Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.23 @ 23:34:23 Player: mrwizrd Result: Destroyed by X-62 Marksman with Gauss Rifle Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (57) 285 Value Destroyed (1749) 1749 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 4574 Bonus ------- None Cogmind --------- Core Integrity 0/700 Matter 272/300 Energy 96/100 System Corruption 11% Temperature Cool (0) Movement Walking (130) Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- Improved Titanium Leg > --- UTILITY (6) ------ (None) > --- WEAPON (3) ------- Mini Assault Cannon > --- INVENTORY (5) ---- Structural Scanner Ion Cannon Peak State ------------ > --- POWER ------------ Reinforced Ion Engine > --- PROPULSION ------- Aluminum Leg Improved Carbon-fiber Leg Improved Titanium Leg > --- UTILITY ---------- Improved Heat Sink Medium Storage Unit Visual Processing Unit Signal Interpreter Advanced ECM Suite Corruption Screen > --- WEAPON ----------- Heavy EM Shotgun Ion Cannon Remote Datajack > --- INVENTORY -------- Light Deuterium Engine Light Nuclear Core Aluminum Leg Improved Titanium Leg Improved Heat Sink Structural Scanner Corruption Screen Mini Assault Cannon Flail Great Axe [Rating: 40] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Medium Storage Unit Device Terrain Scanner Storage Medium Storage Unit Processor Visual Processing Unit Protection Light Armor Plating Weapon Medium Laser Energy Gun Medium Laser Energy Cannon Beam Cannon Ballistic Gun Assault Rifle Ballistic Cannon Mini Assault Cannon Launcher Grenade Launcher Special Weapon Remote Datajack Impact Weapon Hammer Slashing Weapon Katana Build | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Slots Evolved 6 | . . . 2 2 2 Power . | . . . . . . Propulsion 1 | . . . . . 1 Utility 4 | . . . 2 1 1 Weapon 1 | . . . . 1 . Parts Attached 81 | 6 6 7 13 22 27 Power 18 | 1 3 . 2 8 4 Engine 16 | 1 3 . 2 8 2 Core 2 | . . . . . 2 Reactor . | . . . . . . Propulsion 24 | 2 . 5 3 4 10 Treads 6 | 2 . . 2 2 . Leg 18 | . . 5 1 2 10 Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 13 | 1 2 . 4 2 4 Device 4 | . . . 1 1 2 Storage 2 | 1 1 . . . . Processor 5 | . . . 3 1 1 Hackware . | . . . . . . Protection 2 | . 1 . . . 1 Artifact . | . . . . . . Weapon 26 | 2 1 2 4 8 9 Energy Gun 7 | 1 . 1 1 3 1 Energy Cannon 4 | . . . 2 1 1 Ballistic Gun 3 | 1 . . 1 . 1 Ballistic Cannon 4 | . . . . 3 1 Launcher 1 | . 1 . . . . Special Weapon 2 | . . . . . 2 Impact Weapon 3 | . . 1 . . 2 Slashing Weapon 2 | . . . . 1 1 Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 2 | . . . . 1 1 Corrupted Parts 1 | . . 1 . . . System Corruption 5 | . . 5 . . . Parts Lost 28 | . . 5 1 7 15 Power 5 | . . . 1 2 2 Propulsion 8 | . . 2 . 3 3 Utility 9 | . . 1 . 1 7 Weapon 6 | . . 2 . 1 3 Highest Loss Streak 13 | . . 2 1 2 13 To Critical Strikes 1 | . . . . . 1 Average Slot Usage (%) 94 | . 99 89 99 83 97 Engine 10 | . 14 14 10 8 6 Treads 9 | . 28 9 4 5 . Leg 12 | . . 18 17 6 22 Device 4 | . . . 2 8 8 Storage 10 | . 14 14 11 9 6 Processor 16 | . . . 30 26 24 Protection 4 | . 13 5 . . 2 Energy Gun 7 | . 14 13 2 4 2 Energy Cannon 3 | . . . 10 1 3 Ballistic Gun 1 | . . . 3 . 1 Ballistic Cannon 2 | . . . . 8 2 Launcher 4 | . 13 5 . . . Impact Weapon 2 | . . 8 4 . . Slashing Weapon 2 | . . . . 5 5 Naked Turns . | . . . . . . Heaviest Build 37 | 12 23 23 23 33 37 Greatest Support 51 | 40 40 40 46 46 51 Greatest Overweight (x) 5 | 1 . 2 1 5 1 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 10 | 8 10 10 10 10 10 Average Capacity 9 | 6 8 10 10 10 9 Most Carried 10 | 5 10 10 10 10 10 Average Carried 8 | 3 7 9 8 9 9 Final Capacity 10 | 8 10 10 10 10 5 Final Carried 10 | 4 10 10 10 10 2 Class Distribution -------------------- 52% | Scavenger-Mutant 41% | Mutant 4% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Resources | -11 -10 -10 -9 -8 -7 ----------- Run | Yrd Mat Min Mat Mat Fac Matter Collected 1386 | 189 131 60 183 374 449 Remotely . | . . . . . . Salvage Created 1762 | . 300 353 175 358 576 Parts 114 | . 29 9 13 31 32 Haulers Intercepted . | . . . . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Combat Hostiles Destroyed 48 | . 10 9 6 11 12 Melee 2 | . . 1 1 . . Guns 28 | . 10 8 2 1 7 Cannons 15 | . . . 3 10 2 AOE 2 | . . . . . 2 Classes Destroyed 9 | . 4 . 1 3 1 Builder 3 | . . . . 3 . Operator 1 | . 1 . . . . Watcher 5 | . 2 . . 3 . Swarmer 16 | . 6 3 4 3 . Grunt 26 | . 4 6 . 5 11 Duelist 1 | . . . . 1 . Sentry 3 | . . . 2 1 . Hunter 1 | . . . . 1 . Programmer 1 | . . . . . 1 Best Kill Streak 5 | . 5 2 3 3 3 Combat Bots Only 4 | . 4 2 3 3 3 Max Kills in Single Turn 2 | . 1 1 1 1 2 Gunslinging . | . . . . . . Exploded 2 | . . . . . 2 Melee 1 | . . 1 1 . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -8 -7 -------- Run | Yrd Mat Min Mat Mat Fac Hostile Shots Fired 437 | . 59 59 57 93 169 Missed 115 | . 13 9 24 25 44 Damage Taken 4566 | . 405 542 376 991 2252 Core 1276 | . 45 111 107 296 717 Absorbed by Shields . | . . . . . . Core Remaining (%) 64 | 100 . 37 73 46 . Volleys Fired 239 | . 46 68 23 68 34 Largest 3 | . 1 1 2 3 2 Hottest 164 | . 50 50 116 164 110 Shots Fired 304 | . 46 68 40 98 52 Gun 186 | . 46 68 17 28 27 Cannon 118 | . . . 23 70 25 Launcher . | . . . . . . Special . | . . . . . . Kinetic 93 | . . . 16 66 11 Thermal 164 | . 46 49 15 32 22 Explosive . | . . . . . . Electromagnetic 47 | . . 19 9 . 19 Robot Hit Streak 9 | . 6 9 9 4 6 Robot Miss Streak 5 | . 4 4 2 4 5 Penetration Max . | . . . . . . Secondary Targets . | . . . . . . Shots Hit Robots 198 | . 28 47 27 56 40 Core Hits 96 | . 18 18 7 26 27 Critical Kills 1 | . . . 1 . . Critical Parts Destroyed 3 | . . . . . 3 Critical Strikes 15 | . 3 2 1 6 3 Burn 6 | . 3 2 . 1 . Blast 5 | . . . . 5 . Smash 4 | . . . 1 . 3 Melee Attacks 17 | . . 5 2 . 10 Impact 15 | . . 5 2 . 8 Slashing 2 | . . . . . 2 Piercing . | . . . . . . Sneak Attacks 1 | . . . . . 1 Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 3812 | . 371 630 452 1279 1080 Guns 1674 | . 371 559 141 185 418 Cannons 1633 | . . . 248 1094 291 Explosions 137 | . . . . . 137 Melee 368 | . . 71 63 . 234 Ramming . | . . . . . . Kinetic 1361 | . . . 127 1041 193 Thermal 1553 | . 371 372 204 238 368 Explosive . | . . . . . . Electromagnetic 530 | . . 187 58 . 285 Impact 316 | . . 71 63 . 182 Slashing 52 | . . . . . 52 Piercing . | . . . . . . Highest Corruption 11 | . . 5 . . 11 Average Corruption 5 | . . 5 . . 5 Corruption Purged . | . . . . . . Corruption Blocked 5 | . . . . . 5 Effects 2 | . . 2 . . . Message Errors 1 | . . 1 . . . Energy Discharges 1 | . . 1 . . . Overload Shots . | . . . . . . Overflow Damage 89 | . . . 19 4 66 Projectiles 23 | . . . 19 4 . Explosions . | . . . . . . Melee 66 | . . . . . 66 Knockbacks 14 | . . 2 . 7 5 Impact 3 | . . 1 . . 2 Kinetic 9 | . . . . 7 2 Secondary 2 | . . 1 . . 1 Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 409 | . 206 376 141 409 285 Average Temperature 104 | . 65 139 46 136 78 Received Heat Transfer 1161 | . 90 234 90 360 387 Effects 7 | . . 2 . 4 1 Shutdowns 2 | . . 1 . 1 . Energy Bleed 2 | . . . . 1 1 Interference 2 | . . 1 . 1 . Short Circuit 1 | . . . . 1 . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 3 | . . 1 . . 2 Impact Corruptions 3 | . . . . . 3 Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 5 | . 3 2 . . . Heat Transferred 4238 | . 1332 1258 444 703 501 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 1 | . . . . . 1 Alert | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Peak Influence 256 | . 217 170 139 256 234 Initial 40 | . . 25 19 40 30 Average 61 | . 58 53 48 103 44 Maximum Alert Level 1 | . 1 . . 1 1 Low Security (%) 95 | 100 91 100 100 89 98 Level 1 4 | . 8 . . 10 1 Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 7 | . 1 . . 2 4 Investigation 2 | . . . . . 2 Extermination 1 | . . . . . 1 Reinforcement 3 | . 1 . . 2 . Assault . | . . . . . . Garrison 1 | . . . . . 1 Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts 1 | . . . . . 1 Stealth | -11 -10 -10 -9 -8 -7 --------- Run | Yrd Mat Min Mat Mat Fac Distress Signals 1 | . 1 . . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 84 | . 16 9 9 21 29 Peak Tracking Total 13 | . 4 3 4 5 13 Tactical Retreats 8 | . 3 1 2 2 . Traps | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Traps Triggered 4 | . . . . 4 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed 1 | . 1 . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -8 -7 ---------- Run | Yrd Mat Min Mat Mat Fac Machines Disabled 2 | . . . . 1 1 Max in Single Turn 1 | . . . . 1 1 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -9 -8 -7 --------- Run | Yrd Mat Min Mat Mat Fac Machines Accessed 7 | . 3 . 1 . 3 Terminals 5 | . 3 . . . 2 Fabricators . | . . . . . . Repair Stations 1 | . . . 1 . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 1 | . . . . . 1 Total Hacks 16 | . 7 . 3 . 6 Successful 3 | . 2 . 1 . . Failed 13 | . 5 . 2 . 6 Catastrophic 1 | . . . . . 1 Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 10 | . 7 . . . 3 Fabricators . | . . . . . . Repair Stations 3 | . . . 3 . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 3 | . . . . . 3 Terminal Hacks 2 | . 2 . . . . Unreport Threat 1 | . 1 . . . . Reprogram Traps 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 1 | . . . 1 . . Scan Component 1 | . . . 1 . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . 1 . . . . Used 1 | . 1 . . . . Hacking Detections 5 | . 2 . 1 . 2 Full Trace Events 2 | . . . . . 2 Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 ------------ Run | Yrd Mat Min Mat Mat Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -8 -7 -------- Run | Yrd Mat Min Mat Mat Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Robot Analysis Total . | . . . . . . Derelict Logs Recovered 1 | . . 1 . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -8 -7 ------------- Run | Yrd Mat Min Mat Mat Fac Turns Passed 4355 | 120 984 665 780 944 862 Spaces Moved 2083 | 73 447 358 368 374 463 Core 15 | 10 . . . 3 2 Treads 865 | 63 447 112 99 144 . Legs 1203 | . . 246 269 227 461 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 160 120 120 100 50 Average Speed 157 | 147 160 135 173 197 127 Slowest Speed 300 | 160 160 260 190 300 195 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 23 | 5 40 54 15 21 8 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken 2 | . . . 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . Scrap Searched 1 | . . 1 . . . Spaces Dug . | . . . . . . Terrain Destroyed 30 | . . . . 20 10 Melee . | . . . . . . Projectile 21 | . . . . 20 1 AOE 9 | . . . . . 9 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -8 -7 --------- Run | Yrd Mat Min Mat Mat Fac Total 2828 | 83 670 460 465 478 672 Wait 349 | . 159 21 50 3 116 Move 2078 | 72 446 357 367 373 463 Hop . | . . . . . . Pick Up 29 | 5 8 1 2 5 8 Fast Attach 37 | 5 2 3 7 16 4 Attach 21 | 1 . 2 4 3 11 Detach 6 | . 1 . 3 . 2 Swap 23 | . 4 2 2 3 12 Drop 29 | . 4 1 5 7 12 Fire 239 | . 46 68 23 68 34 Melee 17 | . . 5 2 . 10 Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -8/Materials -7/Factory History --------- Turn | Location | Event 22 | -11/Scrapyard | Discovered new exit (range 16) 121 | -11/Scrapyard | Entered Materials 314 | -10/Materials | Build established: Mutant 374 | -10/Materials | Discovered new exit (range 15) 698 | -10/Materials | Discovered new exit (range 15) 1105 | -10/Materials | Entered Mines 1189 | -10/Mines | Found a hidden stash of uninstalled traps 1390 | -10/Mines | Discovered new exit (range 9) 1420 | -10/Mines | Core integrity fell below 50% 1720 | -10/Mines | Learned Materials emergency access door positions 1759 | -10/Mines | Discovered new exit (range 7) 1770 | -10/Mines | Entered Materials 1770 | -9/Materials | Evolved 2 slots: Utility x2 2064 | -9/Materials | Build established: Scavenger-Mutant 2530 | -9/Materials | Discovered new exit (range 12) 2546 | -9/Materials | Identified exit to Materials 2550 | -9/Materials | Entered another Materials area 2550 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 3220 | -8/Materials | Core integrity fell below 50% 3232 | -8/Materials | Discovered new exit (range 10) 3492 | -8/Materials | Identified exit to Factory 3494 | -8/Materials | Entered Factory 3494 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4276 | -7/Factory | Garrison activated, responded to threat 4298 | -7/Factory | Cargo convoy interrupted 4345 | -7/Factory | Core integrity fell below 50% 4350 | -7/Factory | Core integrity fell below 20% 4351 | -7/Factory | System corruption reached 10% 4356 | -7/Factory | Destroyed by X-62 Marksman with Gauss Rifle Last Messages --------------- Slug penetrates Wall. Sneak attack on M-28 Smith. M-28 Smith knocked back. Penetrated by Slug. Visual Processing Unit destroyed. Imp. Heat Sink destroyed. System corrupted by crushing effect (+4). Knocked back. Penetrated by Slug. Slug penetrates Wall. M-28 Smith repairs L-41 Fighter. Penetrated by Slug. Flail destroyed. M-28 Smith fits Backup Power III on L-41 Fighter. Penetrated by Slug. Lgt. Nuclear Core destroyed. H-55 Commando knocked back. Slug penetrates M-28 Smith. Penetrated by Slug. H-55 Commando knocked back. 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