Cogmind - Beta 14 @@@ ROGUE MODE // 2025.02.15 @ 17:36:08 Player: Zeta Lockhart Result: Destroyed by H-61 Shepherd with Heavy Assault Cannon Performance ------------- Evolutions (4) 2000 Regions Visited (11) 2200 Robots Destroyed (145) 725 Value Destroyed (5636) 5636 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (2358) 2358 TOTAL SCORE: 13019 Bonus ------- High Alert Combat Kills 855 Follower Combat Kills 227 Entered Garrisons 400 Used RIF Installer 500 Entered DSFs 500 Friendly Fire -124 Cogmind --------- Core Integrity 0/850 Matter 175/300 Energy 100/100 System Corruption 10% Temperature Cool (0) Movement Core (200) Ox3 Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ Medium Storage Unit > --- WEAPON (5) ------- (None) > --- INVENTORY (10) --- Light Angular Momentum Engine Improved Cooling System Peak State ------------ > --- POWER ------------ Light Nuclear Core Reinforced Deuterium Engine > --- PROPULSION ------- Advanced Treads Advanced Treads Advanced Treads Improved Medium Treads > --- UTILITY ---------- Advanced Cooling System Medium Storage Unit Active Sensor Spoofer Improved Shield Generator > --- WEAPON ----------- Heavy Laser Heavy Assault Rifle Barrage Gun Gauss Rifle Advanced Assault Cannon > --- INVENTORY -------- Angular Momentum Engine Light Angular Momentum Engine Armored Treads Armored Treads Advanced Treads Improved Cooling System Force Field High-powered Tractor Beam High-powered Shock Rifle Gauss Rifle [Rating: 60] Favorites ----------- Power Light Nuclear Core Engine Cooled Deuterium Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Utility Medium Storage Unit Device Improved Heat Sink Storage Medium Storage Unit Processor Target Analyzer Hackware Authchip [R/Combat] Protection Light Armor Plating Weapon EM Pulse Cannon Energy Gun Pulse Rifle Energy Cannon EM Pulse Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Gauss Cannon Launcher Rocket Launcher Special Weapon Remote Datajack Build | -11 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Mat Gar Mat Fac Gar Fac DSF Fac Slots Evolved 8 | . . . 2 2 . . 2 . . . 2 Power 1 | . . . . . . . 1 . . . . Propulsion 2 | . . . . . . . 1 . . . 1 Utility 2 | . . . 1 1 . . . . . . . Weapon 3 | . . . 1 1 . . . . . . 1 Parts Attached 134 | 7 . . 5 7 14 33 3 23 . 12 30 Power 16 | 1 . . . 1 2 2 1 5 . 1 3 Engine 10 | 1 . . . 1 1 1 1 3 . . 2 Core 6 | . . . . . 1 1 . 2 . 1 1 Reactor . | . . . . . . . . . . . . Propulsion 22 | 2 . . 1 . 2 5 1 2 . 5 4 Treads 22 | 2 . . 1 . 2 5 1 2 . 5 4 Leg . | . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Utility 39 | 2 . . 2 3 3 11 . 7 . 3 8 Device 22 | 1 . . 1 2 1 5 . 6 . 3 3 Storage 4 | 1 . . . 1 . 1 . . . . 1 Processor 1 | . . . . . . 1 . . . . . Hackware 1 | . . . . . . . . 1 . . . Protection 11 | . . . 1 . 2 4 . . . . 4 Artifact . | . . . . . . . . . . . . Weapon 57 | 2 . . 2 3 7 15 1 9 . 3 15 Energy Gun 14 | 1 . . . . 3 3 . 1 . . 6 Energy Cannon 8 | . . . . . . 6 1 . . . 1 Ballistic Gun 22 | 1 . . 1 3 2 4 . 5 . 3 3 Ballistic Cannon 9 | . . . . . 1 . . 3 . . 5 Launcher 3 | . . . 1 . . 2 . . . . . Special Weapon 1 | . . . . . 1 . . . . . . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 5 | . . . . . . . 2 1 . . 2 Corrupted Parts 1 | . . . . . . . . . . . 1 System Corruption 4 | . . . . . . . . . . . 4 Parts Lost 66 | . . . . . 11 11 . 14 . 1 29 Power 9 | . . . . . 1 1 . 1 . 1 5 Propulsion 12 | . . . . . 2 1 . 3 . . 6 Utility 16 | . . . . . 3 4 . 4 . . 5 Weapon 29 | . . . . . 5 5 . 6 . . 13 Highest Loss Streak 16 | . . . . . 6 3 . 10 . 1 16 To Critical Strikes . | . . . . . . . . . . . . Average Slot Usage (%) 93 | . 100 100 93 93 97 98 92 87 92 96 92 Engine 6 | . 14 14 11 9 6 5 . 7 7 2 5 Core 4 | . . . . . 2 3 7 5 7 9 6 Treads 19 | . 28 28 17 18 17 18 23 16 15 22 23 Device 16 | . 14 14 14 15 17 17 15 17 23 23 14 Storage 8 | . 14 14 11 9 9 9 7 7 7 7 6 Protection 5 | . . . 6 9 8 8 7 1 . . 3 Energy Gun 7 | . 14 14 11 9 13 9 7 3 . . 5 Energy Cannon 5 | . . . . . . 13 15 3 . . 4 Ballistic Gun 12 | . 14 14 14 14 10 9 . 17 23 27 10 Ballistic Cannon 4 | . . . . . 7 . . 4 7 2 9 Launcher 2 | . . . 7 9 1 2 7 1 . . . Peak Build Rating 60 | 7 7 7 11 16 23 32 39 45 45 50 60 Average Rating 32 | 4 7 7 9 13 19 28 34 37 45 46 52 On Entrance 23 | . 7 7 7 11 16 22 31 39 45 45 50 Naked Turns . | . . . . . . . . . . . . Heaviest Build 73 | 14 14 14 21 31 37 49 55 55 45 46 73 Greatest Support 96 | 40 40 40 40 46 40 43 63 63 40 66 96 Greatest Overweight (x) 3 | . . . . . 1 1 . 1 1 1 3 Average Overweight (x) . | . . . . . . . . . 1 . . Largest Inventory Capacity 10 | 8 8 8 8 10 10 10 10 10 10 10 10 Average Capacity 9 | 6 8 8 8 9 10 10 10 10 10 10 10 Most Carried 10 | 5 4 5 8 10 10 10 10 10 10 10 10 Average Carried 8 | 2 2 4 6 9 9 9 7 9 10 9 9 Final Capacity 10 | 8 8 8 8 10 10 10 10 10 10 10 10 Final Carried 10 | 2 4 5 8 9 10 6 9 10 10 10 2 Class Distribution -------------------- 43% | Scavenger-Tank 21% | Tank 15% | Scavenger-Gunner 12% | Gunner 6% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Tank | -9/Materials Tank | -8/Materials Scavenger-Tank | -8/Garrison Scavenger-Gunner | -8/Materials Tank | -7/Factory Scavenger-Gunner | -7/Garrison Scavenger-Tank | -7/Factory Scavenger-Tank | -7/DSF Scavenger-Tank | -6/Factory Resources | -11 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 ----------- Run | Yrd Mat Min Mat Mat Gar Mat Fac Gar Fac DSF Fac Matter Collected 4180 | 272 10 3 80 150 485 780 72 800 . 249 1279 Remotely 117 | 63 10 3 41 . . . . . . . . Salvage Created 6200 | 88 111 59 384 420 836 1242 209 669 . 135 2047 Parts 280 | 3 7 4 20 20 55 66 3 25 . 4 73 Haulers Intercepted 2 | . . . 2 . . . . . . . . Recyclers Shooed 7 | . . . 1 . . 3 1 . . . 2 Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Mat Gar Mat Fac Gar Fac DSF Fac Combat Hostiles Destroyed 117 | . 2 1 1 7 26 26 4 22 . 4 24 Guns 55 | . 2 1 . 4 10 12 . 12 . 4 10 Cannons 35 | . . . . . 6 5 2 8 . . 14 AOE 25 | . . . 1 2 10 8 2 2 . . . Classes Destroyed 16 | 1 2 . 1 1 3 6 . . . . 2 Worker 3 | . . . . . . . . . . . 3 Builder 2 | . . . . . . . . . . . 2 Hauler 2 | . . . 2 . . . . . . . . Recycler 14 | 1 . . 3 . . 2 1 . . . 7 Operator 2 | . . . . . . 1 . . . . 1 Watcher 4 | . 1 . . 1 . 2 . . . . . Swarmer 20 | . . . . . 10 3 . 7 . . . Grunt 58 | . 2 1 2 2 8 12 3 10 . 3 15 Brawler 3 | . . . . . . 1 . 1 . . 1 Duelist 2 | . . . . . 1 . . . . . 1 Protector 1 | . . . . . . 1 . . . . . Sentry 20 | . . . . 5 4 5 . 2 . . 4 Specialist 3 | . . . . . . 2 . . . . 1 Hunter 4 | . . . . . . 1 1 2 . . . Programmer 4 | . . . . . 3 . . . . . 1 Heavy 3 | . . . . . . 1 . . . 1 1 Best Kill Streak 8 | 1 3 1 3 3 8 7 3 4 . 4 7 Combat Bots Only 8 | . 2 1 1 2 8 7 3 4 . 4 6 Max Kills in Single Turn 3 | 1 1 1 2 3 3 3 1 1 . 1 2 Gunslinging . | . . . . . . . . . . . . Exploded 3 | . . . 1 2 2 3 1 1 . . . Melee . | . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Min Mat Mat Gar Mat Fac Gar Fac DSF Fac Hostile Shots Fired 1139 | . 6 . . 20 135 133 12 310 . 48 475 Missed 343 | . 1 . . 8 39 31 3 95 . 13 153 Damage Taken 11726 | . 53 . 16 171 1364 1863 241 2366 . 707 4945 Core 1808 | . . . . 53 153 171 . 371 . 184 876 Absorbed by Shields 460 | . . . . . . . . . . 19 441 Ignored by Resistances 81 | . . . . . . . . . . 81 . Core Remaining (%) 70 | 100 . 100 100 . . 31 . . . 20 . Volleys Fired 370 | 2 10 3 18 19 73 62 6 58 . 13 106 Largest 5 | 2 2 2 3 4 4 4 4 4 . 4 5 Hottest 288 | 60 60 60 93 113 188 234 234 250 . 124 288 Shots Fired 1177 | 4 20 6 42 53 208 204 20 204 . 52 364 Gun 731 | 4 20 6 40 45 159 110 5 114 . 50 178 Cannon 403 | . . . . . 35 84 11 85 . 2 186 Launcher 41 | . . . 2 8 12 10 4 5 . . . Special 2 | . . . . . 2 . . . . . . Kinetic 638 | 2 10 3 22 27 103 66 . 120 . 52 233 Thermal 289 | . . . . . 56 100 11 79 . . 43 Explosive 19 | . . . . . . 10 4 5 . . . Electromagnetic 229 | 2 10 3 20 26 47 28 5 . . . 88 Robot Hit Streak 11 | 3 8 4 6 8 9 8 6 10 . 6 11 Robot Miss Streak 15 | . 2 2 8 5 7 9 2 15 . 4 5 Penetration Max 1 | . . . . . . . . . . . 1 Secondary Targets 2 | . . . . . . . . . . 2 . Max Gunslinging Chain 1 | . . . . . . . . . . 1 . Shots Hit Robots 665 | 3 14 4 19 27 94 123 14 131 . 37 199 Core Hits 371 | 2 6 3 11 13 60 57 9 86 . 18 106 Critical Kills 1 | . . . . . . . . . . . 1 Critical Parts Destroyed 2 | . . . . . . . . 1 . . 1 Critical Strikes 18 | . . . . . 3 1 . 1 . . 13 Burn 5 | . . . . . 2 1 . . . . 2 Destroy 3 | . . . . . . . . 1 . . 2 Blast 9 | . . . . . . . . . . . 9 Corrupt 1 | . . . . . 1 . . . . . . Melee Attacks . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 15875 | 34 161 55 491 588 2160 3151 650 2528 . 656 5401 Guns 6568 | 34 161 55 211 241 876 1054 67 1194 . 629 2046 Cannons 6568 | . . . . . 586 1403 205 1105 . 27 3242 Explosions 2552 | . . . 280 346 698 679 320 229 . . . Melee . | . . . . . . . . . . . . Ramming 187 | . . . . 1 . 15 58 . . . 113 Kinetic 7676 | 7 64 15 54 84 1125 730 . 1223 . 656 3718 Thermal 3683 | . . . 201 103 409 1172 192 1076 . . 530 Explosive 1228 | . . . . . . 679 320 229 . . . Electromagnetic 3101 | 27 97 40 236 400 626 555 80 . . . 1040 Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 10 | . . . . . 3 3 . . . . 10 Average Corruption 2 | . . . . . 2 3 . . . . 1 Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 41 | . . . . . 13 21 . . . . 7 Message Errors 12 | . . . . . 4 6 . . . . 2 Matter Fused 8 | . . . . . 3 5 . . . . . Heat Flow Errors 9 | . . . . . 3 3 . . . . 3 Energy Discharges 5 | . . . . . 2 2 . . . . 1 Parts Rejected 1 | . . . . . 1 . . . . . . Parts Fused 1 | . . . . . . 1 . . . . . Data Loss (minor) 3 | . . . . . . 3 . . . . . Misfires 1 | . . . . . . 1 . . . . . Alerts 1 | . . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . . Overflow Damage 119 | . . . 26 . 17 7 18 7 . . 44 Projectiles 59 | . . . . . 2 7 . 7 . . 43 Explosions 59 | . . . 26 . 15 . 18 . . . . Melee 1 | . . . . . . . . . . . 1 Knockbacks 58 | . . . . . 14 . . 6 . . 38 Impact 2 | . . . . . . . . . . . 2 Kinetic 54 | . . . . . 13 . . 6 . . 35 Secondary 2 | . . . . . 1 . . . . . 1 Self-Inflicted Damage 308 | . . . . . 28 58 97 122 . . 3 Shots 10 | . . . . . 1 2 3 4 . . . Rammed 29 | . . . . 1 . 4 9 . . . 15 Targets Rammed 30 | . . . . 1 . 4 10 . . . 15 Kicked . | . . . . . . . . . . . . Crushed 1 | . . . . . . . 1 . . . . Highest Temperature 505 | 40 58 20 56 76 314 336 78 505 . . 439 Average Temperature 109 | 20 29 13 21 33 96 113 35 123 . . 148 Received Heat Transfer 3542 | . 30 . 27 54 387 702 72 543 . 225 1502 Effects 29 | . . . . . 2 6 . 3 . . 18 Shutdowns 6 | . . . . . . . . . . . 6 Energy Bleed 3 | . . . . . . 1 . . . . 2 Interference 15 | . . . . . 2 3 . 3 . . 7 Matter Decay 1 | . . . . . . 1 . . . . . Short Circuit 1 | . . . . . . 1 . . . . . Damage (minor) 1 | . . . . . . . . . . . 1 Damage (major) 2 | . . . . . . . . . . . 2 Siege Activations . | . . . . . . . . . . . . Robots Corrupted 2 | . . . . 1 . 1 . . . . . Combat Hostiles 2 | . . . . 1 . 1 . . . . . Parts Fried 8 | . . . . 4 3 1 . . . . . Impact Corruptions 1 | . . . . . . . . . . . 1 Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted 4 | . . . . . 1 2 . 1 . . . Heat Transferred 6690 | . . . 150 100 942 2045 333 1936 . . 1184 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 8 | . . . 3 1 4 . . . . . . Alert | -11 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Mat Gar Mat Fac Gar Fac DSF Fac Peak Influence 879 | 5 75 48 212 338 879 785 510 853 447 414 580 Initial 447 | . 3 28 18 89 219 428 357 217 447 316 217 Average 450 | 2 36 30 70 190 650 591 386 524 447 366 342 Maximum Alert Level 3 | . . . 1 1 3 3 2 3 2 2 2 Low Security (%) 11 | 100 100 100 94 61 . . . . . . 3 Level 1 31 | . . . 5 38 13 . 69 28 . 61 73 Level 2 41 | . . . . . 43 92 30 41 100 38 22 Level 3 15 | . . . . . 42 7 . 30 . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 25 | . 1 . 1 4 . 6 1 . . 2 10 Investigation 2 | . . . . . . . 1 . . . 1 Extermination 1 | . . . . . . . . . . . 1 Reinforcement 14 | . 1 . 1 . . 5 . . . 2 5 Assault 1 | . . . . . . 1 . . . . . Garrison 7 | . . . . 4 . . . . . . 3 Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded 2 | . . . . . . 1 . . . . 1 Haulers Reinforced . | . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . 1 Stealth | -11 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Min Mat Mat Gar Mat Fac Gar Fac DSF Fac Distress Signals 8 | . 1 . 1 1 . 4 . . . . 1 Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 177 | . 5 . 6 11 26 43 6 32 . 8 40 Peak Tracking Total 11 | . 3 . 5 4 9 7 3 11 . 4 9 Tactical Retreats 15 | . . . . . 2 2 . 3 . 1 7 Traps | -11 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Mat Gar Mat Fac Gar Fac DSF Fac Traps Triggered 4 | . . . . . 2 . . 1 . 1 . Indirectly 2 | . . . . . 2 . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered 4 | . . . . . . 1 . . . . 3 Machines | -11 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 ---------- Run | Yrd Mat Min Mat Mat Gar Mat Fac Gar Fac DSF Fac Machines Disabled 10 | . . . 1 1 1 2 . . . . 5 Max in Single Turn 4 | . . . 1 1 1 1 . . . . 4 Garrison Relay 1 | . . . . . 1 . . . . . . Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Min Mat Mat Gar Mat Fac Gar Fac DSF Fac Machines Accessed 15 | . . . . 1 2 1 3 3 1 . 4 Terminals 13 | . . . . . 2 1 2 3 1 . 4 Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 2 | . . . . 1 . . 1 . . . . Total Hacks 27 | . . . . 1 5 1 5 4 1 . 10 Successful 12 | . . . . 1 1 1 1 3 1 . 4 Failed 15 | . . . . . 4 . 4 1 . . 6 Catastrophic 3 | . . . . . 1 . 1 . . . 1 Database Lockouts . | . . . . . . . . . . . . Manual . | . . . . . . . . . . . . Terminals 25 | . . . . . 5 1 4 4 1 . 10 Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 2 | . . . . 1 . . 1 . . . . Terminal Hacks 10 | . . . . . 1 1 . 3 1 . 4 Open Door 1 | . . . . . . . . 1 . . . Open DSF 2 | . . . . . . . . . 1 . 1 Emergency Access Points 3 | . . . . . 1 1 . 1 . . . Terminal Index 1 | . . . . . . . . . . . 1 Alert Level 1 | . . . . . . . . . . . 1 Zone Layout 1 | . . . . . . . . . . . 1 Garrison Registry 1 | . . . . . . . . 1 . . . Fabricator Hacks . | . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . Garrison Access Hacks 2 | . . . . 1 . . 1 . . . . Unlock Access 2 | . . . . 1 . . 1 . . . . Unauthorized Hacks . | . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 7 | . . . . . 2 . 2 . . . 3 Full Trace Events 3 | . . . . . 1 . 1 . . . 1 Feedback Events 1 | . . . . . . . . . . . 1 Corruption 1 | . . . . . . . . . . . 1 Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 ------------ Run | Yrd Mat Min Mat Mat Gar Mat Fac Gar Fac DSF Fac Used RIF Installer 1 | . . . . . . . . 1 . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released 4 | . . . . . 4 . . . . . . Machine Destruction 4 | . . . . . 4 . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Min Mat Mat Gar Mat Fac Gar Fac DSF Fac Total Allies 7 | . . 2 . . . . . 2 . . 3 Largest Group 3 | . . 2 2 1 . . . 2 1 1 3 Highest-Rated Group 157 | . . 24 24 16 . . . 157 95 95 93 Highest-Rated Ally 95 | . . 16 16 16 . . . 95 95 95 31 Total Orders . | . . . . . . . . . . . . Ally Attacks 114 | . . . 27 10 . . . 18 . 6 53 Total Damage 1623 | . . . 157 115 . . . 517 . 178 656 Kills 13 | . . . 4 . . . . 4 . 1 4 Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Mat Gar Mat Fac Gar Fac DSF Fac Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 ------------- Run | Yrd Mat Min Mat Mat Gar Mat Fac Gar Fac DSF Fac Turns Passed 7286 | 67 157 163 242 314 1131 1339 418 1720 30 189 1516 Spaces Moved 3284 | 33 79 97 112 138 537 487 224 775 13 77 712 Core 9 | 6 . . . . . . . . . . 3 Treads 3275 | 27 79 97 112 138 537 487 224 775 13 77 709 Legs . | . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 160 166 166 250 145 145 Average Speed 173 | 140 160 160 160 160 161 212 166 192 250 158 148 Slowest Speed 250 | 160 160 160 160 160 240 250 166 250 250 250 250 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 28 | 3 20 25 18 9 53 44 7 68 . 46 19 Regions Visited 11 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . . . . Known Exits Taken 3 | . . . . 1 . . 1 . 1 . . Unknown Exits Taken 5 | 1 1 1 1 . . 1 . . . . . Scrap Searched 1 | . . 1 . . . . . . . . . Spaces Dug 32 | . . . . . . . . . . . 32 Terrain Destroyed 220 | . . . 1 . 6 105 35 21 . . 52 Melee . | . . . . . . . . . . . . Projectile 41 | . . . . . . 16 . 2 . . 23 AOE 179 | . . . 1 . 6 89 35 19 . . 29 Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Min Mat Mat Gar Mat Fac Gar Fac DSF Fac Total 4079 | 50 92 100 142 196 654 653 250 889 12 118 923 Wait 97 | . 2 . . 15 17 22 . 12 . 1 28 Move 3269 | 32 78 96 111 138 534 486 224 770 12 76 712 Hop . | . . . . . . . . . . . . Pick Up 98 | 9 2 1 5 8 14 19 6 15 . 4 15 Fast Attach 38 | . . . 2 3 . 10 . 8 . 5 10 Attach 75 | 7 . . 3 3 14 16 3 11 . 1 17 Detach 3 | . . . 1 . 1 . . 1 . . . Swap 21 | . . . . 1 . 7 . 4 . 6 3 Drop 78 | . . . 2 8 1 27 1 10 . 12 17 Fire 370 | 2 10 3 18 19 73 62 6 58 . 13 106 Melee . | . . . . . . . . . . . . Ram 5 | . . . . . . . . . . . 5 Kick . | . . . . . . . . . . . . Crush 25 | . . . . 1 . 4 10 . . . 10 Escape Stasis . | . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials -8/Garrison (discovered 2 exits: *Mat x2) -8/Materials -7/Factory -7/Garrison (discovered 3 exits: *Fac x3) -7/Factory -7/DSF -6/Factory History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 16) 68 | -11/Scrapyard | Entered Materials 214 | -10/Materials | Discovered new exit (range 8) 225 | -10/Materials | Entered Mines 260 | -10/Mines | Met a Derelict bent on vengeance 303 | -10/Mines | Build established: Mutant 325 | -10/Mines | Discovered new exit (range 5) 376 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 388 | -10/Mines | Entered Materials 388 | -9/Materials | Accompanied by 2 allies 388 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 588 | -9/Materials | Discovered new exit (range 15) 630 | -9/Materials | Entered another Materials area 630 | -8/Materials | Accompanied by 1 ally 630 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 792 | -8/Materials | Build established: Tank 851 | -8/Materials | Garrison activated, responded to threat 944 | -8/Materials | Identified exit to Garrison 944 | -8/Materials | Entered Garrison 1006 | -8/Garrison | Triggered checkpoint 1092 | -8/Garrison | Triggered checkpoint 1124 | -8/Garrison | Destroyed 8 combat bots 1140 | -8/Garrison | Triggered checkpoint 1191 | -8/Garrison | Destroyed 7 combat bots 1194 | -8/Garrison | Lost 6 parts (1p1n1u3w) 1471 | -8/Garrison | Build established: Scavenger-Tank 1528 | -8/Garrison | Lost 4 parts (1n1u2w) 1718 | -8/Garrison | Discovered new exit (range 10) 1734 | -8/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 1812 | -8/Garrison | Triggered checkpoint 1882 | -8/Garrison | Garrison Relay disabled 2063 | -8/Garrison | Discovered new exit (range 9) 2075 | -8/Garrison | Entered Materials 2508 | -8/Materials | Build established: Scavenger-Gunner 2965 | -8/Materials | Core integrity fell below 50% 3275 | -8/Materials | First assault squad dispatched 3331 | -8/Materials | Destroyed 7 combat bots 3339 | -8/Materials | Lost 3 parts (1p2w) 3341 | -8/Materials | Discovered new exit (range 13) 3379 | -8/Materials | Lost 3 parts (2u1w) 3414 | -8/Materials | Entered Factory 3414 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 3625 | -7/Factory | Build established: Tank 3832 | -7/Factory | Identified exit to Garrison 3832 | -7/Factory | Entered Garrison 3982 | -7/Garrison | Triggered checkpoint 4116 | -7/Garrison | Triggered checkpoint 4148 | -7/Garrison | Triggered checkpoint 4231 | -7/Garrison | Lost 10 parts (1p3n2u4w) 4455 | -7/Garrison | Build established: Gunner 4481 | -7/Garrison | Discovered new exit (range 8) 4532 | -7/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 4595 | -7/Garrison | Core integrity fell below 50% 4761 | -7/Garrison | Discovered new exit (range 13) 4785 | -7/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 4890 | -7/Garrison | Triggered checkpoint 4937 | -7/Garrison | Build established: Scavenger-Gunner 4953 | -7/Garrison | Found embedded Infiltrators 4956 | -7/Garrison | Triggered checkpoint 4961 | -7/Garrison | Discovered new exit (range 76) 4961 | -7/Garrison | Discovered new exit (range 47) 4961 | -7/Garrison | Discovered new exit (range 10) 5065 | -7/Garrison | Installed Relay Interface Framework 5382 | -7/Garrison | Triggered checkpoint 5406 | -7/Garrison | Triggered checkpoint 5552 | -7/Garrison | Entered Factory 5552 | -7/Factory | Accompanied by 1 ally 5582 | -7/Factory | Identified exit to DSF 5582 | -7/Factory | Entered DSF 5582 | -7/DSF | Accompanied by 1 ally 5597 | -7/DSF | Additional patrols routed to DSF 5626 | -7/DSF | Build established: Scavenger-Tank 5631 | -7/DSF | Discovered new exit (range 16) 5771 | -7/DSF | Entered Factory 5771 | -6/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 5956 | -6/Factory | Lost 4 parts (2p2w) 6962 | -6/Factory | Cargo convoy interrupted 7042 | -6/Factory | Garrison activated, responded to threat 7115 | -6/Factory | Lost 3 parts (1n1u1w) 7256 | -6/Factory | Lost 16 parts (2p3n4u7w) 7262 | -6/Factory | Core integrity fell below 50% 7280 | -6/Factory | Core integrity fell below 20% 7286 | -6/Factory | System corruption reached 10% 7287 | -6/Factory | Destroyed by H-61 Shepherd with Heavy Assault Cannon Last Messages --------------- 07269_ K-01 Serf suffers critical hit (Burn). 07269_ K-01 Serf destroyed. 07270_ Acquired 26 matter. 07270_ K-01 Serf collects debris. 07271_ Arm. Treads destroyed. 07271_ Hvy. Laser destroyed. 07273_ K-01 Serf collects debris. 07274_ UTZTYKU1/:O9CO6GDL CMX474MII6J 07274_ Slammed into H-61 Shepherd. 07276_ K-01 Serf destroyed. 07277_ Acquired 3 matter. 07277_ Knocked back. 07278_ Critical hit (Burn: +37). 07279_ X-72 Disruptor IFF system glitched. 07279_ U-05 Engineer destroyed. 07280_ Acquired 62 matter. 07282_ Slammed into G-50 Soldier. 07282_ X-72 Disruptor IFF system glitched. 07284_ Slammed into G-50 Soldier. 07287_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????????????????"" ??? | | ???????????????????????????????????????????? ? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????# % | | ???????????????????????????????????????????# | | ???????????????????????????????????????????# | | ???????????????????????????????????????????# | | ???????????????????????????????????????????# | | ??????????????#????????????????????????????# | | ??????????????# ???????????????????????????# | | ??????????????# ??????????????????????????# | | ??????????????# ???????###########?###???# | | ??????????????# ##########?############### % | | ??????????????# x ##### !!%!=!=%% | | ??############# u g% ==|%!%[!*%%![= %% | | ?? # u %@===*%!|*%%%*%g|!% =%*%= | | ??? # *=%==H%!=/%###= %% | | ???? # % #####!%!%=###% % %% | | ??? """ """ [# #?# =######?# ! % | | ?? """ """ # u #?######?##?# % | | ?# """ """ # #???????????# ###"##"## | | ?# # u #?#####?????# #####?### | | ?# """ """ ! ################ ###???# #???????# | | ?# """ """ #?#????????#"""""""""#####+######### | | ## """ """ #?????????## # # | | ## #?????????#" # # | | ## #????????##" " + | | ########+###############" " # | | #????# #"""" # | | # # #"""" # | | # + " ! #"""" # | | #????# " #"""" # | | #????# " #"""" # | | #????# #############"" ! #"""" # | | ###### #???????????# " #"""" # | | ###?????#####"" # # | | # ?? ############### / | | # """"""""" # ## # | | # #"S ## # | | # """"""""" #""" ############# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 80 Energy Generation 29 Energy Capacity 500 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Additional Mass Support 6 Armor Coverage 300 Resistance: KI 20 Weapon Cycling 15 Evasion (%) 40 Target Analysis 5 Recoil Reduction 4 Particle Charging 15 Authchip Count 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Novice Programmer Challenges ------------ None Game ------ Seed CombatSingularityCannon Manual? 0 Play Time 01:39:03 Cumulative 26.1 hours Start 2025.02.15 @ 15:53:01 End 2025.02.15 @ 17:36:08 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 25 Rogue 25 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 3 Gallery% 23 Achievement% 17 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 12/Smallcaps Map View 41x27 Zoom Use 99% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 2358f2f7-5733-418f-9b6f-b97740bc325c