Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.10.10 @ 02:52:55 Player: littleman Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (28) 140 Value Destroyed (888) 888 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (649) 649 TOTAL SCORE: 3197 Bonus ------- Follower Combat Kills 49 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/400 Matter 260/300 Energy 64/100 System Corruption 0% Temperature Cool (48) Movement Core (350) Ox6 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (3) ------ Small Storage Unit Visual Processing Unit Improved Core Shielding > --- WEAPON (3) ------- Beamcaster Improved Light Cannon CR-A16's Pointy Stick > --- INVENTORY (8) ---- Weight Redist. System Sensor Array Relay Coupler [Programmer] (87) Gauss Rifle Enhanced Flamer Peak State ------------ > --- POWER ------------ Light Fission Core > --- PROPULSION ------- Aluminum Leg Flexi-carbon Leg > --- UTILITY ---------- Small Storage Unit Visual Processing Unit Sensor Array > --- WEAPON ----------- Arc Projector Wave Gun Slug Cannon > --- INVENTORY -------- Relay Coupler [Programmer] Improved Light Cannon Enhanced Flamer CR-A16's Pointy Stick [Rating: 30] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Small Storage Unit Device Sensor Array Storage Small Storage Unit Processor Visual Processing Unit Protection Improved Core Shielding Weapon Improved Light Cannon Energy Gun Beamcaster Ballistic Gun Assault Rifle Ballistic Cannon Improved Light Cannon Special Weapon Mining Laser Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Slots Evolved 2 | . . 2 . . . Power . | . . . . . . Propulsion . | . . . . . . Utility 1 | . . 1 . . . Weapon 1 | . . 1 . . . Parts Attached 28 | 7 4 7 . 3 7 Power 4 | 2 1 . . . 1 Engine 2 | 2 . . . . . Core 2 | . 1 . . . 1 Reactor . | . . . . . . Propulsion 6 | 2 . 3 . . 1 Treads . | . . . . . . Leg 6 | 2 . 3 . . 1 Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 4 | 1 1 1 . . 1 Device 1 | . 1 . . . . Storage 1 | 1 . . . . . Processor 1 | . . 1 . . . Hackware . | . . . . . . Protection 1 | . . . . . 1 Artifact . | . . . . . . Weapon 14 | 2 2 3 . 3 4 Energy Gun 4 | 1 . . . . 3 Energy Cannon . | . . . . . . Ballistic Gun 2 | 1 . 1 . . . Ballistic Cannon 5 | . 2 1 . 2 . Launcher . | . . . . . . Special Weapon 2 | . . 1 . 1 . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon 1 | . . . . . 1 Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 13 | . . 5 . . 8 Power 2 | . . 1 . . 1 Propulsion 3 | . . 1 . . 2 Utility . | . . . . . . Weapon 8 | . . 3 . . 5 Highest Loss Streak 6 | . . 2 . . 6 To Critical Strikes . | . . . . . . Average Backups 6 | 1 4 6 6 6 4 Power . | . 1 1 2 . . Propulsion . | . . 2 1 . . Utility 2 | . . 1 2 3 2 Weapon 2 | . 2 . 1 3 2 Tool/Special . | . . . . . . Unused Backups 13 | . 1 . . 8 4 Power 1 | . . . . 1 . Propulsion . | . . . . . . Utility 6 | . . . . 4 2 Weapon 6 | . 1 . . 3 2 Tool/Special . | . . . . . . Average Slot Usage (%) 91 | . 93 92 88 99 71 Engine 8 | . 10 6 11 11 1 Core 1 | . 3 4 . . 1 Leg 20 | . 28 21 22 22 6 Device 9 | . 7 11 11 11 4 Storage 11 | . 14 11 11 11 11 Processor 9 | . . 10 11 11 11 Protection 1 | . . . . . 6 Energy Gun 1 | . 1 . . . 7 Ballistic Gun 7 | . 13 10 11 6 . Ballistic Cannon 14 | . 12 13 11 15 12 Special Weapon 5 | . . 2 . 10 1 Piercing Weapon 1 | . . . . . 7 Peak Build Rating 30 | 6 10 14 10 18 30 Average Rating 13 | 4 7 11 10 15 19 On Entrance 9 | . 6 10 10 10 18 Avg Prop Armor Cover (%) . | . . . . . . Naked Turns . | . . . . . . Heaviest Build 29 | 14 17 20 17 25 29 Greatest Support 30 | 20 20 23 20 20 30 Greatest Overweight (x) 6 | . . 1 . 1 6 Average Overweight (x) . | . . . . . 3 Largest Inventory Capacity 8 | 8 8 8 8 8 8 Average Capacity 7 | 7 8 8 8 8 8 Most Carried 8 | 3 8 8 7 8 7 Average Carried 6 | 1 4 6 6 6 4 Final Capacity 8 | 8 8 8 8 8 8 Final Carried 8 | 2 8 6 7 5 5 Class Distribution -------------------- 52% | Skirmisher 47% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Skirmisher | -7/Zion Mutant | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Mat Min Zio Pro Matter Collected 1259 | 236 241 272 100 64 346 Remotely . | . . . . . . Salvage Created 812 | . 217 350 34 14 197 Parts 48 | . 11 24 1 . 12 Haulers Intercepted 1 | . 1 . . . . Recyclers Shooed 1 | . 1 . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 8 | . . . . . 8 Prevented 2 | . . . . . 2 Parts Restored . | . . . . . . Kills | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Combat Hostiles Destroyed 23 | . 7 10 1 . 5 Guns 8 | . 4 1 . . 3 Cannons 15 | . 3 9 1 . 2 Classes Destroyed 9 | . 3 4 . . 2 Builder 1 | . . 1 . . . Hauler 1 | . 1 . . . . Mechanic 1 | . . 1 . . . Watcher 2 | . . 2 . . . Swarmer 7 | . 3 3 . . 1 Grunt 11 | . 4 6 1 . . Sentry 1 | . . 1 . . . Hunter 3 | . . . . . 3 Programmer 1 | . . . . . 1 Best Kill Streak 4 | . 3 4 1 . 2 Combat Bots Only 4 | . 3 4 1 . 2 Max Kills in Single Turn 1 | . 1 1 1 . 1 Gunslinging . | . . . . . . Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Hostile Shots Fired 191 | . 43 72 6 . 70 Missed 50 | . 15 20 2 . 13 Hits 141 | . 28 52 4 . 57 Projectile 141 | . 28 52 4 . 57 Critical Strikes 2 | . 2 . . . . Damage Taken 2144 | . 323 606 54 . 1161 Core 445 | . 35 107 . . 303 Absorbed by Shields . | . . . . . . Redirected to Shielding 10 | . . . . . 10 Core Remaining (%) 93 | 100 86 . . . . Volleys Fired 141 | . 30 38 4 44 25 Largest 3 | . 2 3 2 2 3 Hottest 176 | . 50 83 53 100 176 Shots Fired 240 | . 60 80 8 47 45 Gun 80 | . 30 32 4 . 14 Cannon 139 | . 30 47 4 27 31 Launcher . | . . . . . . Special 21 | . . 1 . 20 . Kinetic 205 | . 60 79 8 27 31 Thermal 33 | . . 1 . 20 12 Explosive . | . . . . . . Electromagnetic 2 | . . . . . 2 Robot Hit Streak 10 | . 10 9 3 4 6 Robot Miss Streak 5 | . 5 4 1 2 4 Penetration Max . | . . . . . . Secondary Targets . | . . . . . . Shots Hit Robots 89 | . 25 35 6 4 19 Core Hits 46 | . 15 19 2 1 9 Critical Kills . | . . . . . . Critical Parts Destroyed 2 | . . 1 . . 1 Critical Strikes 4 | . . 2 . . 2 Destroy 2 | . . 1 . . 1 Blast 2 | . . 1 . . 1 Melee Attacks 1 | . . . . . 1 Impact . | . . . . . . Slashing . | . . . . . . Piercing 1 | . . . . . 1 Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 1664 | . 408 644 114 96 402 Guns 554 | . 175 174 24 . 181 Cannons 1014 | . 233 470 90 . 221 Explosions . | . . . . . . Melee . | . . . . . . Ramming . | . . . . . . Kinetic 1387 | . 408 644 114 . 221 Thermal 264 | . . . . 96 168 Explosive . | . . . . . . Electromagnetic 13 | . . . . . 13 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage 38 | . . . . 38 . Projectiles 38 | . . . . 38 . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks 18 | . 6 10 1 . 1 Impact . | . . . . . . Kinetic 16 | . 6 8 1 . 1 Secondary 2 | . . 2 . . . Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 589 | . 42 49 3 40 589 Average Temperature 66 | . 14 13 3 14 205 Received Heat Transfer 390 | . 156 204 30 . . Effects 7 | . . . . . 7 Shutdowns 1 | . . . . . 1 Energy Bleed 1 | . . . . . 1 Damage (major) 3 | . . . . . 3 Damage (core) 2 | . . . . . 2 Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 1 | . . . . . 1 Heat Transferred 459 | . . . . 200 259 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Maximum Alert Level . | . . . . . . Low Security (%) 100 | 100 100 100 100 . . Level 1 . | . . . . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 71 | . 71 69 20 . . Initial 19 | . . 19 19 . . Average 12 | . 20 13 2 . . Influence Increases 658 | . 187 295 20 10 146 Destroy 0b10 Robot/C 480 | . 140 200 20 . 120 Destroy 0b10 Robot/NC 35 | . 5 20 . 10 . Destroy Leader 86 | . 32 34 . . 20 Allied During Kill 6 | . . . . . 6 Successful Hack 15 | . 10 5 . . . Disable Machine 30 | . . 30 . . . Destroy Structure 6 | . . 6 . . . Influence Decreases 628 | . 140 291 61 20 116 Entered New Map 70 | . . 28 32 10 . Time Decay 452 | . 140 223 29 10 50 Lost Part 70 | . . 40 . . 30 Lost Ally 36 | . . . . . 36 Squads Dispatched 1 | . . 1 . . . Investigation . | . . . . . . Extermination . | . . . . . . Reinforcement 1 | . . 1 . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . 1 . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Distress Signals . | . . . . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 31 | . 7 14 2 . 8 Peak Tracking Total 4 | . 3 4 2 . 4 Tactical Retreats . | . . . . . . Traps | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Traps Triggered 2 | . 1 1 . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Mat Min Zio Pro Machines Disabled 2 | . . 2 . . . Max in Single Turn 1 | . . 1 . . . Machines Repaired . | . . . . . . Machines Dismantled 1 | . . 1 . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Machines Accessed 7 | . 4 2 . . 1 Terminals 5 | . 3 1 . . 1 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 1 | . 1 . . . . Scanalyzers 1 | . . 1 . . . Garrison Access . | . . . . . . Total Hacks 9 | . 6 2 . . 1 Successful 7 | . 4 2 . . 1 Failed 2 | . 2 . . . . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual 5 | . . . . 5 . Terminals 7 | . 5 1 . . 1 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 1 | . 1 . . . . Scanalyzers 1 | . . 1 . . . Garrison Access . | . . . . . . Terminal Hacks 5 | . 3 1 . . 1 Record 2 | . 1 . . . 1 Robot Analysis 1 | . 1 . . . . Investigation Status 1 | . . 1 . . . Zone Layout 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks 1 | . 1 . . . . Report Inventory 1 | . 1 . . . . Scanalyzer 1 | . . 1 . . . Retrieve Study 1 | . . 1 . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections . | . . . . . . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired 3 | . . . . 3 . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 15 | . . . . 15 . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Mat Min Zio Pro Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Total Allies 4 | . . . . 4 . Largest Group 4 | . . . . 4 3 Highest-Rated Group 155 | . . . . 155 115 Highest-Rated Ally 40 | . . . . 40 40 Total Orders . | . . . . . . Ally Attacks 5 | . . . . . 5 Total Damage 101 | . . . . . 101 Kills 1 | . . . . . 1 Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Active Infowar (turns) 4022 | . 279 925 365 1802 651 Optics 3742 | . . 924 365 1802 651 Sensors 3620 | . 279 925 365 1802 249 Robot Analysis Total 1 | . 1 . . . . Derelict Logs Recovered 2 | . . . 1 . 1 Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Mat Min Zio Pro Turns Passed 4308 | 69 496 925 365 1802 651 Spaces Moved 2326 | 49 293 347 291 1133 213 Core 148 | 6 . . . . 142 Treads . | . . . . . . Legs 2178 | 43 293 347 291 1133 71 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 Average Speed 144 | 111 120 122 120 144 255 Slowest Speed 350 | 120 120 190 120 190 350 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 45 | 3 45 32 67 88 40 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 4 | . . . 1 3 . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 4 | . . . 1 2 1 Spaces Dug 1 | . . 1 . . . Terrain Destroyed 10 | . . 4 . . 6 Melee . | . . . . . . Projectile 10 | . . 4 . . 6 AOE . | . . . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Total 2992 | 63 376 762 299 1214 278 Wait 425 | . 41 350 4 8 22 Move 2321 | 48 292 346 290 1132 213 Hop . | . . . . . . Pick Up 42 | 8 8 8 1 10 7 Fast Attach . | . . . . . . Attach 22 | 6 1 9 . 1 5 Detach . | . . . . . . Swap 11 | 1 3 2 . 2 3 Drop 15 | . 1 1 . 11 2 Fire 141 | . 30 38 4 44 25 Melee 1 | . . . . . 1 Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire 6 | . . . . 6 . Trap . | . . . . . . Miscellaneous 8 | . . 8 . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 15) 70 | -11/Scrapyard | Entered Materials 308 | -10/Materials | Build established: Mutant 541 | -10/Materials | Discovered new exit (range 11) 566 | -10/Materials | Entered another Materials area 566 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1466 | -9/Materials | Discovered new exit (range 18) 1491 | -9/Materials | Entered Mines 1498 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 1560 | -9/Mines | Learned Materials terminal intel 1645 | -9/Mines | Learned location of Storage (-7) 1853 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1856 | -9/Mines | Entered Zion 2034 | -7/Zion | Found Relay Coupler [Programmer] 2070 | -7/Zion | Discovered new exit (range 12) 2204 | -7/Zion | Build established: Skirmisher 2289 | -7/Zion | Learned location of Quarantine (-3) 2363 | -7/Zion | Found CR-A16's Pointy Stick 2509 | -7/Zion | Met Imprinter 2531 | -7/Zion | Imprinted 2533 | -7/Zion | Declared Zion's savior 2643 | -7/Zion | Received a hallucinogenic algorithm 2643 | -7/Zion | Ran a hallucination algorithm 2643 | -7/Zion | Ran a hallucination algorithm 2995 | -7/Zion | Found Prototype Energy Gun 3032 | -7/Zion | Learned location of Warlord (-4) 3658 | -7/Zion | Entered Proximity Caves 3658 | -6/Proximity Caves | Accompanied by 3 allies 3725 | -6/Proximity Caves | Lost 3 allies 3805 | -6/Proximity Caves | Ambushed by research squad 3825 | -6/Proximity Caves | Core integrity fell below 50% 3835 | -6/Proximity Caves | Core integrity fell below 20% 3865 | -6/Proximity Caves | Lost 6 parts (1p2n3w) 4101 | -6/Proximity Caves | Build established: Mutant 4309 | -6/Proximity Caves | Destroyed by S-27 Virus with Autogun Last Messages --------------- Penetrated by Slug. H-66 Slayer Gauss Rifle blasted off. H-66 Slayer destroyed. Acquired Gauss Rifle. Acquired 9 matter. Acquired 52 matter. Acquired 9 matter. Searching scrap... Found Weight Redist. System. Found Imp. Core Shielding. Found 50 Matter. Acquired Imp. Core Shielding. Acquired Weight Redist. System. Acquired Beamcaster. Connecting with Outpost Terminal... Current location identified: Proximity Caves >>Query(Status Report 434V) HEAT REACHING DANGEROUS LEVELS. INVESTIGATING SOURCE. S-27 Virus destroyed. Map ----- +----------------------------------------------------+ | # # # "# #?# #???????????? ###??? | | ########++###### #?# #?##??????? ##????? | | # #?? #?# ## ##????? #??????? | | ### #?# # ##??? ###????? | | ### # ######## #### #????? | | % # #????# #????? | | # ## ?????# #???????? | | ##### #?? ????## ### #???????? | | #????# #??? ????### ##?? #???????? | | #????? #???? ????# ## #???????? | | ##????# #??????????# #???????? | | #?????###??????????## #???????? | | ##??????????????????## #???????? | | #?????????????###???## #### ??? | | ##????#???????? ????## #???? ???? | | ### ## #???# ?????# ##????## ?????? | | #???# ????## ##????????????? | | #????# ????## ##???????????? | | ## ##????# #?### #???????????? | | ## #????## ## #???????????? | | ## #???# ##???????????? | | ### ## #???# ## ##????????????? | | ######??##???# ## ######?????????????? | | #???????????# ##??????????????????? | | ## #???????????## ## ##???????????????????? | | ?## #????????????##### @ ##????????? ??????? | | ???# #????????????## ### #???????? | | ????# #????????????# %= #????????????? | | ?????###????????????# s #?????????????? | | ?????????????????# % ss #####?????????????? | | ???????????????# ##?????????????????? | | ????????????? #??????????????????? | | ????????????# #??????????????????? | | ????????????### ??????????????????? | | ??????????????## ### ###?????????????????? | | ???????????????# ??# #???????????????????? | | ???????????????# ?? ???????????????????? | | ???????????????# ??? #???????????????????? | | ???????????????### ??? #???????????????????? | | ?????????????????###??? #???????????????????? | | ??????????????????????? #???????????????????? | | ??????????????????????? #???????????????????? | | ?????????????????????? ##???????????????????? | | ??????????????????????## ?????????????????????? | | ???????????????????????? ?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 18 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 14 Terrain Scan Density 10 Core Shielding 30 Evasion (%) 55 Item Schematics ----------------- Power Sword | -7/Zion | Archive Armor Integrity Analyzer | -7/Zion | Archive Lyr. Medium Armor Plating | -7/Zion | Archive Shock Absorption System | -7/Zion | Archive Jamming Amplifier | -7/Zion | Archive Recalibrator | -7/Zion | Archive Adv. Cooling System | -7/Zion | Archive Imp. Reaction Control System | -7/Zion | Archive Lyr. Light Armor Plating | -7/Zion | Archive Coil Gun | -7/Zion | Archive Field Propulsion Drive | -7/Zion | Archive Coolant Injector | -7/Zion | Archive Imp. Particle Charger | -7/Zion | Archive Imp. Medium Armor Plating | -7/Zion | Archive Lrn. Phase Cannon | -7/Zion | Archive Robot Schematics ------------------ M-28 Smith | -7/Zion | Archive M-14 Sweeper | -7/Zion | Archive L-41 Fighter | -7/Zion | Archive Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed UtilityDeflectorCarapace Manual? 0 Play Time 00:35:01 Cumulative 65.9 hours Start 2026.10.10 @ 02:19:35 End 2026.10.10 @ 02:52:55 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 16 Rogue 15 Adventurer 1 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 6 Gallery% 20 Achievement% 19 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: d893221b-6576-401d-9b4b-e26aa9c6bf0d