Cogmind - Beta 17 @@@ ROGUE MODE // 2026.07.05 @ 10:51:20 Player: ToBeDefined Result: Destroyed by P-60 Hacker with Shock Rifle Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (115) 575 Value Destroyed (3212) 3212 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 6767 Bonus ------- None Cogmind --------- Core Integrity 0/700 Matter 5/300 Energy 280/280 System Corruption 41% Temperature Cool (0) Movement Core (1550) Ox30 Location -7/Lower Caves Parts ------- > --- POWER (1) -------- Heavy Ion Engine > --- PROPULSION (8) --- (None) > --- UTILITY (2) ------ Huge Storage Unit > --- WEAPON (2) ------- KE Penetrator > --- INVENTORY (25) --- Improved Heat Sink Advanced Heat Sink Improved Cooling System Improved Cooling System Advanced Sensor Array Improved Signal Interpreter Improved Particle Charger Medium Armor Plating Hardened Medium Armor Plating Hardened Medium Armor Plating Improved Light Armor Plating Improved Medium Armor Plating Improved Medium Armor Plating Insulated Plating Makeshift Hacking Suite Shock Rifle Shock Rifle Shock Rifle Riot Gun Arc Thrower Arc Thrower Particle Gun Heavy Plasma Cannon Precision Assault Rifle Improved Datajack Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Light Treads Light Treads Light Treads Light Treads Medium Treads Aluminum Leg Titanium Leg > --- UTILITY ---------- Huge Storage Unit Improved Medium Armor Plating > --- WEAPON ----------- Flak Gun Precision Assault Rifle > --- INVENTORY -------- Improved Ion Engine Heavy Ion Engine Aluminum Leg Improved Heat Sink Improved Cooling System Improved Cooling System Advanced Sensor Array Medium Armor Plating Hardened Medium Armor Plating Hardened Medium Armor Plating Improved Light Armor Plating Improved Medium Armor Plating Improved Medium Armor Plating Improved Medium Armor Plating Insulated Plating Shock Rifle Shock Rifle Shock Rifle Shock Rifle Shock Rifle Shock Rifle Improved EM Pulse Cannon Flak Gun Precision Assault Rifle Improved Grenade Launcher [Rating: 37] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Utility Huge Storage Unit Device Improved Terrain Scanner Storage Huge Storage Unit Protection Improved Medium Armor Plating Weapon Shock Rifle Energy Gun Shock Rifle Energy Cannon Improved EM Pulse Cannon Ballistic Gun Flak Gun Launcher Improved Grenade Launcher Special Weapon Mining Laser Build | -11 -10 -9 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Slots Evolved 6 | . . 2 . 2 2 . . Power . | . . . . . . . . Propulsion 6 | . . 2 . 2 2 . . Utility . | . . . . . . . . Weapon . | . . . . . . . . Parts Attached 80 | 7 14 16 . 13 20 10 . Power 12 | 1 3 4 . . 3 1 . Engine 11 | 1 3 4 . . 2 1 . Core 1 | . . . . . 1 . . Reactor . | . . . . . . . . Propulsion 26 | 2 1 7 . 5 9 2 . Treads 16 | 2 1 2 . 5 5 1 . Leg 9 | . . 5 . . 3 1 . Wheel 1 | . . . . . 1 . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 16 | 2 5 3 . 2 3 1 . Device 2 | 1 . 1 . . . . . Storage 6 | 1 2 . . 2 1 . . Processor . | . . . . . . . . Hackware . | . . . . . . . . Protection 8 | . 3 2 . . 2 1 . Artifact . | . . . . . . . . Weapon 26 | 2 5 2 . 6 5 6 . Energy Gun 15 | 2 3 1 . 5 2 2 . Energy Cannon 2 | . . . . 1 . 1 . Ballistic Gun 7 | . 1 1 . . 3 2 . Ballistic Cannon . | . . . . . . . . Launcher 1 | . . . . . . 1 . Special Weapon 1 | . 1 . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 4 | . . 1 . 2 1 . . Corrupted Parts 9 | . . . . 2 5 2 . System Corruption 47 | . . . . 9 26 12 . Parts Lost 50 | . 6 12 . 1 21 9 1 Power 6 | . 2 2 . . 1 1 . Propulsion 23 | . 1 5 . . 14 3 . Utility 7 | . 2 2 . . 2 1 . Weapon 14 | . 1 3 . 1 4 4 1 Highest Loss Streak 9 | . 2 9 . 1 9 8 1 To Critical Strikes . | . . . . . . . . Average Backups 17 | 6 12 13 15 19 24 20 25 Power 2 | 1 3 3 4 2 2 . . Propulsion 1 | 3 1 1 2 2 . . . Utility 8 | . 5 7 6 6 12 12 15 Weapon 5 | . 1 1 2 7 9 7 9 Tool/Special . | . . . . . . . . Unused Backups 71 | . 13 8 . 21 10 . 19 Power 11 | . 4 3 . 4 . . . Propulsion 12 | . 7 . . 5 . . . Utility 31 | . 2 5 . 8 3 . 13 Weapon 16 | . . . . 4 7 . 5 Tool/Special 1 | . . . . . . . 1 Average Slot Usage (%) 71 | . 99 97 100 99 76 39 30 Engine 9 | . 14 10 11 9 5 6 7 Treads 19 | . 27 14 11 41 34 4 . Leg 5 | . . 28 33 12 6 . . Storage 9 | . 14 11 11 9 7 7 7 Protection 7 | . 11 8 11 9 4 4 . Energy Gun 10 | . 23 12 11 15 6 2 7 Energy Cannon 1 | . . . . . . 2 . Ballistic Gun 5 | . 3 9 11 1 7 6 7 Peak Build Rating 37 | 9 10 14 14 25 37 27 22 Average Rating 17 | 8 8 12 14 20 29 21 21 On Entrance 13 | . 9 9 14 14 25 13 22 Avg Prop Armor Cover (%) 7 | . . 7 7 11 4 7 . Naked Turns . | . . . . . . . . Heaviest Build 105 | 12 31 35 35 99 103 105 93 Greatest Support 160 | 40 40 60 30 120 160 20 3 Greatest Overweight (x) 34 | . 1 2 1 . 27 34 30 Average Overweight (x) 1 | . . . 1 . . 10 30 Largest Inventory Capacity 25 | 8 20 15 15 25 25 25 25 Average Capacity 19 | 7 13 15 15 20 25 25 25 Most Carried 25 | 8 15 15 15 25 25 25 25 Average Carried 17 | 6 12 13 15 19 24 20 25 Final Capacity 25 | 8 15 15 15 25 25 25 25 Final Carried 25 | 8 14 15 15 25 22 25 25 Class Distribution -------------------- 63% | Mutant 36% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Resources | -11 -10 -9 -9 -8 -7 -7 -7 ----------- Run | Yrd Mat Mat Min Mat Fac Low Low Matter Collected 2032 | 270 281 189 5 194 678 415 . Remotely . | . . . . . . . . Salvage Created 4001 | 216 975 718 49 427 1029 587 . Parts 239 | 14 67 41 4 28 72 13 . Haulers Intercepted 4 | . 2 1 . 1 . . . Recyclers Shooed 8 | . 2 2 . 1 3 . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 7 | . . . . . . 7 . Prevented 7 | . . . . . . 7 . Parts Restored . | . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Combat Hostiles Destroyed 77 | . 23 14 3 6 18 13 . Guns 58 | . 21 14 3 3 16 1 . Cannons 2 | . . . . . . 2 . AOE 13 | . 1 . . 2 1 9 . Classes Destroyed 14 | 1 7 2 . 1 2 1 . Worker 9 | . 2 . . . 7 . . Builder 3 | . . . . . 3 . . Tunneler 12 | 9 2 . . . 1 . . Hauler 4 | . 2 1 . 1 . . . Recycler 2 | . 1 1 . . . . . Operator 1 | . 1 . . . . . . Watcher 7 | . 3 2 . 2 . . . Swarmer 16 | . 9 . 3 . 4 . . Grunt 41 | . 14 9 . 3 6 9 . Brawler 3 | . . . . . . 3 . Duelist 3 | . . 2 . . 1 . . Sentry 9 | . . 3 . 2 3 1 . Hunter 2 | . . . . 1 1 . . Programmer 3 | . . . . . 3 . . Best Kill Streak 9 | 2 5 6 3 2 9 8 . Combat Bots Only 8 | . 3 5 3 2 7 8 . Max Kills in Single Turn 2 | 1 2 2 1 2 1 2 . Gunslinging 1 | . 1 1 . . . . . Exploded 2 | . 1 . . 2 1 2 . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -------- Run | Yrd Mat Mat Min Mat Fac Low Low Hostile Shots Fired 660 | . 105 112 7 38 297 86 15 Missed 166 | . 22 26 1 13 77 22 5 Hits 494 | . 83 86 6 25 220 64 10 Melee 15 | . . 12 . . 2 1 . Projectile 479 | . 83 74 6 25 218 63 10 Critical Strikes 13 | . . 3 . 1 3 6 . Actively Blocked 2 | . . 2 . . . . . Part Disruptions 1 | . . . . . 1 . . Damage Taken 6903 | 61 912 1299 46 407 2754 1280 144 Core 1148 | . 70 264 14 92 407 258 43 Absorbed by Shields . | . . . . . . . . Redirected to Shielding 212 | . 106 106 . . . . . Regen/Repaired (Parts) 118 | . 118 . . . . . . Core Remaining (%) 71 | 100 72 . 30 83 . . . Volleys Fired 355 | 25 92 91 5 28 78 33 3 Largest 2 | 2 2 2 2 2 2 2 1 Hottest 120 | 80 115 120 60 106 108 105 50 Shots Fired 675 | 49 181 171 10 56 143 62 3 Gun 649 | 49 180 169 10 56 143 39 3 Cannon 15 | . . . . . . 15 . Launcher 8 | . . . . . . 8 . Special 3 | . 1 2 . . . . . Kinetic 249 | . 34 79 5 10 99 22 . Thermal 280 | 24 140 92 5 11 8 . . Explosive 8 | . . . . . . 8 . Electromagnetic 138 | 25 7 . . 35 36 32 3 Robot Hit Streak 20 | 16 18 20 5 8 11 7 1 Robot Miss Streak 7 | 5 4 3 1 1 7 7 5 Penetration Max . | . . . . . . . . Secondary Targets 9 | . 2 6 . . 1 . . Max Gunslinging Chain 1 | . 1 1 . . 1 . . Shots Hit Robots 470 | 32 116 120 7 41 116 37 1 Core Hits 244 | 10 42 42 3 15 95 36 1 Critical Kills 1 | . . 1 . . . . . Critical Parts Destroyed . | . . . . . . . . Critical Strikes 9 | . 6 1 . . . 2 . Burn 6 | . 6 . . . . . . Destroy 1 | . . 1 . . . . . Corrupt 2 | . . . . . . 2 . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 8205 | 452 1915 1221 79 693 2218 1623 4 Guns 6465 | 406 1625 1197 79 597 2148 409 4 Cannons 278 | . . . . . . 278 . Explosions 1437 | 46 289 . . 96 70 936 . Melee . | . . . . . . . . Ramming 1 | . 1 . . . . . . Kinetic 2586 | . 201 420 24 47 1619 275 . Thermal 3356 | 236 1621 801 55 199 231 213 . Explosive 723 | . . . . . . 723 . Electromagnetic 1539 | 216 92 . . 447 368 412 4 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 41 | . 1 . . 12 29 41 41 Average Corruption 21 | . 1 . . 10 22 34 41 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 272 | . 15 . . 20 62 175 . Message Errors 69 | . 2 . . 4 12 51 . Matter Fused 64 | . 4 . . 5 11 44 . Heat Flow Errors 32 | . 1 . . 3 4 24 . Energy Discharges 26 | . 3 . . 2 7 14 . Parts Rejected 5 | . . . . . 5 . . Data Loss (minor) 29 | . 3 . . 2 9 15 . Data Loss (major) 16 | . 1 . . 2 3 10 . Misfires 13 | . 1 . . 1 3 8 . Alerts 6 | . . . . . 2 4 . Weapon Failures 12 | . . . . 1 6 5 . Overload Shots . | . . . . . . . . Overflow Damage 166 | . 114 . . . 8 44 . Projectiles . | . . . . . . . . Explosions 166 | . 114 . . . 8 44 . Melee . | . . . . . . . . Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 483 | 61 102 . . 34 161 125 . Shots 11 | 2 2 . . 1 2 4 . Rammed 1 | . 1 . . . . . . Targets Rammed 1 | . 1 . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 532 | 162 386 216 79 237 353 532 . Average Temperature 86 | 45 85 60 43 66 106 125 . Received Heat Transfer 2223 | . 258 432 . 144 849 540 . Effects 11 | . 1 . . . 3 7 . Shutdowns 1 | . . . . . . 1 . Energy Bleed 4 | . 1 . . . 2 1 . Interference 3 | . . . . . . 3 . Matter Decay 1 | . . . . . 1 . . Short Circuit 1 | . . . . . . 1 . Damage (minor) 1 | . . . . . . 1 . Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted 3 | . . . . 1 1 1 . Combat Hostiles 3 | . . . . 1 1 1 . Parts Fried 10 | 4 1 . . 1 4 . . Impact Corruptions . | . . . . . . . . Robots Melted 1 | . 1 . . . . . . Combat Hostiles 1 | . 1 . . . . . . Parts Melted 10 | 1 6 3 . . . . . Heat Transferred 7392 | 525 3910 1845 125 387 400 200 . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 6 | 2 1 . . 1 1 1 . Alert | -11 -10 -9 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Maximum Alert Level 1 | . . . . . 1 . . Low Security (%) 99 | 100 100 100 100 100 97 . . Level 1 . | . . . . . 2 . . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 208 | 5 183 92 67 53 208 . . Initial 39 | . . 39 7 20 2 . . Average 49 | . 81 31 47 9 56 . . Influence Increases 2487 | 45 715 412 75 212 633 395 . Destroy 0b10 Robot/C 1540 | . 460 280 60 120 360 260 . Destroy 0b10 Robot/NC 195 | 45 55 20 . 15 55 5 . Destroy Leader 332 | . 90 66 10 46 110 10 . Successful Hack 44 | . 9 . 5 13 17 . . Disable Machine 60 | . 30 . . 15 15 . . Destroy Structure 61 | . 26 1 . 3 31 . . Partial Spotted 15 | . . 15 . . . . . Lose Combat Pursuer 240 | . 45 30 . . 45 120 . Influence Decreases 2407 | 45 621 486 43 259 509 412 32 Entered New Map 173 | . . 55 13 32 3 48 22 Time Decay 1780 | 45 561 328 30 227 296 293 . Lost Part 454 | . 60 103 . . 210 71 10 Squads Dispatched 15 | . 6 1 . 2 6 . . Investigation 6 | . 4 . . 1 1 . . Extermination 2 | . . . . . 2 . . Reinforcement 6 | . 2 1 . 1 2 . . Assault . | . . . . . . . . Garrison 1 | . . . . . 1 . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced 1 | . . . . . 1 . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Min Mat Fac Low Low Distress Signals 7 | . . 4 . 1 2 . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 131 | . 39 21 3 11 34 19 4 Peak Tracking Total 10 | . 4 5 3 3 5 10 4 Tactical Retreats 15 | . 2 2 . . 3 8 . Traps | -11 -10 -9 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Traps Triggered 8 | . 4 . . 3 1 . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 ---------- Run | Yrd Mat Mat Min Mat Fac Low Low Machines Disabled 6 | . 2 . . 1 1 2 . Max in Single Turn 2 | . 2 . . 1 1 2 . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Min Mat Fac Low Low Machines Accessed 21 | . 7 4 1 5 3 1 . Terminals 14 | . 4 4 1 3 2 . . Fabricators . | . . . . . . . . Repair Stations 1 | . 1 . . . . . . Recycling Units 4 | . 2 . . 1 1 . . Scanalyzers 1 | . . . . 1 . . . Garrison Access . | . . . . . . . . Total Hacks 51 | . 17 8 1 18 6 1 . Successful 25 | . 6 2 1 12 3 1 . Failed 26 | . 11 6 . 6 3 . . Catastrophic 3 | . 2 1 . . . . . Database Lockouts . | . . . . . . . . Manual 19 | . 4 7 . 8 . . . Terminals 30 | . 10 8 1 8 3 . . Fabricators . | . . . . . . . . Repair Stations 2 | . 2 . . . . . . Recycling Units 10 | . 5 . . 2 3 . . Scanalyzers 8 | . . . . 8 . . . Garrison Access . | . . . . . . . . Terminal Hacks 12 | . 3 2 1 3 2 1 . Record 1 | . . . . . 1 . . Part Schematic 2 | . 1 1 . . . . . Robot Analysis 1 | . . . . 1 . . . Open Door 1 | . . . . . . 1 . Open DSF 1 | . . . . . 1 . . Level Access Points 1 | . . . . 1 . . . Alert Level 2 | . 1 1 . . . . . Recall Investigation 1 | . . . . 1 . . . Recall Reinforcements 1 | . 1 . . . . . . Zone Layout 1 | . . . 1 . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 2 | . 2 . . . . . . Scan Component 1 | . 1 . . . . . . Repair 1 | . 1 . . . . . . Recycling Unit Hacks 3 | . 1 . . 1 1 . . Retrieve Components 3 | . 1 . . 1 1 . . Scanalyzer 8 | . . . . 8 . . . Insert Component 4 | . . . . 4 . . . Analyze 4 | . . . . 4 . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 16 | . 6 4 . 5 1 . . Full Trace Events 1 | . 1 . . . . . . Feedback Events 1 | . 1 . . . . . . Corruption 1 | . 1 . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 6 | . 1 1 . 4 . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Part Studies Acquired . | . . . . . . . . Parts Repaired 1 | . 1 . . . . . . Time 26 | . 26 . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components 15 | . 9 . . 3 3 . . Parts Scanalyzed 4 | . . . . 4 . . . Part Schematics Acquired 4 | . . . . 4 . . . Parts Damaged 1 | . . . . 1 . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 ------------ Run | Yrd Mat Mat Min Mat Fac Low Low Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -------- Run | Yrd Mat Mat Min Mat Fac Low Low Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Active Infowar (turns) 801 | 387 414 . . . . . . Terrain 801 | 387 414 . . . . . . Robot Analysis Total 1 | . . . . 1 . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 ------------- Run | Yrd Mat Mat Min Mat Fac Low Low Turns Passed 9196 | 508 2141 894 60 862 1204 3518 9 Spaces Moved 3022 | 266 1061 351 24 413 461 445 1 Core 100 | 11 . . . . 2 86 1 Treads 2577 | 255 1061 68 . 413 431 349 . Legs 345 | . . 283 24 . 28 10 . Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 160 120 190 160 160 470 1550 Average Speed 253 | 155 160 164 190 160 190 759 1550 Slowest Speed 1750 | 160 240 260 190 160 1400 1750 1550 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 32 | 6 98 40 7 28 14 62 2 Regions Visited 7 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 1 | . . . . 1 . . . Unknown Exits Taken 6 | 1 1 1 1 . 1 1 . Scrap Searched 4 | . . . . . . 4 . Spaces Dug 1 | . 1 . . . . . . Terrain Destroyed 151 | 6 30 1 . 2 42 70 . Melee . | . . . . . . . . Projectile 4 | . 1 1 . . . 2 . AOE 147 | 6 29 . . 2 42 68 . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Min Mat Fac Low Low Total 3930 | 308 1325 509 30 573 646 535 4 Wait 248 | 3 109 22 . 35 43 36 . Move 3015 | 265 1060 350 23 412 460 444 1 Hop . | . . . . . . . . Pick Up 130 | 8 26 20 1 47 18 10 . Fast Attach 27 | 7 2 3 . . 12 3 . Attach 35 | . 5 11 . 4 8 7 . Detach 2 | . . . . . 2 . . Swap 37 | . 11 3 . 12 9 2 . Drop 80 | . 19 9 1 35 16 . . Fire 355 | 25 92 91 5 28 78 33 3 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick . | . . . . . . . . Crush 1 | . 1 . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 2 exits: *Min x2) -9/Mines -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -7/Lower Caves -7/Lower Caves History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 16) 509 | -11/Scrapyard | Entered Materials 510 | -10/Materials | Build established: Mutant 1021 | -10/Materials | Discovered new exit (range 3) 1075 | -10/Materials | Discovered new exit (range 14) 1274 | -10/Materials | Discovered new exit (range 14) 1695 | -10/Materials | Discovered new exit (range 14) 1762 | -10/Materials | Repaired Lgt. Treads 2430 | -10/Materials | Build established: Scavenger-Mutant 2650 | -10/Materials | Entered another Materials area 2650 | -9/Materials | Evolved 2 slots: Propulsion x2 2917 | -9/Materials | Lost 9 parts (2p2n2u3w) 3059 | -9/Materials | Discovered new exit (range 16) 3079 | -9/Materials | Discovered new exit (range 14) 3142 | -9/Materials | Core integrity fell below 50% 3544 | -9/Materials | Entered Mines 3570 | -9/Mines | Discovered new exit (range 2) 3604 | -9/Mines | Entered Materials 3604 | -8/Materials | Evolved 2 slots: Propulsion x2 4057 | -8/Materials | System corruption reached 10% 4070 | -8/Materials | Identified exit to Factory 4466 | -8/Materials | Entered Factory 4466 | -7/Factory | Evolved 2 slots: Propulsion x2 4618 | -7/Factory | System corruption reached 10% 4764 | -7/Factory | Lost 4 parts (2n1u1w) 5406 | -7/Factory | Garrison activated, responded to threat 5485 | -7/Factory | Destroyed 7 combat bots 5489 | -7/Factory | Lost 9 parts (1p6n1u1w) 5524 | -7/Factory | Discovered new exit (range 14) 5641 | -7/Factory | Lost 5 parts (3n2w) 5655 | -7/Factory | Core integrity fell below 50% 5670 | -7/Factory | Entered Lower Caves 5865 | -7/Lower Caves | Build established: Mutant 7137 | -7/Lower Caves | System corruption reached 30% 7830 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 7848 | -7/Lower Caves | Core integrity fell below 20% 7871 | -7/Lower Caves | Destroyed 8 combat bots 7901 | -7/Lower Caves | Lost 8 parts (1p2n1u4w) 8704 | -7/Lower Caves | Discovered new exit (range 3) 9188 | -7/Lower Caves | Entered another Lower Caves area 9197 | -7/Lower Caves | Destroyed by P-60 Hacker with Shock Rifle Last Messages --------------- 09024_ EHOKXXQBB2L,JOGYSM2O5B0T0K5SPVMVNF5IT0< 09026_ Acquired Hvy. Plasma Cannon. 09039_ NKBB IGV9LUIEHLMBNCQVRC 09043_ Acquired Imp. Particle Charger. 09055_ V>TD8UMV =NJU1DEL=KUUFCLS&Q 09090_ System corrupted: Matter fused (-5). 09105_ System corrupted: FCS attempts to trigger Shock Rifle. 09120_ System corrupted: Matter fused (-4). 09155_ System corrupted: Heat flow error (+289). 09171_ System corrupted: Component data lost. 09188_ 8=634TCLFA65EPIDM7RTRKIH>HQJQOTH V>SVH LOCATION=UNKNOWN GOAL=ESCAPE In emergency situations without enough matter to attach a part, one approach is to ram any robot to regain a small amount, for example to attach a melee or energy weapon to more easily destroy targets for more matter. 09194_ Shock Rifle destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????? #????????????????????????? | | ?????????????????????? ###?????????????????????? | | ?????????????????????? ?????????????????????? | | ?????????????????????? ?????????????????????? | | ?????????????????????? s ?????????????????????? | | ??????????????????????? ??????????????????????? | | ??????????????????????? ??????????????????????? | | ??????????????????????? ??????????????????????? | | ??????????????????????? s ??????????????????????? | | ???????????????????????# #??????????????????????? | | ???????????????????????#s #??????????????????????? | | ???????????????????????# #??????????????????????? | | ???????????????????????# ##?????????????????????? | | ???????????????????????# ####??????????????????? | | ??????????????????????## ##?????????????????? | | ??????????????????????# @ #?????????????????? | | ??????????????????????# p #?????????????????? | | ????????????????????? ##?????????????????? | | ??????????????????? ####??????????????????? | | ??????????????????###### #?????????????????????? | | ???????????????????????#####?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 38 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 225 Propulsion Shielding 33 Evasion (%) 55 Recoil Reduction 8 Item Schematics ----------------- Cargo Storage Unit | -10/Materials | Hacked Lgt. Treads | -9/Materials | Hacked Hrd. Medium Armor Plating | -8/Materials | Scanalyzed Imp. Grenade Launcher | -8/Materials | Scanalyzed Heat Sink | -8/Materials | Scanalyzed Med. Armor Plating | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Lgt. Treads | 15% | -10/Materials Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CentriumContainmentBattery Manual? 0 Play Time 00:57:14 Cumulative 48.4 hours Start 2026.07.05 @ 09:52:57 End 2026.07.05 @ 10:51:20 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 48 Rogue 48 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 23 Gallery% 22 Achievement% 19 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 26ea3975-2349-4669-8b45-1c0ebbd526d5