Cogmind - Beta 15 @@@ ROGUE MODE // 2025.10.13 @ 04:55:38 Player: Runagate Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (106) 530 Value Destroyed (3298) 3298 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (267) 267 TOTAL SCORE: 6515 Bonus ------- High Alert Combat Kills 267 Cogmind --------- Core Integrity 361/700 Matter 217/300 Energy 75/100 System Corruption 1% Temperature Cool (39) Movement Walking (190) Ox1 Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Improved Carbon-fiber Leg > --- UTILITY (5) ------ Large Storage Unit Seismic Detector Core Analyzer > --- WEAPON (3) ------- Pulse Rifle > --- INVENTORY (15) --- Improved Carbon-fiber Leg Improved Heat Sink Improved Heat Sink High-capacity Storage Unit Layered Light Armor Plating Layered Light Armor Plating Beam Rifle Spread Laser Missile Launcher Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Titanium Leg > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Improved Sensor Array Seismic Detector Core Analyzer > --- WEAPON ----------- Pulse Rifle Pulse Rifle Heavy Laser > --- INVENTORY -------- Improved Deuterium Engine Aluminum Leg Improved Carbon-fiber Leg Improved Heat Sink Improved Heat Sink High-capacity Storage Unit High-capacity Battery Layered Light Armor Plating Layered Light Armor Plating Beam Rifle Beam Rifle Spread Laser Pulse Rifle Pulse Rifle Missile Launcher [Rating: 46] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Core Analyzer Protection Hardened Light Armor Plating Weapon Beam Rifle Energy Gun Beam Rifle Ballistic Gun Shotgun Launcher Mini Grenade Launcher Build | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power . | . . . . . Propulsion 2 | . . 2 . . Utility 3 | . . . 1 2 Weapon 1 | . . . 1 . Parts Attached 105 | 7 13 21 51 13 Power 15 | 1 2 5 3 4 Engine 12 | 1 1 3 3 4 Core 3 | . 1 2 . . Reactor . | . . . . . Propulsion 35 | 2 4 6 22 1 Treads . | . . . . . Leg 35 | 2 4 6 22 1 Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 21 | 2 2 5 9 3 Device 13 | 1 . 4 6 2 Storage 5 | 1 2 1 1 . Processor 1 | . . . . 1 Hackware . | . . . . . Protection 2 | . . . 2 . Artifact . | . . . . . Weapon 34 | 2 5 5 17 5 Energy Gun 26 | . 3 3 15 5 Energy Cannon . | . . . . . Ballistic Gun 7 | 2 2 2 1 . Ballistic Cannon . | . . . . . Launcher 1 | . . . 1 . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 2 | . . 1 1 . Corrupted Parts 1 | . . 1 . . System Corruption 1 | . . 1 . . Parts Lost 22 | . 3 2 7 10 Power 4 | . 2 . . 2 Propulsion 6 | . . 1 2 3 Utility 3 | . . . 2 1 Weapon 9 | . 1 1 3 4 Highest Loss Streak 5 | . 2 1 4 5 To Critical Strikes . | . . . . . Average Backups 12 | . 7 12 14 14 Power . | . . 1 1 . Propulsion 1 | . 2 1 1 1 Utility 4 | . 2 5 5 5 Weapon 4 | . 1 4 5 5 Tool/Special . | . . . . . Unused Backups 16 | . 3 1 3 9 Power 1 | . . 1 . . Propulsion 2 | . . . 2 . Utility 7 | . 2 . 1 4 Weapon 6 | . 1 . . 5 Tool/Special . | . . . . . Average Slot Usage (%) 98 | . 98 99 98 94 Engine 6 | . 3 5 9 6 Core 3 | . 9 4 . . Leg 34 | . 27 43 35 29 Device 14 | . 14 11 14 21 Storage 10 | . 14 11 9 7 Protection 1 | . . . 3 . Energy Gun 19 | . 12 17 24 21 Ballistic Gun 5 | . 15 3 1 . Peak Build Rating 46 | 7 11 16 34 46 Average Rating 21 | 4 10 14 27 41 On Entrance 13 | . 7 11 16 34 Naked Turns . | . . . . . Heaviest Build 44 | 14 21 36 44 44 Greatest Support 74 | 20 20 43 72 74 Greatest Overweight (x) 12 | . 1 1 12 1 Average Overweight (x) . | . . . . . Largest Inventory Capacity 15 | 8 10 15 15 15 Average Capacity 13 | 6 9 14 15 15 Most Carried 15 | 1 10 15 15 15 Average Carried 12 | . 7 12 14 14 Final Capacity 15 | 8 10 15 15 15 Final Carried 15 | 1 10 15 15 9 Class Distribution -------------------- 39% | Scavenger-Mutant 27% | Scavenger-Gunner 10% | Mutant 10% | Scavenger-Tank 8% | Gunner 3% | Tank Dominant Class ---------------- Scavenger-Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Gunner | -8/Materials Gunner | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Yrd Mat Mat Mat Fac Matter Collected 2037 | 282 250 403 937 165 Remotely . | . . . . . Salvage Created 4234 | 81 505 984 2427 237 Parts 196 | 3 32 63 86 12 Haulers Intercepted 6 | . 2 3 1 . Recyclers Shooed 2 | . . 1 1 . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Combat Hostiles Destroyed 78 | . 10 18 45 5 Guns 73 | . 10 18 40 5 AOE 4 | . . . 4 . Classes Destroyed 14 | 2 4 3 4 1 Worker 4 | . . 1 2 1 Builder 1 | . . . 1 . Tunneler 1 | 1 . . . . Hauler 6 | . 2 3 1 . Recycler 11 | 1 1 1 7 1 Mechanic 1 | . . . 1 . Watcher 4 | . 2 1 1 . Swarmer 14 | . 3 5 3 3 Grunt 39 | . 7 5 27 . Brawler 5 | . . . 4 1 Duelist 4 | . . 1 3 . Sentry 12 | . . 7 5 . Hunter 3 | . . . 3 . Programmer 1 | . . . . 1 Best Kill Streak 6 | 2 6 4 6 3 Combat Bots Only 5 | . 5 4 5 3 Max Kills in Single Turn 2 | 1 1 2 2 1 Gunslinging 1 | . . . 1 . Exploded 1 | . . . 1 . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Hostile Shots Fired 450 | . 44 79 195 132 Missed 133 | . 17 19 58 39 Hits 317 | . 27 60 137 93 Melee 35 | . . 4 23 8 Projectile 282 | . 27 56 114 85 Critical Strikes 18 | . 1 2 12 3 Part Disruptions 2 | . 1 . . 1 Damage Taken 5312 | . 450 853 2453 1556 Core 904 | . 94 100 371 339 Absorbed by Shields . | . . . . . Regen/Repaired (Parts) 115 | . 73 42 . . Core Remaining (%) 67 | 100 62 75 32 . Volleys Fired 254 | 3 35 60 127 29 Largest 3 | 2 2 2 3 3 Hottest 195 | 40 73 121 195 195 Shots Fired 598 | 6 62 110 356 64 Gun 591 | 6 62 110 349 64 Cannon . | . . . . . Launcher 7 | . . . 7 . Special . | . . . . . Kinetic 114 | 6 34 25 49 . Thermal 441 | . 10 67 300 64 Explosive 7 | . . . 7 . Electromagnetic 36 | . 18 18 . . Robot Hit Streak 22 | 3 8 20 19 22 Robot Miss Streak 7 | 1 4 4 7 4 Penetration Max . | . . . . . Secondary Targets 12 | . 2 1 8 1 Max Gunslinging Chain 1 | . 1 1 1 1 Shots Hit Robots 432 | 5 47 93 248 39 Core Hits 286 | 3 27 51 190 15 Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes 22 | . 1 6 13 2 Burn 22 | . 1 6 13 2 Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 7554 | 50 834 1292 4641 737 Guns 6614 | 50 663 1257 3907 737 Cannons . | . . . . . Explosions 889 | . 162 . 727 . Melee . | . . . . . Ramming 51 | . 9 35 7 . Kinetic 1160 | 50 391 288 431 . Thermal 5089 | . 87 789 3476 737 Explosive 889 | . 162 . 727 . Electromagnetic 365 | . 185 180 . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 2 | . . 1 2 1 Average Corruption 1 | . . 1 2 1 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 23 | . . 6 17 . Message Errors 6 | . . 2 4 . Matter Fused 6 | . . 2 4 . Heat Flow Errors 6 | . . 2 4 . Energy Discharges 3 | . . . 3 . Misfires 1 | . . . 1 . Weapon Failures 1 | . . . 1 . Overload Shots . | . . . . . Overflow Damage 13 | . . . 13 . Projectiles . | . . . . . Explosions 13 | . . . 13 . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 52 | . 30 . 22 . Shots 2 | . 1 . 1 . Rammed . | . . . . . Targets Rammed 11 | . 3 5 3 . Kicked 11 | . 3 5 3 . Crushed . | . . . . . Highest Temperature 323 | . 186 150 323 96 Average Temperature 76 | . 44 33 95 34 Received Heat Transfer 1374 | . 207 231 936 . Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 2 | . 1 1 . . Impact Corruptions . | . . . . . Robots Melted 1 | . . . 1 . Combat Hostiles 1 | . . . 1 . Parts Melted 19 | . 1 3 14 1 Heat Transferred 12248 | . 333 2370 7806 1739 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Maximum Alert Level 3 | . . . 3 1 Low Security (%) 63 | 100 100 100 21 53 Level 1 8 | . . . 8 46 Level 2 17 | . . . 44 . Level 3 10 | . . . 25 . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 752 | 5 195 175 752 315 Initial 315 | . . 13 70 315 Average 253 | . 53 81 499 195 Influence Increases 2414 | 10 359 583 1317 145 Destroy 0b10 Robot/C 1560 | . 200 360 900 100 Destroy 0b10 Robot/NC 140 | 10 25 30 65 10 Destroy Leader 370 | . 48 118 184 20 Successful Hack 49 | . 22 15 12 . Disable Machine 105 | . 30 15 45 15 Destroy Structure 70 | . 34 . 36 . Lose Combat Pursuer 120 | . . 45 75 . Influence Decreases 2324 | 10 328 447 791 748 Entered New Map 493 | . . 18 97 378 Time Decay 1621 | 10 308 409 624 270 Lost Part 210 | . 20 20 70 100 Squads Dispatched 13 | . 1 2 8 2 Investigation 3 | . 1 . 2 . Extermination 1 | . . . . 1 Reinforcement 4 | . . 2 2 . Assault 1 | . . . 1 . Garrison 4 | . . . 3 1 Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Distress Signals 6 | . . 1 5 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 109 | . 12 29 58 10 Peak Tracking Total 9 | . 2 4 9 6 Tactical Retreats 6 | . . 2 4 . Traps | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Traps Triggered 9 | . 2 . 2 5 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Yrd Mat Mat Mat Fac Machines Disabled 7 | . 2 1 3 1 Max in Single Turn 2 | . 2 1 1 1 Garrison Access 1 | . . . 1 . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Machines Accessed 20 | . 8 6 6 . Terminals 17 | . 7 5 5 . Fabricators . | . . . . . Repair Stations 2 | . 1 1 . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access 1 | . . . 1 . Total Hacks 45 | . 20 11 14 . Successful 29 | . 12 9 8 . Failed 16 | . 8 2 6 . Catastrophic 1 | . 1 . . . Database Lockouts . | . . . . . Manual 24 | . 11 5 8 . Terminals 36 | . 15 9 12 . Fabricators . | . . . . . Repair Stations 7 | . 5 2 . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access 2 | . . . 2 . Terminal Hacks 6 | . 2 2 2 . Prototype ID Bank 2 | . . 1 1 . Emergency Access Points 1 | . 1 . . . Locate Traps 2 | . 1 1 . . Registered Components 1 | . . . 1 . Fabricator Hacks . | . . . . . Repair Station Hacks 6 | . 4 2 . . Scan Component 3 | . 2 1 . . Repair 3 | . 2 1 . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks 1 | . . . 1 . Seal Access 1 | . . . 1 . Unauthorized Hacks 16 | . 6 5 5 . Terminals 16 | . 6 5 5 . Skim 16 | . 6 5 5 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 12 | . 5 4 3 . Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 3 | . 2 1 . . Time 90 | . 52 38 . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Yrd Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Active Infowar (turns) 2108 | 50 1290 225 . 543 Sensors 379 | . . . . 379 Seismic 2108 | 50 1290 225 . 543 Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Yrd Mat Mat Mat Fac Turns Passed 5317 | 72 1290 1229 2128 598 Spaces Moved 2811 | 46 660 789 946 370 Core 60 | 3 . . 57 . Treads . | . . . . . Legs 2751 | 43 660 789 889 370 Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 120 120 120 Average Speed 142 | 115 163 120 156 122 Slowest Speed 650 | 120 190 190 650 195 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 44 | 3 81 61 67 10 Regions Visited 4 Branch Regions . Pre-discovered Areas 5 | . . 3 2 . Known Exits Taken 3 | . 1 1 1 . Unknown Exits Taken 1 | 1 . . . . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 91 | . 30 . 61 . Melee . | . . . . . Projectile . | . . . . . AOE 91 | . 30 . 61 . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Total 3646 | 56 808 964 1355 463 Wait 286 | . 75 55 147 9 Move 2807 | 45 659 788 945 370 Hop . | . . . . . Pick Up 48 | 1 13 11 12 11 Fast Attach 31 | 7 3 3 7 11 Attach 16 | . 1 3 5 7 Detach . | . . . . . Swap 101 | . 10 24 57 10 Drop 92 | . 9 15 52 16 Fire 254 | 3 35 60 127 29 Melee . | . . . . . Ram . | . . . . . Kick 11 | . 3 5 3 . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: *Mat x3 / *Min x2 / Sub) -9/Materials (discovered 4 exits: *Mat x3 / Min) -8/Materials (discovered 5 exits: *Fac x3 / [*Sto x2]) -7/Factory (discovered 1 exit: Fac) History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 16) 73 | -11/Scrapyard | Entered Materials 306 | -10/Materials | Build established: Mutant 649 | -10/Materials | Discovered new exit (range 16) 687 | -10/Materials | Identified exit to Mines 715 | -10/Materials | Repaired Aluminum Leg 740 | -10/Materials | Learned Storage emergency access door positions 742 | -10/Materials | Repaired Aluminum Leg 781 | -10/Materials | Identified exit to Subcaves 812 | -10/Materials | Learned location of 2 exits from Mines 832 | -10/Materials | Learned Storage trap positions 905 | -10/Materials | Identified exit to Materials 1010 | -10/Materials | Build established: Scavenger-Mutant 1264 | -10/Materials | Discovered exit to Materials (range 16) 1363 | -10/Materials | Entered another Materials area 1363 | -9/Materials | Evolved 2 slots: Propulsion x2 1364 | -9/Materials | Identified exit to Materials 1364 | -9/Materials | Identified exit to Mines 1465 | -9/Materials | Repaired Lgt. Nuclear Core 2413 | -9/Materials | Learned location of Storage (-8) 2561 | -9/Materials | Learned Storage emergency access door positions 2592 | -9/Materials | Entered another Materials area 2592 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2594 | -8/Materials | Discovered new exit (range 15) 2857 | -8/Materials | Discovered new exit (range 10) 2874 | -8/Materials | Build established: Scavenger-Tank 3207 | -8/Materials | Garrison activated, responded to threat 3392 | -8/Materials | First assault squad dispatched 3418 | -8/Materials | Lost 4 parts (1n1u2w) 3682 | -8/Materials | Core integrity fell below 50% 3728 | -8/Materials | Build established: Scavenger-Gunner 3878 | -8/Materials | Discovered new exit (range 16) 4307 | -8/Materials | Discovered new exit (range 15) 4382 | -8/Materials | Learned Storage trap positions 4431 | -8/Materials | Learned location of Zion (-6) 4472 | -8/Materials | Learned Storage emergency access door positions 4502 | -8/Materials | Learned location of 1 exit from Lower Caves 4522 | -8/Materials | Learned location of Lower Caves (-6) 4534 | -8/Materials | Identified exit to Factory 4623 | -8/Materials | Learned Storage stockpile data 4720 | -8/Materials | Entered Factory 4720 | -7/Factory | Evolved 2 slots: Utility x2 4721 | -7/Factory | Identified exit to Factory 5142 | -7/Factory | Build established: Gunner 5262 | -7/Factory | Garrison activated, responded to threat 5295 | -7/Factory | Lost 5 parts (1p1n1u2w) 5318 | -7/Factory | Self-destructed Last Messages --------------- 05294_ K-01 Serf cleans the Matter Pump. 05294_ B-48 Gladiator destroyed. 05294_ Switching to secondary target: L-41 Fighter. 05297_ Pulse Rifle destroyed. 05300_ K-01 Serf collects debris. 05306_ Imp. Titanium Leg severed. 05309_ K-01 Serf collects debris. 05313_ Cooling System severed. 05313_ K-01 Serf collects debris. 05313_ Imp. Carbon-fiber Leg destroyed. 05314_ L-41 Fighter heat damages Imp. Melee Analysis Suite. 05315_ Aluminum Leg destroyed. 05315_ Pulse Rifle destroyed. 05315_ K-01 Serf collects debris. 05316_ Imp. Deuterium Engine destroyed. 05317_ L-41 Fighter heat damages Carbon-fiber Leg. 05317_ K-01 Serf collects debris. 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Nuclear Core | 16% | -9/Materials Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ArcSpectralCycler Manual? 0 Play Time 00:32:02 Cumulative 160.3 hours Start 2025.10.13 @ 04:27:32 End 2025.10.13 @ 04:55:38 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 279 Rogue 277 Adventurer 0 Explorer 2 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 46 Gallery% 55 Achievement% 46 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 28/SmallcapsGlow Map View 50x49 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 47b12e6e-8f77-48eb-a7e1-a8eea6376dc1