Cogmind - Beta 13 *** ADVENTURER MODE // 2024.06.13 @ 21:27:46 Player: Kurumi78 Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (54) 270 Value Destroyed (1287) 1287 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3397 Bonus ------- None Cogmind --------- Core Integrity 327/550 Matter 134/300 Energy 100/100 System Corruption 0% Temperature Warning (388) Movement Core (350) Ox6 Location -8/Materials Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (3) ------ Large Storage Unit Advanced Targeting Computer > --- WEAPON (4) ------- (None) > --- INVENTORY (15) --- Light Ion Engine Light Treads Light Treads Small Matter Pod (50) Visual Processing Unit Sensor Array ECM Suite Core Shielding System Restoration Module System Restoration Module Rocket Launcher Rocket Launcher Rocket Launcher Mini Grenade Launcher Peak State ------------ > --- POWER ------------ Light Ion Engine Light Ion Engine > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- Large Storage Unit Advanced Targeting Computer Light Armor Plating > --- WEAPON ----------- Particle Gun Light Assault Rifle Light Assault Rifle Heavy Assault Rifle > --- INVENTORY -------- Light Ion Engine Light Treads Light Treads Small Matter Pod Visual Processing Unit Sensor Array ECM Suite Core Shielding System Restoration Module System Restoration Module Rocket Launcher Rocket Launcher Rocket Launcher Rocket Launcher Mini Grenade Launcher [Rating: 17] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Wheel Treads Light Treads Leg Aluminum Leg Wheel Wheel Utility Large Storage Unit Device Improved Terrain Scanner Storage Large Storage Unit Processor Improved Targeting Computer Protection Light Armor Plating Weapon Light Assault Rifle Energy Gun Particle Gun Ballistic Gun Light Assault Rifle Launcher Rocket Launcher Build | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Slots Evolved 4 | . . . 2 2 Power 1 | . . . . 1 Propulsion . | . . . . . Utility 1 | . . . . 1 Weapon 2 | . . . 2 . Parts Attached 33 | 8 7 1 9 8 Power 4 | 1 1 1 . 1 Engine 3 | 1 . 1 . 1 Core 1 | . 1 . . . Reactor . | . . . . . Propulsion 9 | 3 2 . 4 . Treads 3 | . . . 3 . Leg 1 | . . . 1 . Wheel 5 | 3 2 . . . Hover . | . . . . . Flight . | . . . . . Utility 6 | 2 1 . 1 2 Device 1 | 1 . . . . Storage 2 | 1 1 . . . Processor 2 | . . . . 2 Hackware . | . . . . . Protection 1 | . . . 1 . Artifact . | . . . . . Weapon 14 | 2 3 . 4 5 Energy Gun 4 | 1 . . 1 2 Energy Cannon . | . . . . . Ballistic Gun 7 | 1 3 . 3 . Ballistic Cannon . | . . . . . Launcher 3 | . . . . 3 Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Parts Lost 14 | . 3 1 . 10 Power 4 | . 1 1 . 2 Propulsion 4 | . 2 . . 2 Utility 1 | . . . . 1 Weapon 5 | . . . . 5 Highest Loss Streak 10 | . 3 1 . 10 To Critical Strikes . | . . . . . Average Slot Usage (%) 97 | . 96 100 100 92 Engine 9 | . 10 1 11 15 Core 3 | . 3 12 . . Treads 10 | . . . 19 15 Wheel 12 | . 26 28 2 . Storage 17 | . 24 28 12 9 Processor 1 | . . . . 9 Protection 5 | . . . 9 7 Energy Gun 6 | . 3 . 11 7 Ballistic Gun 28 | . 23 28 33 26 Naked Turns . | . . . . . Heaviest Build 38 | 8 28 28 34 38 Greatest Support 40 | 20 20 20 40 40 Greatest Overweight (x) 7 | . 7 1 1 . Average Overweight (x) . | . . 1 . . Largest Inventory Capacity 15 | 5 15 15 15 15 Average Capacity 13 | 5 12 15 15 15 Most Carried 15 | 5 12 15 15 15 Average Carried 11 | 2 7 13 14 14 Final Capacity 15 | 5 15 15 15 15 Final Carried 15 | 4 12 15 15 14 Class Distribution -------------------- 33% | Scavenger-Tank 27% | Mutant 22% | Scavenger-Mutant 16% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Tank | -9/Materials Scavenger-Gunner | -8/Materials Resources | -11 -10 -10 -9 -8 ----------- Run | Yrd Mat Min Mat Mat Matter Collected 791 | 334 122 74 221 40 Remotely . | . . . . . Salvage Created 1580 | 135 480 305 389 271 Parts 109 | 9 32 26 36 6 Haulers Intercepted 1 | . 1 . . . Recyclers Shooed 3 | . 2 1 . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Combat Hostiles Destroyed 40 | 1 10 9 10 10 Guns 35 | 1 10 9 10 5 AOE 5 | . . . . 5 Classes Destroyed 10 | 3 5 . 2 . Worker 1 | 1 . . . . Builder 1 | . . . 1 . Tunneler 5 | 3 . 2 . . Hauler 1 | . 1 . . . Recycler 3 | . 2 1 . . Mechanic 1 | . 1 . . . Watcher 2 | . 1 . 1 . Swarmer 16 | . 6 7 3 . Grunt 21 | 1 4 2 4 10 Sentry 3 | . . . 3 . Best Kill Streak 7 | 2 7 4 4 7 Combat Bots Only 7 | 1 6 3 3 7 Max Kills in Single Turn 2 | 1 1 1 2 2 Gunslinging 1 | . . . 1 . Exploded 2 | . . . . 2 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -9 -8 -------- Run | Yrd Mat Min Mat Mat Hostile Shots Fired 236 | 3 69 36 32 96 Missed 64 | 1 22 10 7 24 Damage Taken 1668 | 16 341 161 180 970 Core 355 | . 104 21 7 223 Absorbed by Shields . | . . . . . Ignored by Resistances 510 | 6 111 56 60 277 Core Remaining (%) 82 | 100 . 50 98 . Volleys Fired 128 | 14 42 27 21 24 Largest 4 | 2 2 2 4 4 Hottest 128 | 70 70 40 128 128 Shots Fired 319 | 28 84 54 80 73 Gun 312 | 28 84 54 80 66 Cannon . | . . . . . Launcher 7 | . . . . 7 Special . | . . . . . Kinetic 262 | 14 72 54 63 59 Thermal 50 | 14 12 . 17 7 Explosive 7 | . . . . 7 Electromagnetic . | . . . . . Robot Hit Streak 43 | 11 12 17 16 43 Robot Miss Streak 2 | 1 2 2 2 2 Penetration Max . | . . . . . Secondary Targets 9 | . 4 1 2 2 Max Gunslinging Chain 1 | . 1 1 1 1 Shots Hit Robots 237 | 23 59 41 54 60 Core Hits 119 | 8 30 23 23 35 Critical Kills . | . . . . . Critical Parts Destroyed 1 | . . 1 . . Critical Strikes 4 | 2 1 1 . . Burn 3 | 2 1 . . . Destroy 1 | . . 1 . . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 3304 | 227 516 346 646 1569 Guns 2318 | 227 516 346 627 602 Cannons . | . . . . . Explosions 967 | . . . . 967 Melee . | . . . . . Ramming 19 | . . . 19 . Kinetic 1794 | 78 428 346 429 513 Thermal 524 | 149 88 . 198 89 Explosive 967 | . . . . 967 Electromagnetic . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Overload Shots . | . . . . . Overflow Damage 7 | . . . . 7 Projectiles . | . . . . . Explosions 7 | . . . . 7 Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 76 | . . . . 76 Shots 3 | . . . . 3 Rammed 2 | . . . 2 . Targets Rammed 2 | . . . 2 . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 615 | 70 170 26 436 615 Average Temperature 126 | 32 52 4 142 277 Received Heat Transfer 1020 | 12 141 33 96 738 Effects 12 | . . . 3 9 Shutdowns 1 | . . . 1 . Energy Bleed 1 | . . . . 1 Matter Decay 1 | . . . 1 . Short Circuit 1 | . . . 1 . Damage (minor) 1 | . . . . 1 Damage (major) 7 | . . . . 7 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 1 | . 1 . . . Heat Transferred 1581 | 592 333 . 481 175 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Peak Influence 321 | 40 296 275 321 275 Initial 90 | . 22 36 90 86 Average 166 | 21 195 168 186 158 Maximum Alert Level 1 | . 1 1 1 1 Low Security (%) 64 | 100 47 73 51 88 Level 1 35 | . 52 26 48 11 Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 4 | . 1 . 1 2 Investigation 3 | . 1 . 1 1 Extermination . | . . . . . Reinforcement . | . . . . . Assault 1 | . . . . 1 Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Distress Signals 3 | . . . 3 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 54 | 1 16 11 11 15 Peak Tracking Total 8 | 1 6 3 3 8 Tactical Retreats 2 | . . 2 . . Traps | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Traps Triggered 3 | . 2 . 1 . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed 10 | . 10 . . . Reprogrammed 4 | . . . 4 . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -9 -8 ---------- Run | Yrd Mat Min Mat Mat Machines Disabled 1 | . . . . 1 Max in Single Turn 1 | . . . . 1 Garrison Access 1 | . . . . 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Machines Accessed 8 | . 2 1 4 1 Terminals 8 | . 2 1 4 1 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 18 | . 5 1 8 4 Successful 11 | . 3 1 6 1 Failed 7 | . 2 . 2 3 Catastrophic 1 | . . . 1 . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 18 | . 5 1 8 4 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 11 | . 3 1 6 1 Record 1 | . . . 1 . Prototype ID Bank 1 | . . . 1 . Alert Level 1 | . 1 . . . Disarm Traps 2 | . 2 . . . Reprogram Traps 1 | . . . 1 . Dispatch Records 1 | . . . 1 . Security Status 2 | . . . 2 . Assault Status 1 | . . . . 1 Zone Layout 1 | . . 1 . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 4 | . 1 . 2 1 Full Trace Events 3 | . 1 . 1 1 Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -9 -8 ------------ Run | Yrd Mat Min Mat Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released 3 | . . . . 3 Machine Destruction 3 | . . . . 3 Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -8 -------- Run | Yrd Mat Min Mat Mat Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Robot Analysis Total . | . . . . . Derelict Logs Recovered 1 | . . 1 . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -9 -8 ------------- Run | Yrd Mat Min Mat Mat Turns Passed 1965 | 170 427 324 712 332 Spaces Moved 1288 | 151 306 262 413 156 Core 32 | 28 4 . . . Treads 497 | . . . 341 156 Legs . | . . . . . Wheels 759 | 123 302 262 72 . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 80 95 95 160 Average Speed 117 | 74 94 95 148 160 Slowest Speed 400 | 80 400 95 160 160 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 38 | 10 61 61 45 15 Regions Visited 4 Branch Regions 1 Pre-discovered Areas 1 | . . 1 . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 32 | . . . . 32 Melee . | . . . . . Projectile . | . . . . . AOE 32 | . . . . 32 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Total 1519 | 184 375 293 475 192 Wait . | . . . . . Move 1284 | 150 305 261 412 156 Hop . | . . . . . Pick Up 51 | 11 17 4 16 3 Fast Attach . | . . . . . Attach 23 | 7 6 1 6 3 Detach 1 | . . . 1 . Swap 10 | 1 1 . 3 5 Drop 20 | 1 4 . 14 1 Fire 128 | 14 42 27 21 24 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush 2 | . . . 2 . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Min x2) -10/Mines -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 53 | -11/Scrapyard | Discovered new exit (range 8) 171 | -11/Scrapyard | Entered Materials 197 | -10/Materials | Discovered new exit (range 7) 310 | -10/Materials | Build established: Mutant 505 | -10/Materials | Discovered new exit (range 14) 507 | -10/Materials | Lost 3 parts (1p2n) 598 | -10/Materials | Entered Mines 643 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 668 | -10/Mines | Learned location of Zion (-7) 785 | -10/Mines | Build established: Scavenger-Mutant 879 | -10/Mines | Discovered new exit (range 8) 922 | -10/Mines | Entered Materials 922 | -9/Materials | Evolved 2 slots: Weapon x2 1146 | -9/Materials | Discovered new exit (range 12) 1293 | -9/Materials | Build established: Scavenger-Tank 1561 | -9/Materials | Discovered new exit (range 16) 1634 | -9/Materials | Entered another Materials area 1634 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 1966 | -8/Materials | Self-destructed Last Messages --------------- Particle Gun destroyed. U-05 Engineer lays Concrete. G-47 Trooper destroyed. Switching to secondary target: G-47 Trooper. U-05 Engineer lays Concrete. Overheating: Lrg. Storage Unit damaged (-128). Overheating: Adv. Targeting Computer damaged (-9). Overheating: Lgt. Assault Rifle damaged (-2). Overheating: Hvy. Assault Rifle damaged (-1). U-05 Engineer builds a Wall. Overheating: Adv. Targeting Computer damaged (-4). Overheating: Lrg. Storage Unit damaged (-56). Overheating: Lgt. Assault Rifle damaged (-2). Overheating: Adv. Targeting Computer damaged (-3). Hvy. Assault Rifle destroyed. U-05 Engineer lays Concrete. Lgt. Assault Rifle destroyed. 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