Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.02.12 @ 19:12:45 Player: Johge Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (53) 265 Value Destroyed (1862) 1862 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 4507 Bonus ------- None Cogmind --------- Core Integrity 526/700 Matter 86/300 Energy 183/275 System Corruption 1% Temperature Critical (873) Movement Core (950) Ox18 Location -7/Factory Parts ------- > --- POWER (2) -------- Deuterium Engine > --- PROPULSION (4) --- Armored Huge Wheel > --- UTILITY (4) ------ High-capacity Storage Unit Improved Signal Interpreter Advanced Targeting Computer > --- WEAPON (3) ------- Precision Beam Rifle Flak Gun > --- INVENTORY (20) --- Ion Engine Nuclear Core Improved Titanium Leg Wheel Wheel Cryofiber Web Heat Sink High-capacity Matter Pod (200) Core Shielding Graphene Brace Hacking Suite Medium Laser Particle Gun Improved Spread Laser Heavy Particle Cannon Heavy Assault Rifle Gauss Cannon Rocket Launcher Peak State ------------ > --- POWER ------------ Deuterium Engine Light Nuclear Core > --- PROPULSION ------- Improved Treads Armored Treads Armored Huge Wheel > --- UTILITY ---------- Improved Heat Sink High-capacity Storage Unit Improved Signal Interpreter Advanced Targeting Computer > --- WEAPON ----------- Pulse Rifle Precision Beam Rifle Precision Beam Rifle > --- INVENTORY -------- Ion Engine Improved Titanium Leg Wheel Wheel Cryofiber Web Heat Sink High-capacity Matter Pod Core Shielding Graphene Brace Hacking Suite Medium Laser Particle Gun Improved Spread Laser Heavy Particle Cannon Heavy Assault Rifle Gauss Cannon Rocket Launcher [Rating: 44] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Armored Huge Wheel Utility Advanced Targeting Computer Device Improved Heat Sink Storage High-capacity Storage Unit Processor Advanced Targeting Computer Protection Core Shielding Weapon Precision Beam Rifle Energy Gun Precision Beam Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Gauss Cannon Build | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power 1 | . . . . 1 Propulsion 2 | . . 2 . . Utility 2 | . . . 2 . Weapon 1 | . . . . 1 Parts Attached 45 | 6 1 12 16 10 Power 8 | 1 . 2 2 3 Engine 7 | 1 . 2 2 2 Core 1 | . . . . 1 Reactor . | . . . . . Propulsion 14 | 2 . 5 4 3 Treads 8 | 2 . 1 4 1 Leg 4 | . . 4 . . Wheel 2 | . . . . 2 Hover . | . . . . . Flight . | . . . . . Utility 10 | 1 1 1 6 1 Device 2 | . 1 . 1 . Storage 4 | 1 . 1 2 . Processor 3 | . . . 2 1 Hackware . | . . . . . Protection 1 | . . . 1 . Artifact . | . . . . . Weapon 13 | 2 . 4 4 3 Energy Gun 3 | . . . 2 1 Energy Cannon 1 | . . . 1 . Ballistic Gun 8 | 2 . 4 1 1 Ballistic Cannon 1 | . . . . 1 Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 2 | . . . 2 . Parts Lost 21 | . . 7 6 8 Power 6 | . . 2 2 2 Propulsion 8 | . . 3 2 3 Utility 1 | . . . . 1 Weapon 6 | . . 2 2 2 Highest Loss Streak 7 | . . 7 3 5 To Critical Strikes . | . . . . . Average Backups 9 | 1 1 6 9 13 Power . | . . . 1 1 Propulsion 1 | . . . 1 1 Utility 3 | . . 2 2 5 Weapon 4 | 1 1 2 4 5 Tool/Special . | . . . . . Unused Backups 12 | . . . . 12 Power 2 | . . . . 2 Propulsion 2 | . . . . 2 Utility 3 | . . . . 3 Weapon 5 | . . . . 5 Tool/Special . | . . . . . Average Slot Usage (%) 90 | . 89 84 97 87 Engine 9 | . 14 9 8 7 Core 1 | . . . . 4 Treads 15 | . 28 13 17 10 Leg 10 | . . 16 17 3 Wheel 3 | . . . . 8 Device 8 | . 4 11 9 6 Storage 8 | . 14 11 9 7 Processor 11 | . . . 16 15 Energy Gun 8 | . . . 2 18 Ballistic Gun 10 | . 28 21 12 . Peak Build Rating 44 | 6 7 12 25 44 Average Rating 23 | 3 6 9 18 37 On Entrance 10 | . 6 7 12 25 Avg Prop Armor Cover (%) 7 | . . . 5 9 Naked Turns . | . . . . . Heaviest Build 67 | 11 12 21 55 67 Greatest Support 60 | 40 40 60 60 43 Greatest Overweight (x) 3 | . . 3 1 2 Average Overweight (x) . | . . . . 1 Largest Inventory Capacity 20 | 8 8 10 20 20 Average Capacity 14 | 7 8 8 13 20 Most Carried 18 | 5 3 9 13 18 Average Carried 9 | 1 1 6 9 14 Final Capacity 20 | 8 8 10 20 20 Final Carried 18 | 1 3 9 11 18 Class Distribution -------------------- 47% | Scavenger-Mutant 27% | Gunner 22% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Gunner | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Yrd Mat Mat Mat Fac Matter Collected 1428 | 236 42 533 480 137 Remotely . | . . . . . Salvage Created 2216 | . 42 591 580 1003 Parts 112 | . 4 30 34 44 Haulers Intercepted 3 | . . . 1 2 Recyclers Shooed 2 | . . . 1 1 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Parts Restored . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Combat Hostiles Destroyed 41 | . 3 12 9 17 Guns 31 | . 3 12 5 11 Cannons 6 | . . . 2 4 Classes Destroyed 13 | . 1 5 4 3 Worker 2 | . . . 1 1 Tunneler 1 | . . . . 1 Hauler 3 | . . . 1 2 Mechanic 1 | . . 1 . . Operator 2 | . . . . 2 Watcher 3 | . . 1 1 1 Swarmer 5 | . 3 2 . . Grunt 24 | . . 5 6 13 Brawler 1 | . . . 1 . Duelist 2 | . . 2 . . Sentry 6 | . . 3 1 2 Programmer 2 | . . . . 2 Heavy 1 | . . . 1 . Best Kill Streak 8 | . 3 8 2 4 Combat Bots Only 7 | . 3 7 1 4 Max Kills in Single Turn 2 | . 1 2 1 1 Gunslinging 1 | . . 1 . . Exploded . | . . . . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Hostile Shots Fired 374 | . 27 116 77 154 Missed 115 | . 10 36 21 48 Hits 259 | . 17 80 56 106 Melee 9 | . . 9 . . Projectile 250 | . 17 71 56 106 Critical Strikes 9 | . . 4 4 1 Damage Taken 3764 | . 140 1101 1155 1368 Core 494 | . 31 160 129 174 Absorbed by Shields . | . . . . . Redirected to Shielding 5 | . . . 5 . Core Remaining (%) 80 | 100 87 60 76 . Volleys Fired 169 | . 8 42 61 58 Largest 3 | . 2 2 2 3 Hottest 185 | . 40 46 129 185 Shots Fired 366 | . 16 79 115 156 Gun 332 | . 16 79 97 140 Cannon 34 | . . . 18 16 Launcher . | . . . . . Special . | . . . . . Kinetic 204 | . 16 79 89 20 Thermal 162 | . . . 26 136 Explosive . | . . . . . Electromagnetic . | . . . . . Robot Hit Streak 39 | . 4 7 10 39 Robot Miss Streak 6 | . 5 6 4 3 Penetration Max . | . . . . . Secondary Targets 6 | . . 3 1 2 Max Gunslinging Chain 1 | . . 1 1 1 Shots Hit Robots 248 | . 6 50 71 121 Core Hits 100 | . 3 23 27 47 Critical Kills 1 | . . . 1 . Critical Parts Destroyed . | . . . . . Critical Strikes 16 | . . . 1 15 Burn 14 | . . . . 14 Meltdown 1 | . . . 1 . Blast 1 | . . . . 1 Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 4252 | . 77 783 1079 2313 Guns 3756 | . 77 783 873 2023 Cannons 465 | . . . 206 259 Explosions . | . . . . . Melee . | . . . . . Ramming 31 | . . . . 31 Kinetic 1920 | . 77 783 735 325 Thermal 2301 | . . . 344 1957 Explosive . | . . . . . Electromagnetic . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 1 | . 1 . 1 1 Average Corruption 1 | . 1 . 1 1 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 10 | . . . 10 . Message Errors 3 | . . . 3 . Matter Fused 2 | . . . 2 . Heat Flow Errors 1 | . . . 1 . Energy Discharges 2 | . . . 2 . Data Loss (major) 2 | . . . 2 . Overload Shots . | . . . . . Overflow Damage . | . . . . . Projectiles . | . . . . . Explosions . | . . . . . Melee . | . . . . . Knockbacks 2 | . . . . 2 Impact 1 | . . . . 1 Kinetic 1 | . . . . 1 Secondary . | . . . . . Self-Inflicted Damage . | . . . . . Shots . | . . . . . Rammed 4 | . . . . 4 Targets Rammed 4 | . . . . 4 Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 899 | . . 4 254 899 Average Temperature 189 | . . 4 78 197 Received Heat Transfer 1404 | . . 228 495 681 Effects 20 | . . . . 20 Shutdowns 3 | . . . . 3 Energy Bleed 1 | . . . . 1 Interference 1 | . . . . 1 Matter Decay 4 | . . . . 4 Short Circuit 2 | . . . . 2 Damage (minor) 3 | . . . . 3 Damage (major) 6 | . . . . 6 Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted 4 | . . . 2 2 Combat Hostiles 4 | . . . 2 2 Parts Melted 18 | . . . 4 14 Heat Transferred 5846 | . . . 666 5180 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Maximum Alert Level 1 | . . 1 . . Low Security (%) 99 | 100 100 99 100 100 Level 1 . | . . . . . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 205 | . 70 205 85 122 Initial 55 | . . 1 55 7 Average 45 | . 21 111 22 46 Influence Increases 1196 | . 74 357 270 495 Destroy 0b10 Robot/C 820 | . 60 240 180 340 Destroy 0b10 Robot/NC 60 | . . 10 15 35 Destroy Leader 222 | . 10 72 54 86 Successful Hack 30 | . 4 5 21 . Disable Machine 15 | . . . . 15 Destroy Structure 4 | . . . . 4 Lose Combat Pursuer 45 | . . 30 . 15 Influence Decreases 1112 | . 70 230 383 429 Entered New Map 90 | . . 3 76 11 Time Decay 857 | . 70 157 282 348 Lost Part 165 | . . 70 25 70 Squads Dispatched 11 | . . 2 3 6 Investigation 2 | . . . 1 1 Extermination 2 | . . . . 2 Reinforcement 7 | . . 2 2 3 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced 1 | . . . . 1 Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Distress Signals 2 | . . 1 . 1 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 64 | . 4 18 19 23 Peak Tracking Total 10 | . 3 10 5 4 Tactical Retreats 3 | . . 2 . 1 Traps | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Traps Triggered 4 | . 1 . 2 1 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed 3 | . . . 3 . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Yrd Mat Mat Mat Fac Machines Disabled 1 | . . . . 1 Max in Single Turn 1 | . . . . 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Machines Accessed 9 | . 1 2 4 2 Terminals 7 | . 1 2 3 1 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers 2 | . . . 1 1 Garrison Access . | . . . . . Total Hacks 31 | . 3 7 18 3 Successful 18 | . 2 2 13 1 Failed 12 | . 1 5 4 2 Catastrophic 1 | . . . 1 . Database Lockouts 1 | . . . 1 . Manual . | . . . . . Terminals 26 | . 3 7 14 2 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers 5 | . . . 4 1 Garrison Access . | . . . . . Terminal Hacks 15 | . 2 2 10 1 Record 1 | . . . 1 . Prototype ID Bank 1 | . . . 1 . Emergency Access Points 1 | . . . 1 . Terminal Index 1 | . . . 1 . Alert Level 3 | . . 1 2 . Locate Traps 2 | . 1 . 1 . Reprogram Traps 2 | . . . 2 . Dispatch Records 1 | . 1 . . . Zone Layout 3 | . . 1 1 1 Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer 3 | . . . 3 . Insert Component 1 | . . . 1 . Analyze 1 | . . . 1 . Retrieve Study 1 | . . . 1 . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered 1 | . . . . 1 Used . | . . . . . Hacking Detections 7 | . . 1 4 2 Full Trace Events 1 | . . . 1 . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 1 | . . . 1 . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Part Studies Acquired 1 | . . . 1 . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed 1 | . . . 1 . Part Schematics Acquired 1 | . . . 1 . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Yrd Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Active Infowar (turns) . | . . . . . Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Yrd Mat Mat Mat Fac Turns Passed 2574 | 61 224 420 851 1018 Spaces Moved 1201 | 39 124 187 423 428 Core 21 | 12 . 9 . . Treads 689 | 27 124 63 257 218 Legs 281 | . . 115 166 . Wheels 210 | . . . . 210 Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 160 120 120 105 Average Speed 160 | 126 160 138 149 185 Slowest Speed 330 | 160 160 200 245 330 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 19 | 3 19 23 41 13 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken 1 | . . . 1 . Unknown Exits Taken 3 | 1 1 1 . . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 3 | . . . . 3 Melee . | . . . . . Projectile 3 | . . . . 3 AOE . | . . . . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Total 1499 | 51 135 268 525 520 Wait 13 | . . 7 5 1 Move 1197 | 38 123 186 422 428 Hop . | . . . . . Pick Up 56 | 7 3 17 14 15 Fast Attach . | . . . . . Attach 32 | 6 1 10 9 6 Detach . | . . . . . Swap 19 | . . 4 10 5 Drop 9 | . . 2 4 3 Fire 169 | . 8 42 61 58 Melee . | . . . . . Ram 1 | . . . . 1 Kick . | . . . . . Crush 3 | . . . . 3 Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 15) 62 | -11/Scrapyard | Entered Materials 231 | -10/Materials | Discovered new exit (range 11) 286 | -10/Materials | Entered another Materials area 286 | -9/Materials | Evolved 2 slots: Propulsion x2 312 | -9/Materials | Build established: Mutant 523 | -9/Materials | Destroyed 7 combat bots 526 | -9/Materials | Lost 7 parts (2p3n2w) 691 | -9/Materials | Discovered new exit (range 11) 706 | -9/Materials | Entered another Materials area 706 | -8/Materials | Evolved 2 slots: Utility x2 865 | -8/Materials | Build established: Scavenger-Mutant 995 | -8/Materials | Central database locked down 1266 | -8/Materials | Lost 3 parts (1p1n1w) 1498 | -8/Materials | Discovered new exit (range 16) 1551 | -8/Materials | Identified exit to Factory 1557 | -8/Materials | Entered Factory 1557 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 2151 | -7/Factory | Build established: Gunner 2575 | -7/Factory | Self-destructed Last Messages --------------- Overheating: Deuterium Engine damaged (-19). Overheating: Matter decay (-38). Power failure, Deuterium Engine shutdown. G-47 Trooper destroyed. Switching to secondary target: G-47 Trooper. Overheating: Matter decay (-27). Overheating: Pulse Rifle damaged (-7). Pulse Rifle destroyed. Overheating: Deuterium Engine damaged (-5). Overheating: Hcp. Storage Unit damaged (-170). Overheating: Flak Gun damaged (-31). G-47 Trooper heat short circuits Lgt. Nuclear Core. Overheating: System interference. Prc. Beam Rifle temporarily disabled. Power failure, Deuterium Engine shutdown. Overheating: Energy bleed (-38). Flak Gun broken. Overheating: Short circuit. Overheating: Matter decay (-24). 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Matter Pod | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Rocket Launcher | -8/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- DATA ERROR: Steam Global Achievement% For Emergencies Only Ghost 'Em Item+ Organ Harvest There's More Where That Came From Well Done Challenges ------------ None Game ------ Seed PlexusStrikeShield Manual? 0 Play Time 00:25:25 Cumulative 39.0 hours Start 2026.02.12 @ 18:46:52 End 2026.02.12 @ 19:12:45 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 65 Rogue 65 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 15 Gallery% 22 Achievement% 14 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 09e01a68-36a5-4590-92d6-5277634a83d6