Cogmind - Beta 10.2 *** ADVENTURER MODE // 2021.08.25 @ 15:50:31

Player: Lucky

Result: Self-destructed

 Performance 
-------------
Evolutions (1)             500
Regions Visited (3)        600
Robots Destroyed (15)      75
Value Destroyed (150)      150
Prototype IDs (5)          100
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1425

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             400/400
Matter                     219/300
Energy                     140/140
System Corruption          0%
Temperature                Cool (4)
Movement                   Flying (117) Ox1
Location                   -9/Materials

 Parts 
-------
>       --- POWER (1) --------
  Light Deuterium Engine
>       --- PROPULSION (2) ---
        VTOL Module
        VTOL Module
>       --- UTILITY (4) ------
  Small Storage Unit
        Visual Processing Unit
        Launcher Guidance Computer
>       --- WEAPON (2) -------
   Mini Grenade Launcher
        Mining Laser
>       --- INVENTORY (6) ----
   Mini Grenade Launcher

 Peak State 
------------
>       --- POWER ------------
  Light Deuterium Engine
>       --- PROPULSION -------
        VTOL Module
        VTOL Module
>       --- UTILITY ----------
  Small Storage Unit
        Visual Processing Unit
        Launcher Guidance Computer
>       --- WEAPON -----------
   Mini Grenade Launcher
        Mining Laser
>       --- INVENTORY --------
   Mini Grenade Launcher
[Rating: 17]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 VTOL Module
  Treads                   Light Treads
  Wheel                    Wheel
  Flight Unit              VTOL Module
Utility                    Small Storage Unit
  Device                   Improved Terrain Scanner
  Storage                  Small Storage Unit
  Processor                Visual Processing Unit
Weapon                     Assault Rifle
  Ballistic Gun            Assault Rifle
  Launcher                 Grenade Launcher
  Special Weapon           Mining Laser

 Build                          | -11 -10 -10 -9  
-------                    Run  | Scr Mat Min Mat 
Slots Evolved              2    | .   .   .   2   
  Power                    .    | .   .   .   .   
  Propulsion               .    | .   .   .   .   
  Utility                  2    | .   .   .   2   
  Weapon                   .    | .   .   .   .   
Parts Attached             38   | 14  16  6   2   
  Power                    9    | 2   4   3   .   
    Engine                 9    | 2   4   3   .   
    Core                   .    | .   .   .   .   
    Reactor                .    | .   .   .   .   
  Propulsion               11   | 6   3   2   .   
    Treads                 2    | 2   .   .   .   
    Leg                    .    | .   .   .   .   
    Wheel                  5    | 4   1   .   .   
    Hover                  .    | .   .   .   .   
    Flight                 4    | .   2   2   .   
  Utility                  11   | 3   7   .   1   
    Device                 3    | 2   1   .   .   
    Storage                6    | 1   5   .   .   
    Processor              2    | .   1   .   1   
    Hackware               .    | .   .   .   .   
    Protection             .    | .   .   .   .   
    Artifact               .    | .   .   .   .   
  Weapon                   7    | 3   2   1   1   
    Energy Gun             .    | .   .   .   .   
    Energy Cannon          .    | .   .   .   .   
    Ballistic Gun          3    | 3   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   
    Launcher               2    | .   1   1   .   
    Special Weapon         2    | .   1   .   1   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   
Parts Lost                 6    | .   .   6   .   
  Power                    3    | .   .   3   .   
  Propulsion               2    | .   .   2   .   
  Utility                  .    | .   .   .   .   
  Weapon                   1    | .   .   1   .   
  Highest Loss Streak      4    | .   .   4   .   
Average Slot Usage (%)     86   | .   90  80  78  
  Engine                   13   | .   14  12  11  
  Wheel                    6    | .   9   .   .   
  Flight                   21   | .   18  26  22  
  Device                   2    | .   4   .   .   
  Storage                  13   | .   14  14  11  
  Processor                11   | .   9   14  22  
  Ballistic Gun            6    | .   10  .   .   
  Launcher                 9    | .   8   11  11  
Naked Turns                .    | .   .   .   .   
Heaviest Build             40   | 12  40  10  11  
  Greatest Support         40   | 40  20  10  10  
  Greatest Overweight (x)  1    | .   1   .   1   
  Average Overweight (x)   .    | .   .   .   .   
Largest Inventory Capacity 12   | 6   12  6   6   
  Average Capacity         5    | 4   6   6   6   
  Most Carried             7    | 4   7   5   2   
  Average Carried          3    | 2   4   3   1   
  Final Capacity           6    | 6   6   6   6   
  Final Carried            4    | 3   4   3   1   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -9/Materials

 Resources                      | -11 -10 -10 -9  
-----------                Run  | Scr Mat Min Mat 
Matter Collected           772  | 269 381 122 .   
  Remotely                 .    | .   .   .   .   
Salvage Created            270  | 151 83  36  .   
  Parts                    29   | 13  15  1   .   
Haulers Intercepted        .    | .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -10 -9  
-------                    Run  | Scr Mat Min Mat 
Combat Hostiles Destroyed  25   | .   6   19  .   
  Guns                     6    | .   6   .   .   
  AOE                      19   | .   .   19  .   
Classes Destroyed          5    | 2   2   1   .   
  Tunneler                 4    | 4   .   .   .   
  Recycler                 1    | 1   .   .   .   
  Watcher                  1    | .   1   .   .   
  Swarmer                  9    | .   6   3   .   
  Assembled                16   | .   .   16  .   
Best Kill Streak           10   | 5   4   10  .   
  Combat Bots Only         10   | .   3   10  .   
Max Kills in Single Turn   5    | 1   1   5   .   
  Gunslinging              .    | .   .   .   .   
  Exploded                 5    | .   .   5   .   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -10  -9   
--------                   Run  | Scr  Mat  Min  Mat  
Damage Taken               651  | .    147  504  .    
  Core                     160  | .    26   134  .    
  Absorbed by Shields      .    | .    .    .    .    
Core Remaining (%)         68   | 100  .    36   .    
Volleys Fired              39   | 7    19   11   2    
  Largest                  2    | 2    2    1    1    
  Hottest                  100  | 40   40   30   100  
Shots Fired                59   | 14   32   11   2    
  Gun                      40   | 14   26   .    .    
  Cannon                   .    | .    .    .    .    
  Launcher                 17   | .    6    11   .    
  Special                  2    | .    .    .    2    
  Kinetic                  40   | 14   26   .    .    
  Thermal                  2    | .    .    .    2    
  Explosive                17   | .    6    11   .    
  Electromagnetic          .    | .    .    .    .    
  Robot Hit Streak         11   | 5    11   5    .    
  Robot Miss Streak        3    | 2    3    .    .    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        2    | .    2    .    .    
    Max Gunslinging Chain  1    | .    1    .    .    
Shots Hit Robots           30   | 10   17   3    .    
  Core Hits                49   | 6    7    36   .    
  Critical Hits            1    | 1    .    .    .    
  Critical Kills           1    | 1    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    
Melee Attacks              .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           1762 | 146  236  1380 .    
  Guns                     382  | 146  236  .    .    
  Cannons                  .    | .    .    .    .    
  Explosions               1380 | .    .    1380 .    
  Melee                    .    | .    .    .    .    
  Ramming                  .    | .    .    .    .    
  Kinetic                  382  | 146  236  .    .    
  Thermal                  75   | .    .    75   .    
  Explosive                1305 | .    .    1305 .    
  Electromagnetic          .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         .    | .    .    .    .    
  Average Corruption       .    | .    .    .    .    
  Corruption Purged        .    | .    .    .    .    
Overload Shots             .    | .    .    .    .    
Overflow Damage            73   | .    .    73   .    
  Projectiles              .    | .    .    .    .    
  Explosions               73   | .    .    73   .    
  Melee                    .    | .    .    .    .    
Knockbacks                 .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Kinetic                  .    | .    .    .    .    
  Secondary                .    | .    .    .    .    
Self-Inflicted Damage      55   | .    .    55   .    
  Shots                    2    | .    .    2    .    
  Rammed                   .    | .    .    .    .    
Targets Rammed             .    | .    .    .    .    
  Kicked                   .    | .    .    .    .    
  Crushed                  .    | .    .    .    .    
Highest Temperature        34   | .    12   34   22   
  Average Temperature      11   | .    7    14   11   
  Received Heat Transfer   75   | .    .    75   .    
Siege Activations          .    | .    .    .    .    
Robots Corrupted           .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Fried              .    | .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    
Robots Melted              .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Melted             .    | .    .    .    .    
  Heat Transferred         100  | .    .    100  .    
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    

 Alert                          | -11 -10 -10 -9  
-------                    Run  | Scr Mat Min Mat 
Peak Influence             276  | 25  201 276 150 
  Initial                  90   | .   13  43  90  
  Average                  93   | 12  92  122 111 
Maximum Alert Level        1    | .   1   1   .   
  Low Security (%)         90   | 100 95  75  100 
  Level 1                  9    | .   4   24  .   
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          2    | .   1   .   1   
  Investigation            2    | .   1   .   1   
  Extermination            .    | .   .   .   .   
  Reinforcement            .    | .   .   .   .   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   

 Stealth                        | -11 -10 -10 -9  
---------                  Run  | Scr Mat Min Mat 
Distress Signals           .    | .   .   .   .   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              54   | .   14  37  3   
  Peak Tracking Total      18   | .   6   18  5   
  Tactical Retreats        12   | .   2   8   2   

 Traps                          | -11 -10 -10 -9  
-------                    Run  | Scr Mat Min Mat 
Traps Triggered            2    | .   1   .   1   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -10 -9  
----------                 Run  | Scr Mat Min Mat 
Machines Disabled          1    | .   .   1   .   
  Max in Single Turn       1    | .   .   1   .   
Machines Sabotaged         .    | .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   

 Hacking                        | -11 -10 -10 -9  
---------                  Run  | Scr Mat Min Mat 
Machines Accessed          11   | .   8   1   2   
  Terminals                11   | .   8   1   2   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                47   | .   40  3   4   
  Successful               33   | .   28  2   3   
  Failed                   14   | .   12  1   1   
    Catastrophic           .    | .   .   .   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   40   | .   33  3   4   
  Terminals                47   | .   40  3   4   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             12   | .   12  .   .   
  Robot Analysis           1    | .   1   .   .   
  Prototype ID Bank        3    | .   3   .   .   
  Terminal Index           1    | .   1   .   .   
  Alert Level              1    | .   1   .   .   
  Locate Traps             3    | .   3   .   .   
  Dispatch Records         1    | .   1   .   .   
  Registered Components    1    | .   1   .   .   
  Zone Layout              1    | .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         21   | .   16  2   3   
  Terminals                21   | .   16  2   3   
    Track                  11   | .   8   1   2   
    Botnet                 9    | .   7   1   1   
    Operators              1    | .   1   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         10   | .   7   1   2   
  Full Trace Events        .    | .   .   .   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Matter                 .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Matter                 .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  
------------               Run  | Scr Mat Min Mat 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -10 -9  
--------                   Run  | Scr Mat Min Mat 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -10 -9  
-------                    Run  | Scr Mat Min Mat 
Robot Analysis Total       1    | .   1   .   .   
Derelict Logs Recovered    2    | .   .   2   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11 -10 -10 -9  
-------------              Run  | Scr Mat Min Mat 
Turns Passed               1216 | 127 689 337 63  
Spaces Moved               1890 | 84  973 757 76  
  Core                     5    | 5   .   .   .   
  Treads                   3    | 3   .   .   .   
  Legs                     .    | .   .   .   .   
  Wheels                   267  | 76  191 .   .   
  Hover                    .    | .   .   .   .   
  Flight                   1615 | .   782 757 76  
  Fastest Speed            37   | 50  37  37  37  
  Average Speed            43   | 81  45  37  40  
  Slowest Speed            160  | 160 90  40  117 
  Overloaded Moves         .    | .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   
  Robots Hopped            26   | .   13  13  .   
  Cave-ins Triggered       .    | .   .   .   .   
Exploration Rate (%)       52   | 3   99  97  10  
  Regions Visited          3
    Branch Regions         1
  Pre-discovered Areas     1    | .   .   1   .   
  Known Exits Taken        .    | .   .   .   .   
  Unknown Exits Taken      3    | 1   1   1   .   
Scrap Searched             1    | .   .   1   .   
Spaces Dug                 16   | .   14  .   2   
Terrain Destroyed          160  | .   46  112 2   
  Melee                    .    | .   .   .   .   
  Projectile               2    | .   .   .   2   
  AOE                      158  | .   46  112 .   
Terrain Rammed             .    | .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   
  Machines Disabled        .    | .   .   .   .   

 Actions                        | -11  -10  -10  -9   
---------                  Run  | Scr  Mat  Min  Mat  
Total                      2197 | 130  1177 788  102  
  Wait                     187  | .    142  23   22   
  Move                     1837 | 83   946  732  76   
  Hop                      24   | .    13   11   .    
  Pick Up                  43   | 18   20   5    .    
  Fast Attach              .    | .    .    .    .    
  Attach                   19   | 9    2    6    2    
  Detach                   1    | .    1    .    .    
  Swap                     19   | 5    14   .    .    
  Drop                     28   | 8    20   .    .    
  Fire                     39   | 7    19   11   2    
  Melee                    .    | .    .    .    .    
  Ram                      .    | .    .    .    .    
  Kick                     .    | .    .    .    .    
  Crush                    .    | .    .    .    .    
  Escape Stasis            .    | .    .    .    .    
  Rewire                   .    | .    .    .    .    
  Trap                     .    | .    .    .    .    
  Miscellaneous            .    | .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: *Mat x3 / *Min x2)
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials

 History 
---------
 Turn | Location      | Event
   23 | -11/Scrapyard | Discovered new exit (range 15)
  128 | -11/Scrapyard | Entered Materials
  303 | -10/Materials | Discovered new exit (range 14)
  305 | -10/Materials | Build established: Mutant
  475 | -10/Materials | Discovered new exit (range 8)
  552 | -10/Materials | Discovered new exit (range 18)
  627 | -10/Materials | Discovered new exit (range 13)
  767 | -10/Materials | Discovered new exit (range 9)
  817 | -10/Materials | Entered Mines
  884 | -10/Mines     | Discovered new exit (range 5)
  889 | -10/Mines     | Assembled infested the area
  928 | -10/Mines     | Found a hidden stash of uninstalled traps
  933 | -10/Mines     | Destroyed 10 combat bots
  940 | -10/Mines     | Core integrity fell below 50%
  983 | -10/Mines     | Lost 4 parts (2p1n1w)
 1083 | -10/Mines     | Discovered new exit (range 6)
 1154 | -10/Mines     | Entered Materials
 1154 | -9/Materials  | Evolved 2 slots: Utility x2
 1217 | -9/Materials  | Self-destructed

 Last Messages 
---------------
GOAL=ESCAPE
01161_ Connecting with Terminal...
01161_ Current location identified: Materials
>>Trojan(Track)
Trojan loaded successfully.
  Testing...
  Tracking enabled and active.
>>Trojan(Botnet)
Trojan loaded successfully.
  Testing...
  Terminal linked with 0 systems.
  Awaiting botnet instructions.
01161_ Connecting with Terminal...
>>Trojan(Track)
Trojan loaded successfully.
  Testing...
  Tracking enabled and active.
01175_ Triggered Alarm Trap.
01175_ An alarm sounds.
01175_ ALERT: Alarm triggered, dispatching investigation squad.

 Map 
-----
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| ????????        g #    ##@#???????????????????     |
| ?????????         #   *##;######??????????????     |
| ??????????        # =  ##      #??????????????     |
| ???????????       #    ##      #??????????????     |
| ??????????r?#     #    ##      #??????????????     |
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| ????????????#     #!=  ## u u  #??????????????     |
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| ????????????#     k             #?????????????     |
| ????????????#                   #?????????????     |
| ????????????#        T          #?????????????     |
| ????????????#           ####+####?????????????     |
| ????????????#      w    "#      #?????????????     |
| ????????????#       w   T#      #?????????????     |
| ????????????#           "#      #?????????????     |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          14
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                18
Terrain Scan Range         16
Terrain Scan Density       10
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Evasion (%)                62
Launcher Accuracy          20
Recoil Reduction           2
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Exterminator

 Challenges 
------------
None

 Game 
------
Seed              VortexBurstScythe
  Manual?         0
Play Time         00:37:09
  Cumulative      76.2 hours
  Start           2021.08.25 @ 15:14:47
  End             2021.08.25 @ 15:50:31
Sessions          1
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          96
  Rogue           94
  Adventurer      2
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             26
Gallery%          28
Achievement%      29
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              36/Smallcaps
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: e6dc6ff3-4108-452b-b64b-c7ef87d54cc7