Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.07.20 @ 03:06:33 Player: Rainynight Result: Destroyed by G-67 Veteran with Field Laser Performance ------------- Evolutions (6) 3000 Regions Visited (14) 2800 Robots Destroyed (3) 15 Value Destroyed (102) 102 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (3000) 3000 TOTAL SCORE: 8917 Bonus ------- Unstable Evolution 3000 Cogmind --------- Core Integrity 0/1150 Matter 212/300 Energy 100/100 System Corruption 2% Temperature Cool (9) Movement Core (50) Location -4/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (9) --- (None) > --- UTILITY (5) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Neutrino Core Heat Sink Weight Redist. System Improved Signal Interpreter ECM Suite Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Combat Airjet Combat Airjet Combat Airjet Combat Airjet Combat Airjet Combat Airjet > --- UTILITY ---------- Advanced Signal Interpreter Advanced Terrain Scan Processor Advanced Terrain Scan Processor Improved Transmission Jammer > --- WEAPON ----------- Phasing Sabre Phasing Sabre > --- INVENTORY -------- Heat Sink Weight Redist. System Improved Signal Interpreter ECM Suite Phasing Sabre [Rating: 63] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Micro Nuclear Core Propulsion Combat Airjet Treads Light Treads Hover Unit Combat Airjet Flight Unit VTOL Module Utility Advanced Terrain Scan Processor Device Improved Transmission Jammer Storage Small Storage Unit Processor Advanced Terrain Scan Processor Weapon Phasing Sabre Energy Gun Heavy EM Pulse Gun Ballistic Gun Light Assault Rifle Slashing Weapon Phasing Sabre Special Melee Weapon Advanced Datajack Build | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 ------- Run | Scr Mat Mat Min Mat Fac Fac Fac Upp Upp Zhi Pro Fac Was Fac Slots Evolved 12 | . . 2 . 2 2 2 2 . . . . 2 . . Power . | . . . . . . . . . . . . . . . Propulsion 7 | . . 1 . 2 1 . 2 . . . . 1 . . Utility 3 | . . . . . . 2 . . . . . 1 . . Weapon 2 | . . 1 . . 1 . . . . . . . . . Parts Attached 46 | 6 8 1 . 4 4 10 1 . 7 . . 4 1 . Power 9 | 1 1 . . 2 1 2 . . 1 . . 1 . . Engine 7 | 1 1 . . 2 . 2 . . 1 . . . . . Core 2 | . . . . . 1 . . . . . . 1 . . Reactor . | . . . . . . . . . . . . . . . Propulsion 15 | 2 2 . . 2 . 6 . . 1 . . 1 1 . Treads 2 | 2 . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . Hover 8 | . . . . . . 6 . . . . . 1 1 . Flight 5 | . 2 . . 2 . . . . 1 . . . . . Utility 11 | 1 2 1 . . 1 2 1 . 3 . . . . . Device 6 | . 2 1 . . . 1 . . 2 . . . . . Storage 1 | 1 . . . . . . . . . . . . . . Processor 4 | . . . . . 1 1 1 . 1 . . . . . Hackware . | . . . . . . . . . . . . . . . Protection . | . . . . . . . . . . . . . . . Artifact . | . . . . . . . . . . . . . . . Weapon 11 | 2 3 . . . 2 . . . 2 . . 2 . . Energy Gun 3 | 1 2 . . . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . . . . Ballistic Gun 2 | 1 1 . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . Slashing Weapon 5 | . . . . . 2 . . . 2 . . 1 . . Piercing Weapon . | . . . . . . . . . . . . . . . Special Melee Weapon 1 | . . . . . . . . . . . . 1 . . Unidentified Prototypes . | . . . . . . . . . . . . . . . Parts Lost 18 | . . . . . 4 . . 1 9 . 3 . 1 . Power 2 | . . . . . . . . . 2 . . . . . Propulsion 10 | . . . . . 3 . . . 5 . 2 . . . Utility 3 | . . . . . . . . 1 2 . . . . . Weapon 3 | . . . . . 1 . . . . . 1 . 1 . Highest Loss Streak 4 | . . . . . 4 . . 1 4 . 3 . 1 . To Critical Strikes . | . . . . . . . . . . . . . . . Average Slot Usage (%) 46 | . 92 44 44 63 44 63 64 61 68 41 36 4 8 1 Engine 3 | . 13 . . 9 . 5 5 5 4 . . . . . Treads 3 | . 25 . . . . . . . . . . . . . Hover 14 | . . . . . . 36 35 35 32 11 8 1 2 . Flight 2 | . 1 22 22 36 23 . . . 2 . . . . . Device 3 | . 11 8 11 9 . 4 5 3 3 . . . . . Storage 4 | . 14 11 11 9 7 6 5 5 2 . . . . . Processor 6 | . . . . . 7 10 11 11 13 17 17 . . . Energy Gun 2 | . 19 . . . . . . . . . . . . . Slashing Weapon 2 | . . . . . . . . . 6 11 8 3 1 . Naked Turns 209 | . . . . . . . . . . . . 158 . 51 Heaviest Build 21 | 11 17 8 7 14 12 13 13 13 21 8 8 5 5 1 Greatest Support 72 | 40 40 8 8 16 16 72 60 72 72 12 24 11 11 3 Greatest Overweight (x) 2 | . 2 . . . 1 1 . . . . . 1 . . Average Overweight (x) . | . . . . . . . . . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 8 8 8 5 5 5 5 5 Average Capacity 6 | 7 8 8 8 8 8 8 8 8 6 5 5 5 5 5 Most Carried 8 | . 8 8 8 8 8 8 7 7 7 5 5 5 5 5 Average Carried 5 | . 3 7 8 6 7 6 6 7 5 5 5 4 5 5 Final Capacity 8 | 8 8 8 8 8 8 8 8 8 5 5 5 5 5 5 Final Carried 8 | . 8 8 8 8 8 6 7 7 5 5 5 5 5 5 Class Distribution -------------------- 81% | Mutant 9% | Scout 8% | Sprinter Dominant Class ---------------- Mutant | -10/Materials Sprinter | -9/Materials Sprinter | -9/Mines Sprinter | -8/Materials Sprinter | -7/Factory Scout | -6/Factory Scout | -5/Factory Mutant | -5/Upper Caves Mutant | -5/Upper Caves Mutant | -5/Zhirov Mutant | -4/Proximity Caves Mutant | -4/Factory Mutant | -4/Waste Mutant | -4/Factory Resources | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 ----------- Run | Scr Mat Mat Min Mat Fac Fac Fac Upp Upp Zhi Pro Fac Was Fac Matter Collected 440 | 195 48 . . . . . . . 62 . 135 . . . Remotely . | . . . . . . . . . . . . . . . Salvage Created 134 | . 134 . . . . . . . . . . . . . Parts 9 | . 9 . . . . . . . . . . . . . Haulers Intercepted . | . . . . . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed 4 | . . . . . . . . 4 . . . . . . Prevented . | . . . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 ------- Run | Scr Mat Mat Min Mat Fac Fac Fac Upp Upp Zhi Pro Fac Was Fac Combat Hostiles Destroyed 3 | . 3 . . . . . . . . . . . . . Guns 3 | . 3 . . . . . . . . . . . . . Classes Destroyed 1 | . 1 . . . . . . . . . . . . . Grunt 3 | . 3 . . . . . . . . . . . . . Best Kill Streak 3 | . 3 . . . . . . . . . . . . . Combat Bots Only 3 | . 3 . . . . . . . . . . . . . Max Kills in Single Turn 1 | . 1 . . . . . . . . . . . . . Gunslinging . | . . . . . . . . . . . . . . . Exploded . | . . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 -------- Run | Scr Mat Mat Min Mat Fac Fac Fac Upp Upp Zhi Pro Fac Was Fac Damage Taken 3740 | . 45 38 15 78 370 58 125 535 626 . 641 883 30 296 Core 2170 | . 35 10 15 24 217 18 . 92 179 . 428 826 30 296 Absorbed by Shields . | . . . . . . . . . . . . . . . Core Remaining (%) 81 | 100 86 . 93 95 69 97 . . . . 30 . . . Volleys Fired 5 | . 5 . . . . . . . . . . . . . Largest 2 | . 2 . . . . . . . . . . . . . Hottest 90 | . 90 . . . . . . . . . . . . . Shots Fired 10 | . 10 . . . . . . . . . . . . . Gun 10 | . 10 . . . . . . . . . . . . . Cannon . | . . . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . Thermal . | . . . . . . . . . . . . . . . Explosive . | . . . . . . . . . . . . . . . Electromagnetic 10 | . 10 . . . . . . . . . . . . . Robot Hit Streak 3 | . 3 . . . . . . . . . . . . . Robot Miss Streak 1 | . 1 . . . . . . . . . . . . . Penetration Max . | . . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . . Shots Hit Robots 10 | . 6 . . . . . . . . . 2 2 . . Core Hits 5 | . 4 . . . . . . . . . . . . 1 Critical Kills . | . . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . Critical Strikes . | . . . . . . . . . . . . . . . Melee Attacks 41 | . . . . . . . . . 6 . 5 30 . . Impact . | . . . . . . . . . . . . . . . Slashing 39 | . . . . . . . . . 6 . 5 28 . . Piercing . | . . . . . . . . . . . . . . . Sneak Attacks 2 | . . . . . . . . . . . . 2 . . Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks 1 | . . . . . . . . . . . 1 . . . Damage Inflicted 214 | . 99 . . . 8 . . . . . 85 . . 22 Guns 95 | . 95 . . . . . . . . . . . . . Cannons . | . . . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . . . Melee 85 | . . . . . . . . . . . 85 . . . Ramming 34 | . 4 . . . 8 . . . . . . . . 22 Kinetic . | . . . . . . . . . . . . . . . Thermal . | . . . . . . . . . . . . . . . Explosive . | . . . . . . . . . . . . . . . Electromagnetic 95 | . 95 . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . Slashing 85 | . . . . . . . . . . . 85 . . . Piercing . | . . . . . . . . . . . . . . . Highest Corruption 8 | . . . . . . . . . . . 8 . . 2 Average Corruption 5 | . . . . . . . . . . . 5 . . 2 Corruption Purged . | . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . Effects 2 | . . . . . . . . . . . 2 . . . Message Errors 1 | . . . . . . . . . . . 1 . . . Heat Flow Errors 1 | . . . . . . . . . . . 1 . . . Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage . | . . . . . . . . . . . . . . . Projectiles . | . . . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . Self-Inflicted Damage 14 | . . . . . 4 . . . . . . . . 10 Shots . | . . . . . . . . . . . . . . . Rammed 13 | 1 5 . . . 2 . . . . . . . . 5 Targets Rammed 13 | 1 5 . . . 2 . . . . . . . . 5 Kicked . | . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . Highest Temperature 208 | . 132 . . 3 . . . . . . 208 8 . . Average Temperature 68 | . 61 . . 3 . . . . . . 113 8 . . Received Heat Transfer 553 | . 24 9 9 9 48 27 9 18 153 . 45 154 . 48 Siege Activations . | . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . Heat Transferred . | . . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 ------- Run | Scr Mat Mat Min Mat Fac Fac Fac Upp Upp Zhi Pro Fac Was Fac Peak Influence 213 | . 76 61 38 89 44 21 84 . . . . 213 30 30 Initial 39 | . . 31 23 14 39 21 9 . . . . 28 9 21 Average 45 | . 23 47 35 47 35 21 38 . . . . 84 20 26 Maximum Alert Level 1 | . . . . . . . . . . . . 1 . . Low Security (%) 98 | 100 100 100 100 100 100 100 100 . . . . 94 100 100 Level 1 1 | . . . . . . . . . . . . 5 . . Level 2 . | . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Squads Dispatched 9 | . 1 1 . . 2 1 1 . . . . 2 . 1 Investigation 5 | . 1 . . . 1 1 . . . . . 1 . 1 Extermination . | . . . . . . . . . . . . . . . Reinforcement 4 | . . 1 . . 1 . 1 . . . . 1 . . Assault . | . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 --------- Run | Scr Mat Mat Min Mat Fac Fac Fac Upp Upp Zhi Pro Fac Was Fac Distress Signals 4 | . . 2 . . . . . . . . . 1 . 1 Communications Jammed . | . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . Times Spotted 102 | . 4 8 2 11 7 3 6 10 15 . 6 13 6 11 Peak Tracking Total 13 | . 3 7 2 9 8 3 5 5 6 . 6 7 6 13 Tactical Retreats 17 | . . . . 1 1 . 1 2 6 . 1 5 . . Traps | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 ------- Run | Scr Mat Mat Min Mat Fac Fac Fac Upp Upp Zhi Pro Fac Was Fac Traps Triggered 2 | . . . . . . . . . . . . 1 . 1 Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts 3 | . . . . . . . . . . . . 3 . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 ---------- Run | Scr Mat Mat Min Mat Fac Fac Fac Upp Upp Zhi Pro Fac Was Fac Machines Disabled . | . . . . . . . . . . . . . . . Max in Single Turn . | . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 --------- Run | Scr Mat Mat Min Mat Fac Fac Fac Upp Upp Zhi Pro Fac Was Fac Machines Accessed 10 | . 3 . . . 2 1 . . 1 . . 2 . 1 Terminals 5 | . 1 . . . . 1 . . . . . 2 . 1 Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units 4 | . 2 . . . 2 . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Total Hacks 25 | . 7 . . . 6 2 . . 1 . . 7 . 2 Successful 9 | . 3 . . . 4 . . . 1 . . . . 1 Failed 16 | . 4 . . . 2 2 . . . . . 7 . 1 Catastrophic 7 | . 1 . . . 2 2 . . . . . 2 . . Database Lockouts . | . . . . . . . . . . . . . . . Manual 7 | . 3 . . . . . . . . . . 2 . 2 Terminals 14 | . 3 . . . . 2 . . . . . 7 . 2 Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units 10 | . 4 . . . 6 . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Terminal Hacks 2 | . . . . . . . . . 1 . . . . 1 Open Door 1 | . . . . . . . . . 1 . . . . . Level Access Points 1 | . . . . . . . . . . . . . . 1 Fabricator Hacks . | . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . Recycling Unit Hacks 6 | . 2 . . . 4 . . . . . . . . . Report Inventory 4 | . 2 . . . 2 . . . . . . . . . Retrieve Matter 2 | . . . . . 2 . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . Unauthorized Hacks 1 | . 1 . . . . . . . . . . . . . Terminals 1 | . 1 . . . . . . . . . . . . . Assimilate 1 | . 1 . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . Hacking Detections 7 | . 2 . . . 2 1 . . . . . 2 . . Full Trace Events 4 | . 1 . . . 1 1 . . . . . 1 . . Feedback Events . | . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 ------------ Run | Scr Mat Mat Min Mat Fac Fac Fac Upp Upp Zhi Pro Fac Was Fac Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked 2 | . . . . . . . . . . . . 2 . . Non-combat 2 | . . . . . . . . . . . . 2 . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied 2 | . . . . . . . . . . . . 2 . . find_chute 1 | . . . . . . . . . . . . 1 . . find_dsf 1 | . . . . . . . . . . . . 1 . . Relay Couplers Released . | . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 -------- Run | Scr Mat Mat Min Mat Fac Fac Fac Upp Upp Zhi Pro Fac Was Fac Total Allies 1 | . 1 . . . . . . . . . . . . . Largest Group 1 | . 1 1 . . . . . . . . . . . . Highest-Rated Group 10 | . 10 10 . . . . . . . . . . . . Highest-Rated Ally 10 | . 10 10 . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 ------- Run | Scr Mat Mat Min Mat Fac Fac Fac Upp Upp Zhi Pro Fac Was Fac Robot Analysis Total . | . . . . . . . . . . . . . . . Derelict Logs Recovered 3 | . . . . . . . . . 2 . 1 . . . Drone Launches . | . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 ------------- Run | Scr Mat Mat Min Mat Fac Fac Fac Upp Upp Zhi Pro Fac Was Fac Turns Passed 1979 | 57 250 37 6 44 79 119 100 129 407 4 175 421 90 61 Spaces Moved 2704 | 32 133 99 17 134 204 92 147 212 602 6 232 517 168 109 Core 744 | 3 . . . . 7 6 . . . . 54 420 145 109 Treads 142 | 29 113 . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . Hover 1351 | . . . . . . 86 147 212 602 6 178 97 23 . Flight 467 | . 20 99 17 134 197 . . . . . . . . . Fastest Speed 26 | 50 32 32 32 26 26 60 64 60 60 80 50 50 50 50 Average Speed 62 | 149 143 32 32 26 30 66 64 60 63 80 70 64 52 50 Slowest Speed 195 | 160 195 32 32 26 115 100 64 64 80 80 80 100 70 50 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped 8 | . . 1 . 4 3 . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . Exploration Rate (%) 25 | 3 27 17 12 17 7 2 6 46 80 7 50 15 84 5 Regions Visited 14 Branch Regions 5 Pre-discovered Areas 1 | . . . . . . . . . . . 1 . . . Known Exits Taken 3 | . . . . . . . . . 1 1 1 . . . Unknown Exits Taken 9 | 1 1 1 1 1 1 1 1 1 . . . . . . Scrap Searched 1 | . . . . . . . . . 1 . . . . . Spaces Dug 34 | . . . . . . . . . 6 . . 28 . . Terrain Destroyed 34 | . . . . . . . . . 6 . . 28 . . Melee 34 | . . . . . . . . . 6 . . 28 . . Projectile . | . . . . . . . . . . . . . . . AOE . | . . . . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 --------- Run | Scr Mat Mat Min Mat Fac Fac Fac Upp Upp Zhi Pro Fac Was Fac Total 2910 | 38 182 103 16 137 219 147 152 211 617 5 239 560 168 116 Wait 63 | . 6 . . 2 2 44 3 . 1 . . 5 . . Move 2676 | 31 132 96 16 125 198 91 146 211 601 5 231 517 167 109 Hop 8 | . . 1 . 4 3 . . . . . . . . . Pick Up 20 | . 9 2 . 2 4 1 1 . 1 . . . . . Fast Attach 32 | 6 7 1 . . 3 6 1 . 4 . . 3 1 . Attach 10 | . . . . 3 . 4 . . 2 . . 1 . . Detach 13 | . 6 . . . 1 1 1 . . . 3 1 . . Swap 4 | . 1 . . 1 1 . . . 1 . . . . . Drop 23 | . 11 3 . . 6 . . . . . 1 . . 2 Fire 5 | . 5 . . . . . . . . . . . . . Melee 40 | . . . . . . . . . 6 . 4 30 . . Ram 6 | . . . . . 1 . . . . . . . . 5 Kick . | . . . . . . . . . . . . . . . Crush 6 | 1 5 . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . Rewire 1 | . . . . . . . . . 1 . . . . . Trap 3 | . . . . . . . . . . . . 3 . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials -7/Factory -6/Factory -5/Factory -5/Upper Caves -5/Upper Caves -5/Zhirov -4/Proximity Caves -4/Factory -4/Waste -4/Factory (discovered 4 exits: Res x4) History --------- Turn | Location | Event 31 | -11/Scrapyard | Discovered new exit (range 15) 58 | -11/Scrapyard | Entered Materials 273 | -10/Materials | Discovered new exit (range 4) 308 | -10/Materials | Entered another Materials area 308 | -9/Materials | Accompanied by 1 ally 308 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 341 | -9/Materials | Discovered new exit (range 14) 345 | -9/Materials | Entered Mines 346 | -9/Mines | Discovered new exit (range 13) 351 | -9/Mines | Entered Materials 351 | -8/Materials | Evolved 2 slots: Propulsion x2 388 | -8/Materials | Discovered new exit (range 12) 395 | -8/Materials | Entered Factory 395 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 457 | -7/Factory | Discovered new exit (range 14) 474 | -7/Factory | Entered another Factory area 474 | -6/Factory | Evolved 2 slots: Utility x2 503 | -6/Factory | Lost 4 parts (3n1w) 535 | -6/Factory | Discovered new exit (range 8) 593 | -6/Factory | Entered another Factory area 593 | -5/Factory | Evolved 2 slots: Propulsion x2 681 | -5/Factory | Discovered new exit (range 12) 693 | -5/Factory | Entered Upper Caves 817 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 819 | -5/Upper Caves | Discovered new exit (range 6) 822 | -5/Upper Caves | Entered another Upper Caves area 939 | -5/Upper Caves | Build established: Mutant 1021 | -5/Upper Caves | Spotted B-75 Beast 1031 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 1046 | -5/Upper Caves | Learned Factory stockpile data 1059 | -5/Upper Caves | Lost 3 parts (1p1n1u) 1178 | -5/Upper Caves | Learned Factory stockpile data 1189 | -5/Upper Caves | Lost 4 parts (1p2n1u) 1223 | -5/Upper Caves | Discovered new exit (range 8) 1228 | -5/Upper Caves | Identified exit to Zhirov 1229 | -5/Upper Caves | Entered Zhirov 1229 | -5/Zhirov | Discovered new exit (range 3) 1233 | -5/Zhirov | Identified exit to Proximity Caves 1233 | -5/Zhirov | Entered Proximity Caves 1269 | -4/Proximity Caves | Spotted B-86 Titan 1367 | -4/Proximity Caves | Core integrity fell below 50% 1403 | -4/Proximity Caves | Discovered new exit (range 9) 1406 | -4/Proximity Caves | Identified exit to Factory 1408 | -4/Proximity Caves | Entered Factory 1408 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1410 | -4/Factory | Lost 3 parts (2n1w) 1698 | -4/Factory | Core integrity fell below 50% 1829 | -4/Factory | Sucked down chute 1829 | -4/Factory | Entered Waste 1835 | -4/Waste | Spotted C-40 Crusher 1845 | -4/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 1857 | -4/Waste | Spotted C-40 Crusher 1858 | -4/Waste | Spotted C-40 Crusher 1858 | -4/Waste | Spotted C-40 Crusher 1863 | -4/Waste | Spotted C-40 Crusher 1863 | -4/Waste | Spotted C-40 Crusher 1912 | -4/Waste | Discovered new exit (range 16) 1919 | -4/Waste | Entered Factory 1940 | -4/Factory | Core integrity fell below 20% 1940 | -4/Factory | Identified exit to Research 1980 | -4/Factory | Destroyed by G-67 Veteran with Field Laser Last Messages --------------- 01929_ Dropped Adv. Datajack. 01937_ ALERT: All DSF locations entering lockdown mode. 01937_ Penetrated by Slug. 01937_ Slug penetrates Wall. 01939_ Penetrated by Slug. 01940_ Connecting with Terminal... 01940_ Current location identified: Factory >>Access(Main) Found 4 level access points to Research: (22,181) (162,24) (158,126) (144,136) Map updated. 01943_ Triggered Alarm Trap. 01943_ An alarm sounds. 01943_ ALERT: Alarm triggered, dispatching investigation squad. 01975_ Slammed into G-67 Veteran. 01976_ Destabilizing: System corrupted (+2). 01977_ Slammed into G-67 Veteran. 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