Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.11.22 @ 00:43:37 Player: asher1611 Result: Destroyed by H-77 Assassin with Coil Gun Performance ------------- Evolutions (7) 3500 Regions Visited (8) 1600 Robots Destroyed (110) 550 Value Destroyed (4121) 4121 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (218) 218 TOTAL SCORE: 10189 Bonus ------- High Alert Combat Kills 218 Cogmind --------- Core Integrity 0/1300 Matter 274/300 Energy 100/100 System Corruption 3% Temperature Cool (165) Movement Core (50) Location -3/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (7) ------ Enhanced Optical Array Improved Target Analyzer > --- WEAPON (6) ------- (None) > --- INVENTORY (4) ---- Light Antimatter Reactor Small Storage Unit Enhanced Optical Array Corruption Screen Peak State ------------ > --- POWER ------------ Micro Fission Core Antimatter Reactor > --- PROPULSION ------- Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Myomer Leg > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Medium Storage Unit Enhanced Optical Array Improved Target Analyzer Advanced Thermal Shield Point Defense System > --- WEAPON ----------- Tesla Rifle Nova Cannon Hypervelocity Mass Driver Hypervelocity Mass Driver Linear Accelerator Compact Mass Driver > --- INVENTORY -------- Light Antimatter Reactor Advanced Cooling System Small Storage Unit Enhanced Optical Array Corruption Screen Plasma Rifle High-powered Shotgun Improved Remote Datajack [Rating: 116] Favorites ----------- Power Antimatter Reactor Engine Ion Engine Power Core Neutrino Core Reactor Antimatter Reactor Propulsion Carbon-fiber Leg Treads Armored Medium Treads Leg Carbon-fiber Leg Utility Medium Storage Unit Device Advanced Heat Sink Storage Medium Storage Unit Processor Improved Target Analyzer Protection Weapon Shielding Weapon Heavy Assault Rifle Energy Gun Particle Gun Energy Cannon Neutron Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Antimatter Cannon Launcher Heavy Missile Launcher Special Weapon Improved Remote Datajack Impact Weapon Heavy Flail Slashing Weapon Katana Build | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Slots Evolved 14 | . . 2 2 2 2 2 2 2 Power 1 | . . . . . . . . 1 Propulsion 4 | . . 1 . 1 . . 1 1 Utility 5 | . . 1 . 1 1 1 1 . Weapon 4 | . . . 2 . 1 1 . . Parts Attached 192 | 6 9 13 51 12 33 25 34 9 Power 15 | 1 1 2 4 1 2 1 2 1 Engine 8 | 1 1 2 2 1 1 . . . Core 4 | . . . 2 . . 1 . 1 Reactor 3 | . . . . . 1 . 2 . Propulsion 40 | 2 . 3 11 2 6 5 11 . Treads 10 | . . 3 1 . . 1 5 . Leg 30 | 2 . . 10 2 6 4 6 . Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 50 | 1 3 5 9 4 13 7 7 1 Device 34 | . . . 9 2 12 5 5 1 Storage 9 | 1 3 3 . . 1 1 . . Processor 6 | . . 1 . 2 . 1 2 . Hackware . | . . . . . . . . . Protection 1 | . . 1 . . . . . . Artifact . | . . . . . . . . . Weapon 87 | 2 5 3 27 5 12 12 14 7 Energy Gun 35 | 1 2 . 13 2 5 5 4 3 Energy Cannon 3 | . . . . . 1 1 . 1 Ballistic Gun 24 | 1 1 2 7 2 2 3 5 1 Ballistic Cannon 9 | . . . . . 4 1 2 2 Launcher 6 | . 2 . 3 . . . 1 . Special Weapon 3 | . . 1 . . . . 2 . Impact Weapon 1 | . . . 1 . . . . . Slashing Weapon 6 | . . . 3 1 . 2 . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 6 | . . . 2 . 3 . . 1 Parts Lost 47 | . . . 2 . 2 5 19 19 Power 2 | . . . . . . . . 2 Propulsion 15 | . . . 1 . . 2 8 4 Utility 8 | . . . 1 . 1 . 1 5 Weapon 22 | . . . . . 1 3 10 8 Highest Loss Streak 19 | . . . 1 . 2 3 7 19 Average Slot Usage (%) 97 | . 98 100 98 99 99 99 92 74 Engine 4 | . 14 11 7 7 1 1 . . Core 1 | . . . 1 . . 3 . 3 Reactor 1 | . . . . . 4 . 4 3 Treads 3 | . . 12 4 . . 2 5 . Leg 22 | . 28 20 20 29 26 20 17 14 Device 14 | . . . 15 17 14 21 19 14 Storage 10 | . 26 21 9 7 11 5 5 3 Processor 4 | . . . . 4 6 5 11 9 Protection 1 | . . 11 2 . . . . . Energy Gun 7 | . 10 . 14 . 6 7 6 5 Ballistic Gun 14 | . 17 22 18 25 13 10 9 2 Ballistic Cannon 4 | . . . . . 11 9 5 13 Slashing Weapon 2 | . . . 2 3 1 3 2 . Naked Turns . | . . . . . . . . . Heaviest Build 95 | 13 19 21 31 36 59 68 69 95 Greatest Support 96 | 20 20 60 60 60 63 61 96 85 Greatest Overweight (x) 12 | . . 1 1 . . 1 3 12 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 12 | 6 12 10 8 8 10 10 8 8 Average Capacity 8 | 5 7 8 8 8 9 8 8 7 Most Carried 10 | 5 8 8 8 8 10 9 8 8 Average Carried 7 | 2 6 7 7 7 9 7 7 6 Final Capacity 10 | 6 8 8 8 8 10 8 8 4 Final Carried 8 | 4 8 8 8 8 8 8 8 4 Class Distribution -------------------- 26% | Scavenger-Executioner 20% | Gunner 18% | Mutant 17% | Scavenger-Gunner 8% | Skirmisher 3% | Executioner 3% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Gunner | -8/Materials Gunner | -7/Factory Gunner | -6/Factory Scavenger-Executioner | -5/Factory Scavenger-Executioner | -4/Factory Scavenger-Executioner | -3/Research Resources | -11 -10 -9 -8 -7 -6 -5 -4 -3 ----------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Matter Collected 4712 | 266 219 235 784 190 1013 790 972 243 Remotely 1434 | . . . . . 802 . 632 . Salvage Created 4990 | 113 279 160 1167 190 1172 801 1030 78 Parts 237 | 3 22 8 67 10 27 38 57 5 Haulers Intercepted 3 | . 1 . 1 . 1 . . . Recyclers Shooed 5 | . 1 2 . . 1 . . 1 Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Combat Hostiles Destroyed 81 | . 8 3 24 3 18 9 14 2 Melee 2 | . . . . . . . 2 . Guns 50 | . 5 3 17 3 9 4 9 . Cannons 15 | . . . . . 7 5 1 2 AOE 14 | . 3 . 7 . 2 . 2 . Classes Destroyed 11 | 2 5 1 . . 2 1 . . Worker 7 | . 1 . 4 . 1 1 . . Builder 6 | . 1 . . . 1 1 2 1 Tunneler 2 | 1 . . 1 . . . . . Hauler 3 | . 1 . 1 . 1 . . . Recycler 10 | 1 1 . 3 . 2 2 1 . Operator 1 | . . . . . . 1 . . Swarmer 16 | . 6 . 8 . . . . 2 Grunt 34 | . 2 . 12 . 15 2 3 . Sentry 14 | . . 3 4 3 . 1 3 . Hunter 5 | . . . . . 2 1 2 . Programmer 12 | . . . . . 1 5 6 . Best Kill Streak 8 | 2 5 1 8 1 6 4 5 3 Combat Bots Only 6 | . 3 1 6 1 5 3 4 2 Max Kills in Single Turn 4 | 1 2 1 4 1 3 2 1 1 Gunslinging . | . . . . . . . . . Exploded 2 | . 1 . 2 . 2 . 1 . Melee 1 | . . . . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -4 -3 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Damage Taken 11528 | . 314 116 1306 530 1454 1311 3177 3320 Core 2136 | . 77 13 219 89 95 36 284 1323 Absorbed by Shields . | . . . . . . . . . Core Remaining (%) 83 | 100 69 96 60 87 88 96 75 . Volleys Fired 238 | 2 40 14 54 12 39 25 47 5 Largest 6 | 1 2 2 4 4 5 6 6 6 Hottest 404 | 20 70 43 198 134 199 346 292 404 Shots Fired 877 | 2 73 28 212 42 190 129 178 23 Gun 688 | 2 66 28 205 42 122 81 133 9 Cannon 169 | . . . . . 68 48 39 14 Launcher 20 | . 7 . 7 . . . 6 . Special . | . . . . . . . . . Kinetic 573 | 2 42 28 92 41 145 86 121 16 Thermal 158 | . 24 . 72 1 9 25 23 4 Explosive 20 | . 7 . 7 . . . 6 . Electromagnetic 126 | . . . 41 . 36 18 28 3 Robot Hit Streak 29 | 1 8 15 29 10 19 12 16 1 Robot Miss Streak 8 | 1 8 4 7 3 4 5 7 4 Penetration Max 2 | . . . . . . 2 . . Secondary Targets 2 | . 1 . 1 . . . . . Max Gunslinging Chain 1 | . 1 . 1 . . . . . Shots Hit Robots 527 | 1 36 20 138 38 100 77 111 6 Core Hits 244 | 2 21 8 70 11 50 32 45 5 Critical Hits 36 | . . . . . 2 17 14 3 Critical Kills 11 | . . . . . 2 5 3 1 Critical Parts Destroyed 25 | . . . . . . 12 11 2 Melee Attacks 20 | . . . 1 4 . 10 5 . Impact . | . . . . . . . . . Slashing 20 | . . . 1 4 . 10 5 . Piercing . | . . . . . . . . . Sneak Attacks 1 | . . . 1 . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 11924 | 26 762 255 2571 661 2968 1801 2668 212 Guns 6882 | 26 436 255 1870 543 1233 653 1810 56 Cannons 2271 | . . . . . 966 758 418 129 Explosions 2127 | . 326 . 593 . 769 110 329 . Melee 597 | . . . 108 118 . 280 91 . Ramming 47 | . . . . . . . 20 27 Kinetic 5890 | 26 249 255 592 525 1612 915 1553 163 Thermal 2493 | . 187 . 717 18 779 401 369 22 Explosive 1306 | . 326 . 541 . . 110 329 . Electromagnetic 1591 | . . . 613 . 577 95 306 . Impact . | . . . . . . . . . Slashing 597 | . . . 108 118 . 280 91 . Piercing . | . . . . . . . . . Highest Corruption 18 | . . . . . . 8 18 3 Average Corruption 9 | . . . . . . 3 13 2 Corruption Purged . | . . . . . . . . . Effects 83 | . . . . . . 14 68 1 Message Errors 11 | . . . . . . 3 8 . Matter Fused 10 | . . . . . . . 10 . Heat Flow Errors 9 | . . . . . . 2 6 1 Energy Discharges 2 | . . . . . . 1 1 . Parts Rejected 1 | . . . . . . . 1 . Data Loss (minor) 5 | . . . . . . 2 3 . Data Loss (major) 3 | . . . . . . . 3 . Misfires 3 | . . . . . . . 3 . Alerts 1 | . . . . . . . 1 . Misdirections 1 | . . . . . . . 1 . Targeting Errors 30 | . . . . . . 4 26 . Weapon Failures 7 | . . . . . . 2 5 . Overload Shots . | . . . . . . . . . Overflow Damage 171 | . . . . . 105 53 12 1 Projectiles 40 | . . . . . 11 29 . . Explosions 130 | . . . . . 94 24 12 . Melee 1 | . . . . . . . . 1 Knockbacks 25 | . . . . . 13 5 6 1 Impact . | . . . . . . . . . Kinetic 22 | . . . . . 12 4 5 1 Secondary 3 | . . . . . 1 1 1 . Self-Inflicted Damage 475 | . 53 . 69 . 166 162 20 5 Shots 10 | . 2 . 2 . 3 2 1 . Rammed 2 | . . . . . . . . 2 Targets Rammed 5 | . . . . . . . 1 4 Kicked 3 | . . . . . . . 1 2 Crushed . | . . . . . . . . . Highest Temperature 790 | . 90 7 790 30 321 545 215 219 Average Temperature 104 | . 26 6 169 9 96 120 31 112 Received Heat Transfer 1719 | . 24 36 531 186 477 72 276 117 Effects 17 | . . . 13 . . 4 . . Shutdowns 3 | . . . 2 . . 1 . . Energy Bleed 3 | . . . 1 . . 2 . . Matter Decay 2 | . . . 1 . . 1 . . Short Circuit 1 | . . . 1 . . . . . Damage (minor) 3 | . . . 3 . . . . . Damage (major) 4 | . . . 4 . . . . . Damage (core) 1 | . . . 1 . . . . . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 2 | . . . . . 1 . 1 . Impact Corruptions 1 | . . . . . . . . 1 Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 6 | . . . 2 . 1 2 1 . Heat Transferred 4211 | . 555 . 1641 37 672 445 811 50 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 4 | . . . 1 . 3 . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Peak Influence 831 | 10 228 206 831 402 600 479 362 194 Initial 315 | . 6 31 86 315 135 220 156 133 Average 277 | 7 67 106 425 349 309 321 232 149 Maximum Alert Level 3 | . 1 1 3 2 2 2 1 . Low Security (%) 33 | 100 96 95 25 . 34 . 20 100 Level 1 46 | . 3 4 24 51 33 94 80 . Level 2 17 | . . . 37 48 31 5 . . Level 3 2 | . . . 13 . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 22 | . 1 . 3 . 7 6 5 . Investigation 6 | . . . 2 . 1 1 2 . Extermination 6 | . . . . . 2 2 2 . Reinforcement 9 | . 1 . 1 . 3 3 1 . Assault . | . . . . . . . . . Garrison 1 | . . . . . 1 . . . Intercept . | . . . . . . . . . Construction Impeded 2 | . . . . . 1 1 . . Haulers Reinforced 1 | . . . . . 1 . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -4 -3 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Distress Signals 4 | . 1 . 1 . . 2 . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 158 | . 12 4 52 5 26 17 24 18 Peak Tracking Total 10 | . 4 1 8 2 6 4 5 10 Tactical Retreats 15 | . . . 6 1 3 1 2 2 Traps | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Traps Triggered 5 | . . . 1 . 1 1 2 . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered 1 | . . . 1 . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -4 -3 ---------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Machines Disabled 12 | . 1 . 2 . 5 2 1 1 Max in Single Turn 2 | . 1 . 1 . 1 2 1 1 Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Machines Accessed 17 | . 2 2 4 2 3 2 2 . Terminals 10 | . 2 2 2 . 2 1 1 . Fabricators . | . . . . . . . . . Repair Stations 3 | . . . 2 1 . . . . Recycling Units 1 | . . . . 1 . . . . Scanalyzers 2 | . . . . . . 1 1 . Garrison Access 1 | . . . . . 1 . . . Total Hacks 60 | . 5 6 20 5 7 5 12 . Successful 41 | . 3 4 18 3 3 4 6 . Failed 19 | . 2 2 2 2 4 1 6 . Catastrophic . | . . . . . . . . . Database Lockouts . | . . . . . . . . . Manual . | . . . . . . . . . Terminals 31 | . 5 6 5 . 6 2 7 . Fabricators . | . . . . . . . . . Repair Stations 19 | . . . 15 4 . . . . Recycling Units 1 | . . . . 1 . . . . Scanalyzers 8 | . . . . . . 3 5 . Garrison Access 1 | . . . . . 1 . . . Terminal Hacks 18 | . 3 4 4 . 3 1 3 . Record 5 | . 1 . . . 2 1 1 . Prototype ID Bank 2 | . . 1 1 . . . . . Alert Level 1 | . . . . . . . 1 . Locate Traps 1 | . . 1 . . . . . . Dispatch Records 1 | . . . . . 1 . . . Patrol Status 1 | . 1 . . . . . . . Transport Status 1 | . . . 1 . . . . . Reinforcement Status 1 | . . 1 . . . . . . Assault Status 1 | . . . 1 . . . . . Hauler Manifests 2 | . . 1 . . . . 1 . Zone Layout 2 | . 1 . 1 . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 16 | . . . 14 2 . . . . Scan Component 8 | . . . 7 1 . . . . Repair 8 | . . . 7 1 . . . . Recycling Unit Hacks 1 | . . . . 1 . . . . Report Inventory 1 | . . . . 1 . . . . Scanalyzer 6 | . . . . . . 3 3 . Insert Component 4 | . . . . . . 2 2 . Analyze 2 | . . . . . . 1 1 . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 13 | . 1 2 2 1 3 2 2 . Full Trace Events 1 | . . . . . . 1 . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 1 | . . . . . . 1 . . Parts Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 8 | . . . 7 1 . . . . Time 305 | . . . 280 25 . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 2 | . . . . . . 1 1 . Part Schematics Acquired 1 | . . . . . . 1 . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------------ Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -4 -3 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Turns Passed 5328 | 68 529 348 1007 522 800 933 945 176 Spaces Moved 2882 | 45 312 202 443 341 416 522 496 105 Core 32 | 8 . . . . . . . 24 Treads 116 | . . 20 59 . . . 37 . Legs 2734 | 37 312 182 384 341 416 522 459 81 Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 120 120 50 Average Speed 127 | 107 120 124 128 120 120 142 126 129 Slowest Speed 650 | 120 120 160 160 120 122 150 210 650 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 17 | 4 40 21 32 9 11 20 13 5 Regions Visited 8 Branch Regions . Pre-discovered Areas . | . . . . . . . . . Known Exits Taken . | . . . . . . . . . Unknown Exits Taken 8 | 1 1 1 1 1 1 1 1 . Scrap Searched . | . . . . . . . . . Spaces Dug 1 | . . . . . 1 . . . Terrain Destroyed 293 | . 28 . 78 . 63 36 83 5 Melee . | . . . . . . . . . Projectile 82 | . . . . . 34 20 23 5 AOE 211 | . 28 . 78 . 29 16 60 . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -4 -3 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Total 3991 | 62 397 275 739 419 615 647 708 129 Wait 385 | . 16 23 115 33 88 29 81 . Move 2874 | 44 311 201 442 340 415 521 495 105 Hop . | . . . . . . . . . Pick Up 172 | 10 13 13 44 11 22 22 33 4 Fast Attach . | . . . . . . . . . Attach 72 | 6 2 3 11 4 4 11 27 4 Detach 1 | . . . . . . 1 . . Swap 120 | . 7 10 40 8 29 14 7 5 Drop 104 | . 8 11 32 7 18 14 12 2 Fire 238 | 2 40 14 54 12 39 25 47 5 Melee 20 | . . . 1 4 . 10 5 . Ram 2 | . . . . . . . . 2 Kick 3 | . . . . . . . 1 2 Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -6/Factory -5/Factory -4/Factory -3/Research History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 16) 69 | -11/Scrapyard | Entered Materials 304 | -10/Materials | Build established: Mutant 595 | -10/Materials | Discovered new exit (range 4) 598 | -10/Materials | Entered another Materials area 598 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 875 | -9/Materials | Discovered new exit (range 4) 946 | -9/Materials | Entered another Materials area 946 | -8/Materials | Evolved 2 slots: Weapon x2 1235 | -8/Materials | Repaired Imp. Assault Rifle 1275 | -8/Materials | Repaired Hvy. Assault Rifle 1304 | -8/Materials | Repaired Aluminum Leg 1355 | -8/Materials | Repaired Imp. EM Shotgun 1488 | -8/Materials | Build established: Scavenger-Gunner 1526 | -8/Materials | Repaired Carbon-fiber Leg 1591 | -8/Materials | Repaired Lgt. Angular Momentum Engine? 1865 | -8/Materials | Repaired Particle Gun 1945 | -8/Materials | Discovered new exit (range 8) 1953 | -8/Materials | Entered Factory 1953 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2022 | -7/Factory | Build established: Skirmisher 2127 | -7/Factory | Repaired Imp. Assault Rifle 2364 | -7/Factory | Discovered new exit (range 5) 2475 | -7/Factory | Entered another Factory area 2475 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 2842 | -6/Factory | Build established: Gunner 2853 | -6/Factory | Garrison activated, responded to threat 3257 | -6/Factory | Discovered new exit (range 15) 3275 | -6/Factory | Entered another Factory area 3275 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 3436 | -5/Factory | Spotted B-75 Beast 3927 | -5/Factory | Build established: Scavenger-Executioner 4162 | -5/Factory | Lost 3 parts (3w) 4201 | -5/Factory | Discovered new exit (range 6) 4208 | -5/Factory | Entered another Factory area 4208 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4318 | -4/Factory | Lost 5 parts (1n1u3w) 4458 | -4/Factory | System corruption reached 10% 4500 | -4/Factory | Lost 5 parts (3n2w) 4684 | -4/Factory | Lost 7 parts (3n4w) 5132 | -4/Factory | Discovered new exit (range 14) 5153 | -4/Factory | Entered Research 5153 | -3/Research | Evolved 2 slots: Power x1, Propulsion x1 5314 | -3/Research | Core integrity fell below 50% 5326 | -3/Research | Core integrity fell below 20% 5329 | -3/Research | Destroyed by H-77 Assassin with Coil Gun Last Messages --------------- K-01 Serf collects debris. Slammed into W-44 Eye. Imp. Target Analyzer permanently disabled. Destabilizing: Short circuit. Acquired 26 matter. Penetrated by Slug. K-01 Serf collects debris. Penetrated by Slug. Slug penetrates H-77 Assassin. Slug penetrates Y-72 Warden. Slug penetrates R-10 Processor. R-10 Processor collects Wheel. Penetrated by Slug. Slug penetrates Wall. System corrupted: Heat flow error (+248). R-10 Processor collects Xenon Bombardment Thruster. Acquired 24 matter. K-01 Serf collects debris. [Achievement: 5k Club] [Achievement: 10k Club] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????#####+####???????????????????? | | ????????????????????# ??????????????????? | | ????????????????????# ???????????????????? | | ????????????????????# ???????????????????# | | ????????????????????# ??????????????????# | | ????????????????????# ???????????????????# | | ????????????????????# ???????????????????# | | ????????????????????? 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"???? # #????########## | | ??????????????????????? ???? ?# #????# # | | ??????????????????#????? ??? ??# #????# # | | ????????????????### #???#k#?#/#?## #????# """ # | | ????????????????# ### ###!#### #????# """ # | | ??????# ## p@ ==u ###### """ # | | ??????# ! /w hkhY ==s%=RR% + # | | ??????# ## hh=|!===######### ! !# | | ??????# ????????# ##/########???????# # | | ????????????????###+##?# ? ?????????# ! # | | ???????????????????????# ???###########+### | | ???????????????????????# " " ??# | | ???????????????????????# ""G"" ## | | ???????????????????????# ## | | ???????????????????????# = !## ! | | ???????????????????????############# ### | | ???????????????????????????????????# """ # | | ???????????????????????????????????# """ # | | ???????????????????????????????????# """ # | | ???????????????????????????????????+ # | | ???????????????????????????????????# / | | ???????????????????????????????????+ # | | ???????????????????????????????????## ##### # | | ????????????????????????????????????#?????# # | | ??????????????????????????????????????????# # | | ??????????????????????????????????????????# " | | ??????????????????????????????????????????# # | | ??????????????????????????????????????????# + | | ??????????????????????????????????????????# # | | ??????????????????????????????????????????# # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 93 Energy Generation 34 Energy Capacity 395 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Range 20 Terrain Scan Density 60 Resistance: TH 30 Weapon Shielding 33 Point Defense Rating 80 Weapon Cycling 20 Evasion (%) 50 Target Analysis 6 Core Analysis 6 Recoil Reduction 5 Kinecelleration 30 Item Schematics ----------------- Mic. Fission Core | -5/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 10k Club 5k Club Dangerous Findings Hey, That's Mine! Loot Pinata Made in Tau Ceti IV Novice Programmer Oops Please Form A Line Remodeling Respectable Loadout Risk Taker Serviceable Loadout Shopping List Storm Trooper System Compromised Troublemaker Use The Force Challenges ------------ None Game ------ Seed OpticalCloakDisintegrator Manual? 0 Play Time 02:27:25 Cumulative 6.3 hours Start 2020.11.21 @ 09:44:43 End 2020.11.22 @ 00:43:37 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 4 Rogue 4 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 6 Gallery% 9 Achievement% 10 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 89e3254f-de7a-4527-8064-1c5b1474679b