Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.10.28 @ 05:28:20 Player: Nonymous Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (60) 300 Value Destroyed (1723) 1723 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (-33) -33 TOTAL SCORE: 5110 Bonus ------- Friendly Fire -33 Cogmind --------- Core Integrity 0/700 Matter 300/300 Energy 99/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -7/Lower Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ Improved Targeting Computer > --- WEAPON (3) ------- (None) > --- INVENTORY (4) ---- Light Angular Momentum Engine Light Angular Momentum Engine Light Angular Momentum Engine Component Analysis Suite Peak State ------------ > --- POWER ------------ Nuclear Core > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- High-capacity Storage Unit Medium Matter Pod Improved Targeting Computer Hardened Medium Armor Plating Component Analysis Suite > --- WEAPON ----------- Heavy Laser Heavy Assault Rifle Flak Cannon > --- INVENTORY -------- Light Ion Engine Light Nuclear Core Micro Nuclear Core Light Angular Momentum Engine Titanium Leg Core Analyzer Recalibrator Improved EM Shotgun Shock Rifle Shock Rifle Minigun Flak Gun [Rating: 39] Favorites ----------- Power Micro Nuclear Core Engine Light Ion Engine Power Core Micro Nuclear Core Propulsion Carbon-fiber Leg Leg Carbon-fiber Leg Utility Improved Targeting Computer Device Recalibrator Storage High-capacity Storage Unit Processor Improved Targeting Computer Protection Improved Weapon Shielding Weapon Flak Gun Energy Gun Lightning Gun Ballistic Gun Flak Gun Ballistic Cannon Flak Cannon Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Slots Evolved 6 | . . . 2 . 2 2 . . Power . | . . . . . . . . . Propulsion 2 | . . . 1 . . 1 . . Utility 3 | . . . 1 . 1 1 . . Weapon 1 | . . . . . 1 . . . Parts Attached 54 | 7 . . 3 7 16 5 1 15 Power 7 | 1 . . . 1 3 . . 2 Engine 2 | 1 . . . 1 . . . . Core 5 | . . . . . 3 . . 2 Reactor . | . . . . . . . . . Propulsion 15 | 2 . . 1 2 7 1 . 2 Treads . | . . . . . . . . . Leg 15 | 2 . . 1 2 7 1 . 2 Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 13 | 2 . . 2 1 2 3 1 2 Device 6 | 1 . . . . 1 2 1 1 Storage 4 | 1 . . 1 1 1 . . . Processor 1 | . . . 1 . . . . . Hackware . | . . . . . . . . . Protection 2 | . . . . . . 1 . 1 Artifact . | . . . . . . . . . Weapon 19 | 2 . . . 3 4 1 . 9 Energy Gun 9 | . . . . . 2 . . 7 Energy Cannon . | . . . . . . . . . Ballistic Gun 8 | 2 . . . 3 1 . . 2 Ballistic Cannon 2 | . . . . . 1 1 . . Launcher . | . . . . . . . . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . Parts Lost 32 | . . . . 1 4 . . 27 Power 4 | . . . . . 1 . . 3 Propulsion 6 | . . . . . . . . 6 Utility 7 | . . . . . 1 . . 6 Weapon 15 | . . . . 1 2 . . 12 Highest Loss Streak 12 | . . . . 1 2 . . 12 Average Slot Usage (%) 81 | . 100 100 89 99 98 100 100 65 Engine 2 | . 14 14 11 11 2 . . . Core 5 | . . . . . 6 7 7 6 Leg 16 | . 28 28 25 33 27 30 30 3 Device 10 | . 14 14 11 11 8 7 7 12 Storage 11 | . 14 14 11 11 18 15 15 8 Processor 7 | . . . 8 11 9 7 7 7 Protection 4 | . . . . . . 7 7 5 Energy Gun 7 | . . . . . 8 7 7 10 Ballistic Gun 10 | . 28 28 22 21 9 7 7 6 Ballistic Cannon 2 | . . . . . 8 7 7 . Naked Turns . | . . . . . . . . . Heaviest Build 64 | 9 9 9 9 39 56 64 63 63 Greatest Support 60 | 20 20 20 30 30 45 60 60 60 Greatest Overweight (x) 18 | . . . . 1 1 1 1 18 Average Overweight (x) 2 | . . . . . 1 1 1 8 Largest Inventory Capacity 12 | 4 4 4 4 12 12 12 12 12 Average Capacity 10 | 4 4 4 4 9 12 12 12 11 Most Carried 12 | 2 3 3 4 12 12 12 12 12 Average Carried 7 | 1 2 3 3 6 11 11 12 6 Final Capacity 12 | 4 4 4 4 12 12 12 12 4 Final Carried 12 | 2 3 3 4 12 12 12 12 4 Class Distribution -------------------- 31% | Scavenger-Gunner 28% | Derelict-Tank 25% | Mutant 7% | Scavenger-Mutant 3% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Gunner | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Gunner | -7/Lower Caves Derelict-Tank | -7/Lower Caves Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 ----------- Run | Scr Mat Min Mat Min Mat Fac Low Low Matter Collected 1690 | 418 . 4 120 171 624 . 78 275 Remotely . | . . . . . . . . . Salvage Created 2322 | 75 . . 309 385 958 . 36 559 Parts 137 | 8 . . 20 21 59 . 4 25 Haulers Intercepted . | . . . . . . . . . Recyclers Shooed 8 | . . . 1 4 3 . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 35 | . . . . . . . 4 31 Prevented 5 | . . . . . . . . 5 Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Combat Hostiles Destroyed 43 | 1 . . 4 11 14 . 1 12 Guns 33 | 1 . . 4 11 5 . 1 11 Cannons 9 | . . . . . 9 . . . AOE 1 | . . . . . . . . 1 Classes Destroyed 11 | 3 . . 4 . 3 . 1 . Worker 4 | 1 . . . . 3 . . . Builder 3 | . . . . . 3 . . . Tunneler 1 | 1 . . . . . . . . Recycler 7 | . . . 2 2 3 . . . Operator 1 | . . . . . 1 . . . Watcher 1 | . . . 1 . . . . . Swarmer 13 | . . . 2 9 . . . 2 Grunt 19 | 1 . . 1 2 8 . . 7 Sentry 6 | . . . 1 . 4 . . 1 Hunter 2 | . . . . . 2 . . . Programmer 3 | . . . . . . . 1 2 Best Kill Streak 5 | 1 . . 5 4 4 . 1 5 Combat Bots Only 5 | 1 . . 2 4 3 . 1 5 Max Kills in Single Turn 2 | 1 . . 1 1 2 . 1 1 Gunslinging . | . . . . . . . . . Exploded 1 | . . . . . . . . 1 Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -------- Run | Scr Mat Min Mat Min Mat Fac Low Low Damage Taken 4407 | 22 . . 199 355 1035 . 57 2739 Core 943 | 11 . . 31 54 142 . . 705 Absorbed by Shields 96 | . . . . . . . . 96 Core Remaining (%) 85 | 95 . 95 . 78 74 . . . Volleys Fired 194 | 12 1 . 25 38 61 . 2 55 Largest 3 | 2 2 . 2 2 3 . 3 3 Hottest 163 | 40 40 . 40 40 136 . 136 163 Shots Fired 407 | 24 2 . 50 68 167 . 6 90 Gun 335 | 24 2 . 50 68 106 . 4 81 Cannon 72 | . . . . . 61 . 2 9 Launcher . | . . . . . . . . . Special . | . . . . . . . . . Kinetic 315 | 24 2 . 50 68 117 . 4 50 Thermal 38 | . . . . . 22 . 2 14 Explosive . | . . . . . . . . . Electromagnetic 54 | . . . . . 28 . . 26 Robot Hit Streak 18 | 5 1 . 6 5 15 . 6 18 Robot Miss Streak 9 | 3 1 . 3 3 9 . 1 7 Penetration Max . | . . . . . . . . . Secondary Targets 6 | . . . . 4 . . . 2 Max Gunslinging Chain 1 | . . . . 1 . . . 1 Shots Hit Robots 273 | 15 1 . 32 43 114 . 5 63 Core Hits 172 | 5 . . 13 22 78 . 1 53 Critical Hits . | . . . . . . . . . Critical Kills . | . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 4095 | 155 . . 330 417 1831 . 38 1324 Guns 2932 | 155 . . 330 413 877 . 38 1119 Cannons 1000 | . . . . . 908 . . 92 Explosions 159 | . . . . . 46 . . 113 Melee . | . . . . . . . . . Ramming 4 | . . . . 4 . . . . Kinetic 2826 | 155 . . 330 413 1173 . 16 739 Thermal 690 | . . . . . 330 . 22 338 Explosive . | . . . . . . . . . Electromagnetic 575 | . . . . . 328 . . 247 Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 2 | . 2 2 . . . . . . Average Corruption 2 | . 2 2 . . . . . . Corruption Purged . | . . . . . . . . . Effects 3 | . . 3 . . . . . . Message Errors 1 | . . 1 . . . . . . Heat Flow Errors 1 | . . 1 . . . . . . Energy Discharges 1 | . . 1 . . . . . . Overload Shots . | . . . . . . . . . Overflow Damage 57 | . . . . . . . . 57 Projectiles . | . . . . . . . . . Explosions 57 | . . . . . . . . 57 Melee . | . . . . . . . . . Knockbacks 14 | . . . . . 11 . . 3 Impact . | . . . . . . . . . Kinetic 13 | . . . . . 10 . . 3 Secondary 1 | . . . . . 1 . . . Self-Inflicted Damage 50 | . . . . 2 . . . 48 Shots 1 | . . . . . . . . 1 Rammed 1 | . . . . 1 . . . . Targets Rammed 1 | . . . . 1 . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 442 | 6 . 91 6 6 344 . 69 442 Average Temperature 182 | 6 . 55 3 3 134 . 36 230 Received Heat Transfer 1521 | 12 . . 63 36 423 . . 987 Effects 11 | . . . . . 1 . . 10 Shutdowns 2 | . . . . . . . . 2 Energy Bleed 1 | . . . . . 1 . . . Interference 6 | . . . . . . . . 6 Matter Decay 1 | . . . . . . . . 1 Damage (minor) 1 | . . . . . . . . 1 Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted . | . . . . . . . . . Heat Transferred 1300 | . . . . . 655 . 37 608 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 2 | . . . . . 1 . . 1 Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Peak Influence 381 | 30 19 7 141 284 381 172 . . Initial 172 | . 19 7 2 54 42 172 . . Average 140 | 14 19 7 71 162 214 172 . . Maximum Alert Level 1 | . . . . 1 1 . . . Low Security (%) 73 | 100 100 100 100 79 36 100 . . Level 1 26 | . . . . 20 63 . . . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 6 | . . . . 1 5 . . . Investigation 4 | . . . . 1 3 . . . Extermination . | . . . . . . . . . Reinforcement 2 | . . . . . 2 . . . Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 --------- Run | Scr Mat Min Mat Min Mat Fac Low Low Distress Signals 3 | . . . 1 . 2 . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 73 | 1 . . 6 13 29 . 1 23 Peak Tracking Total 8 | 1 . . 3 3 6 . 1 8 Tactical Retreats 5 | . . . . 1 . . . 4 Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Traps Triggered 1 | . 1 . . . . . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered 1 | . . . . . 1 . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 ---------- Run | Scr Mat Min Mat Min Mat Fac Low Low Machines Disabled 3 | . . . . . 3 . . . Max in Single Turn 1 | . . . . . 1 . . . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 --------- Run | Scr Mat Min Mat Min Mat Fac Low Low Machines Accessed 14 | . 1 . 4 1 6 . . 2 Terminals 4 | . . . 1 . 3 . . . Fabricators . | . . . . . . . . . Repair Stations 1 | . . . . . 1 . . . Recycling Units 4 | . 1 . 2 . 1 . . . Scanalyzers 2 | . . . 1 . 1 . . . Garrison Access . | . . . . . . . . . Total Hacks 33 | . 1 . 9 1 15 . . 7 Successful 25 | . 1 . 6 1 10 . . 7 Failed 8 | . . . 3 . 5 . . . Catastrophic . | . . . . . . . . . Database Lockouts . | . . . . . . . . . Manual . | . . . . . . . . . Terminals 13 | . . . 5 . 8 . . . Fabricators . | . . . . . . . . . Repair Stations 2 | . . . . . 2 . . . Recycling Units 5 | . 1 . 2 . 2 . . . Scanalyzers 5 | . . . 2 . 3 . . . Garrison Access . | . . . . . . . . . Terminal Hacks 13 | . . . 2 1 3 . . 7 Record 8 | . . . . . 2 . . 6 Open Door 2 | . . . . 1 . . . 1 Alert Level 1 | . . . 1 . . . . . Transport Status 1 | . . . 1 . . . . . Investigation Status 1 | . . . . . 1 . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 2 | . . . . . 2 . . . Scan Component 1 | . . . . . 1 . . . Repair 1 | . . . . . 1 . . . Recycling Unit Hacks 5 | . 1 . 2 . 2 . . . Report Inventory 4 | . 1 . 2 . 1 . . . Retrieve Components 1 | . . . . . 1 . . . Scanalyzer 5 | . . . 2 . 3 . . . Insert Component 3 | . . . 1 . 2 . . . Analyze 2 | . . . 1 . 1 . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 6 | . . . 1 . 5 . . . Full Trace Events 3 | . . . . . 3 . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 2 | . . . 1 . 1 . . . Parts Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time 38 | . . . . . 38 . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components 3 | . . . . . 3 . . . Parts Scanalyzed 2 | . . . 1 . 1 . . . Part Schematics Acquired 2 | . . . 1 . 1 . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 ------------ Run | Scr Mat Min Mat Min Mat Fac Low Low Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -------- Run | Scr Mat Min Mat Min Mat Fac Low Low Total Allies 1 | . . . . . . . . 1 Largest Group 1 | . . . . . . . . 1 Highest-Rated Group 137 | . . . . . . . . 137 Highest-Rated Ally 137 | . . . . . . . . 137 Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 4 | . . 1 . . . . 2 1 Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 ------------- Run | Scr Mat Min Mat Min Mat Fac Low Low Turns Passed 5716 | 156 50 171 264 587 678 154 848 2808 Spaces Moved 2254 | 100 39 143 154 341 286 94 558 539 Core 334 | 14 . . . . . . . 320 Treads . | . . . . . . . . . Legs 1920 | 86 39 143 154 341 286 94 558 219 Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 150 150 150 50 Average Speed 223 | 110 120 120 120 137 150 150 150 491 Slowest Speed 950 | 120 120 120 120 150 150 150 150 950 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 37 | 7 15 43 20 83 31 3 70 64 Regions Visited 8 Branch Regions 4 Pre-discovered Areas 1 | . . . . . . . 1 . Known Exits Taken 1 | . . . . 1 . . . . Unknown Exits Taken 7 | 1 1 1 1 . 1 1 1 . Scrap Searched 7 | . . 1 . 3 . . 1 2 Spaces Dug . | . . . . . . . . . Terrain Destroyed 6 | . . . . . 3 . . 3 Melee . | . . . . . . . . . Projectile . | . . . . . . . . . AOE 6 | . . . . . 3 . . 3 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 --------- Run | Scr Mat Min Mat Min Mat Fac Low Low Total 2596 | 120 40 142 187 399 417 108 565 618 Wait 47 | . . . 4 5 29 1 4 4 Move 2246 | 99 38 142 153 340 285 93 557 539 Hop . | . . . . . . . . . Pick Up 30 | 2 1 . 1 5 12 5 . 4 Fast Attach 20 | 7 . . 2 2 3 . 1 5 Attach 18 | . . . . . 6 2 . 10 Detach . | . . . . . . . . . Swap 16 | . . . 1 5 7 3 . . Drop 24 | . . . 1 3 14 4 1 1 Fire 194 | 12 1 . 25 38 61 . 2 55 Melee . | . . . . . . . . . Ram . | . . . . . . . . . Kick 1 | . . . . 1 . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 2 exits: Mat / *Min) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves (discovered 2 exits: [*Fac] / [*Zio]) History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 69 | -11/Scrapyard | Discovered new exit (range 8) 157 | -11/Scrapyard | Entered Materials 192 | -10/Materials | Discovered new exit (range 11) 207 | -10/Materials | Entered Mines 222 | -10/Mines | Met a Derelict bent on vengeance 245 | -10/Mines | Learned 2 Materials zone layouts 301 | -10/Mines | Build established: Mutant 372 | -10/Mines | Discovered new exit (range 6) 378 | -10/Mines | Entered Materials 378 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 379 | -9/Materials | Identified exit to Materials 548 | -9/Materials | Discovered new exit (range 8) 642 | -9/Materials | Entered Mines 1072 | -9/Mines | Discovered exit to Materials (range 10) 1119 | -9/Mines | Build established: Scavenger-Mutant 1161 | -9/Mines | Discovered exit to Materials (range 7) 1172 | -9/Mines | Met a Derelict shopkeep closing up shop 1229 | -9/Mines | Entered Materials 1229 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1526 | -8/Materials | Build established: Scavenger-Gunner 1877 | -8/Materials | Discovered new exit (range 16) 1907 | -8/Materials | Entered Factory 1907 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2038 | -7/Factory | Discovered new exit (range 15) 2061 | -7/Factory | Entered Lower Caves 2513 | -7/Lower Caves | Learned Factory security intel 2752 | -7/Lower Caves | Discovered new exit (range 6) 2909 | -7/Lower Caves | Entered another Lower Caves area 2909 | -7/Lower Caves | Discovered new exit (range 13) 3090 | -7/Lower Caves | Lost 6 parts (1p3n2w) 3154 | -7/Lower Caves | Learned Factory stockpile data 3245 | -7/Lower Caves | Encountered a Warlord checkpoint 3356 | -7/Lower Caves | Core integrity fell below 50% 3384 | -7/Lower Caves | Lost 12 parts (1p3n2u6w) 3471 | -7/Lower Caves | Learned 8 Factory zone layouts 3471 | -7/Lower Caves | Learned Extension terminal intel 3471 | -7/Lower Caves | Learned Armory terminal intel 3612 | -7/Lower Caves | Build established: Mutant 4182 | -7/Lower Caves | Build established: Derelict-Tank 4305 | -7/Lower Caves | Discovered new exit (range 9) 5682 | -7/Lower Caves | Core integrity fell below 20% 5715 | -7/Lower Caves | Lost 9 parts (1p4u4w) 5717 | -7/Lower Caves | Destroyed by S-27 Virus with Autogun Last Messages --------------- 05047_ G-47 Trooper destroyed. 05050_ Lgt. Angular Momentum Engine self-destruct mechanism malfunctions. 05054_ Carbon-fiber Leg fries itself beyond repair. 05058_ Lgt. Nuclear Core fries itself beyond repair. 05069_ Acquired 45 matter. 05107_ Acquired Lgt. Angular Momentum Engine. 05108_ Dropped Lgt. Ion Engine. 05663_ C-30 ARC bursts open, deploying its payload. 05663_ G-50 Soldier unfolds itself. 05663_ G-47 Trooper unfolds itself. 05666_ Imp. Weapon Shielding destroyed. 05666_ Flak Gun destroyed. 05668_ Lightning Gun destroyed. 05670_ Gatling Laser destroyed. 05670_ Imp. Shield Generator destroyed. 05672_ Spread Laser destroyed. A strange signal echoes through the caves. 05680_ Recalibrator destroyed. 05681_ Mic. Nuclear Core destroyed. 05684_ Hcp. Storage Unit destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????###?????????????????????????????? | | ?????????????????# #????????????????????????????? | | ?????????????????? #??????????????????????????## | | ??????????????????? ###???????????????????????# | | ##?????????????????? ##???????????????????????# | | #??????????????????# ###?????????????????????? | | #???????????????????# ##????????????????????? | | ##??????????????????## #????????????????????# | | ###????????????????## #######??????????????# | | ##??????????????## ### ##?????????????# | | ###########???## ## ##????????????# | | ??# ##????????#### | | ??#### #????????# | | #?????# ?????## ##???????# / | | #??????# ??##### @%% ######### | | #???#### ??# % % # | | ##??## ### ### %;; | | ###???# ## #### #### ; *## ####### | | %#####?# ##""# #??## # %####?????# | | % * #?# #X"## #? "# ########## | | %%! #?# ## #X # "# ! | | " #### #" ## # "# % | | #?### #" "# # ######### | | #???# #" "# ####???????? | | ##???## #" "# ##????????? | | ##?????## #"" ""# ####?????? | | ## #??????## ##""" ""## ##?????? | | ?## ##?###??# ###"""""##[ #??????? | | ???##### #### ####### ##??????? | | ###### ## # ## #?????????? | | ######### ###?## #??????????? | | ##?????# #?????##??????????? | | #### #?????# #########?????????? | | ## ## ## ####### ##????????? | | #### ####### ##???????? | | # ##??# #?????# #???????? | | # #????# ##?????# ##### ####???????? | | ###?????####??????## ##???# ##??????????? | | ???????????????????####????##### #???????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Energy Generation 15 Energy Capacity 240 Matter Stores 400 Matter Capacity 400 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 225 Weapon Shielding 66 Evasion (%) 50 Targeting Accuracy 6 Item Schematics ----------------- Hvy. Assault Rifle | -9/Materials | Scanalyzed Carbon-fiber Leg | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Tourist Challenges ------------ None Game ------ Seed NodeHardenedReconfigurator Manual? 0 Play Time 00:54:20 Cumulative 5.0 hours Start 2020.10.26 @ 18:05:50 End 2020.10.28 @ 05:28:20 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 2 Rogue 2 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 7 Achievement% 8 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Vi Keybinds 0 Fullscreen 1 Font 18/X11 Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 1e1cfc9e-e10a-418e-ad07-e71cbc0a8af8