Cogmind - Beta 11 @@@ ROGUE MODE // 2022.03.29 @ 17:15:52

Player: Qirby

Result: Smashed by cave-in

 Performance 
-------------
Evolutions (0)             0
Regions Visited (1)        200
Robots Destroyed (27)      135
Value Destroyed (505)      505
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 840

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/250
Matter                     232/300
Energy                     100/100
System Corruption          29%
Temperature                Cool (0)
Movement                   Walking (190) Ox1
Location                   -10/Materials

 Parts 
-------
>               --- POWER (1) --------
                    (None)
>               --- PROPULSION (2) ---
                Aluminum Leg
>               --- UTILITY (2) ------
         Medium Storage Unit
>               --- WEAPON (2) -------
                Particle Gun
>               --- INVENTORY (10) ---
  High-capacity Battery (250)
                Terrain Scanner

 Peak State 
------------
>               --- POWER ------------
          Light Nuclear Core
>               --- PROPULSION -------
                Aluminum Leg
                Aluminum Leg
>               --- UTILITY ----------
                Visual Processing Unit
                Sensor Array
>               --- WEAPON -----------
          Small Laser
                Particle Gun
>               --- INVENTORY --------
                Ion Engine
                Aluminum Leg
                Aluminum Leg
  High-capacity Battery
                Terrain Scanner
[Rating: 11]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Wheel
  Leg                      Aluminum Leg
  Wheel                    Wheel
  Flight Unit              Flight Unit
Utility                    Sensor Array
  Device                   Sensor Array
  Storage                  Medium Storage Unit
  Processor                Visual Processing Unit
Weapon                     Light Assault Rifle
  Energy Gun               Particle Gun
  Ballistic Gun            Light Assault Rifle
  Special Weapon           Mining Laser
  Slashing Weapon          Mining Claw

 Build                          | -11 -10 
-------                    Run  | Scr Mat 
Slots Evolved              .    | .   .   
  Power                    .    | .   .   
  Propulsion               .    | .   .   
  Utility                  .    | .   .   
  Weapon                   .    | .   .   
Parts Attached             59   | 11  48  
  Power                    10   | 2   8   
    Engine                 9    | 2   7   
    Core                   1    | .   1   
    Reactor                .    | .   .   
  Propulsion               15   | 2   13  
    Treads                 .    | .   .   
    Leg                    4    | .   4   
    Wheel                  6    | 2   4   
    Hover                  .    | .   .   
    Flight                 5    | .   5   
  Utility                  14   | 2   12  
    Device                 10   | 2   8   
    Storage                2    | .   2   
    Processor              2    | .   2   
    Hackware               .    | .   .   
    Protection             .    | .   .   
    Artifact               .    | .   .   
  Weapon                   20   | 5   15  
    Energy Gun             8    | .   8   
    Energy Cannon          .    | .   .   
    Ballistic Gun          9    | 4   5   
    Ballistic Cannon       .    | .   .   
    Launcher               .    | .   .   
    Special Weapon         2    | 1   1   
    Impact Weapon          .    | .   .   
    Slashing Weapon        1    | .   1   
    Piercing Weapon        .    | .   .   
    Special Melee Weapon   .    | .   .   
  Unidentified Prototypes  .    | .   .   
Parts Lost                 18   | .   18  
  Power                    4    | .   4   
  Propulsion               6    | .   6   
  Utility                  3    | .   3   
  Weapon                   5    | .   5   
  Highest Loss Streak      7    | .   7   
  To Critical Strikes      .    | .   .   
Average Slot Usage (%)     86   | .   86  
  Engine                   10   | .   10  
  Core                     1    | .   1   
  Leg                      8    | .   8   
  Wheel                    11   | .   11  
  Flight                   5    | .   5   
  Device                   17   | .   17  
  Storage                  2    | .   2   
  Processor                1    | .   1   
  Energy Gun               14   | .   14  
  Ballistic Gun            8    | .   8   
  Special Weapon           2    | .   2   
Naked Turns                .    | .   .   
Heaviest Build             21   | 10  21  
  Greatest Support         20   | 20  20  
  Greatest Overweight (x)  6    | .   6   
  Average Overweight (x)   .    | .   .   
Largest Inventory Capacity 10   | 5   10  
  Average Capacity         5    | 5   5   
  Most Carried             6    | 5   6   
  Average Carried          3    | 1   3   
  Final Capacity           10   | 5   10  
  Final Carried            4    | 4   2   

 Class Distribution 
--------------------
 71% | Scavenger-Mutant
 28% | Mutant

 Dominant Class 
----------------
 Scavenger-Mutant | -10/Materials

 Resources                      | -11 -10 
-----------                Run  | Scr Mat 
Matter Collected           825  | 294 531 
  Remotely                 .    | .   .   
Salvage Created            841  | 124 717 
  Parts                    68   | 11  57  
Haulers Intercepted        2    | .   2   
Recyclers Shooed           2    | 1   1   
Parts Field Recycled       .    | .   .   
  Retrieved Matter         .    | .   .   
Parts Self-Destructed      .    | .   .   
  Prevented                .    | .   .   

 Kills                          | -11 -10 
-------                    Run  | Scr Mat 
Combat Hostiles Destroyed  12   | .   12  
  Guns                     12   | .   12  
Classes Destroyed          8    | 2   6   
  Builder                  3    | .   3   
  Tunneler                 4    | 2   2   
  Hauler                   2    | .   2   
  Recycler                 1    | 1   .   
  Operator                 2    | .   2   
  Watcher                  3    | .   3   
  Swarmer                  3    | .   3   
  Grunt                    9    | .   9   
Best Kill Streak           3    | 1   3   
  Combat Bots Only         3    | .   3   
Max Kills in Single Turn   1    | 1   1   
  Gunslinging              .    | .   .   
  Exploded                 .    | .   .   
  Melee                    .    | .   .   
Uniques/NPCs Destroyed     .    | .   .   

 Combat                         | -11  -10  
--------                   Run  | Scr  Mat  
Damage Taken               1728 | .    1728 
  Core                     251  | .    251  
  Absorbed by Shields      .    | .    .    
Core Remaining (%)         100  | 100  .    
Volleys Fired              136  | 10   126  
  Largest                  2    | 2    2    
  Hottest                  105  | 40   105  
Shots Fired                230  | 20   210  
  Gun                      217  | 20   197  
  Cannon                   .    | .    .    
  Launcher                 .    | .    .    
  Special                  13   | .    13   
  Kinetic                  88   | 20   68   
  Thermal                  101  | .    101  
  Explosive                .    | .    .    
  Electromagnetic          41   | .    41   
  Robot Hit Streak         9    | 7    9    
  Robot Miss Streak        7    | 2    7    
  Penetration Max          .    | .    .    
  Secondary Targets        2    | .    2    
    Max Gunslinging Chain  1    | .    1    
Shots Hit Robots           108  | 13   95   
  Core Hits                49   | 5    44   
  Critical Kills           .    | .    .    
  Critical Parts Destroyed .    | .    .    
  Critical Strikes         .    | .    .    
Melee Attacks              15   | .    15   
  Impact                   .    | .    .    
  Slashing                 15   | .    15   
  Piercing                 .    | .    .    
  Sneak Attacks            .    | .    .    
    Combat Hostiles        .    | .    .    
  Follow-up Attacks        .    | .    .    
Damage Inflicted           1288 | 130  1158 
  Guns                     1260 | 130  1130 
  Cannons                  .    | .    .    
  Explosions               .    | .    .    
  Melee                    .    | .    .    
  Ramming                  28   | .    28   
  Kinetic                  383  | 130  253  
  Thermal                  542  | .    542  
  Explosive                .    | .    .    
  Electromagnetic          335  | .    335  
  Impact                   .    | .    .    
  Slashing                 .    | .    .    
  Piercing                 .    | .    .    
Highest Corruption         29   | .    29   
  Average Corruption       8    | .    8    
  Corruption Purged        .    | .    .    
  Corruption Blocked       .    | .    .    
  Effects                  39   | .    39   
    Message Errors         9    | .    9    
    Matter Fused           9    | .    9    
    Heat Flow Errors       10   | .    10   
    Energy Discharges      3    | .    3    
    Parts Rejected         1    | .    1    
    Data Loss (minor)      1    | .    1    
    Misfires               1    | .    1    
    Alerts                 1    | .    1    
    Weapon Failures        4    | .    4    
Overload Shots             .    | .    .    
Overflow Damage            .    | .    .    
  Projectiles              .    | .    .    
  Explosions               .    | .    .    
  Melee                    .    | .    .    
Knockbacks                 .    | .    .    
  Impact                   .    | .    .    
  Kinetic                  .    | .    .    
  Secondary                .    | .    .    
Self-Inflicted Damage      13   | .    13   
  Shots                    .    | .    .    
  Rammed                   3    | .    3    
Targets Rammed             5    | .    5    
  Kicked                   2    | .    2    
  Crushed                  .    | .    .    
Highest Temperature        422  | .    422  
  Average Temperature      96   | .    96   
  Received Heat Transfer   357  | .    357  
  Effects                  5    | .    5    
    Shutdowns              1    | .    1    
    Energy Bleed           1    | .    1    
    Interference           3    | .    3    
Siege Activations          .    | .    .    
Robots Corrupted           .    | .    .    
  Combat Hostiles          .    | .    .    
  Parts Fried              2    | .    2    
  Impact Corruptions       .    | .    .    
Robots Melted              .    | .    .    
  Combat Hostiles          .    | .    .    
  Parts Melted             .    | .    .    
  Heat Transferred         1245 | .    1245 
Parts Sabotaged            .    | .    .    
Parts Stolen               .    | .    .    
Parts Stripped             .    | .    .    
Power Chain Reactions      .    | .    .    
Missiles Intercepted       .    | .    .    

 Alert                          | -11 -10 
-------                    Run  | Scr Mat 
Peak Influence             251  | 15  251 
  Initial                  9    | .   9   
  Average                  94   | 8   100 
Maximum Alert Level        1    | .   1   
  Low Security (%)         84   | 100 83  
  Level 1                  15   | .   16  
  Level 2                  .    | .   .   
  Level 3                  .    | .   .   
  Level 4                  .    | .   .   
  Level 5                  .    | .   .   
  High Security            .    | .   .   
  Max Security             .    | .   .   
Squads Dispatched          3    | .   3   
  Investigation            1    | .   1   
  Extermination            .    | .   .   
  Reinforcement            2    | .   2   
  Assault                  .    | .   .   
  Garrison                 .    | .   .   
  Intercept                .    | .   .   
Searches Triggered         .    | .   .   
Construction Impeded       .    | .   .   
Haulers Reinforced         .    | .   .   
Active Scanning Responses  .    | .   .   
Cargo Convoy Interrupts    .    | .   .   

 Stealth                        | -11 -10 
---------                  Run  | Scr Mat 
Distress Signals           1    | .   1   
Communications Jammed      .    | .   .   
  Distress Signals         .    | .   .   
Times Spotted              37   | .   37  
  Peak Tracking Total      5    | .   5   
  Tactical Retreats        3    | .   3   

 Traps                          | -11 -10 
-------                    Run  | Scr Mat 
Traps Triggered            1    | .   1   
  Indirectly               .    | .   .   
Trap Hack Attempts         .    | .   .   
  Triggered                .    | .   .   
  Disarmed                 .    | .   .   
  Reprogrammed             .    | .   .   
  Reused                   .    | .   .   
Traps Extracted            .    | .   .   
  Installed                .    | .   .   
  Triggered                .    | .   .   

 Machines                       | -11 -10 
----------                 Run  | Scr Mat 
Machines Disabled          1    | .   1   
  Max in Single Turn       1    | .   1   
Machines Sabotaged         .    | .   .   
Garrisons Compromised      .    | .   .   
Overloaded Fab Kills       .    | .   .   

 Hacking                        | -11 -10 
---------                  Run  | Scr Mat 
Machines Accessed          3    | .   3   
  Terminals                3    | .   3   
  Fabricators              .    | .   .   
  Repair Stations          .    | .   .   
  Recycling Units          .    | .   .   
  Scanalyzers              .    | .   .   
  Garrison Access          .    | .   .   
Total Hacks                6    | .   6   
  Successful               3    | .   3   
  Failed                   3    | .   3   
    Catastrophic           2    | .   2   
  Database Lockouts        .    | .   .   
  Manual                   2    | .   2   
  Terminals                6    | .   6   
  Fabricators              .    | .   .   
  Repair Stations          .    | .   .   
  Recycling Units          .    | .   .   
  Scanalyzers              .    | .   .   
  Garrison Access          .    | .   .   
Terminal Hacks             3    | .   3   
  Emergency Access Points  1    | .   1   
  Alert Level              1    | .   1   
  Zone Layout              1    | .   1   
Fabricator Hacks           .    | .   .   
Repair Station Hacks       .    | .   .   
Recycling Unit Hacks       .    | .   .   
Scanalyzer                 .    | .   .   
Garrison Access Hacks      .    | .   .   
Unauthorized Hacks         .    | .   .   
  Terminals                .    | .   .   
  Fabricators              .    | .   .   
  Repair Stations          .    | .   .   
  Recycling Units          .    | .   .   
  Scanalyzers              .    | .   .   
  Garrison Access          .    | .   .   
Data Cores Recovered       .    | .   .   
  Used                     .    | .   .   
Hacking Detections         3    | .   3   
  Full Trace Events        1    | .   1   
  Feedback Events          .    | .   .   
  Feedback Blocked         .    | .   .   
Robot Schematics Acquired  .    | .   .   
  Robots Built             .    | .   .   
    Authchips              .    | .   .   
    Time                   .    | .   .   
  Total Robot Build Rating .    | .   .   
Part Schematics Acquired   .    | .   .   
  Parts Built              .    | .   .   
    Authchips              .    | .   .   
    Time                   .    | .   .   
  Total Part Build Rating  .    | .   .   
Parts Repaired             .    | .   .   
  Time                     .    | .   .   
Parts Recycled             .    | .   .   
  Recycled Matter          .    | .   .   
  Retrieved Matter         .    | .   .   
  Retrieved Components     .    | .   .   
Parts Scanalyzed           .    | .   .   
  Part Schematics Acquired .    | .   .   
  Parts Damaged            .    | .   .   

 Bothacking                     | -11 -10 
------------               Run  | Scr Mat 
Used RIF Installer         .    | .   .   
Robots Hacked              .    | .   .   
  Non-combat               .    | .   .   
  Combat                   .    | .   .   
Robot Hacks Applied        .    | .   .   
Relay Couplers Released    .    | .   .   
Fabnet Peak Effective %    .    | .   .   
Robots Rewired             .    | .   .   
Allies Hacked              .    | .   .   
Hacks Repelled             .    | .   .   

 Allies                         | -11 -10 
--------                   Run  | Scr Mat 
Total Allies               .    | .   .   
  Largest Group            .    | .   .   
  Highest-Rated Group      .    | .   .   
  Highest-Rated Ally       .    | .   .   
Total Orders               .    | .   .   
Ally Attacks               .    | .   .   
  Total Damage             .    | .   .   
  Kills                    .    | .   .   
Allies Corrupted           .    | .   .   
Allies Melted              .    | .   .   

 Intel                          | -11 -10 
-------                    Run  | Scr Mat 
Robot Analysis Total       .    | .   .   
Derelict Logs Recovered    .    | .   .   
Drone Launches             .    | .   .   
  Drone Recoveries         .    | .   .   

 Exploration                    | -11  -10  
-------------              Run  | Scr  Mat  
Turns Passed               1623 | 111  1512 
Spaces Moved               1032 | 77   955  
  Core                     10   | 5    5    
  Treads                   .    | .    .    
  Legs                     185  | .    185  
  Wheels                   537  | 72   465  
  Hover                    .    | .    .    
  Flight                   300  | .    300  
  Fastest Speed            37   | 50   37   
  Average Speed            77   | 78   77   
  Slowest Speed            350  | 80   350  
  Overloaded Moves         .    | .    .    
  Propulsion Burnouts      .    | .    .    
  Robots Hopped            .    | .    .    
  Cave-ins Triggered       10   | .    10   
Exploration Rate (%)       46   | 6    87   
  Regions Visited          1
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    
  Known Exits Taken        .    | .    .    
  Unknown Exits Taken      1    | 1    .    
Scrap Searched             .    | .    .    
Spaces Dug                 28   | .    28   
Terrain Destroyed          28   | .    28   
  Melee                    15   | .    15   
  Projectile               13   | .    13   
  AOE                      .    | .    .    
Terrain Rammed             .    | .    .    
  Walls Destroyed          .    | .    .    
  Machines Disabled        .    | .    .    

 Actions                        | -11  -10  
---------                  Run  | Scr  Mat  
Total                      1569 | 105  1464 
  Wait                     277  | .    277  
  Move                     1028 | 76   952  
  Hop                      .    | .    .    
  Pick Up                  20   | 6    14   
  Fast Attach              25   | 7    18   
  Attach                   18   | 1    17   
  Detach                   6    | .    6    
  Swap                     16   | 3    13   
  Drop                     20   | 2    18   
  Fire                     136  | 10   126  
  Melee                    15   | .    15   
  Ram                      3    | .    3    
  Kick                     2    | .    2    
  Crush                    .    | .    .    
  Escape Stasis            3    | .    3    
  Rewire                   .    | .    .    
  Trap                     .    | .    .    
  Miscellaneous            .    | .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: [*Mat x3] / [*Min x2])

 History 
---------
 Turn | Location      | Event
   20 | -11/Scrapyard | Discovered new exit (range 16)
  112 | -11/Scrapyard | Entered Materials
  231 | -10/Materials | Discovered new exit (range 16)
  341 | -10/Materials | Crushed by falling debris
  625 | -10/Materials | Discovered new exit (range 16)
  631 | -10/Materials | Build established: Scavenger-Mutant
  922 | -10/Materials | Discovered new exit (range 16)
  927 | -10/Materials | Lost 3 parts (2u1w)
  993 | -10/Materials | Discovered new exit (range 15)
 1066 | -10/Materials | Core integrity fell below 50%
 1092 | -10/Materials | Lost 5 parts (2p2n1w)
 1358 | -10/Materials | Discovered new exit (range 5)
 1449 | -10/Materials | Crushed by falling debris
 1450 | -10/Materials | System corruption reached 10%
 1453 | -10/Materials | Crushed by falling debris
 1483 | -10/Materials | Crushed by falling debris
 1499 | -10/Materials | Crushed by falling debris
 1505 | -10/Materials | Crushed by falling debris
 1536 | -10/Materials | Lost 7 parts (2p3n1u1w)
 1564 | -10/Materials | Crushed by falling debris
 1571 | -10/Materials | Crushed by falling debris
 1620 | -10/Materials | Crushed by falling debris
 1620 | -10/Materials | Core integrity fell below 20%
 1625 | -10/Materials | Crushed by falling debris
 1625 | -10/Materials | Smashed by cave-in

 Last Messages 
---------------
01499_ System corrupted by crushing effect (+3).
01505_ The unstable cave ceiling collapses.
01505_ Crushed by falling debris.
01505_ Aluminum Leg destroyed.
01505_ System corrupted by crushing effect (+3).
01513_ System corrupted: Heat flow error (+299).
01528_ System corrupted: Matter fused (-5).
01543_ ID<EJGE#MLXRG>% 8OXPF39BW4U
01564_ The unstable cave ceiling collapses.
01564_ Crushed by falling debris.
01568_ System corrupted: Matter fused (-7).
01571_ The unstable cave ceiling collapses.
01571_ Crushed by falling debris.
01571_ Assault Rifle destroyed.
01571_ System corrupted by crushing effect (+3).
01616_ System corrupted: Heat flow error (+132).
01620_ The unstable cave ceiling collapses.
01620_ Crushed by falling debris.
01625_ The unstable cave ceiling collapses.
01625_ Crushed by falling debris.

 Map 
-----
+----------------------------------------------------+
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| +###  |#         # ??????????" #???##     #####    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          14
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                18
Robot Scan Range           14
Terrain Scan Range         16
Terrain Scan Density       85
Evasion (%)                62

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              Qirby
  Manual?         1
Play Time         00:25:24
  Cumulative      11.2 hours
  Start           2022.03.29 @ 16:50:35
  End             2022.03.29 @ 17:15:52
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          14
  Rogue           14
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             15
Gallery%          16
Achievement%      14
Wizard Run        0

 Options 
---------
ASCII             1
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              14/Terminus
Map View          84x54
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 7dca8453-a658-4315-ab58-4452a13c585b