Cogmind - Beta 13 @@@ ROGUE MODE // 2024.07.15 @ 12:19:50 Player: Cash Money Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (7) 1400 Robots Destroyed (64) 320 Value Destroyed (1807) 1807 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (420) 420 TOTAL SCORE: 6587 Bonus ------- High Alert Combat Kills 182 Follower Combat Kills 294 Friendly Fire -56 Cogmind --------- Core Integrity 807/1000 Matter 142/300 Energy 100/100 System Corruption 3% Temperature Cool (0) Movement Flying (29) Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- VTOL Module Improved Cesium-ion Thruster Improved Cesium-ion Thruster > --- UTILITY (6) ------ Advanced Signal Interpreter Advanced Targeting Computer Advanced Targeting Computer > --- WEAPON (3) ------- Coil Gun > --- INVENTORY (5) ---- Improved Light Armor Plating Coil Gun Gauss Cannon Gauss Cannon Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- VTOL Module VTOL Module Improved Cesium-ion Thruster Improved Cesium-ion Thruster Improved Cesium-ion Thruster > --- UTILITY ---------- Advanced Sensor Array Advanced Signal Interpreter Advanced Targeting Computer Advanced Targeting Computer Advanced Targeting Computer > --- WEAPON ----------- Autogun Autogun Gauss Cannon > --- INVENTORY -------- Improved Light Armor Plating Autogun Gauss Cannon [Rating: 51] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Improved Cesium-ion Thruster Leg Aluminum Leg Hover Unit Aerolev Unit Flight Unit Improved Cesium-ion Thruster Utility Signal Interpreter Device Cooling System Storage Medium Matter Pod Processor Signal Interpreter Hackware Hacking Suite Protection Light Armor Plating Weapon Autogun Energy Gun EM Pulse Gun Energy Cannon Heavy Particle Cannon Ballistic Gun Autogun Ballistic Cannon Improved Light Cannon Launcher Mini Grenade Launcher Build | -11 -10 -9 -8 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Sto Fac Fac Fac Slots Evolved 10 | . . 2 2 . 2 2 2 Power 1 | . . . . . . 1 . Propulsion 4 | . . . 2 . . 1 1 Utility 4 | . . 1 . . 2 . 1 Weapon 1 | . . 1 . . . . . Parts Attached 88 | 5 2 7 5 18 31 17 3 Power 9 | 1 . 1 . 2 4 1 . Engine 5 | 1 . 1 . 1 1 1 . Core 4 | . . . . 1 3 . . Reactor . | . . . . . . . . Propulsion 19 | 2 . . 3 6 7 1 . Treads . | . . . . . . . . Leg 2 | 2 . . . . . . . Wheel . | . . . . . . . . Hover 10 | . . . 3 6 1 . . Flight 7 | . . . . . 6 1 . Utility 25 | . 2 1 1 4 7 10 . Device 9 | . 1 . . 2 2 4 . Storage 1 | . . . . . 1 . . Processor 7 | . 1 . . . . 6 . Hackware 2 | . . . . . 2 . . Protection 6 | . . 1 1 2 2 . . Artifact . | . . . . . . . . Weapon 35 | 2 . 5 1 6 13 5 3 Energy Gun 1 | 1 . . . . . . . Energy Cannon 2 | . . . . . 2 . . Ballistic Gun 25 | 1 . 4 1 4 9 3 3 Ballistic Cannon 6 | . . . . 2 2 2 . Launcher 1 | . . 1 . . . . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 5 | . . . . 3 2 . . Parts Lost 19 | . . 3 1 2 6 . 7 Power 3 | . . 1 . . 1 . 1 Propulsion 5 | . . . . 1 3 . 1 Utility 4 | . . . 1 . 1 . 2 Weapon 7 | . . 2 . 1 1 . 3 Highest Loss Streak 4 | . . 3 1 1 4 . 4 To Critical Strikes 1 | . . . . . . . 1 Average Slot Usage (%) 89 | . 92 85 82 98 88 89 62 Engine 4 | . 14 10 9 2 . 5 2 Core 3 | . . . . 6 6 . . Leg 6 | . 28 22 16 . . . . Hover 12 | . . . 6 34 4 . . Flight 10 | . . . . . 20 32 22 Device 7 | . 11 11 1 8 9 6 1 Processor 11 | . 8 11 9 9 7 19 18 Hackware 2 | . . . . . 11 3 . Protection 5 | . . 9 12 9 3 . . Energy Gun 1 | . 14 3 . . . . . Ballistic Gun 17 | . 14 16 27 19 19 11 16 Ballistic Cannon 3 | . . . . 7 2 5 . Naked Turns . | . . . . . . . . Heaviest Build 26 | 9 10 18 20 23 25 26 19 Greatest Support 32 | 20 20 20 23 32 32 26 26 Greatest Overweight (x) 3 | . . . 2 . 3 . . Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 5 | 5 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 5 Most Carried 5 | . . 4 5 5 5 5 4 Average Carried 3 | . . . 4 4 4 3 3 Final Capacity 5 | 5 5 5 5 5 5 5 5 Final Carried 5 | . . 4 5 5 4 3 4 Class Distribution -------------------- 26% | Tank 21% | Sprinter 16% | Mutant 14% | Hacker-Sprinter 8% | Commander-Tank 5% | Scavenger-Tank 4% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Tank | -8/Materials Tank | -8/Storage Hacker-Sprinter | -7/Factory Sprinter | -6/Factory Sprinter | -5/Factory Resources | -11 -10 -9 -8 -8 -7 -6 -5 ----------- Run | Yrd Mat Mat Mat Sto Fac Fac Fac Matter Collected 2641 | 250 86 56 238 1010 650 206 145 Remotely . | . . . . . . . . Salvage Created 2060 | . 216 71 149 823 605 63 133 Parts 152 | . 21 11 14 53 40 7 6 Haulers Intercepted 7 | . . . 1 4 2 . . Recyclers Shooed . | . . . . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -8 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Sto Fac Fac Fac Combat Hostiles Destroyed 43 | . 6 3 3 13 13 3 2 Guns 25 | . 5 3 3 5 7 . 2 Cannons 17 | . . . . 8 6 3 . AOE 1 | . 1 . . . . . . Classes Destroyed 11 | . 4 . 2 4 1 . . Worker 1 | . . . . 1 . . . Builder 2 | . . . . 1 1 . . Hauler 7 | . . . 1 4 2 . . Operator 2 | . 1 . . . 1 . . Watcher 9 | . 2 1 1 1 2 2 . Swarmer 19 | . 3 3 2 . 8 3 . Grunt 14 | . 3 . . 6 4 . 1 Brawler 1 | . . . . 1 . . . Duelist 1 | . . . . 1 . . . Sentry 7 | . . . 1 5 . . 1 Programmer 1 | . . . . . 1 . . Best Kill Streak 5 | . 3 3 5 4 4 5 1 Combat Bots Only 4 | . 3 2 2 3 4 3 1 Max Kills in Single Turn 2 | . 2 1 1 1 1 2 1 Gunslinging . | . . . . . . . . Exploded 1 | . 1 . . . . . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -8 -7 -6 -5 -------- Run | Yrd Mat Mat Mat Sto Fac Fac Fac Hostile Shots Fired 284 | . 16 70 16 39 90 11 42 Missed 91 | . 2 15 7 8 38 8 13 Damage Taken 3101 | . 186 441 190 539 872 47 826 Core 557 | . 47 61 100 36 120 . 193 Absorbed by Shields . | . . . . . . . . Regen/Repaired (Parts) 77 | . . . . 77 . . . Core Remaining (%) 87 | 100 81 84 . 75 82 100 . Volleys Fired 213 | . 23 32 11 74 47 8 18 Largest 3 | . 2 2 3 3 3 2 3 Hottest 99 | . 60 60 69 85 99 96 90 Shots Fired 523 | . 46 40 33 204 142 16 42 Gun 424 | . 46 40 33 143 120 . 42 Cannon 99 | . . . . 61 22 16 . Launcher . | . . . . . . . . Special . | . . . . . . . . Kinetic 493 | . 23 33 33 204 142 16 42 Thermal . | . . . . . . . . Explosive . | . . . . . . . . Electromagnetic 30 | . 23 7 . . . . . Robot Hit Streak 18 | . 7 3 3 18 10 4 17 Robot Miss Streak 7 | . 3 4 5 4 7 1 3 Penetration Max . | . . . . . . . . Secondary Targets 3 | . . 1 1 . . . 1 Max Gunslinging Chain 1 | . . 1 1 . . . 1 Shots Hit Robots 280 | . 23 15 11 109 78 11 33 Core Hits 101 | . 12 5 8 34 27 6 9 Critical Kills 1 | . . . . . 1 . . Critical Parts Destroyed 2 | . . 1 . 1 . . . Critical Strikes 7 | . . 1 . 2 1 3 . Destroy 3 | . . 1 . 1 1 . . Blast 4 | . . . . 1 . 3 . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 4946 | . 400 171 224 1858 1392 355 546 Guns 3611 | . 319 171 224 1251 1100 . 546 Cannons 1254 | . . . . 607 292 355 . Explosions 76 | . 76 . . . . . . Melee . | . . . . . . . . Ramming 5 | . 5 . . . . . . Kinetic 4652 | . 141 136 224 1858 1392 355 546 Thermal 76 | . 76 . . . . . . Explosive . | . . . . . . . . Electromagnetic 213 | . 178 35 . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 4 | . . . . . 4 . 3 Average Corruption 1 | . . . . . 2 . 1 Corruption Purged 4 | . . . . . 4 . . Corruption Blocked . | . . . . . . . . Effects 3 | . . . . . 2 . 1 Message Errors 1 | . . . . . . . 1 Data Loss (major) 1 | . . . . . 1 . . Misfires 1 | . . . . . 1 . . Overload Shots . | . . . . . . . . Overflow Damage 38 | . . . . 13 2 23 . Projectiles 38 | . . . . 13 2 23 . Explosions . | . . . . . . . . Melee . | . . . . . . . . Knockbacks 6 | . . . . 2 1 3 . Impact . | . . . . . . . . Kinetic 6 | . . . . 2 1 3 . Secondary . | . . . . . . . . Self-Inflicted Damage 110 | . 40 . . . 70 . . Shots 2 | . 1 . . . 1 . . Rammed . | . . . . . . . . Targets Rammed 1 | . 1 . . . . . . Kicked 1 | . 1 . . . . . . Crushed . | . . . . . . . . Highest Temperature 248 | . 42 42 62 209 170 248 46 Average Temperature 47 | . 21 16 29 78 64 45 16 Received Heat Transfer 600 | . 60 9 18 297 90 . 126 Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted . | . . . . . . . . Heat Transferred 100 | . 100 . . . . . . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 1 | . 1 . . . . . . Alert | -11 -10 -9 -8 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Sto Fac Fac Fac Peak Influence 754 | . 204 189 183 524 754 561 401 Initial 367 | . . 22 79 76 232 367 274 Average 323 | . 98 100 148 347 496 496 334 Maximum Alert Level 3 | . 1 . . 2 3 2 2 Low Security (%) 27 | 100 74 100 100 9 . . . Level 1 38 | . 25 . . 61 26 27 68 Level 2 32 | . . . . 28 64 72 31 Level 3 1 | . . . . . 8 . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 19 | . 1 . . 6 8 1 3 Investigation 5 | . . . . 3 1 . 1 Extermination 1 | . . . . . 1 . . Reinforcement 7 | . 1 . . . 3 1 2 Assault . | . . . . . . . . Garrison 6 | . . . . 3 3 . . Intercept . | . . . . . . . . Searches Triggered 1 | . . . . . . . 1 Construction Impeded . | . . . . . . . . Haulers Reinforced 2 | . . . . . 1 1 . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -8 -8 -7 -6 -5 --------- Run | Yrd Mat Mat Mat Sto Fac Fac Fac Distress Signals 9 | . 1 1 1 1 2 1 2 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 100 | . 9 6 5 26 34 8 12 Peak Tracking Total 9 | . 3 6 3 4 9 3 8 Tactical Retreats 13 | . 1 2 . 1 5 1 3 Traps | -11 -10 -9 -8 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Sto Fac Fac Fac Traps Triggered 1 | . . . . . . . 1 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -8 -7 -6 -5 ---------- Run | Yrd Mat Mat Mat Sto Fac Fac Fac Machines Disabled 6 | . . . 1 3 2 . . Max in Single Turn 1 | . . . 1 1 1 . . Garrison Access 2 | . . . . 1 . 1 . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -8 -8 -7 -6 -5 --------- Run | Yrd Mat Mat Mat Sto Fac Fac Fac Machines Accessed 26 | . 2 . . 14 3 5 2 Terminals 18 | . 2 . . 11 2 2 1 Fabricators 2 | . . . . . . 2 . Repair Stations 3 | . . . . 1 1 . 1 Recycling Units 1 | . . . . 1 . . . Scanalyzers . | . . . . . . . . Garrison Access 2 | . . . . 1 . 1 . Total Hacks 56 | . 5 . . 29 10 8 4 Successful 27 | . 3 . . 17 3 2 2 Failed 29 | . 2 . . 12 7 6 2 Catastrophic 7 | . . . . 4 1 2 . Database Lockouts . | . . . . . . . . Manual . | . . . . . . . . Terminals 35 | . 5 . . 21 5 3 1 Fabricators 3 | . . . . . . 3 . Repair Stations 12 | . . . . 4 5 . 3 Recycling Units 2 | . . . . 2 . . . Scanalyzers . | . . . . . . . . Garrison Access 4 | . . . . 2 . 2 . Terminal Hacks 15 | . 3 . . 10 1 . 1 Record 1 | . . . . . . . 1 Part Schematic 1 | . . . . 1 . . . Prototype ID Bank 1 | . . . . 1 . . . Open Door 1 | . . . . 1 . . . Branch Access Points 1 | . . . . 1 . . . Emergency Access Points 3 | . 2 . . 1 . . . Alert Level 1 | . . . . 1 . . . Unreport Threat 3 | . 1 . . 2 . . . Dispatch Records 1 | . . . . 1 . . . Hauler Manifests 2 | . . . . 1 1 . . Fabricator Hacks 1 | . . . . . . 1 . Build 1 | . . . . . . 1 . Repair Station Hacks 7 | . . . . 4 2 . 1 Scan Component 5 | . . . . 2 2 . 1 Repair 2 | . . . . 2 . . . Recycling Unit Hacks 2 | . . . . 2 . . . Process 1 | . . . . 1 . . . Report Inventory 1 | . . . . 1 . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks 2 | . . . . 1 . 1 . Seal Access 2 | . . . . 1 . 1 . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 21 | . 2 . . 10 3 4 2 Full Trace Events 6 | . 1 . . 3 1 . 1 Feedback Events 1 | . . . . . . . 1 Corruption 1 | . . . . . . . 1 Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built 1 | . . . . . . 1 . Authchips . | . . . . . . . . Time 81 | . . . . . . 81 . Total Robot Build Rating 1 | . . . . . . 1 . Part Schematics Acquired 1 | . . . . 1 . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 2 | . . . . 2 . . . Time 98 | . . . . 98 . . . Parts Recycled . | . . . . . . . . Recycled Matter 18 | . . . . 18 . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -7 -6 -5 ------------ Run | Yrd Mat Mat Mat Sto Fac Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -8 -7 -6 -5 -------- Run | Yrd Mat Mat Mat Sto Fac Fac Fac Total Allies 11 | . . . . 10 . 1 . Largest Group 10 | . . . . 10 . 1 . Highest-Rated Group 173 | . . . . 173 . 10 . Highest-Rated Ally 29 | . . . . 29 . 10 . Total Orders . | . . . . . . . . Ally Attacks 66 | . . . . 66 . . . Total Damage 844 | . . . . 844 . . . Kills 16 | . . . . 16 . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Sto Fac Fac Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -8 -7 -6 -5 ------------- Run | Yrd Mat Mat Mat Sto Fac Fac Fac Turns Passed 2990 | 51 329 286 142 968 544 348 322 Spaces Moved 3343 | 39 178 170 106 669 857 894 430 Core 5 | 5 . . . . . . . Treads . | . . . . . . . . Legs 446 | 34 178 170 64 . . . . Wheels . | . . . . . . . . Hover 814 | . . . 42 669 103 . . Flight 2078 | . . . . . 754 894 430 Fastest Speed 23 | 50 120 120 62 40 26 23 23 Average Speed 43 | 111 120 120 98 43 30 23 26 Slowest Speed 230 | 120 120 120 200 62 230 26 29 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped 5 | . . . . . 2 3 . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 29 | 4 42 20 9 94 24 28 11 Regions Visited 7 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 6 | . 1 1 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . . . Scrap Searched . | . . . . . . . . Spaces Dug 1 | . . . . 1 . . . Terrain Destroyed 37 | . 4 . . 15 13 5 . Melee . | . . . . . . . . Projectile 8 | . . . . 3 . 5 . AOE 29 | . 4 . . 12 13 . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -8 -7 -6 -5 --------- Run | Yrd Mat Mat Mat Sto Fac Fac Fac Total 4483 | 44 246 212 124 1206 1031 1011 609 Wait 777 | 1 43 . . 421 72 84 156 Move 3326 | 38 177 169 105 668 852 887 430 Hop 5 | . . . . . 2 3 . Pick Up 13 | . . 3 1 3 4 1 1 Fast Attach 60 | 5 2 6 4 10 22 8 3 Attach 12 | . . . . 2 7 3 . Detach 3 | . . . . . 2 1 . Swap 18 | . . 1 1 7 3 6 . Drop 50 | . . 1 2 16 20 10 1 Fire 213 | . 23 32 11 74 47 8 18 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick 1 | . 1 . . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire 5 | . . . . 5 . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -8/Storage (discovered 2 exits: *Fac / Rec) -7/Factory -6/Factory (discovered 2 exits: *Fac / *Low) -5/Factory History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 16) 52 | -11/Scrapyard | Entered Materials 305 | -10/Materials | Build established: Mutant 363 | -10/Materials | Discovered new exit (range 16) 380 | -10/Materials | Identified exit to Materials 381 | -10/Materials | Entered another Materials area 381 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 527 | -9/Materials | Lost 3 parts (1p2w) 606 | -9/Materials | Discovered new exit (range 16) 664 | -9/Materials | Identified exit to Materials 667 | -9/Materials | Entered another Materials area 667 | -8/Materials | Evolved 2 slots: Propulsion x2 684 | -8/Materials | Discovered new exit (range 11) 738 | -8/Materials | Identified exit to Storage 809 | -8/Materials | Entered Storage 912 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 1138 | -8/Storage | Garrison activated, responded to threat 1201 | -8/Storage | Lost 6 allies 1457 | -8/Storage | Build established: Tank 1513 | -8/Storage | Repaired Airjet 1575 | -8/Storage | Repaired Aerolev Unit 1765 | -8/Storage | Identified exit to Recycling 1771 | -8/Storage | Discovered new exit (range 6) 1776 | -8/Storage | Identified exit to Factory 1777 | -8/Storage | Entered Factory 1777 | -7/Factory | Evolved 2 slots: Utility x2 2097 | -7/Factory | Garrison activated, responded to threat 2196 | -7/Factory | Lost 4 parts (1p1n1u1w) 2230 | -7/Factory | Build established: Hacker-Sprinter 2319 | -7/Factory | Discovered new exit (range 7) 2320 | -7/Factory | Identified exit to Factory 2321 | -7/Factory | Entered another Factory area 2321 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 2340 | -6/Factory | Discovered new exit (range 3) 2341 | -6/Factory | Identified exit to Lower Caves 2481 | -6/Factory | Spotted B-75 Beast 2658 | -6/Factory | Fabricated A-02 Transporter (x1) 2668 | -6/Factory | Discovered new exit (range 2) 2668 | -6/Factory | Identified exit to Factory 2669 | -6/Factory | Entered another Factory area 2669 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2795 | -5/Factory | Build established: Sprinter 2796 | -5/Factory | Lost 3 parts (1n2u) 2843 | -5/Factory | Lost 4 parts (1p3w) 2969 | -5/Factory | Search patrols dispatched 2991 | -5/Factory | Self-destructed Last Messages --------------- 02869_ Slug penetrates W-25 Informer. 02885_ ALERT: Suspicious intruders detected, dispatching Cutter reinforcements to area. 02956_ /GFMKGGYL4EH1PN4%BLY AXA/#K9V%A3 02969_ ALERT: Heightened foreign activity detected, multiple search patrols dispatched. 02984_ W-25 Informer sends out distress signal. 02984_ Triggered Shock Trap. 02984_ The floor emits a surge of raw power. 02984_ System corrupted (+2). 02984_ Knocked back. 02985_ Slug penetrates Wall. 02985_ Slug penetrates Door. 02985_ Knocked back. 02987_ Coil Gun severed. 02988_ Slug penetrates C-35 Carver. 02988_ Slug penetrates Wall. 02989_ U-05 Engineer lays Concrete. 02990_ Coil Gun severed. 02991_ U-05 Engineer lays Concrete. 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""" # # """ ## | | ?????????????# # # == ?# | | ?????????????# """ # # == """ ## | | ?????????????# """ # # == R" ?# | | ?????????????# ??? # # """ ## | | ?????????????# ?????# # ## | | ?????????????##???????# ######"########??# | | ??????????????????????# ## #?????# | | ??????????????????????# ####### | | ??????????????????????# | | ??????????????????????# | | ??????????????????????# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 18 Energy Capacity 290 Matter Stores 300 Matter Capacity 400 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 Armor Coverage 300 Evasion (%) 65 Targeting Accuracy 24 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- Imp. Cooling System | -8/Storage | Hacked Robot Schematics ------------------ None Fabricated ------------ A-02 Transporter | x1 | -6/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ArchitectAerolevMembrane Manual? 0 Play Time 00:55:21 Cumulative 40.3 hours Start 2024.07.13 @ 10:43:28 End 2024.07.15 @ 12:19:50 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 25 Rogue 19 Adventurer 5 Explorer 1 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 28 Gallery% 43 Achievement% 38 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 3b4e0876-30ed-4a18-9468-a371b9462f0f