Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.08.02 @ 22:00:03 // AFD2020/Player2 Player: Michael Result: Core destroyed Performance ------------- Evolutions (0) 0 Regions Visited (2) 400 Robots Destroyed (10) 50 Value Destroyed (101) 101 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (84) 84 TOTAL SCORE: 635 Bonus ------- Follower Combat Kills 84 Cogmind --------- Core Integrity 0/250 Matter 262/300 Energy 262/265 System Corruption 0% Temperature Cool (0) Movement Walking (120) Location -10/Mines Parts ------- > --- POWER (1) -------- Improved Ion Engine > --- PROPULSION (2) --- Aluminum Leg Aluminum Leg > --- UTILITY (2) ------ Medium Storage Unit Propulsion Shielding > --- WEAPON (2) ------- Assault Rifle Mini Grenade Launcher > --- INVENTORY (8) ---- Improved Ion Engine Wheel High-capacity Matter Pod (190) Weapon Shielding EM Pulse Gun Assault Rifle Light Cannon Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg > --- UTILITY ---------- Medium Storage Unit Propulsion Shielding > --- WEAPON ----------- Assault Rifle Assault Rifle > --- INVENTORY -------- Improved Ion Engine Wheel High-capacity Matter Pod Weapon Shielding EM Pulse Gun Assault Rifle Assault Rifle Mini Grenade Launcher [Rating: 9] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Utility Propulsion Shielding Storage Medium Storage Unit Protection Propulsion Shielding Weapon Assault Rifle Ballistic Gun Assault Rifle Ballistic Cannon Light Cannon Launcher Mini Grenade Launcher Build | -11 -10 -10 ------- Run | Scr Mat Min Slots Evolved . | . . . Power . | . . . Propulsion . | . . . Utility . | . . . Weapon . | . . . Parts Attached 15 | 5 8 2 Power 1 | . 1 . Engine 1 | . 1 . Core . | . . . Reactor . | . . . Propulsion 2 | 2 . . Treads . | . . . Leg 2 | 2 . . Wheel . | . . . Hover . | . . . Flight . | . . . Utility 3 | 1 2 . Device . | . . . Storage 2 | 1 1 . Processor . | . . . Hackware . | . . . Protection 1 | . 1 . Artifact . | . . . Weapon 9 | 2 5 2 Energy Gun . | . . . Energy Cannon . | . . . Ballistic Gun 7 | 2 4 1 Ballistic Cannon 1 | . 1 . Launcher 1 | . . 1 Special Weapon . | . . . Impact Weapon . | . . . Slashing Weapon . | . . . Piercing Weapon . | . . . Special Melee Weapon . | . . . Unidentified Prototypes . | . . . Parts Lost 1 | . . 1 Power . | . . . Propulsion . | . . . Utility . | . . . Weapon 1 | . . 1 Highest Loss Streak 1 | . . 1 Average Slot Usage (%) 87 | . 86 100 Engine 2 | . 1 14 Leg 28 | . 28 28 Storage 14 | . 14 14 Protection 13 | . 13 14 Ballistic Gun 26 | . 27 14 Ballistic Cannon 1 | . . 10 Naked Turns . | . . . Heaviest Build 21 | 7 21 21 Greatest Support 20 | 20 20 20 Greatest Overweight (x) 1 | . 1 1 Average Overweight (x) . | . . 1 Largest Inventory Capacity 8 | 6 8 8 Average Capacity 7 | 5 7 8 Most Carried 8 | 6 8 8 Average Carried 7 | 3 7 7 Final Capacity 8 | 6 8 8 Final Carried 8 | 6 8 8 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Resources | -11 -10 -10 ----------- Run | Scr Mat Min Matter Collected 644 | 241 403 . Remotely . | . . . Salvage Created 292 | . 292 . Parts 18 | . 18 . Haulers Intercepted 2 | . 2 . Recyclers Shooed . | . . . Parts Field Recycled . | . . . Retrieved Matter . | . . . Parts Self-Destructed . | . . . Prevented . | . . . Kills | -11 -10 -10 ------- Run | Scr Mat Min Combat Hostiles Destroyed 5 | . 5 . Guns 5 | . 5 . Classes Destroyed 6 | . 6 . Worker 1 | . 1 . Hauler 2 | . 2 . Recycler 1 | . 1 . Operator 1 | . 1 . Swarmer 4 | . 4 . Grunt 1 | . 1 . Best Kill Streak 4 | . 4 . Combat Bots Only 2 | . 2 . Max Kills in Single Turn 1 | . 1 . Gunslinging . | . . . Exploded . | . . . Melee . | . . . Uniques/NPCs Destroyed . | . . . Combat | -11 -10 -10 -------- Run | Scr Mat Min Damage Taken 555 | . 203 352 Core 103 | . 37 66 Absorbed by Shields . | . . . Core Remaining (%) 100 | 100 . . Volleys Fired 30 | . 29 1 Largest 2 | . 2 2 Hottest 50 | . 40 50 Shots Fired 60 | . 58 2 Gun 59 | . 58 1 Cannon . | . . . Launcher 1 | . . 1 Special . | . . . Kinetic 59 | . 58 1 Thermal . | . . . Explosive 1 | . . 1 Electromagnetic . | . . . Robot Hit Streak 9 | . 9 1 Robot Miss Streak 4 | . 4 1 Penetration Max . | . . . Secondary Targets . | . . . Shots Hit Robots 35 | . 34 1 Core Hits 19 | . 15 4 Critical Hits . | . . . Critical Kills . | . . . Critical Parts Destroyed . | . . . Melee Attacks . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Sneak Attacks . | . . . Combat Hostiles . | . . . Follow-up Attacks . | . . . Damage Inflicted 428 | . 392 36 Guns 406 | . 392 14 Cannons . | . . . Explosions 22 | . . 22 Melee . | . . . Ramming . | . . . Kinetic 406 | . 392 14 Thermal . | . . . Explosive 22 | . . 22 Electromagnetic . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Highest Corruption . | . . . Average Corruption . | . . . Corruption Purged . | . . . Overload Shots . | . . . Overflow Damage . | . . . Projectiles . | . . . Explosions . | . . . Melee . | . . . Knockbacks . | . . . Impact . | . . . Kinetic . | . . . Secondary . | . . . Self-Inflicted Damage . | . . . Shots . | . . . Rammed . | . . . Targets Rammed . | . . . Kicked . | . . . Crushed . | . . . Highest Temperature 1 | . 1 . Average Temperature 1 | . 1 . Received Heat Transfer 18 | . 18 . Siege Activations . | . . . Robots Corrupted . | . . . Combat Hostiles . | . . . Parts Fried . | . . . Impact Corruptions . | . . . Robots Melted . | . . . Combat Hostiles . | . . . Parts Melted . | . . . Heat Transferred . | . . . Parts Sabotaged . | . . . Parts Stolen . | . . . Parts Stripped . | . . . Power Chain Reactions . | . . . Missiles Intercepted . | . . . Alert | -11 -10 -10 ------- Run | Scr Mat Min Peak Influence 230 | . 230 74 Average Influence 116 | . 130 73 Maximum Alert Level 1 | . 1 . Low Security (%) 93 | 100 92 100 Level 1 6 | . 7 . Level 2 . | . . . Level 3 . | . . . Level 4 . | . . . Level 5 . | . . . High Security . | . . . Max Security . | . . . Squads Dispatched . | . . . Investigation . | . . . Extermination . | . . . Reinforcement . | . . . Assault . | . . . Garrison . | . . . Intercept . | . . . Construction Impeded . | . . . Haulers Reinforced . | . . . Stealth | -11 -10 -10 --------- Run | Scr Mat Min Distress Signals 3 | . 3 . Communications Jammed . | . . . Distress Signals . | . . . Times Spotted 21 | . 19 2 Peak Tracking Total 5 | . 5 2 Tactical Retreats 1 | . 1 . Traps | -11 -10 -10 ------- Run | Scr Mat Min Traps Triggered . | . . . Indirectly . | . . . Trap Hack Attempts . | . . . Triggered . | . . . Disarmed . | . . . Reprogrammed . | . . . Reused . | . . . Traps Extracted . | . . . Installed . | . . . Triggered . | . . . Machines | -11 -10 -10 ---------- Run | Scr Mat Min Machines Disabled . | . . . Max in Single Turn . | . . . Machines Sabotaged . | . . . Garrisons Compromised . | . . . Overloaded Fab Kills . | . . . Fab Network Shutdowns . | . . . Hacking | -11 -10 -10 --------- Run | Scr Mat Min Machines Accessed 7 | . 7 . Terminals 4 | . 4 . Fabricators . | . . . Repair Stations 1 | . 1 . Recycling Units 2 | . 2 . Scanalyzers . | . . . Garrison Access . | . . . Total Hacks 15 | . 15 . Successful 9 | . 9 . Failed 6 | . 6 . Catastrophic . | . . . Database Lockouts . | . . . Manual 2 | . 2 . Terminals 8 | . 8 . Fabricators . | . . . Repair Stations 3 | . 3 . Recycling Units 4 | . 4 . Scanalyzers . | . . . Garrison Access . | . . . Terminal Hacks 5 | . 5 . Branch Access Points 1 | . 1 . Locate Traps 2 | . 2 . Zone Layout 2 | . 2 . Fabricator Hacks . | . . . Repair Station Hacks 2 | . 2 . Scan Component 1 | . 1 . Repair 1 | . 1 . Recycling Unit Hacks 2 | . 2 . Retrieve Components 2 | . 2 . Scanalyzer . | . . . Garrison Access Hacks . | . . . Unauthorized Hacks . | . . . Terminals . | . . . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Data Cores Recovered 1 | . 1 . Used 1 | . 1 . Hacking Detections 5 | . 5 . Full Trace Events . | . . . Feedback Events . | . . . Feedback Blocked . | . . . Robot Schematics Acquired . | . . . Robots Built . | . . . Matter . | . . . Time . | . . . Total Robot Build Rating . | . . . Part Schematics Acquired . | . . . Parts Built . | . . . Matter . | . . . Time . | . . . Total Part Build Rating . | . . . Parts Repaired 1 | . 1 . Time 26 | . 26 . Parts Recycled . | . . . Recycled Matter . | . . . Retrieved Matter . | . . . Retrieved Components 9 | . 9 . Parts Scanalyzed . | . . . Part Schematics Acquired . | . . . Parts Damaged . | . . . Bothacking | -11 -10 -10 ------------ Run | Scr Mat Min Used RIF Installer . | . . . Robots Hacked . | . . . Non-combat . | . . . Combat . | . . . Robot Hacks Applied . | . . . Relay Couplers Released . | . . . Robots Rewired . | . . . Allies Hacked . | . . . Hacks Repelled . | . . . Allies | -11 -10 -10 -------- Run | Scr Mat Min Total Allies 1 | . 1 . Largest Group 1 | . 1 1 Highest-Rated Group 58 | . 58 58 Highest-Rated Ally 58 | . 58 58 Total Orders . | . . . Ally Attacks 32 | . 29 3 Total Damage 412 | . 357 55 Kills 5 | . 5 . Allies Corrupted . | . . . Allies Melted . | . . . Intel | -11 -10 -10 ------- Run | Scr Mat Min Robot Analysis Total . | . . . Derelict Logs Recovered 1 | . . 1 Drone Launches . | . . . Drone Recoveries . | . . . Exploration | -11 -10 -10 ------------- Run | Scr Mat Min Turns Passed 750 | 63 646 41 Spaces Moved 504 | 47 433 24 Core 9 | 9 . . Treads . | . . . Legs 495 | 38 433 24 Wheels . | . . . Hover . | . . . Flight . | . . . Fastest Speed 50 | 50 120 150 Average Speed 121 | 106 121 150 Slowest Speed 150 | 120 150 150 Overloaded Moves . | . . . Propulsion Burnouts . | . . . Robots Hopped . | . . . Cave-ins Triggered . | . . . Exploration Rate (%) 31 | 5 74 14 Regions Visited 2 Branch Regions 1 Pre-discovered Areas 1 | . . 1 Known Exits Taken 1 | . 1 . Unknown Exits Taken 1 | 1 . . Scrap Searched . | . . . Spaces Dug . | . . . Terrain Destroyed 10 | . . 10 Melee . | . . . Projectile . | . . . AOE 10 | . . 10 Actions | -11 -10 -10 --------- Run | Scr Mat Min Total 593 | 57 508 28 Wait 11 | . 10 1 Move 502 | 46 432 24 Hop . | . . . Pick Up 19 | 6 13 . Fast Attach 8 | 5 3 . Attach 1 | . . 1 Detach . | . . . Swap 6 | . 5 1 Drop 16 | . 16 . Fire 30 | . 29 1 Melee . | . . . Ram . | . . . Kick . | . . . Crush . | . . . Escape Stasis . | . . . Rewire . | . . . Trap . | . . . Miscellaneous . | . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat x2] / *Min) -10/Mines History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 14) 64 | -11/Scrapyard | Entered Materials 151 | -10/Materials | Identified exit to Mines 247 | -10/Materials | Discovered new exit (range 13) 317 | -10/Materials | Build established: Mutant 383 | -10/Materials | Repaired Weapon Shielding 422 | -10/Materials | Discovered new exit (range 14) 551 | -10/Materials | Core integrity fell below 50% 710 | -10/Materials | Entered Mines 710 | -10/Mines | Accompanied by 1 ally 726 | -10/Mines | Assembled infested the area 751 | -10/Mines | Core destroyed Last Messages --------------- 00671_ Acquired Lgt. Cannon. LOCATION=MINES GOAL=ESCAPE Something is scanning the area. 00711_ K-01 Serf collects debris. Player 2: "Keep your sensors peeled, we're not far from an exit." 00714_ K-01 Serf collects debris. Player 2: "Did you remember to bring a Mining Laser? Who knows, we might strike gold down here!" 00719_ K-01 Serf collects debris. 00721_ Acquired derelict log, extracted data. World map updated: -9/Materials. 00725_ K-01 Serf collects debris. 00726_ ALERT: Infestation in the mines, dispatching Demolisher response squad. Player 2: "Okay we need to either get out of here fast, or hide and let 0b10 handle the infestation, then avoid the dispatch." 00742_ C-30 ARC bursts open, deploying its payload. 00749_ Assault Rifle destroyed. 00751_ The unstable cave ceiling collapses. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????####????????????? | | ?????????????????????????????????# ?????????????? | | ?????????????????????????????????# ?????????????? | | ???????????????????????? ????????# #?????????????? | | ???????????????????????? ?????#### ####??????????? | | ???????????????????????? ?????# #??????????? | | ???????????????????????? ?????# #??????????? | | ???????????????????????# ?????# #??????????? | | ???????????????????????# #????# #######????? | | ???????????????????????# ###### #????? | | ???????????????????????# # k !!! #?? | | ???????????????????????# % """ ! #? | | ???????????????????????# ## """ ! #? | | ???????????????????????# # """ ! ! #? | | ???????????????????????# d # # ? | | ?????????????????????### d ################? ? | | ????????????????????## ##???????????????? ? | | ????????????????????# #??????????????????? | | ?????????????????#### @ ##?????????????????? | | ????????????????## # @ #?????????????????? | | ????????????????# #?????????????????? | | ????????????????# #????????????????? | | ????????????????## #??????????????? | | ?????????????????###### # #????????????? | | ??????????????????????###### #????????????? | | ???????????????????????????? ##????????????? | | ???????????????????????????? ##?????????????? | | ???????????????????????????? ##??????????????? | | ???????????????????????????? ## #???????????????? | | ?????????????????????????????##? #???????????????? | | ?????????????????????????????????#???????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 25 Energy Generation 12 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Propulsion Shielding 33 Evasion (%) 40 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Player 2 | -11 -10 -10 ---------- Run | Scr Mat Min Slots Evolved . | . . . Power . | . . . Propulsion . | . . . Utility . | . . . Weapon . | . . . Parts Attached 17 | . 17 . Parts Lost 1 | . . 1 Damage Taken 705 | . 327 378 Core 170 | . 122 48 Player 2/Cogmind (%) 62 | . 76 42 Absorbed by Shields . | . . . Damage Inflicted 412 | . 357 55 Player 2/Cogmind (%) 49 | . 47 60 Combat Hostiles Destroyed 4 | . 4 . Player 2/Cogmind (%) 44 | . 44 . Game ------ Seed DeuteriumThrusterReplicator Manual? 0 Play Time 00:10:16 Cumulative 159.4 hours Start 2020.08.02 @ 21:50:36 End 2020.08.02 @ 22:00:03 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode AFD2020/Player2 Game No. 60 Rogue 24 Adventurer 36 Explorer 0 Win Type - Total 6 Types 6/0/0/0/0/0/0 Lore% 33 Gallery% 51 Achievement% 37 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 18/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 75649cba-7a85-429c-8bb9-1a3180fc5ecf