Cogmind - Beta 13 X1 @@@ ROGUE MODE // 2023.07.10 @ 20:11:10 // AFD2020/Player2 Player: Minty Result: Core destroyed Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (121) 605 Value Destroyed (3908) 3908 Prototype IDs (12) 240 Alien Tech Used (0) 0 Bonus (4600) 4600 TOTAL SCORE: 12753 Bonus ------- Triggered High Security 500 High Alert Combat Kills 1389 Follower Combat Kills 2890 Entered Garrisons 200 Used RIF Installer 500 Friendly Fire -879 Cogmind --------- Core Integrity 0/850 Matter 273/300 Energy 100/100 System Corruption 17% Temperature Cool (0) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (5) ------ (None) > --- WEAPON (6) ------- (None) > --- INVENTORY (5) ---- Light Deuterium Engine Advanced Heat Sink Targeting Computer Drone Bay (2/2) Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Improved Titanium Leg Flexi-carbon Leg Improved VSS Leg > --- UTILITY ---------- Advanced Heat Sink Advanced Melee Analysis Suite Hacking Suite Hacking Suite Improved Hacking Suite > --- WEAPON ----------- Heavy Laser Heavy Ion Cannon Enhanced Autogun Mini Assault Cannon Heavy Flak Cannon Shock Maul > --- INVENTORY -------- Light Deuterium Engine Advanced Heat Sink Drone Bay Hypervelocity Gauss Rifle Improved Proton Missile Launcher [Rating: 70] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Utility Hacking Suite Device Improved Heat Sink Storage Small Storage Unit Processor Advanced Melee Analysis Suite Hackware Hacking Suite Protection Medium Armor Plating Weapon Enhanced Autogun Energy Gun Spread Laser Energy Cannon EM Pulse Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Mini Assault Cannon Launcher Precision Grenade Launcher Special Weapon Welding Torch Impact Weapon Shock Maul Slashing Weapon Blade Saw Special Melee Weapon Datajack Build | -11 -10 -9 -8 -8 -8 -7 -6 ------- Run | Jun Mat Mat Mat Sto Gar Fac Fac Slots Evolved 8 | . . 2 2 . . 2 2 Power . | . . . . . . . . Propulsion 1 | . . . . . . . 1 Utility 3 | . . . 1 . . 1 1 Weapon 4 | . . 2 1 . . 1 . Parts Attached 172 | . 7 17 24 . 8 45 71 Power 18 | . 1 3 2 . . 1 11 Engine 18 | . 1 3 2 . . 1 11 Core . | . . . . . . . . Reactor . | . . . . . . . . Propulsion 25 | . . 3 3 . 1 3 15 Treads . | . . . . . . . . Leg 25 | . . 3 3 . 1 3 15 Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 32 | . 2 . 5 . 3 11 11 Device 17 | . 1 . 3 . 1 6 6 Storage . | . . . . . . . . Processor 4 | . 1 . . . 1 1 1 Hackware 8 | . . . . . . 4 4 Protection 3 | . . . 2 . 1 . . Artifact . | . . . . . . . . Weapon 97 | . 4 11 14 . 4 30 34 Energy Gun 21 | . . 1 4 . 1 11 4 Energy Cannon 7 | . . . 1 . 1 4 1 Ballistic Gun 39 | . 2 9 7 . . 8 13 Ballistic Cannon 9 | . . . . . . 2 7 Launcher 9 | . . 1 1 . . 3 4 Special Weapon 3 | . 2 . . . . 1 . Impact Weapon 4 | . . . 1 . . . 3 Slashing Weapon 4 | . . . . . 2 . 2 Piercing Weapon . | . . . . . . . . Special Melee Weapon 1 | . . . . . . 1 . Unidentified Prototypes 9 | . . 1 1 . . 5 2 Corrupted Parts 4 | . . . . . . . 4 System Corruption 13 | . . . . . . . 13 Parts Lost 25 | . 1 . 8 . 2 2 12 Power 2 | . . . . . . . 2 Propulsion 4 | . . . 1 . . . 3 Utility 6 | . . . 3 . 1 1 1 Weapon 13 | . 1 . 4 . 1 1 6 Highest Loss Streak 7 | . 1 . 7 . 1 1 5 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 95 | . 93 100 98 100 92 97 92 Engine 7 | . 14 11 9 9 9 6 5 Leg 18 | . 28 22 18 18 18 15 18 Device 8 | . 4 11 11 9 2 7 10 Storage 5 | . 14 11 9 9 9 6 . Processor 1 | . 3 . . . 3 1 1 Hackware 10 | . . . . . . 13 19 Protection 1 | . . . 5 9 8 . . Energy Gun 9 | . 6 8 5 18 18 16 3 Energy Cannon 1 | . . . 4 9 5 1 . Ballistic Gun 16 | . 17 34 22 9 9 17 11 Ballistic Cannon 5 | . . . . . . 3 13 Launcher 2 | . . 1 6 . . 1 2 Impact Weapon 1 | . . . 5 9 2 . 2 Slashing Weapon 1 | . . . . . 6 . 1 Naked Turns 25 | . . . . . . . 25 Heaviest Build 47 | 12 15 26 39 38 38 44 47 Greatest Support 60 | 20 20 20 25 25 25 35 60 Greatest Overweight (x) 6 | . . 1 1 1 1 1 6 Average Overweight (x) . | . . . 1 1 1 . . Largest Inventory Capacity 8 | . 8 8 8 8 8 8 5 Average Capacity 6 | . 8 8 8 8 8 7 5 Most Carried 8 | . 7 8 8 6 8 8 5 Average Carried 5 | . 4 7 4 6 7 7 4 Final Capacity 8 | 8 8 8 8 8 8 5 7 Final Carried 8 | 6 7 8 6 6 8 5 5 Class Distribution -------------------- 31% | Hacker-Executioner 17% | Hacker-Gunner 10% | Bothacker-Executioner 9% | Scavenger-Gunner 7% | Tank 6% | Mutant 5% | Scavenger-Tank 4% | Gunner 3% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Scavenger-Gunner | -9/Materials Scavenger-Tank | -8/Materials Scavenger-Tank | -8/Storage Tank | -8/Garrison Hacker-Executioner | -7/Factory Hacker-Executioner | -6/Factory Resources | -11 -10 -9 -8 -8 -8 -7 -6 ----------- Run | Jun Mat Mat Mat Sto Gar Fac Fac Matter Collected 4119 | 200 115 357 509 93 58 1163 1624 Remotely 151 | . . . . . 24 127 . Salvage Created 4101 | . 209 518 518 38 116 1350 1352 Parts 211 | . 12 36 24 2 14 75 48 Haulers Intercepted 6 | . 2 . 1 . . 1 2 Recyclers Shooed 5 | . . 2 1 . . 1 1 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -8 -8 -8 -7 -6 ------- Run | Jun Mat Mat Mat Sto Gar Fac Fac Combat Hostiles Destroyed 68 | . 2 11 7 1 5 21 21 Melee 4 | . . . . . 2 . 2 Guns 38 | . 2 10 4 . 1 13 8 Cannons 8 | . . . . 1 1 2 4 AOE 16 | . . 1 3 . 1 6 5 Classes Destroyed 20 | . 3 4 5 . 2 1 5 Worker 17 | . . . 7 . . 6 4 Builder 13 | . 1 1 . . . 5 6 Tunneler 3 | . . . 2 . . . 1 Hauler 6 | . 2 . 1 . . 1 2 Recycler 7 | . . 2 1 . . 4 . Mechanic 1 | . . . 1 . . . . Operator 2 | . . . . . . 1 1 Watcher 3 | . . 1 . . . 1 1 Swarmer 12 | . . 3 . . 1 7 1 Cutter 2 | . . . . . 2 . . Saboteur 1 | . . . . . . . 1 Grunt 31 | . 2 6 4 1 1 11 6 Brawler 2 | . . . . . . . 2 Duelist 1 | . . . . . . . 1 Protector 1 | . . . . . . . 1 Sentry 7 | . . 2 . . . 2 3 Specialist 2 | . . . 2 . . . . Hunter 4 | . . . . . . . 4 Programmer 4 | . . . . . 1 1 2 Heavy 1 | . . . 1 . . . . Thug 1 | . . . . . . 1 . Best Kill Streak 10 | . 2 4 10 1 2 5 4 Combat Bots Only 4 | . 2 4 3 1 2 4 4 Max Kills in Single Turn 3 | . 1 2 2 1 1 3 3 Gunslinging 1 | . . 1 . . . . . Exploded 3 | . . 1 1 . 1 3 2 Melee 1 | . . . . . 1 . 1 Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -8 -8 -7 -6 -------- Run | Jun Mat Mat Mat Sto Gar Fac Fac Damage Taken 5878 | . 199 509 935 45 425 1087 2678 Core 883 | . 33 34 131 . 68 145 472 Absorbed by Shields . | . . . . . . . . Regen/Repaired (Parts) 222 | . . . . . . 41 181 Core Remaining (%) 71 | 100 78 55 . . 49 77 . Volleys Fired 186 | . 19 25 26 1 10 48 57 Largest 6 | . 2 4 5 4 4 6 6 Hottest 379 | . 60 103 186 218 218 379 268 Shots Fired 740 | . 38 96 102 4 37 228 235 Gun 550 | . 24 94 86 3 31 182 130 Cannon 144 | . . . 3 1 6 40 94 Launcher 32 | . . 2 13 . . 6 11 Special 14 | . 14 . . . . . . Kinetic 475 | . 20 75 72 1 10 131 166 Thermal 192 | . 18 19 8 2 20 67 58 Explosive 25 | . . 2 13 . . 6 4 Electromagnetic 48 | . . . 9 1 7 24 7 Robot Hit Streak 15 | . 12 9 9 5 8 12 15 Robot Miss Streak 12 | . 2 4 6 1 4 10 12 Penetration Max 2 | . . . . . . 1 2 Secondary Targets 3 | . . 2 . . . 1 . Max Gunslinging Chain 2 | . . 2 . . . 1 . Shots Hit Robots 441 | . 29 51 56 3 31 125 146 Core Hits 257 | . 12 25 36 4 20 78 82 Critical Kills 1 | . . . . . . 1 . Critical Parts Destroyed 5 | . . . . . . . 5 Critical Strikes 19 | . . . 1 . 2 4 12 Burn 5 | . . . . . 1 1 3 Destroy 3 | . . . . . . 1 2 Blast 5 | . . . . . . 2 3 Corrupt 2 | . . . 1 . 1 . . Smash 4 | . . . . . . . 4 Melee Attacks 51 | . . . 8 . 13 12 18 Impact 25 | . . . 8 . 5 . 12 Slashing 15 | . . . . . 8 1 6 Piercing . | . . . . . . . . Sneak Attacks 22 | . . . 4 . . 11 7 Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 11862 | . 291 797 1668 66 591 3499 4950 Guns 5476 | . 253 700 685 40 334 2167 1297 Cannons 2008 | . . . 28 26 73 418 1463 Explosions 2832 | . . 90 688 . 58 866 1130 Melee 1479 | . . . 255 . 126 38 1060 Ramming 33 | . 4 7 12 . . 10 . Kinetic 5067 | . 216 597 582 . 103 1560 2009 Thermal 2542 | . 71 103 74 40 272 1141 841 Explosive 1824 | . . 90 688 . . 493 553 Electromagnetic 917 | . . . 57 26 90 257 487 Impact 1114 | . . . 255 . 53 . 806 Slashing 365 | . . . . . 73 38 254 Piercing . | . . . . . . . . Highest Corruption 17 | . . . . . 3 2 17 Average Corruption 2 | . . . . . 2 1 3 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 57 | . . . . . 7 19 31 Message Errors 12 | . . . . . 1 1 10 Matter Fused 14 | . . . . . 3 5 6 Heat Flow Errors 7 | . . . . . 1 4 2 Energy Discharges 9 | . . . . . 1 5 3 Parts Fused 2 | . . . . . 1 . 1 Data Loss (minor) 5 | . . . . . . 2 3 Data Loss (major) 3 | . . . . . . . 3 Weapon Failures 5 | . . . . . . 2 3 Overload Shots . | . . . . . . . . Overflow Damage 825 | . . . 156 . 34 145 490 Projectiles 8 | . . . . . . . 8 Explosions 218 | . . . 13 . 23 137 45 Melee 599 | . . . 143 . 11 8 437 Knockbacks 15 | . . . 1 . . 2 12 Impact 3 | . . . 1 . . . 2 Kinetic 11 | . . . . . . 2 9 Secondary 1 | . . . . . . . 1 Self-Inflicted Damage 209 | . . . 44 . 53 77 35 Shots 9 | . . . 2 . 1 3 3 Rammed . | . . . . . . . . Targets Rammed 12 | . 2 4 3 . . 3 . Kicked 12 | . 2 4 3 . . 3 . Crushed . | . . . . . . . . Highest Temperature 398 | . 8 22 137 150 380 398 319 Average Temperature 100 | . 4 4 55 78 136 114 91 Received Heat Transfer 1554 | . 42 231 180 27 72 309 693 Effects 4 | . . . . . 2 2 . Shutdowns 1 | . . . . . . 1 . Energy Bleed 2 | . . . . . 2 . . Damage (minor) 1 | . . . . . . 1 . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 17 | . 1 . 7 . . . 9 Impact Corruptions 21 | . . . 5 . 1 . 15 Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 3 | . . . . . . 2 1 Heat Transferred 4670 | . 395 367 146 67 446 1723 1526 Parts Sabotaged 2 | . . . . . . . 2 Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 4 | . . . . . 1 2 1 Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -9 -8 -8 -8 -7 -6 ------- Run | Jun Mat Mat Mat Sto Gar Fac Fac Peak Influence 2313 | . 216 609 839 409 659 1382 2313 Initial 676 | . . 91 230 310 265 345 676 Average 749 | . 103 429 568 332 493 581 1220 Maximum Alert Level 5 | . 1 2 3 2 2 4 5 Low Security (%) 7 | . 69 16 . . . 7 . Level 1 16 | . 30 9 27 78 23 25 . Level 2 34 | . . 74 48 21 76 50 1 Level 3 14 | . . . 23 . . 3 30 Level 4 23 | . . . . . . 13 56 Level 5 . | . . . . . . . . High Security 3 | . . . . . . . 10 Max Security . | . . . . . . . . Squads Dispatched 48 | . . 3 5 2 . 14 24 Investigation 14 | . . . 2 1 . 5 6 Extermination 5 | . . . . . . 3 2 Reinforcement 14 | . . 2 3 . . 5 4 Assault 13 | . . 1 . . . 1 11 Garrison 2 | . . . . 1 . . 1 Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 6 | . . . 1 . . 2 3 Haulers Reinforced 4 | . . . . . . 3 1 Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -8 -8 -8 -7 -6 --------- Run | Jun Mat Mat Mat Sto Gar Fac Fac Distress Signals 6 | . 1 2 . . . 1 2 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 174 | . 8 22 20 3 11 45 65 Peak Tracking Total 12 | . 5 5 4 3 4 6 12 Tactical Retreats 4 | . . . . . 1 . 3 Traps | -11 -10 -9 -8 -8 -8 -7 -6 ------- Run | Jun Mat Mat Mat Sto Gar Fac Fac Traps Triggered 17 | . 2 . 1 2 1 3 8 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -8 -8 -7 -6 ---------- Run | Jun Mat Mat Mat Sto Gar Fac Fac Machines Disabled 21 | . 1 . 1 . 2 3 14 Max in Single Turn 3 | . . . 1 . 1 3 2 Garrison Access 1 | . . . . . . . 1 Garrison Relay 2 | . . . . . 2 . . Machines Repaired . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -8 -8 -8 -7 -6 --------- Run | Jun Mat Mat Mat Sto Gar Fac Fac Machines Accessed 32 | . 4 1 1 2 . 14 10 Terminals 17 | . 2 1 . 1 . 9 4 Fabricators 2 | . . . . . . 1 1 Repair Stations 6 | . 1 . 1 . . 1 3 Recycling Units 4 | . 1 . . . . 1 2 Scanalyzers 2 | . . . . . . 2 . Garrison Access 1 | . . . . 1 . . . Total Hacks 93 | . 11 5 3 5 . 33 36 Successful 51 | . 3 . 1 2 . 19 26 Failed 42 | . 8 5 2 3 . 14 10 Catastrophic 8 | . 1 1 . . . 4 2 Database Lockouts . | . . . . . . . . Manual 26 | . 4 . . . . 13 9 Terminals 58 | . 9 5 . 4 . 23 17 Fabricators 5 | . . . . . . 3 2 Repair Stations 15 | . 1 . 3 . . 3 8 Recycling Units 11 | . 1 . . . . 1 9 Scanalyzers 3 | . . . . . . 3 . Garrison Access 1 | . . . . 1 . . . Terminal Hacks 23 | . 1 . . 1 . 12 9 Record 1 | . . . . . . . 1 Part Schematic 1 | . . . . . . . 1 Prototype ID Bank 1 | . . . . . . 1 . Emergency Access Points 3 | . . . . . . 1 2 Terminal Index 1 | . . . . . . 1 . Fabricator Index 1 | . . . . . . 1 . Alert Level 5 | . . . . 1 . 4 . Unreport Threat 2 | . . . . . . 1 1 Locate Traps 2 | . 1 . . . . 1 . Dispatch Records 1 | . . . . . . . 1 Maintenance Status 1 | . . . . . . 1 . Transport Status 1 | . . . . . . . 1 Recall Investigation 2 | . . . . . . 1 1 Hauler Manifests 1 | . . . . . . . 1 Fabricator Hacks 2 | . . . . . . . 2 Load Schematic 1 | . . . . . . . 1 Build 1 | . . . . . . . 1 Repair Station Hacks 10 | . 1 . 1 . . 2 6 Scan Component 5 | . . . 1 . . 1 3 Repair 4 | . . . . . . 1 3 Refit 1 | . 1 . . . . . . Recycling Unit Hacks 11 | . 1 . . . . 1 9 Recycle Component 1 | . . . . . . . 1 Process 2 | . . . . . . . 2 Report Inventory 5 | . 1 . . . . 1 3 Retrieve Matter 2 | . . . . . . . 2 Retrieve Components 1 | . . . . . . . 1 Scanalyzer 2 | . . . . . . 2 . Insert Component 1 | . . . . . . 1 . Analyze 1 | . . . . . . 1 . Garrison Access Hacks 1 | . . . . 1 . . . Unlock Access 1 | . . . . 1 . . . Unauthorized Hacks 2 | . . . . . . 2 . Terminals . | . . . . . . . . Fabricators 1 | . . . . . . 1 . Overload 1 | . . . . . . 1 . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers 1 | . . . . . . 1 . Extract 1 | . . . . . . 1 . Garrison Access . | . . . . . . . . Data Cores Recovered 2 | . . . . . . 2 . Used 2 | . . . . . . 2 . Hacking Detections 27 | . 3 1 1 1 . 12 9 Full Trace Events 13 | . 1 1 1 1 . 3 6 Feedback Events 2 | . . . . . . 1 1 Corruption 2 | . . . . . . 1 1 Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 9 | . . . . . . 8 1 Parts Built 2 | . . . . . . . 2 Authchips . | . . . . . . . . Time 36 | . . . . . . . 36 Total Part Build Rating 6 | . . . . . . . 6 Parts Repaired 4 | . . . . . . 1 3 Time 128 | . . . . . . 51 77 Parts Recycled 1 | . . . . . . . 1 Recycled Matter 45 | . . . . . . . 45 Retrieved Matter 45 | . . . . . . . 45 Retrieved Components 8 | . . . . . . . 8 Parts Scanalyzed 1 | . . . . . . 1 . Part Schematics Acquired 1 | . . . . . . 1 . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 -7 -6 ------------ Run | Jun Mat Mat Mat Sto Gar Fac Fac Used RIF Installer 1 | . . . . . 1 . . Robots Hacked 3 | . . . . . . 3 . Non-combat 3 | . . . . . . 3 . Combat . | . . . . . . . . Robot Hacks Applied 10 | . . . . . . 10 . parse_system 1 | . . . . . . 1 . no_distress 1 | . . . . . . 1 . generate_echo 2 | . . . . . . 2 . map_earth 1 | . . . . . . 1 . find_fabricator 1 | . . . . . . 1 . find_dsf 1 | . . . . . . 1 . drop_inventory 1 | . . . . . . 1 . map_route 1 | . . . . . . 1 . link_fov 1 | . . . . . . 1 . Relay Couplers Released 10 | . . . . . 8 . 2 Machine Destruction 10 | . . . . . 8 . 2 Attached 2 | . . . . . . 2 . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -8 -8 -7 -6 -------- Run | Jun Mat Mat Mat Sto Gar Fac Fac Total Allies 4 | . 1 . . . . 3 . Largest Group 4 | . 1 1 1 1 1 4 1 Highest-Rated Group 188 | . 56 65 73 73 73 188 120 Highest-Rated Ally 120 | . 56 65 73 73 73 95 120 Total Orders . | . . . . . . . . Ally Attacks 255 | . 13 17 30 2 20 81 92 Total Damage 11322 | . 382 469 1000 104 704 2562 6101 Kills 119 | . 6 10 17 2 6 30 48 Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -8 -8 -7 -6 ------- Run | Jun Mat Mat Mat Sto Gar Fac Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -8 -8 -7 -6 ------------- Run | Jun Mat Mat Mat Sto Gar Fac Fac Turns Passed 6160 | . 375 478 650 60 525 1953 2119 Spaces Moved 3269 | 1 240 251 255 25 230 1031 1236 Core 38 | . . . . . . . 38 Treads . | . . . . . . . . Legs 3231 | 1 240 251 255 25 230 1031 1198 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 120 120 120 190 190 190 120 50 Average Speed 147 | 120 120 140 190 190 190 157 129 Slowest Speed 350 | 120 120 190 190 190 190 195 350 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 25 | 2 46 26 24 9 34 32 28 Regions Visited 7 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 1 | . . . . 1 . . . Unknown Exits Taken 5 | 1 1 1 1 . . 1 . Scrap Searched . | . . . . . . . . Spaces Dug 1 | . . . 1 . . . . Terrain Destroyed 214 | . . 19 62 . 9 50 74 Melee 1 | . . . 1 . . . . Projectile 20 | . . . . . . 6 14 AOE 193 | . . 19 61 . 9 44 60 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -8 -8 -7 -6 --------- Run | Jun Mat Mat Mat Sto Gar Fac Fac Total 4098 | . 289 321 339 35 270 1240 1604 Wait 234 | . 8 8 5 . . 55 158 Move 3261 | . 239 250 254 24 228 1030 1236 Hop . | . . . . . . . . Pick Up 42 | . 4 4 6 . 5 6 17 Fast Attach 75 | . 2 4 6 . 5 25 33 Attach 29 | . 3 3 7 . . 7 9 Detach 22 | . 5 . 3 . . 10 4 Swap 68 | . 2 10 11 . 3 13 29 Drop 106 | . 5 13 10 . 6 31 41 Fire 186 | . 19 25 26 1 10 48 57 Melee 51 | . . . 8 . 13 12 18 Ram . | . . . . . . . . Kick 12 | . 2 4 3 . . 3 . Crush . | . . . . . . . . Escape Stasis 12 | . . . . 10 . . 2 Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -8/Storage -8/Garrison -7/Factory (discovered 3 exits: *Fac / [*Low x2]) -6/Factory (discovered 2 exits: [*Fac] / [*Low]) History --------- Turn | Location | Event 1 | -11/Junkyard | Discovered new exit (range 0) 1 | -11/Junkyard | Entered Materials 122 | -10/Materials | Discovered new exit (range 11) 315 | -10/Materials | Build established: Mutant 361 | -10/Materials | Discovered new exit (range 10) 376 | -10/Materials | Entered another Materials area 376 | -9/Materials | Evolved 2 slots: Weapon x2 615 | -9/Materials | Discovered new exit (range 13) 776 | -9/Materials | First assault squad dispatched 824 | -9/Materials | Discovered new exit (range 16) 854 | -9/Materials | Entered another Materials area 854 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1151 | -8/Materials | Lost 7 parts (1n2u4w) 1445 | -8/Materials | Discovered new exit (range 16) 1504 | -8/Materials | Entered Storage 1547 | -8/Storage | Garrison activated, responded to threat 1562 | -8/Storage | Identified exit to Garrison 1564 | -8/Storage | Entered Garrison 1606 | -8/Garrison | Triggered checkpoint 1642 | -8/Garrison | Garrison Relay disabled 1812 | -8/Garrison | Triggered checkpoint 1851 | -8/Garrison | Discovered new exit (range 10) 1881 | -8/Garrison | Installed Relay Interface Framework 1942 | -8/Garrison | Triggered checkpoint 1951 | -8/Garrison | Core integrity fell below 50% 1987 | -8/Garrison | Garrison Relay disabled 2089 | -8/Garrison | Entered Factory 2089 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2629 | -7/Factory | Discovered new exit (range 93) 2638 | -7/Factory | Build established: Bothacker-Executioner 2755 | -7/Factory | Repaired Cld. Ion Engine 2868 | -7/Factory | Discovered new exit (range 16) 3297 | -7/Factory | Build established: Hacker-Executioner 3629 | -7/Factory | Allied Derelicts emerged from ambush trap array 3689 | -7/Factory | First assault squad dispatched 3873 | -7/Factory | Discovered new exit (range 15) 4042 | -7/Factory | Entered another Factory area 4042 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4158 | -6/Factory | Discovered new exit (range 9) 4168 | -6/Factory | Build established: Hacker-Gunner 4530 | -6/Factory | Repaired Enh. Autogun 4645 | -6/Factory | Repaired Coolant Injector 4741 | -6/Factory | Fabricated Titanium Leg (x2) 4881 | -6/Factory | Build established: Hacker-Executioner 5144 | -6/Factory | Repaired Adv. Heat Sink 5226 | -6/Factory | Build established: Hacker-Gunner 5442 | -6/Factory | First assault squad dispatched 5860 | -6/Factory | Build established: Hacker-Executioner 5885 | -6/Factory | Lost 3 parts (1p2n) 5930 | -6/Factory | High security lockdown imminent 5937 | -6/Factory | Core integrity fell below 50% 5992 | -6/Factory | System corruption reached 10% 5998 | -6/Factory | Garrison activated, responded to threat 6010 | -6/Factory | High security lockdown engaged 6136 | -6/Factory | Released all parts (11) 6140 | -6/Factory | Core integrity fell below 20% 6144 | -6/Factory | Discovered new exit (range 15) 6161 | -6/Factory | Core destroyed Last Messages --------------- 06131_ Hvy. Laser destroyed. 06131_ Flexi-carbon Leg destroyed. 06133_ G-50 Soldier destroyed. 06133_ G-67 Veteran destroyed. 06133_ Player 2 attaches Lgt. Treads. 06135_ Acquired Corrupted Mni. Assault Cannon. 06135_ Integrated Corrupted Mni. Assault Cannon (+4). 06135_ Player 2 attaches Unknown Energy Cannon. 06136_ Released Imp. Deuterium Engine. 06136_ Released Imp. Hacking Suite. 06136_ Released Hvy. Laser. 06136_ Released Flexi-carbon Leg. 06136_ Released Imp. VSS Leg. 06136_ Released Adv. Melee Analysis Suite. 06136_ Released Hacking Suite. 06136_ Released Imp. Hacking Suite. 06136_ Released Shock Maul. 06136_ Released Mni. Assault Cannon. 06144_ 7NNGD9S|MA9EJ0D2RE/CUY 06144_ EXIT=FOUND Map ----- +----------------------------------------------------+ | ?????# #?# !## #########+##????######/####### | | ?????# #?# ! ## #????# [ ! # | | ######/### + ^ #????# # | | ! # ## """ #????# ! = # | | # """ ## """ #????#! # | | / # """ ## "" #????# =# | | # """ # ^""" #??### *"" "" # | | " !! # # "" ###### "" "" =# | | T ! # """ # "" = + """ """ # | | " # """ # ! ###### """ """ # | | # """ # #????# """ """ # | | #####/#### # ########### #????# ? # | | #?# #####+## #?????????# #????# ?? # | | #?# #?????????# #????##########??## | | #?# +?????????# #?????????????????? | | #?# ![ """#?????????# #?????????????????? | | #?# ![ """#?????????# #?????????????????? | | #?# [ F"#?????????? #?????????????????? | | #?# =""#?????????? ??????????????????? | | #?# #?????????? ??????????????????? | | #?# """ """ %[ #?????????? ??????????????????? | | #?# """ "" [[ #??#######? ??????????????????? | | ### """ "" [[ #??# #? ??????????????????? | | %! ### #? ??????????????????? | | % ! < #????????????????????? | | ### @ #????????????????????? | | ######### ####?# #????????????????????? | | #??????# #####????## ##????????????????????? | | ##?????# #?????????# #?????????????????????? | | "#?????# #?????????+ +?????????????????????? | | ##?????# #?????????# #?????????????????????? | | #??????? ??????????# #?????????????????????? | | #######??? ??????????# #?????????????????????? | | #"""""#???????????????# #?????????????????????? | | #"" F"#???? #?????????# #?????????????????????? | | ##"" ""## #?????????# #?????????????????????? | | #?????????# #?????????????????????? | | #?????????# #?????????????????????? | | ^ #????????## #?????????????????????? | | """"" """"" #????????# #?????????????????????? | | """"" """"" #????????#T #?????????????????????? | | """ """ #????????## #?????????????????????? | | #???####### #?????????????????????? | | +?????????????????????? | | ###########??????# ##### #?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# #############?????????? | | ???????????????????????# # #?????????? | | ???????????????????????# # """"" #?????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 70 Coolant Potential 65 Energy Generation 18 Energy Capacity 300 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Jamming Range 12 Additional Mass Support 9 Armor Coverage 225 Evasion (%) 55 Melee Accuracy 8 Target Analysis 5 Offensive Hacking 44 Defensive Hacking 12 Relay Coupler Types 1 Relay Coupler Value 28 Item Schematics ----------------- Transmission Jammer | -7/Factory | Scanalyzed Hacking Suite | -7/Factory | Extracted Gauss Rifle | -7/Factory | Extracted Titanium Leg | -7/Factory | Extracted Imp. Medium Laser | -7/Factory | Extracted Lrg. Storage Unit | -7/Factory | Extracted Terrain Scan Processor | -7/Factory | Extracted Rocket Launcher | -7/Factory | Extracted Adv. Datajack | -6/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Titanium Leg | x2 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Player 2 | -11 -10 -9 -8 -8 -8 -7 -6 ---------- Run | Jun Mat Mat Mat Sto Gar Fac Fac Slots Evolved 8 | . 2 2 . . 2 2 . Power 1 | . . . . . . 1 . Propulsion 3 | . 1 1 . . 1 . . Utility 2 | . . . . . 1 1 . Weapon 2 | . 1 1 . . . . . Parts Attached 83 | . 9 25 8 . 2 10 29 Parts Lost 17 | . . 4 . . . . 13 Damage Taken 4980 | . 126 486 426 33 316 177 3416 Core 647 | . 22 144 62 . 15 13 391 Player 2/Cogmind (%) 42 | . 40 80 32 . 18 8 45 Absorbed by Shields . | . . . . . . . . Damage Inflicted 10721 | . 382 469 1000 104 704 1961 6101 Player 2/Cogmind (%) 47 | . 56 37 37 61 54 35 55 Combat Hostiles Destroyed 84 | . 3 8 13 2 6 15 37 Player 2/Cogmind (%) 55 | . 60 42 65 66 54 41 63 Game ------ Seed SplicePrecisionFalx Manual? 0 Play Time 00:50:14 Cumulative 430.0 hours Start 2023.07.10 @ 18:20:28 End 2023.07.10 @ 20:11:10 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode AFD2020/Player2 Game No. 310 Rogue 91 Adventurer 76 Explorer 143 Win Type - Total 22 Types 19/0/2/0/0/0/0/1/0 Lore% 65 Gallery% 86 Achievement% 71 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/X11Bold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 48100a23-3c04-4ad7-acf1-0c55b730b403