Cogmind - Beta 11.1 *** ADVENTURER MODE // 2022.06.15 @ 21:16:07 Player: MrPotato28 Result: Destroyed by G-67 Veteran with Plasma Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (11) 2200 Robots Destroyed (103) 515 Value Destroyed (3719) 3719 Prototype IDs (14) 280 Alien Tech Used (1) 200 Bonus (114) 114 TOTAL SCORE: 9528 Bonus ------- High Alert Combat Kills 114 Cogmind --------- Core Integrity 0/1000 Matter 300/300 Energy 100/100 System Corruption 10% Temperature Cool (12) Movement Core (50) Location -5/Upper Caves Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (5) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Enhanced Optical Array Advanced Terrain Scanner Peak State ------------ > --- POWER ------------ Cooled Deuterium Engine Light Angular Momentum Engine Micro Fission Core > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Improved Titanium Leg > --- UTILITY ---------- Improved Cryofiber Web Enhanced Optical Array Improved Sensor Array Improved Melee Analysis Suite Microactuators > --- WEAPON ----------- Gatling Laser Chainsword Makeshift Sword > --- INVENTORY -------- Enhanced Optical Array Advanced Terrain Scanner Slug Cannon Makeshift Sword Power Sword [Rating: 67] Favorites ----------- Power Cooled Deuterium Engine Engine Cooled Deuterium Engine Power Core Neutrino Core Propulsion Carbon-fiber Leg Treads Medium Treads Leg Carbon-fiber Leg Wheel Compact Wheel Hover Unit Makeshift Hover Unit Flight Unit Flight Unit Utility Enhanced Optical Array Device Improved Sensor Array Storage Energy Well Processor Enhanced Optical Array Hackware Hacking Suite Weapon Chainsword Energy Gun Improved Heavy Laser Energy Cannon Proton Cannon Ballistic Gun Flak Gun Ballistic Cannon Slug Cannon Launcher Long-range Missile Launcher Impact Weapon Maul Slashing Weapon Chainsword Build | -11 -10 -9 -8 -7 -6 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Mat Mat Fac Fac Was Fac Low Low Fac Upp Slots Evolved 10 | . . 2 2 2 2 . . . . 2 . Power 2 | . . . . 1 . . . . . 1 . Propulsion 4 | . . 2 1 . 1 . . . . . . Utility 3 | . . . 1 1 . . . . . 1 . Weapon 1 | . . . . . 1 . . . . . . Parts Attached 150 | 6 1 22 18 5 47 2 8 10 9 10 12 Power 24 | 1 . 1 4 1 8 . 2 2 1 1 3 Engine 19 | 1 . 1 3 1 7 . 2 1 1 1 1 Core 5 | . . . 1 . 1 . . 1 . . 2 Reactor . | . . . . . . . . . . . . Propulsion 63 | 2 . 14 6 2 23 2 1 2 6 4 1 Treads 4 | . . . . . 2 . . 1 1 . . Leg 20 | 2 . . . . 6 2 . . 5 4 1 Wheel 4 | . . . . . 3 . 1 . . . . Hover 3 | . . . . . 2 . . 1 . . . Flight 32 | . . 14 6 2 10 . . . . . . Utility 23 | 1 1 3 4 2 4 . 2 3 . 3 . Device 13 | . 1 3 2 1 2 . . 1 . 3 . Storage 3 | 1 . . . . . . 1 1 . . . Processor 6 | . . . 2 . 2 . 1 1 . . . Hackware 1 | . . . . 1 . . . . . . . Protection . | . . . . . . . . . . . . Artifact . | . . . . . . . . . . . . Weapon 40 | 2 . 4 4 . 12 . 3 3 2 2 8 Energy Gun 16 | 1 . 1 3 . 7 . 1 1 . 2 . Energy Cannon 2 | . . . . . . . 1 1 . . . Ballistic Gun 11 | 1 . 2 1 . 2 . 1 . . . 4 Ballistic Cannon 2 | . . . . . . . . . 1 . 1 Launcher 3 | . . 1 . . 1 . . 1 . . . Special Weapon . | . . . . . . . . . . . . Impact Weapon 1 | . . . . . 1 . . . . . . Slashing Weapon 5 | . . . . . 1 . . . 1 . 3 Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 9 | . . 1 2 1 3 . . 1 . . 1 Corrupted Parts 2 | . . . . . . . . . 2 . . System Corruption 11 | . . . . . . . . . 11 . . Parts Lost 66 | . . 5 1 . 18 1 11 8 3 . 19 Power 9 | . . . . . 2 . 1 2 1 . 3 Propulsion 30 | . . 2 1 . 11 1 6 1 1 . 7 Utility 11 | . . 1 . . 2 . 3 2 . . 3 Weapon 16 | . . 2 . . 3 . 1 3 1 . 6 Highest Loss Streak 12 | . . 5 1 . 3 1 8 3 3 . 12 To Critical Strikes . | . . . . . . . . . . . . Average Slot Usage (%) 75 | . 93 96 100 99 92 92 78 56 82 93 74 Engine 9 | . 14 11 7 15 10 6 12 6 11 10 8 Core 2 | . . . 1 . 1 3 . 2 1 . 6 Leg 7 | . 28 . . . 6 14 6 . 19 33 15 Hover 2 | . . . . . 2 6 3 3 . . . Flight 8 | . . 42 45 38 21 13 6 . . . . Device 9 | . 8 13 18 15 12 13 6 3 6 16 16 Storage 4 | . 14 6 . . . . 5 7 6 . . Processor 8 | . . . 9 7 5 6 10 10 13 11 7 Hackware 1 | . . . . 6 6 6 1 . . . . Energy Gun 5 | . 14 7 9 7 8 13 7 5 1 5 1 Energy Cannon 1 | . . . . . . . 1 3 3 . . Ballistic Gun 3 | . 14 13 9 7 4 . 2 1 . . 3 Slashing Weapon 5 | . . . . . 1 6 6 6 11 11 10 Naked Turns . | . . . . . . . . . . . . Heaviest Build 48 | 13 14 17 15 19 38 31 44 48 48 40 42 Greatest Support 95 | 20 20 17 21 21 48 58 30 28 75 95 95 Greatest Overweight (x) 15 | 1 . 1 . 1 10 1 12 12 15 . 4 Average Overweight (x) 1 | . . . . . 1 . 3 3 . . . Largest Inventory Capacity 8 | 8 8 8 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 6 8 6 5 5 5 5 5 5 5 5 5 Most Carried 8 | 6 8 8 5 5 5 5 5 5 5 5 5 Average Carried 4 | 3 7 6 4 4 4 4 4 4 4 4 4 Final Capacity 8 | 8 8 5 5 5 5 5 5 5 5 5 5 Final Carried 8 | 6 8 5 5 5 4 4 5 5 5 5 2 Class Distribution -------------------- 42% | Mutant 24% | Scavenger-Mutant 9% | Hacker-Mutant 9% | Generator-Mutant 4% | Scavenger-Sprinter 4% | Hacker-Sprinter Dominant Class ---------------- Mutant | -10/Materials Sprinter | -9/Materials Scavenger-Sprinter | -8/Materials Hacker-Sprinter | -7/Factory Hacker-Mutant | -6/Factory Scavenger-Mutant | -6/Waste Scavenger-Mutant | -6/Factory Mutant | -6/Lower Caves Scavenger-Mutant | -6/Lower Caves Scavenger-Mutant | -5/Factory Generator-Mutant | -5/Upper Caves Resources | -11 -10 -9 -8 -7 -6 -6 -6 -6 -6 -5 -5 ----------- Run | Scr Mat Mat Mat Fac Fac Was Fac Low Low Fac Upp Matter Collected 2960 | 211 47 327 306 106 859 . 106 506 140 116 236 Remotely 311 | . 47 258 6 . . . . . . . . Salvage Created 5131 | . 47 440 648 163 2086 . 252 414 377 206 498 Parts 206 | . 3 37 45 6 73 . 4 10 10 3 15 Haulers Intercepted 4 | . . 1 2 . 1 . . . . . . Recyclers Shooed 4 | . . . . . 4 . . . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 20 | . . . . . . . . 9 . . 11 Prevented . | . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Mat Mat Fac Fac Was Fac Low Low Fac Upp Combat Hostiles Destroyed 86 | . 3 14 13 3 23 . 4 11 6 1 8 Melee 10 | . . . . . 3 . 2 . 1 . 4 Guns 60 | . 3 12 13 3 17 . 2 6 . . 4 Cannons 3 | . . . . . . . . 1 2 . . AOE 6 | . . 2 . . . . . 4 . . . Classes Destroyed 16 | . 1 5 1 1 5 . . . 1 1 1 Worker 2 | . . 1 . . 1 . . . . . . Builder 1 | . . . . . 1 . . . . . . Tunneler 1 | . . . . . 1 . . . . . . Hauler 4 | . . 1 2 . 1 . . . . . . Recycler 7 | . . . . . 6 . . . . 1 . Operator 1 | . . . . . . . . . . 1 . Watcher 1 | . . 1 . . . . . . . . . Swarmer 29 | . 3 10 4 . 6 . . 6 . . . Grunt 20 | . . 2 2 1 7 . 1 4 . . 3 Brawler 3 | . . . . . 2 . 1 . . . . Duelist 1 | . . . 1 . . . . . . . . Sentry 13 | . . 2 6 1 1 . 1 1 . . 1 Specialist 4 | . . . . . 4 . . . . . . Hunter 2 | . . . . . . . . . . . 2 Programmer 8 | . . . . 1 3 . 1 . . 1 2 Thug 5 | . . . . . . . . . 5 . . Mutant 1 | . . . . . . . . . 1 . . Best Kill Streak 7 | . 3 7 6 2 5 . 2 4 3 2 2 Combat Bots Only 7 | . 3 7 6 2 5 . 2 4 3 1 2 Max Kills in Single Turn 2 | . 1 2 2 1 2 . 1 2 1 1 1 Gunslinging 1 | . . . 1 . . . . . . . . Exploded 2 | . . 2 . . . . . 2 . . . Melee 1 | . . . . . 1 . 1 . 1 . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -6 -6 -6 -5 -5 -------- Run | Scr Mat Mat Mat Fac Fac Was Fac Low Low Fac Upp Damage Taken 7173 | . 35 526 308 232 1643 76 646 683 487 176 2361 Core 1897 | . . 120 62 24 220 44 84 193 143 18 989 Absorbed by Shields . | . . . . . . . . . . . . Regen/Repaired (Parts) 10 | . . 10 . . . . . . . . . Core Remaining (%) 78 | 100 100 70 88 96 . . . . 19 . . Volleys Fired 269 | . 6 39 39 16 80 . 8 21 21 4 35 Largest 3 | . 1 2 2 2 3 . 2 2 2 1 1 Hottest 177 | . 20 65 86 86 177 . 144 140 140 80 80 Shots Fired 445 | . 6 61 75 26 154 . 16 40 26 4 37 Gun 392 | . 6 60 75 26 154 . 9 27 4 4 27 Cannon 45 | . . . . . . . 7 6 22 . 10 Launcher 8 | . . 1 . . . . . 7 . . . Special . | . . . . . . . . . . . . Kinetic 216 | . 6 49 39 16 64 . . 15 6 . 21 Thermal 126 | . . . 12 10 60 . 8 12 4 4 16 Explosive 8 | . . 1 . . . . . 7 . . . Electromagnetic 95 | . . 11 24 . 30 . 8 6 16 . . Robot Hit Streak 55 | . 6 24 28 23 55 . 21 23 19 8 16 Robot Miss Streak 7 | . . 2 2 2 3 . . 7 1 1 2 Penetration Max . | . . . . . . . . . . . . Secondary Targets 7 | . . 1 1 . 4 . . 1 . . . Max Gunslinging Chain 1 | . . 1 1 . 1 . . 1 . . . Shots Hit Robots 444 | . 6 51 62 23 156 . 34 30 27 8 47 Core Hits 229 | . 5 23 26 8 80 . 11 35 9 4 28 Critical Kills 2 | . . . . . 1 . . . 1 . . Critical Parts Destroyed 5 | . . 2 . . 3 . . . . . . Critical Strikes 27 | . . 2 3 2 7 . 9 . 2 . 2 Burn 7 | . . . 1 2 1 . 3 . . . . Destroy 4 | . . 2 . . 1 . . . 1 . . Corrupt 2 | . . . 2 . . . . . . . . Smash 3 | . . . . . 3 . . . . . . Sever 11 | . . . . . 2 . 6 . 1 . 2 Melee Attacks 74 | . . . . . 19 . 19 2 5 4 25 Impact 7 | . . . . . 7 . . . . . . Slashing 67 | . . . . . 12 . 19 2 5 4 25 Piercing . | . . . . . . . . . . . . Sneak Attacks 3 | . . . . . . . . . . 3 . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks 1 | . . . . . . . . . . 1 . Damage Inflicted 10739 | . 49 637 980 392 3704 . 994 1188 848 428 1519 Guns 6259 | . 49 518 980 392 2972 . 176 439 101 128 504 Cannons 977 | . . . . . . . 127 54 562 . 234 Explosions 856 | . . 119 . . 178 . . 559 . . . Melee 2585 | . . . . . 554 . 691 136 185 300 719 Ramming 62 | . . . . . . . . . . . 62 Kinetic 2969 | . 49 388 476 237 1127 . . 248 103 . 341 Thermal 2833 | . . . 160 155 1525 . 176 191 101 128 397 Explosive 678 | . . 119 . . . . . 559 . . . Electromagnetic 1612 | . . 130 344 . 498 . 127 54 459 . . Impact 170 | . . . . . 170 . . . . . . Slashing 2415 | . . . . . 384 . 691 136 185 300 719 Piercing . | . . . . . . . . . . . . Highest Corruption 24 | . . . 1 . 6 6 12 12 24 1 8 Average Corruption 8 | . . . 1 . 2 6 9 12 19 1 3 Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 303 | . . . . . 26 3 38 177 23 1 35 Message Errors 89 | . . . . . 11 . 13 56 4 . 5 Matter Fused 66 | . . . . . 5 1 9 36 6 . 9 Heat Flow Errors 39 | . . . . . 3 . 3 25 3 1 4 Energy Discharges 29 | . . . . . . 1 6 16 2 . 4 Parts Rejected 1 | . . . . . . . 1 . . . . Data Loss (minor) 45 | . . . . . 5 1 4 24 4 . 7 Data Loss (major) 8 | . . . . . . . 1 5 1 . 1 Misfires 17 | . . . . . 2 . 1 10 2 . 2 Alerts 6 | . . . . . . . . 3 . . 3 Weapon Failures 3 | . . . . . . . . 2 1 . . Overload Shots . | . . . . . . . . . . . . Overflow Damage 301 | . . . . . 116 . . 92 . 93 . Projectiles . | . . . . . . . . . . . . Explosions 61 | . . . . . 18 . . 43 . . . Melee 240 | . . . . . 98 . . 49 . 93 . Knockbacks 1 | . . . . . . . . . . . 1 Impact . | . . . . . . . . . . . . Kinetic 1 | . . . . . . . . . . . 1 Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 240 | . . . . . 154 . . 62 . . 24 Shots 5 | . . . . . 4 . . 1 . . . Rammed 29 | . . . . . . . . . . . 29 Targets Rammed 29 | . . . . . . . . . . . 29 Kicked . | . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 579 | . . 92 56 356 579 . 133 269 312 23 202 Average Temperature 95 | . . 29 20 95 127 . 73 87 122 23 63 Received Heat Transfer 2080 | . . 174 144 111 429 . 57 135 225 12 793 Effects 17 | . . . . 2 14 . . 1 . . . Shutdowns 1 | . . . . . 1 . . . . . . Energy Bleed 3 | . . . . 1 1 . . 1 . . . Interference 3 | . . . . . 3 . . . . . . Matter Decay 3 | . . . . 1 2 . . . . . . Short Circuit 2 | . . . . . 2 . . . . . . Damage (minor) 1 | . . . . . 1 . . . . . . Damage (major) 4 | . . . . . 4 . . . . . . Siege Activations . | . . . . . . . . . . . . Robots Corrupted 3 | . . . . . . . . . 3 . . Combat Hostiles 3 | . . . . . . . . . 3 . . Parts Fried 3 | . . . . . . . . . 3 . . Impact Corruptions 4 | . . . . . 4 . . . . . . Robots Melted 2 | . . . . . 1 . . . . 1 . Combat Hostiles 2 | . . . . . 1 . . . . 1 . Parts Melted 10 | . . . . 2 2 . 3 . . . 3 Heat Transferred 5889 | . . . 407 481 2952 . 518 333 148 225 825 Parts Sabotaged 3 | . . . . . 3 . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 2 | . . . . . 2 . . . . . . Missiles Intercepted . | . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Mat Mat Fac Fac Was Fac Low Low Fac Upp Peak Influence 740 | . 107 633 740 308 250 33 118 . . 35 . Initial 230 | . . 38 173 230 65 18 13 . . . . Average 115 | . 17 279 461 222 85 21 33 . . 6 . Maximum Alert Level 3 | . . 2 3 1 1 . . . . . . Low Security (%) 82 | 100 100 50 14 30 94 100 100 . . 100 . Level 1 9 | . . 6 25 69 5 . . . . . . Level 2 6 | . . 43 44 . . . . . . . . Level 3 1 | . . . 14 . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 13 | . . . 2 2 4 . 3 . . 2 . Investigation . | . . . . . . . . . . . . Extermination 6 | . . . . 1 2 . 2 . . 1 . Reinforcement 7 | . . . 2 1 2 . 1 . . 1 . Assault . | . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . 1 . . . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . 1 . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 -6 -6 -6 -5 -5 --------- Run | Scr Mat Mat Mat Fac Fac Was Fac Low Low Fac Upp Distress Signals 8 | . . 2 2 1 2 . 1 . . . . Communications Jammed 20 | . . . . 2 18 . . . . . . Distress Signals 20 | . . . . 2 18 . . . . . . Times Spotted 175 | . 4 34 30 11 48 6 9 11 7 4 11 Peak Tracking Total 11 | . 3 11 7 5 9 6 4 4 3 2 5 Tactical Retreats 28 | . 1 3 3 3 10 . 5 . 1 . 2 Traps | -11 -10 -9 -8 -7 -6 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Mat Mat Fac Fac Was Fac Low Low Fac Upp Traps Triggered 12 | . . 1 1 1 5 . 2 . . 2 . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -6 -6 -6 -6 -5 -5 ---------- Run | Scr Mat Mat Mat Fac Fac Was Fac Low Low Fac Upp Machines Disabled 6 | . . . 1 . 4 . . . . . 1 Max in Single Turn 2 | . . . 1 . 2 . . . . . 1 Garrison Access 3 | . . . . 1 2 . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -6 -6 -6 -5 -5 --------- Run | Scr Mat Mat Mat Fac Fac Was Fac Low Low Fac Upp Machines Accessed 27 | . 5 4 3 7 4 . . 2 . . 2 Terminals 18 | . 4 3 3 5 2 . . . . . 1 Fabricators . | . . . . . . . . . . . . Repair Stations 1 | . . 1 . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 4 | . . . . 2 2 . . . . . . Total Hacks 57 | . 6 10 13 16 8 . . 2 . . 2 Successful 43 | . 6 8 10 12 3 . . 2 . . 2 Failed 14 | . . 2 3 4 5 . . . . . . Catastrophic 2 | . . . . 1 1 . . . . . . Database Lockouts . | . . . . . . . . . . . . Manual 6 | . . . . . 4 . . . . . 2 Terminals 43 | . 5 8 13 13 3 . . . . . 1 Fabricators . | . . . . . . . . . . . . Repair Stations 2 | . . 2 . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 8 | . . . . 3 5 . . . . . . Terminal Hacks 37 | . 5 6 10 11 1 . . 2 . . 2 Record 4 | . . . . 1 . . . 1 . . 2 Prototype ID Bank 4 | . . 2 2 . . . . . . . . Open Door 1 | . . . . . . . . 1 . . . Level Access Points 1 | . . . . 1 . . . . . . . Emergency Access Points 3 | . . 1 . 2 . . . . . . . Alert Level 7 | . 1 1 2 3 . . . . . . . Unreport Threat 1 | . . . . 1 . . . . . . . Locate Traps 6 | . 2 1 2 . 1 . . . . . . Dispatch Records 1 | . . . . 1 . . . . . . . Reinforcement Status 1 | . . . 1 . . . . . . . . Recall Reinforcements 1 | . . . 1 . . . . . . . . Hauler Manifests 1 | . . . 1 . . . . . . . . Registered Components 1 | . . . 1 . . . . . . . . Registered Prototypes 1 | . . . . 1 . . . . . . . Zone Layout 4 | . 2 1 . 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . Repair Station Hacks 2 | . . 2 . . . . . . . . . Scan Component 1 | . . 1 . . . . . . . . . Repair 1 | . . 1 . . . . . . . . . Recycling Unit Hacks 1 | . 1 . . . . . . . . . . Report Inventory 1 | . 1 . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . Garrison Access Hacks 3 | . . . . 1 2 . . . . . . Seal Access 3 | . . . . 1 2 . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 11 | . . 3 1 4 3 . . . . . . Full Trace Events . | . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired 1 | . . 1 . . . . . . . . . Time 26 | . . 26 . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -6 -6 -6 -5 -5 ------------ Run | Scr Mat Mat Mat Fac Fac Was Fac Low Low Fac Upp Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -6 -6 -6 -5 -5 -------- Run | Scr Mat Mat Mat Fac Fac Was Fac Low Low Fac Upp Total Allies . | . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . Kills . | . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted 1 | . . . . . . . . . 1 . . Intel | -11 -10 -9 -8 -7 -6 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Mat Mat Fac Fac Was Fac Low Low Fac Upp Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered 6 | . . . . . . . . 3 . . 3 Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 -6 -6 -6 -5 -5 ------------- Run | Scr Mat Mat Mat Fac Fac Was Fac Low Low Fac Upp Turns Passed 12665 | 85 373 454 433 444 2130 110 1055 4628 413 620 1920 Spaces Moved 7605 | 63 295 795 649 907 1376 83 311 1511 239 372 1004 Core 372 | 11 . . . . 4 . 76 266 2 . 13 Treads 75 | . . . . . . . . 75 . . . Legs 2348 | 52 295 . . . 94 83 235 . 226 372 991 Wheels 224 | . . . . . 224 . . . . . . Hover 1184 | . . . . . 3 . . 1170 11 . . Flight 3402 | . . 795 649 907 1051 . . . . . . Fastest Speed 22 | 50 120 29 27 26 22 120 190 210 120 120 50 Average Speed 139 | 112 120 30 27 26 112 130 296 301 134 120 164 Slowest Speed 800 | 120 120 114 27 109 550 190 650 650 800 123 260 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped 7 | . . . 2 2 3 . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 38 | 4 42 55 47 23 32 71 8 90 25 8 61 Regions Visited 11 Branch Regions 3 Pre-discovered Areas 1 | . . . . . . . . . . . 1 Known Exits Taken 2 | . . . 1 1 . . . . . . . Unknown Exits Taken 7 | 1 1 1 . . . . 1 1 1 1 . Scrap Searched 4 | . . . . . . . . 1 . . 3 Spaces Dug . | . . . . . . . . . . . . Terrain Destroyed 185 | . . 7 . . 71 . . 103 1 . 3 Melee . | . . . . . . . . . . . . Projectile 4 | . . . . . . . . . 1 . 3 AOE 181 | . . 7 . . 71 . . 103 . . . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -6 -6 -6 -5 -5 --------- Run | Scr Mat Mat Mat Fac Fac Was Fac Low Low Fac Upp Total 9131 | 74 310 952 844 1090 1779 84 405 1550 298 534 1211 Wait 867 | . 1 75 126 139 228 . 38 3 22 139 96 Move 7581 | 62 294 794 644 902 1370 82 310 1510 238 371 1004 Hop 7 | . . . 2 2 3 . . . . . . Pick Up 40 | 6 5 6 2 3 6 . 5 4 2 1 . Fast Attach 79 | 6 1 5 4 4 27 . 4 6 7 8 7 Attach 40 | . . 8 5 1 11 1 3 4 2 2 3 Detach 16 | . . 3 2 . 8 . . . . 2 1 Swap 33 | . . 9 9 . 10 1 1 . . . 3 Drop 64 | . 3 13 11 5 17 . 2 . 1 4 8 Fire 269 | . 6 39 39 16 80 . 8 21 21 4 35 Melee 73 | . . . . . 19 . 19 2 5 3 25 Ram 29 | . . . . . . . . . . . 29 Kick . | . . . . . . . . . . . . Crush . | . . . . . . . . . . . . Escape Stasis 33 | . . . . 18 . . 15 . . . . Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials (discovered 2 exits: *Fac / *Sto) -7/Factory (discovered 4 exits: *Fac x4) -6/Factory -6/Waste -6/Factory -6/Lower Caves -6/Lower Caves -5/Factory -5/Upper Caves History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 14) 86 | -11/Scrapyard | Entered Materials 86 | -10/Materials | Discovered new exit (range 8) 205 | -10/Materials | Discovered new exit (range 9) 308 | -10/Materials | Build established: Mutant 459 | -10/Materials | Entered another Materials area 459 | -9/Materials | Evolved 2 slots: Propulsion x2 560 | -9/Materials | Repaired Flight Unit 652 | -9/Materials | Discovered new exit (range 12) 747 | -9/Materials | Destroyed 7 combat bots 759 | -9/Materials | Lost 5 parts (2n1u2w) 887 | -9/Materials | Discovered new exit (range 8) 913 | -9/Materials | Entered another Materials area 913 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1067 | -8/Materials | Discovered new exit (range 14) 1159 | -8/Materials | Identified exit to Storage 1200 | -8/Materials | Build established: Scavenger-Sprinter 1342 | -8/Materials | Discovered new exit (range 16) 1345 | -8/Materials | Identified exit to Factory 1346 | -8/Materials | Entered Factory 1346 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 1445 | -7/Factory | Identified exit to Factory 1677 | -7/Factory | Build established: Hacker-Sprinter 1790 | -7/Factory | Entered another Factory area 1790 | -6/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 2107 | -6/Factory | Build established: Hacker-Mutant 2717 | -6/Factory | Lost 3 parts (2n1w) 3420 | -6/Factory | Cargo convoy interrupted 3760 | -6/Factory | Build established: Scavenger-Mutant 3824 | -6/Factory | Lost 3 parts (3n) 3920 | -6/Factory | Sucked down chute 3920 | -6/Factory | Entered Waste 3950 | -6/Waste | Spotted C-40 Crusher 3951 | -6/Waste | Spotted C-40 Crusher 3953 | -6/Waste | Spotted C-40 Crusher 3954 | -6/Waste | Spotted C-40 Crusher 3974 | -6/Waste | Spotted C-40 Crusher 3975 | -6/Waste | Spotted C-40 Crusher 3985 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 4017 | -6/Waste | Discovered new exit (range 12) 4030 | -6/Waste | Entered Factory 4258 | -6/Factory | System corruption reached 10% 4624 | -6/Factory | Lost 8 parts (1p6n1w) 4758 | -6/Factory | Discovered new exit (range 11) 5085 | -6/Factory | Entered Lower Caves 5377 | -6/Lower Caves | Build established: Mutant 5968 | -6/Lower Caves | Learned location of 1 exit from Proximity Caves 6009 | -6/Lower Caves | Core integrity fell below 50% 6317 | -6/Lower Caves | Lost 3 parts (1p1n1w) 8013 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 9668 | -6/Lower Caves | Discovered new exit (range 8) 9713 | -6/Lower Caves | Entered another Lower Caves area 9828 | -6/Lower Caves | Lost 3 parts (1p1n1w) 9891 | -6/Lower Caves | Attacked by a faux Warlord 9933 | -6/Lower Caves | Core integrity fell below 20% 10019 | -6/Lower Caves | Encountered a Warlord checkpoint 10086 | -6/Lower Caves | Discovered new exit (range 11) 10114 | -6/Lower Caves | Build established: Scavenger-Mutant 10126 | -6/Lower Caves | Entered Factory 10126 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 10694 | -5/Factory | Discovered new exit (range 17) 10746 | -5/Factory | Entered Upper Caves 11046 | -5/Upper Caves | Learned Factory garrison access intel 11272 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 11604 | -5/Upper Caves | Build established: Generator-Mutant 11621 | -5/Upper Caves | Found Alien Artifact 11621 | -5/Upper Caves | Identified Dimensional Node Initializer 11621 | -5/Upper Caves | Initialized slip node 11886 | -5/Upper Caves | Spotted B-75 Beast 11921 | -5/Upper Caves | Lost 3 parts (2p1n) 11974 | -5/Upper Caves | Learned Factory terminal intel 12026 | -5/Upper Caves | Learned location of Armory (-4) 12592 | -5/Upper Caves | Core integrity fell below 50% 12634 | -5/Upper Caves | Core integrity fell below 20% 12666 | -5/Upper Caves | Destroyed by G-67 Veteran with Plasma Rifle Last Messages --------------- 12639_ Acquired 25 matter. 12639_ Slammed into G-67 Veteran. 12640_ Destabilizing: System corrupted (+2). 12641_ Slammed into G-67 Veteran. 12645_ Carbon-fiber Leg fries itself beyond repair. 12645_ Slammed into G-67 Veteran. 12645_ Destabilizing: System interference. 12645_ Enh. Optical Array temporarily disabled. 12646_ Slammed into G-67 Veteran. 12653_ System corrupted: Heat flow error (+242). 12653_ Slammed into G-67 Veteran. 12653_ Destabilizing: Core damaged (-10). 12654_ Slammed into G-67 Veteran. 12656_ Enh. Optical Array broken. 12656_ Destabilizing: Short circuit. 12657_ Slammed into G-67 Veteran. 12661_ Destabilizing: System corrupted (+2). 12662_ Slammed into G-67 Veteran. 12666_ Broken Enh. Optical Array destroyed. 12666_ System corrupted by crushing effect (+2). Map ----- +----------------------------------------------------+ | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???##??????????????????????????????????????????? | | ??# ##?????????????????######??????????????????? | | ?# ???? ???????????# ##?????????????????? | | # #?????? ??????????## ##????????????????? | | #?##### ????????## ##???????????????? | | ## #?# ?######## #???????????????? | | ## # ## #????????????????? | | ## # ###????????????????? | | ## %%##??????????????????? | | # ## ##%%%%#####???????????????? | | #?## #########*!%%% #???????????????? | | #???# ##??????#*g%%% #???????????????? | | #???# ####??#%@%%% #???????????????? | | #???## ##?#%%%% ##???????????????? | | #???## ####%% ##????????????????? | | #???# ### % ;##???????????????? | | ##??# ### * ; #???????????????? | | ##?###??????# ##*% ###???????????????? | | ##?????????# % #????????????????? | | #####????## %#????????????????? | | #### ###### ####????????????????? | | ???### ##???????????????????? | | ?????## #####????????????????????? | | ?###### ###????????????????????????? | | ## ######## #????????????????????? | | # #??????????????????????? | | # ! #??????????????????????? | | ## ####### #??????????????????????? | | ?###### #??##????#??????????????????????? | | ###???## ##? #???????????????????????????? | | #???## ##? #???????????????????????????? | | #???# ### #????????????????????????????? | | ##### #?????????????????????????????? | | ## ####??????????????????????????? | | ## #???????????????????????? | | ## ## #??????????????????????? | | ## ##?######### #?????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Energy Generation 42 Energy Capacity 875 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 15 Terrain Scan Density 10 Jamming Range 12 Base Temperature (-) 150 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Melee Speed Boost 20 Evasion (%) 65 Targeting Accuracy 5 Melee Accuracy 6 Recoil Reduction 1 Offensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- Dimensional Node Initializer Achievements -------------- GoHome() Universal Adapter Use The Force Challenges ------------ None Game ------ Seed FlightReinforcedFacilitator Manual? 0 Play Time 01:32:21 Cumulative 31.9 hours Start 2022.04.23 @ 16:14:12 End 2022.06.15 @ 21:16:07 Sessions 7 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 19 Rogue 0 Adventurer 11 Explorer 8 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 16 Gallery% 46 Achievement% 34 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 18/X11Bold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 56f5f071-84c5-42a0-b144-7f32c227f1a1