Cogmind - Beta 10.2 *** ADVENTURER MODE // 2021.04.24 @ 15:02:01 Player: Catalyst Result: Destroyed by P-70 Sage with High-powered Shock Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (8) 1600 Robots Destroyed (95) 475 Value Destroyed (3098) 3098 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 7673 Bonus ------- None Cogmind --------- Core Integrity 0/1000 Matter 274/300 Energy 98/100 System Corruption 2% Temperature Cool (0) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (7) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (4) ---- Light Angular Momentum Engine Large Storage Unit Advanced Drone Bay (2/2) Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Carbon-fiber Leg Titanium Leg Titanium Leg Titanium Leg Improved Carbon-fiber Leg > --- UTILITY ---------- Improved Heat Sink Humpback Advanced Terrain Scanner Improved Terrain Scan Processor Advanced Targeting Computer Makeshift Hacking Suite > --- WEAPON ----------- EM Pulse Cannon Smartbomb Launcher > --- INVENTORY -------- Light Nuclear Core Large Storage Unit Large Storage Unit Humpback Compact Matter Pod Advanced Targeting Computer Advanced Targeting Computer Hardened Medium Armor Plating Shock Rifle Light EM Pulse Cannon Proton Cannon Proton Cannon Heavy Particle Cannon Plasma Cannon Phase Cannon Phase Cannon Flak Gun Flak Gun Coil Gun Heavy Machine Gun Assault Cannon Gauss Cannon Remote Datajack [Rating: 61] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Nuclear Core Propulsion Titanium Leg Treads Improved Medium Treads Leg Titanium Leg Wheel Wheel Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Improved Terrain Scan Processor Hackware Makeshift Hacking Suite Protection Hardened Medium Armor Plating Weapon Assault Rifle Energy Gun EM Pulse Gun Energy Cannon EM Pulse Cannon Ballistic Gun Assault Rifle Ballistic Cannon Assault Cannon Launcher Grenade Launcher Special Weapon Remote Datajack Build | -11 -10 -9 -8 -7 -7 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Slots Evolved 10 | . . 2 2 2 . . 2 2 Power . | . . . . . . . . . Propulsion 4 | . . . . 2 . . 2 . Utility 5 | . . 2 2 . . . . 1 Weapon 1 | . . . . . . . . 1 Parts Attached 104 | 6 5 9 17 38 3 . 2 24 Power 16 | 1 2 1 3 6 . . . 3 Engine 12 | 1 2 1 2 3 . . . 3 Core 4 | . . . 1 3 . . . . Reactor . | . . . . . . . . . Propulsion 30 | 2 1 2 5 15 . . 1 4 Treads 1 | . . . . . . . . 1 Leg 25 | 2 1 2 5 13 . . 1 1 Wheel 4 | . . . . 2 . . . 2 Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 27 | 1 1 5 5 6 1 . . 8 Device 11 | . . . 4 3 . . . 4 Storage 11 | 1 1 5 1 1 1 . . 1 Processor 3 | . . . . 2 . . . 1 Hackware 1 | . . . . . . . . 1 Protection 1 | . . . . . . . . 1 Artifact . | . . . . . . . . . Weapon 31 | 2 1 1 4 11 2 . 1 9 Energy Gun 6 | 1 . . . 4 . . . 1 Energy Cannon 8 | . . . 1 2 1 . . 4 Ballistic Gun 9 | 1 1 . 3 3 . . . 1 Ballistic Cannon 4 | . . . . 1 . . 1 2 Launcher 2 | . . 1 . . . . . 1 Special Weapon 2 | . . . . 1 1 . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . Parts Lost 45 | . 1 2 7 14 . . . 21 Power 5 | . . 1 1 2 . . . 1 Propulsion 13 | . . . 1 4 . . . 8 Utility 10 | . . . 2 2 . . . 6 Weapon 17 | . 1 1 3 6 . . . 6 Highest Loss Streak 9 | . 1 2 3 9 . . . 8 Average Slot Usage (%) 85 | . 94 98 86 88 94 92 86 55 Engine 5 | . 14 10 1 2 7 7 6 3 Core 1 | . . . 1 3 . . . . Leg 22 | . 28 22 14 20 30 30 33 10 Device 9 | . . . 11 10 15 15 13 8 Storage 19 | . 22 43 42 22 9 7 6 3 Processor 7 | . . . . 8 15 15 13 5 Energy Gun 1 | . 10 . . 3 . . . . Energy Cannon 4 | . . . 1 1 7 15 11 4 Ballistic Gun 5 | . 17 11 13 7 . . . . Ballistic Cannon 2 | . . . . . 6 . 1 4 Launcher 1 | . . 10 . . . . . 1 Naked Turns 130 | . . . . . . . . 130 Heaviest Build 124 | 13 17 47 55 54 104 104 105 124 Greatest Support 84 | 20 20 20 20 69 69 69 84 84 Greatest Overweight (x) 16 | 3 . 2 4 15 1 1 1 16 Average Overweight (x) 1 | . . 1 2 1 . 1 1 1 Largest Inventory Capacity 24 | 6 6 16 18 18 24 24 24 24 Average Capacity 17 | 5 6 15 17 15 19 24 24 17 Most Carried 24 | 4 6 16 18 18 22 22 24 24 Average Carried 15 | 2 5 13 15 14 15 22 23 16 Final Capacity 24 | 6 6 16 18 10 24 24 24 4 Final Carried 24 | 2 6 16 18 10 22 22 24 4 Class Distribution -------------------- 47% | Mutant 29% | Hauler-Mutant 15% | Scavenger-Mutant 5% | Hauler-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Hauler-Mutant | -7/Lower Caves Hauler-Mutant | -7/Lower Caves Hauler-Mutant | -6/Factory Hauler-Gunner | -5/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -6 -5 ----------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Matter Collected 2604 | 124 348 157 610 726 78 24 77 460 Remotely . | . . . . . . . . . Salvage Created 3395 | . 252 207 703 1263 . . 194 776 Parts 189 | . 14 24 31 74 . . 11 35 Haulers Intercepted . | . . . . . . . . . Recyclers Shooed 4 | . . . . 2 . . . 2 Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 1 | . . . . . 1 . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Combat Hostiles Destroyed 70 | . 8 9 14 20 . . 2 17 Guns 42 | . 8 3 14 17 . . . . Cannons 16 | . . . . 3 . . 2 11 AOE 12 | . . 6 . . . . . 6 Classes Destroyed 11 | . 2 2 3 3 . . . 1 Worker 8 | . . 3 . 2 . . 2 1 Builder 2 | . . . . . . . . 2 Recycler 8 | . . . . 6 . . . 2 Operator 1 | . . . . 1 . . . . Watcher 6 | . . . 1 2 . . 2 1 Swarmer 26 | . 3 4 . 10 . . . 9 Grunt 26 | . 5 3 9 5 . . . 4 Brawler 1 | . . . 1 . . . . . Sentry 9 | . . 2 3 2 . . . 2 Hunter 2 | . . . 1 . . . 1 . Programmer 6 | . . . . 3 . . 1 2 Best Kill Streak 10 | . 5 5 6 5 . . 3 10 Combat Bots Only 8 | . 5 4 6 5 . . 1 8 Max Kills in Single Turn 4 | . 1 4 1 1 . . 3 2 Gunslinging . | . . . . . . . . . Exploded 3 | . . 3 . . . . . 2 Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -5 -------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Damage Taken 6761 | . 391 258 850 2151 . . 146 2965 Core 1643 | . 79 19 106 437 . . . 1002 Absorbed by Shields . | . . . . . . . . . Core Remaining (%) 80 | 100 68 95 80 . . 37 100 . Volleys Fired 230 | . 23 22 46 83 1 . 15 40 Largest 3 | . 2 2 2 2 1 . 2 3 Hottest 187 | . 60 50 83 143 30 . 138 187 Shots Fired 423 | . 46 34 76 153 2 . 29 83 Gun 274 | . 46 19 72 131 . . . 6 Cannon 125 | . . . 4 17 1 . 29 74 Launcher 18 | . . 15 . . . . . 3 Special 6 | . . . . 5 1 . . . Kinetic 265 | . 36 19 72 94 1 . 3 40 Thermal 85 | . . . 4 35 . . 12 34 Explosive 18 | . . 15 . . . . . 3 Electromagnetic 49 | . 10 . . 19 . . 14 6 Robot Hit Streak 31 | . 30 17 31 26 15 . 20 23 Robot Miss Streak 2 | . 1 2 1 2 . . 1 2 Penetration Max . | . . . . . . . . . Secondary Targets 5 | . 1 . 1 3 . . . . Max Gunslinging Chain 1 | . 1 . 1 1 . . . . Shots Hit Robots 348 | . 44 18 74 126 1 . 23 62 Core Hits 187 | . 16 15 40 73 . . 10 33 Critical Hits 8 | . . 1 2 2 . . 1 2 Critical Kills 5 | . . 1 1 2 . . . 1 Critical Parts Destroyed 3 | . . . 1 . . . 1 1 Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 7953 | . 512 611 1272 2137 . . 664 2757 Guns 3737 | . 499 157 1203 1748 . . . 130 Cannons 2599 | . . . 69 302 . . 538 1690 Explosions 1542 | . . 454 . 65 . . 126 897 Melee . | . . . . . . . . . Ramming 75 | . 13 . . 22 . . . 40 Kinetic 3665 | . 381 157 1203 1080 . . . 844 Thermal 2493 | . . . 69 737 . . 400 1287 Explosive 942 | . . 454 . . . . . 488 Electromagnetic 778 | . 118 . . 298 . . 264 98 Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 5 | . . 1 . 5 5 5 3 2 Average Corruption 3 | . . 1 . 2 5 5 2 1 Corruption Purged . | . . . . . . . . . Effects 66 | . . 3 . 17 35 2 8 1 Message Errors 9 | . . . . 1 8 . . . Matter Fused 20 | . . . . 3 12 1 4 . Heat Flow Errors 4 | . . . . 1 3 . . . Energy Discharges 12 | . . 2 . 4 2 1 2 1 Data Loss (minor) 11 | . . . . 4 6 . 1 . Data Loss (major) 3 | . . . . . 3 . . . Misfires 1 | . . . . . 1 . . . Targeting Errors 4 | . . 1 . 2 . . 1 . Weapon Failures 2 | . . . . 2 . . . . Overload Shots . | . . . . . . . . . Overflow Damage 234 | . . . . 30 . . . 204 Projectiles 84 | . . . . . . . . 84 Explosions 150 | . . . . 30 . . . 120 Melee . | . . . . . . . . . Knockbacks 12 | . . . . . . . . 12 Impact . | . . . . . . . . . Kinetic 10 | . . . . . . . . 10 Secondary 2 | . . . . . . . . 2 Self-Inflicted Damage 375 | . 5 36 . 24 . . 36 274 Shots 11 | . . 4 . 1 . . 1 5 Rammed 8 | . 3 . . . . . . 5 Targets Rammed 14 | . 5 . . 4 . . . 5 Kicked 6 | . 2 . . 4 . . . . Crushed . | . . . . . . . . . Highest Temperature 890 | . 63 3 . 254 234 . 30 890 Average Temperature 147 | . 28 2 . 57 109 . 11 281 Received Heat Transfer 1926 | . 267 93 504 267 . . . 795 Effects 27 | . . . . . . . . 27 Shutdowns 3 | . . . . . . . . 3 Energy Bleed 3 | . . . . . . . . 3 Interference 7 | . . . . . . . . 7 Matter Decay 4 | . . . . . . . . 4 Short Circuit 2 | . . . . . . . . 2 Damage (minor) 3 | . . . . . . . . 3 Damage (major) 4 | . . . . . . . . 4 Damage (core) 1 | . . . . . . . . 1 Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 2 | . . . . 1 . . . 1 Impact Corruptions 1 | . . . . . . . . 1 Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 3 | . . . . 1 . . . 2 Heat Transferred 3526 | . . . 148 1481 . . 420 1477 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 2 | . . . . 1 . . 1 . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Peak Influence 411 | . 263 245 334 231 . . 105 411 Initial 52 | . . 22 52 . . . . 3 Average 124 | . 108 137 173 84 . . 27 224 Maximum Alert Level 2 | . 1 1 1 1 . . . 2 Low Security (%) 79 | 100 89 69 79 94 . . 100 42 Level 1 20 | . 10 30 20 5 . . . 57 Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 10 | . 1 1 1 4 . . 1 2 Investigation 2 | . 1 . 1 . . . . . Extermination 5 | . . . . 3 . . 1 1 Reinforcement 3 | . . 1 . 1 . . . 1 Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Construction Impeded 1 | . . 1 . . . . . . Haulers Reinforced . | . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 -5 --------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Distress Signals 2 | . . . 1 . . . . 1 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 131 | . 19 13 21 33 . . 6 39 Peak Tracking Total 13 | . 7 4 7 7 . . 2 13 Tactical Retreats 11 | . 1 1 1 2 . . . 6 Traps | -11 -10 -9 -8 -7 -7 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Traps Triggered 8 | . 1 2 2 1 . . . 2 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed 4 | . . 4 . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 -5 ---------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Machines Disabled 9 | . . 2 . 2 . . . 5 Max in Single Turn 4 | . . 2 . 1 . . . 4 Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 -5 --------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Machines Accessed 13 | . 1 2 1 2 1 . 3 3 Terminals 12 | . 1 2 1 2 . . 3 3 Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 27 | . 2 3 5 3 1 . 7 6 Successful 13 | . 1 2 . . 1 . 6 3 Failed 14 | . 1 1 5 3 . . 1 3 Catastrophic 4 | . . . 2 2 . . . . Database Lockouts . | . . . . . . . . . Manual 11 | . 2 1 5 1 . . 1 1 Terminals 26 | . 2 3 5 3 . . 7 6 Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 12 | . 1 2 . . 1 . 6 2 Record 5 | . . . . . . . 4 1 Robot Analysis 1 | . . . . . . . . 1 Open Door 1 | . . . . . 1 . . . Level Access Points 3 | . 1 1 . . . . 1 . Disarm Traps 1 | . . 1 . . . . . . Zone Layout 1 | . . . . . . . 1 . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks 1 | . . . . . . . . 1 Terminals 1 | . . . . . . . . 1 Botnet 1 | . . . . . . . . 1 Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 8 | . 1 . 1 2 . . 1 3 Full Trace Events 1 | . . . 1 . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 -5 ------------ Run | Scr Mat Mat Mat Fac Low Low Fac Fac Used RIF Installer . | . . . . . . . . . Robots Hacked 3 | . . . . 3 . . . . Non-combat 3 | . . . . 3 . . . . Combat . | . . . . . . . . . Robot Hacks Applied 3 | . . . . 3 . . . . parse_system 1 | . . . . 1 . . . . find_chute 1 | . . . . 1 . . . . find_recycling 1 | . . . . 1 . . . . Relay Couplers Released . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -5 -------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Robot Analysis Total 1 | . . . . . . . . 1 Derelict Logs Recovered 3 | . . . . . 2 1 . . Drone Launches 4 | . . . . . . . . 4 Drone Recoveries 4 | . . . . . . . . 4 Exploration | -11 -10 -9 -8 -7 -7 -7 -6 -5 ------------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Turns Passed 6629 | 124 405 616 858 1519 1384 96 657 970 Spaces Moved 3652 | 95 245 309 331 710 935 62 355 610 Core 383 | 22 . . . 24 . . . 337 Treads . | . . . . . . . . . Legs 3138 | 73 245 309 331 566 935 62 355 262 Wheels 131 | . . . . 120 . . . 11 Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 120 180 100 127 157 156 50 Average Speed 151 | 116 120 173 203 156 145 157 156 128 Slowest Speed 850 | 200 120 180 240 800 157 157 156 850 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 24 | 4 32 21 23 16 83 12 11 21 Regions Visited 8 Branch Regions 2 Pre-discovered Areas 2 | . . . . . 2 . . . Known Exits Taken 3 | . 1 1 . . . . 1 . Unknown Exits Taken 5 | 1 . . 1 1 1 1 . . Scrap Searched 4 | . . . . . 3 1 . . Spaces Dug 37 | . . 35 . . . . 2 . Terrain Destroyed 174 | . . 94 . 4 . . 5 71 Melee . | . . . . . . . . . Projectile 8 | . . . . . . . 3 5 AOE 166 | . . 94 . 4 . . 2 66 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 -5 --------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Total 4362 | 108 313 357 438 958 962 61 429 736 Wait 230 | . 21 1 32 87 . . 55 34 Move 3644 | 94 244 308 330 709 934 61 354 610 Hop . | . . . . . . . . . Pick Up 87 | 8 9 11 10 17 20 . 3 9 Fast Attach 30 | . 1 1 2 12 . . . 14 Attach 40 | 6 1 1 10 12 1 . 1 8 Detach 9 | . . . 1 2 . . . 6 Swap 34 | . 3 7 5 14 2 . 1 2 Drop 44 | . 6 6 2 18 4 . . 8 Fire 230 | . 23 22 46 83 1 . 15 40 Melee . | . . . . . . . . . Ram 4 | . . . . . . . . 4 Kick 10 | . 5 . . 4 . . . 1 Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 3 exits: *Mat x3) -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory (discovered 4 exits: *Fac x4) -5/Factory History --------- Turn | Location | Event 40 | -11/Scrapyard | Discovered new exit (range 13) 125 | -11/Scrapyard | Entered Materials 198 | -10/Materials | Identified exit to Materials 302 | -10/Materials | Build established: Mutant 351 | -10/Materials | Discovered new exit (range 9) 530 | -10/Materials | Entered another Materials area 530 | -9/Materials | Evolved 2 slots: Utility x2 740 | -9/Materials | Identified exit to Materials 1146 | -9/Materials | Entered another Materials area 1146 | -8/Materials | Evolved 2 slots: Utility x2 1328 | -8/Materials | Lost 3 parts (1p1u1w) 1621 | -8/Materials | Discovered new exit (range 10) 1654 | -8/Materials | Build established: Scavenger-Mutant 1977 | -8/Materials | Build established: Mutant 2004 | -8/Materials | Entered Factory 2004 | -7/Factory | Evolved 2 slots: Propulsion x2 2306 | -7/Factory | Build established: Scavenger-Mutant 2538 | -7/Factory | Discovered new exit (range 20) 2541 | -7/Factory | Lost 9 parts (2p4n1u2w) 2777 | -7/Factory | Build established: Mutant 3294 | -7/Factory | Core integrity fell below 50% 3523 | -7/Factory | Entered Lower Caves 3649 | -7/Lower Caves | Learned location of Zion (-7) 4266 | -7/Lower Caves | Discovered new exit (range 15) 4301 | -7/Lower Caves | Build established: Hauler-Mutant 4907 | -7/Lower Caves | Entered another Lower Caves area 4964 | -7/Lower Caves | Learned Factory stockpile data 4977 | -7/Lower Caves | Discovered new exit (range 13) 5003 | -7/Lower Caves | Entered Factory 5003 | -6/Factory | Evolved 2 slots: Propulsion x2 5026 | -6/Factory | Spotted B-75 Beast 5076 | -6/Factory | Identified exit to Factory 5660 | -6/Factory | Entered another Factory area 5660 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 5802 | -5/Factory | Lost 3 parts (2n1w) 6247 | -5/Factory | Build established: Hauler-Gunner 6338 | -5/Factory | Destroyed 8 combat bots 6345 | -5/Factory | Lost 8 parts (1p3n2u2w) 6448 | -5/Factory | Core integrity fell below 50% 6478 | -5/Factory | Lost 7 parts (2n2u3w) 6540 | -5/Factory | Core integrity fell below 20% 6630 | -5/Factory | Destroyed by P-70 Sage with High-powered Shock Rifle Last Messages --------------- 06609_ K-01 Serf cleans the Nuclear Reactor. 06613_ System corrupted: Energy discharge (-24). 06613_ Connecting with Terminal... >>Query(ISCS Cetus) Launched as part of the [Interstellar Exploration Fleet] in 2140, the Cetus arrived in the [Tau Ceti System] in 2211. The Cetus crew and cargo were the most diverse of the fleet, incorporating a variety of civilian, science, and military personnel intended to colonize [Tau Ceti IV], but the ship continued past its destination after deploying Project [Seraph] that year. >>Analysis(Guerrilla) Downloading analysis... Guerrilla Tiers: 5, 7 Derelicts have taken the original hunter and rearmed it with a weapon of their own design: the bore cannon. While the concentrated firepower is less effective in open firefights, its ability to deal significant damage even after penetrating multiple walls is surprising. 06626_ Penetrated by Slug. 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"T" ## | | ?????????????############# #??? #?# """ ## | | ?????????????# # #??# ### ## | | ?????????????# = # ### ! ##+############# | | ?????????????# # ## #???????????# | | ?????????????# # Y ## #???????????#+ | | ?????????????# # ##### #????????????? | | ?????????????# = @ p #????????????? | | ?????????????# # ######## #????????????? | | ?????????????#############+#??????# #????????????? | | ????????????????????????? ??????# ????????????? | | ????? ????????????????# ?????# ???????????? | | ???## ????????????????# ????# ??????????? | | ?? ! ???????????????? ????+ ??????????? | | ? ???????????????# ???# ?????????? | | ? ????????????????# ??# #????????? | | ?????????????????# ? ?? ? #????????? | | ???????????????????# ? ?? ? #????????? | | #????????????????????######?###? ?#????????? | | #??????????????????????????????? ??????????? | | #??????????????????????????????? ??????????? | | #??????????????????????????????? ?????????? | | #??????????????????????????????? ???????????? | | #?????????????????????????????????????????????? | | #?????????????????????????????????????????????? | | ! #?????????????????????????????????????????????? | | #?????????????????????????????????????????????? | | #?????????????????????????????????????????????? | | #?????????????????????????????????????????????? | | #?????????????????????????????????????????????? | | #############?????????????????????????????????? | | # ! ]#?????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 54 Energy Generation 18 Energy Capacity 365 Matter Stores 500 Matter Capacity 500 Sight Range 16 Robot Scan Range 16 Terrain Scan Range 20 Terrain Scan Density 110 Armor Coverage 225 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Weapon Cycling 20 Evasion (%) 50 Targeting Accuracy 8 Offensive Hacking 21 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ChargeDisruptorSpear Manual? 0 Play Time 01:25:18 Cumulative 17.9 hours Start 2021.04.24 @ 12:31:52 End 2021.04.24 @ 15:02:01 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 8 Rogue 0 Adventurer 8 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 16 Gallery% 18 Achievement% 23 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 14/Dina Map View 72x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 2d4e3553-a5aa-4473-8332-0db6e6c81eea