Cogmind - Beta 14 @@@ ROGUE MODE // 2025.01.30 @ 16:14:21 Player: RatKing Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (37) 185 Value Destroyed (941) 941 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (942) 942 TOTAL SCORE: 5288 Bonus ------- Follower Combat Kills 385 Met Imprinter 300 Was Imprinted 300 Friendly Fire -43 Cogmind --------- Core Integrity 850/850 Matter 300/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Core (700) Ox13 Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (4) ------ High-capacity Storage Unit Makeshift Salvage Targeting Computer Improved Targeting Computer > --- WEAPON (4) ------- (None) > --- INVENTORY (20) --- Heavy Ion Engine Medium Treads Improved Heat Sink Large Matter Pod (150) 0b10 Decoder Chip [Generic] 0b10 Decoder Chip [Skirmisher] Core Analyzer Transmission Jammer ECM Suite Weapon Shielding Makeshift System Shield Tractor Beam Heavy EM Pulse Gun Heavy Beamcaster Heavy Assault Rifle Barrage Gun RU-N14's Throwing Claymores RU-N14's Throwing Claymores Phasing Sabre Peak State ------------ > --- POWER ------------ Improved Ion Engine Heavy Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg Flexi-carbon Leg > --- UTILITY ---------- High-capacity Storage Unit Makeshift Salvage Targeting Computer Improved Targeting Computer Improved Targeting Computer > --- WEAPON ----------- Heavy EM Pulse Gun Heavy Riot Gun Heavy Riot Gun Heavy Battle Rifle > --- INVENTORY -------- Improved Heat Sink Large Matter Pod 0b10 Decoder Chip [Generic] 0b10 Decoder Chip [Skirmisher] ECM Suite Weapon Shielding Makeshift System Shield Tractor Beam Heavy Beamcaster Heavy Assault Rifle Barrage Gun RU-N14's Throwing Claymores RU-N14's Throwing Claymores Phasing Sabre [Rating: 42] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility High-capacity Storage Unit Device Terrain Scanner Storage High-capacity Storage Unit Processor Improved Targeting Computer Hackware Hacking Suite Weapon Heavy Riot Gun Energy Gun Heavy Riot Gun Ballistic Gun Assault Rifle Special Weapon Plasma Cutter Build | -11 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Slots Evolved 8 | . . 2 . . . 6 Power 1 | . . . . . . 1 Propulsion 3 | . . 2 . . . 1 Utility 2 | . . . . . . 2 Weapon 2 | . . . . . . 2 Parts Attached 41 | 6 10 12 . 5 1 7 Power 4 | 1 1 1 . . . 1 Engine 3 | 1 . 1 . . . 1 Core 1 | . 1 . . . . . Reactor . | . . . . . . . Propulsion 14 | 2 2 4 . 3 1 2 Treads . | . . . . . . . Leg 14 | 2 2 4 . 3 1 2 Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 11 | 1 6 2 . . . 2 Device 2 | . 2 . . . . . Storage 3 | 1 2 . . . . . Processor 5 | . 2 1 . . . 2 Hackware 1 | . . 1 . . . . Protection . | . . . . . . . Artifact . | . . . . . . . Weapon 12 | 2 1 5 . 2 . 2 Energy Gun 6 | 1 . 2 . 1 . 2 Energy Cannon . | . . . . . . . Ballistic Gun 5 | 1 1 2 . 1 . . Ballistic Cannon . | . . . . . . . Launcher . | . . . . . . . Special Weapon 1 | . . 1 . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes . | . . . . . . . Corrupted Parts 1 | . . . . . 1 . System Corruption 4 | . . . . . 4 . Parts Lost 9 | . 3 4 . . 1 1 Power 2 | . 1 1 . . . . Propulsion 4 | . . 2 . . 1 1 Utility 1 | . 1 . . . . . Weapon 2 | . 1 1 . . . . Highest Loss Streak 3 | . 2 3 . . 1 1 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 97 | . 96 99 100 99 98 72 Engine 8 | . 6 2 11 11 11 5 Core 2 | . 7 8 . . . . Leg 39 | . 28 43 44 44 43 22 Storage 11 | . 14 11 11 11 11 6 Processor 9 | . 6 4 11 11 11 18 Hackware 1 | . . 6 . . . . Energy Gun 9 | . 6 8 11 10 11 11 Ballistic Gun 12 | . 20 13 11 11 11 5 Peak Build Rating 42 | 6 12 17 17 24 26 42 Average Rating 18 | 3 9 15 17 18 24 32 On Entrance 14 | . 6 12 17 17 24 23 Naked Turns . | . . . . . . . Heaviest Build 70 | 12 50 54 54 56 56 70 Greatest Support 60 | 20 20 40 40 40 45 60 Greatest Overweight (x) 4 | 1 2 1 1 1 1 4 Average Overweight (x) 1 | . 1 1 1 1 1 . Largest Inventory Capacity 20 | 8 20 20 20 20 20 20 Average Capacity 19 | 7 19 20 20 20 20 20 Most Carried 20 | 6 15 20 20 20 20 20 Average Carried 17 | 3 10 17 20 19 19 16 Final Capacity 20 | 8 20 20 20 20 20 20 Final Carried 20 | 4 15 20 20 20 20 19 Class Distribution -------------------- 80% | Scavenger-Mutant 13% | Mutant 5% | Derelict-Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Derelict-Gunner | -6/Factory Resources | -11 -10 -9 -9 -7 -6 -6 ----------- Run | Yrd Mat Mat Min Zio Pro Fac Matter Collected 1124 | 158 132 614 . 65 69 86 Remotely . | . . . . . . . Salvage Created 1272 | . 496 700 . . 50 26 Parts 92 | . 36 49 . . 4 3 Haulers Intercepted . | . . . . . . . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 13 | . . . . 6 7 . Prevented 3 | . . . . . 3 . Kills | -11 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Combat Hostiles Destroyed 28 | . 8 19 . . 1 . Guns 28 | . 8 19 . . 1 . Classes Destroyed 10 | . 6 2 . . 1 1 Worker 1 | . 1 . . . . . Builder 2 | . 2 . . . . . Recycler 1 | . 1 . . . . . Operator 1 | . . . . . . 1 Watcher 4 | . 3 1 . . . . Swarmer 8 | . 3 5 . . . . Grunt 16 | . 5 11 . . . . Brawler 1 | . . 1 . . . . Sentry 2 | . . 2 . . . . Programmer 1 | . . . . . 1 . Best Kill Streak 8 | . 8 4 . . 1 1 Combat Bots Only 4 | . 3 4 . . 1 . Max Kills in Single Turn 2 | . 2 2 . . 1 1 Gunslinging 1 | . . 1 . . . . Exploded . | . . . . . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -------- Run | Yrd Mat Mat Min Zio Pro Fac Hostile Shots Fired 233 | . 71 90 . 4 55 13 Missed 87 | . 32 27 . 1 22 5 Damage Taken 1656 | . 424 754 . 47 278 153 Core 266 | . 114 110 . 12 30 . Absorbed by Shields . | . . . . . . . Core Remaining (%) 72 | 100 54 . . . 62 . Volleys Fired 134 | . 44 64 . 1 18 7 Largest 3 | . 2 2 . 2 1 3 Hottest 153 | . 60 79 . 93 33 153 Shots Fired 228 | . 82 113 . 2 18 13 Gun 228 | . 82 113 . 2 18 13 Cannon . | . . . . . . . Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 151 | . 53 72 . 1 18 7 Thermal 41 | . . 41 . . . . Explosive . | . . . . . . . Electromagnetic 36 | . 29 . . 1 . 6 Robot Hit Streak 9 | . 8 9 . 2 7 4 Robot Miss Streak 5 | . 3 4 . 1 2 5 Penetration Max . | . . . . . . . Secondary Targets 8 | . 1 7 . . . . Max Gunslinging Chain 1 | . 1 1 . . . . Shots Hit Robots 142 | . 45 72 . 2 14 9 Core Hits 69 | . 24 37 . . 4 4 Critical Kills 2 | . . 1 . . 1 . Critical Parts Destroyed . | . . . . . . . Critical Strikes 2 | . . 1 . . 1 . Destroy 2 | . . 1 . . 1 . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 2177 | . 774 822 . 30 314 237 Guns 2084 | . 681 822 . 30 314 237 Cannons . | . . . . . . . Explosions 93 | . 93 . . . . . Melee . | . . . . . . . Ramming . | . . . . . . . Kinetic 1333 | . 408 496 . 18 314 97 Thermal 419 | . 93 326 . . . . Explosive . | . . . . . . . Electromagnetic 425 | . 273 . . 12 . 140 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 5 | . . . . . 5 . Average Corruption 4 | . . . . . 4 . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 8 | . . . . . 8 . Message Errors 3 | . . . . . 3 . Matter Fused 1 | . . . . . 1 . Heat Flow Errors 1 | . . . . . 1 . Energy Discharges 1 | . . . . . 1 . Data Loss (minor) 1 | . . . . . 1 . Data Loss (major) 1 | . . . . . 1 . Overload Shots . | . . . . . . . Overflow Damage . | . . . . . . . Projectiles . | . . . . . . . Explosions . | . . . . . . . Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage . | . . . . . . . Shots . | . . . . . . . Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 163 | . 78 108 . 27 163 120 Average Temperature 34 | . 35 28 . 14 69 48 Received Heat Transfer 639 | . 177 354 . . 18 90 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred 949 | . 200 749 . . . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 1 | . 1 . . . . . Alert | -11 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Peak Influence 297 | . 196 297 72 . . 179 Initial 72 | . . 12 72 . . 4 Average 86 | . 46 116 72 . . 104 Maximum Alert Level 1 | . . 1 . . . . Low Security (%) 90 | 100 100 79 100 . . 100 Level 1 9 | . . 20 . . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 7 | . 1 1 . . . 5 Investigation 1 | . . . . . . 1 Extermination . | . . . . . . . Reinforcement 3 | . 1 1 . . . 1 Assault . | . . . . . . . Garrison 3 | . . . . . . 3 Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Mat Min Zio Pro Fac Distress Signals 6 | . 4 2 . . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 54 | . 15 25 . 1 5 8 Peak Tracking Total 5 | . 4 5 . 1 3 2 Tactical Retreats 1 | . . 1 . . . . Traps | -11 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Traps Triggered 3 | . . . . . . 3 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -9 -7 -6 -6 ---------- Run | Yrd Mat Mat Min Zio Pro Fac Machines Disabled . | . . . . . . . Max in Single Turn . | . . . . . . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Mat Min Zio Pro Fac Machines Accessed 3 | . . 3 . . . . Terminals 2 | . . 2 . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers 1 | . . 1 . . . . Garrison Access . | . . . . . . . Total Hacks 7 | . . 7 . . . . Successful 6 | . . 6 . . . . Failed 1 | . . 1 . . . . Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 5 | . . 5 . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers 2 | . . 2 . . . . Garrison Access . | . . . . . . . Terminal Hacks 4 | . . 4 . . . . Record 2 | . . 2 . . . . Locate Traps 1 | . . 1 . . . . Reinforcement Status 1 | . . 1 . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer 2 | . . 2 . . . . Insert Component 1 | . . 1 . . . . Analyze 1 | . . 1 . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 2 | . . 2 . . . . Full Trace Events 1 | . . 1 . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired 3 | . . . . 3 . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 14 | . . . . 14 . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 1 | . . 1 . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 ------------ Run | Yrd Mat Mat Min Zio Pro Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked 1 | . . . . . 1 . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -------- Run | Yrd Mat Mat Min Zio Pro Fac Total Allies 4 | . . . . 4 . . Largest Group 4 | . . . . 4 4 4 Highest-Rated Group 154 | . . . . 154 154 154 Highest-Rated Ally 40 | . . . . 40 40 40 Total Orders . | . . . . . . . Ally Attacks 55 | . . . . . 20 35 Total Damage 1298 | . . . . . 559 739 Kills 10 | . . . . . 4 6 Allies Corrupted 1 | . . . . . . 1 Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 4 | . . . . 1 3 . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -9 -7 -6 -6 ------------- Run | Yrd Mat Mat Min Zio Pro Fac Turns Passed 4840 | 62 685 908 53 1971 814 347 Spaces Moved 2205 | 41 197 369 28 1019 408 143 Core 5 | 5 . . . . . . Treads . | . . . . . . . Legs 2200 | 36 197 369 28 1019 408 143 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 190 190 190 190 120 Average Speed 193 | 115 247 190 190 190 190 187 Slowest Speed 400 | 120 260 190 190 190 190 400 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 37 | 4 45 37 13 86 75 5 Regions Visited 6 Branch Regions 3 Pre-discovered Areas 4 | . . . . 2 2 . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched 1 | . . . . . 1 . Spaces Dug . | . . . . . . . Terrain Destroyed . | . . . . . . . Melee . | . . . . . . . Projectile . | . . . . . . . AOE . | . . . . . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Mat Min Zio Pro Fac Total 2566 | 56 314 469 28 1057 430 212 Wait 93 | . 35 . 1 7 . 50 Move 2199 | 40 196 368 27 1018 407 143 Hop . | . . . . . . . Pick Up 69 | 10 22 19 . 13 2 3 Fast Attach 1 | . . . . . . 1 Attach 24 | 6 5 6 . 1 . 6 Detach 2 | . . . . . . 2 Swap 16 | . 5 6 . 4 1 . Drop 28 | . 7 6 . 13 2 . Fire 134 | . 44 64 . 1 18 7 Melee . | . . . . . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -7/Zion -6/Proximity Caves -6/Factory (discovered 3 exits: Fac x2 / Low) History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 15) 63 | -11/Scrapyard | Entered Materials 318 | -10/Materials | Build established: Mutant 604 | -10/Materials | Discovered new exit (range 11) 748 | -10/Materials | Entered another Materials area 748 | -9/Materials | Evolved 2 slots: Propulsion x2 770 | -9/Materials | Build established: Scavenger-Mutant 1468 | -9/Materials | Lost 3 parts (1p2n) 1568 | -9/Materials | Discovered new exit (range 11) 1656 | -9/Materials | Entered Mines 1701 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1709 | -9/Mines | Entered Zion 1746 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 1956 | -7/Zion | Learned location of 2 exits from Factory 2086 | -7/Zion | Learned location of Warlord (-5) 2268 | -7/Zion | Met Imprinter 2300 | -7/Zion | Imprinted 2302 | -7/Zion | Declared Zion's savior 3395 | -7/Zion | Learned Factory emergency access door positions 3640 | -7/Zion | Found Prototype Special Weapon 3643 | -7/Zion | Found Prototype Special Weapon 3663 | -7/Zion | Discovered new exit (range 10) 3680 | -7/Zion | Entered Proximity Caves 3680 | -6/Proximity Caves | Accompanied by 4 allies 4426 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 4473 | -6/Proximity Caves | Discovered new exit (range 6) 4494 | -6/Proximity Caves | Entered Factory 4494 | -6/Factory | Accompanied by 4 allies 4494 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x1, Utility x2, Weapon x2 4495 | -6/Factory | Identified exit to Lower Caves 4496 | -6/Factory | Identified exit to Factory 4574 | -6/Factory | Garrison activated, responded to threat 4841 | -6/Factory | Self-destructed Last Messages --------------- Triggered Blade Trap. Massive razor-sharp blades shoot up from within the floor. Aluminum Leg severed. Flexi-carbon Leg severed. Triggered Blade Trap. Massive razor-sharp blades shoot up from within the floor. Hvy. Riot Gun severed. Aluminum Leg severed. Imp. Targeting Computer severed. 3Z-XG7(M) triggered Blade Trap. Massive razor-sharp blades shoot up from within the floor. Imp. Heat Sink severed. U-05 Engineer lays Concrete. K-01 Serf cleans the DSF Access. 30-JNM(M) destroyed. K-01 Serf collects debris. [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ?????????????????????????g ???????? | | ????????????????????????? #??????? | | ????????????????????????? #??????? | | ????????????????????????? #?????#? | | ????????????????????????? #???? ? | | ????????????????????????? #??? ?? | | ????????????????????????# #?? ??? | | ???????????????????????? #?? ??? | | ????????????????????????T #? ???? | | ????????????????????????# # ????? | | ????????????????????????# k# ?????? | | ????????????????????????# M/??????? | | ????????????????????????#=! #??????? | | ?????????????????# ?????#%u #??????? | | ?????????????????# """ ##[! #??????? | | ?????????????????# """ +[@= #??????? | | ?????????????????# """ #[*^^#??????? | | ########?????????# ????#== #??????? | | #???????????????# #??????? | | #???????????????# #??????? | | #???????????????# #??????? | | +???????????????# #??????? | | #???????????????# #??????? | | ?# ##########??????# #??????? | | ?# # #??????# #??????? | | ?# # """" #??????# #??????? | | # # ""F" #??????# ####???? | | # # "" #??????# #???? | | + + #??????# #???? | | # # """ ######## #???? | | # # """"" + !%%* %! #???? | | ?# # """"" ###########+##+##### | | ?# # #????????# # | | ?# ##########????????# # | | ?# #?????????????????# ! # | | ?# #?????????????????# !^ # | | ?# #?????????????????# *%= # | | ?# #?????????????????# ""T"" # | | ## #?????????????????# """"" # | | #?????????????????# # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 39 Energy Generation 21 Energy Capacity 445 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 85 Evasion (%) 55 Targeting Accuracy 12 Salvage Targeting 4 Offensive Hacking 10 Item Schematics ----------------- Plasma Cannon | -7/Zion | Archive Hvy. Flak Cannon | -7/Zion | Archive Lyr. Medium Armor Plating | -7/Zion | Archive Lightning Gun | -7/Zion | Archive Power Sword | -7/Zion | Archive Imp. Trap Extractor | -7/Zion | Archive Hvy. Phase Cannon | -7/Zion | Archive Phase Cannon | -7/Zion | Archive Corruption Screen | -7/Zion | Archive Kinecellerator | -7/Zion | Archive Xenon Bombardment Thruster | -7/Zion | Archive Hvy. Plasma Cannon | -7/Zion | Archive Transmission Jammer | -7/Zion | Archive Mass Driver | -7/Zion | Archive Robot Schematics ------------------ P-60 Hacker | -7/Zion | Archive M-14 Sweeper | -7/Zion | Archive X-62 Marksman | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 5k Club I'm Back, Baby! Robot Respite The One Challenges ------------ None Game ------ Seed ComponentHelicalLeg Manual? 0 Play Time 01:04:42 Cumulative 3.1 hours Start 2025.01.30 @ 12:47:33 End 2025.01.30 @ 16:14:21 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 7 Rogue 7 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 6 Achievement% 7 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam SD RUN: 78713b2c-007a-4687-89e6-2be208dcdacc