Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.05.13 @ 20:55:10

Player: LU-1G1

Result: Destroyed by Fortress with Graviton Cannon

 Performance 
-------------
Evolutions (7)             3500
Regions Visited (20)       4000
Robots Destroyed (73)      365
Value Destroyed (2362)     2362
Prototype IDs (39)         780
Alien Tech Used (3)        600
Bonus (4417)               4417
              TOTAL SCORE: 16024

 Bonus
-------
High Alert Combat Kills    11
Follower Combat Kills      306
Entered DSFs               500
Aligned with FarCom        300
Met Data Miner             300
Used Core Reset Matrix     3000

 Cogmind 
---------
Core Integrity             0/1300
Matter                     280/300
Energy                     98/100
System Corruption          4%
Temperature                Cool (9)
Movement                   Core (50)
Location                   -3/Quarantine

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (8) ---
               (None)
>          --- UTILITY (9) ------
               (None)
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (5) ----
  Improved Energy Mantle
           Field Lobotomy Kit (5)
           Core Stripper

 Peak State 
------------
>           --- POWER ------------
            Neutrino Core
            Particle Reactor
>           --- PROPULSION -------
     Combat Gravmag System
     Combat Gravmag System
     Combat Gravmag System
            Nuclear Pulse Array
>           --- UTILITY ----------
   Advanced Heat Sink
   Advanced Energy Well
   Advanced Energy Well
   Advanced Energy Well
            0b10 Alert Chip
   Improved Melee Analysis Suite
   Advanced Transmission Jammer
  Makeshift Hacking Suite
            System Shield
>           --- WEAPON -----------
            Powered Hammer
            Power Sword
>           --- INVENTORY --------
      Large Storage Unit
   Advanced Energy Well
   Improved Energy Mantle
            Matter Neutralizer
            Field Lobotomy Kit
[Rating: 109]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
  Power Core               Light Nuclear Core
  Reactor                  Particle Reactor
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Improved Titanium Leg
  Wheel                    Compact Wheel
  Hover Unit               Combat Gravmag System
  Flight Unit              Makeshift Flight Unit
Utility                    Improved Terrain Scanner
  Device                   Improved Terrain Scanner
  Storage                  High-capacity Storage Unit
  Processor                Visual Processing Unit
  Hackware                 Makeshift Hacking Suite
  Protection               Light Armor Plating
Weapon                     Heavy Assault Rifle
  Energy Cannon            Matter Neutralizer
  Ballistic Gun            Heavy Assault Rifle
  Ballistic Cannon         Gauss Cannon
  Launcher                 Shock Bomb Launcher
  Special Weapon           Field Lobotomy Kit
  Impact Weapon            Powered Hammer
  Slashing Weapon          Chainsword

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -6  -6  -6  -6  -5  -5  -4  -4  -4  -3  -3  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac DSF Fac Low Low Dat Pro Fac Fac Was Fac Res Qua 
Slots Evolved              14   | .   .   .   2   .   .   .   2   2   .   2   .   .   .   .   2   2   .   .   2   .   
  Power                    1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               6    | .   .   .   1   .   .   .   1   .   .   2   .   .   .   .   2   .   .   .   .   .   
  Utility                  7    | .   .   .   1   .   .   .   1   1   .   .   .   .   .   .   .   2   .   .   2   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             155  | 7   .   1   12  .   1   3   25  1   25  1   9   9   1   .   14  5   .   11  16  14  
  Power                    15   | 1   .   .   2   .   .   .   2   1   1   .   .   1   .   .   1   2   .   1   3   .   
    Engine                 11   | 1   .   .   2   .   .   .   2   .   .   .   .   1   .   .   1   2   .   .   2   .   
    Core                   3    | .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   1   .   .   
    Reactor                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Propulsion               46   | 2   .   .   4   .   .   1   7   .   4   1   6   4   .   .   8   .   .   .   3   6   
    Treads                 11   | 2   .   .   4   .   .   1   .   .   4   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    15   | .   .   .   .   .   .   .   7   .   .   .   6   .   .   .   .   .   .   .   .   2   
    Wheel                  4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   
    Hover                  12   | .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   8   .   .   .   2   .   
    Flight                 4    | .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   1   .   
  Utility                  61   | 3   .   .   2   .   1   1   8   .   13  .   3   3   .   .   3   3   .   9   8   4   
    Device                 18   | 2   .   .   .   .   .   .   1   .   3   .   .   .   .   .   2   1   .   5   3   1   
    Storage                11   | 1   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   1   .   1   4   2   
    Processor              6    | .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   2   1   1   
    Hackware               4    | .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   1   .   .   .   .   .   
    Protection             22   | .   .   .   1   .   .   1   6   .   9   .   .   3   .   .   .   1   .   1   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   33   | 1   .   1   4   .   .   1   8   .   7   .   .   1   1   .   2   .   .   1   2   4   
    Energy Gun             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Energy Cannon          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Ballistic Gun          21   | 1   .   1   4   .   .   1   7   .   4   .   .   1   1   .   .   .   .   .   .   1   
    Ballistic Cannon       2    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               2    | .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   
    Special Weapon         2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   
    Impact Weapon          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
    Slashing Weapon        4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   1   1   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   3   3   
  Corrupted Parts          4    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   2   .   .   
    System Corruption      15   | .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   10  .   .   
Parts Lost                 47   | .   .   .   .   .   .   3   6   .   9   .   7   .   .   1   4   1   3   5   4   4   
  Power                    3    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   1   .   .   
  Propulsion               22   | .   .   .   .   .   .   1   .   .   3   .   6   .   .   .   3   .   2   2   2   3   
  Utility                  12   | .   .   .   .   .   .   1   2   .   3   .   1   .   .   .   1   1   .   1   1   1   
  Weapon                   10   | .   .   .   .   .   .   1   4   .   2   .   .   .   .   1   .   .   .   1   1   .   
  Highest Loss Streak      8    | .   .   .   .   .   .   2   3   .   8   .   7   .   .   1   3   1   2   5   1   3   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     79   | .   85  98  96  100 100 100 95  92  92  1   20  43  67  71  68  97  76  67  48  13  
  Engine                   7    | .   14  14  11  11  11  11  8   7   1   .   .   1   6   6   5   10  6   2   1   .   
  Treads                   14   | .   28  28  30  33  33  33  .   .   22  .   .   .   .   .   .   .   .   .   .   .   
  Leg                      7    | .   .   .   .   .   .   .   33  30  6   .   15  .   .   .   .   .   .   .   .   1   
  Hover                    3    | .   .   .   .   .   .   .   .   .   .   1   2   2   6   6   16  42  33  22  9   .   
  Flight                   1    | .   .   .   .   .   .   .   .   .   .   .   .   12  20  20  11  .   .   .   1   .   
  Device                   7    | .   14  14  11  11  11  11  7   7   1   .   .   .   .   .   3   8   10  11  8   .   
  Storage                  6    | .   14  14  11  11  11  11  9   7   6   .   .   .   .   .   .   .   .   .   2   .   
  Processor                2    | .   .   .   .   .   .   .   8   7   7   .   .   .   .   .   .   .   .   5   5   3   
  Hackware                 2    | .   .   .   .   .   .   .   .   .   .   .   2   13  13  13  12  15  15  15  8   .   
  Protection               7    | .   .   .   10  11  11  11  9   7   17  .   .   11  20  20  10  9   1   1   .   .   
  Ballistic Gun            13   | .   14  26  21  22  22  22  17  15  8   .   .   1   1   5   .   .   .   .   .   .   
Naked Turns                225  | .   .   .   .   .   .   .   .   .   10  115 .   .   .   .   .   .   .   .   66  34  
Heaviest Build             85   | 13  13  15  37  37  57  57  65  66  85  .   .   23  23  23  33  38  35  29  42  31  
  Greatest Support         116  | 40  40  40  60  60  60  60  80  80  83  3   116 24  24  24  78  89  89  60  42  58  
  Greatest Overweight (x)  4    | .   .   .   .   .   .   .   2   .   4   .   .   .   .   .   1   .   .   .   1   3   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 25   | 8   8   8   15  15  20  20  20  20  20  5   5   5   5   5   5   25  5   5   15  15  
  Average Capacity         12   | 7   8   8   13  15  17  20  20  20  19  5   5   5   5   5   5   5   5   5   5   6   
  Most Carried             20   | 8   8   8   15  15  20  20  20  19  20  5   4   5   5   5   5   5   5   5   5   5   
  Average Carried          11   | 6   8   7   12  15  16  18  19  19  18  4   3   4   5   5   5   4   5   4   4   4   
  Final Capacity           20   | 8   8   8   15  15  20  20  20  20  5   5   5   5   5   5   5   5   5   5   5   5   
  Final Carried            20   | 8   8   8   15  15  20  17  20  19  3   5   3   5   5   5   5   5   5   5   5   4   

 Class Distribution 
--------------------
 40% | Mutant
 23% | Scavenger-Mutant
 12% | Hacker-Mutant
 11% | Scavenger-Skirmisher
  6% | Derelict-Mutant
  5% | Skirmisher

 Dominant Class 
----------------
               Mutant | -10/Materials
               Mutant | -10/Mines
     Scavenger-Mutant | -9/Materials
     Scavenger-Mutant | -9/Mines
     Scavenger-Mutant | -9/Exiles
 Scavenger-Skirmisher | -8/Mines
               Mutant | -8/Materials
               Mutant | -7/Factory
     Scavenger-Mutant | -7/DSF
               Mutant | -6/Factory
               Mutant | -6/Lower Caves
      Derelict-Mutant | -6/Lower Caves
      Derelict-Mutant | -6/Data Miner
      Derelict-Mutant | -5/Proximity Caves
      Derelict-Mutant | -5/Factory
        Hacker-Mutant | -4/Factory
        Hacker-Mutant | -4/Waste
        Hacker-Mutant | -4/Factory
               Mutant | -3/Research
               Mutant | -3/Quarantine

 Resources                      | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -6   -6   -6   -6   -5   -5   -4   -4   -4   -3   -3   
-----------                Run  | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  DSF  Fac  Low  Low  Dat  Pro  Fac  Fac  Was  Fac  Res  Qua  
Matter Collected           2829 | 319  .    157  250  .    .    193  745  .    340  .    .    90   .    166  58   .    .    71   202  238  
  Remotely                 244  | .    .    .    .    .    .    .    .    .    244  .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            3310 | 111  .    325  350  .    .    428  1124 .    443  .    .    .    .    .    .    .    .    71   202  256  
  Parts                    150  | 7    .    14   24   .    .    17   59   .    12   .    .    .    .    .    .    .    .    4    7    6    
Haulers Intercepted        3    | .    .    .    1    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    1    .    
Recyclers Shooed           10   | .    .    2    3    .    .    .    5    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    
  Prevented                1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -6  -6  -6  -6  -5  -5  -4  -4  -4  -3  -3  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac DSF Fac Low Low Dat Pro Fac Fac Was Fac Res Qua 
Combat Hostiles Destroyed  51   | .   .   6   3   .   .   9   20  .   10  .   .   .   .   .   .   .   .   1   2   .   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Guns                     38   | .   .   6   3   .   .   9   17  .   3   .   .   .   .   .   .   .   .   .   .   .   
  Cannons                  5    | .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   
  AOE                      5    | .   .   .   .   .   .   .   3   .   2   .   .   .   .   .   .   .   .   .   .   .   
Classes Destroyed          14   | 2   .   2   3   .   .   2   2   .   2   .   .   .   .   .   .   .   .   .   1   .   
  Worker                   6    | .   .   .   3   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Tunneler                 2    | 1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler                   3    | .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Recycler                 9    | 1   .   1   1   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Operator                 2    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Swarmer                  8    | .   .   2   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Grunt                    27   | .   .   4   .   .   .   7   9   .   6   .   .   .   .   .   .   .   .   .   1   .   
  Brawler                  1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Duelist                  1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Sentry                   8    | .   .   .   3   .   .   .   4   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Specialist               2    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
  Hunter                   2    | .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Programmer               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Heavy                    1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Best Kill Streak           6    | 1   .   2   3   .   .   3   6   .   6   .   .   .   .   .   .   .   .   1   2   3   
  Combat Bots Only         6    | .   .   2   1   .   .   3   4   .   6   .   .   .   .   .   .   .   .   1   1   .   
Max Kills in Single Turn   2    | 1   .   1   1   .   .   1   2   .   2   .   .   .   .   .   .   .   .   1   1   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 2    | .   .   .   .   .   .   .   2   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -6   -6   -6   -6   -5   -5   -4   -4   -4   -3   -3   
--------                   Run  | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  DSF  Fac  Low  Low  Dat  Pro  Fac  Fac  Was  Fac  Res  Qua  
Damage Taken               9988 | .    .    266  91   .    .    677  1730 .    2001 96   917  .    .    479  397  205  101  856  1393 779  
  Core                     2807 | .    .    70   .    .    .    66   172  .    509  57   222  .    .    58   88   16   3    247  870  429  
  Absorbed by Shields      21   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    21   .    .    
  Regen/Repaired (Parts)   592  | .    .    .    .    .    .    .    592  .    .    .    .    .    .    .    .    .    .    .    .    .    
Core Remaining (%)         72   | 100  .    72   .    .    .    83   68   .    27   .    .    .    .    60   91   .    .    76   .    .    
Volleys Fired              247  | 21   .    23   23   .    .    28   95   .    47   .    .    .    .    .    .    .    .    .    .    10   
  Largest                  2    | 1    .    2    2    .    .    2    2    .    2    .    .    .    .    .    .    .    .    .    .    1    
  Hottest                  105  | 20   .    40   46   .    .    46   43   .    96   .    .    .    .    .    .    .    .    .    .    105  
Shots Fired                424  | 21   .    46   46   .    .    56   177  .    68   .    .    .    .    .    .    .    .    .    .    10   
  Gun                      358  | 21   .    46   46   .    .    56   173  .    16   .    .    .    .    .    .    .    .    .    .    .    
  Cannon                   51   | .    .    .    .    .    .    .    .    .    46   .    .    .    .    .    .    .    .    .    .    5    
  Launcher                 10   | .    .    .    .    .    .    .    4    .    6    .    .    .    .    .    .    .    .    .    .    .    
  Special                  5    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    
  Kinetic                  404  | 21   .    46   46   .    .    56   173  .    62   .    .    .    .    .    .    .    .    .    .    .    
  Thermal                  5    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    
  Explosive                4    | .    .    .    .    .    .    .    4    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          6    | .    .    .    .    .    .    .    .    .    6    .    .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         14   | 7    .    10   14   .    .    13   11   .    9    .    .    .    .    .    .    .    .    .    .    6    
  Robot Miss Streak        5    | 5    .    3    3    .    .    2    5    .    3    .    .    .    .    .    .    .    .    .    .    1    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        6    | .    .    .    .    .    .    4    1    .    1    .    .    .    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1    | .    .    .    .    .    .    1    1    .    1    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           299  | 13   .    29   32   .    .    44   122  .    40   .    .    .    .    .    .    1    .    3    2    13   
  Core Hits                137  | 3    .    14   13   .    .    22   57   .    19   1    1    .    .    .    .    .    .    1    2    4    
  Critical Kills           1    | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 5    | 1    .    .    .    .    .    .    1    .    1    .    .    .    .    .    .    .    .    1    1    .    
  Critical Strikes         7    | 1    .    .    1    .    .    .    1    .    2    .    .    .    .    .    .    .    .    1    1    .    
    Destroy                4    | 1    .    .    1    .    .    .    1    .    1    .    .    .    .    .    .    .    .    .    .    .    
    Blast                  1    | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
    Smash                  2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    .    
Melee Attacks              59   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    2    .    16   5    32   
  Impact                   18   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    15   3    .    
  Slashing                 41   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    2    .    1    2    32   
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            5    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    4    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           6206 | 178  .    377  482  12   .    629  2395 .    1197 43   40   .    .    .    .    36   .    107  235  475  
  Guns                     3477 | 178  .    374  452  .    .    629  1694 .    150  .    .    .    .    .    .    .    .    .    .    .    
  Cannons                  905  | .    .    .    .    .    .    .    .    .    761  .    .    .    .    .    .    .    .    .    .    144  
  Explosions               908  | .    .    .    .    .    .    .    622  .    286  .    .    .    .    .    .    .    .    .    .    .    
  Melee                    653  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    36   .    107  179  331  
  Ramming                  263  | .    .    3    30   12   .    .    79   .    .    43   40   .    .    .    .    .    .    .    56   .    
  Kinetic                  4238 | 178  .    374  452  .    .    629  1694 .    911  .    .    .    .    .    .    .    .    .    .    .    
  Thermal                  144  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    144  
  Explosive                622  | .    .    .    .    .    .    .    622  .    .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          286  | .    .    .    .    .    .    .    .    .    286  .    .    .    .    .    .    .    .    .    .    .    
  Impact                   286  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    107  179  .    
  Slashing                 367  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    36   .    .    .    331  
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         15   | .    .    .    .    .    .    .    1    .    5    .    4    4    4    4    .    .    5    15   9    9    
  Average Corruption       3    | .    .    .    .    .    .    .    1    .    4    .    3    4    4    4    .    .    5    5    4    2    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  32   | .    .    .    .    .    .    .    .    .    10   .    3    4    1    1    .    .    3    4    2    4    
    Message Errors         11   | .    .    .    .    .    .    .    .    .    2    .    2    1    1    .    .    .    1    2    1    1    
    Matter Fused           10   | .    .    .    .    .    .    .    .    .    5    .    .    1    .    1    .    .    .    1    .    2    
    Heat Flow Errors       5    | .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    1    1    1    
    Energy Discharges      1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
    Parts Rejected         1    | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    
    Data Loss (minor)      3    | .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    1    .    .    .    
    Weapon Failures        1    | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            151  | .    .    .    1    .    .    .    17   .    .    .    .    .    .    .    .    .    .    44   55   34   
  Projectiles              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               14   | .    .    .    .    .    .    .    14   .    .    .    .    .    .    .    .    .    .    .    .    .    
  Melee                    137  | .    .    .    1    .    .    .    3    .    .    .    .    .    .    .    .    .    .    44   55   34   
Knockbacks                 7    | .    .    .    .    .    .    .    .    .    5    1    .    .    .    .    .    .    .    .    1    .    
  Impact                   2    | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    1    .    
  Kinetic                  5    | .    .    .    .    .    .    .    .    .    5    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      72   | .    .    .    .    .    .    .    16   .    6    20   3    .    .    .    .    .    .    .    27   .    
  Shots                    3    | .    .    .    .    .    .    .    2    .    1    .    .    .    .    .    .    .    .    .    .    .    
  Rammed                   31   | .    .    1    8    1    .    .    .    .    .    10   2    .    .    .    .    .    .    .    9    .    
Targets Rammed             75   | .    .    1    8    1    .    .    11   .    .    10   35   .    .    .    .    .    .    .    9    .    
  Kicked                   44   | .    .    .    .    .    .    .    11   .    .    .    33   .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        2113 | .    .    3    4    .    .    52   76   .    2113 .    .    .    .    .    29   60   96   188  182  244  
  Average Temperature      240  | .    .    1    4    .    .    16   14   .    668  .    .    .    .    .    11   8    65   81   113  144  
  Received Heat Transfer   2269 | .    .    138  27   .    .    342  864  .    261  21   24   .    .    9    144  .    .    172  48   219  
  Effects                  55   | .    .    .    .    .    .    .    .    .    55   .    .    .    .    .    .    .    .    .    .    .    
    Shutdowns              13   | .    .    .    .    .    .    .    .    .    13   .    .    .    .    .    .    .    .    .    .    .    
    Energy Bleed           4    | .    .    .    .    .    .    .    .    .    4    .    .    .    .    .    .    .    .    .    .    .    
    Interference           4    | .    .    .    .    .    .    .    .    .    4    .    .    .    .    .    .    .    .    .    .    .    
    Matter Decay           7    | .    .    .    .    .    .    .    .    .    7    .    .    .    .    .    .    .    .    .    .    .    
    Short Circuit          4    | .    .    .    .    .    .    .    .    .    4    .    .    .    .    .    .    .    .    .    .    .    
    Damage (minor)         6    | .    .    .    .    .    .    .    .    .    6    .    .    .    .    .    .    .    .    .    .    .    
    Damage (major)         13   | .    .    .    .    .    .    .    .    .    13   .    .    .    .    .    .    .    .    .    .    .    
    Damage (core)          4    | .    .    .    .    .    .    .    .    .    4    .    .    .    .    .    .    .    .    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
  Impact Corruptions       5    | .    .    .    1    .    .    .    1    .    .    .    .    .    .    .    .    .    .    1    2    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         148  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    148  
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -6  -6  -6  -6  -5  -5  -4  -4  -4  -3  -3  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac DSF Fac Low Low Dat Pro Fac Fac Was Fac Res Qua 
Peak Influence             435  | 10  6   171 110 15  .   130 435 55  215 151 .   .   .   .   259 163 68  84  174 199 
  Initial                  126  | .   6   1   .   15  .   .   25  50  38  112 .   .   .   .   81  126 53  47  43  92  
  Average                  103  | 3   6   41  32  15  .   71  216 50  135 139 .   .   .   .   136 134 60  54  84  88  
Maximum Alert Level        2    | .   .   .   .   .   .   .   2   .   1   .   .   .   .   .   1   .   .   .   .   .   
  Low Security (%)         81   | 100 100 100 100 100 .   100 31  100 67  100 .   .   .   .   69  100 100 100 100 100 
  Level 1                  18   | .   .   .   .   .   .   .   67  .   32  .   .   .   .   .   30  .   .   .   .   .   
  Level 2                  .    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Sterilizations             1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          20   | .   .   .   1   .   .   .   4   .   2   1   .   .   .   .   4   1   .   4   1   2   
  Investigation            11   | .   .   .   .   .   .   .   2   .   .   1   .   .   .   .   2   1   .   2   1   2   
  Extermination            2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   
  Reinforcement            7    | .   .   .   1   .   .   .   2   .   2   .   .   .   .   .   1   .   .   1   .   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Miner Redirects       3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   1   
Construction Impeded       1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -6  -6  -6  -6  -5  -5  -4  -4  -4  -3  -3  
---------                  Run  | Scr Mat Min Mat Min Exi Min Mat Fac DSF Fac Low Low Dat Pro Fac Fac Was Fac Res Qua 
Distress Signals           8    | .   .   .   2   1   .   .   3   .   .   .   .   .   .   .   1   .   .   .   1   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              156  | .   .   7   8   .   .   10  29  .   11  4   2   .   .   16  17  4   5   5   16  22  
  Peak Tracking Total      9    | .   .   3   3   3   .   3   5   .   6   4   2   .   .   9   7   4   5   2   9   6   
  Tactical Retreats        17   | .   .   1   .   .   .   .   2   .   1   .   1   .   .   3   4   1   1   1   2   .   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -6  -6  -6  -6  -5  -5  -4  -4  -4  -3  -3  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac DSF Fac Low Low Dat Pro Fac Fac Was Fac Res Qua 
Traps Triggered            11   | .   .   .   1   .   .   .   .   .   3   1   .   .   .   .   2   1   .   .   .   3   
  Indirectly               3    | .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -6  -6  -6  -6  -5  -5  -4  -4  -4  -3  -3  
----------                 Run  | Scr Mat Min Mat Min Exi Min Mat Fac DSF Fac Low Low Dat Pro Fac Fac Was Fac Res Qua 
Machines Disabled          5    | .   .   .   .   .   .   1   2   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Max in Single Turn       2    | .   .   .   .   .   .   1   2   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -6  -6  -6  -6  -5  -5  -4  -4  -4  -3  -3  
---------                  Run  | Scr Mat Min Mat Min Exi Min Mat Fac DSF Fac Low Low Dat Pro Fac Fac Was Fac Res Qua 
Machines Accessed          35   | .   .   .   2   .   2   .   3   1   .   3   1   1   3   .   6   2   .   2   4   5   
  Terminals                19   | .   .   .   1   .   .   .   1   1   .   2   .   .   .   .   4   1   .   2   4   3   
  Fabricators              3    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   2   .   .   .   .   .   
  Repair Stations          2    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              2    | .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   
Total Hacks                112  | .   .   .   5   .   2   .   21  2   .   7   1   1   26  .   15  8   .   7   7   10  
  Successful               72   | .   .   .   3   .   2   .   14  1   .   3   1   1   26  .   11  3   .   1   4   2   
  Failed                   40   | .   .   .   2   .   .   .   7   1   .   4   .   .   .   .   4   5   .   6   3   8   
    Catastrophic           9    | .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   1   5   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   28   | .   .   .   2   .   1   .   10  .   .   1   .   .   .   .   3   4   .   .   3   4   
  Terminals                52   | .   .   .   3   .   .   .   4   2   .   5   .   .   .   .   11  6   .   7   7   7   
  Fabricators              6    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   4   .   .   .   .   .   
  Repair Stations          15   | .   .   .   .   .   .   .   13  .   .   .   .   .   .   .   .   .   .   .   .   2   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              6    | .   .   .   2   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   1   
Terminal Hacks             50   | .   .   .   1   .   2   .   2   1   .   1   1   1   26  .   7   2   .   1   4   1   
  Record                   7    | .   .   .   .   .   1   .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   
  Part Schematic           11   | .   .   .   .   .   .   .   .   .   .   .   .   .   11  .   .   .   .   .   .   .   
  Robot Schematic          6    | .   .   .   .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   
  Prototype ID Bank        3    | .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   
  Open Door                2    | .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   
  Open DSF                 4    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   2   .   
  Level Access Points      2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   
  Branch Access Points     2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   
  Terminal Index           1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Unreport Threat          3    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Disarm Traps             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Recall Investigation     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Recall Extermination     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Recall Reinforcements    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Hauler Manifests         1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   1   .   
  EX-Prototype ID Bank     1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           5    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   3   .   .   .   .   .   
  Network Status           2    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   
  Load Schematic           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Build                    2    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   
Repair Station Hacks       12   | .   .   .   .   .   .   .   12  .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scan Component           6    | .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair                   6    | .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 2    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Insert Component         1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Analyze                  1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Seal Access              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Unauthorized Hacks         2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   
  Terminals                2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   
    Assimilate             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
    Disrupt                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         23   | .   .   .   2   .   .   .   3   .   .   3   .   .   .   .   5   1   .   2   2   5   
  Full Trace Events        10   | .   .   .   .   .   .   .   2   .   .   1   .   .   .   .   1   1   .   2   1   2   
  Feedback Events          1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Corruption             1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  6    | .   .   .   .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   12   | .   .   .   1   .   .   .   .   .   .   .   .   .   11  .   .   .   .   .   .   .   
  Parts Built              3    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   1   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   126  | .   .   .   .   .   .   .   .   .   .   42  .   .   .   .   84  .   .   .   .   .   
  Total Part Build Rating  22   | .   .   .   .   .   .   .   .   .   .   16  .   .   .   .   6   .   .   .   .   .   
Parts Repaired             6    | .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     234  | .   .   .   .   .   .   .   234 .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired 1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -6  -6  -6  -6  -5  -5  -4  -4  -4  -3  -3  
------------               Run  | Scr Mat Min Mat Min Exi Min Mat Fac DSF Fac Low Low Dat Pro Fac Fac Was Fac Res Qua 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -6  -6  -6  -6  -5  -5  -4  -4  -4  -3  -3  
--------                   Run  | Scr Mat Min Mat Min Exi Min Mat Fac DSF Fac Low Low Dat Pro Fac Fac Was Fac Res Qua 
Total Allies               6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   4   
  Largest Group            2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   2   
  Highest-Rated Group      105  | .   .   .   .   .   .   .   .   .   .   .   .   .   .   96  26  .   .   .   .   105 
  Highest-Rated Ally       96   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   96  26  .   .   .   .   58  
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               35   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   30  
  Total Damage             1110 | .   .   .   .   .   .   .   .   .   .   .   .   .   .   168 .   .   .   .   .   942 
  Kills                    6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   5   
Allies Corrupted           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Field Lobotomies           4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -6  -6  -6  -6  -5  -5  -4  -4  -4  -3  -3  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac DSF Fac Low Low Dat Pro Fac Fac Was Fac Res Qua 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    4    | .   .   1   .   1   .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -6   -6   -6   -6   -5   -5   -4   -4   -4   -3   -3   
-------------              Run  | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  DSF  Fac  Low  Low  Dat  Pro  Fac  Fac  Was  Fac  Res  Qua  
Turns Passed               6577 | 133  12   536  590  164  530  734  1169 17   420  144  214  195  39   114  277  105  93   329  276  486  
Spaces Moved               5136 | 51   8    284  270  102  329  394  423  13   140  176  260  346  75   233  492  159  145  364  361  511  
  Core                     1130 | 8    .    .    .    .    .    .    .    .    13   176  224  140  .    .    .    .    .    .    159  410  
  Treads                   1564 | 43   8    284  270  102  329  394  23   .    111  .    .    .    .    .    .    .    .    .    .    .    
  Legs                     477  | .    .    .    .    .    .    .    400  13   16   .    36   .    .    .    .    .    .    .    .    12   
  Wheels                   32   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    32   
  Hover                    1124 | .    .    .    .    .    .    .    .    .    .    .    .    31   .    .    166  159  145  364  202  57   
  Flight                   809  | .    .    .    .    .    .    .    .    .    .    .    .    175  75   233  326  .    .    .    .    .    
  Fastest Speed            29   | 50   160  160  160  160  160  160  130  130  50   50   50   49   49   49   33   29   29   45   50   50   
  Average Speed            94   | 142  160  160  160  160  160  160  131  130  175  50   60   51   49   49   49   42   61   60   62   63   
  Slowest Speed            480  | 160  160  160  160  160  160  160  270  130  480  50   140  70   49   49   150  44   72   72   146  200  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            8    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    6    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Teleports                1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Exploration Rate (%)       36   | 5    3    53   28   20   70   76   28   1    90   3    47   57   68   42   17   5    80   10   16   56   
  Regions Visited          20
    Branch Regions         9
  Pre-discovered Areas     3    | .    .    1    .    .    1    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
  Known Exits Taken        4    | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    1    .    .    1    1    .    
  Unknown Exits Taken      13   | 1    1    1    1    1    1    1    1    .    .    1    1    1    1    1    .    .    .    .    .    .    
Scrap Searched             6    | .    .    1    .    .    .    1    .    .    .    .    .    3    .    1    .    .    .    .    .    .    
Spaces Dug                 40   | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    3    .    .    11   1    24   
Terrain Destroyed          71   | .    .    .    .    .    .    .    30   .    1    .    .    .    .    .    3    .    .    11   1    25   
  Melee                    39   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    11   1    24   
  Projectile               2    | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    1    
  AOE                      30   | .    .    .    .    .    .    .    30   .    .    .    .    .    .    .    .    .    .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -6  -6  -6  -6  -5  -5  -4  -4  -4  -3  -3  
---------                  Run  | Scr Mat Min Mat Min Exi Min Mat Fac DSF Fac Low Low Dat Pro Fac Fac Was Fac Res Qua 
Total                      6284 | 88  7   320 379 102 333 443 858 13  247 230 303 358 76  230 507 195 148 441 399 607 
  Wait                     486  | .   .   7   42  .   .   15  275 .   14  42  .   2   .   .   2   24  4   44  .   15  
  Move                     5103 | 50  7   283 269 101 328 393 422 12  139 175 259 345 74  228 481 159 144 363 360 511 
  Hop                      6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   4   .   .   .   .   .   
  Pick Up                  63   | 8   .   3   13  .   3   2   14  .   8   2   .   2   .   .   .   1   .   1   3   3   
  Fast Attach              97   | 7   .   .   5   .   .   .   11  .   5   1   7   9   1   .   14  2   .   10  11  14  
  Attach                   31   | .   .   1   .   .   .   3   7   1   8   .   2   .   .   .   .   3   .   .   3   3   
  Detach                   12   | 1   .   .   .   .   .   .   4   .   2   .   .   .   .   .   .   3   .   1   1   .   
  Swap                     30   | .   .   .   7   .   1   .   7   .   12  .   .   .   .   .   .   .   .   1   2   .   
  Drop                     59   | 1   .   2   12  .   1   2   12  .   10  .   .   .   1   .   3   1   .   5   5   4   
  Fire                     247  | 21  .   23  23  .   .   28  95  .   47  .   .   .   .   .   .   .   .   .   .   10  
  Melee                    58   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   2   .   16  5   32  
  Ram                      21   | .   .   .   .   .   .   .   .   .   .   10  2   .   .   .   .   .   .   .   9   .   
  Kick                     44   | .   .   .   .   .   .   .   11  .   .   .   33  .   .   .   .   .   .   .   .   .   
  Crush                    10   | .   .   1   8   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Escape Stasis            15   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   15  
  Rewire                   2    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials
-9/Mines
-9/Exiles (discovered 2 exits: [*Min x2])
-8/Mines
-8/Materials
-7/Factory
-7/DSF
-6/Factory
-6/Lower Caves
-6/Lower Caves
-6/Data Miner
-5/Proximity Caves
-5/Factory (discovered 5 exits: *Fac / Upp x2 / Ext x2)
-4/Factory (discovered 4 exits: Res x4)
-4/Waste
-4/Factory (discovered 4 exits: *Res x4)
-3/Research (discovered 3 exits: Arm / *Qua x2)
-3/Quarantine

 History 
---------
 Turn | Location           | Event
    7 | -11/Scrapyard      | Discovered new exit (range 15)
  134 | -11/Scrapyard      | Entered Materials
  134 | -10/Materials      | Discovered new exit (range 7)
  146 | -10/Materials      | Entered Mines
  303 | -10/Mines          | Build established: Mutant
  448 | -10/Mines          | Learned location of Storage (-9)
  575 | -10/Mines          | Discovered new exit (range 7)
  682 | -10/Mines          | Entered Materials
  682 | -9/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
 1223 | -9/Materials       | Discovered new exit (range 6)
 1240 | -9/Materials       | Build established: Scavenger-Mutant
 1272 | -9/Materials       | Entered Mines
 1292 | -9/Mines           | Learned 2 Materials zone layouts
 1428 | -9/Mines           | Deemed a non-threat by the Exiles lab entrance
 1428 | -9/Mines           | Discovered new exit (range 5)
 1436 | -9/Mines           | Entered Exiles
 1460 | -9/Exiles          | Discovered new exit (range 15)
 1480 | -9/Exiles          | Met 8R-AWN
 1502 | -9/Exiles          | Met EX-HEX
 1579 | -9/Exiles          | Met EX-DEC
 1606 | -9/Exiles          | Learned location of Zion (-7)
 1732 | -9/Exiles          | Met EX-BIN
 1755 | -9/Exiles          | Aligned with FarCom system
 1756 | -9/Exiles          | Given EX-Vault access code
 1793 | -9/Exiles          | Opened EX-Vault
 1804 | -9/Exiles          | Found Field Lobotomy Kit
 1809 | -9/Exiles          | Found AWS/Autocannon
 1814 | -9/Exiles          | Found 0b10 Alert Chip
 1851 | -9/Exiles          | Warned to stay clear of 0b10 Research branches
 1861 | -9/Exiles          | Exiles lab attacked by MAIN.C
 1951 | -9/Exiles          | Discovered new exit (range 10)
 1966 | -9/Exiles          | Stole three prototypes: 0b10 Alert Chip, AWS/Autocannon, Field Lobotomy Kit
 1966 | -9/Exiles          | Entered Mines
 2267 | -8/Mines           | Build established: Scavenger-Skirmisher
 2694 | -8/Mines           | Discovered new exit (range 5)
 2700 | -8/Mines           | Entered Materials
 2700 | -8/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
 3168 | -8/Materials       | Lost 3 parts (1u2w)
 3378 | -8/Materials       | Repaired Imp. Titanium Leg
 3399 | -8/Materials       | Build established: Mutant
 3405 | -8/Materials       | Repaired Assault Rifle
 3451 | -8/Materials       | Repaired Imp. Deuterium Engine
 3496 | -8/Materials       | Repaired Imp. Titanium Leg
 3542 | -8/Materials       | Repaired Imp. Titanium Leg
 3575 | -8/Materials       | Repaired Hrd. Light Armor Plating
 3692 | -8/Materials       | Discovered new exit (range 3)
 3869 | -8/Materials       | Entered Factory
 3869 | -7/Factory         | Evolved 2 slots: Power x1, Utility x1
 3871 | -7/Factory         | FarCom data flow suspended
 3885 | -7/Factory         | Identified exit to DSF
 3886 | -7/Factory         | Entered DSF
 3925 | -7/DSF             | Additional patrols routed to DSF
 4013 | -7/DSF             | Lost 8 parts (1p3n3u1w)
 4171 | -7/DSF             | Sterilization system engaged
 4191 | -7/DSF             | Ambient heat levels rising (+10)
 4206 | -7/DSF             | Ambient heat levels rising (+10)
 4221 | -7/DSF             | Ambient heat levels rising (+10)
 4236 | -7/DSF             | Ambient heat levels rising (+10)
 4249 | -7/DSF             | Build established: Scavenger-Mutant
 4251 | -7/DSF             | Ambient heat levels rising (+10)
 4265 | -7/DSF             | Discovered new exit (range 15)
 4266 | -7/DSF             | Ambient heat levels rising (+10)
 4281 | -7/DSF             | Ambient heat levels rising (+10)
 4288 | -7/DSF             | Core integrity fell below 50%
 4296 | -7/DSF             | Ambient heat levels rising (+10)
 4296 | -7/DSF             | Released all parts (13)
 4306 | -7/DSF             | Entered Factory
 4306 | -6/Factory         | Evolved 2 slots: Propulsion x2
 4353 | -6/Factory         | Fabricated Biometal Leg (x2)
 4411 | -6/Factory         | Discovered new exit (range 15)
 4450 | -6/Factory         | Entered Lower Caves
 4491 | -6/Lower Caves     | Attracted the attention of an 0b10 checkpoint
 4597 | -6/Lower Caves     | Build established: Mutant
 4648 | -6/Lower Caves     | Learned location of 1 exit from Factory
 4660 | -6/Lower Caves     | Discovered new exit (range 9)
 4664 | -6/Lower Caves     | Entered another Lower Caves area
 4676 | -6/Lower Caves     | Lost 7 parts (6n1u)
 4856 | -6/Lower Caves     | Discovered new exit (range 8)
 4859 | -6/Lower Caves     | Entered Data Miner
 4859 | -6/Data Miner      | Discovered new exit (range 6)
 4869 | -6/Data Miner      | Met Data Miner
 4878 | -6/Data Miner      | Learned location of Section 7 (-3)
 4878 | -6/Data Miner      | Acquired the access code to Warlord's prototype stash
 4885 | -6/Data Miner      | Received God Mode back door access code from Data Miner
 4898 | -6/Data Miner      | Entered Proximity Caves
 4941 | -5/Proximity Caves | Learned Factory machine intel
 4946 | -5/Proximity Caves | Escorted by Enhanced Grunt
 5007 | -5/Proximity Caves | Discovered new exit (range 12)
 5012 | -5/Proximity Caves | Entered Factory
 5012 | -5/Factory         | Evolved 2 slots: Propulsion x2
 5013 | -5/Factory         | Identified exit to Factory
 5014 | -5/Factory         | Loaded intel: 294 machine locations
 5050 | -5/Factory         | Build established: Derelict-Mutant
 5115 | -5/Factory         | Identified exit to Upper Caves
 5115 | -5/Factory         | Identified exit to Extension
 5211 | -5/Factory         | Lost 3 parts (3n)
 5236 | -5/Factory         | Fabricated Combat Drone Bay?
 5289 | -5/Factory         | Entered another Factory area
 5289 | -4/Factory         | Evolved 2 slots: Utility x2
 5357 | -4/Factory         | Identified exit to Research
 5394 | -4/Factory         | Sucked down chute
 5394 | -4/Factory         | Entered Waste
 5403 | -4/Waste           | Spotted C-40 Crusher
 5404 | -4/Waste           | Spotted C-40 Crusher
 5409 | -4/Waste           | EMP discharged
 5426 | -4/Waste           | Crushed by Compactor (1 part destroyed, 2 dropped)
 5442 | -4/Waste           | Spotted C-40 Crusher
 5448 | -4/Waste           | Spotted C-40 Crusher
 5459 | -4/Waste           | Crushed by Compactor (1 part destroyed, 1 dropped)
 5463 | -4/Waste           | Spotted C-40 Crusher
 5466 | -4/Waste           | Spotted C-40 Crusher
 5480 | -4/Waste           | Discovered new exit (range 11)
 5487 | -4/Waste           | Entered Factory
 5530 | -4/Factory         | Incoming investigation squad redirected
 5665 | -4/Factory         | Build established: Hacker-Mutant
 5728 | -4/Factory         | Lost 5 parts (1p2n1u1w)
 5775 | -4/Factory         | Incoming investigation squad redirected
 5816 | -4/Factory         | System corruption reached 10%
 5816 | -4/Factory         | Entered Research
 5816 | -3/Research        | Evolved 2 slots: Utility x2
 5817 | -3/Research        | Identified exit to DSF
 5910 | -3/Research        | Identified exit to DSF
 5933 | -3/Research        | Identified exit to Armory
 5933 | -3/Research        | Identified exit to Quarantine
 5979 | -3/Research        | Spotted B-86 Titan
 5999 | -3/Research        | Released all parts (16)
 6068 | -3/Research        | Core integrity fell below 50%
 6088 | -3/Research        | Spotted B-90 Cyclops
 6092 | -3/Research        | Entered Quarantine
 6118 | -3/Quarantine      | Found Alien Artifact
 6118 | -3/Quarantine      | Identified Core Reset Matrix
 6118 | -3/Quarantine      | Used Core Reset Matrix
 6122 | -3/Quarantine      | Detected hypermatrix surge
 6122 | -3/Quarantine      | Sensed 13 artifacts in vicinity
 6176 | -3/Quarantine      | Found Transdimensional Reconstructor
 6176 | -3/Quarantine      | Warped through subspace
 6218 | -3/Quarantine      | Found Prototype Device
 6218 | -3/Quarantine      | Identified Exp. Thermal Shield
 6238 | -3/Quarantine      | Incoming investigation squad redirected
 6241 | -3/Quarantine      | Build established: Mutant
 6379 | -3/Quarantine      | Found Subatomic Replicator
 6410 | -3/Quarantine      | Used Subatomic Replicator to replicate Field Lobotomy Kit
 6412 | -3/Quarantine      | Assimilated G-67 Veteran with FLK Orb
 6419 | -3/Quarantine      | Assimilated G-67 Veteran with FLK Orb
 6420 | -3/Quarantine      | Core integrity fell below 20%
 6456 | -3/Quarantine      | Found Core Stripper
 6496 | -3/Quarantine      | Assimilated G-73 Enforcer with FLK Orb
 6499 | -3/Quarantine      | Assimilated G-67 Veteran with FLK Orb
 6544 | -3/Quarantine      | Released all parts (8)
 6567 | -3/Quarantine      | Lost 3 parts (2n1u)
 6576 | -3/Quarantine      | Spotted Fortress
 6578 | -3/Quarantine      | Destroyed by Fortress with Graviton Cannon

 Last Messages 
---------------
06538_ U-05 Engineer builds a Wall.
06544_ Released Flexi-carbon Leg.
06544_ Released Wheel.
06544_ Released Lrg. Storage Unit.
06544_ Released Chainsword.
06544_ Released Flexi-carbon Leg.
06544_ Released Com. Wheel.
06544_ Released Adv. Energy Well.
06544_ Released Matter Neutralizer.
06554_ Veteran 8c destroyed.
06564_ Connecting with Terminal...
>>Trojan(Disrupt)
Trojan loaded successfully.
  Testing...
  Disruption routine running.
>>Alert(Purge)
Purged threat record, alert level lowered.
06564_ ALERT: Suspicious activity at Terminal Q016. Dispatching
  Investigation squad.
06565_ O-16 Technician: "IFF HANDSHAKE FAILED. SECURING TERMINAL."

 Map 
-----
+----------------------------------------------------+
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| ??????????????????????#" FFF""#??????????????????? |
| ??????????????????????#""FFF""#??????????????????? |
| ??????????????????????#""FFF""#??????????????????? |
| ??????????????????????#""   ""#??????????????????? |
| ??????????????????????#"""""""#??????????????????? |
| ??????????????????????#########??????????????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           65
Energy Generation          37
Energy Capacity            2055
Matter Stores              300
Matter Capacity            300
Sight Range                18
Terrain Scan Range         16
Terrain Scan Density       10
Jamming Range              16
Base Temperature (-)       150
Corruption Containment     12
Armor Coverage             675
Melee Speed Boost          20
Evasion (%)                62
Targeting Accuracy         6
Melee Accuracy             6
Armor Integrity Analysis   30
Recoil Reduction           4
Matter Filtering           30
Offensive Hacking          33
Defensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
     Biometal Leg | x2 | -6/Factory | Preloaded
 Combat Drone Bay | x1 | -5/Factory 

 Alien Tech Used 
-----------------
Core Reset Matrix
Transdimensional Reconstructor
Subatomic Replicator

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              GodImprovedRifle
  Manual?         0
Play Time         01:14:14
  Cumulative      510.0 hours
  Start           2022.05.13 @ 19:28:58
  End             2022.05.13 @ 20:55:10
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          502
  Rogue           287
  Adventurer      112
  Explorer        103
Win Type          -
  Total           32
  Types           23/0/6/2/0/0/0/1/0
Lore%             87
Gallery%          91
Achievement%      80
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Vi
Keybinds          1
Fullscreen        2
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 07b45885-5cbd-4594-9780-e70e0bb8759a