Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.09.07 @ 23:55:06 Player: J1ang-5h1 Result: Destroyed by 4B-UWM(M) with Heavy Riot Gun Performance ------------- Evolutions (4) 2000 Regions Visited (10) 2000 Robots Destroyed (235) 1175 Value Destroyed (6557) 6557 Prototype IDs (22) 440 Alien Tech Used (0) 0 Bonus (3185) 3185 TOTAL SCORE: 15357 Bonus ------- High Alert Combat Kills 810 Follower Combat Kills 1275 Registered with UFD 300 Met Optimus in HQ 500 Met Imprinter 300 Cogmind --------- Core Integrity 0/850 Matter 210/300 Energy 98/100 System Corruption 1% Temperature Cool (20) Movement Core (50) Location -6/Zion Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ Spectral Analyzer Advanced Signal Interpreter Advanced Terrain Scan Processor Improved Target Analyzer Experimental System Shield > --- WEAPON (4) ------- Ripper > --- INVENTORY (5) ---- Scrap Suit Advanced Terrain Scanner Large Botcube Peak State ------------ > --- POWER ------------ Fission Core Light Fission Core > --- PROPULSION ------- Light Treads Armored Treads Medium Treads Medium Treads > --- UTILITY ---------- Advanced Heat Sink High-capacity Storage Unit Machine Analyzer Enhanced Optical Array Cloaking Device > --- WEAPON ----------- Heavy Riot Gun Gatling Laser Gauss Cannon Heavy Pick > --- INVENTORY -------- Heavy Deuterium Engine Compact Wheel Scrap Suit Advanced Heat Sink Makeshift Microdissipator Network Improved Trap Scanner Seismic Detector Weapon Cycler Microactuators Transmission Jammer Jamming Amplifier Layered Medium Armor Plating Remote Shield Hacking Suite Hacking Suite Advanced EMP Blaster Advanced EMP Blaster Large Botcube [Rating: 67] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Fission Core Propulsion Wheel Treads Light Treads Leg Flexi-carbon Leg Wheel Wheel Utility High-capacity Storage Unit Device Cooling System Storage High-capacity Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Light Armor Plating Weapon Improved Assault Rifle Energy Gun Improved Heavy Laser Energy Cannon Phase Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Gauss Cannon Launcher Rocket Launcher Special Weapon Mining Laser Slashing Weapon Axe Piercing Weapon Heavy Pick Build | -11 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Low Low Zio Slots Evolved 8 | . . 2 2 . . . 4 . . . Power 1 | . . . . . . . 1 . . . Propulsion 2 | . . . . . . . 2 . . . Utility 3 | . . 1 1 . . . 1 . . . Weapon 2 | . . 1 1 . . . . . . . Parts Attached 141 | 7 6 27 22 12 1 9 32 7 5 13 Power 16 | 1 1 2 1 2 . 2 6 . 1 . Engine 10 | 1 1 2 . 2 . 2 2 . . . Core 6 | . . . 1 . . . 4 . 1 . Reactor . | . . . . . . . . . . . Propulsion 26 | 2 1 5 3 2 . 1 8 3 1 . Treads 8 | . . 2 . . . . 2 3 1 . Leg 2 | . . . . . . . 2 . . . Wheel 16 | 2 1 3 3 2 . 1 4 . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 46 | 2 1 7 7 3 . 3 10 1 2 10 Device 22 | 1 . 4 3 1 . 1 7 1 . 4 Storage 2 | 1 1 . . . . . . . . . Processor 9 | . . . 1 . . . 2 . 1 5 Hackware 3 | . . . 1 1 . . . . . 1 Protection 10 | . . 3 2 1 . 2 1 . 1 . Artifact . | . . . . . . . . . . . Weapon 53 | 2 3 13 11 5 1 3 8 3 1 3 Energy Gun 13 | 2 . 2 . 2 . . 6 1 . . Energy Cannon 5 | . . 2 1 . . 2 . . . . Ballistic Gun 20 | . 2 5 9 2 1 . . . . 1 Ballistic Cannon 5 | . . 3 . . . . . 1 . 1 Launcher 5 | . . 1 . 1 . 1 1 . 1 . Special Weapon 1 | . 1 . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon 2 | . . . . . . . 1 . . 1 Piercing Weapon 2 | . . . 1 . . . . 1 . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 15 | . 1 1 2 4 . . 2 . . 5 Parts Lost 42 | . 1 5 4 3 . 2 12 . 15 . Power 4 | . . . . 1 . . . . 3 . Propulsion 16 | . 1 3 2 1 . 1 3 . 5 . Utility 6 | . . 1 . 1 . . 2 . 2 . Weapon 16 | . . 1 2 . . 1 7 . 5 . Highest Loss Streak 11 | . 1 1 3 1 . 2 3 . 11 . To Critical Strikes 4 | . . . . . . 1 2 . 1 . Average Backups 16 | 5 11 19 19 19 20 15 15 16 13 1 Power . | . 1 . . . . . . 1 . . Propulsion . | 3 3 1 . . . . . 1 . . Utility 8 | . 3 7 10 12 14 9 9 12 10 1 Weapon 5 | 1 3 8 7 6 5 4 4 2 1 . Tool/Special . | . . . . . . . . . . . Unused Backups 71 | 2 2 8 7 2 . 16 23 1 8 2 Power 7 | . 2 . 1 . . 1 3 . . . Propulsion 12 | 2 . 2 1 . . 3 4 . . . Utility 41 | . . 4 3 2 . 10 12 1 8 1 Weapon 8 | . . 1 2 . . 2 2 . . 1 Tool/Special 3 | . . 1 . . . . 2 . . . Average Slot Usage (%) 91 | . 97 95 97 96 100 95 87 95 72 25 Engine 7 | . 13 11 7 7 9 8 4 . . . Core 1 | . . . 1 . . . 4 13 9 . Treads 4 | . . 13 . . . . 4 16 15 . Wheel 13 | . 26 5 16 16 18 17 16 7 . . Device 10 | . 14 14 9 8 9 6 9 13 10 7 Storage 8 | . 14 11 9 9 9 9 5 6 4 . Processor 6 | . . . 8 9 9 9 12 13 11 12 Hackware 3 | . . . . 5 9 8 . . . 2 Protection 3 | . . 7 8 3 . 2 2 . . . Energy Gun 7 | . 3 6 . 5 9 9 18 13 7 . Energy Cannon 1 | . . 2 . . . 1 2 . . . Ballistic Gun 18 | . 23 22 34 28 21 22 . . . . Peak Build Rating 67 | 7 11 23 31 37 37 39 62 65 67 40 Average Rating 31 | 4 9 18 29 32 36 34 53 61 50 23 On Entrance 28 | . 7 11 23 31 37 36 39 56 63 15 Avg Prop Armor Cover (%) 10 | . . . . . . . 10 13 6 . Naked Turns 2 | . . . . . . . . . 2 . Heaviest Build 101 | 12 53 63 66 67 61 79 101 77 77 9 Greatest Support 96 | 20 20 40 32 32 26 32 48 40 96 3 Greatest Overweight (x) 21 | 1 5 6 6 3 2 5 4 2 21 2 Average Overweight (x) 1 | . 1 2 2 1 2 1 1 1 . . Largest Inventory Capacity 20 | 8 20 20 20 20 20 20 20 20 20 5 Average Capacity 18 | 7 16 20 20 20 20 20 19 20 17 5 Most Carried 20 | 8 17 20 20 20 20 20 20 20 20 5 Average Carried 17 | 5 11 19 19 19 20 17 17 19 16 4 Final Capacity 20 | 8 20 20 20 20 20 20 20 20 5 5 Final Carried 20 | 7 17 20 20 20 20 20 20 20 5 5 Class Distribution -------------------- 32% | Commander-Gunner 14% | Tank 14% | Mutant 11% | Scavenger-Gunner 9% | Gunner 6% | Scavenger-Skirmisher 5% | Scavenger-Mutant 3% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Gunner | -8/Materials Commander-Gunner | -8/Storage Commander-Gunner | -8/Recycling Commander-Gunner | -8/Scraptown Scavenger-Gunner | -6/Factory Scavenger-Mutant | -6/Lower Caves Scavenger-Skirmisher | -6/Lower Caves Mutant | -6/Zion Resources | -11 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 ----------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Low Low Zio Matter Collected 4826 | 270 500 1162 1024 844 49 141 521 111 164 40 Remotely 195 | . . . 98 97 . . . . . . Salvage Created 8815 | 138 498 2363 1594 1454 197 144 1885 121 421 . Parts 491 | 10 34 143 92 100 9 9 75 5 14 . Haulers Intercepted 14 | . 1 5 3 5 . . . . . . Recyclers Shooed 11 | . . 4 2 1 . . 4 . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 16 | . . . . . . . . 2 14 . Prevented 6 | . . . . . . . . 5 1 . Parts Restored . | . . . . . . . . . . . Kills | -11 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Low Low Zio Combat Hostiles Destroyed 163 | . 14 48 34 21 3 5 25 4 9 . Melee 4 | . . . . . . . . 1 3 . Guns 115 | . 14 38 26 21 3 . 8 2 3 . Cannons 15 | . . 3 4 . . . 6 . 2 . AOE 21 | . . 6 4 . . 5 4 1 1 . Classes Destroyed 23 | 2 5 4 1 . . 3 6 1 1 . Worker 13 | . 1 3 3 3 . . 3 . . . Builder 3 | . . . 2 1 . . . . . . Tunneler 3 | 3 . . . . . . . . . . Hauler 14 | . 1 5 3 5 . . . . . . Recycler 15 | 1 1 3 4 1 1 . 4 . . . Mechanic 5 | . . 1 1 3 . . . . . . Operator 5 | . . 3 1 1 . . . . . . Watcher 14 | . 2 5 3 2 . . 2 . . . Swarmer 52 | . 9 13 14 5 2 . 1 3 5 . Grunt 65 | . 5 25 16 6 . . 12 . 1 . Brawler 2 | . . . . . . . 1 . 1 . Duelist 3 | . . 1 . 1 . . . . 1 . Sentry 26 | . . 9 4 9 1 . 2 . 1 . Specialist 2 | . . . . . . . 2 . . . Hunter 2 | . . . . . . . 2 . . . Programmer 4 | . . . . . . . 4 . . . Heavy 1 | . . . . . . . 1 . . . Ranger 3 | . . . . . . 3 . . . . Guru 1 | . . . . . . 1 . . . . Scrapper 1 | . . . . . . 1 . . . . Botcube 1 | . . . . . . . 1 . . . Samaritan 2 | . . . . . . . . . 2 . Mutant 1 | . . . . . . . . 1 . . Best Kill Streak 16 | 4 4 5 16 10 2 5 8 3 6 . Combat Bots Only 7 | . 4 5 7 5 2 5 5 3 6 . Max Kills in Single Turn 4 | 1 2 2 3 2 1 3 4 1 1 . Gunslinging 1 | . 1 1 1 1 . . . . . . Exploded 3 | . . 2 2 . . 3 2 1 1 . Melee 1 | . . . . . . . . 1 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 -------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Low Low Zio Hostile Shots Fired 789 | . 67 171 122 74 2 23 173 34 118 5 Missed 223 | . 24 56 29 16 1 3 57 10 27 . Hits 566 | . 43 115 93 58 1 20 116 24 91 5 Melee 16 | . . 5 . 2 . . 2 . 7 . Projectile 550 | . 43 110 93 56 1 20 114 24 84 5 Critical Strikes 33 | . 1 4 8 2 . 2 11 . 5 . Damage Taken 8497 | . 408 1447 1279 844 6 344 1943 355 1806 65 Core 1414 | . 77 185 176 97 . 27 325 42 420 65 Absorbed by Shields . | . . . . . . . . . . . Regen/Repaired (Parts) 651 | . 101 . 92 63 . . 395 . . . Core Remaining (%) 66 | 100 69 53 . . . 45 . . . . Volleys Fired 485 | 9 60 134 67 53 8 6 125 8 15 . Largest 4 | 2 2 3 4 4 4 3 4 2 3 . Hottest 240 | 90 100 192 137 138 138 173 240 140 180 . Shots Fired 1239 | 18 118 350 250 209 18 10 221 16 29 . Gun 1064 | 18 116 289 229 209 18 4 151 16 14 . Cannon 138 | . . 42 16 . . 2 66 . 12 . Launcher 25 | . . 9 5 . . 4 4 . 3 . Special 12 | . 2 10 . . . . . . . . Kinetic 787 | . 116 220 229 191 10 2 7 . 12 . Thermal 307 | 18 2 121 16 18 8 4 100 8 12 . Explosive 22 | . . 9 5 . . 4 4 . . . Electromagnetic 123 | . . . . . . . 110 8 5 . Robot Hit Streak 35 | 6 11 13 35 29 2 8 11 4 13 . Robot Miss Streak 6 | 3 4 3 3 2 2 1 6 5 2 . Penetration Max . | . . . . . . . . . . . Secondary Targets 24 | . 2 9 6 6 . . 1 . . . Max Gunslinging Chain 1 | . 1 1 1 1 . . 1 . . . Shots Hit Robots 767 | 11 69 208 151 139 7 8 121 18 35 . Core Hits 391 | 5 26 93 91 57 5 13 66 7 28 . Critical Kills 6 | . 1 2 2 . . . 1 . . . Critical Parts Destroyed . | . . . . . . . . . . . Critical Strikes 18 | . 1 7 2 . . . 6 1 1 . Burn 9 | . . 5 . . . . 4 . . . Meltdown 2 | . . 1 . . . . 1 . . . Destroy 4 | . 1 1 2 . . . . . . . Corrupt 1 | . . . . . . . 1 . . . Sever 1 | . . . . . . . . 1 . . Impale 1 | . . . . . . . . . 1 . Melee Attacks 32 | . . . 4 3 . . 5 6 13 1 Impact . | . . . . . . . . . . . Slashing 7 | . . . . . . . . 6 . 1 Piercing 25 | . . . 4 3 . . 5 . 13 . Sneak Attacks 4 | . . . . . . . 1 . 3 . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 17249 | 125 875 3936 3345 2480 234 834 3775 467 1178 . Guns 11141 | 125 875 2612 2232 2480 234 52 2091 190 250 . Cannons 1940 | . . 531 212 . . 61 939 . 197 . Explosions 3519 | . . 793 901 . . 721 689 83 332 . Melee 649 | . . . . . . . 56 194 399 . Ramming . | . . . . . . . . . . . Kinetic 7487 | . 875 1952 2232 2110 53 25 43 . 197 . Thermal 4806 | 125 . 1191 636 370 181 88 1779 169 267 . Explosive 2354 | . . 793 477 . . 721 363 . . . Electromagnetic 1953 | . . . . . . . 1534 104 315 . Impact . | . . . . . . . . . . . Slashing 194 | . . . . . . . . 194 . . Piercing 455 | . . . . . . . 56 . 399 . Highest Corruption 8 | . . . . . . . 8 5 8 8 Average Corruption 4 | . . . . . . . 4 5 5 5 Corruption Purged 7 | . . . . . . . 7 . . . Corruption Blocked . | . . . . . . . . . . . Effects 65 | . . . . . . . 28 23 12 2 Message Errors 13 | . . . . . . . 7 5 1 . Matter Fused 18 | . . . . . . . 9 6 3 . Heat Flow Errors 7 | . . . . . . . 1 3 2 1 Energy Discharges 8 | . . . . . . . 1 2 4 1 Parts Rejected 3 | . . . . . . . 2 1 . . Parts Fused 2 | . . . . . . . . 2 . . Data Loss (minor) 6 | . . . . . . . 3 3 . . Data Loss (major) 5 | . . . . . . . 3 1 1 . Misfires 3 | . . . . . . . 2 . 1 . Overload Shots . | . . . . . . . . . . . Overflow Damage 281 | . . 8 39 . . 39 81 14 100 . Projectiles 47 | . . . . . . . 47 . . . Explosions 130 | . . 8 39 . . 39 34 . 10 . Melee 104 | . . . . . . . . 14 90 . Knockbacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Kinetic . | . . . . . . . . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 385 | . . . 19 . . 23 206 26 111 . Shots 11 | . . . 2 . . 1 3 1 4 . Rammed . | . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 352 | 120 18 272 30 74 44 228 352 223 237 246 Average Temperature 60 | 49 7 57 13 29 33 103 71 71 53 135 Received Heat Transfer 2440 | . 111 543 666 306 . 109 336 60 289 20 Effects 1 | . . . . . . . 1 . . . Energy Bleed 1 | . . . . . . . 1 . . . Siege Activations . | . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Robots Corrupted 5 | . . . . . . . 5 . . . Combat Hostiles 5 | . . . . . . . 5 . . . Parts Fried 8 | . . . . . . . 7 . 1 . Impact Corruptions . | . . . . . . . . . . . Robots Melted 5 | . . 1 . . . . 4 . . . Combat Hostiles 3 | . . 1 . . . . 2 . . . Parts Melted 16 | 1 . 4 1 . 2 . 7 . 1 . Heat Transferred 8672 | 347 . 3071 620 518 229 75 2937 250 625 . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 3 | . . . . . . . . 1 2 . Alert | -11 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Low Low Zio Maximum Alert Level 4 | . . 3 3 4 2 . 2 . . . Low Security (%) 35 | 100 100 39 . . . . 36 . . . Level 1 26 | . . 14 57 20 78 . 28 . . . Level 2 30 | . . 44 28 25 21 . 34 . . . Level 3 6 | . . 1 13 36 . . . . . . Level 4 1 | . . . . 18 . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Peak Influence 1264 | 10 184 767 854 1264 599 . 691 . . . Initial 487 | . . 42 323 358 487 . . . . . Average 354 | . 101 321 453 770 341 . 326 . . . Influence Increases 6772 | 20 471 1514 1047 1594 396 . 1251 70 409 . Destroy 0b10 Robot/C 3760 | . 280 960 680 800 100 . 680 60 200 . Destroy 0b10 Robot/NC 375 | 20 25 100 85 80 15 . 50 . . . Destroy Leader 808 | . 46 250 132 194 . . 166 10 10 . Allied During Kill 537 | . . . . 413 70 . 50 . 4 . Successful Hack 161 | . 27 33 10 8 . . 83 . . . Select Force Hacks 360 | . 60 60 . 30 210 . . . . . Disable Machine 240 | . . 30 60 45 . . 105 . . . Destroy Structure 186 | . 3 51 35 9 1 . 87 . . . Lose Combat Pursuer 345 | . 30 30 45 15 . . 30 . 195 . Influence Decreases 6772 | 20 368 852 964 1190 1451 197 584 610 400 136 Entered New Map 2364 | . . 61 442 490 765 197 . 248 25 136 Time Decay 3511 | 20 358 741 482 440 386 . 484 362 238 . Lost Part 367 | . 10 50 40 30 . . 100 . 137 . Lost Ally 80 | . . . . 80 . . . . . . Purge Threat 450 | . . . . 150 300 . . . . . Squads Dispatched 36 | . 3 9 4 9 . . 10 . 1 . Investigation 11 | . 2 3 1 3 . . 2 . . . Extermination 4 | . . . . . . . 4 . . . Reinforcement 11 | . 1 4 1 1 . . 4 . . . Assault 7 | . . 2 1 3 . . . . 1 . Garrison 3 | . . . 1 2 . . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 2 | . . 1 . . . . 1 . . . Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 --------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Low Low Zio Distress Signals 18 | . 2 3 6 3 . . 4 . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 277 | . 25 65 54 37 3 15 45 4 24 5 Peak Tracking Total 11 | . 4 6 11 6 2 7 5 3 7 8 Tactical Retreats 15 | . 2 2 2 1 . . 2 . 6 . Traps | -11 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Low Low Zio Traps Triggered 5 | . . 1 1 1 . . 2 . . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 ---------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Low Low Zio Machines Disabled 22 | . . 2 4 3 . 5 7 1 . . Max in Single Turn 4 | . . 1 2 1 . 1 4 1 . . Garrison Access 1 | . . . . . . . 1 . . . Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 --------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Low Low Zio Machines Accessed 79 | . 11 12 6 13 15 8 13 . 1 . Terminals 41 | . 8 7 4 10 6 . 6 . . . Fabricators . | . . . . . . . . . . . Repair Stations 7 | . 1 1 1 1 . . 3 . . . Recycling Units 13 | . 2 2 . 1 7 . 1 . . . Scanalyzers 4 | . . 2 1 . . . 1 . . . Garrison Access 3 | . . . . 1 . . 2 . . . Total Hacks 270 | . 32 44 19 37 52 59 26 . 1 . Successful 187 | . 19 30 10 18 39 59 11 . 1 . Failed 82 | . 13 14 9 19 13 . 14 . . . Catastrophic 14 | . 3 1 . 2 4 . 4 . . . Database Lockouts 1 | . . . . . . . 1 . . . Manual 106 | . 22 25 13 19 25 . 2 . . . Terminals 124 | . 28 24 13 30 20 . 9 . . . Fabricators . | . . . . . . . . . . . Repair Stations 23 | . 2 3 4 5 . . 9 . . . Recycling Units 17 | . 2 4 . 1 8 . 2 . . . Scanalyzers 17 | . . 13 2 . . . 2 . . . Garrison Access 5 | . . . . 1 . . 4 . . . Terminal Hacks 109 | . 8 2 . 7 29 59 3 . 1 . Record 82 | . . . . . 24 58 . . . . Part Schematic 2 | . 1 . . 1 . . . . . . Robot Analysis 4 | . 2 1 . . . . 1 . . . Prototype ID Bank 1 | . 1 . . . . . . . . . Open Door 4 | . . . . 3 . . . . 1 . Branch Access Points 1 | . . . . . . . 1 . . . Terminal Index 1 | . 1 . . . . . . . . . Recycling Unit Index 1 | . . . . 1 . . . . . . Alert Level 5 | . . . . 1 3 . 1 . . . Unreport Threat 3 | . . . . 1 2 . . . . . Locate Traps 3 | . 2 1 . . . . . . . . Recall Reinforcements 1 | . 1 . . . . . . . . . Proto ID Catalog 1 | . . . . . . 1 . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks 17 | . 2 2 4 4 . . 5 . . . Scan Component 10 | . 1 2 2 2 . . 3 . . . Repair 7 | . 1 . 2 2 . . 2 . . . Recycling Unit Hacks 3 | . . 2 . . . . 1 . . . Report Inventory 3 | . . 2 . . . . 1 . . . Scanalyzer 16 | . . 13 2 . . . 1 . . . Insert Component 4 | . . 4 . . . . . . . . Analyze 4 | . . 4 . . . . . . . . Retrieve Study 8 | . . 5 2 . . . 1 . . . Garrison Access Hacks 2 | . . . . 1 . . 1 . . . Unlock Access 1 | . . . . 1 . . . . . . Seal Access 1 | . . . . . . . 1 . . . Unauthorized Hacks 40 | . 9 11 4 6 10 . . . . . Terminals 27 | . 7 8 4 5 3 . . . . . Assimilate 1 | . . 1 . . . . . . . . Botnet 6 | . 1 2 2 . 1 . . . . . Skim 20 | . 6 5 2 5 2 . . . . . Fabricators . | . . . . . . . . . . . Repair Stations 1 | . . 1 . . . . . . . . Mechanics 1 | . . 1 . . . . . . . . Recycling Units 12 | . 2 2 . 1 7 . . . . . Tunnel 12 | . 2 2 . 1 7 . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered 1 | . . . . 1 . . . . . . Used . | . . . . . . . . . . . Hacking Detections 48 | . 8 10 6 10 7 . 7 . . . Full Trace Events 5 | . . 1 . 1 2 . 1 . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . . . . 4 Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 20 | . 1 3 . 1 . . . . . 15 Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Part Studies Acquired 8 | . . 5 2 . . . 1 . . . Parts Repaired 7 | . 1 . 2 2 . . 2 . . . Time 243 | . 51 . 77 70 . . 45 . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed 4 | . . 4 . . . . . . . . Part Schematics Acquired 3 | . . 3 . . . . . . . . Parts Damaged 1 | . . 1 . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 ------------ Run | Yrd Mat Mat Mat Sto Rec Scr Fac Low Low Zio Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired 6 | . . . . . 6 . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 -------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Low Low Zio Total Allies 20 | . . . . 12 6 1 . . 1 . Largest Group 14 | . . . . 10 13 14 1 . 1 . Highest-Rated Group 335 | . . . . 173 247 335 88 . 106 . Highest-Rated Ally 106 | . . . . 31 34 88 88 . 106 . Initial UFD Resources 22 | . . . . . . . 22 22 22 22 Total Orders 1 | . . . . . . 1 . . . . PICKUP 1 | . . . . . . 1 . . . . Ally Attacks 217 | . . . . 127 10 53 25 . 2 . Total Damage 4246 | . . . . 1511 131 1614 959 . 31 . Kills 47 | . . . . 20 3 13 10 . 1 . Allies Corrupted . | . . . . . . . . . . . Allies Melted 3 | . . . . . . 2 1 . . . Intel | -11 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Low Low Zio Active Infowar (turns) 6337 | 30 1342 1365 43 . . . 1605 825 505 622 Optics 2687 | . . . . . . . 1111 825 502 249 Terrain 513 | . . . . . . . . . . 513 Traps 43 | . . . 43 . . . . . . . Seismic 2737 | 30 1342 1365 . . . . . . . . Machine Analysis 2932 | . . . . . . . 1605 825 502 . Cloaking 943 | . . . . . . . . 526 417 . Jamming 94 | . . . . . . . 91 . 3 . ECM 1 | . . . . . . . . . . 1 Robot Analysis Total 4 | . 2 1 . . . . 1 . . . Derelict Logs Recovered 2 | . . . . . . . . . 1 1 Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 ------------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Low Low Zio Turns Passed 16819 | 141 1342 3805 1257 1081 903 4270 1770 825 624 801 Spaces Moved 11488 | 112 1068 1628 672 665 669 3539 1145 360 336 1294 Core 1477 | 29 . . . . . . . . 154 1294 Treads 1149 | . . 742 . . . . 1 225 181 . Legs 12 | . . . . . . . 12 . . . Wheels 8850 | 83 1068 886 672 665 669 3539 1132 135 1 . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 80 110 105 100 115 100 101 115 50 50 Average Speed 120 | 81 99 183 125 114 115 114 113 213 154 53 Slowest Speed 1100 | 100 155 240 170 135 115 155 410 320 1100 150 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped 1 | . . . . . . 1 . . . . Potential Cave-ins 4 | . . . . . . . 4 . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 67 | 5 95 92 51 84 96 93 31 51 53 90 Regions Visited 10 Branch Regions 6 Pre-discovered Areas 17 | . 2 3 . 2 7 . . . 1 2 Known Exits Taken 7 | . 1 1 1 1 1 . 1 1 . . Unknown Exits Taken 3 | 1 . . . . . 1 . . 1 . Scrap Searched 12 | . . . . . . 4 . 3 2 3 Spaces Dug 46 | . 2 11 3 . . . 30 . . . Terrain Destroyed 224 | . 2 50 30 4 1 19 99 7 12 . Melee 6 | . . . 3 . . . 3 . . . Projectile 58 | . 2 11 . 4 1 1 35 . 4 . AOE 160 | . . 39 27 . . 18 61 7 8 . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 --------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Low Low Zio Total 13444 | 144 1222 2154 928 859 789 3761 1409 388 383 1407 Wait 894 | . 67 295 112 89 71 128 35 . 10 87 Move 11476 | 111 1067 1627 671 664 668 3536 1144 359 335 1294 Hop 1 | . . . . . . 1 . . . . Pick Up 167 | 15 15 28 19 10 . 39 36 3 1 1 Fast Attach 57 | 1 1 3 9 10 . 1 14 3 3 12 Attach 53 | 6 2 10 4 1 . 7 14 2 6 1 Detach 1 | . . . . . . . . . . 1 Swap 86 | . 5 33 17 9 1 2 17 2 . . Drop 148 | 2 5 24 25 17 . 41 19 5 . 10 Fire 485 | 9 60 134 67 53 8 6 125 8 15 . Melee 32 | . . . 4 3 . . 5 6 13 1 Ram . | . . . . . . . . . . . Kick . | . . . . . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire 44 | . . . . 3 41 . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min] / *Sub) -9/Materials (discovered 4 exits: *Mat x3 / [*Min]) -8/Materials (discovered 3 exits: *Fac x2 / *Sto) -8/Storage (discovered 3 exits: *Fac / *Rec / Gar) -8/Recycling (discovered 2 exits: *Fac / *Scr) -8/Scraptown (discovered 2 exits: *Fac x2) -6/Factory (discovered 2 exits: *Low x2) -6/Lower Caves -6/Lower Caves (discovered 3 exits: *Fac x2 / [*Zio]) -6/Zion (discovered 2 exits: [Dee] / [*Pro]) History --------- Turn | Location | Event 43 | -11/Scrapyard | Discovered new exit (range 16) 142 | -11/Scrapyard | Entered Materials 317 | -10/Materials | Build established: Mutant 350 | -10/Materials | Discovered new exit (range 16) 568 | -10/Materials | Discovered new exit (range 8) 758 | -10/Materials | Learned location of 1 exit from Storage 883 | -10/Materials | Discovered new exit (range 12) 929 | -10/Materials | Identified exit to Subcaves 951 | -10/Materials | Learned 4 Recycling zone layouts 969 | -10/Materials | Learned 2 Storage zone layouts 976 | -10/Materials | Loaded intel: 17 trap records 995 | -10/Materials | Identified exit to Materials 1026 | -10/Materials | Learned 2 Mines zone layouts 1147 | -10/Materials | Repaired Cld. Ion Engine 1484 | -10/Materials | Entered another Materials area 1484 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1485 | -9/Materials | Identified exit to Materials 1661 | -9/Materials | Discovered exit to Materials (range 3) 2074 | -9/Materials | Build established: Scavenger-Gunner 3342 | -9/Materials | Discovered exit to Materials (range 16) 3490 | -9/Materials | Build established: Tank 4610 | -9/Materials | Discovered new exit (range 9) 4684 | -9/Materials | First assault squad dispatched 4972 | -9/Materials | Learned 2 Storage zone layouts 5015 | -9/Materials | Loaded intel: 2 repair station locations 5072 | -9/Materials | Learned location of 1 exit from Storage 5104 | -9/Materials | Loaded intel: 12 terminal locations 5148 | -9/Materials | Learned Materials emergency access door positions 5203 | -9/Materials | Learned 4 Recycling zone layouts 5289 | -9/Materials | Entered another Materials area 5289 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 5290 | -8/Materials | Identified exit to Storage 5460 | -8/Materials | Garrison activated, responded to threat 5474 | -8/Materials | Destroyed 7 combat bots 5726 | -8/Materials | Repaired Cld. Ion Engine 5761 | -8/Materials | Repaired Seismic Detector 5796 | -8/Materials | Discovered new exit (range 5) 5918 | -8/Materials | Build established: Gunner 6389 | -8/Materials | Discovered new exit (range 12) 6412 | -8/Materials | Destroyed 7 combat bots 6421 | -8/Materials | Lost 3 parts (1n2w) 6489 | -8/Materials | First assault squad dispatched 6546 | -8/Materials | Entered Storage 6547 | -8/Storage | Identified exit to Factory 6547 | -8/Storage | Identified exit to Recycling 6932 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 6946 | -8/Storage | First assault squad dispatched 7170 | -8/Storage | Repaired Cooling System 7191 | -8/Storage | Build established: Commander-Gunner 7303 | -8/Storage | Identified exit to Garrison 7306 | -8/Storage | Learned location of Recycling (-8) 7342 | -8/Storage | Learned location of 2 exits from Lower Caves 7366 | -8/Storage | Learned Factory scanalyzer intel 7401 | -8/Storage | Learned Factory recycling unit intel 7446 | -8/Storage | Loaded intel: 1 garrison access location 7459 | -8/Storage | Repaired Lgt. Deuterium Engine 7515 | -8/Storage | Garrison activated, responded to threat 7560 | -8/Storage | Met a pair of Derelict thieves 7593 | -8/Storage | Used back door to open Recycling access 7627 | -8/Storage | Entered Recycling 7627 | -8/Recycling | Accompanied by 7 allies 7628 | -8/Recycling | Identified exit to Scraptown 8020 | -8/Recycling | Discovered new exit (range 8) 8183 | -8/Recycling | Scanned before Scraplab entrance 8200 | -8/Recycling | Entered Scraplab 8530 | -8/Recycling | Entered Scraptown 8530 | -8/Scraptown | Accompanied by 13 allies 8790 | -8/Scraptown | Discovered new exit (range 7) 8873 | -8/Scraptown | Visited Comm Corps 8928 | -8/Scraptown | Visited IN-MT5's Study 9306 | -8/Scraptown | Visited Junk Repository 9333 | -8/Scraptown | Visited Cyclists 9431 | -8/Scraptown | Visited Fellowship of the Rings 9450 | -8/Scraptown | Visited SPCMW 9514 | -8/Scraptown | Visited Cave Peace 9573 | -8/Scraptown | Visited UFD Registry 9573 | -8/Scraptown | Registered with UFD as "Alphatank" 9615 | -8/Scraptown | Visited Botcube Research 9620 | -8/Scraptown | Found Lrg. Botcube 9667 | -8/Scraptown | Visited Junk Repository 9727 | -8/Scraptown | Visited LU-1G1's Boring Crew 9745 | -8/Scraptown | Visited Chapter 10 9846 | -8/Scraptown | Visited Abandonware Association 9862 | -8/Scraptown | Learned abandonware demo "OVRCLOCK.EXE" 9870 | -8/Scraptown | Learned abandonware demo "REPAIR.EXE" 9870 | -8/Scraptown | Learned abandonware demo "REVENGE.EXE" 9891 | -8/Scraptown | Visited Science Guys 9941 | -8/Scraptown | Visited Derelict Rescue Squad 9984 | -8/Scraptown | Found DRS Beacon 10010 | -8/Scraptown | Visited Science Testing Area 10026 | -8/Scraptown | Visited Scrapoid Research Area 10062 | -8/Scraptown | Visited Junk Cannon Lab 10345 | -8/Scraptown | Discovered new exit (range 3) 10375 | -8/Scraptown | Found Scrap Suit 11926 | -8/Scraptown | Lrg. Botcube activated 11960 | -8/Scraptown | Lrg. Botcube completed mutation into treaded form, armed with 3 guns, 1 cannon 12188 | -8/Scraptown | Build established: Commander-Mutant 12297 | -8/Scraptown | Found Scrap Suit 12576 | -8/Scraptown | Met Optimus 12576 | -8/Scraptown | Accepted into 0bPrime 12600 | -8/Scraptown | Build established: Commander-Gunner 12674 | -8/Scraptown | Civil war broke out across Scraptown 12727 | -8/Scraptown | Core integrity fell below 50% 12761 | -8/Scraptown | Lost 22 allies 12800 | -8/Scraptown | Entered Factory 12800 | -6/Factory | Accompanied by 1 ally 12800 | -6/Factory | Evolved 4 slots: Power x1, Propulsion x2, Utility x1 12801 | -6/Factory | Loaded intel: 8 recycling unit locations 12802 | -6/Factory | Loaded intel: 4 scanalyzer locations 13054 | -6/Factory | Build established: Scavenger-Gunner 13054 | -6/Factory | Central database locked down 13412 | -6/Factory | Identified exit to Lower Caves 13790 | -6/Factory | Repaired Hcp. Storage Unit 13824 | -6/Factory | Destroyed *Mr. Robotnik 13832 | -6/Factory | Found Lrg. Botcube 14160 | -6/Factory | Repaired Plasma Cutter? 14264 | -6/Factory | Lost 3 parts (3w) 14516 | -6/Factory | Watched by a mysterious "MATRIX" hacker 14532 | -6/Factory | Build established: Scavenger-Mutant 14570 | -6/Factory | Entered Lower Caves 14571 | -6/Lower Caves | Identified exit to Lower Caves 14678 | -6/Lower Caves | Attacked by a delusional Derelict stockpiling parts 15395 | -6/Lower Caves | Entered another Lower Caves area 15396 | -6/Lower Caves | Identified exit to Factory 15435 | -6/Lower Caves | Build established: Scavenger-Skirmisher 15786 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 15804 | -6/Lower Caves | Core integrity fell below 50% 15880 | -6/Lower Caves | Lost 11 parts (2p4n2u3w) 15892 | -6/Lower Caves | Core integrity fell below 20% 15908 | -6/Lower Caves | Released all parts (5) 15938 | -6/Lower Caves | Lost 3 parts (1p1n1w) 15949 | -6/Lower Caves | 12-ASH showed up to help 15951 | -6/Lower Caves | 12-ASH revealed a hidden path 16014 | -6/Lower Caves | Discovered new exit (range 6) 16019 | -6/Lower Caves | Entered Zion 16085 | -6/Zion | Discovered new exit (range 15) 16100 | -6/Zion | Build established: Mutant 16111 | -6/Zion | System corruption cleaned by Quarantine Array 16135 | -6/Zion | Learned location of 1 exit from Factory 16168 | -6/Zion | Found Prototype Device 16168 | -6/Zion | Identified Mobile Refinery Mk. CCLXVII 16288 | -6/Zion | Learned location of Warlord (-4) 16312 | -6/Zion | Learned Factory emergency access door positions 16422 | -6/Zion | Found Prototype Hackware 16422 | -6/Zion | Identified Exp. System Shield 16439 | -6/Zion | Discovered new exit (range 20) 16439 | -6/Zion | Found Prototype Processor 16439 | -6/Zion | Identified Exp. Core Analyzer 16452 | -6/Zion | Found Prototype Processor 16452 | -6/Zion | Identified Exp. Melee Analysis Suite 16513 | -6/Zion | System corruption cleaned by Quarantine Array 16571 | -6/Zion | Found Prototype Processor 16571 | -6/Zion | Identified Spectral Analyzer 16804 | -6/Zion | Turned away by Imprinter 16813 | -6/Zion | Attempted to imprint without authorization 16813 | -6/Zion | Attacked by Zionites 16820 | -6/Zion | Destroyed by 4B-UWM(M) with Heavy Riot Gun Last Messages --------------- archives in return. Some schematics sure are hard to get, especially the newer 0b10 combat variants, but one day I'll have seen them all! 16785_ Acquired Adv. Signal Interpreter. Imprinter: Ah, our sensors at the entrance did pick up yet another new bot visiting from the UFD. That must be you. The vetting process for even being allowed to use the machine will take me longer than usual since you're already in with the hodge-podge bunch over in Scraptown. You look so promising I'm happy to speed up the process, but it won't be soon, you'll have to come back some other time. 16813_ IMPRINTER ALERT: Unauthorized bot attempting to interface! Defend our home! 16813_ I2-CNK(c) calibrates the Memory Banks. 16816_ TL-7K7(c) calibrates the Memory Banks. 16817_ I2-CNK(c) calibrates the Memory Banks. 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""" " "#????###""""""""#### | | ???????#?##########?????????#"#"""#"##??? | | ????????????????????????????#?""#####???? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 75 Energy Generation 31 Energy Capacity 520 Matter Stores 300 Matter Capacity 300 Sight Range 24 Terrain Scan Range 20 Terrain Scan Density 210 Jamming Range 12 Cloak Strength 2 Armor Coverage 225 Resistance: KI 30 Resistance: EM 15 Weapon Cycling 15 Melee Speed Boost 20 Evasion (%) 50 Targeting Accuracy 8 Target Analysis 6 Core Analysis 8 Recoil Reduction 4 Offensive Hacking 10 Defensive Hacking 16 Item Schematics ----------------- Huge Storage Unit | -10/Materials | Hacked Seismic Detector | -9/Materials | Scanalyzed Arm. Wheel | -9/Materials | Scanalyzed Hacking Suite | -9/Materials | Scanalyzed Triangulator | -8/Storage | Hacked Adv. System Restoration Module | -6/Zion | Archive Imp. Trap Scanner | -6/Zion | Archive Cloaking Device | -6/Zion | Archive Imp. Coolant Injector | -6/Zion | Archive Coil Gun | -6/Zion | Archive Hyp. Gauss Cannon | -6/Zion | Archive Adv. Actuator Array | -6/Zion | Archive Impulse Thruster | -6/Zion | Archive Imp. Core Shielding | -6/Zion | Archive Imp. Transmission Jammer | -6/Zion | Archive Hvy. Flak Cannon | -6/Zion | Archive Imp. Component Analysis Suite | -6/Zion | Archive Lgt. Fission Core | -6/Zion | Archive Point Defense System | -6/Zion | Archive Fission Core | -6/Zion | Archive Robot Schematics ------------------ R-06 Scavenger | -6/Zion | Archive S-27 Virus | -6/Zion | Archive R-10 Processor | -6/Zion | Archive C-57 Dissector | -6/Zion | Archive Fabricated ------------ Nothing Repaired ---------- Cld. Ion Engine | 8% | -10/Materials Cld. Ion Engine | 27% | -8/Materials Seismic Detector | 40% | -8/Materials Cooling System | 60% | -8/Storage Lgt. Deuterium Engine | 14% | -8/Storage Hcp. Storage Unit | 26% | -6/Factory Plasma Cutter | 10% | -6/Factory Studied --------- Com. Wheel | -9/Materials | Hacked Particle Cannon | -9/Materials | Hacked Imp. Light Cannon | -9/Materials | Hacked Arm. Wheel | -9/Materials | Hacked Grenade Launcher | -9/Materials | Hacked Rocket Launcher | -8/Materials | Hacked Lgt. Nuclear Core | -8/Materials | Hacked Imp. Deuterium Engine | -6/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- Frankenstein Uncivil War Challenges ------------ None Game ------ Seed CarbideBehemothDisintegrator Manual? 0 Play Time 03:13:12 Cumulative 416.9 hours Start 2026.09.07 @ 20:31:34 End 2026.09.07 @ 23:55:06 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 304 Rogue 294 Adventurer 0 Explorer 10 Win Type - Total 5 Types 5/0/0/0/0/0/0/0/0/0 Lore% 81 Gallery% 66 Achievement% 46 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Arrows Keybinds 1 Fullscreen 1 Font 24/Terminus Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a088ac6a-c77c-4b64-8a8f-3b1ff8b3e093