Cogmind - Beta 11.2 @@@ ROGUE MODE // 2023.02.01 @ 23:53:58 Player: Red Box Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (3) 600 Robots Destroyed (39) 195 Value Destroyed (759) 759 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (542) 542 TOTAL SCORE: 2656 Bonus ------- High Alert Combat Kills 99 Follower Combat Kills 538 Friendly Fire -95 Cogmind --------- Core Integrity 338/400 Matter 290/300 Energy 265/265 System Corruption 0% Temperature Cool (0) Movement Rolling (130) Ox3 Location -9/Materials Parts ------- > --- POWER (1) -------- Improved Ion Engine > --- PROPULSION (2) --- Wheel Armored Wheel > --- UTILITY (4) ------ Improved Heat Sink High-capacity Storage Unit Hardened Light Armor Plating Remote Shield > --- WEAPON (2) ------- Heavy Particle Cannon Heavy Particle Cannon > --- INVENTORY (20) --- Improved Ion Engine Armored Wheel Armored Wheel Power Amplifier High-capacity Storage Unit Compact Battery (200) Experimental Sensor Array Hardened Light Armor Plating Hardened Light Armor Plating Hardened Light Armor Plating Shield Generator System Shield Heavy Particle Cannon Heavy Particle Cannon Improved Light Cannon EMP Blaster EMP Blaster Mini Grenade Launcher Mini Grenade Launcher Heavy Hammer Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Wheel Armored Wheel > --- UTILITY ---------- Improved Heat Sink High-capacity Storage Unit Hardened Light Armor Plating Remote Shield > --- WEAPON ----------- Heavy Particle Cannon Heavy Particle Cannon > --- INVENTORY -------- Improved Ion Engine Wheel Armored Wheel Armored Wheel Power Amplifier High-capacity Storage Unit Experimental Sensor Array Hardened Light Armor Plating Hardened Light Armor Plating Hardened Light Armor Plating Shield Generator System Shield Heavy Particle Cannon Heavy Particle Cannon Improved Light Cannon EMP Blaster EMP Blaster Mini Grenade Launcher Mini Grenade Launcher Heavy Hammer [Rating: 27] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Wheel Leg Aluminum Leg Wheel Wheel Utility High-capacity Storage Unit Device Shield Generator Storage High-capacity Storage Unit Processor Visual Processing Unit Protection Hardened Light Armor Plating Weapon Light Cannon Energy Gun Small Laser Energy Cannon Heavy Particle Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Light Cannon Launcher EMP Blaster Build | -11 -10 -10 -9 ------- Run | Scr Mat Min Mat Slots Evolved 2 | . . . 2 Power . | . . . . Propulsion . | . . . . Utility 2 | . . . 2 Weapon . | . . . . Parts Attached 45 | 7 11 2 25 Power 5 | 1 . 2 2 Engine 5 | 1 . 2 2 Core . | . . . . Reactor . | . . . . Propulsion 8 | 2 2 . 4 Treads . | . . . . Leg 2 | 2 . . . Wheel 6 | . 2 . 4 Hover . | . . . . Flight . | . . . . Utility 12 | 2 3 . 7 Device 6 | 1 1 . 4 Storage 2 | 1 1 . . Processor 1 | . 1 . . Hackware . | . . . . Protection 3 | . . . 3 Artifact . | . . . . Weapon 20 | 2 6 . 12 Energy Gun 1 | 1 . . . Energy Cannon 4 | . 2 . 2 Ballistic Gun 1 | 1 . . . Ballistic Cannon 10 | . 2 . 8 Launcher 4 | . 2 . 2 Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Parts Lost 2 | . . 1 1 Power 1 | . . 1 . Propulsion 1 | . . . 1 Utility . | . . . . Weapon . | . . . . Highest Loss Streak 1 | . . 1 1 To Critical Strikes . | . . . . Average Slot Usage (%) 98 | . 98 99 98 Engine 12 | . 14 13 11 Leg 6 | . 18 . . Wheel 18 | . 9 28 21 Device 10 | . 7 . 18 Storage 12 | . 14 14 11 Processor 7 | . 6 14 5 Protection 3 | . . . 8 Energy Gun 2 | . 6 . . Energy Cannon 6 | . 2 . 11 Ballistic Gun 2 | . 6 . . Ballistic Cannon 12 | . 4 28 10 Launcher 1 | . 5 . . Naked Turns . | . . . . Heaviest Build 70 | 13 53 51 70 Greatest Support 22 | 20 20 20 22 Greatest Overweight (x) 3 | 2 2 2 3 Average Overweight (x) 1 | . . 2 2 Largest Inventory Capacity 20 | 8 20 20 20 Average Capacity 16 | 7 12 20 20 Most Carried 20 | 8 20 20 20 Average Carried 16 | 5 9 20 19 Final Capacity 20 | 8 20 20 20 Final Carried 20 | 8 20 20 20 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Resources | -11 -10 -10 -9 ----------- Run | Scr Mat Min Mat Matter Collected 1028 | 267 188 124 449 Remotely . | . . . . Salvage Created 849 | 40 330 117 362 Parts 71 | 5 33 7 26 Haulers Intercepted 1 | . . . 1 Recyclers Shooed . | . . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -10 -9 ------- Run | Scr Mat Min Mat Combat Hostiles Destroyed 29 | . 11 7 11 Guns 10 | . 10 . . Cannons 15 | . . 7 8 AOE 4 | . 1 . 3 Classes Destroyed 8 | 1 4 . 3 Tunneler 4 | 2 2 . . Hauler 1 | . . . 1 Mechanic 1 | . 1 . . Watcher 4 | . 2 . 2 Swarmer 18 | . 9 5 4 Grunt 6 | . 2 2 2 Protector 1 | . . . 1 Sentry 4 | . . . 4 Best Kill Streak 4 | 2 4 3 4 Combat Bots Only 4 | . 4 3 3 Max Kills in Single Turn 3 | 1 2 2 3 Gunslinging . | . . . . Exploded 3 | . 1 . 3 Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -10 -9 -------- Run | Scr Mat Min Mat Damage Taken 835 | . 342 153 340 Core 184 | . 67 55 62 Absorbed by Shields 114 | . . . 114 Regen/Repaired (Parts) 23 | . 23 . . Core Remaining (%) 75 | 100 . 51 . Volleys Fired 99 | 4 36 13 46 Largest 2 | 2 2 2 2 Hottest 150 | 60 70 70 150 Shots Fired 195 | 8 71 26 90 Gun 69 | 8 61 . . Cannon 115 | . 2 26 87 Launcher 11 | . 8 . 3 Special . | . . . . Kinetic 109 | 4 33 26 46 Thermal 75 | 4 30 . 41 Explosive 3 | . . . 3 Electromagnetic 8 | . 8 . . Robot Hit Streak 9 | 3 5 5 9 Robot Miss Streak 5 | 1 4 3 5 Penetration Max . | . . . . Secondary Targets . | . . . . Shots Hit Robots 102 | 4 33 12 53 Core Hits 53 | 3 22 7 21 Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Critical Strikes 3 | . . 1 2 Blast 3 | . . 1 2 Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 2187 | 48 529 228 1382 Guns 369 | 48 321 . . Cannons 1369 | . 16 228 1125 Explosions 449 | . 192 . 257 Melee . | . . . . Ramming . | . . . . Kinetic 889 | 25 160 228 476 Thermal 849 | 23 177 . 649 Explosive 257 | . . . 257 Electromagnetic 192 | . 192 . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Corruption Blocked . | . . . . Overload Shots . | . . . . Overflow Damage 40 | . . . 40 Projectiles 15 | . . . 15 Explosions 25 | . . . 25 Melee . | . . . . Knockbacks 1 | . . . 1 Impact . | . . . . Kinetic 1 | . . . 1 Secondary . | . . . . Self-Inflicted Damage 35 | . 35 . . Shots 4 | . 4 . . Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 260 | 20 76 27 260 Average Temperature 40 | 12 22 12 57 Received Heat Transfer 136 | . 36 6 94 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried 1 | . 1 . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 3 | . 1 1 1 Heat Transferred 1404 | 50 400 . 954 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 1 | . 1 . . Missiles Intercepted . | . . . . Alert | -11 -10 -10 -9 ------- Run | Scr Mat Min Mat Peak Influence 1043 | 10 303 141 1043 Initial 46 | . 6 46 . Average 314 | 3 144 70 610 Maximum Alert Level 3 | . 1 . 3 Low Security (%) 47 | 100 55 100 9 Level 1 21 | . 44 . 16 Level 2 8 | . . . 21 Level 3 21 | . . . 53 Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 8 | . 2 . 6 Investigation 3 | . 2 . 1 Extermination . | . . . . Reinforcement 4 | . . . 4 Assault 1 | . . . 1 Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -10 -9 --------- Run | Scr Mat Min Mat Distress Signals 4 | . 1 . 3 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 68 | . 19 9 40 Peak Tracking Total 6 | . 5 3 6 Tactical Retreats 4 | . . 1 3 Traps | -11 -10 -10 -9 ------- Run | Scr Mat Min Mat Traps Triggered 3 | . 2 . 1 Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -10 -9 ---------- Run | Scr Mat Min Mat Machines Disabled 5 | . . . 5 Max in Single Turn 2 | . . . 2 Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -10 -9 --------- Run | Scr Mat Min Mat Machines Accessed 17 | . 11 . 6 Terminals 12 | . 8 . 4 Fabricators . | . . . . Repair Stations 1 | . 1 . . Recycling Units 3 | . 2 . 1 Scanalyzers 1 | . . . 1 Garrison Access . | . . . . Total Hacks 46 | . 31 . 15 Successful 27 | . 20 . 7 Failed 19 | . 11 . 8 Catastrophic 5 | . 1 . 4 Database Lockouts . | . . . . Manual 24 | . 20 . 4 Terminals 27 | . 19 . 8 Fabricators . | . . . . Repair Stations 3 | . 3 . . Recycling Units 12 | . 9 . 3 Scanalyzers 4 | . . . 4 Garrison Access . | . . . . Terminal Hacks 10 | . 6 . 4 Robot Analysis 4 | . 2 . 2 Prototype ID Bank 1 | . 1 . . Terminal Index 2 | . 1 . 1 Locate Traps 2 | . 1 . 1 Recall Investigation 1 | . 1 . . Fabricator Hacks . | . . . . Repair Station Hacks 2 | . 2 . . Scan Component 1 | . 1 . . Repair 1 | . 1 . . Recycling Unit Hacks 2 | . 2 . . Retrieve Components 2 | . 2 . . Scanalyzer 3 | . . . 3 Insert Component 1 | . . . 1 Analyze 2 | . . . 2 Garrison Access Hacks . | . . . . Unauthorized Hacks 10 | . 10 . . Terminals 4 | . 4 . . Track 2 | . 2 . . Botnet 1 | . 1 . . Operators 1 | . 1 . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 6 | . 6 . . Monitor 1 | . 1 . . Reject 2 | . 2 . . Recyclers 1 | . 1 . . Mask 2 | . 2 . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 15 | . 9 . 6 Full Trace Events 1 | . 1 . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired 1 | . 1 . . Time 32 | . 32 . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components 4 | . 4 . . Parts Scanalyzed 1 | . . . 1 Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -10 -9 ------------ Run | Scr Mat Min Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -10 -9 -------- Run | Scr Mat Min Mat Total Allies 5 | . . 5 . Largest Group 5 | . . 5 5 Highest-Rated Group 85 | . . 85 85 Highest-Rated Ally 31 | . . 31 31 Total Orders 2 | . . . 2 STAY 1 | . . . 1 FOLLOW 1 | . . . 1 Ally Attacks 134 | . . 9 125 Total Damage 1453 | . . 126 1327 Kills 29 | . . 1 28 Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -10 -9 ------- Run | Scr Mat Min Mat Robot Analysis Total 4 | . 2 . 2 Derelict Logs Recovered 1 | . . 1 . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -10 -9 ------------- Run | Scr Mat Min Mat Turns Passed 3803 | 114 1307 832 1550 Spaces Moved 2678 | 56 866 663 1093 Core 11 | 11 . . . Treads . | . . . . Legs 579 | 45 534 . . Wheels 2088 | . 332 663 1093 Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 110 110 110 Average Speed 115 | 126 116 110 118 Slowest Speed 190 | 190 120 110 130 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 71 | 5 98 97 84 Regions Visited 3 Branch Regions 1 Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched 2 | . . 2 . Spaces Dug . | . . . . Terrain Destroyed 39 | . 3 . 36 Melee . | . . . . Projectile 9 | . . . 9 AOE 30 | . 3 . 27 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -10 -9 --------- Run | Scr Mat Min Mat Total 3191 | 89 1104 740 1258 Wait 281 | 11 165 60 45 Move 2675 | 55 865 662 1093 Hop . | . . . . Pick Up 47 | 10 15 1 21 Fast Attach 21 | 7 8 1 5 Attach 7 | . 2 . 5 Detach 2 | . 1 . 1 Swap 17 | . 1 1 15 Drop 42 | 2 11 2 27 Fire 99 | 4 36 13 46 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 3 exits: [*Mat x2] / [*Min]) History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 16) 115 | -11/Scrapyard | Entered Materials 313 | -10/Materials | Build established: Mutant 364 | -10/Materials | Discovered new exit (range 10) 768 | -10/Materials | Discovered new exit (range 4) 868 | -10/Materials | Discovered new exit (range 7) 931 | -10/Materials | Discovered new exit (range 18) 1047 | -10/Materials | Repaired EMP Blaster 1191 | -10/Materials | Discovered new exit (range 12) 1422 | -10/Materials | Entered Mines 1590 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1615 | -10/Mines | Discovered new exit (range 9) 1699 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 1702 | -10/Mines | Found Prototype Device 1717 | -10/Mines | Learned Materials stockpile data 1786 | -10/Mines | Found a hidden stash of uninstalled traps 1926 | -10/Mines | Discovered new exit (range 5) 2150 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 2254 | -10/Mines | Entered Materials 2254 | -9/Materials | Accompanied by 5 allies 2254 | -9/Materials | Evolved 2 slots: Utility x2 2259 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 2695 | -9/Materials | Discovered new exit (range 14) 2918 | -9/Materials | Discovered new exit (range 16) 3308 | -9/Materials | Identified Exp. Sensor Array 3454 | -9/Materials | First assault squad dispatched 3506 | -9/Materials | Discovered new exit (range 10) 3804 | -9/Materials | Self-destructed Last Messages --------------- Downloading analysis... L-31 Rogue Tier: 2 L-series duelists are a melee variant of the grunt class, engaging targets at close range with the support of ranged combat units. They lack the broad protection of the brawler class' armor, but feature an extra layer of dedicated core armor. They are highly accurate with their katana and capable of quickly reducing an opponent's effectiveness by slashing exposed components clean off. 03766_ Y-45 Defender destroyed. 03777_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal M002. 03784_ Connecting with Terminal... >>Traps(Locate) Found 2 traps in 1 array: 2x Explosive Trap Map updated. >>Index(Terminals) Found 11 terminals. Downloaded coordinate data. 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