Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.10.28 @ 05:28:20

Player: Nonymous

Result: Destroyed by S-27 Virus with Autogun

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (8)        1600
Robots Destroyed (60)      300
Value Destroyed (1723)     1723
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (-33)                -33
              TOTAL SCORE: 5110

 Bonus
-------
Friendly Fire              -33

 Cogmind 
---------
Core Integrity             0/700
Matter                     300/300
Energy                     99/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -7/Lower Caves

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (4) ---
               (None)
>          --- UTILITY (5) ------
  Improved Targeting Computer
>          --- WEAPON (3) -------
               (None)
>          --- INVENTORY (4) ----
     Light Angular Momentum Engine
     Light Angular Momentum Engine
     Light Angular Momentum Engine
           Component Analysis Suite

 Peak State 
------------
>               --- POWER ------------
                Nuclear Core
>               --- PROPULSION -------
                Carbon-fiber Leg
                Carbon-fiber Leg
                Carbon-fiber Leg
                Carbon-fiber Leg
>               --- UTILITY ----------
  High-capacity Storage Unit
         Medium Matter Pod
       Improved Targeting Computer
       Hardened Medium Armor Plating
                Component Analysis Suite
>               --- WEAPON -----------
          Heavy Laser
          Heavy Assault Rifle
                Flak Cannon
>               --- INVENTORY --------
          Light Ion Engine
          Light Nuclear Core
          Micro Nuclear Core
          Light Angular Momentum Engine
                Titanium Leg
                Core Analyzer
                Recalibrator
       Improved EM Shotgun
                Shock Rifle
                Shock Rifle
                Minigun
                Flak Gun
[Rating: 39]

 Favorites 
-----------
Power                      Micro Nuclear Core
  Engine                   Light Ion Engine
  Power Core               Micro Nuclear Core
Propulsion                 Carbon-fiber Leg
  Leg                      Carbon-fiber Leg
Utility                    Improved Targeting Computer
  Device                   Recalibrator
  Storage                  High-capacity Storage Unit
  Processor                Improved Targeting Computer
  Protection               Improved Weapon Shielding
Weapon                     Flak Gun
  Energy Gun               Lightning Gun
  Ballistic Gun            Flak Gun
  Ballistic Cannon         Flak Cannon

 Build                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  
-------                    Run  | Scr Mat Min Mat Min Mat Fac Low Low 
Slots Evolved              6    | .   .   .   2   .   2   2   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   1   .   .   1   .   .   
  Utility                  3    | .   .   .   1   .   1   1   .   .   
  Weapon                   1    | .   .   .   .   .   1   .   .   .   
Parts Attached             54   | 7   .   .   3   7   16  5   1   15  
  Power                    7    | 1   .   .   .   1   3   .   .   2   
    Engine                 2    | 1   .   .   .   1   .   .   .   .   
    Core                   5    | .   .   .   .   .   3   .   .   2   
    Reactor                .    | .   .   .   .   .   .   .   .   .   
  Propulsion               15   | 2   .   .   1   2   7   1   .   2   
    Treads                 .    | .   .   .   .   .   .   .   .   .   
    Leg                    15   | 2   .   .   1   2   7   1   .   2   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   
  Utility                  13   | 2   .   .   2   1   2   3   1   2   
    Device                 6    | 1   .   .   .   .   1   2   1   1   
    Storage                4    | 1   .   .   1   1   1   .   .   .   
    Processor              1    | .   .   .   1   .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   .   .   .   
    Protection             2    | .   .   .   .   .   .   1   .   1   
    Artifact               .    | .   .   .   .   .   .   .   .   .   
  Weapon                   19   | 2   .   .   .   3   4   1   .   9   
    Energy Gun             9    | .   .   .   .   .   2   .   .   7   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   
    Ballistic Gun          8    | 2   .   .   .   3   1   .   .   2   
    Ballistic Cannon       2    | .   .   .   .   .   1   1   .   .   
    Launcher               .    | .   .   .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   .   .   .   .   
Parts Lost                 32   | .   .   .   .   1   4   .   .   27  
  Power                    4    | .   .   .   .   .   1   .   .   3   
  Propulsion               6    | .   .   .   .   .   .   .   .   6   
  Utility                  7    | .   .   .   .   .   1   .   .   6   
  Weapon                   15   | .   .   .   .   1   2   .   .   12  
  Highest Loss Streak      12   | .   .   .   .   1   2   .   .   12  
Average Slot Usage (%)     81   | .   100 100 89  99  98  100 100 65  
  Engine                   2    | .   14  14  11  11  2   .   .   .   
  Core                     5    | .   .   .   .   .   6   7   7   6   
  Leg                      16   | .   28  28  25  33  27  30  30  3   
  Device                   10   | .   14  14  11  11  8   7   7   12  
  Storage                  11   | .   14  14  11  11  18  15  15  8   
  Processor                7    | .   .   .   8   11  9   7   7   7   
  Protection               4    | .   .   .   .   .   .   7   7   5   
  Energy Gun               7    | .   .   .   .   .   8   7   7   10  
  Ballistic Gun            10   | .   28  28  22  21  9   7   7   6   
  Ballistic Cannon         2    | .   .   .   .   .   8   7   7   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   
Heaviest Build             64   | 9   9   9   9   39  56  64  63  63  
  Greatest Support         60   | 20  20  20  30  30  45  60  60  60  
  Greatest Overweight (x)  18   | .   .   .   .   1   1   1   1   18  
  Average Overweight (x)   2    | .   .   .   .   .   1   1   1   8   
Largest Inventory Capacity 12   | 4   4   4   4   12  12  12  12  12  
  Average Capacity         10   | 4   4   4   4   9   12  12  12  11  
  Most Carried             12   | 2   3   3   4   12  12  12  12  12  
  Average Carried          7    | 1   2   3   3   6   11  11  12  6   
  Final Capacity           12   | 4   4   4   4   12  12  12  12  4   
  Final Carried            12   | 2   3   3   4   12  12  12  12  4   

 Class Distribution 
--------------------
 31% | Scavenger-Gunner
 28% | Derelict-Tank
 25% | Mutant
  7% | Scavenger-Mutant
  3% | Gunner

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -9/Materials
 Scavenger-Mutant | -9/Mines
 Scavenger-Gunner | -8/Materials
 Scavenger-Gunner | -7/Factory
 Scavenger-Gunner | -7/Lower Caves
    Derelict-Tank | -7/Lower Caves

 Resources                      | -11 -10 -10 -9  -9  -8  -7  -7  -7  
-----------                Run  | Scr Mat Min Mat Min Mat Fac Low Low 
Matter Collected           1690 | 418 .   4   120 171 624 .   78  275 
  Remotely                 .    | .   .   .   .   .   .   .   .   .   
Salvage Created            2322 | 75  .   .   309 385 958 .   36  559 
  Parts                    137  | 8   .   .   20  21  59  .   4   25  
Haulers Intercepted        .    | .   .   .   .   .   .   .   .   .   
Recyclers Shooed           8    | .   .   .   1   4   3   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      35   | .   .   .   .   .   .   .   4   31  
  Prevented                5    | .   .   .   .   .   .   .   .   5   

 Kills                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  
-------                    Run  | Scr Mat Min Mat Min Mat Fac Low Low 
Combat Hostiles Destroyed  43   | 1   .   .   4   11  14  .   1   12  
  Guns                     33   | 1   .   .   4   11  5   .   1   11  
  Cannons                  9    | .   .   .   .   .   9   .   .   .   
  AOE                      1    | .   .   .   .   .   .   .   .   1   
Classes Destroyed          11   | 3   .   .   4   .   3   .   1   .   
  Worker                   4    | 1   .   .   .   .   3   .   .   .   
  Builder                  3    | .   .   .   .   .   3   .   .   .   
  Tunneler                 1    | 1   .   .   .   .   .   .   .   .   
  Recycler                 7    | .   .   .   2   2   3   .   .   .   
  Operator                 1    | .   .   .   .   .   1   .   .   .   
  Watcher                  1    | .   .   .   1   .   .   .   .   .   
  Swarmer                  13   | .   .   .   2   9   .   .   .   2   
  Grunt                    19   | 1   .   .   1   2   8   .   .   7   
  Sentry                   6    | .   .   .   1   .   4   .   .   1   
  Hunter                   2    | .   .   .   .   .   2   .   .   .   
  Programmer               3    | .   .   .   .   .   .   .   1   2   
Best Kill Streak           5    | 1   .   .   5   4   4   .   1   5   
  Combat Bots Only         5    | 1   .   .   2   4   3   .   1   5   
Max Kills in Single Turn   2    | 1   .   .   1   1   2   .   1   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   
  Exploded                 1    | .   .   .   .   .   .   .   .   1   
  Melee                    .    | .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -8   -7   -7   -7   
--------                   Run  | Scr  Mat  Min  Mat  Min  Mat  Fac  Low  Low  
Damage Taken               4407 | 22   .    .    199  355  1035 .    57   2739 
  Core                     943  | 11   .    .    31   54   142  .    .    705  
  Absorbed by Shields      96   | .    .    .    .    .    .    .    .    96   
Core Remaining (%)         85   | 95   .    95   .    78   74   .    .    .    
Volleys Fired              194  | 12   1    .    25   38   61   .    2    55   
  Largest                  3    | 2    2    .    2    2    3    .    3    3    
  Hottest                  163  | 40   40   .    40   40   136  .    136  163  
Shots Fired                407  | 24   2    .    50   68   167  .    6    90   
  Gun                      335  | 24   2    .    50   68   106  .    4    81   
  Cannon                   72   | .    .    .    .    .    61   .    2    9    
  Launcher                 .    | .    .    .    .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    .    
  Kinetic                  315  | 24   2    .    50   68   117  .    4    50   
  Thermal                  38   | .    .    .    .    .    22   .    2    14   
  Explosive                .    | .    .    .    .    .    .    .    .    .    
  Electromagnetic          54   | .    .    .    .    .    28   .    .    26   
  Robot Hit Streak         18   | 5    1    .    6    5    15   .    6    18   
  Robot Miss Streak        9    | 3    1    .    3    3    9    .    1    7    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    
  Secondary Targets        6    | .    .    .    .    4    .    .    .    2    
    Max Gunslinging Chain  1    | .    .    .    .    1    .    .    .    1    
Shots Hit Robots           273  | 15   1    .    32   43   114  .    5    63   
  Core Hits                172  | 5    .    .    13   22   78   .    1    53   
  Critical Hits            .    | .    .    .    .    .    .    .    .    .    
  Critical Kills           .    | .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    .    .    
Melee Attacks              .    | .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    
Damage Inflicted           4095 | 155  .    .    330  417  1831 .    38   1324 
  Guns                     2932 | 155  .    .    330  413  877  .    38   1119 
  Cannons                  1000 | .    .    .    .    .    908  .    .    92   
  Explosions               159  | .    .    .    .    .    46   .    .    113  
  Melee                    .    | .    .    .    .    .    .    .    .    .    
  Ramming                  4    | .    .    .    .    4    .    .    .    .    
  Kinetic                  2826 | 155  .    .    330  413  1173 .    16   739  
  Thermal                  690  | .    .    .    .    .    330  .    22   338  
  Explosive                .    | .    .    .    .    .    .    .    .    .    
  Electromagnetic          575  | .    .    .    .    .    328  .    .    247  
  Impact                   .    | .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    
Highest Corruption         2    | .    2    2    .    .    .    .    .    .    
  Average Corruption       2    | .    2    2    .    .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    
  Effects                  3    | .    .    3    .    .    .    .    .    .    
    Message Errors         1    | .    .    1    .    .    .    .    .    .    
    Heat Flow Errors       1    | .    .    1    .    .    .    .    .    .    
    Energy Discharges      1    | .    .    1    .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    
Overflow Damage            57   | .    .    .    .    .    .    .    .    57   
  Projectiles              .    | .    .    .    .    .    .    .    .    .    
  Explosions               57   | .    .    .    .    .    .    .    .    57   
  Melee                    .    | .    .    .    .    .    .    .    .    .    
Knockbacks                 14   | .    .    .    .    .    11   .    .    3    
  Impact                   .    | .    .    .    .    .    .    .    .    .    
  Kinetic                  13   | .    .    .    .    .    10   .    .    3    
  Secondary                1    | .    .    .    .    .    1    .    .    .    
Self-Inflicted Damage      50   | .    .    .    .    2    .    .    .    48   
  Shots                    1    | .    .    .    .    .    .    .    .    1    
  Rammed                   1    | .    .    .    .    1    .    .    .    .    
Targets Rammed             1    | .    .    .    .    1    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    
Highest Temperature        442  | 6    .    91   6    6    344  .    69   442  
  Average Temperature      182  | 6    .    55   3    3    134  .    36   230  
  Received Heat Transfer   1521 | 12   .    .    63   36   423  .    .    987  
  Effects                  11   | .    .    .    .    .    1    .    .    10   
    Shutdowns              2    | .    .    .    .    .    .    .    .    2    
    Energy Bleed           1    | .    .    .    .    .    1    .    .    .    
    Interference           6    | .    .    .    .    .    .    .    .    6    
    Matter Decay           1    | .    .    .    .    .    .    .    .    1    
    Damage (minor)         1    | .    .    .    .    .    .    .    .    1    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    .    .    .    
  Heat Transferred         1300 | .    .    .    .    .    655  .    37   608  
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    
Power Chain Reactions      2    | .    .    .    .    .    1    .    .    1    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  
-------                    Run  | Scr Mat Min Mat Min Mat Fac Low Low 
Peak Influence             381  | 30  19  7   141 284 381 172 .   .   
  Initial                  172  | .   19  7   2   54  42  172 .   .   
  Average                  140  | 14  19  7   71  162 214 172 .   .   
Maximum Alert Level        1    | .   .   .   .   1   1   .   .   .   
  Low Security (%)         73   | 100 100 100 100 79  36  100 .   .   
  Level 1                  26   | .   .   .   .   20  63  .   .   .   
  Level 2                  .    | .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   
Squads Dispatched          6    | .   .   .   .   1   5   .   .   .   
  Investigation            4    | .   .   .   .   1   3   .   .   .   
  Extermination            .    | .   .   .   .   .   .   .   .   .   
  Reinforcement            2    | .   .   .   .   .   2   .   .   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -8  -7  -7  -7  
---------                  Run  | Scr Mat Min Mat Min Mat Fac Low Low 
Distress Signals           3    | .   .   .   1   .   2   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   
Times Spotted              73   | 1   .   .   6   13  29  .   1   23  
  Peak Tracking Total      8    | 1   .   .   3   3   6   .   1   8   
  Tactical Retreats        5    | .   .   .   .   1   .   .   .   4   

 Traps                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  
-------                    Run  | Scr Mat Min Mat Min Mat Fac Low Low 
Traps Triggered            1    | .   1   .   .   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   
  Triggered                1    | .   .   .   .   .   1   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -8  -7  -7  -7  
----------                 Run  | Scr Mat Min Mat Min Mat Fac Low Low 
Machines Disabled          3    | .   .   .   .   .   3   .   .   .   
  Max in Single Turn       1    | .   .   .   .   .   1   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -8  -7  -7  -7  
---------                  Run  | Scr Mat Min Mat Min Mat Fac Low Low 
Machines Accessed          14   | .   1   .   4   1   6   .   .   2   
  Terminals                4    | .   .   .   1   .   3   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   .   .   1   .   .   .   
  Recycling Units          4    | .   1   .   2   .   1   .   .   .   
  Scanalyzers              2    | .   .   .   1   .   1   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Total Hacks                33   | .   1   .   9   1   15  .   .   7   
  Successful               25   | .   1   .   6   1   10  .   .   7   
  Failed                   8    | .   .   .   3   .   5   .   .   .   
    Catastrophic           .    | .   .   .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   .   .   .   
  Terminals                13   | .   .   .   5   .   8   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          2    | .   .   .   .   .   2   .   .   .   
  Recycling Units          5    | .   1   .   2   .   2   .   .   .   
  Scanalyzers              5    | .   .   .   2   .   3   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Terminal Hacks             13   | .   .   .   2   1   3   .   .   7   
  Record                   8    | .   .   .   .   .   2   .   .   6   
  Open Door                2    | .   .   .   .   1   .   .   .   1   
  Alert Level              1    | .   .   .   1   .   .   .   .   .   
  Transport Status         1    | .   .   .   1   .   .   .   .   .   
  Investigation Status     1    | .   .   .   .   .   1   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   
Repair Station Hacks       2    | .   .   .   .   .   2   .   .   .   
  Scan Component           1    | .   .   .   .   .   1   .   .   .   
  Repair                   1    | .   .   .   .   .   1   .   .   .   
Recycling Unit Hacks       5    | .   1   .   2   .   2   .   .   .   
  Report Inventory         4    | .   1   .   2   .   1   .   .   .   
  Retrieve Components      1    | .   .   .   .   .   1   .   .   .   
Scanalyzer                 5    | .   .   .   2   .   3   .   .   .   
  Insert Component         3    | .   .   .   1   .   2   .   .   .   
  Analyze                  2    | .   .   .   1   .   1   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   
Hacking Detections         6    | .   .   .   1   .   5   .   .   .   
  Full Trace Events        3    | .   .   .   .   .   3   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   2    | .   .   .   1   .   1   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   
  Time                     38   | .   .   .   .   .   38  .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   
  Retrieved Components     3    | .   .   .   .   .   3   .   .   .   
Parts Scanalyzed           2    | .   .   .   1   .   1   .   .   .   
  Part Schematics Acquired 2    | .   .   .   1   .   1   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -8  -7  -7  -7  
------------               Run  | Scr Mat Min Mat Min Mat Fac Low Low 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -8  -7  -7  -7  
--------                   Run  | Scr Mat Min Mat Min Mat Fac Low Low 
Total Allies               1    | .   .   .   .   .   .   .   .   1   
  Largest Group            1    | .   .   .   .   .   .   .   .   1   
  Highest-Rated Group      137  | .   .   .   .   .   .   .   .   137 
  Highest-Rated Ally       137  | .   .   .   .   .   .   .   .   137 
Total Orders               .    | .   .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  
-------                    Run  | Scr Mat Min Mat Min Mat Fac Low Low 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    4    | .   .   1   .   .   .   .   2   1   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   -8   -7   -7   -7   
-------------              Run  | Scr  Mat  Min  Mat  Min  Mat  Fac  Low  Low  
Turns Passed               5716 | 156  50   171  264  587  678  154  848  2808 
Spaces Moved               2254 | 100  39   143  154  341  286  94   558  539  
  Core                     334  | 14   .    .    .    .    .    .    .    320  
  Treads                   .    | .    .    .    .    .    .    .    .    .    
  Legs                     1920 | 86   39   143  154  341  286  94   558  219  
  Wheels                   .    | .    .    .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   120  120  120  120  150  150  150  50   
  Average Speed            223  | 110  120  120  120  137  150  150  150  491  
  Slowest Speed            950  | 120  120  120  120  150  150  150  150  950  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       37   | 7    15   43   20   83   31   3    70   64   
  Regions Visited          8
    Branch Regions         4
  Pre-discovered Areas     1    | .    .    .    .    .    .    .    1    .    
  Known Exits Taken        1    | .    .    .    .    1    .    .    .    .    
  Unknown Exits Taken      7    | 1    1    1    1    .    1    1    1    .    
Scrap Searched             7    | .    .    1    .    3    .    .    1    2    
Spaces Dug                 .    | .    .    .    .    .    .    .    .    .    
Terrain Destroyed          6    | .    .    .    .    .    3    .    .    3    
  Melee                    .    | .    .    .    .    .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    .    .    .    .    
  AOE                      6    | .    .    .    .    .    3    .    .    3    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    

 Actions                        | -11 -10 -10 -9  -9  -8  -7  -7  -7  
---------                  Run  | Scr Mat Min Mat Min Mat Fac Low Low 
Total                      2596 | 120 40  142 187 399 417 108 565 618 
  Wait                     47   | .   .   .   4   5   29  1   4   4   
  Move                     2246 | 99  38  142 153 340 285 93  557 539 
  Hop                      .    | .   .   .   .   .   .   .   .   .   
  Pick Up                  30   | 2   1   .   1   5   12  5   .   4   
  Fast Attach              20   | 7   .   .   2   2   3   .   1   5   
  Attach                   18   | .   .   .   .   .   6   2   .   10  
  Detach                   .    | .   .   .   .   .   .   .   .   .   
  Swap                     16   | .   .   .   1   5   7   3   .   .   
  Drop                     24   | .   .   .   1   3   14  4   1   1   
  Fire                     194  | 12  1   .   25  38  61  .   2   55  
  Melee                    .    | .   .   .   .   .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   .   .   .   .   
  Kick                     1    | .   .   .   .   1   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials (discovered 2 exits: Mat / *Min)
-9/Mines (discovered 2 exits: *Mat x2)
-8/Materials
-7/Factory
-7/Lower Caves
-7/Lower Caves (discovered 2 exits: [*Fac] / [*Zio])

 History 
---------
 Turn | Location       | Event
    2 | -11/Scrapyard  | Met Revision 17
   69 | -11/Scrapyard  | Discovered new exit (range 8)
  157 | -11/Scrapyard  | Entered Materials
  192 | -10/Materials  | Discovered new exit (range 11)
  207 | -10/Materials  | Entered Mines
  222 | -10/Mines      | Met a Derelict bent on vengeance
  245 | -10/Mines      | Learned 2 Materials zone layouts
  301 | -10/Mines      | Build established: Mutant
  372 | -10/Mines      | Discovered new exit (range 6)
  378 | -10/Mines      | Entered Materials
  378 | -9/Materials   | Evolved 2 slots: Propulsion x1, Utility x1
  379 | -9/Materials   | Identified exit to Materials
  548 | -9/Materials   | Discovered new exit (range 8)
  642 | -9/Materials   | Entered Mines
 1072 | -9/Mines       | Discovered exit to Materials (range 10)
 1119 | -9/Mines       | Build established: Scavenger-Mutant
 1161 | -9/Mines       | Discovered exit to Materials (range 7)
 1172 | -9/Mines       | Met a Derelict shopkeep closing up shop
 1229 | -9/Mines       | Entered Materials
 1229 | -8/Materials   | Evolved 2 slots: Utility x1, Weapon x1
 1526 | -8/Materials   | Build established: Scavenger-Gunner
 1877 | -8/Materials   | Discovered new exit (range 16)
 1907 | -8/Materials   | Entered Factory
 1907 | -7/Factory     | Evolved 2 slots: Propulsion x1, Utility x1
 2038 | -7/Factory     | Discovered new exit (range 15)
 2061 | -7/Factory     | Entered Lower Caves
 2513 | -7/Lower Caves | Learned Factory security intel
 2752 | -7/Lower Caves | Discovered new exit (range 6)
 2909 | -7/Lower Caves | Entered another Lower Caves area
 2909 | -7/Lower Caves | Discovered new exit (range 13)
 3090 | -7/Lower Caves | Lost 6 parts (1p3n2w)
 3154 | -7/Lower Caves | Learned Factory stockpile data
 3245 | -7/Lower Caves | Encountered a Warlord checkpoint
 3356 | -7/Lower Caves | Core integrity fell below 50%
 3384 | -7/Lower Caves | Lost 12 parts (1p3n2u6w)
 3471 | -7/Lower Caves | Learned 8 Factory zone layouts
 3471 | -7/Lower Caves | Learned Extension terminal intel
 3471 | -7/Lower Caves | Learned Armory terminal intel
 3612 | -7/Lower Caves | Build established: Mutant
 4182 | -7/Lower Caves | Build established: Derelict-Tank
 4305 | -7/Lower Caves | Discovered new exit (range 9)
 5682 | -7/Lower Caves | Core integrity fell below 20%
 5715 | -7/Lower Caves | Lost 9 parts (1p4u4w)
 5717 | -7/Lower Caves | Destroyed by S-27 Virus with Autogun

 Last Messages 
---------------
05047_ G-47 Trooper destroyed.
05050_ Lgt. Angular Momentum Engine self-destruct mechanism malfunctions.
05054_ Carbon-fiber Leg fries itself beyond repair. <x2>
05058_ Lgt. Nuclear Core fries itself beyond repair.
05069_ Acquired 45 matter.
05107_ Acquired Lgt. Angular Momentum Engine.
05108_ Dropped Lgt. Ion Engine.
05663_ C-30 ARC bursts open, deploying its payload.
05663_ G-50 Soldier unfolds itself.
05663_ G-47 Trooper unfolds itself. <x3>
05666_ Imp. Weapon Shielding destroyed.
05666_ Flak Gun destroyed.
05668_ Lightning Gun destroyed.
05670_ Gatling Laser destroyed.
05670_ Imp. Shield Generator destroyed.
05672_ Spread Laser destroyed.
A strange signal echoes through the caves.
05680_ Recalibrator destroyed.
05681_ Mic. Nuclear Core destroyed.
05684_ Hcp. Storage Unit destroyed.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
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| ?????????????????###?????????????????????????????? |
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| ??????????????????   #??????????????????????????## |
| ???????????????????   ###???????????????????????#  |
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|   ##??????????????##       ###    ##?????????????# |
|    ###########???##        ##      ##????????????# |
|                ??#                  ##????????#### |
|                ??####                #????????#    |
|       #?????#  ?????##               ##???????#  / |
|      #??????#  ??#####   @%%          #########    |
|      #???####  ??#        % %   #                  |
|     ##??##     ###    ### %;;                      |
|   ###???#       ##   #### ####   ;  *## #######    |
|  %#####?#           ##""# #??##  #  %####?????#    |
| % *   #?#           #X"## #? "#       ##########   |
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| ???????????????????####????#####     #???????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           61
Energy Generation          15
Energy Capacity            240
Matter Stores              400
Matter Capacity            400
Sight Range                16
Terrain Scan Range         16
Terrain Scan Density       10
Armor Coverage             225
Weapon Shielding           66
Evasion (%)                50
Targeting Accuracy         6

 Item Schematics 
-----------------
 Hvy. Assault Rifle | -9/Materials | Scanalyzed
   Carbon-fiber Leg | -8/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Tourist

 Challenges 
------------
None

 Game 
------
Seed              NodeHardenedReconfigurator
  Manual?         0
Play Time         00:54:20
  Cumulative      5.0 hours
  Start           2020.10.26 @ 18:05:50
  End             2020.10.28 @ 05:28:20
Sessions          7
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          2
  Rogue           2
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             1
Gallery%          7
Achievement%      8
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Vi
Keybinds          0
Fullscreen        1
Font              18/X11
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 1e1cfc9e-e10a-418e-ad07-e71cbc0a8af8