Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.05.13 @ 20:55:10 Player: LU-1G1 Result: Destroyed by Fortress with Graviton Cannon Performance ------------- Evolutions (7) 3500 Regions Visited (20) 4000 Robots Destroyed (73) 365 Value Destroyed (2362) 2362 Prototype IDs (39) 780 Alien Tech Used (3) 600 Bonus (4417) 4417 TOTAL SCORE: 16024 Bonus ------- High Alert Combat Kills 11 Follower Combat Kills 306 Entered DSFs 500 Aligned with FarCom 300 Met Data Miner 300 Used Core Reset Matrix 3000 Cogmind --------- Core Integrity 0/1300 Matter 280/300 Energy 98/100 System Corruption 4% Temperature Cool (9) Movement Core (50) Location -3/Quarantine Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (8) --- (None) > --- UTILITY (9) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Improved Energy Mantle Field Lobotomy Kit (5) Core Stripper Peak State ------------ > --- POWER ------------ Neutrino Core Particle Reactor > --- PROPULSION ------- Combat Gravmag System Combat Gravmag System Combat Gravmag System Nuclear Pulse Array > --- UTILITY ---------- Advanced Heat Sink Advanced Energy Well Advanced Energy Well Advanced Energy Well 0b10 Alert Chip Improved Melee Analysis Suite Advanced Transmission Jammer Makeshift Hacking Suite System Shield > --- WEAPON ----------- Powered Hammer Power Sword > --- INVENTORY -------- Large Storage Unit Advanced Energy Well Improved Energy Mantle Matter Neutralizer Field Lobotomy Kit [Rating: 109] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Reactor Particle Reactor Propulsion Light Treads Treads Light Treads Leg Improved Titanium Leg Wheel Compact Wheel Hover Unit Combat Gravmag System Flight Unit Makeshift Flight Unit Utility Improved Terrain Scanner Device Improved Terrain Scanner Storage High-capacity Storage Unit Processor Visual Processing Unit Hackware Makeshift Hacking Suite Protection Light Armor Plating Weapon Heavy Assault Rifle Energy Cannon Matter Neutralizer Ballistic Gun Heavy Assault Rifle Ballistic Cannon Gauss Cannon Launcher Shock Bomb Launcher Special Weapon Field Lobotomy Kit Impact Weapon Powered Hammer Slashing Weapon Chainsword Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac DSF Fac Low Low Dat Pro Fac Fac Was Fac Res Qua Slots Evolved 14 | . . . 2 . . . 2 2 . 2 . . . . 2 2 . . 2 . Power 1 | . . . . . . . . 1 . . . . . . . . . . . . Propulsion 6 | . . . 1 . . . 1 . . 2 . . . . 2 . . . . . Utility 7 | . . . 1 . . . 1 1 . . . . . . . 2 . . 2 . Weapon . | . . . . . . . . . . . . . . . . . . . . . Parts Attached 155 | 7 . 1 12 . 1 3 25 1 25 1 9 9 1 . 14 5 . 11 16 14 Power 15 | 1 . . 2 . . . 2 1 1 . . 1 . . 1 2 . 1 3 . Engine 11 | 1 . . 2 . . . 2 . . . . 1 . . 1 2 . . 2 . Core 3 | . . . . . . . . 1 1 . . . . . . . . 1 . . Reactor 1 | . . . . . . . . . . . . . . . . . . . 1 . Propulsion 46 | 2 . . 4 . . 1 7 . 4 1 6 4 . . 8 . . . 3 6 Treads 11 | 2 . . 4 . . 1 . . 4 . . . . . . . . . . . Leg 15 | . . . . . . . 7 . . . 6 . . . . . . . . 2 Wheel 4 | . . . . . . . . . . . . . . . . . . . . 4 Hover 12 | . . . . . . . . . . 1 . 1 . . 8 . . . 2 . Flight 4 | . . . . . . . . . . . . 3 . . . . . . 1 . Utility 61 | 3 . . 2 . 1 1 8 . 13 . 3 3 . . 3 3 . 9 8 4 Device 18 | 2 . . . . . . 1 . 3 . . . . . 2 1 . 5 3 1 Storage 11 | 1 . . 1 . 1 . . . . . . . . . . 1 . 1 4 2 Processor 6 | . . . . . . . 1 . 1 . . . . . . . . 2 1 1 Hackware 4 | . . . . . . . . . . . 3 . . . 1 . . . . . Protection 22 | . . . 1 . . 1 6 . 9 . . 3 . . . 1 . 1 . . Artifact . | . . . . . . . . . . . . . . . . . . . . . Weapon 33 | 1 . 1 4 . . 1 8 . 7 . . 1 1 . 2 . . 1 2 4 Energy Gun . | . . . . . . . . . . . . . . . . . . . . . Energy Cannon 1 | . . . . . . . . . . . . . . . . . . . . 1 Ballistic Gun 21 | 1 . 1 4 . . 1 7 . 4 . . 1 1 . . . . . . 1 Ballistic Cannon 2 | . . . . . . . . . 2 . . . . . . . . . . . Launcher 2 | . . . . . . . 1 . 1 . . . . . . . . . . . Special Weapon 2 | . . . . . . . . . . . . . . . . . . . 1 1 Impact Weapon 1 | . . . . . . . . . . . . . . . . . . 1 . . Slashing Weapon 4 | . . . . . . . . . . . . . . . 2 . . . 1 1 Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 7 | . . . . . . . . . . . . . . . . . . 1 3 3 Corrupted Parts 4 | . . . . . . . . . 2 . . . . . . . . 2 . . System Corruption 15 | . . . . . . . . . 5 . . . . . . . . 10 . . Parts Lost 47 | . . . . . . 3 6 . 9 . 7 . . 1 4 1 3 5 4 4 Power 3 | . . . . . . . . . 1 . . . . . . . 1 1 . . Propulsion 22 | . . . . . . 1 . . 3 . 6 . . . 3 . 2 2 2 3 Utility 12 | . . . . . . 1 2 . 3 . 1 . . . 1 1 . 1 1 1 Weapon 10 | . . . . . . 1 4 . 2 . . . . 1 . . . 1 1 . Highest Loss Streak 8 | . . . . . . 2 3 . 8 . 7 . . 1 3 1 2 5 1 3 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 79 | . 85 98 96 100 100 100 95 92 92 1 20 43 67 71 68 97 76 67 48 13 Engine 7 | . 14 14 11 11 11 11 8 7 1 . . 1 6 6 5 10 6 2 1 . Treads 14 | . 28 28 30 33 33 33 . . 22 . . . . . . . . . . . Leg 7 | . . . . . . . 33 30 6 . 15 . . . . . . . . 1 Hover 3 | . . . . . . . . . . 1 2 2 6 6 16 42 33 22 9 . Flight 1 | . . . . . . . . . . . . 12 20 20 11 . . . 1 . Device 7 | . 14 14 11 11 11 11 7 7 1 . . . . . 3 8 10 11 8 . Storage 6 | . 14 14 11 11 11 11 9 7 6 . . . . . . . . . 2 . Processor 2 | . . . . . . . 8 7 7 . . . . . . . . 5 5 3 Hackware 2 | . . . . . . . . . . . 2 13 13 13 12 15 15 15 8 . Protection 7 | . . . 10 11 11 11 9 7 17 . . 11 20 20 10 9 1 1 . . Ballistic Gun 13 | . 14 26 21 22 22 22 17 15 8 . . 1 1 5 . . . . . . Naked Turns 225 | . . . . . . . . . 10 115 . . . . . . . . 66 34 Heaviest Build 85 | 13 13 15 37 37 57 57 65 66 85 . . 23 23 23 33 38 35 29 42 31 Greatest Support 116 | 40 40 40 60 60 60 60 80 80 83 3 116 24 24 24 78 89 89 60 42 58 Greatest Overweight (x) 4 | . . . . . . . 2 . 4 . . . . . 1 . . . 1 3 Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 25 | 8 8 8 15 15 20 20 20 20 20 5 5 5 5 5 5 25 5 5 15 15 Average Capacity 12 | 7 8 8 13 15 17 20 20 20 19 5 5 5 5 5 5 5 5 5 5 6 Most Carried 20 | 8 8 8 15 15 20 20 20 19 20 5 4 5 5 5 5 5 5 5 5 5 Average Carried 11 | 6 8 7 12 15 16 18 19 19 18 4 3 4 5 5 5 4 5 4 4 4 Final Capacity 20 | 8 8 8 15 15 20 20 20 20 5 5 5 5 5 5 5 5 5 5 5 5 Final Carried 20 | 8 8 8 15 15 20 17 20 19 3 5 3 5 5 5 5 5 5 5 5 4 Class Distribution -------------------- 40% | Mutant 23% | Scavenger-Mutant 12% | Hacker-Mutant 11% | Scavenger-Skirmisher 6% | Derelict-Mutant 5% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -9/Exiles Scavenger-Skirmisher | -8/Mines Mutant | -8/Materials Mutant | -7/Factory Scavenger-Mutant | -7/DSF Mutant | -6/Factory Mutant | -6/Lower Caves Derelict-Mutant | -6/Lower Caves Derelict-Mutant | -6/Data Miner Derelict-Mutant | -5/Proximity Caves Derelict-Mutant | -5/Factory Hacker-Mutant | -4/Factory Hacker-Mutant | -4/Waste Hacker-Mutant | -4/Factory Mutant | -3/Research Mutant | -3/Quarantine Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Fac DSF Fac Low Low Dat Pro Fac Fac Was Fac Res Qua Matter Collected 2829 | 319 . 157 250 . . 193 745 . 340 . . 90 . 166 58 . . 71 202 238 Remotely 244 | . . . . . . . . . 244 . . . . . . . . . . . Salvage Created 3310 | 111 . 325 350 . . 428 1124 . 443 . . . . . . . . 71 202 256 Parts 150 | 7 . 14 24 . . 17 59 . 12 . . . . . . . . 4 7 6 Haulers Intercepted 3 | . . . 1 . . . 1 . . . . . . . . . . . 1 . Recyclers Shooed 10 | . . 2 3 . . . 5 . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 2 | . . . . . . . . . . . . . . 2 . . . . . . Prevented 1 | . . . . . . . . . . . . . . 1 . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac DSF Fac Low Low Dat Pro Fac Fac Was Fac Res Qua Combat Hostiles Destroyed 51 | . . 6 3 . . 9 20 . 10 . . . . . . . . 1 2 . Melee 1 | . . . . . . . . . . . . . . . . . . . 1 . Guns 38 | . . 6 3 . . 9 17 . 3 . . . . . . . . . . . Cannons 5 | . . . . . . . . . 5 . . . . . . . . . . . AOE 5 | . . . . . . . 3 . 2 . . . . . . . . . . . Classes Destroyed 14 | 2 . 2 3 . . 2 2 . 2 . . . . . . . . . 1 . Worker 6 | . . . 3 . . . 2 . . . . . . . . . . . . 1 Tunneler 2 | 1 . . . . . . 1 . . . . . . . . . . . . . Hauler 3 | . . . 1 . . . 1 . . . . . . . . . . . 1 . Recycler 9 | 1 . 1 1 . . . 4 . . . . . . . . . . . . 2 Operator 2 | . . . . . . . 2 . . . . . . . . . . . . . Swarmer 8 | . . 2 . . . . 6 . . . . . . . . . . . . . Grunt 27 | . . 4 . . . 7 9 . 6 . . . . . . . . . 1 . Brawler 1 | . . . . . . 1 . . . . . . . . . . . . . . Duelist 1 | . . . . . . 1 . . . . . . . . . . . . . . Sentry 8 | . . . 3 . . . 4 . . . . . . . . . . 1 . . Specialist 2 | . . . . . . . . . 2 . . . . . . . . . . . Hunter 2 | . . . . . . . 1 . 1 . . . . . . . . . . . Programmer 1 | . . . . . . . . . . . . . . . . . . . 1 . Heavy 1 | . . . . . . . . . 1 . . . . . . . . . . . Best Kill Streak 6 | 1 . 2 3 . . 3 6 . 6 . . . . . . . . 1 2 3 Combat Bots Only 6 | . . 2 1 . . 3 4 . 6 . . . . . . . . 1 1 . Max Kills in Single Turn 2 | 1 . 1 1 . . 1 2 . 2 . . . . . . . . 1 1 1 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . Exploded 2 | . . . . . . . 2 . 1 . . . . . . . . . . . Melee 1 | . . . . . . . . . . . . . . . . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac DSF Fac Low Low Dat Pro Fac Fac Was Fac Res Qua Damage Taken 9988 | . . 266 91 . . 677 1730 . 2001 96 917 . . 479 397 205 101 856 1393 779 Core 2807 | . . 70 . . . 66 172 . 509 57 222 . . 58 88 16 3 247 870 429 Absorbed by Shields 21 | . . . . . . . . . . . . . . . . . . 21 . . Regen/Repaired (Parts) 592 | . . . . . . . 592 . . . . . . . . . . . . . Core Remaining (%) 72 | 100 . 72 . . . 83 68 . 27 . . . . 60 91 . . 76 . . Volleys Fired 247 | 21 . 23 23 . . 28 95 . 47 . . . . . . . . . . 10 Largest 2 | 1 . 2 2 . . 2 2 . 2 . . . . . . . . . . 1 Hottest 105 | 20 . 40 46 . . 46 43 . 96 . . . . . . . . . . 105 Shots Fired 424 | 21 . 46 46 . . 56 177 . 68 . . . . . . . . . . 10 Gun 358 | 21 . 46 46 . . 56 173 . 16 . . . . . . . . . . . Cannon 51 | . . . . . . . . . 46 . . . . . . . . . . 5 Launcher 10 | . . . . . . . 4 . 6 . . . . . . . . . . . Special 5 | . . . . . . . . . . . . . . . . . . . . 5 Kinetic 404 | 21 . 46 46 . . 56 173 . 62 . . . . . . . . . . . Thermal 5 | . . . . . . . . . . . . . . . . . . . . 5 Explosive 4 | . . . . . . . 4 . . . . . . . . . . . . . Electromagnetic 6 | . . . . . . . . . 6 . . . . . . . . . . . Robot Hit Streak 14 | 7 . 10 14 . . 13 11 . 9 . . . . . . . . . . 6 Robot Miss Streak 5 | 5 . 3 3 . . 2 5 . 3 . . . . . . . . . . 1 Penetration Max . | . . . . . . . . . . . . . . . . . . . . . Secondary Targets 6 | . . . . . . 4 1 . 1 . . . . . . . . . . . Max Gunslinging Chain 1 | . . . . . . 1 1 . 1 . . . . . . . . . . . Shots Hit Robots 299 | 13 . 29 32 . . 44 122 . 40 . . . . . . 1 . 3 2 13 Core Hits 137 | 3 . 14 13 . . 22 57 . 19 1 1 . . . . . . 1 2 4 Critical Kills 1 | . . . 1 . . . . . . . . . . . . . . . . . Critical Parts Destroyed 5 | 1 . . . . . . 1 . 1 . . . . . . . . 1 1 . Critical Strikes 7 | 1 . . 1 . . . 1 . 2 . . . . . . . . 1 1 . Destroy 4 | 1 . . 1 . . . 1 . 1 . . . . . . . . . . . Blast 1 | . . . . . . . . . 1 . . . . . . . . . . . Smash 2 | . . . . . . . . . . . . . . . . . . 1 1 . Melee Attacks 59 | . . . . . . . . . . . . . . . 4 2 . 16 5 32 Impact 18 | . . . . . . . . . . . . . . . . . . 15 3 . Slashing 41 | . . . . . . . . . . . . . . . 4 2 . 1 2 32 Piercing . | . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 5 | . . . . . . . . . . . . . . . . . . . 1 4 Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 6206 | 178 . 377 482 12 . 629 2395 . 1197 43 40 . . . . 36 . 107 235 475 Guns 3477 | 178 . 374 452 . . 629 1694 . 150 . . . . . . . . . . . Cannons 905 | . . . . . . . . . 761 . . . . . . . . . . 144 Explosions 908 | . . . . . . . 622 . 286 . . . . . . . . . . . Melee 653 | . . . . . . . . . . . . . . . . 36 . 107 179 331 Ramming 263 | . . 3 30 12 . . 79 . . 43 40 . . . . . . . 56 . Kinetic 4238 | 178 . 374 452 . . 629 1694 . 911 . . . . . . . . . . . Thermal 144 | . . . . . . . . . . . . . . . . . . . . 144 Explosive 622 | . . . . . . . 622 . . . . . . . . . . . . . Electromagnetic 286 | . . . . . . . . . 286 . . . . . . . . . . . Impact 286 | . . . . . . . . . . . . . . . . . . 107 179 . Slashing 367 | . . . . . . . . . . . . . . . . 36 . . . 331 Piercing . | . . . . . . . . . . . . . . . . . . . . . Highest Corruption 15 | . . . . . . . 1 . 5 . 4 4 4 4 . . 5 15 9 9 Average Corruption 3 | . . . . . . . 1 . 4 . 3 4 4 4 . . 5 5 4 2 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . Effects 32 | . . . . . . . . . 10 . 3 4 1 1 . . 3 4 2 4 Message Errors 11 | . . . . . . . . . 2 . 2 1 1 . . . 1 2 1 1 Matter Fused 10 | . . . . . . . . . 5 . . 1 . 1 . . . 1 . 2 Heat Flow Errors 5 | . . . . . . . . . 2 . . . . . . . . 1 1 1 Energy Discharges 1 | . . . . . . . . . . . . . . . . . 1 . . . Parts Rejected 1 | . . . . . . . . . . . 1 . . . . . . . . . Data Loss (minor) 3 | . . . . . . . . . . . . 2 . . . . 1 . . . Weapon Failures 1 | . . . . . . . . . 1 . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . Overflow Damage 151 | . . . 1 . . . 17 . . . . . . . . . . 44 55 34 Projectiles . | . . . . . . . . . . . . . . . . . . . . . Explosions 14 | . . . . . . . 14 . . . . . . . . . . . . . Melee 137 | . . . 1 . . . 3 . . . . . . . . . . 44 55 34 Knockbacks 7 | . . . . . . . . . 5 1 . . . . . . . . 1 . Impact 2 | . . . . . . . . . . 1 . . . . . . . . 1 . Kinetic 5 | . . . . . . . . . 5 . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 72 | . . . . . . . 16 . 6 20 3 . . . . . . . 27 . Shots 3 | . . . . . . . 2 . 1 . . . . . . . . . . . Rammed 31 | . . 1 8 1 . . . . . 10 2 . . . . . . . 9 . Targets Rammed 75 | . . 1 8 1 . . 11 . . 10 35 . . . . . . . 9 . Kicked 44 | . . . . . . . 11 . . . 33 . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . Highest Temperature 2113 | . . 3 4 . . 52 76 . 2113 . . . . . 29 60 96 188 182 244 Average Temperature 240 | . . 1 4 . . 16 14 . 668 . . . . . 11 8 65 81 113 144 Received Heat Transfer 2269 | . . 138 27 . . 342 864 . 261 21 24 . . 9 144 . . 172 48 219 Effects 55 | . . . . . . . . . 55 . . . . . . . . . . . Shutdowns 13 | . . . . . . . . . 13 . . . . . . . . . . . Energy Bleed 4 | . . . . . . . . . 4 . . . . . . . . . . . Interference 4 | . . . . . . . . . 4 . . . . . . . . . . . Matter Decay 7 | . . . . . . . . . 7 . . . . . . . . . . . Short Circuit 4 | . . . . . . . . . 4 . . . . . . . . . . . Damage (minor) 6 | . . . . . . . . . 6 . . . . . . . . . . . Damage (major) 13 | . . . . . . . . . 13 . . . . . . . . . . . Damage (core) 4 | . . . . . . . . . 4 . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . Parts Fried 1 | . . . . . . . . . . . . . . . . . . . 1 . Impact Corruptions 5 | . . . 1 . . . 1 . . . . . . . . . . 1 2 . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . . . . . . . Heat Transferred 148 | . . . . . . . . . . . . . . . . . . . . 148 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac DSF Fac Low Low Dat Pro Fac Fac Was Fac Res Qua Peak Influence 435 | 10 6 171 110 15 . 130 435 55 215 151 . . . . 259 163 68 84 174 199 Initial 126 | . 6 1 . 15 . . 25 50 38 112 . . . . 81 126 53 47 43 92 Average 103 | 3 6 41 32 15 . 71 216 50 135 139 . . . . 136 134 60 54 84 88 Maximum Alert Level 2 | . . . . . . . 2 . 1 . . . . . 1 . . . . . Low Security (%) 81 | 100 100 100 100 100 . 100 31 100 67 100 . . . . 69 100 100 100 100 100 Level 1 18 | . . . . . . . 67 . 32 . . . . . 30 . . . . . Level 2 . | . . . . . . . 1 . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . Sterilizations 1 | . . . . . . . . . 1 . . . . . . . . . . . Squads Dispatched 20 | . . . 1 . . . 4 . 2 1 . . . . 4 1 . 4 1 2 Investigation 11 | . . . . . . . 2 . . 1 . . . . 2 1 . 2 1 2 Extermination 2 | . . . . . . . . . . . . . . . 1 . . 1 . . Reinforcement 7 | . . . 1 . . . 2 . 2 . . . . . 1 . . 1 . . Assault . | . . . . . . . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . Data Miner Redirects 3 | . . . . . . . . . . . . . . . . . . 2 . 1 Construction Impeded 1 | . . . . . . . 1 . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac DSF Fac Low Low Dat Pro Fac Fac Was Fac Res Qua Distress Signals 8 | . . . 2 1 . . 3 . . . . . . . 1 . . . 1 . Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . Times Spotted 156 | . . 7 8 . . 10 29 . 11 4 2 . . 16 17 4 5 5 16 22 Peak Tracking Total 9 | . . 3 3 3 . 3 5 . 6 4 2 . . 9 7 4 5 2 9 6 Tactical Retreats 17 | . . 1 . . . . 2 . 1 . 1 . . 3 4 1 1 1 2 . Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac DSF Fac Low Low Dat Pro Fac Fac Was Fac Res Qua Traps Triggered 11 | . . . 1 . . . . . 3 1 . . . . 2 1 . . . 3 Indirectly 3 | . . . . . . . . . 3 . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . Disarmed 1 | . . . . . . . . . . . . . . . 1 . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . Triggered 2 | . . . . . . . . . . . . . . 2 . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Fac DSF Fac Low Low Dat Pro Fac Fac Was Fac Res Qua Machines Disabled 5 | . . . . . . 1 2 . . . . . . . . . . . . 2 Max in Single Turn 2 | . . . . . . 1 2 . . . . . . . . . . . . 1 Garrison Access 1 | . . . . . . . . . . . . . . . . 1 . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac DSF Fac Low Low Dat Pro Fac Fac Was Fac Res Qua Machines Accessed 35 | . . . 2 . 2 . 3 1 . 3 1 1 3 . 6 2 . 2 4 5 Terminals 19 | . . . 1 . . . 1 1 . 2 . . . . 4 1 . 2 4 3 Fabricators 3 | . . . . . . . . . . 1 . . . . 2 . . . . . Repair Stations 2 | . . . . . . . 1 . . . . . . . . . . . . 1 Recycling Units . | . . . . . . . . . . . . . . . . . . . . . Scanalyzers 2 | . . . 1 . . . 1 . . . . . . . . . . . . . Garrison Access 2 | . . . . . . . . . . . . . . . . 1 . . . 1 Total Hacks 112 | . . . 5 . 2 . 21 2 . 7 1 1 26 . 15 8 . 7 7 10 Successful 72 | . . . 3 . 2 . 14 1 . 3 1 1 26 . 11 3 . 1 4 2 Failed 40 | . . . 2 . . . 7 1 . 4 . . . . 4 5 . 6 3 8 Catastrophic 9 | . . . . . . . . . . 3 . . . . . . . . 1 5 Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . Manual 28 | . . . 2 . 1 . 10 . . 1 . . . . 3 4 . . 3 4 Terminals 52 | . . . 3 . . . 4 2 . 5 . . . . 11 6 . 7 7 7 Fabricators 6 | . . . . . . . . . . 2 . . . . 4 . . . . . Repair Stations 15 | . . . . . . . 13 . . . . . . . . . . . . 2 Recycling Units . | . . . . . . . . . . . . . . . . . . . . . Scanalyzers 6 | . . . 2 . . . 4 . . . . . . . . . . . . . Garrison Access 3 | . . . . . . . . . . . . . . . . 2 . . . 1 Terminal Hacks 50 | . . . 1 . 2 . 2 1 . 1 1 1 26 . 7 2 . 1 4 1 Record 7 | . . . . . 1 . . . . . . . 6 . . . . . . . Part Schematic 11 | . . . . . . . . . . . . . 11 . . . . . . . Robot Schematic 6 | . . . . . . . . . . . . . 6 . . . . . . . Prototype ID Bank 3 | . . . . . . . . . . . . . 3 . . . . . . . Open Door 2 | . . . . . . . . . . . 1 1 . . . . . . . . Open DSF 4 | . . . . . . . . 1 . . . . . . 1 . . . 2 . Level Access Points 2 | . . . . . . . . . . . . . . . . 1 . 1 . . Branch Access Points 2 | . . . . . . . . . . . . . . . 1 . . . 1 . Terminal Index 1 | . . . . . . . . . . 1 . . . . . . . . . . Unreport Threat 3 | . . . . . . . 2 . . . . . . . . . . . . 1 Disarm Traps 1 | . . . . . . . . . . . . . . . 1 . . . . . Recall Investigation 1 | . . . . . . . . . . . . . . . 1 . . . . . Recall Extermination 1 | . . . . . . . . . . . . . . . 1 . . . . . Recall Reinforcements 1 | . . . . . . . . . . . . . . . 1 . . . . . Hauler Manifests 1 | . . . 1 . . . . . . . . . . . . . . . . . Zone Layout 3 | . . . . . . . . . . . . . . . 1 1 . . 1 . EX-Prototype ID Bank 1 | . . . . . 1 . . . . . . . . . . . . . . . Fabricator Hacks 5 | . . . . . . . . . . 2 . . . . 3 . . . . . Network Status 2 | . . . . . . . . . . 1 . . . . 1 . . . . . Load Schematic 1 | . . . . . . . . . . . . . . . 1 . . . . . Build 2 | . . . . . . . . . . 1 . . . . 1 . . . . . Repair Station Hacks 12 | . . . . . . . 12 . . . . . . . . . . . . . Scan Component 6 | . . . . . . . 6 . . . . . . . . . . . . . Repair 6 | . . . . . . . 6 . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . Scanalyzer 2 | . . . 2 . . . . . . . . . . . . . . . . . Insert Component 1 | . . . 1 . . . . . . . . . . . . . . . . . Analyze 1 | . . . 1 . . . . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . . . . . . . . 1 . . . . Seal Access 1 | . . . . . . . . . . . . . . . . 1 . . . . Unauthorized Hacks 2 | . . . . . . . . . . . . . . . 1 . . . . 1 Terminals 2 | . . . . . . . . . . . . . . . 1 . . . . 1 Assimilate 1 | . . . . . . . . . . . . . . . 1 . . . . . Disrupt 1 | . . . . . . . . . . . . . . . . . . . . 1 Fabricators . | . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . 1 . . . . . . . . . . . . . Used 1 | . . . . . . . 1 . . . . . . . . . . . . . Hacking Detections 23 | . . . 2 . . . 3 . . 3 . . . . 5 1 . 2 2 5 Full Trace Events 10 | . . . . . . . 2 . . 1 . . . . 1 1 . 2 1 2 Feedback Events 1 | . . . . . . . 1 . . . . . . . . . . . . . Corruption 1 | . . . . . . . 1 . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 6 | . . . . . . . . . . . . . 6 . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 12 | . . . 1 . . . . . . . . . 11 . . . . . . . Parts Built 3 | . . . . . . . . . . 2 . . . . 1 . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . Time 126 | . . . . . . . . . . 42 . . . . 84 . . . . . Total Part Build Rating 22 | . . . . . . . . . . 16 . . . . 6 . . . . . Parts Repaired 6 | . . . . . . . 6 . . . . . . . . . . . . . Time 234 | . . . . . . . 234 . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . 1 . . . . . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Fac DSF Fac Low Low Dat Pro Fac Fac Was Fac Res Qua Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac DSF Fac Low Low Dat Pro Fac Fac Was Fac Res Qua Total Allies 6 | . . . . . . . . . . . . . . 1 1 . . . . 4 Largest Group 2 | . . . . . . . . . . . . . . 1 1 . . . . 2 Highest-Rated Group 105 | . . . . . . . . . . . . . . 96 26 . . . . 105 Highest-Rated Ally 96 | . . . . . . . . . . . . . . 96 26 . . . . 58 Total Orders . | . . . . . . . . . . . . . . . . . . . . . Ally Attacks 35 | . . . . . . . . . . . . . . 5 . . . . . 30 Total Damage 1110 | . . . . . . . . . . . . . . 168 . . . . . 942 Kills 6 | . . . . . . . . . . . . . . 1 . . . . . 5 Allies Corrupted 1 | . . . . . . . . . . . . . . 1 . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . Field Lobotomies 4 | . . . . . . . . . . . . . . . . . . . . 4 Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac DSF Fac Low Low Dat Pro Fac Fac Was Fac Res Qua Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 4 | . . 1 . 1 . . . . . . 1 . . 1 . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Fac DSF Fac Low Low Dat Pro Fac Fac Was Fac Res Qua Turns Passed 6577 | 133 12 536 590 164 530 734 1169 17 420 144 214 195 39 114 277 105 93 329 276 486 Spaces Moved 5136 | 51 8 284 270 102 329 394 423 13 140 176 260 346 75 233 492 159 145 364 361 511 Core 1130 | 8 . . . . . . . . 13 176 224 140 . . . . . . 159 410 Treads 1564 | 43 8 284 270 102 329 394 23 . 111 . . . . . . . . . . . Legs 477 | . . . . . . . 400 13 16 . 36 . . . . . . . . 12 Wheels 32 | . . . . . . . . . . . . . . . . . . . . 32 Hover 1124 | . . . . . . . . . . . . 31 . . 166 159 145 364 202 57 Flight 809 | . . . . . . . . . . . . 175 75 233 326 . . . . . Fastest Speed 29 | 50 160 160 160 160 160 160 130 130 50 50 50 49 49 49 33 29 29 45 50 50 Average Speed 94 | 142 160 160 160 160 160 160 131 130 175 50 60 51 49 49 49 42 61 60 62 63 Slowest Speed 480 | 160 160 160 160 160 160 160 270 130 480 50 140 70 49 49 150 44 72 72 146 200 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . Robots Hopped 8 | . . . . . . . . . . . . . . 2 6 . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . Teleports 1 | . . . . . . . . . . . . . . . . . . . . 1 Exploration Rate (%) 36 | 5 3 53 28 20 70 76 28 1 90 3 47 57 68 42 17 5 80 10 16 56 Regions Visited 20 Branch Regions 9 Pre-discovered Areas 3 | . . 1 . . 1 . . . . . . . 1 . . . . . . . Known Exits Taken 4 | . . . . . . . . 1 . . . . . . 1 . . 1 1 . Unknown Exits Taken 13 | 1 1 1 1 1 1 1 1 . . 1 1 1 1 1 . . . . . . Scrap Searched 6 | . . 1 . . . 1 . . . . . 3 . 1 . . . . . . Spaces Dug 40 | . . . . . . . . . 1 . . . . . 3 . . 11 1 24 Terrain Destroyed 71 | . . . . . . . 30 . 1 . . . . . 3 . . 11 1 25 Melee 39 | . . . . . . . . . . . . . . . 3 . . 11 1 24 Projectile 2 | . . . . . . . . . 1 . . . . . . . . . . 1 AOE 30 | . . . . . . . 30 . . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac DSF Fac Low Low Dat Pro Fac Fac Was Fac Res Qua Total 6284 | 88 7 320 379 102 333 443 858 13 247 230 303 358 76 230 507 195 148 441 399 607 Wait 486 | . . 7 42 . . 15 275 . 14 42 . 2 . . 2 24 4 44 . 15 Move 5103 | 50 7 283 269 101 328 393 422 12 139 175 259 345 74 228 481 159 144 363 360 511 Hop 6 | . . . . . . . . . . . . . . 2 4 . . . . . Pick Up 63 | 8 . 3 13 . 3 2 14 . 8 2 . 2 . . . 1 . 1 3 3 Fast Attach 97 | 7 . . 5 . . . 11 . 5 1 7 9 1 . 14 2 . 10 11 14 Attach 31 | . . 1 . . . 3 7 1 8 . 2 . . . . 3 . . 3 3 Detach 12 | 1 . . . . . . 4 . 2 . . . . . . 3 . 1 1 . Swap 30 | . . . 7 . 1 . 7 . 12 . . . . . . . . 1 2 . Drop 59 | 1 . 2 12 . 1 2 12 . 10 . . . 1 . 3 1 . 5 5 4 Fire 247 | 21 . 23 23 . . 28 95 . 47 . . . . . . . . . . 10 Melee 58 | . . . . . . . . . . . . . . . 3 2 . 16 5 32 Ram 21 | . . . . . . . . . . 10 2 . . . . . . . 9 . Kick 44 | . . . . . . . 11 . . . 33 . . . . . . . . . Crush 10 | . . 1 8 1 . . . . . . . . . . . . . . . . Escape Stasis 15 | . . . . . . . . . . . . . . . . . . . . 15 Rewire 2 | . . . . . . . . . 2 . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines -9/Exiles (discovered 2 exits: [*Min x2]) -8/Mines -8/Materials -7/Factory -7/DSF -6/Factory -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory (discovered 5 exits: *Fac / Upp x2 / Ext x2) -4/Factory (discovered 4 exits: Res x4) -4/Waste -4/Factory (discovered 4 exits: *Res x4) -3/Research (discovered 3 exits: Arm / *Qua x2) -3/Quarantine History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 15) 134 | -11/Scrapyard | Entered Materials 134 | -10/Materials | Discovered new exit (range 7) 146 | -10/Materials | Entered Mines 303 | -10/Mines | Build established: Mutant 448 | -10/Mines | Learned location of Storage (-9) 575 | -10/Mines | Discovered new exit (range 7) 682 | -10/Mines | Entered Materials 682 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1223 | -9/Materials | Discovered new exit (range 6) 1240 | -9/Materials | Build established: Scavenger-Mutant 1272 | -9/Materials | Entered Mines 1292 | -9/Mines | Learned 2 Materials zone layouts 1428 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 1428 | -9/Mines | Discovered new exit (range 5) 1436 | -9/Mines | Entered Exiles 1460 | -9/Exiles | Discovered new exit (range 15) 1480 | -9/Exiles | Met 8R-AWN 1502 | -9/Exiles | Met EX-HEX 1579 | -9/Exiles | Met EX-DEC 1606 | -9/Exiles | Learned location of Zion (-7) 1732 | -9/Exiles | Met EX-BIN 1755 | -9/Exiles | Aligned with FarCom system 1756 | -9/Exiles | Given EX-Vault access code 1793 | -9/Exiles | Opened EX-Vault 1804 | -9/Exiles | Found Field Lobotomy Kit 1809 | -9/Exiles | Found AWS/Autocannon 1814 | -9/Exiles | Found 0b10 Alert Chip 1851 | -9/Exiles | Warned to stay clear of 0b10 Research branches 1861 | -9/Exiles | Exiles lab attacked by MAIN.C 1951 | -9/Exiles | Discovered new exit (range 10) 1966 | -9/Exiles | Stole three prototypes: 0b10 Alert Chip, AWS/Autocannon, Field Lobotomy Kit 1966 | -9/Exiles | Entered Mines 2267 | -8/Mines | Build established: Scavenger-Skirmisher 2694 | -8/Mines | Discovered new exit (range 5) 2700 | -8/Mines | Entered Materials 2700 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3168 | -8/Materials | Lost 3 parts (1u2w) 3378 | -8/Materials | Repaired Imp. Titanium Leg 3399 | -8/Materials | Build established: Mutant 3405 | -8/Materials | Repaired Assault Rifle 3451 | -8/Materials | Repaired Imp. Deuterium Engine 3496 | -8/Materials | Repaired Imp. Titanium Leg 3542 | -8/Materials | Repaired Imp. Titanium Leg 3575 | -8/Materials | Repaired Hrd. Light Armor Plating 3692 | -8/Materials | Discovered new exit (range 3) 3869 | -8/Materials | Entered Factory 3869 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 3871 | -7/Factory | FarCom data flow suspended 3885 | -7/Factory | Identified exit to DSF 3886 | -7/Factory | Entered DSF 3925 | -7/DSF | Additional patrols routed to DSF 4013 | -7/DSF | Lost 8 parts (1p3n3u1w) 4171 | -7/DSF | Sterilization system engaged 4191 | -7/DSF | Ambient heat levels rising (+10) 4206 | -7/DSF | Ambient heat levels rising (+10) 4221 | -7/DSF | Ambient heat levels rising (+10) 4236 | -7/DSF | Ambient heat levels rising (+10) 4249 | -7/DSF | Build established: Scavenger-Mutant 4251 | -7/DSF | Ambient heat levels rising (+10) 4265 | -7/DSF | Discovered new exit (range 15) 4266 | -7/DSF | Ambient heat levels rising (+10) 4281 | -7/DSF | Ambient heat levels rising (+10) 4288 | -7/DSF | Core integrity fell below 50% 4296 | -7/DSF | Ambient heat levels rising (+10) 4296 | -7/DSF | Released all parts (13) 4306 | -7/DSF | Entered Factory 4306 | -6/Factory | Evolved 2 slots: Propulsion x2 4353 | -6/Factory | Fabricated Biometal Leg (x2) 4411 | -6/Factory | Discovered new exit (range 15) 4450 | -6/Factory | Entered Lower Caves 4491 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 4597 | -6/Lower Caves | Build established: Mutant 4648 | -6/Lower Caves | Learned location of 1 exit from Factory 4660 | -6/Lower Caves | Discovered new exit (range 9) 4664 | -6/Lower Caves | Entered another Lower Caves area 4676 | -6/Lower Caves | Lost 7 parts (6n1u) 4856 | -6/Lower Caves | Discovered new exit (range 8) 4859 | -6/Lower Caves | Entered Data Miner 4859 | -6/Data Miner | Discovered new exit (range 6) 4869 | -6/Data Miner | Met Data Miner 4878 | -6/Data Miner | Learned location of Section 7 (-3) 4878 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 4885 | -6/Data Miner | Received God Mode back door access code from Data Miner 4898 | -6/Data Miner | Entered Proximity Caves 4941 | -5/Proximity Caves | Learned Factory machine intel 4946 | -5/Proximity Caves | Escorted by Enhanced Grunt 5007 | -5/Proximity Caves | Discovered new exit (range 12) 5012 | -5/Proximity Caves | Entered Factory 5012 | -5/Factory | Evolved 2 slots: Propulsion x2 5013 | -5/Factory | Identified exit to Factory 5014 | -5/Factory | Loaded intel: 294 machine locations 5050 | -5/Factory | Build established: Derelict-Mutant 5115 | -5/Factory | Identified exit to Upper Caves 5115 | -5/Factory | Identified exit to Extension 5211 | -5/Factory | Lost 3 parts (3n) 5236 | -5/Factory | Fabricated Combat Drone Bay? 5289 | -5/Factory | Entered another Factory area 5289 | -4/Factory | Evolved 2 slots: Utility x2 5357 | -4/Factory | Identified exit to Research 5394 | -4/Factory | Sucked down chute 5394 | -4/Factory | Entered Waste 5403 | -4/Waste | Spotted C-40 Crusher 5404 | -4/Waste | Spotted C-40 Crusher 5409 | -4/Waste | EMP discharged 5426 | -4/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 5442 | -4/Waste | Spotted C-40 Crusher 5448 | -4/Waste | Spotted C-40 Crusher 5459 | -4/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 5463 | -4/Waste | Spotted C-40 Crusher 5466 | -4/Waste | Spotted C-40 Crusher 5480 | -4/Waste | Discovered new exit (range 11) 5487 | -4/Waste | Entered Factory 5530 | -4/Factory | Incoming investigation squad redirected 5665 | -4/Factory | Build established: Hacker-Mutant 5728 | -4/Factory | Lost 5 parts (1p2n1u1w) 5775 | -4/Factory | Incoming investigation squad redirected 5816 | -4/Factory | System corruption reached 10% 5816 | -4/Factory | Entered Research 5816 | -3/Research | Evolved 2 slots: Utility x2 5817 | -3/Research | Identified exit to DSF 5910 | -3/Research | Identified exit to DSF 5933 | -3/Research | Identified exit to Armory 5933 | -3/Research | Identified exit to Quarantine 5979 | -3/Research | Spotted B-86 Titan 5999 | -3/Research | Released all parts (16) 6068 | -3/Research | Core integrity fell below 50% 6088 | -3/Research | Spotted B-90 Cyclops 6092 | -3/Research | Entered Quarantine 6118 | -3/Quarantine | Found Alien Artifact 6118 | -3/Quarantine | Identified Core Reset Matrix 6118 | -3/Quarantine | Used Core Reset Matrix 6122 | -3/Quarantine | Detected hypermatrix surge 6122 | -3/Quarantine | Sensed 13 artifacts in vicinity 6176 | -3/Quarantine | Found Transdimensional Reconstructor 6176 | -3/Quarantine | Warped through subspace 6218 | -3/Quarantine | Found Prototype Device 6218 | -3/Quarantine | Identified Exp. Thermal Shield 6238 | -3/Quarantine | Incoming investigation squad redirected 6241 | -3/Quarantine | Build established: Mutant 6379 | -3/Quarantine | Found Subatomic Replicator 6410 | -3/Quarantine | Used Subatomic Replicator to replicate Field Lobotomy Kit 6412 | -3/Quarantine | Assimilated G-67 Veteran with FLK Orb 6419 | -3/Quarantine | Assimilated G-67 Veteran with FLK Orb 6420 | -3/Quarantine | Core integrity fell below 20% 6456 | -3/Quarantine | Found Core Stripper 6496 | -3/Quarantine | Assimilated G-73 Enforcer with FLK Orb 6499 | -3/Quarantine | Assimilated G-67 Veteran with FLK Orb 6544 | -3/Quarantine | Released all parts (8) 6567 | -3/Quarantine | Lost 3 parts (2n1u) 6576 | -3/Quarantine | Spotted Fortress 6578 | -3/Quarantine | Destroyed by Fortress with Graviton Cannon Last Messages --------------- 06538_ U-05 Engineer builds a Wall. 06544_ Released Flexi-carbon Leg. 06544_ Released Wheel. 06544_ Released Lrg. Storage Unit. 06544_ Released Chainsword. 06544_ Released Flexi-carbon Leg. 06544_ Released Com. Wheel. 06544_ Released Adv. Energy Well. 06544_ Released Matter Neutralizer. 06554_ Veteran 8c destroyed. 06564_ Connecting with Terminal... >>Trojan(Disrupt) Trojan loaded successfully. Testing... Disruption routine running. >>Alert(Purge) Purged threat record, alert level lowered. 06564_ ALERT: Suspicious activity at Terminal Q016. Dispatching Investigation squad. 06565_ O-16 Technician: "IFF HANDSHAKE FAILED. SECURING TERMINAL." Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | #######################################??????????? | | ??????????? | | ?????????? | | ?????????? | | ????????? | | % ????????? | | @ ????????? | | ####################### ####???????????????? | | ??????????????????????#" FFF""#??????????????????? | | ??????????????????????#""FFF""#??????????????????? | | ??????????????????????#""FFF""#??????????????????? | | ??????????????????????#"" ""#??????????????????? | | ??????????????????????#"""""""#??????????????????? | | ??????????????????????#########??????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 65 Energy Generation 37 Energy Capacity 2055 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Range 16 Terrain Scan Density 10 Jamming Range 16 Base Temperature (-) 150 Corruption Containment 12 Armor Coverage 675 Melee Speed Boost 20 Evasion (%) 62 Targeting Accuracy 6 Melee Accuracy 6 Armor Integrity Analysis 30 Recoil Reduction 4 Matter Filtering 30 Offensive Hacking 33 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Biometal Leg | x2 | -6/Factory | Preloaded Combat Drone Bay | x1 | -5/Factory Alien Tech Used ----------------- Core Reset Matrix Transdimensional Reconstructor Subatomic Replicator Achievements -------------- None Challenges ------------ None Game ------ Seed GodImprovedRifle Manual? 0 Play Time 01:14:14 Cumulative 510.0 hours Start 2022.05.13 @ 19:28:58 End 2022.05.13 @ 20:55:10 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 502 Rogue 287 Adventurer 112 Explorer 103 Win Type - Total 32 Types 23/0/6/2/0/0/0/1/0 Lore% 87 Gallery% 91 Achievement% 80 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 1 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 07b45885-5cbd-4594-9780-e70e0bb8759a