Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.04.24 @ 23:28:05 Player: Boris Result: Heading to fleet! Performance ------------- Evolutions (9) 4500 Regions Visited (33) 6600 Robots Destroyed (257) 1285 Value Destroyed (12843) 12843 Prototype IDs (292) 5840 Alien Tech Used (19) 3800 Bonus (57619) 57619 TOTAL SCORE: 92487 Bonus ------- Triggered Max Security 1000 High Alert Combat Kills 3195 Follower Combat Kills 490 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Destroyed Z-Imprinter 1000 Met Zhirov 300 Used Core Reset Matrix 3000 Integrated Exoskeleton 5000 Recovered Sigix Corpse 2000 Destroyed MAIN.C Guards 500 Met MAIN.C 5000 Destroyed MAIN.C Shell 5000 Destroyed MAIN.C 10000 Met Architect 300 Started Test 138-B 500 Destroyed A8 300 Destroyed A6 400 Destroyed A5 500 Destroyed A4 700 Destroyed A2 1000 Destroyed Architect 15000 Win 3000 Friendly Fire -1466 Cogmind --------- Core Integrity 614/1600 Matter 415/425 Energy 838/840 System Corruption 0% Temperature Cool (0) Movement Walking (30) Location To Fleet Rendezvous Parts ------- > --- POWER (1) -------- Zero-point Reactor > --- PROPULSION (3) --- Sigix Exoskeleton > --- UTILITY (5) ------ Medium Storage Unit Quantum Shading Machine AEGIS Remote Shield Architect God Chip A Architect God Chip D > --- WEAPON (3) ------- Modified Sigix Sheargun Sigix Shearcannon > --- INVENTORY (10) --- Experimental Energy Well (600) Experimental Core Analyzer Graphene Brace High-powered Transdimensional Reconstructor High-powered Transdimensional Reconstructor Integrity Redistributor Core Cannon Hypervelocity Multirail Sigix Corpse Peak State ------------ > --- POWER ------------ Zero-point Reactor > --- PROPULSION ------- Sigix Exoskeleton > --- UTILITY ---------- Medium Storage Unit Quantum Shading Machine AEGIS Remote Shield Architect God Chip A Architect God Chip D > --- WEAPON ----------- Sigix Shearcannon Hypervelocity Multirail > --- INVENTORY -------- Experimental Energy Well Experimental Core Analyzer Graphene Brace Transdimensional Reconstructor High-powered Transdimensional Reconstructor Integrity Redistributor Core Cannon Sigix Corpse [Rating: 260] Favorites ----------- Power Reinforced Deuterium Engine Engine Reinforced Deuterium Engine Reactor Micro Antimatter Reactor Propulsion Cooled Aerolev Unit Treads Light Treads Leg Sigix Exoskeleton Wheel Compact Wheel Hover Unit Cooled Aerolev Unit Flight Unit Cooled Nuclear Pulse Thruster Utility Medium Storage Unit Device Improved Heat Sink Storage Medium Storage Unit Processor Advanced Visual Processing Unit Hackware Makeshift Hacking Suite Protection Hardened Light Armor Plating Artifact Microwarp Drive Weapon Advanced Beam Cannon Energy Gun Beam Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Flak Cannon Launcher Advanced EMP Blaster Special Weapon Plasma Cutter Impact Weapon Great Maul Slashing Weapon Katana Piercing Weapon Spear Build | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Was Fac Arm Lab Res Qua Res Tes Sec Acc Com Ac0 Slots Evolved 18 | . . . 2 2 2 . . . . 2 . . . . . 2 . . . . 2 . . . . 2 . 2 . . 2 . . Power 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Propulsion 5 | . . . . 1 . . . . . 2 . . . . . . . . . . 1 . . . . . . 1 . . . . . Utility 11 | . . . 1 1 2 . . . . . . . . . . 2 . . . . 1 . . . . 1 . 1 . . 2 . . Weapon 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 413 | 6 9 9 18 42 21 14 7 3 . 25 3 4 4 35 . 3 4 6 9 3 4 3 8 7 . 6 43 5 27 24 16 26 19 Power 21 | 1 . 1 1 1 1 . . . . 1 . . . 3 . . . . 2 . . . 1 . . . 6 . 1 1 . 1 . Engine 9 | 1 . 1 1 1 1 . . . . 1 . . . 1 . . . . . . . . . . . . 2 . . . . . . Core . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reactor 12 | . . . . . . . . . . . . . . 2 . . . . 2 . . . 1 . . . 4 . 1 1 . 1 . Propulsion 70 | 2 1 2 2 11 6 3 . . . 7 . . . 5 . . . . 3 . 1 1 4 1 . 1 13 1 6 . . . . Treads 25 | 2 1 2 2 11 4 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . Leg 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Wheel 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 . . . . . . Hover 33 | . . . . . . . . . . 7 . . . 5 . . . . 1 . 1 . 4 1 . . 7 1 6 . . . . Flight 6 | . . . . . 2 . . . . . . . . . . . . . 2 . . 1 . . . 1 . . . . . . . Utility 198 | 1 7 4 5 13 7 7 5 . . 11 2 4 4 14 . 3 4 5 4 . 3 . 1 3 . 5 14 4 8 13 16 19 12 Device 106 | . 4 2 1 2 4 3 2 . . 4 . 2 3 7 . 1 2 3 3 . 1 . . 2 . 4 5 2 7 4 14 17 7 Storage 15 | 1 2 2 1 1 1 . . . . 1 . . . 1 . . . . . . . . . . . . 2 . . 1 . 2 . Processor 25 | . 1 . 1 3 . 2 2 . . 3 2 . . 1 . 1 . . . . 1 . . . . 1 2 2 1 . 2 . . Hackware 13 | . . . . . . . . . . 1 . . . 3 . . . . . . 1 . 1 . . . 3 . . . . . 4 Protection 31 | . . . 2 7 2 2 1 . . 2 . 2 1 2 . 1 2 2 1 . . . . 1 . . 2 . . . . . 1 Artifact 8 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8 . . . Weapon 124 | 2 1 2 10 17 7 4 2 3 . 6 1 . . 13 . . . 1 . 3 . 2 2 3 . . 10 . 12 10 . 6 7 Energy Gun 17 | . . . 2 2 1 . . . . 1 . . . 8 . . . . . . . . . . . . . . . . . . 3 Energy Cannon 37 | . . . 1 6 4 2 . 2 . . 1 . . 2 . . . . . . . . . . . . 2 . 4 5 . 6 2 Ballistic Gun 35 | 2 1 2 7 6 1 1 . . . . . . . . . . . . . . . . . 2 . . 2 . 6 4 . . 1 Ballistic Cannon 5 | . . . . . . . 2 1 . 1 . . . . . . . . . . . . . . . . . . 1 . . . . Launcher 12 | . . . . 3 1 1 . . . . . . . 2 . . . . . 1 . . . . . . 2 . 1 1 . . . Special Weapon 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon 2 | . . . . . . . . . . . . . . 1 . . . . . . . . 1 . . . . . . . . . . Slashing Weapon 5 | . . . . . . . . . . 2 . . . . . . . 1 . . . . . . . . 2 . . . . . . Piercing Weapon 10 | . . . . . . . . . . 1 . . . . . . . . . 2 . 2 1 1 . . 2 . . . . . 1 Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 47 | . . 1 2 1 4 . . . . 2 . . 1 8 . . . . 4 . . . . 1 . . 1 . 9 . 1 5 7 Corrupted Parts 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . System Corruption 2 | . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Lost 59 | . 1 1 4 11 1 2 . . . 1 . . . 7 . . . 2 . 2 1 . 2 . . 14 5 5 . . . . . Power 5 | . . 1 . 1 1 . . . . . . . . . . . . . . . . . . . . 1 1 . . . . . . Propulsion 22 | . . . 1 4 . 1 . . . . . . . 2 . . . . . 1 . . 2 . . 6 2 3 . . . . . Utility 15 | . . . . 4 . 1 . . . . . . . . . . . . . 1 1 . . . . 6 1 1 . . . . . Weapon 17 | . 1 . 3 2 . . . . . 1 . . . 5 . . . 2 . . . . . . . 1 1 1 . . . . . Highest Loss Streak 7 | . 1 1 3 4 1 2 . . . 1 . . . 4 . . . 2 . 2 1 . 1 . . 7 2 3 . . . . . To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 89 | . 99 99 97 98 83 94 99 79 100 95 100 100 100 95 100 100 100 95 93 95 76 83 95 93 94 77 79 74 86 77 60 62 62 Engine 5 | . 14 13 11 8 7 7 7 7 7 6 6 6 6 2 . . . . . . . . . . . . 4 . . . . . . Reactor 2 | . . . . . . . . . . . . . . 3 6 5 5 5 4 5 5 5 5 5 5 3 3 8 8 9 9 9 8 Treads 13 | . 28 28 21 26 22 22 23 23 23 2 . . . . . . . . . . . . . . . . . . . . . . . Leg 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 5 9 9 8 Hover 8 | . . . . . . . . . . 27 33 33 33 32 33 29 29 29 27 21 17 21 26 26 26 19 12 18 22 14 . . . Device 12 | . 13 14 5 5 11 18 15 15 15 6 13 12 13 7 6 10 10 10 13 15 14 10 10 9 5 5 7 4 10 11 15 25 24 Storage 7 | . 14 14 11 9 7 7 7 7 7 6 6 6 6 6 6 5 5 5 5 5 5 5 5 5 5 4 2 4 4 7 9 9 8 Processor 9 | . . . 8 10 5 5 15 15 15 13 20 20 20 18 13 17 17 17 15 11 10 10 10 10 10 10 10 15 14 3 4 1 . Hackware 3 | . . . . . . . . . . 5 . . . 5 13 11 11 11 11 11 15 15 20 21 21 15 17 17 15 3 . . . Protection 3 | . . . 6 10 4 9 7 7 7 5 . . . 1 . . . . . . . . . . 5 2 2 . . . . . . Energy Gun 1 | . . . 5 6 . . . . . . . . . 4 6 5 5 2 . . . . . . . . . . . 3 . . . Energy Cannon 7 | . . . . 4 20 21 16 1 15 2 2 6 6 1 . . . . . . . . . . . . 1 . . 3 9 8 8 Ballistic Gun 6 | . 28 28 25 15 1 . . . . . . . . . . . . . . . . . . 6 10 4 . . 8 5 . . . Slashing Weapon 1 | . . . . . . . . . . 3 6 6 6 6 6 5 5 4 5 5 1 . . . . . 1 4 . . . . . Piercing Weapon 1 | . . . . . . . . . . 4 6 6 6 2 . . . . . 3 1 4 8 7 5 4 3 . . . . . 3 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 90 | 13 32 49 39 48 84 90 84 84 84 84 35 42 35 42 32 38 40 40 33 40 26 27 36 47 47 47 58 52 61 72 66 71 77 Greatest Support 80 | 40 40 40 40 63 65 65 62 62 62 65 65 65 49 50 45 65 65 65 45 48 37 37 59 47 47 47 68 66 80 79 60 80 80 Greatest Overweight (x) 4 | . . 1 1 1 1 1 1 1 1 4 . . . . . . . . . 1 . . . . . 1 1 . 1 1 1 1 1 Average Overweight (x) . | . . . . . . 1 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 20 | 8 15 20 15 15 20 20 20 20 20 20 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 Average Capacity 13 | 7 13 15 15 15 15 20 20 20 20 11 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 9 8 10 10 9 10 10 10 Most Carried 20 | 5 15 15 15 15 20 20 20 20 20 20 10 10 10 10 10 10 10 10 10 10 10 10 10 10 9 9 10 10 10 10 10 10 10 Average Carried 12 | 2 9 14 14 14 15 19 19 20 20 11 10 10 10 9 10 9 9 10 9 10 9 9 9 9 9 8 7 10 9 9 9 9 9 Final Capacity 20 | 8 15 15 15 15 20 20 20 20 20 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 5 10 10 10 10 10 10 10 Final Carried 20 | 5 15 15 15 15 20 20 20 20 20 10 10 10 10 10 10 10 10 10 10 10 10 10 10 9 9 5 10 10 10 10 10 10 10 Class Distribution -------------------- 17% | Scavenger-Mutant 17% | Scavenger-Gunner 14% | Mutant 12% | Alien-Sigix 8% | Derelict-Scout 7% | Scavenger-Scout 5% | Scavenger-Skirmisher 4% | Hacker-Mutant 4% | Skirmisher 3% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Gunner | -9/Materials Scavenger-Gunner | -8/Materials Scavenger-Skirmisher | -7/Factory Scavenger-Gunner | -7/Lower Caves Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Data Miner Scavenger-Gunner | -6/Proximity Caves Mutant | -6/Factory Derelict-Scout | -6/Lower Caves Derelict-Scout | -6/Lower Caves Derelict-Scout | -6/Zion Scavenger-Scout | -6/Deep Caves Scavenger-Scout | -5/Proximity Caves Scavenger-Scout | -5/Factory Scavenger-Scout | -5/Upper Caves Scavenger-Scout | -5/Upper Caves Scavenger-Scout | -5/Zhirov Scavenger-Scout | -4/Proximity Caves Scavenger-Scout | -4/Factory Hacker-Mutant | -4/Waste Hacker-Mutant | -4/Factory Hacker-Scout | -4/Armory Hacker-Scout | -4/Lab Hacker-Sprinter | -3/Research Scavenger-Mutant | -3/Quarantine Scavenger-Mutant | -2/Research Hacker-Mutant | -2/Testing Alien-Sigix | -2/Section 7 Alien-Sigix | -1/Access Alien-Sigix | -1/Command Alien-Sigix | -1/Access_0 Resources | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 ----------- Run | Scr Mat Min Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Was Fac Arm Lab Res Qua Res Tes Sec Acc Com Ac0 Matter Collected 6675 | 272 346 559 226 994 274 187 121 . 12 329 43 28 50 361 38 15 . 82 . . . . 382 90 . 11 670 . 604 607 75 127 172 Remotely 109 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 109 . . . . . . Salvage Created 14607 | 117 459 234 612 2114 1034 149 45 . . 566 . . . 106 . 15 . . . 11 . . 531 90 . 46 1392 78 1034 939 157 2409 2469 Parts 712 | 3 28 15 36 119 48 5 4 . . 32 . . . 5 . . . . . . . . 21 6 . 8 68 5 39 36 5 84 145 Haulers Intercepted 10 | . 2 . 1 3 1 . . . . 2 . . . . . . . . . . . . 1 . . . . . . . . . . Recyclers Shooed 11 | . . . 4 . 3 . . . . 2 . . . . . . . . . . . . . . . . 1 . . 1 . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 27 | . . . . . . 20 7 . . . . . . . . . . . . . . . . . . . . . . . . . . Prevented 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Was Fac Arm Lab Res Qua Res Tes Sec Acc Com Ac0 Combat Hostiles Destroyed 193 | . 12 8 11 43 15 3 1 . . 5 . . . 7 . . . . . 1 . . . 1 . 1 13 1 10 9 2 25 25 Melee 14 | . . . . . . . . . . 3 . . . . . . . . . . . . . . . . 10 1 . . . . . Guns 80 | . 12 8 10 29 . . . . . . . . . 3 . . . . . . . . . 1 . 1 . . 10 6 . . . Cannons 80 | . . . . 10 10 2 1 . . 2 . . . . . . . . . . . . . . . . . . . 3 2 25 25 AOE 18 | . . . 1 3 5 1 . . . . . . . 4 . . . . . 1 . . . . . . 3 . . . . . . Classes Destroyed 22 | 2 4 1 4 3 1 1 1 . . . . . . 1 . . . . . . . . . . . . 2 . . 1 . 1 . Worker 20 | . . . . 3 1 . . . . 7 . . . . . . . . . . . . . . . 1 4 . . 2 . 2 . Builder 9 | . . . 1 1 4 . . . . . . . . . . . . . . . . . 1 . . . 1 . 1 . . . . Tunneler 2 | 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hauler 10 | . 2 . 1 3 1 . . . . 2 . . . . . . . . . . . . 1 . . . . . . . . . . Recycler 10 | 1 . . 1 1 1 . . . . . . . . . . . . . . . . . 2 . . . 3 . . 1 . . . Minesweeper 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Mechanic 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Operator 6 | . 1 . . 1 1 . . . . . . . . . . 1 . . . . . . 1 . . . 1 . . . . . . Watcher 13 | . . . 2 1 . . . . . 2 . . . . . . . . . . . . 3 . . . 1 1 2 . . 1 . Swarmer 32 | . 6 3 3 9 . 1 . . . . . . . . . . . . . . . . . . . . 3 . . . . 7 . Cutter 7 | . . . . 2 . . . . . 3 . . . . . . . . . . . . . . . 1 . 1 . . . . . Grunt 69 | . 6 4 6 24 9 1 . . . 2 . . . . . . . . . . . . . . . . 4 . 5 4 . 4 . Brawler 3 | . . . 1 1 . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Sentry 21 | . . . 1 6 1 1 . . . . . . . . . . . . . . . . . 1 . . . . 5 2 2 2 . Specialist 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . Hunter 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . 2 . Programmer 10 | . . . . . 5 . 1 . . . . . . . . . . . . . . . . . . . 3 . . . . 1 . Heavy 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Behemoth 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . S7 Guard 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . M Guard 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . M Shell/Atk 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Enhanced Grunt 16 | . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . 14 Enhanced Sentry 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Enhanced Hunter 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Combat Programmer 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Z-Technician 2 | . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . Z-Light 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Tinkerer 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Assembled 7 | . . 1 . . . . . . . . . . . 6 . . . . . . . . . . . . . . . . . . . Best Kill Streak 14 | 2 6 3 5 14 7 1 1 . . 3 . . . 3 . . . . . 1 . . 2 1 . 1 6 1 6 9 1 10 6 Combat Bots Only 9 | . 6 3 4 9 3 1 1 . . 3 . . . 3 . . . . . 1 . . . 1 . 1 5 1 5 6 1 9 6 Max Kills in Single Turn 3 | 1 2 1 1 3 2 1 1 . . 1 . . . 3 . 1 . . . 1 . . 1 1 . 1 3 1 3 2 1 3 2 Gunslinging 1 | . 1 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 3 | . . . 1 1 2 1 . . . . . . . 3 . . . . . 1 . . . . . . 3 . . . . . . Melee 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . 1 1 . . . . . Uniques/NPCs Destroyed 9 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . 2 6 Z-Imprinter (-6/Deep Caves) MAIN.C Shell (-1/Command) MAIN.C (-1/Command) A8 (-1/Access_0) A6 (-1/Access_0) A5 (-1/Access_0) A2 (-1/Access_0) A4 (-1/Access_0) Architect (-1/Access_0) Combat | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 -------- Run | Scr Mat Min Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Was Fac Arm Lab Res Qua Res Tes Sec Acc Com Ac0 Damage Taken 14521 | . 583 202 739 2292 710 431 90 . . 383 36 124 . 570 . 27 60 121 . 186 57 . 265 . . 1583 1570 887 322 958 24 908 1393 Core 2829 | . 95 34 129 178 94 32 . . . 50 5 34 . 191 . 27 20 . . . . . 69 . . 389 165 87 . 535 7 262 426 Absorbed by Shields 2390 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 347 24 . 155 . 551 1313 Regen/Repaired (Parts) 1289 | . 128 . . 81 . . . . . 46 . . . . . . . . . . . . . . . . 633 347 54 . . . . Core Remaining (%) 68 | 100 . 48 67 67 . . . . 82 . . . . . 67 . . . . 95 . . . . 89 . 57 . . 48 . . 38 Volleys Fired 678 | 3 64 19 52 116 44 9 5 . . 6 8 . . 21 7 . 4 10 . 5 . . . 6 . 10 17 . 26 46 15 75 110 Largest 3 | 2 2 2 3 3 3 3 3 . . 3 1 . . 2 1 . 1 1 . 1 . . . 2 . 1 1 . 3 2 1 1 2 Hottest 300 | 40 40 40 90 147 201 201 198 . . 174 90 . . 146 73 . 73 73 . 43 . . . 80 . 40 90 . 125 300 180 300 300 Shots Fired 1201 | 6 127 41 137 311 105 22 14 . 3 18 8 . . 26 7 . 4 10 . 5 . . . 12 . 10 17 . 52 57 15 75 119 Gun 717 | 6 127 41 137 236 . . . . . . . . . 13 7 . 4 10 . . . . . 12 . 10 13 . 48 39 . . 14 Cannon 457 | . . . . 70 97 19 14 . 3 18 8 . . 10 . . . . . . . . . . . . 2 . 4 17 15 75 105 Launcher 27 | . . . . 5 8 3 . . . . . . . 3 . . . . . 5 . . . . . . 2 . . 1 . . . Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 585 | 6 127 41 107 167 . . 2 . 2 6 . . . . . . . . . . . . . 12 . 10 13 . 48 32 . . 12 Thermal 353 | . . . . 139 97 19 12 . 1 12 8 . . 23 7 . 4 10 . . . . . . . . 2 . 4 9 . 5 1 Explosive 14 | . . . . 3 . . . . . . . . . 3 . . . . . 5 . . . . . . 2 . . 1 . . . Electromagnetic 43 | . . . 30 2 8 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 206 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15 15 70 106 Robot Hit Streak 29 | 5 17 10 11 22 11 4 3 . 2 11 . . . 3 . . . . . 4 . . . 6 . 5 4 . 7 12 9 29 11 Robot Miss Streak 13 | . 5 2 4 5 4 1 5 . 5 2 . . . 3 . . . . . 1 . . . 1 . 3 3 . 5 7 2 13 10 Penetration Max 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 2 2 . 1 1 Secondary Targets 11 | . 5 1 1 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 1 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Capacitor 182 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 11 75 96 Shots Hit Robots 871 | 5 83 29 88 211 59 10 7 . 1 48 . . . 17 . 1 . . . 4 . . 19 10 . 7 57 4 27 22 2 60 100 Core Hits 648 | 4 25 17 27 95 36 11 2 . 1 24 . . . 14 . 1 . . . 5 . . 6 4 . 6 28 1 18 27 5 102 189 Critical Kills 25 | . . . . 3 1 . . . . . . . . . . . . . . . . . . 1 . 1 . . 13 6 . . . Critical Parts Destroyed 28 | . . . . . . . . . . . . . . . . . . . . . . . . 2 . 1 3 . 10 8 . 1 3 Critical Strikes 103 | . . . 2 8 1 . . . . 5 . . . 1 . . . . . . . . 4 4 . 2 5 . 26 14 . 14 17 Burn 5 | . . . . 5 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Meltdown 2 | . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Destroy 63 | . . . . 2 . . . . . . . . . . . . . . . . . . . 4 . 2 3 . 26 14 . 3 9 Corrupt 2 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Sever 23 | . . . . . . . . . . 1 . . . 1 . . . . . . . . . . . . 2 . . . . 11 8 Impale 8 | . . . . . . . . . . 4 . . . . . . . . . . . . 4 . . . . . . . . . . Melee Attacks 242 | . . . . . . . . . . 44 1 1 19 7 3 2 4 2 . 1 . . 32 3 . 29 79 15 . . . . . Impact 3 | . . . . . . . . . . . . . . . 1 . . . . . . . 2 . . . . . . . . . . Slashing 81 | . . . . . . . . . . 5 . . 4 5 2 2 4 2 . . . . . . . . 42 15 . . . . . Piercing 158 | . . . . . . . . . . 39 1 1 15 2 . . . . . 1 . . 30 3 . 29 37 . . . . . . Sneak Attacks 35 | . . . . . . . . . . 12 . . . 7 . 1 . . . . . . 5 . . 1 9 . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks 14 | . . . . . . . . . . 2 . . . . . . . . . . . . 4 . . . 8 . . . . . . Damage Inflicted 53955 | 64 856 339 1082 3905 2043 448 135 . 7 1894 . . . 1159 . 88 . . . 591 . . 1018 72 . 148 3687 316 301 911 303 14146 20442 Guns 5672 | 64 845 291 1080 2379 . . . . . . . . . 237 . . . . . . . . . 72 . 53 59 . 301 202 . . 89 Cannons 38794 | . . . . 997 1465 263 135 . 7 400 . . . 110 . . . . . . . . . . . . . . . 709 303 14052 20353 Explosions 2497 | . . . . 453 535 185 . . . . . . . 339 . . . . . 591 . . . . . . 394 . . . . . . Melee 6718 | . . . . . . . . . . 1494 . . . 473 . 88 . . . . . . 1018 . . 95 3234 316 . . . . . Ramming 274 | . 11 48 2 76 43 . . . . . . . . . . . . . . . . . . . . . . . . . . 94 . Kinetic 4534 | 64 845 291 719 1661 . . 16 . 7 155 . . . . . . . . . . . . . 72 . 53 59 . 301 202 . . 89 Thermal 5656 | . . . . 1754 1496 263 119 . . 245 . . . 347 . . . . . . . . . . . . . . . 232 . 1200 . Explosive 1589 | . . . . 265 . . . . . . . . . 339 . . . . . 591 . . . . . . 394 . . . . . . Electromagnetic 1199 | . . . 361 149 504 185 . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact 70 | . . . . . . . . . . . . . . . . . . . . . . . 70 . . . . . . . . . . Slashing 36948 | . . . . . . . . . . 41 . . . 335 . 88 . . . . . . . . . . 2183 316 . 477 303 12852 20353 Piercing 3685 | . . . . . . . . . . 1453 . . . 138 . . . . . . . . 948 . . 95 1051 . . . . . . Highest Corruption 12 | . 3 3 . 2 5 7 7 7 7 . . . . . . . . . . . . 8 8 8 8 12 12 4 5 5 . . . Average Corruption 5 | . 2 3 . 2 3 6 7 7 7 . . . . . . . . . . . . 8 8 8 8 9 7 4 4 5 . . . Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 167 | . . 17 . . 24 33 30 2 13 . . . . . . . . . . . . 2 8 2 . 3 10 4 8 11 . . . Message Errors 35 | . . 3 . . 5 6 5 . 3 . . . . . . . . . . . . . 2 1 . 2 . 1 2 5 . . . Matter Fused 43 | . . 5 . . 5 8 9 2 3 . . . . . . . . . . . . 1 2 . . . 4 . 4 . . . . Heat Flow Errors 16 | . . 2 . . 1 5 4 . . . . . . . . . . . . . . . 1 . . . 1 1 1 . . . . Energy Discharges 16 | . . 1 . . 3 2 3 . 1 . . . . . . . . . . . . . 1 . . . 3 . . 2 . . . Parts Rejected 3 | . . 1 . . . . 1 . . . . . . . . . . . . . . 1 . . . . . . . . . . . Data Loss (minor) 28 | . . 1 . . 6 7 5 . 1 . . . . . . . . . . . . . 2 1 . . 2 2 . 1 . . . Data Loss (major) 12 | . . 1 . . 3 3 2 . 2 . . . . . . . . . . . . . . . . . . . 1 . . . . Misfires 10 | . . 3 . . 1 1 1 . 3 . . . . . . . . . . . . . . . . . . . . 1 . . . Alerts 2 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Misdirections 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Weapon Failures 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 1697 | . . . . 17 57 . 11 . . 166 . . . 108 . . . . . 2 . . 300 . . . 557 72 . . . 160 247 Projectiles 425 | . . . . 8 53 . 11 . . . . . . . . . . . . . . . . . . . . . . . . 106 247 Explosions 69 | . . . . 9 4 . . . . . . . . 31 . . . . . 2 . . . . . . 23 . . . . . . Melee 1203 | . . . . . . . . . . 166 . . . 77 . . . . . . . . 300 . . . 534 72 . . . 54 . Knockbacks 4 | . . 1 . 1 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . 1 . Impact 3 | . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Kinetic 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 201 | . . . . 117 24 . . . . . . . . . . . . . . . . . . . . . 60 . . . . . . Shots 7 | . . . . 4 2 . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Rammed 26 | . 2 10 1 8 5 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed 29 | . 2 10 1 9 6 . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Kicked 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Crushed 2 | . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 435 | . 9 177 245 366 414 435 267 . . 207 180 2 . 297 114 . 96 128 . 13 . . 239 . . 9 66 264 257 182 108 108 88 Average Temperature 90 | . 6 48 84 95 149 149 110 . . 102 81 2 . 121 43 . 44 59 . 4 . . 121 . . 9 38 64 82 36 67 78 23 Received Heat Transfer 2674 | . 207 66 345 972 135 126 . . . 36 18 48 . 27 . . 27 27 . 18 . . 18 . . 9 250 9 45 81 9 69 132 Effects 8 | . . . . . 5 . . . . . . . . 1 . . . . . . . . . . . . . . 2 . . . . Energy Bleed 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Interference 7 | . . . . . 5 . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried 6 | . . . 2 . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Corruptions 3 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . 2 . Robots Melted 2 | . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 8 | . . . . 3 5 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heat Transferred 7426 | . . . . 3959 2196 407 148 . . 333 . . . 383 . . . . . . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 3 | . . . . 2 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Was Fac Arm Lab Res Qua Res Tes Sec Acc Com Ac0 Peak Influence 2180 | 10 261 113 323 720 606 . . . . 228 . . . . . 38 . . . . 127 85 253 147 . 183 438 283 530 2142 1871 2180 . Initial 1284 | . 6 43 . 93 289 . . . . . . . . . . . . . . . 94 40 59 53 . . 69 246 137 185 1284 1081 . Average 304 | 1 121 72 129 260 304 . . . . 113 . . . . . 14 . . . . 107 59 122 85 . 97 247 195 303 994 1565 1868 . Maximum Alert Level 5 | . 1 . 1 3 2 . . . . 1 . . . . . . . . . . . . 1 . . . 2 1 2 5 5 5 . Low Security (%) 51 | 100 82 100 68 52 33 . . . . 87 . . . . . 100 . . . . 100 100 81 100 . 100 26 54 31 1 . . . Level 1 24 | . 17 . 31 26 44 . . . . 12 . . . . . . . . . . . . 18 . . . 64 45 28 28 . . . Level 2 9 | . . . . 18 21 . . . . . . . . . . . . . . . . . . . . . 9 . 40 24 . . . Level 3 . | . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Level 4 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 50 4 . Level 5 9 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 49 94 . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 45 . . . Squads Dispatched 62 | . 3 . 1 9 9 . . . . 5 . . . . . 1 . 1 . . . . 2 . . 5 2 2 3 14 5 . . Investigation 14 | . 2 . 1 2 2 . . . . 2 . . . . . 1 . . . . . . 1 . . 1 . . 2 . . . . Extermination 6 | . . . . . 4 . . . . 1 . . . . . . . . . . . . . . . . 1 . . . . . . Reinforcement 23 | . 1 . . 6 3 . . . . 2 . . . . . . . . . . . . 1 . . 4 . 1 1 2 2 . . Assault 17 | . . . . 1 . . . . . . . . . . . . . 1 . . . . . . . . 1 . . 12 2 . . Garrison 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Miner Redirects 5 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . 1 1 . 2 . . . . Construction Impeded 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced 2 | . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Active Scanning Responses 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Scr Mat Min Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Was Fac Arm Lab Res Qua Res Tes Sec Acc Com Ac0 Distress Signals 40 | . 2 . . 3 . . . . . . . . . . . . . . . . 1 . 1 . . . . . . 1 1 31 . Communications Jammed 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Distress Signals 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Times Spotted 407 | . 22 9 19 60 19 15 2 . . 12 2 5 . 13 . 2 3 14 . 15 2 6 28 1 . 18 23 9 12 22 1 32 41 Peak Tracking Total 18 | . 3 3 5 6 4 7 1 . . 4 2 5 . 3 . 1 3 12 . 7 2 6 17 1 . 10 5 6 5 14 1 18 9 Tactical Retreats 39 | . . 1 2 4 . 1 . . . 1 . 3 . . . . 2 4 . 3 . . 5 . . 5 1 2 . 3 . 1 1 Traps | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Was Fac Arm Lab Res Qua Res Tes Sec Acc Com Ac0 Traps Triggered 17 | . 2 . . . 4 . . . . . . . . . . . . . . . 1 . . 2 . . . 1 2 2 1 2 . Indirectly 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed 4 | . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 3 | . . . . . . . . . . . . . . . . . 1 . . 1 . . . . . . . . . . . 1 . Most Traps Carried 1 | . . . . . . . 1 1 1 1 . . . . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 ---------- Run | Scr Mat Min Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Was Fac Arm Lab Res Qua Res Tes Sec Acc Com Ac0 Machines Disabled 65 | . . . . 2 5 1 . . . . . . 2 4 . . . . . . . . . 1 . . 10 . 4 18 3 5 10 Max in Single Turn 3 | . . . . 1 1 1 . . . . . . 1 1 . . . . . . . . . 1 . . 3 . 1 3 1 1 2 Garrison Access 4 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . 1 . . 2 . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Scr Mat Min Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Was Fac Arm Lab Res Qua Res Tes Sec Acc Com Ac0 Machines Accessed 74 | . 4 1 3 9 6 . 1 4 . 10 . . . . . 3 1 . 4 . 1 . 3 . . 2 7 3 5 1 3 1 2 Terminals 45 | . 2 . 2 8 5 . 1 . . 4 . . . . . 3 . . . . 1 . 2 . . 2 7 2 3 1 1 1 . Fabricators 5 | . . . . . 1 . . . . 3 . . . . . . . . . . . . 1 . . . . . . . . . . Repair Stations 7 | . 1 . . 1 . . . . . 2 . . . . . . . . . . . . . . . . . . 2 . 1 . . Recycling Units 2 | . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 3 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . 1 . . 1 . . Total Hacks 251 | . 9 1 8 21 12 . 1 28 . 25 . . . . . 10 1 . 17 . 2 . 11 . . 7 33 8 22 1 3 3 28 Successful 153 | . 4 1 4 9 3 . 1 28 . 9 . . . . . 4 1 . 17 . 1 . 6 . . 3 16 4 12 1 . 1 28 Failed 98 | . 5 . 4 12 9 . . . . 16 . . . . . 6 . . . . 1 . 5 . . 4 17 4 10 . 3 2 . Catastrophic 26 | . 1 . . 4 3 . . . . 6 . . . . . 4 . . . . . . . . . 2 2 . 2 . 2 . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 81 | . 4 . 5 10 6 . . . . 3 . . 2 . . 8 . . . . . . 4 . . 6 21 3 8 . 1 . . Terminals 135 | . 6 . 6 18 11 . 1 . . 8 . . . . . 10 . . . . 2 . 8 . . 7 33 6 14 1 1 3 . Fabricators 15 | . . . . . 1 . . . . 11 . . . . . . . . . . . . 3 . . . . . . . . . . Repair Stations 19 | . 2 . . 3 . . . . . 5 . . . . . . . . . . . . . . . . . . 8 . 1 . . Recycling Units 3 | . 1 . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 4 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . 2 . . 1 . . Terminal Hacks 124 | . 1 1 2 7 1 . 1 28 . 2 . . . . . 3 1 . 17 . 1 . 5 . . 2 12 3 7 1 . 1 28 Record 34 | . . . . . . . 1 11 . . . . . . . . . . 5 . . . . . . . . . . . . . 17 Part Schematic 15 | . . . . . . . . 9 . . . . . . . . . . 4 . . . 1 . . . 1 . . . . . . Robot Schematic 5 | . . . . . . . . 5 . . . . . . . . . . . . . . . . . . . . . . . . . Robot Analysis 7 | . . . . 1 . . . . . . . . . . . . . . 4 . . . . . . 1 . . 1 . . . . Prototype ID Bank 15 | . . . 1 1 . . . 3 . . . . . . . . . . 4 . 1 . . . . . 3 . 2 . . . . Open Door 4 | . . 1 . . . . . . . . . . . . . . 1 . . . . . . . . . . . . 1 . 1 . Level Access Points 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Branch Access Points 9 | . 1 . . 1 . . . . . 1 . . . . . 2 . . . . . . 1 . . 1 1 1 . . . . . Terminal Index 3 | . . . . . 1 . . . . . . . . . . . . . . . . . 1 . . . 1 . . . . . . Fabricator Index 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Alert Level 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . . . . Unreport Threat 5 | . . . . 2 . . . . . . . . . . . . . . . . . . 2 . . . . 1 . . . . . Reprogram Traps 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Recall Investigation 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recall Reinforcements 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hauler Manifests 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Zone Layout 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . 3 . . . . Protovariant Controls 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Gate Test 138-B 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Gate Test 138-C 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 Gate Test 138-END 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Fabricator Hacks 6 | . . . . . . . . . . 2 . . . . . . . . . . . . 1 . . . . . . . . . 3 Network Status 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Load Schematic 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Build 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Repair Station Hacks 10 | . 2 . . 2 . . . . . 3 . . . . . . . . . . . . . . . . . . 3 . . . . Scan Component 6 | . 1 . . 1 . . . . . 2 . . . . . . . . . . . . . . . . . . 2 . . . . Repair 4 | . 1 . . 1 . . . . . 1 . . . . . . . . . . . . . . . . . . 1 . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 2 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . 1 . . . . . Seal Access 2 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . 1 . . . . . Unauthorized Hacks 13 | . 1 . 2 . 2 . . . . 1 . . . . . 1 . . . . . . . . . 1 4 . 1 . . . . Terminals 10 | . . . 1 . 2 . . . . . . . . . . 1 . . . . . . . . . 1 4 . 1 . . . . Track 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 2 . 1 . . . . Assimilate 3 | . . . . . 1 . . . . . . . . . . 1 . . . . . . . . . . 1 . . . . . . Botnet 2 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Operators 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricators 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Liberate 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 2 | . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Tunnel 2 | . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 54 | . 3 . 2 8 6 . . . . 9 . . . . . 3 . . . . 1 . 3 . . 1 7 3 5 . 3 . . Full Trace Events 11 | . 2 . . 2 . . . . . 2 . . . . . 1 . . . . . . 1 . . 1 . . 2 . . . . Feedback Events 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Corruption 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 8 | . . . . . . . . 5 . . . . 3 . . . . . . . . . . . . . . . . . . . . Robots Built 3 | . . . . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time 58 | . . . . . . . . . . 58 . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating 9 | . . . . . . . . . . 9 . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 30 | . . . . . . . . 9 . . . . 15 . . . . . 4 . . . 1 . . . 1 . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Repaired 4 | . 1 . . 1 . . . . . 1 . . . . . . . . . . . . . . . . . . 1 . . . . Time 153 | . 26 . . 16 . . . . . 80 . . . . . . . . . . . . . . . . . . 31 . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 ------------ Run | Scr Mat Min Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Was Fac Arm Lab Res Qua Res Tes Sec Acc Com Ac0 Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . Machine Destruction 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 2 | . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Hacked 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 -------- Run | Scr Mat Min Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Was Fac Arm Lab Res Qua Res Tes Sec Acc Com Ac0 Total Allies 82 | . . 1 . . 2 4 . . . 3 . . 13 . . 1 . . . . . . . . . . 1 . . . 21 36 . Largest Group 15 | . . 1 . . 1 2 2 . . 3 . . 13 9 . 1 . . . . . . . . . . 1 . . . 10 15 . Highest-Rated Group 539 | . . 31 . . 26 62 62 . . 48 . . 539 391 . 10 . . . . . . . . . . 26 . . . 143 215 . Highest-Rated Ally 96 | . . 31 . . 26 32 32 . . 16 . . 96 96 . 10 . . . . . . . . . . 26 . . . 15 15 . Total Orders 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . RETURN 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ally Attacks 178 | . . 1 . . 11 23 3 . . 25 . . . 79 . . . . . . . . . . . . . . . . 13 23 . Total Damage 5667 | . . 20 . . 49 244 148 . . 314 . . . 4373 . . . . . . . . . . . . . . . . 203 316 . Kills 29 | . . . . . 2 5 1 . . 2 . . . 16 . . . . . . . . . . . . . . . . 1 2 . Allies Corrupted 2 | . . . . . . . 1 . . . . . . 1 . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Was Fac Arm Lab Res Qua Res Tes Sec Acc Com Ac0 Robot Analysis Total 7 | . . . . 1 . . . . . . . . . . . . . . 4 . . . . . . 1 . . 1 . . . . Derelict Logs Recovered 9 | . . 1 . . . . . . 1 . 1 2 2 . . . . 1 . 1 . . . . . . . . . . . . . Drone Launches 26 | . . . . . 10 16 . . . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries 22 | . . . . . 9 13 . . . . . . . . . . . . . . . . . . . . . . . . . . . Decoded 0b10 Intel 9 | . . . . . . . . . . . . . . . . 9 . . . . . . . . . . . . . . . . . Items 9 | . . . . . . . . . . . . . . . . 9 . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 ------------- Run | Scr Mat Min Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Was Fac Arm Lab Res Qua Res Tes Sec Acc Com Ac0 Turns Passed 16832 | 88 1128 907 670 1624 1825 1171 968 161 462 688 308 103 697 693 129 117 165 180 89 164 42 78 266 54 3 195 911 232 415 463 249 991 596 Spaces Moved 16789 | 44 536 497 285 691 812 471 393 95 195 1030 620 278 1172 1212 276 280 375 369 192 326 90 161 536 50 10 273 863 378 548 902 507 1103 1219 Core 180 | 3 . . . . . . . . . . . . . . . . . . . . . . . . . 9 168 . . . . . . Treads 4046 | 41 536 497 285 691 812 471 393 95 195 30 . . . . . . . . . . . . . . . . . . . . . . . Legs 3268 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 439 507 1103 1219 Wheels 319 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 319 . . . . . . Hover 8842 | . . . . . . . . . . 1000 620 278 1172 1212 276 280 375 369 192 326 90 161 536 50 10 264 376 378 548 329 . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 15 | 50 160 160 160 160 155 232 238 158 238 15 15 15 30 34 34 15 15 15 34 26 35 35 17 30 30 30 40 40 34 30 30 30 30 Average Speed 71 | 152 160 160 160 160 167 235 238 164 238 40 33 33 33 34 34 33 33 31 35 34 38 35 32 30 30 33 63 45 44 34 30 33 30 Slowest Speed 480 | 160 160 240 240 240 235 238 238 238 238 480 34 34 34 42 34 34 34 34 38 92 42 35 35 33 30 96 108 48 108 90 90 90 90 Overloaded Moves 401 | . . . . . . . . . . 22 18 10 90 . . 6 9 56 . 166 . . 11 . . 13 . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . 1 1 Teleports 4 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 1 . 1 1 Microwarps 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 . . . Exploration Rate (%) 48 | 4 69 86 29 67 19 60 62 74 51 34 63 48 91 81 52 11 58 58 62 69 4 96 22 7 6 17 67 15 59 59 13 59 62 Regions Visited 33 Branch Regions 21 Pre-discovered Areas 7 | . 1 . 1 . . . . 1 . . . . 1 . . . . . 3 . . . . . . . . . . . . . . Known Exits Taken 23 | . 1 1 . . 1 . . . 1 1 1 1 1 1 1 1 1 1 1 1 . . 1 1 1 1 1 1 1 1 . . . Unknown Exits Taken 8 | 1 . . 1 1 . 1 1 1 . . . . . . . . . . . . . . . . . . . . . . 1 1 . Scrap Searched 32 | . . 2 . . . 10 6 . . . 2 3 3 . 4 . . 1 . 1 . . . . . . . . . . . . . Spaces Dug 290 | . . . . . . . . . . . 9 . 2 29 8 1 5 11 . 1 . . 4 2 . 22 4 9 1 35 52 64 31 Terrain Destroyed 1336 | . . . . 22 1 . 2 . 1 1 9 . 2 45 8 1 6 12 . 13 . . 4 2 . 22 19 9 5 65 104 327 656 Melee 50 | . . . . . . . . . . . 1 . 2 . 1 1 2 2 . 1 . . 4 2 . 22 3 9 . . . . . Projectile 1158 | . . . . 1 1 . 2 . 1 1 8 . . 2 7 . 4 10 . . . . . . . . 1 . . 60 78 327 655 AOE 121 | . . . . 21 . . . . . . . . . 43 . . . . . 12 . . . . . . 15 . . 4 26 . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Scr Mat Min Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Was Fac Arm Lab Res Qua Res Tes Sec Acc Com Ac0 Total 20275 | 57 689 567 414 957 1196 518 420 100 194 1219 708 284 1447 1445 299 298 403 417 213 367 98 180 576 68 9 325 1074 407 671 909 597 1728 1421 Wait 1795 | . 63 23 22 59 275 5 1 . . 95 77 . 247 147 15 12 13 31 . 33 . 16 3 . . . 39 6 25 13 44 481 50 Move 16624 | 43 535 496 284 690 811 470 392 94 194 1029 619 277 1171 1211 275 279 374 368 191 325 90 160 535 49 9 270 862 377 547 773 506 1101 1217 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 150 | 5 14 3 15 19 19 4 5 . . 6 . 1 3 5 . 2 2 . 2 . . 1 2 . . . 12 . 3 10 3 10 4 Fast Attach 246 | 6 . 4 8 12 9 3 4 3 . 18 . . 2 20 . . . 1 9 1 1 2 6 5 . 2 39 5 22 22 9 16 17 Attach 83 | . 4 2 6 18 4 6 1 . . 2 . . . 5 . 2 . . 1 . 2 1 2 1 . 3 4 . 1 6 4 6 2 Detach 54 | . 1 . 3 3 2 2 2 . . 3 . . . 4 . . . . 1 . 3 . . . . 3 5 1 5 7 3 3 3 Swap 100 | . 5 3 4 12 8 5 2 . . 5 3 4 2 10 . 1 4 5 . 2 1 . . 2 . 1 1 . 4 6 3 5 2 Drop 241 | . 1 7 19 19 18 3 8 3 . 15 . 1 5 15 . . 2 . 9 . 1 . 4 2 . 5 25 3 14 14 10 23 15 Fire 678 | 3 64 19 52 116 44 9 5 . . 6 8 . . 21 7 . 4 10 . 5 . . . 6 . 10 17 . 26 46 15 75 110 Melee 218 | . . . . . . . . . . 40 1 1 17 7 2 2 4 2 . 1 . . 24 3 . 29 70 15 . . . . . Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Crush 28 | . 2 10 1 9 6 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 45 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . 24 12 . 6 1 Rewire 12 | . . . . . . 11 . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / *Min x2) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -8/Materials -7/Factory (discovered 2 exits: *Fac / *Low) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory (discovered 5 exits: *Fac / *Low x2 / *Ext x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Zio) -6/Zion (discovered 2 exits: *Dee / [*Pro]) -6/Deep Caves -5/Proximity Caves -5/Factory (discovered 5 exits: Fac x3 / *Upp x2) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *Zhi) -5/Zhirov -4/Proximity Caves -4/Factory -4/Waste -4/Factory (discovered 3 exits: *Upp x2 / *Arm) -4/Armory -4/Lab -3/Research (discovered 2 exits: *Qua x2) -3/Quarantine -2/Research (discovered 3 exits: *Acc / *Tes x2) -2/Testing -2/Section 7 -1/Access -1/Command (discovered 3 exits: [Sur x2] / *Ac0) -1/Access_0 To Fleet Rendezvous History --------- Turn | Location | Event 29 | -11/Scrapyard | Discovered new exit (range 16) 89 | -11/Scrapyard | Entered Materials 301 | -10/Materials | Build established: Mutant 416 | -10/Materials | Discovered new exit (range 11) 433 | -10/Materials | Identified exit to Materials 770 | -10/Materials | Repaired Lgt. Treads 812 | -10/Materials | Discovered exit to Materials (range 15) 828 | -10/Materials | Identified exit to Mines 1217 | -10/Materials | Entered Mines 1220 | -10/Mines | Found the Drone Emporium 1229 | -10/Mines | Found Prototype Device 1229 | -10/Mines | Identified Splice Drone Bay 1287 | -10/Mines | Excavation squad dispatched 1287 | -10/Mines | A large section of the Mines collapsed 1352 | -10/Mines | Core integrity fell below 50% 1362 | -10/Mines | Discovered exit to Materials (range 6) 1403 | -10/Mines | Discovered exit to Materials (range 6) 1421 | -10/Mines | Received a Mining Laser from a helpful Derelict 1705 | -10/Mines | Learned 2 Materials zone layouts 2002 | -10/Mines | Build established: Scavenger-Mutant 2124 | -10/Mines | Entered Materials 2124 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 2509 | -9/Materials | Lost 3 parts (1n2w) 2780 | -9/Materials | Discovered new exit (range 8) 2794 | -9/Materials | Entered another Materials area 2794 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2956 | -8/Materials | Build established: Scavenger-Gunner 3283 | -8/Materials | Repaired Hvy. Assault Rifle 4065 | -8/Materials | Discovered new exit (range 13) 4145 | -8/Materials | Lost 4 parts (1p2u1w) 4148 | -8/Materials | Destroyed 9 combat bots 4299 | -8/Materials | Found Prototype Device 4394 | -8/Materials | First assault squad dispatched 4418 | -8/Materials | Entered Factory 4418 | -7/Factory | Evolved 2 slots: Utility x2 4419 | -7/Factory | Identified Active Sensor Suite 4747 | -7/Factory | Build established: Skirmisher 5658 | -7/Factory | Discovered new exit (range 14) 5678 | -7/Factory | Identified exit to Factory 5881 | -7/Factory | Build established: Scavenger-Skirmisher 6089 | -7/Factory | Discovered new exit (range 15) 6122 | -7/Factory | Identified exit to Lower Caves 6243 | -7/Factory | Entered Lower Caves 6467 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 7261 | -7/Lower Caves | Build established: Scavenger-Gunner 7353 | -7/Lower Caves | Discovered new exit (range 9) 7414 | -7/Lower Caves | Entered another Lower Caves area 7414 | -7/Lower Caves | Accompanied by 2 allies 7574 | -7/Lower Caves | Discovered exit to Factory (range 6) 7961 | -7/Lower Caves | Encountered a Warlord checkpoint 8140 | -7/Lower Caves | Build established: Scavenger-Mutant 8274 | -7/Lower Caves | Discovered new exit (range 12) 8382 | -7/Lower Caves | Entered Data Miner 8384 | -7/Data Miner | Discovered new exit (range 6) 8408 | -7/Data Miner | Met Data Miner 8447 | -7/Data Miner | Learned location of Section 7 (-2) 8447 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 8472 | -7/Data Miner | Received God Mode back door access code from Data Miner 8543 | -7/Data Miner | Entered Proximity Caves 8835 | -6/Proximity Caves | Build established: Scavenger-Gunner 8877 | -6/Proximity Caves | Learned Factory stockpile data 8967 | -6/Proximity Caves | Discovered exit to Factory (range 19) 9005 | -6/Proximity Caves | Entered Factory 9005 | -6/Factory | Evolved 2 slots: Propulsion x2 9046 | -6/Factory | Incoming investigation squad redirected 9199 | -6/Factory | Discovered new exit (range 6) 9256 | -6/Factory | Discovered new exit (range 11) 9353 | -6/Factory | Fabricated G-47 Trooper? 9420 | -6/Factory | Repaired Cld. Aerolev Unit 9517 | -6/Factory | Build established: Mutant 9533 | -6/Factory | Identified exit to Lower Caves 9533 | -6/Factory | Identified exit to Extension 9693 | -6/Factory | Entered Lower Caves 9829 | -6/Lower Caves | Learned Factory stockpile data 9958 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 9977 | -6/Lower Caves | Build established: Derelict-Scout 9998 | -6/Lower Caves | Discovered new exit (range 8) 10000 | -6/Lower Caves | Identified exit to Lower Caves 10001 | -6/Lower Caves | Entered another Lower Caves area 10007 | -6/Lower Caves | Discovered new exit (range 7) 10009 | -6/Lower Caves | Identified exit to Factory 10017 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 10047 | -6/Lower Caves | Learned 8 Factory zone layouts 10048 | -6/Lower Caves | Learned 8 Factory zone layouts 10068 | -6/Lower Caves | Discovered new exit (range 8) 10103 | -6/Lower Caves | Identified exit to Zion 10104 | -6/Lower Caves | Entered Zion 10117 | -6/Zion | Given the Hacking Drone Bay 10117 | -6/Zion | Found Prototype Device 10119 | -6/Zion | Discovered new exit (range 9) 10138 | -6/Zion | Identified Hacking Drone Bay 10172 | -6/Zion | Loaded intel: 4 derelict terminal locations 10201 | -6/Zion | Learned location of Armory (-4) 10238 | -6/Zion | Given A8's code to call for help 10245 | -6/Zion | Gained Derelict followers 10279 | -6/Zion | Learned Factory terminal intel 10295 | -6/Zion | Gained Derelict followers 10305 | -6/Zion | Learned 4 Factory zone layouts 10361 | -6/Zion | Imprinted 10363 | -6/Zion | Declared Zion's savior 10658 | -6/Zion | Discovered new exit (range 5) 10659 | -6/Zion | Saw the warning signs outside the Deep Caves entrance 10666 | -6/Zion | Enhanced Grunt warped into view, answering call for help 10671 | -6/Zion | Enhanced Grunt warped into view, answering call for help 10707 | -6/Zion | Identified exit to Deep Caves 10801 | -6/Zion | Entered Deep Caves 10801 | -6/Deep Caves | Accompanied by 13 allies 10966 | -6/Deep Caves | Attacked by Z-Imprinter 10982 | -6/Deep Caves | Allies destroyed Z-Imprinter 10992 | -6/Deep Caves | Found Prototype Protection 10992 | -6/Deep Caves | Identified Zio. Weapon Casing 11058 | -6/Deep Caves | Z-Facility disabled 11102 | -6/Deep Caves | Lost 4 parts (2n2w) 11380 | -6/Deep Caves | Spotted as-47587 11431 | -6/Deep Caves | Discovered new exit (range 6) 11493 | -6/Deep Caves | Identified exit to Proximity Caves 11494 | -6/Deep Caves | Entered Proximity Caves 11617 | -5/Proximity Caves | Discovered exit to Factory (range 17) 11623 | -5/Proximity Caves | Entered Factory 11623 | -5/Factory | Evolved 2 slots: Utility x2 11624 | -5/Factory | Identified exit to Factory 11626 | -5/Factory | Loaded intel: 26 terminal locations 11630 | -5/Factory | Identified exit to Upper Caves 11740 | -5/Factory | Entered Upper Caves 11761 | -5/Upper Caves | Build established: Scavenger-Scout 11897 | -5/Upper Caves | Discovered new exit (range 19) 11903 | -5/Upper Caves | Identified exit to Upper Caves 11905 | -5/Upper Caves | Entered another Upper Caves area 11964 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 11991 | -5/Upper Caves | Discovered exit to Factory (range 6) 12042 | -5/Upper Caves | Learned Factory stockpile data 12083 | -5/Upper Caves | Discovered new exit (range 4) 12085 | -5/Upper Caves | Identified exit to Zhirov 12085 | -5/Upper Caves | Entered Zhirov 12085 | -5/Zhirov | Discovered new exit (range 3) 12092 | -5/Zhirov | Met Zhirov 12099 | -5/Zhirov | Learned location of Quarantine (-3) 12099 | -5/Zhirov | Learned location of Testing (-2) 12099 | -5/Zhirov | Learned location of Command (-1) 12104 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 12132 | -5/Zhirov | Found Alien Artifact 12132 | -5/Zhirov | Identified Integrated Reactor 12132 | -5/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 12143 | -5/Zhirov | Found Alien Artifact 12174 | -5/Zhirov | Identified exit to Proximity Caves 12174 | -5/Zhirov | Entered Proximity Caves 12205 | -4/Proximity Caves | Learned Research emergency access door positions 12222 | -4/Proximity Caves | Spotted B-86 Titan 12311 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 12336 | -4/Proximity Caves | Discovered exit to Factory (range 7) 12338 | -4/Proximity Caves | Entered Factory 12338 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 12380 | -4/Factory | Manually triggered Chute Trap 12380 | -4/Factory | Sucked down chute 12380 | -4/Factory | Entered Waste 12387 | -4/Waste | Spotted C-40 Crusher 12389 | -4/Waste | Spotted C-40 Crusher 12389 | -4/Waste | Spotted C-40 Crusher 12393 | -4/Waste | Spotted C-40 Crusher 12395 | -4/Waste | EMP discharged 12425 | -4/Waste | Spotted C-40 Crusher 12441 | -4/Waste | Spotted C-40 Crusher 12453 | -4/Waste | Discovered new exit (range 13) 12457 | -4/Waste | Identified exit to Factory 12458 | -4/Waste | Entered Factory 12598 | -4/Factory | Build established: Hacker-Mutant 12655 | -4/Factory | Discovered new exit (range 20) 12658 | -4/Factory | Identified exit to Upper Caves 12658 | -4/Factory | Identified exit to Armory 12662 | -4/Factory | Spotted B-86 Titan 12724 | -4/Factory | Entered Armory 12768 | -4/Armory | Identified Transdimensional Reconstructor 12768 | -4/Armory | Warped through subspace to slip node 12768 | -4/Armory | Discovered new exit (range 1) 12768 | -4/Armory | Identified exit to Lab 12778 | -4/Armory | Entered Lab 12778 | -4/Lab | Discovered new exit (range 9) 12781 | -4/Lab | Identified exit to Research 12781 | -4/Lab | Entered Research 12781 | -3/Research | Evolved 2 slots: Power x1, Utility x1 12797 | -3/Research | Identified exit to Quarantine 12886 | -3/Research | Incoming investigation squad redirected 12894 | -3/Research | Crushed by falling debris 12922 | -3/Research | Crushed by falling debris 12923 | -3/Research | System corruption reached 10% 12953 | -3/Research | Lost 5 parts (2n3u) 12976 | -3/Research | Entered Quarantine 13004 | -3/Quarantine | Lost 7 parts (1p4n1u1w) 13027 | -3/Quarantine | Found Alien Artifact 13027 | -3/Quarantine | Identified Core Reset Matrix 13027 | -3/Quarantine | Used Core Reset Matrix 13031 | -3/Quarantine | Detected hypermatrix surge 13031 | -3/Quarantine | Sensed 18 artifacts in vicinity 13037 | -3/Quarantine | Found Unknown Launcher 13037 | -3/Quarantine | Identified Fusion Bomb Launcher 13325 | -3/Quarantine | Found Subatomic Replicator 13371 | -3/Quarantine | Found Phase Armor 13397 | -3/Quarantine | Build established: Scavenger-Mutant 13397 | -3/Quarantine | Found Fusion Bomb Launcher 13506 | -3/Quarantine | Found Sigix Broadsword 13597 | -3/Quarantine | Found Transdimensional Reconstructor 13602 | -3/Quarantine | Found Transdimensional Reconstructor 13603 | -3/Quarantine | Found Hpw. Transdimensional Reconstructor 13605 | -3/Quarantine | Found Transdimensional Reconstructor 13626 | -3/Quarantine | Found Core Cannon 13702 | -3/Quarantine | Discovered new exit (range 13) 13702 | -3/Quarantine | Identified exit to Research 13726 | -3/Quarantine | First assault squad dispatched 13779 | -3/Quarantine | Incoming assault squad redirected 13887 | -3/Quarantine | Entered Research 13887 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 13901 | -2/Research | Garrison activated, responded to threat 13911 | -2/Research | Spotted B-90 Cyclops 14018 | -2/Research | Identified exit to Testing 14070 | -2/Research | Discovered new exit (range 6) 14075 | -2/Research | Identified exit to Access 14119 | -2/Research | Entered Testing 14149 | -2/Testing | Lost 3 parts (1n1u1w) 14178 | -2/Testing | Found Prototype Device 14178 | -2/Testing | Identified AEGIS Remote Shield 14209 | -2/Testing | Found Prototype Energy Cannon 14209 | -2/Testing | Identified Hpw. Disruptor Cannon 14219 | -2/Testing | Incoming investigation squad redirected 14256 | -2/Testing | Spotted Striker 14257 | -2/Testing | Spotted Striker 14279 | -2/Testing | Found Prototype Ballistic Gun 14279 | -2/Testing | Identified Hyp. Multirail 14363 | -2/Testing | Found Prototype Processor 14363 | -2/Testing | Identified Exp. Core Analyzer 14372 | -2/Testing | Found Prototype Launcher 14372 | -2/Testing | Identified Z-bomb Delivery System 14393 | -2/Testing | Found Exp. Transmission Jammer 14421 | -2/Testing | Repaired Imp. Linear Gravjet 14468 | -2/Testing | Incoming investigation squad redirected 14505 | -2/Testing | Spotted Fortress 14533 | -2/Testing | Discovered new exit (range 6) 14534 | -2/Testing | Identified exit to Section 7 14534 | -2/Testing | Entered Section 7 14535 | -2/Section 7 | Sensed 24 artifacts in vicinity 14543 | -2/Section 7 | Found Integrated Mediator 14543 | -2/Section 7 | Installed Integrated Mediator, increased core attachment efficiency. 14600 | -2/Section 7 | Found Microwarp Drive 14649 | -2/Section 7 | Build established: Scavenger-Scout 14696 | -2/Section 7 | Spotted S7 Guard 14718 | -2/Section 7 | Destroyed S7 Guard 14728 | -2/Section 7 | Spotted Executioner 14728 | -2/Section 7 | Spotted Executioner 14758 | -2/Section 7 | Integrated with Sigix Exoskeleton 14792 | -2/Section 7 | Spotted B-99 Colossus 14806 | -2/Section 7 | Found Integrated Dissipator 14806 | -2/Section 7 | Installed Integrated Dissipator, increased core heat dissipation (+20) 14830 | -2/Section 7 | Used Subatomic Replicator to replicate LRC Energy Well 14831 | -2/Section 7 | Found LRC Energy Well 14831 | -2/Section 7 | Installed LRC Energy Well, increased energy storage capacity (+250) 14833 | -2/Section 7 | Found LRC Matter Compressor 14833 | -2/Section 7 | Installed LRC Matter Compressor, increased matter storage capacity (+125) 14835 | -2/Section 7 | Installed LRC Energy Well, increased energy storage capacity (+250) 14857 | -2/Section 7 | Found Integrity Redistributor 14859 | -2/Section 7 | Warped through subspace 14862 | -2/Section 7 | Found Integrity Redistributor 14890 | -2/Section 7 | Found Sigix Shearcannon 14924 | -2/Section 7 | Found Integrated Mediator 14924 | -2/Section 7 | Installed Integrated Mediator, increased core attachment efficiency. 14938 | -2/Section 7 | Spotted S7 Guard 14942 | -2/Section 7 | Found Core Membrane 14942 | -2/Section 7 | Installed Core Membrane, gained immunity to corruption 14949 | -2/Section 7 | Spotted S7 Guard 14954 | -2/Section 7 | Found Integrated Thermoelectric Network 14954 | -2/Section 7 | Installed Integrated Thermoelectric Network, gained heat-energy exchange potential 14985 | -2/Section 7 | Discovered exit to Access (range 16) 14994 | -2/Section 7 | Core integrity fell below 50% 14997 | -2/Section 7 | Entered Access 14997 | -1/Access | Evolved 2 slots: Utility x2 15002 | -1/Access | Emitted hypermatrix ping 15007 | -1/Access | Assembled emerged from beneath the floor 15058 | -1/Access | Build established: Alien-Sigix 15116 | -1/Access | Found Prototype Processor 15116 | -1/Access | Identified Exp. Target Analyzer 15120 | -1/Access | Found Unknown Device 15120 | -1/Access | Identified Quantum Capacitor 15143 | -1/Access | Assembled emerged from beneath the floor 15198 | -1/Access | Discovered new exit (range 18) 15233 | -1/Access | Assembled emerged from beneath the floor 15246 | -1/Access | Entered Command 15251 | -1/Command | Emitted hypermatrix ping 15256 | -1/Command | Assembled emerged from beneath the floor 15260 | -1/Command | Assembled emerged from beneath the floor 15326 | -1/Command | Spotted B-99 Colossus 15333 | -1/Command | Destroyed B-99 Colossus 15352 | -1/Command | Assembled emerged from beneath the floor 15354 | -1/Command | Destroyed 9 combat bots 15360 | -1/Command | Spotted M Guard 15360 | -1/Command | Spotted M Guard 15363 | -1/Command | Spotted Combat Programmer 15363 | -1/Command | Spotted Combat Programmer 15365 | -1/Command | Destroyed Combat Programmer 15375 | -1/Command | Destroyed Combat Programmer 15376 | -1/Command | Destroyed M Guard 15384 | -1/Command | Destroyed M Guard 15384 | -1/Command | All MAIN.C guards destroyed 15392 | -1/Command | Found Prototype Device 15392 | -1/Command | Identified Thermal Barrier 15398 | -1/Command | Found Prototype Reactor 15398 | -1/Command | Identified Zero-point Reactor 15436 | -1/Command | Met MAIN.C 15438 | -1/Command | 0b10 Conduit disabled 15481 | -1/Command | MAIN.C's shell transforms into a squad of autonomous robots 15481 | -1/Command | Destroyed MAIN.C Shell 15481 | -1/Command | Spotted M Shell/Def 15481 | -1/Command | Spotted M Shell/Atk 15481 | -1/Command | Spotted M Shell/Def 15481 | -1/Command | Spotted M Shell/Atk 15481 | -1/Command | Spotted M Shell/Atk 15481 | -1/Command | Spotted M Shell/Def 15481 | -1/Command | Spotted M Shell/Atk 15481 | -1/Command | Spotted M Shell/Def 15482 | -1/Command | MAIN.C activated Command garrisons 15511 | -1/Command | Destroyed MAIN.C 15512 | -1/Command | Discovered new exit (range 60) 15512 | -1/Command | Discovered new exit (range 112) 15512 | -1/Command | Extracted map data and part IDs from MAIN.C's data core 15612 | -1/Command | Destroyed M Shell/Atk 15615 | -1/Command | Destroyed M Shell/Atk 15727 | -1/Command | Crushed by falling debris 15727 | -1/Command | Found Exp. Core Analyzer 16139 | -1/Command | Assembled emerged from beneath the floor 16198 | -1/Command | Assembled emerged from beneath the floor 16232 | -1/Command | Warped through subspace to slip node 16232 | -1/Command | Discovered new exit (range 5) 16237 | -1/Command | Entered Access_0 16238 | -1/Access_0 | Sensed 2 artifacts in vicinity 16238 | -1/Access_0 | Met Architect 16241 | -1/Access_0 | Destroyed A8 16243 | -1/Access_0 | Architect warped through subspace 16266 | -1/Access_0 | Subspace Access Node disabled 16273 | -1/Access_0 | Found Hpw. Transdimensional Reconstructor 16283 | -1/Access_0 | Subspace Access Node disabled 16296 | -1/Access_0 | A6 warped into view 16301 | -1/Access_0 | Destroyed A6 16318 | -1/Access_0 | Architect warped through subspace 16320 | -1/Access_0 | Found Core Expander 16320 | -1/Access_0 | Installed Core Expander, added new Weapon slot 16386 | -1/Access_0 | A5 warped into view 16399 | -1/Access_0 | Architect warped through subspace 16406 | -1/Access_0 | Destroyed A5 16458 | -1/Access_0 | Found Prototype Device 16458 | -1/Access_0 | Identified Desublimator 16474 | -1/Access_0 | Architect warped through subspace 16480 | -1/Access_0 | Started Test 138-B, establishing a local singularity 16480 | -1/Access_0 | Started Test 138-B, establishing a local singularity 16480 | -1/Access_0 | Started Test 138-B, establishing a local singularity 16498 | -1/Access_0 | Destroyed A2 16500 | -1/Access_0 | Extracted Singularity Gate Test 138-C access codes from A2's data core 16504 | -1/Access_0 | Found Prototype Device 16504 | -1/Access_0 | Identified ST Field Compressor 16515 | -1/Access_0 | Sigix Exoskeleton integrity reduced to 80% 16517 | -1/Access_0 | Architect warped through subspace 16520 | -1/Access_0 | Found Enh. Force Lance 16548 | -1/Access_0 | Found Sigix Corpse 16559 | -1/Access_0 | Architect warped through subspace 16584 | -1/Access_0 | Subspace Access Node disabled 16616 | -1/Access_0 | Architect warped through subspace 16625 | -1/Access_0 | A4 warped into view 16641 | -1/Access_0 | Destroyed A4 16653 | -1/Access_0 | Architect warped through subspace 16672 | -1/Access_0 | Architect warped through subspace 16686 | -1/Access_0 | Architect warped through subspace 16688 | -1/Access_0 | Subspace Access Node disabled 16690 | -1/Access_0 | Crushed by falling debris 16736 | -1/Access_0 | Core integrity fell below 50% 16768 | -1/Access_0 | Singularity Gate disabled 16772 | -1/Access_0 | Singularity Gate disabled 16796 | -1/Access_0 | Destroyed Architect 16799 | -1/Access_0 | Extracted unknown sensor trigger ID from Architect's data core 16800 | -1/Access_0 | Found Prototype Protection 16800 | -1/Access_0 | Identified Centrium Linked Plating 16803 | -1/Access_0 | Found Prototype Hackware 16803 | -1/Access_0 | Identified Architect God Chip A 16807 | -1/Access_0 | Found Prototype Hackware 16807 | -1/Access_0 | Identified Architect God Chip D 16813 | -1/Access_0 | Found Architect God Chip D 16815 | -1/Access_0 | Found Architect God Chip A 16817 | -1/Access_0 | Found Modified Sigix Sheargun 16825 | -1/Access_0 | Warped through subspace to slip node 16825 | -1/Access_0 | Discovered new exit (range 8) 16827 | -1/Access_0 | Found Hpw. Transdimensional Reconstructor 16833 | *** | Heading to fleet! Last Messages --------------- 16808_ Discarded Architect God Chip D. 16810_ Acquired Quantum Shading Machine. 16811_ Dropped Quantum Capacitor. 16812_ Dropped Enh. Force Lance. 16813_ Acquired Architect God Chip D. 16815_ Acquired Architect God Chip A. 16817_ Dropped Hyp. Multirail. 16817_ Acquired Modified Sigix Sheargun. [Achievement: l33t h4x0r] 16823_ Acquired Hyp. Multirail. 16824_ Acquired 112 matter. 16825_ Warped through subspace, drawn to slip node. 16825_ EXIT=FOUND 16827_ Acquired Hpw. Transdimensional Reconstructor. 16830_ Quantum Shear penetrates Dimensional Slip Node. 16830_ Dimensional Slip Node implodes. 16830_ Quantum Shear penetrates Wall. 16830_ Quantum Shear penetrates Earth. 16833_ The unstable cave ceiling collapses. [Achievement: Superachiever] Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????###############################?????????? | | ????????#################################????????? | | ????????#################################????????? | | ????????##################################???????? | | ???????###################################???????? | | ???????###################################???????? | | ???????####################################??????? | | ???????################## #################??????? | | ???????################# ################??????? | | ??????################## X ################??????? | | ???????################# ################??????? | | ???????############### #################?????? | | ???????############# ##############??????? | | ???????############# ##############??????? | | ???????############ #############??????? | | ???????############ ##############?????? | | ??????############# #############??????? | | ???????############ # #############??????? | | ???????############ #############??????? | | ???????############# ##############??????? | | ???????############# ##############??????? | | ???????############### ###############???????? | | ????????############## ################???????? | | ????????################;;################???????? | | ????????################ ################????????? | | ?????????############### ###############?????????? | | ??????????##############################?????????? | | ??????????#############################??????????? | | ???????????###########################???????????? | | ????????????#########################????????????? | | ?????????????#######################?????????????? | | ???????????????###################???????????????? | | ????????????????#################????????????????? | | ???????????????????###########???????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 142 Energy Generation 85 Energy Capacity 950 Matter Stores 425 Matter Capacity 500 Sight Range 22 Robot Scan Range 20 Terrain Scan Density 10 Jamming Range 22 Cloak Strength 3 Additional Mass Support 20 Base Temperature (-) 200 EM Shielding 3 Armor Coverage 375 Resistance: KI 50 Resistance: TH 50 Resistance: EX 50 Resistance: EM 50 Resistance: I 50 Resistance: S 50 Resistance: P 50 Weapon Cycling 25 Phase Shifting 15 Evasion (%) 84 Targeting Accuracy 8 Melee Accuracy 12 Target Analysis 10 Core Analysis 8 Recoil Reduction 3 Offensive Hacking 100 Defensive Hacking 100 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ G-47 Trooper | x3 | -6/Factory | Preloaded Alien Tech Used ----------------- Integrated Reactor Transdimensional Reconstructor Core Reset Matrix Sigix Broadsword Integrated Mediator Microwarp Drive Core Cannon Sigix Exoskeleton Sigix Sheargun Integrated Dissipator Subatomic Replicator LRC Energy Well LRC Matter Compressor High-powered Transdimensional Reconstructor Sigix Shearcannon Core Membrane Integrated Thermoelectric Network Core Expander Modified Sigix Sheargun Achievements -------------- Superachiever Whoosh! l33t h4x0r Challenges ------------ None Game ------ Seed MetafieldSpreadActivator Manual? 0 Play Time 03:33:54 Cumulative 256.7 hours Start 2022.04.24 @ 18:15:23 End 2022.04.24 @ 23:28:05 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 90 Rogue 75 Adventurer 15 Explorer 0 Win Type 2 Total 14 Types 4/0/6/1/2/0/1/0/0 Lore% 84 Gallery% 87 Achievement% 75 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c569632f-816d-491a-8a08-96ff6a44ea81