Cogmind - Beta 9.2 *** ADVENTURER MODE // 2019.12.24 @ 17:08:48 Player: Michael Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (5) 1000 Robots Destroyed (89) 445 Value Destroyed (3134) 3134 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 6659 Bonus ------- None Cogmind --------- Core Integrity 4/850 Matter 131/300 Energy 88/100 System Corruption 17% Temperature Cool (0) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (8) ------ Advanced Signal Interpreter Advanced Targeting Computer Advanced Targeting Computer > --- WEAPON (3) ------- (None) > --- INVENTORY (4) ---- Enhanced Nuclear Core Long-range Sensor Array Improved EM Pulse Cannon Coil Gun Peak State ------------ > --- POWER ------------ Fission Core > --- PROPULSION ------- Armored Wheel Armored Huge Wheel > --- UTILITY ---------- High-capacity Storage Unit High-capacity Storage Unit High-capacity Storage Unit Long-range Sensor Array Advanced Signal Interpreter Advanced Targeting Computer Advanced Targeting Computer Hacking Suite > --- WEAPON ----------- Coil Gun Coil Gun Coil Gun > --- INVENTORY -------- Improved Deuterium Engine Micro Nuclear Core Light Fission Core Improved Aluminum Leg Wheel Armored Wheel Armored Wheel High-capacity Storage Unit Compact Matter Pod Advanced Sensor Array Advanced Targeting Computer Hardened Light Armor Plating Hardened Light Armor Plating Hardened Heavy Armor Plating Medium Reactive Plating Heavy Reactive Plating Reflective Plating Improved EM Pulse Cannon Coil Gun Coil Gun Coil Gun Coil Gun Coil Gun Coil Gun Rocket Launcher Rocket Launcher [Rating: 58] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Nuclear Core Propulsion Armored Wheel Leg Aluminum Leg Wheel Armored Wheel Utility High-capacity Storage Unit Device Long-range Sensor Array Storage High-capacity Storage Unit Processor Targeting Computer Hackware Hacking Suite Protection Weapon Shielding Weapon Assault Rifle Energy Gun Advanced Beam Rifle Energy Cannon Improved EM Pulse Cannon Ballistic Gun Assault Rifle Launcher Improved Grenade Launcher Build | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Slots Evolved 8 | . . 2 2 2 2 Power . | . . . . . . Propulsion 1 | . . 1 . . . Utility 6 | . . 1 1 2 2 Weapon 1 | . . . 1 . . Parts Attached 153 | 7 2 17 15 45 67 Power 12 | 1 1 2 2 1 5 Engine 6 | 1 1 1 1 1 1 Core 6 | . . 1 1 . 4 Reactor . | . . . . . . Propulsion 33 | 2 . 6 6 9 10 Treads . | . . . . . . Leg 11 | 2 . 6 3 . . Wheel 22 | . . . 3 9 10 Hover . | . . . . . . Flight . | . . . . . . Utility 56 | 1 1 2 3 22 27 Device 16 | . . . . 8 8 Storage 7 | 1 . 1 2 2 1 Processor 5 | . 1 . . 1 3 Hackware 2 | . . . 1 1 . Protection 26 | . . 1 . 10 15 Artifact . | . . . . . . Weapon 52 | 3 . 7 4 13 25 Energy Gun 4 | . . . 2 2 . Energy Cannon 5 | . . . . 2 3 Ballistic Gun 28 | 3 . 5 1 5 14 Ballistic Cannon . | . . . . . . Launcher 15 | . . 2 1 4 8 Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 3 | . . . 1 . 2 Parts Lost 29 | . . 1 1 5 22 Power 4 | . . 1 1 . 2 Propulsion 6 | . . . . . 6 Utility 7 | . . . . 1 6 Weapon 12 | . . . . 4 8 Highest Loss Streak 10 | . . 1 1 3 10 Average Slot Usage (%) 97 | . 94 98 96 99 93 Engine 4 | . 14 7 3 6 1 Core 2 | . . 2 5 . 4 Leg 9 | . 28 32 25 . . Wheel 13 | . . . 1 22 17 Device 2 | . . . . 3 3 Storage 15 | . 14 11 14 15 18 Processor 12 | . 9 11 9 10 16 Hackware 6 | . . . 6 7 9 Protection 5 | . . 11 3 7 2 Energy Gun 2 | . . . 6 4 . Energy Cannon 2 | . . . . . 6 Ballistic Gun 15 | . 28 21 20 14 8 Launcher 1 | . . . . 1 2 Naked Turns . | . . . . . . Heaviest Build 131 | 10 12 19 45 93 131 Greatest Support 40 | 20 20 33 37 36 40 Greatest Overweight (x) 9 | . . . 1 8 9 Average Overweight (x) 1 | . . . . 1 2 Largest Inventory Capacity 28 | 6 6 6 16 20 28 Average Capacity 18 | 5 6 6 13 19 26 Most Carried 28 | 6 6 6 16 20 28 Average Carried 16 | 3 5 5 11 18 23 Final Capacity 20 | 6 6 6 16 20 4 Final Carried 19 | 6 6 6 16 19 4 Class Distribution -------------------- 23% | Mutant 21% | Hauler-Gunner 16% | Hauler-Mutant 11% | Hauler-Skirmisher 7% | Hauler-Tank 7% | Gunner 4% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Gunner | -8/Materials Hauler-Skirmisher | -7/Factory Hauler-Mutant | -6/Factory Resources | -11 -10 -9 -8 -7 -6 ----------- Run | Scr Mat Mat Mat Fac Fac Matter Collected 3361 | 209 46 659 414 834 1199 Remotely . | . . . . . . Salvage Created 4040 | . 103 934 567 1226 1210 Parts 209 | . 6 55 33 60 55 Haulers Intercepted 2 | . 1 1 . . . Recyclers Shooed 6 | . . 3 1 1 1 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Combat Hostiles Destroyed 67 | . 1 15 10 20 21 Guns 49 | . 1 15 9 17 7 Cannons 3 | . . . . . 3 AOE 13 | . . . 1 3 9 Classes Destroyed 11 | . 2 4 2 3 . Worker 4 | . . . 1 2 1 Builder 5 | . . 1 2 1 1 Tunneler 1 | . . . . 1 . Hauler 2 | . 1 1 . . . Recycler 6 | . . 2 1 1 2 Watcher 4 | . . 1 . . 3 Swarmer 11 | . . . 3 . 8 Grunt 33 | . 1 10 5 13 4 Duelist 1 | . . . . 1 . Sentry 16 | . . 5 2 4 5 Programmer 6 | . . . . 2 4 Best Kill Streak 6 | . 2 4 4 5 6 Combat Bots Only 5 | . 1 3 4 4 5 Max Kills in Single Turn 4 | . 1 1 2 3 4 Gunslinging 1 | . . . 1 . 1 Exploded 4 | . . . 1 3 4 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -6 -------- Run | Scr Mat Mat Mat Fac Fac Damage Taken 7326 | . 12 932 340 868 5174 Core 1346 | . . 324 41 135 846 Absorbed by Shields . | . . . . . . Core Remaining (%) 78 | 100 100 19 92 80 . Volleys Fired 216 | . 5 69 26 60 56 Largest 3 | . 2 2 3 3 3 Hottest 174 | . 40 43 101 112 174 Shots Fired 512 | . 10 133 58 174 137 Gun 428 | . 10 128 57 167 66 Cannon 53 | . . . . 1 52 Launcher 31 | . . 5 1 6 19 Special . | . . . . . . Kinetic 373 | . 10 128 36 133 66 Thermal 57 | . . . 21 34 2 Explosive 31 | . . 5 1 6 19 Electromagnetic 51 | . . . . 1 50 Robot Hit Streak 36 | . 8 35 18 36 31 Robot Miss Streak 4 | . . 2 2 2 4 Penetration Max . | . . . . . . Secondary Targets 5 | . . . 1 3 1 Max Gunslinging Chain 1 | . . . 1 1 1 Shots Hit Robots 408 | . 8 105 41 139 115 Core Hits 195 | . 4 36 21 60 74 Critical Hits 3 | . . . . 1 2 Critical Kills 2 | . . . . . 2 Critical Parts Destroyed 1 | . . . . 1 . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 7966 | . 95 1356 736 2548 3231 Guns 5599 | . 95 1356 656 2139 1353 Cannons 654 | . . . . 30 624 Explosions 1660 | . . . 80 379 1201 Melee . | . . . . . . Ramming 53 | . . . . . 53 Kinetic 4569 | . 95 1356 296 1469 1353 Thermal 1166 | . . . 360 670 136 Explosive 1578 | . . . 80 379 1119 Electromagnetic 600 | . . . . 30 570 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 16 | . . . . . 16 Average Corruption 12 | . . . . . 12 Corruption Purged . | . . . . . . Effects 83 | . . . . . 83 Message Errors 13 | . . . . . 13 Matter Fused 14 | . . . . . 14 Heat Flow Errors 3 | . . . . . 3 Energy Discharges 7 | . . . . . 7 Parts Rejected 3 | . . . . . 3 Data Loss (minor) 7 | . . . . . 7 Data Loss (major) 2 | . . . . . 2 Misfires 4 | . . . . . 4 Alerts 4 | . . . . . 4 Misdirections 10 | . . . . . 10 Targeting Errors 12 | . . . . . 12 Weapon Failures 4 | . . . . . 4 Overload Shots . | . . . . . . Overflow Damage 102 | . . . 32 14 56 Projectiles 11 | . . . . . 11 Explosions 91 | . . . 32 14 45 Melee . | . . . . . . Knockbacks 1 | . . . . . 1 Impact 1 | . . . . . 1 Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 93 | . . . 68 . 25 Shots 1 | . . . 1 . . Rammed 5 | . . . . . 5 Targets Rammed 5 | . . . . . 5 Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 366 | . . 1 99 159 366 Average Temperature 52 | . . 1 28 43 66 Received Heat Transfer 2211 | . 9 312 144 438 1308 Siege Activations . | . . . . . . Robots Corrupted 2 | . . . . . 2 Combat Hostiles 2 | . . . . . 2 Parts Fried 10 | . . . . . 10 Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 2 | . . . 1 1 . Heat Transferred 1974 | . . . 666 1184 124 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 1 | . . . . . 1 Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Peak Influence 336 | . 50 318 314 282 336 Average Influence 127 | . 23 175 171 100 127 Maximum Alert Level 1 | . . 1 1 1 1 Low Security (%) 74 | 100 100 53 50 88 76 Level 1 25 | . . 46 49 11 23 Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 21 | . . 4 1 4 12 Investigation 3 | . . 2 1 . . Extermination 7 | . . . . 2 5 Reinforcement 7 | . . 2 . 1 4 Assault . | . . . . . . Garrison 4 | . . . . 1 3 Intercept . | . . . . . . Construction Impeded 1 | . . . . . 1 Haulers Reinforced . | . . . . . . Stealth | -11 -10 -9 -8 -7 -6 --------- Run | Scr Mat Mat Mat Fac Fac Distress Signals 3 | . . 1 . 1 1 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 117 | . 5 25 15 30 42 Peak Tracking Total 9 | . 4 4 4 5 9 Tactical Retreats 12 | . 1 3 2 6 . Traps | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Traps Triggered 7 | . . 2 1 1 3 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -6 ---------- Run | Scr Mat Mat Mat Fac Fac Machines Disabled 6 | . . 1 1 1 3 Max in Single Turn 1 | . . 1 1 1 1 Garrison Access 2 | . . . . 1 1 Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -9 -8 -7 -6 --------- Run | Scr Mat Mat Mat Fac Fac Machines Accessed 31 | . 1 5 2 12 11 Terminals 14 | . 1 3 2 4 4 Fabricators 5 | . . . . 2 3 Repair Stations 2 | . . . . 1 1 Recycling Units 3 | . . 1 . 1 1 Scanalyzers 5 | . . 1 . 3 1 Garrison Access 2 | . . . . 1 1 Total Hacks 80 | . 3 16 10 22 29 Successful 57 | . 3 13 6 19 16 Failed 23 | . . 3 4 3 13 Catastrophic 2 | . . . . . 2 Database Lockouts . | . . . . . . Manual 25 | . 2 8 6 4 5 Terminals 42 | . 3 13 10 7 9 Fabricators 9 | . . . . 4 5 Repair Stations 4 | . . . . 2 2 Recycling Units 4 | . . 1 . 1 2 Scanalyzers 18 | . . 2 . 7 9 Garrison Access 3 | . . . . 1 2 Terminal Hacks 18 | . 2 7 4 4 1 Part Schematic 1 | . . . 1 . . Level Access Points 5 | . 1 2 1 1 . Emergency Access Points 1 | . . 1 . . . Terminal Index 2 | . . 1 . 1 . Garrison Index 1 | . . . . 1 . Locate Traps 5 | . . 1 2 1 1 Hauler Manifests 1 | . . 1 . . . Zone Layout 2 | . 1 1 . . . Fabricator Hacks 5 | . . . . 4 1 Load Schematic 3 | . . . . 2 1 Build 2 | . . . . 2 . Repair Station Hacks 4 | . . . . 2 2 Scan Component 2 | . . . . 1 1 Repair 2 | . . . . 1 1 Recycling Unit Hacks 2 | . . 1 . 1 . Retrieve Components 2 | . . 1 . 1 . Scanalyzer 16 | . . 2 . 5 9 Insert Component 8 | . . 1 . 3 4 Analyze 8 | . . 1 . 2 5 Garrison Access Hacks 2 | . . . . 1 1 Seal Access 2 | . . . . 1 1 Unauthorized Hacks 24 | . 2 7 5 4 6 Terminals 10 | . 1 3 2 2 2 Botnet 9 | . 1 2 2 2 2 Disrupt 1 | . . 1 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 24 | . 1 3 2 8 10 Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 8 | . . 1 1 2 4 Parts Built 4 | . . . . 4 . Matter 248 | . . . . 248 . Time 93 | . . . . 93 . Total Part Build Rating 8 | . . . . 8 . Parts Repaired 2 | . . . . 1 1 Time 70 | . . . . 38 32 Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 10 | . . . . 10 . Parts Scanalyzed 7 | . . 1 . 3 3 Part Schematics Acquired 7 | . . 1 . 2 4 Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 ------------ Run | Scr Mat Mat Mat Fac Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -6 -------- Run | Scr Mat Mat Mat Fac Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -6 ------------- Run | Scr Mat Mat Mat Fac Fac Turns Passed 4949 | 62 139 864 571 1686 1627 Spaces Moved 3136 | 41 95 461 327 1204 1008 Core 62 | 3 . . . . 59 Treads . | . . . . . . Legs 898 | 38 95 461 304 . . Wheels 2176 | . . . 23 1204 949 Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 120 90 90 50 Average Speed 113 | 114 120 120 133 103 115 Slowest Speed 180 | 120 120 120 153 160 180 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered 1 | . . 1 . . . Exploration Rate (%) 26 | 4 27 40 28 30 30 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken 4 | . 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . Scrap Searched . | . . . . . . Spaces Dug 67 | . . 48 . 14 5 Terrain Destroyed 263 | . . 48 50 36 129 Melee . | . . . . . . Projectile 3 | . . . . . 3 AOE 260 | . . 48 50 36 126 Actions | -11 -10 -9 -8 -7 -6 --------- Run | Scr Mat Mat Mat Fac Fac Total 4078 | 53 113 640 414 1503 1355 Wait 417 | . 1 80 30 161 145 Move 3130 | 40 94 459 326 1203 1008 Hop . | . . . . . . Pick Up 58 | 5 5 3 9 13 23 Fast Attach 42 | 7 2 3 7 8 15 Attach 32 | . . 1 1 7 23 Detach 23 | 1 . . 4 5 13 Swap 79 | . . 13 7 30 29 Drop 72 | . 6 11 4 16 35 Fire 216 | . 5 69 26 60 56 Melee . | . . . . . . Ram 5 | . . . . . 5 Kick . | . . . . . . Crush . | . . . . . . Escape Stasis 1 | . . 1 . . . Rewire 3 | . . . . . 3 Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x3) -9/Materials (discovered 3 exits: *Mat x3) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 4 exits: *Fac x4) -6/Factory History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 15) 63 | -11/Scrapyard | Entered Materials 98 | -10/Materials | Identified exit to Materials 202 | -10/Materials | Entered another Materials area 202 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 301 | -9/Materials | Build established: Mutant 434 | -9/Materials | Identified exit to Materials 802 | -9/Materials | Crushed by falling debris 803 | -9/Materials | Core integrity fell below 50% 813 | -9/Materials | Core integrity fell below 20% 1066 | -9/Materials | Entered another Materials area 1066 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1394 | -8/Materials | Discovered new exit (range 10) 1418 | -8/Materials | Build established: Gunner 1420 | -8/Materials | Identified exit to Factory 1637 | -8/Materials | Entered Factory 1637 | -7/Factory | Evolved 2 slots: Utility x2 2104 | -7/Factory | Build established: Hauler-Tank 2141 | -7/Factory | Fabricated Arm. Wheel (x2) 2339 | -7/Factory | Repaired Reflective Plating 2469 | -7/Factory | Identified exit to Factory 2486 | -7/Factory | Build established: Hauler-Gunner 2769 | -7/Factory | Garrison activated, responded to threat 2837 | -7/Factory | Build established: Hauler-Skirmisher 3006 | -7/Factory | Fabricated Arm. Wheel (x2) 3078 | -7/Factory | Lost 3 parts (1u2w) 3323 | -7/Factory | Entered another Factory area 3323 | -6/Factory | Evolved 2 slots: Utility x2 3607 | -6/Factory | System corruption reached 10% 3790 | -6/Factory | Build established: Hauler-Mutant 4094 | -6/Factory | Found Hvy. Reactive Plating 4411 | -6/Factory | Build established: Hauler-Gunner 4452 | -6/Factory | Repaired Arm. Wheel 4832 | -6/Factory | Lost 5 parts (1p1n1u2w) 4855 | -6/Factory | Core integrity fell below 50% 4893 | -6/Factory | Core integrity fell below 20% 4945 | -6/Factory | Lost 10 parts (5n3u2w) 4950 | -6/Factory | Self-destructed Last Messages --------------- 04913_ Dropped Hvy. Reactive Plating. 04914_ Dropped Lgt. Nuclear Core. 04914_ Penetrated by Slug. 04914_ Hacking Suite destroyed. 04914_ Dropped Hcp. Storage Unit. 04915_ U-05 Engineer repairs door. 04916_ Dropped Reflective Plating. 04916_ Dropped Coil Gun. 04917_ Dropped Rocket Launcher. 04917_ Dropped Coil Gun. 04918_ Dropped Hcp. Storage Unit. 04918_ Dropped Mic. Nuclear Core. 04919_ Dropped Coil Gun. 04919_ Dropped Lyr. Medium Armor Plating. 04920_ Dropped Hrd. Light Armor Plating. 04920_ Dropped Coil Gun. 04921_ Acquired 27 matter. 04924_ System corrupted: Energy discharge (-39). 04941_ System corrupted: Energy discharge (-38). 04950_ Adv. Targeting Computer destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ??????????????????????? ??????????? | | ????????????????????? ??????????? | | ????????????????????" ??????????? | | ???????????????????? ??????????? | | ????????????????????" ??????????? | | ???????????????????"" ??????????? | | ??????????????????""" ??????????? | | ?????????????????? ??????????? | | ???????????????"" """ #??????????? | | ??????????????""" """ #??????????? | | ???????????? """ """ #??????????? | | ??????????? #??????????? | | ?????????? ! #??????????? | | "???????? ?? "" #??????????? | | """ ????? "F"" #??????????? | | """ ??? """" @#??????????? | | ???? #??????????? | | ???? #??????????? | | ########### #??????????? | | ## # #??????????? | | ## # #####??????? | | ## # #??????? | | #? # #??????? | | #??? # #??????? | | #????? # #??????? | | ########+## #??????? | | p ###+##+###????? | | ##### #### #???? | | ##??# #??# #???? | | #??# #??# *#???? | | #??# #??# #???? | | #??# #??# #???? | | #??# #??# #???? | | #??# ##### ##??# #???? | | #??# #???# #???# #???? | | #??# #???# #???# #???? | | #??# #???# #???##########???? | | #??# #???# #????????????????? | | #######??# #???? #????????????????? | | ?????????#### #???? ?????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 18 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 10 Armor Coverage 375 Resistance: KI 50 Resistance: TH 30 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Weapon Shielding 33 Evasion (%) 50 Targeting Accuracy 24 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- Rocket Launcher | -9/Materials | Scanalyzed Arm. Wheel | -8/Materials | Hacked Mic. Nuclear Core | -7/Factory | Scanalyzed Cld. Pulse Rifle | -7/Factory | Scanalyzed Imp. EM Pulse Cannon | -6/Factory | Scanalyzed Lgt. Fission Core | -6/Factory | Scanalyzed Adv. Sensor Array | -6/Factory | Scanalyzed Adv. Targeting Computer | -6/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Arm. Wheel | x2 | -7/Factory Arm. Wheel | x2 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed FlakSingularityCycler Manual? 0 Play Time 01:20:04 Cumulative 256.4 hours Start 2019.12.23 @ 18:48:01 End 2019.12.24 @ 17:08:48 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 107 Rogue 95 Adventurer 12 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 36 Gallery% 54 Achievement% 38 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 12/Tallcaps Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 3806d3d9-df3b-4743-9a9b-4ea073c7b11b