Cogmind - Beta 11 *** ADVENTURER MODE // 2022.03.25 @ 08:33:19 Player: IncoherentLight Result: Destroyed by G-67 Veteran with Plasma Rifle Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (57) 285 Value Destroyed (1227) 1227 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (732) 732 TOTAL SCORE: 3784 Bonus ------- Follower Combat Kills 144 Met Imprinter 300 Was Imprinted 300 Friendly Fire -12 Cogmind --------- Core Integrity 0/400 Matter 285/300 Energy 290/290 System Corruption 1% Temperature Cool (0) Movement Core (950) Ox18 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- Reinforced Deuterium Engine > --- PROPULSION (3) --- (None) > --- UTILITY (3) ------ High-capacity Storage Unit > --- WEAPON (2) ------- Flail > --- INVENTORY (20) --- Light Ion Engine Light Ion Engine Carbon-fiber Leg Heat Sink Heat Sink ECM Suite Hacking Drone Bay (1/1) Spread Laser Spread Laser Spread Laser Improved EM Pulse Cannon Light Assault Rifle Light Assault Rifle Mace Flail Ripper Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Improved Heat Sink High-capacity Storage Unit Hacking Drone Bay > --- WEAPON ----------- Spread Laser Improved EM Pulse Cannon > --- INVENTORY -------- Light Ion Engine Light Ion Engine Armored Wheel Heat Sink Heat Sink ECM Suite Spread Laser Spread Laser Light Assault Rifle Light Assault Rifle Light Assault Rifle Light Assault Rifle Mace Flail Flail [Rating: 31] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Wheel Leg Carbon-fiber Leg Wheel Wheel Utility High-capacity Storage Unit Device Heat Sink Storage High-capacity Storage Unit Weapon Spread Laser Energy Gun Spread Laser Energy Cannon Improved EM Pulse Cannon Ballistic Gun Light Assault Rifle Special Weapon RU-N14's Throwing Claymores Impact Weapon Flail Build | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Slots Evolved 2 | . . 2 . . . Power . | . . . . . . Propulsion 1 | . . 1 . . . Utility 1 | . . 1 . . . Weapon . | . . . . . . Parts Attached 53 | 7 8 15 1 3 19 Power 7 | 2 . 2 . . 3 Engine 7 | 2 . 2 . . 3 Core . | . . . . . . Reactor . | . . . . . . Propulsion 15 | 2 2 6 . . 5 Treads . | . . . . . . Leg 4 | . . . . . 4 Wheel 11 | 2 2 6 . . 1 Hover . | . . . . . . Flight . | . . . . . . Utility 11 | 1 2 4 1 1 2 Device 8 | . 1 3 1 1 2 Storage 3 | 1 1 1 . . . Processor . | . . . . . . Hackware . | . . . . . . Protection . | . . . . . . Artifact . | . . . . . . Weapon 20 | 2 4 3 . 2 9 Energy Gun 9 | 2 3 2 . 1 1 Energy Cannon 2 | . . . . . 2 Ballistic Gun 5 | . . . . . 5 Ballistic Cannon . | . . . . . . Launcher . | . . . . . . Special Weapon 1 | . . . . 1 . Impact Weapon 3 | . 1 1 . . 1 Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 2 | . . . . 2 . Corrupted Parts 1 | . . . . . 1 System Corruption 1 | . . . . . 1 Parts Lost 12 | . . 3 . . 9 Power . | . . . . . . Propulsion 6 | . . 1 . . 5 Utility 3 | . . 1 . . 2 Weapon 3 | . . 1 . . 2 Highest Loss Streak 7 | . . 3 . . 7 To Critical Strikes 1 | . . . . . 1 Average Slot Usage (%) 93 | . 96 81 100 100 87 Engine 11 | . 14 11 11 11 10 Leg 4 | . . . . . 24 Wheel 25 | . 28 26 33 33 1 Device 16 | . 10 10 22 22 18 Storage 11 | . 14 11 11 11 11 Energy Gun 18 | . 23 18 22 21 6 Ballistic Gun 1 | . . . . . 9 Impact Weapon 1 | . 4 3 . . 1 Naked Turns . | . . . . . . Heaviest Build 65 | 14 30 51 52 52 65 Greatest Support 45 | 32 32 42 32 32 45 Greatest Overweight (x) 13 | . 1 4 1 1 13 Average Overweight (x) . | . . 1 1 1 1 Largest Inventory Capacity 20 | 8 15 20 20 20 20 Average Capacity 17 | 6 8 19 20 20 20 Most Carried 17 | 5 8 9 11 14 17 Average Carried 10 | 2 5 6 9 12 15 Final Capacity 20 | 8 15 20 20 20 20 Final Carried 16 | 2 6 7 11 13 16 Class Distribution -------------------- 65% | Scavenger-Mutant 34% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 ----------- Run | Scr Mat Mat Min Zio Pro Matter Collected 695 | 194 126 141 34 10 190 Remotely 40 | . . 40 . . . Salvage Created 1678 | . 397 784 36 . 461 Parts 84 | . 26 39 5 . 14 Haulers Intercepted . | . . . . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 18 | . . . . . 18 Prevented 5 | . . . . . 5 Kills | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Combat Hostiles Destroyed 35 | . 8 13 3 . 11 Melee 3 | . 2 . . . 1 Guns 21 | . 5 8 3 . 5 Cannons 2 | . . . . . 2 AOE 1 | . . 1 . . . Classes Destroyed 12 | . 5 4 . . 3 Worker 5 | . 1 4 . . . Builder 6 | . 3 3 . . . Tunneler 1 | . . 1 . . . Recycler 3 | . . 3 . . . Operator 2 | . . 2 . . . Watcher 5 | . 2 3 . . . Swarmer 16 | . 3 6 3 . 4 Grunt 14 | . 5 6 . . 3 Brawler 1 | . . . . . 1 Duelist 1 | . . . . . 1 Sentry 2 | . . 1 . . 1 Programmer 1 | . . . . . 1 Best Kill Streak 8 | . 3 8 3 . 3 Combat Bots Only 3 | . 3 3 3 . 3 Max Kills in Single Turn 2 | . 2 1 1 . 1 Gunslinging 1 | . 1 . . . . Exploded 1 | . . 1 . . . Melee 1 | . 1 . . . 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -6 -------- Run | Scr Mat Mat Min Zio Pro Damage Taken 1841 | . 222 213 34 . 1372 Core 457 | . 56 26 26 . 349 Absorbed by Shields . | . . . . . . Regen/Repaired (Parts) 73 | . . . . 73 . Core Remaining (%) 88 | 100 77 . . . . Volleys Fired 92 | . 26 30 3 . 33 Largest 2 | . 2 2 2 . 2 Hottest 134 | . 90 130 130 . 134 Shots Fired 167 | . 48 53 6 . 60 Gun 157 | . 48 53 6 . 50 Cannon 10 | . . . . . 10 Launcher . | . . . . . . Special . | . . . . . . Kinetic 32 | . . . . . 32 Thermal 76 | . 26 26 6 . 18 Explosive . | . . . . . . Electromagnetic 59 | . 22 27 . . 10 Robot Hit Streak 25 | . 7 15 4 . 25 Robot Miss Streak 5 | . 3 5 4 . 3 Penetration Max . | . . . . . . Secondary Targets 2 | . 2 . . . . Max Gunslinging Chain 1 | . 1 . . . . Shots Hit Robots 160 | . 36 55 6 . 63 Core Hits 100 | . 13 39 8 . 40 Critical Kills 1 | . . 1 . . . Critical Parts Destroyed 12 | . 1 7 . . 4 Critical Strikes 15 | . 1 9 . . 5 Corrupt 2 | . . 1 . . 1 Smash 13 | . 1 8 . . 4 Melee Attacks 38 | . 5 20 . . 13 Impact 38 | . 5 20 . . 13 Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks 9 | . . 8 . . 1 Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 3346 | . 651 1510 37 . 1148 Guns 1520 | . 438 509 37 . 536 Cannons 164 | . . . . . 164 Explosions 90 | . 39 51 . . . Melee 1572 | . 174 950 . . 448 Ramming . | . . . . . . Kinetic 191 | . . . . . 191 Thermal 931 | . 225 324 37 . 345 Explosive . | . . . . . . Electromagnetic 652 | . 252 236 . . 164 Impact 1572 | . 174 950 . . 448 Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 1 | . . . . . 1 Average Corruption 1 | . . . . . 1 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage 690 | . 60 515 . . 115 Projectiles . | . . . . . . Explosions 16 | . . 16 . . . Melee 674 | . 60 499 . . 115 Knockbacks 7 | . . 5 . . 2 Impact 7 | . . 5 . . 2 Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 29 | . 7 22 . . . Shots 2 | . 1 1 . . . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 421 | . 421 186 90 . 420 Average Temperature 115 | . 138 44 48 . 152 Received Heat Transfer 576 | . 147 69 . . 360 Effects 5 | . 4 . . . 1 Shutdowns 2 | . 1 . . . 1 Interference 3 | . 3 . . . . Siege Activations . | . . . . . . Robots Corrupted 1 | . . . . . 1 Combat Hostiles 1 | . . . . . 1 Parts Fried 26 | . 6 18 . . 2 Impact Corruptions 29 | . 3 20 . . 6 Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 3 | . 3 . . . . Heat Transferred 1420 | . 555 405 50 . 410 Parts Sabotaged 1 | . . . . . 1 Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 2 | . 1 1 . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Peak Influence 379 | . 165 379 199 . . Initial 114 | . . 59 114 . . Average 168 | . 89 256 172 . . Maximum Alert Level 1 | . . 1 . . . Low Security (%) 70 | 100 100 33 100 . . Level 1 29 | . . 66 . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 3 | . 1 1 . . 1 Investigation 1 | . 1 . . . . Extermination . | . . . . . . Reinforcement 1 | . . 1 . . . Assault 1 | . . . . . 1 Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -7 -6 --------- Run | Scr Mat Mat Min Zio Pro Distress Signals 2 | . . 2 . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 63 | . 13 25 4 . 21 Peak Tracking Total 5 | . 3 5 3 . 5 Tactical Retreats 3 | . 1 1 1 . . Traps | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Traps Triggered 2 | . 2 . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -7 -6 ---------- Run | Scr Mat Mat Min Zio Pro Machines Disabled 2 | . . 1 . . 1 Max in Single Turn 1 | . . 1 . . 1 Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -7 -6 --------- Run | Scr Mat Mat Min Zio Pro Machines Accessed 5 | . 2 2 . 1 . Terminals 2 | . 2 . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers 2 | . . 2 . . . Garrison Access . | . . . . . . Total Hacks 17 | . 4 6 . 7 . Successful 17 | . 4 6 . 7 . Failed . | . . . . . . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual 4 | . . . . 4 . Terminals 4 | . 4 . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers 6 | . . 6 . . . Garrison Access . | . . . . . . Terminal Hacks 11 | . 4 . . 7 . Record 1 | . 1 . . . . Part Schematic 7 | . . . . 7 . Locate Traps 1 | . 1 . . . . Dispatch Records 1 | . 1 . . . . Zone Layout 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer 6 | . . 6 . . . Insert Component 3 | . . 3 . . . Analyze 3 | . . 3 . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 1 | . . 1 . . . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired 3 | . . . . 3 . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 25 | . . 3 . 22 . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 3 | . . 3 . . . Part Schematics Acquired 3 | . . 3 . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 ------------ Run | Scr Mat Mat Min Zio Pro Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -6 -------- Run | Scr Mat Mat Min Zio Pro Total Allies 7 | . . . . 7 . Largest Group 7 | . . . . 7 3 Highest-Rated Group 235 | . . . . 235 81 Highest-Rated Ally 41 | . . . . 41 31 Total Orders . | . . . . . . Ally Attacks 23 | . . . . . 23 Total Damage 610 | . . . . . 610 Kills 4 | . . . . . 4 Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Robot Analysis Total . | . . . . . . Derelict Logs Recovered 3 | . . . . 2 1 Drone Launches 1 | . . . . 1 . Drone Recoveries 1 | . . . . . 1 Exploration | -11 -10 -9 -9 -7 -6 ------------- Run | Scr Mat Mat Min Zio Pro Turns Passed 3644 | 47 789 783 150 1261 614 Spaces Moved 2766 | 35 708 464 135 1189 235 Core 6 | 5 . . . . 1 Treads . | . . . . . . Legs 210 | . . . . . 210 Wheels 2550 | 30 708 464 135 1189 24 Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 80 95 98 98 98 Average Speed 105 | 92 90 109 98 98 187 Slowest Speed 700 | 100 100 140 98 98 700 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 45 | 3 71 42 29 91 38 Regions Visited 5 Branch Regions 3 Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 5 | . . . 2 2 1 Spaces Dug . | . . . . . . Terrain Destroyed 4 | . 2 2 . . . Melee . | . . . . . . Projectile . | . . . . . . AOE 4 | . 2 2 . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -7 -6 --------- Run | Scr Mat Mat Min Zio Pro Total 3268 | 49 805 655 146 1284 329 Wait 238 | . 38 95 4 89 12 Move 2761 | 34 707 463 134 1188 235 Hop . | . . . . . . Pick Up 59 | 8 13 19 4 3 12 Fast Attach . | . . . . . . Attach 19 | 6 1 6 . 1 5 Detach . | . . . . . . Swap 34 | 1 7 9 1 2 14 Drop 27 | . 8 13 . 1 5 Fire 92 | . 26 30 3 . 33 Melee 38 | . 5 20 . . 13 Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials (discovered 2 exits: [*Mat] / [*Min]) -9/Mines -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 18 | -11/Scrapyard | Discovered new exit (range 15) 48 | -11/Scrapyard | Entered Materials 158 | -10/Materials | Discovered new exit (range 16) 318 | -10/Materials | Build established: Mutant 581 | -10/Materials | Discovered new exit (range 10) 782 | -10/Materials | Discovered new exit (range 14) 837 | -10/Materials | Entered another Materials area 837 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 981 | -9/Materials | Lost 3 parts (1n1u1w) 1434 | -9/Materials | Build established: Scavenger-Mutant 1536 | -9/Materials | Discovered new exit (range 10) 1578 | -9/Materials | Discovered new exit (range 15) 1620 | -9/Materials | Entered Mines 1762 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1770 | -9/Mines | Entered Zion 1996 | -7/Zion | Given the Hacking Drone Bay 1998 | -7/Zion | Found Prototype Device 1999 | -7/Zion | Identified Hacking Drone Bay 2071 | -7/Zion | Learned Factory terminal intel 2136 | -7/Zion | Gained Derelict followers 2213 | -7/Zion | Imprinted 2215 | -7/Zion | Declared Zion's savior 2495 | -7/Zion | Learned Factory terminal intel 2496 | -7/Zion | Visited the Megawrench Repair Shop 2497 | -7/Zion | Megawrench repaired 5 parts 2637 | -7/Zion | Found Prototype Special Weapon 2638 | -7/Zion | Identified RU-N14's Throwing Claymores 3009 | -7/Zion | Discovered new exit (range 9) 3031 | -7/Zion | Entered Proximity Caves 3031 | -6/Proximity Caves | Accompanied by 4 allies 3519 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 3561 | -6/Proximity Caves | Core integrity fell below 50% 3603 | -6/Proximity Caves | Learned 8 Factory zone layouts 3611 | -6/Proximity Caves | Lost 7 parts (3n2u2w) 3614 | -6/Proximity Caves | Core integrity fell below 20% 3645 | -6/Proximity Caves | Destroyed by G-67 Veteran with Plasma Rifle Last Messages --------------- C-30 ARC bursts open, deploying its payload. G-67 Veteran unfolds itself. G-50 Soldier unfolds itself. Angular Momentum Engine blown off. E-15 Imp destroyed. Acquired derelict log, extracted data. Data stored: Factory zone layouts (x8). Corrupted Lgt. Nuclear Core self-destruct mechanism malfunctions. Acquired Carbon-fiber Leg. Arm. Wheel destroyed. Sneak attack on Y-54 Guardian. Integrated Corrupted Rnf. Deuterium Engine (+1). Destroyed Adv. Heat Sink. G-50 Soldier system corrupted by crushing effect. G-50 Soldier system terminally corrupted. G-67 Veteran knocked back. Critical hit (Burn: +37). Carbon-fiber Leg self-destruct mechanism malfunctions. Acquired Carbon-fiber Leg. Carbon-fiber Leg destroyed. Map ----- +----------------------------------------------------+ | ????????????????# % ##### ##???????? | | ????????????????? ! %! ##??????? | | ?????????????????????###### !% #??????? | | ?????????????????????????## ##### #?????? | | ??????????????????###???## #?? #?????? | | ?????????????????## #### ### ####?????? | | ?????????????????# ### #????????? | | ?????????????????# ### ## #????????? | | ????????????????## ##?#### #####????????? | | ????????????????# ##????# #????????????? | | ????????????????## ## #????# #????????????? | | ?????????????????# ??## ####?# ##????????????? | | ??????????????????????# #?###?????????????? | | ??????????????????????## ### #?????????????????? | | ???????????????????????# #### #######???????????? | | ???????????????????????# #???????????? | | ???????????????????????# ########## #???????????? | | ???????????????????????# #????????# #???????????? | | ???????????????????????# #???###### #???????????? | | ???????????????????????# #???# ###?????????? | | ??????????????????# ### #???## #?????????? | | ??????????????????# ##### ## ##????? | | ??????????????????# */ ## #????? | | ????????????????# ########%*% ## ## #??? | | ?????????????????????#"""%""#=%! "%" #??# #??? | | ?????????????????????#"Yg@g # # " #????##??? | | ?????????????????????#" ##g*% ## #????????? | | ?????????????????????#" # !% %### ##????????? | | ?????????????????????#" # #?##### ##?????????? | | ?????????????????????#" # #??????##??????????? | | ?????????????????????### ### #??????????????????? | | ?????????????????????? ? #??????????????????? | | ?????????????????????##########??????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 18 Energy Capacity 300 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 ECM Strength 1 Jamming Range 12 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 44 Offensive Hacking 10 Item Schematics ----------------- Med. Laser | -9/Materials | Scanalyzed Flail | -9/Materials | Scanalyzed Lgt. Assault Rifle | -9/Materials | Scanalyzed Shock Absorption System | -7/Zion | Archive Imp. Thermal Generator | -7/Zion | Archive 0b10 Decoder Chip [Generic] | -7/Zion | Archive Mak. Kinetic Plating | -7/Zion | Archive Hrd. Heavy Armor Plating | -7/Zion | Archive Adv. Signal Interpreter | -7/Zion | Archive Mak. Laser | -7/Zion | Archive Imp. Component Analysis Suite | -7/Zion | Archive Adv. Cooling System | -7/Zion | Archive Imp. EM Pulse Cannon | -7/Zion | Archive Hvy. Machine Gun | -7/Zion | Archive Mak. Hammer | -7/Zion | Archive Imp. Actuator Array | -7/Zion | Archive Focal Shield | -7/Zion | Archive Dynamic Insulation System | -7/Zion | Archive Riot Gun | -7/Zion | Free Hvy. Riot Gun | -7/Zion | Free Slug Cannon | -7/Zion | Free Flamer | -7/Zion | Free Enh. Flamer | -7/Zion | Free Ripper | -7/Zion | Free Phasing Sabre | -7/Zion | Free Robot Schematics ------------------ B-36 Bruiser | -7/Zion | Archive T-07 Excavator | -7/Zion | Archive L-41 Fighter | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Robot Respite The More The Merrier The One Tourist Challenges ------------ None Game ------ Seed SensorDefenseBoregun Manual? 0 Play Time 00:43:29 Cumulative 4.6 hours Start 2022.03.24 @ 01:16:10 End 2022.03.25 @ 08:33:19 Sessions 5 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 9 Rogue 3 Adventurer 5 Explorer 1 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 5 Gallery% 10 Achievement% 11 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 36/Smallcaps Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: f1c29c9a-6fe2-4b11-b5a0-6443631ba892