Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.08.29 @ 19:46:47 Player: Gargash Result: Destroyed by B-86 Titan with Matter Neutralizer Performance ------------- Evolutions (7) 3500 Regions Visited (12) 2400 Robots Destroyed (187) 935 Value Destroyed (8928) 8928 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (591) 591 TOTAL SCORE: 16534 Bonus ------- High Alert Combat Kills 591 Cogmind --------- Core Integrity 0/1300 Matter 291/300 Energy 98/100 System Corruption 19% Temperature Cool (9) Movement Core (50) Location -3/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (9) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Structural Scanner Improved Phase Shifter Improved Core Shielding Graphene Brace Advanced Remote Datajack Peak State ------------ > --- POWER ------------ Reinforced Fission Core Light Antimatter Reactor > --- PROPULSION ------- Improved Heavy Treads Myomer Leg Myomer Leg Myomer Leg Wheel > --- UTILITY ---------- Advanced Cryofiber Web Advanced Heat Sink High-capacity Storage Unit Advanced Targeting Computer Advanced Targeting Computer Advanced Targeting Computer Improved Phase Shifter Graphene Brace Advanced Shield Generator > --- WEAPON ----------- Heavy Disruptor Cannon Heavy Mass Driver > --- INVENTORY -------- Light Angular Momentum Engine Neutrino Core Micro Fission Core Light Antimatter Reactor Advanced Matter Compressor Advanced Signal Interpreter Improved Core Shielding Graphene Brace Graphene Brace Improved Focal Shield Improved Hardlight Generator Plasma Rifle Thermic Laser HERF Cannon Coil Gun Coil Gun Enhanced Gauss Cannon Heavy Shock Bomb Launcher Power Sword [Rating: 128] Favorites ----------- Power Light Nuclear Core Engine Light Angular Momentum Engine Power Core Light Nuclear Core Reactor Mini Fusion Reactor Propulsion Improved Treads Treads Improved Treads Leg Myomer Leg Wheel Wheel Utility Advanced Targeting Computer Device Seismic Detector Storage Large Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Improved Medium Armor Plating Weapon Heavy Laser Energy Gun Heavy Laser Energy Cannon Improved EM Pulse Cannon Ballistic Gun High-powered Shotgun Ballistic Cannon Mass Driver Launcher Tesla Bomb Launcher Impact Weapon Great Maul Slashing Weapon Makeshift Sword Piercing Weapon Lance Build | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 -4 -3 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Ext Fac Fac Res Slots Evolved 14 | . . 2 . 2 2 . . 2 . 2 2 2 Power 1 | . . . . . . . . 1 . . . . Propulsion 4 | . . 1 . . 1 . . . . 1 . 1 Utility 7 | . . . . 2 1 . . 1 . 1 2 . Weapon 2 | . . 1 . . . . . . . . . 1 Parts Attached 218 | 6 7 13 1 12 17 11 . 14 11 61 27 38 Power 33 | 1 1 . . 2 2 1 . 4 2 11 2 7 Engine 9 | 1 . . . . 1 1 . 1 . 4 1 . Core 16 | . 1 . . 2 1 . . 3 1 7 . 1 Reactor 8 | . . . . . . . . . 1 . 1 6 Propulsion 50 | 2 3 5 . 1 4 3 . 1 4 10 6 11 Treads 21 | . . 3 . 1 4 3 . 1 . 8 1 . Leg 14 | . 3 2 . . . . . . . . 3 6 Wheel 15 | 2 . . . . . . . . 4 2 2 5 Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Utility 66 | 1 3 4 1 5 4 3 . 3 2 20 11 9 Device 36 | . . 3 1 3 3 2 . 2 2 8 7 5 Storage 12 | 1 3 1 . . . 1 . . . 3 1 2 Processor 8 | . . . . 1 . . . 1 . 3 1 2 Hackware 2 | . . . . . . . . . . 2 . . Protection 8 | . . . . 1 1 . . . . 4 2 . Artifact . | . . . . . . . . . . . . . Weapon 69 | 2 . 4 . 4 7 4 . 6 3 20 8 11 Energy Gun 22 | 1 . 3 . 1 1 1 . 1 2 8 2 2 Energy Cannon 14 | . . . . 1 3 1 . 1 . 3 2 3 Ballistic Gun 16 | 1 . 1 . 2 1 1 . 1 1 4 . 4 Ballistic Cannon 10 | . . . . . 1 1 . 2 . 3 1 2 Launcher 3 | . . . . . . . . . . 2 1 . Special Weapon . | . . . . . . . . . . . . . Impact Weapon 1 | . . . . . 1 . . . . . . . Slashing Weapon 2 | . . . . . . . . 1 . . 1 . Piercing Weapon 1 | . . . . . . . . . . . 1 . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 9 | . . 1 . . 2 . . 1 . 3 2 . Parts Lost 104 | . 1 . . 4 1 . . 5 19 19 15 40 Power 17 | . . . . 1 . . . 1 3 4 2 6 Propulsion 29 | . 1 . . . . . . 1 6 4 5 12 Utility 28 | . . . . 2 1 . . 2 3 4 6 10 Weapon 30 | . . . . 1 . . . 1 7 7 2 12 Highest Loss Streak 20 | . 1 . . 3 1 . . 2 14 8 7 20 To Critical Strikes 2 | . . . . . . . . . . 1 1 . Average Backups 15 | 3 7 11 15 14 14 14 15 14 10 14 19 18 Power 2 | . 1 1 1 1 1 1 2 1 1 2 3 4 Propulsion 1 | 1 2 2 3 3 2 2 2 2 1 2 2 . Utility 4 | . . 2 5 2 3 4 5 3 2 4 5 7 Weapon 6 | 1 2 5 6 6 8 6 6 6 5 5 8 5 Tool/Special . | . . . . . . . . . . . . . Unused Backups 60 | . 4 10 1 3 5 5 . . . 9 7 16 Power 8 | . 1 . . 2 . . . . . 2 . 3 Propulsion 12 | . 2 2 . . 1 3 . . . 3 1 . Utility 21 | . 1 1 1 . . 1 . . . 4 1 12 Weapon 17 | . . 7 . 1 4 1 . . . . 4 . Tool/Special 2 | . . . . . . . . . . . 1 1 Average Slot Usage (%) 92 | . 98 99 100 97 99 99 100 99 81 92 86 81 Engine 1 | . 6 . . . . 2 7 2 . 1 . . Core 7 | . 7 11 11 8 7 4 . 10 8 8 5 3 Reactor 1 | . . . . . . . . . 1 . 4 4 Treads 18 | . . 20 33 27 30 30 30 26 12 19 13 . Leg 2 | . 16 12 . . . . . . . . . 12 Wheel 2 | . 11 . . . . . . . 3 3 . 5 Device 16 | . . 10 11 19 17 20 15 23 12 12 24 16 Storage 9 | . 26 11 11 9 8 9 15 7 8 10 5 8 Processor 8 | . . . . 2 7 7 7 7 13 8 10 12 Protection 2 | . . . . 3 3 . . . . 3 4 . Energy Gun 8 | . 14 28 22 12 5 6 15 10 7 6 7 3 Energy Cannon 1 | . . . . . 6 1 . 1 4 1 1 1 Ballistic Gun 3 | . 14 3 11 14 2 7 . 2 1 2 . 1 Ballistic Cannon 3 | . . . . . 3 6 7 2 3 2 3 4 Slashing Weapon 1 | . . . . . . . . 1 . 2 1 1 Peak Build Rating 128 | 6 9 22 22 31 44 46 46 57 57 90 113 128 Average Rating 65 | 3 8 16 21 26 41 42 46 53 44 75 102 102 On Entrance 40 | . 6 9 22 21 31 40 46 46 57 40 90 113 Avg Prop Armor Cover (%) 9 | . . . . . . . . . . 3 9 9 Naked Turns 9 | . . . . . . . . . . . . 9 Heaviest Build 124 | 13 22 35 35 39 52 49 49 63 60 100 115 124 Greatest Support 172 | 20 20 69 69 69 97 94 91 91 86 167 172 75 Greatest Overweight (x) 17 | . 1 . . . . . . . 17 2 10 17 Average Overweight (x) . | . . . . . . . . . . . . 1 Largest Inventory Capacity 25 | 8 25 15 15 15 15 15 15 15 15 20 20 20 Average Capacity 16 | 6 8 12 15 15 15 15 15 15 15 15 20 19 Most Carried 20 | 8 9 15 15 15 15 15 15 15 15 20 20 20 Average Carried 15 | 4 7 11 15 14 14 14 15 14 10 14 19 18 Final Capacity 20 | 8 10 15 15 15 15 15 15 15 15 20 20 5 Final Carried 20 | 6 9 15 15 15 15 15 15 15 11 20 20 5 Class Distribution -------------------- 17% | Mutant 16% | Scavenger-Gunner 16% | Scavenger-Mutant 14% | Scavenger-Skirmisher 10% | Scavenger-Tank 7% | Gunner 7% | Skirmisher 7% | Tank Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Gunner | -9/Mines Scavenger-Tank | -8/Materials Skirmisher | -7/Factory Scavenger-Skirmisher | -7/Lower Caves Scavenger-Skirmisher | -7/Lower Caves Scavenger-Skirmisher | -6/Factory Scavenger-Gunner | -6/Extension Scavenger-Mutant | -5/Factory Tank | -4/Factory Scavenger-Gunner | -3/Research Resources | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 -4 -3 ----------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Ext Fac Fac Res Matter Collected 6963 | 218 153 339 40 278 402 366 . 294 508 1707 1387 1271 Remotely . | . . . . . . . . . . . . . Salvage Created 7944 | . 153 311 . 530 432 586 . 677 358 1739 1805 1353 Parts 377 | . 9 14 . 27 24 23 . 31 19 81 83 66 Haulers Intercepted . | . . . . . . . . . . . . . Recyclers Shooed 7 | . . . . 1 . . . . 1 2 2 1 Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 33 | . . . . . . 21 12 . . . . . Prevented 3 | . . . . . . 3 . . . . . . Parts Restored . | . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 -4 -3 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Ext Fac Fac Res Combat Hostiles Destroyed 157 | . 6 5 . 11 7 15 . 18 7 33 34 21 Melee 5 | . . . . . . . . . . 3 . 2 Guns 75 | . 6 5 . 11 1 5 . 9 5 14 9 10 Cannons 60 | . . . . . 6 9 . 7 1 13 15 9 AOE 6 | . . . . . . . . 2 . 2 2 . Classes Destroyed 14 | . 2 3 . 1 3 1 . 1 1 . 2 . Worker 7 | . . 1 . . 1 . . 1 3 1 . . Builder 8 | . . . . . 1 . . . 1 1 3 2 Recycler 7 | . . . . 2 1 . . . 2 1 . 1 Mechanic 1 | . . . . . . . . . . . 1 . Watcher 7 | . . 2 . . 1 . . . . 1 1 2 Swarmer 37 | . 3 . . 3 . 5 . 6 3 7 9 1 Grunt 57 | . 3 3 . 7 3 6 . 9 . 11 8 7 Brawler 2 | . . . . . . . . 1 . 1 . . Duelist 4 | . . . . . . 2 . 1 . . 1 . Sentry 18 | . . 2 . 1 2 2 . 1 2 4 3 1 Hunter 12 | . . . . . 1 . . . . 1 6 4 Programmer 24 | . . . . . 1 . . . . 9 6 8 Heavy 1 | . . . . . . . . . . . 1 . Behemoth 2 | . . . . . . . . . 2 . . . Best Kill Streak 10 | . 3 2 . 5 3 6 . 4 3 9 4 10 Combat Bots Only 8 | . 3 2 . 5 3 6 . 4 2 8 4 6 Max Kills in Single Turn 2 | . 1 1 . 1 1 1 . 2 1 2 2 2 Gunslinging . | . . . . . . . . . . . . . Exploded 2 | . . . . . . . . 2 . 1 1 . Melee 1 | . . . . . . . . . . 1 . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 -4 -3 -------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Ext Fac Fac Res Hostile Shots Fired 1625 | . 27 31 . 66 110 62 18 80 163 335 276 457 Missed 498 | . 6 11 . 5 33 26 6 30 60 93 85 143 Hits 1127 | . 21 20 . 61 77 36 12 50 103 242 191 314 Melee 5 | . . . . . . 3 . 1 . . 1 . Projectile 1122 | . 21 20 . 61 77 33 12 49 103 242 190 314 AOE 5 | . . . . . . . . . . 3 2 . Critical Strikes 49 | . . . . 2 3 3 . 2 2 12 7 18 Actively Blocked 19 | . . . . . . . . . . . 1 18 Part Disruptions 2 | . . . . . . . . . . . 1 1 Damage Taken 19826 | . 253 275 . 850 779 637 131 990 1855 5173 3280 5603 Core 2860 | . 58 28 . 105 41 96 53 119 287 609 153 1311 Absorbed by Shields 1041 | . . . . . . . . 204 119 140 508 70 Redirected to Shielding 16 | . . . . . . . . . . . 16 . Ignored by Resistances 40 | . . . . . 40 . . . . . . . Core Remaining (%) 74 | 100 76 . 93 80 . . 72 . 52 39 86 . Volleys Fired 464 | . 17 17 . 31 30 26 . 44 46 100 85 68 Largest 4 | . 2 3 . 3 3 3 . 3 3 3 3 4 Hottest 287 | . 60 150 . 135 184 184 . 188 224 207 257 287 Shots Fired 1206 | . 34 51 . 92 69 60 . 110 112 243 235 200 Gun 749 | . 34 51 . 92 28 23 . 74 63 157 129 98 Cannon 446 | . . . . . 41 37 . 36 49 78 103 102 Launcher 11 | . . . . . . . . . . 8 3 . Special . | . . . . . . . . . . . . . Kinetic 518 | . 17 6 . 42 28 32 . 43 38 125 67 120 Thermal 501 | . 17 40 . 31 30 14 . 38 62 97 129 43 Explosive . | . . . . . . . . . . . . . Electromagnetic 187 | . . 5 . 19 11 14 . 29 12 21 39 37 Robot Hit Streak 28 | . 5 7 . 7 15 6 . 11 10 11 28 25 Robot Miss Streak 8 | . 3 4 . 6 4 7 . 8 8 5 5 3 Penetration Max 1 | . . . . . . . . 1 . 1 . 1 Secondary Targets 7 | . . . . 4 . . . 2 . . 1 . Max Gunslinging Chain 1 | . . . . 1 . . . 1 . . 1 . Shots Hit Robots 835 | . 21 22 . 57 47 41 . 80 89 160 167 151 Core Hits 478 | . 10 17 . 31 33 38 . 89 60 78 65 57 Critical Kills 4 | . . . . . . 1 . . . 1 . 2 Critical Parts Destroyed 9 | . . . . . . . . 2 . 2 3 2 Critical Strikes 60 | . . . . . 1 2 . 3 1 18 10 25 Burn 13 | . . . . . . . . . . 4 3 6 Destroy 14 | . . . . . . 1 . 2 . 4 3 4 Blast 28 | . . . . . . 1 . . 1 10 4 12 Corrupt 4 | . . . . . 1 . . 1 . . . 2 Sever 1 | . . . . . . . . . . . . 1 Melee Attacks 117 | . . . . . 20 1 . 5 . 53 12 26 Impact 21 | . . . . . 20 1 . . . . . . Slashing 96 | . . . . . . . . 5 . 53 12 26 Piercing . | . . . . . . . . . . . . . Sneak Attacks 1 | . . . . . . 1 . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 23366 | . 257 424 . 1093 1216 979 . 2129 2473 4796 5349 4650 Guns 10648 | . 257 302 . 1093 388 346 . 1097 1217 2096 2233 1619 Cannons 9901 | . . . . . 776 523 . 783 1256 1778 2116 2669 Explosions 1877 | . . 117 . . 52 . . 249 . 459 1000 . Melee 934 | . . . . . . 110 . . . 463 . 361 Ramming 6 | . . 5 . . . . . . . . . 1 Kinetic 10458 | . 137 22 . 645 502 468 . 778 1083 2554 1320 2949 Thermal 8045 | . 120 206 . 199 422 209 . 971 1241 1179 2765 733 Explosive 117 | . . 117 . . . . . . . . . . Electromagnetic 3806 | . . 74 . 249 292 192 . 380 149 600 1264 606 Impact 110 | . . . . . . 110 . . . . . . Slashing 824 | . . . . . . . . . . 463 . 361 Piercing . | . . . . . . . . . . . . . Highest Corruption 19 | . . . . . 1 1 1 . . 18 5 19 Average Corruption 7 | . . . . . 1 1 1 . . 11 4 6 Corruption Purged . | . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 157 | . . . . . . 7 1 . . 110 12 27 Message Errors 32 | . . . . . . 1 . . . 25 2 4 Matter Fused 36 | . . . . . . 3 1 . . 24 2 6 Heat Flow Errors 17 | . . . . . . 1 . . . 13 . 3 Energy Discharges 15 | . . . . . . 2 . . . 10 1 2 Parts Rejected 1 | . . . . . . . . . . 1 . . Parts Fused 2 | . . . . . . . . . . 1 . 1 Data Loss (minor) 25 | . . . . . . . . . . 19 1 5 Data Loss (major) 11 | . . . . . . . . . . 8 1 2 Misfires 5 | . . . . . . . . . . . 4 1 Alerts 2 | . . . . . . . . . . 2 . . Misdirections 6 | . . . . . . . . . . 4 . 2 Weapon Failures 5 | . . . . . . . . . . 3 1 1 Overload Shots 1 | . . . . . . . . . . 1 . . Overflow Damage 604 | . . . . . 31 41 . 222 2 168 57 83 Projectiles 286 | . . . . . 31 . . 32 2 113 49 59 Explosions 223 | . . . . . . . . 190 . 25 8 . Melee 95 | . . . . . . 41 . . . 30 . 24 Knockbacks 56 | . . . . . 2 3 . 11 . 5 8 27 Impact . | . . . . . . . . . . . . . Kinetic 51 | . . . . . 2 3 . 11 . 5 8 22 Secondary 5 | . . . . . . . . . . . . 5 Self-Inflicted Damage 908 | . . 18 . . 20 . . 400 . 185 285 . Shots 14 | . . 1 . . 1 . . 4 . 4 4 . Rammed 2 | . . 1 . . . . . . . . . 1 Targets Rammed 2 | . . 1 . . . . . . . . . 1 Kicked . | . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 538 | . 97 123 . 321 445 163 . 356 417 258 538 238 Average Temperature 102 | . 44 40 . 89 99 67 . 142 153 74 127 90 Received Heat Transfer 3027 | . 123 123 . 450 228 225 24 174 488 696 271 225 Effects 10 | . . . . . 1 . . 4 3 . 2 . Energy Bleed 2 | . . . . . 1 . . . . . 1 . Interference 5 | . . . . . . . . 2 3 . . . Matter Decay 1 | . . . . . . . . 1 . . . . Short Circuit 1 | . . . . . . . . 1 . . . . Damage (minor) 1 | . . . . . . . . . . . 1 . Siege Activations . | . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . Robots Disrupted 3 | . . . . . . . . 1 . 1 . 1 Combat Hostiles 3 | . . . . . . . . 1 . 1 . 1 Robots Corrupted 9 | . . . . . . 1 . . 1 1 6 . Combat Hostiles 8 | . . . . . . . . . 1 1 6 . Parts Fried 18 | . . 1 . . . 1 . . . 3 9 4 Impact Corruptions 2 | . . . . . . 2 . . . . . . Robots Melted 2 | . . . . . . . . . . . 2 . Combat Hostiles 2 | . . . . . . . . . . . 2 . Parts Melted 18 | . . 1 . 1 . . . . 1 4 8 3 Heat Transferred 12910 | . 275 473 . 481 413 175 . 885 1430 2483 4045 2250 Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 -4 -3 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Ext Fac Fac Res Maximum Alert Level 3 | . . . . . . . . 1 . 2 3 2 Low Security (%) 45 | 100 100 100 100 100 100 . . 35 100 30 12 2 Level 1 35 | . . . . . . . . 64 . 34 48 83 Level 2 15 | . . . . . . . . . . 34 20 13 Level 3 3 | . . . . . . . . . . . 18 . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Peak Influence 880 | . 110 161 21 176 90 . . 344 162 597 880 458 Initial 458 | . . 13 21 . 30 . . . 162 16 272 458 Average 241 | . 58 81 6 104 23 . . 196 67 290 424 340 Influence Increases 5488 | . 162 292 . 306 304 335 . 700 202 1249 1308 630 Destroy 0b10 Robot/C 3140 | . 120 100 . 220 140 300 . 360 140 660 680 420 Destroy 0b10 Robot/NC 150 | . . 15 . 10 20 . . 5 30 20 25 25 Destroy Leader 604 | . 30 44 . 30 52 20 . 60 10 122 142 94 Successful Hack 53 | . 12 . . . 30 . . . 7 . . 4 Disable Machine 480 | . . 60 . . 45 . . 75 . 150 150 . Anti-Garrison Action 150 | . . . . . . . . 150 . . . . Destroy Structure 671 | . . 58 . 1 17 . . 35 . 192 296 72 Partial Spotted 30 | . . 15 . . . . . . . 15 . . Lose Combat Pursuer 210 | . . . . 45 . 15 . 15 15 90 15 15 Influence Decreases 5318 | . 130 269 55 238 308 371 28 368 501 726 990 1334 Entered New Map 1009 | . . 19 34 . 38 25 6 . 170 17 284 416 Time Decay 3338 | . 120 250 21 198 260 346 22 318 191 538 556 518 Lost Part 971 | . 10 . . 40 10 . . 50 140 171 150 400 Squads Dispatched 40 | . 1 1 . 1 3 . . 6 . 14 7 7 Investigation 4 | . . . . . . . . . . 2 . 2 Extermination 15 | . . . . . 2 . . 1 . 6 3 3 Reinforcement 11 | . 1 1 . 1 1 . . . . 2 3 2 Assault 4 | . . . . . . . . 2 . 1 1 . Garrison 6 | . . . . . . . . 3 . 3 . . Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded 4 | . . . . . . . . . . 1 1 2 Haulers Reinforced 1 | . . . . . . . . . . . 1 . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 -4 -3 --------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Ext Fac Fac Res Distress Signals 8 | . . 2 . . 1 . . . 1 2 1 1 Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 225 | . 7 8 . 14 13 18 1 22 10 58 41 33 Peak Tracking Total 7 | . 3 3 . 7 3 7 1 4 4 6 4 7 Tactical Retreats 11 | . . . . 2 . 1 . 1 1 4 1 1 Traps | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 -4 -3 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Ext Fac Fac Res Traps Triggered 6 | . . . . . 1 . . 1 . 2 . 2 Indirectly 2 | . . . . . . . . . . 2 . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 -4 -3 ---------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Ext Fac Fac Res Machines Disabled 33 | . . 4 . . 3 . . 6 . 10 10 . Max in Single Turn 5 | . . 3 . . 2 . . 5 . 2 4 . Garrison Access 1 | . . . . . . . . 1 . . . . Machines Repaired . | . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 -4 -3 --------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Ext Fac Fac Res Machines Accessed 17 | . 3 3 . 1 2 1 . . 1 3 2 1 Terminals 16 | . 3 3 . 1 2 . . . 1 3 2 1 Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Total Hacks 42 | . 9 7 . 3 9 1 . . 2 5 3 3 Successful 22 | . 5 2 . 1 7 1 . . 1 3 . 2 Failed 20 | . 4 5 . 2 2 . . . 1 2 3 1 Catastrophic 3 | . . 1 . . . . . . . . 2 . Database Lockouts . | . . . . . . . . . . . . . Manual 2 | . . . . . . . . . . 2 . . Terminals 41 | . 9 7 . 3 9 . . . 2 5 3 3 Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Terminal Hacks 22 | . 5 2 . 1 7 1 . . 1 3 . 2 Record 8 | . . 2 . . 2 . . . . 3 . 1 Open Door 2 | . . . . . . 1 . . 1 . . . Emergency Access Points 2 | . 1 . . . 1 . . . . . . . Alert Level 1 | . . . . 1 . . . . . . . . Locate Traps 4 | . 3 . . . . . . . . . . 1 Dispatch Records 1 | . . . . . 1 . . . . . . . Maintenance Status 1 | . . . . . 1 . . . . . . . Transport Status 1 | . . . . . 1 . . . . . . . Investigation Status 1 | . 1 . . . . . . . . . . . Zone Layout 1 | . . . . . 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 10 | . 2 1 . 1 1 . . . 1 1 2 1 Full Trace Events 1 | . . . . . . . . . . 1 . . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Part Studies Acquired . | . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 -4 -3 ------------ Run | Yrd Mat Mat Min Mat Fac Low Low Fac Ext Fac Fac Res Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released 2 | . . . . . . . . 2 . . . . Machine Destruction 2 | . . . . . . . . 2 . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 -4 -3 -------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Ext Fac Fac Res Total Allies . | . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . Total Orders 2 | . . . . . . . . . . 2 . . EXPLORE 2 | . . . . . . . . . . 2 . . Ally Attacks . | . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 -4 -3 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Ext Fac Fac Res Active Infowar (turns) 7706 | . . . 26 492 1080 980 94 658 . 2926 1450 . Sensors 235 | . . . 26 209 . . . . . . . . Terrain 3095 | . . . . 283 1080 980 94 658 . . . . Seismic 4376 | . . . . . . . . . . 2926 1450 . Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . . Drone Launches 2 | . . . . . . . . . . 2 . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 -4 -3 ------------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Ext Fac Fac Res Turns Passed 11104 | 47 290 571 93 500 1080 980 94 848 445 3090 1637 1429 Spaces Moved 4921 | 37 183 271 55 191 526 517 59 394 161 1378 540 609 Core 64 | 1 . . . . . . . . 7 . . 56 Treads 3646 | . . 174 55 191 526 517 59 394 103 1098 529 . Legs 584 | . 116 97 . . . . . . . . 8 363 Wheels 627 | 36 67 . . . . . . . 51 280 3 190 Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Fastest Speed 50 | 50 80 120 160 160 160 160 162 162 105 100 163 50 Average Speed 160 | 79 114 145 160 160 160 160 162 162 168 153 210 156 Slowest Speed 900 | 80 190 160 160 160 160 162 162 162 900 250 245 900 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 23 | 3 39 25 22 24 15 57 12 11 27 38 14 18 Regions Visited 12 Branch Regions 4 Pre-discovered Areas . | . . . . . . . . . . . . . Known Exits Taken . | . . . . . . . . . . . . . Unknown Exits Taken 12 | 1 1 1 1 1 1 1 1 1 1 1 1 . Scrap Searched 8 | . . . 1 . . 7 . . . . . . Spaces Dug 84 | . . . . . 17 . . 5 . 36 12 14 Terrain Destroyed 422 | . . 64 . . 18 4 . 42 . 108 152 34 Melee 81 | . . . . . 17 . . 5 . 35 12 12 Projectile 81 | . . . . . 1 4 . 2 . 28 24 22 AOE 260 | . . 64 . . . . . 35 . 45 116 . Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 -4 -3 --------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Ext Fac Fac Res Total 7060 | 54 234 418 60 320 671 623 58 528 249 2101 862 882 Wait 832 | . 6 67 3 63 40 29 . 51 6 380 120 67 Move 4909 | 36 182 270 54 190 525 516 58 393 160 1377 539 609 Hop . | . . . . . . . . . . . . . Pick Up 245 | 12 12 27 1 11 15 15 . 8 16 57 33 38 Fast Attach 29 | . . . . 2 2 1 . 3 . 8 8 5 Attach 118 | 6 2 2 . 4 3 1 . 6 20 23 17 34 Detach . | . . . . . . . . . . . . . Swap 166 | . 6 12 1 9 19 14 . 12 1 58 20 14 Drop 178 | . 9 22 1 10 17 20 . 6 . 45 28 20 Fire 464 | . 17 17 . 31 30 26 . 44 46 100 85 68 Melee 117 | . . . . . 20 1 . 5 . 53 12 26 Ram 1 | . . . . . . . . . . . . 1 Kick . | . . . . . . . . . . . . . Crush 1 | . . 1 . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory -6/Extension -5/Factory -4/Factory -3/Research History --------- Turn | Location | Event 14 | -11/Scrapyard | Discovered new exit (range 15) 48 | -11/Scrapyard | Entered Materials 293 | -10/Materials | Discovered new exit (range 16) 322 | -10/Materials | Build established: Mutant 338 | -10/Materials | Entered another Materials area 338 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 650 | -9/Materials | Discovered new exit (range 15) 857 | -9/Materials | Build established: Gunner 909 | -9/Materials | Entered Mines 987 | -9/Mines | Discovered new exit (range 10) 1002 | -9/Mines | Entered Materials 1002 | -8/Materials | Evolved 2 slots: Utility x2 1242 | -8/Materials | Lost 3 parts (2u1w) 1458 | -8/Materials | Discovered new exit (range 11) 1502 | -8/Materials | Entered Factory 1502 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2140 | -7/Factory | Build established: Mutant 2499 | -7/Factory | Discovered new exit (range 17) 2582 | -7/Factory | Entered Lower Caves 2712 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 3110 | -7/Lower Caves | Encountered a Warlord checkpoint 3144 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 3232 | -7/Lower Caves | Build established: Scavenger-Skirmisher 3492 | -7/Lower Caves | Discovered new exit (range 13) 3562 | -7/Lower Caves | Entered another Lower Caves area 3579 | -7/Lower Caves | Discovered new exit (range 16) 3629 | -7/Lower Caves | Spotted B-75 Beast 3656 | -7/Lower Caves | Entered Factory 3656 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 3755 | -6/Factory | Garrison activated, responded to threat 4442 | -6/Factory | Discovered new exit (range 16) 4504 | -6/Factory | Entered Extension 4639 | -6/Extension | Spotted B-75 Beast 4671 | -6/Extension | Destroyed B-75 Beast 4704 | -6/Extension | Spotted B-75 Beast 4767 | -6/Extension | Destroyed B-75 Beast 4795 | -6/Extension | Lost 14 parts (2p5n3u4w) 4878 | -6/Extension | Lost 4 parts (1p3w) 4946 | -6/Extension | Discovered new exit (range 3) 4949 | -6/Extension | Entered Factory 4949 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5120 | -5/Factory | Found Prototype Launcher 5122 | -5/Factory | Found Prototype Launcher 5123 | -5/Factory | Identified Tesla Bomb Launcher (x2) 5135 | -5/Factory | Garrison activated, responded to threat 5229 | -5/Factory | Lost 6 parts (1p2n1u2w) 5288 | -5/Factory | Build established: Scavenger-Mutant 5358 | -5/Factory | Lost 8 parts (3p1n2u2w) 5477 | -5/Factory | Lost 4 parts (1n1u2w) 5844 | -5/Factory | Destroyed 8 combat bots 6009 | -5/Factory | System corruption reached 10% 6961 | -5/Factory | Core integrity fell below 50% 7858 | -5/Factory | Discovered new exit (range 12) 7949 | -5/Factory | First assault squad dispatched 7984 | -5/Factory | Build established: Mutant 8039 | -5/Factory | Entered another Factory area 8039 | -4/Factory | Evolved 2 slots: Utility x2 8756 | -4/Factory | Build established: Tank 9289 | -4/Factory | First assault squad dispatched 9538 | -4/Factory | Lost 7 parts (2p4u1w) 9601 | -4/Factory | Discovered new exit (range 12) 9676 | -4/Factory | Entered Research 9676 | -3/Research | Evolved 2 slots: Propulsion x1, Weapon x1 9895 | -3/Research | Build established: Scavenger-Tank 10237 | -3/Research | Build established: Scavenger-Gunner 10633 | -3/Research | Core integrity fell below 50% 10642 | -3/Research | Lost 20 parts (3p6n4u7w) 10817 | -3/Research | Lost 3 parts (1n1u1w) 10819 | -3/Research | Spotted B-86 Titan 10973 | -3/Research | Spotted B-86 Titan 11017 | -3/Research | System corruption reached 10% 11089 | -3/Research | Core integrity fell below 20% 11101 | -3/Research | Lost 13 parts (2p4n3u4w) 11101 | -3/Research | Spotted B-86 Titan 11105 | -3/Research | Destroyed by B-86 Titan with Matter Neutralizer Last Messages --------------- Slug penetrates Wall. B-86 Titan activates siege mode. Dropped Hcp. Storage Unit. Dropped Biometal Leg. R-10 Processor collects Adv. Signal Interpreter. Dropped Myomer Leg. Dropped Lgt. Antimatter Reactor. M-36 Artificer repairs P-80 Master. K-01 Serf collects debris. R-10 Processor collects Hvy. Shock Bomb Launcher. R-10 Processor collects Myomer Leg. R-10 Processor collects Lgt. Antimatter Reactor. System corrupted: Matter fused (-9). K-01 Serf collects debris. Triggered Blade Trap. Massive razor-sharp blades shoot up from within the floor. Adv. Target Analyzer severed. Adv. Targeting Computer severed. 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