Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.11.04 @ 14:06:53 Player: art-hropod Result: Destroyed by P-70 Sage with Tesla Rifle Performance ------------- Evolutions (6) 3000 Regions Visited (12) 2400 Robots Destroyed (73) 365 Value Destroyed (2536) 2536 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (1443) 1443 TOTAL SCORE: 9744 Bonus ------- High Alert Combat Kills 82 Follower Combat Kills 1759 Friendly Fire -398 Cogmind --------- Core Integrity 0/1150 Matter 187/300 Energy 20/100 System Corruption 3% Temperature Cool (0) Movement Rolling (86) Location -4/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (3) --- Wheel Wheel Compact Wheel > --- UTILITY (9) ------ Improved Signal Interpreter System Backup Module > --- WEAPON (4) ------- (None) > --- INVENTORY (4) ---- Improved Deuterium Engine Light Angular Momentum Engine Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Micro Fission Core Light Antimatter Reactor > --- PROPULSION ------- Carbon-fiber Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY ---------- Advanced Heat Sink Small Storage Unit Large Storage Unit Energy Well Improved Signal Interpreter Core Analyzer Improved Transmission Jammer Advanced Drone Bay > --- WEAPON ----------- Improved Arc Projector Heavy Beamcaster Heavy Neutron Cannon KE Penetrator > --- INVENTORY -------- Improved Deuterium Engine Light Fission Core Neutrino Core Aluminum Leg Flexi-carbon Leg Fusion Compressor System Backup Module Improved Arc Projector Heavy Phase Cannon KE Penetrator Magnetic Acceleration Cannon Magnetic Acceleration Cannon [Rating: 95] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Light Nuclear Core Reactor Antimatter Reactor Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Wheel Flight Unit Xenon Bombardment Thruster Utility Large Storage Unit Device Heat Sink Storage Large Storage Unit Processor Signal Interpreter Weapon High-powered Shotgun Energy Gun Heavy Beamcaster Energy Cannon Improved EM Pulse Cannon Ballistic Gun High-powered Shotgun Ballistic Cannon Bore Cannon Launcher Heavy Missile Launcher Special Weapon Remote Datajack Build | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 ------- Run | Scr Mat Min Mat Mat Fac Was Fac Fac Was Fac Fac Fac Slots Evolved 12 | . . . 2 2 2 . . 2 . . 2 2 Power 2 | . . . . 1 . . . 1 . . . . Propulsion 1 | . . . 1 . . . . . . . . . Utility 7 | . . . 1 . 1 . . 1 . . 2 2 Weapon 2 | . . . . 1 1 . . . . . . . Parts Attached 154 | 5 8 8 15 13 25 5 10 16 6 12 11 20 Power 24 | 1 1 1 1 1 4 1 2 4 2 2 1 3 Engine 10 | 1 1 1 1 . 2 . . 2 . 2 . . Core 9 | . . . . 1 2 . 1 1 1 . 1 2 Reactor 5 | . . . . . . 1 1 1 1 . . 1 Propulsion 51 | 2 2 4 6 6 9 1 4 4 1 4 1 7 Treads 2 | . . . . . 2 . . . . . . . Leg 28 | . 2 2 2 . 4 1 4 4 1 4 1 3 Wheel 18 | 2 . 2 4 3 3 . . . . . . 4 Hover . | . . . . . . . . . . . . . Flight 3 | . . . . 3 . . . . . . . . Utility 31 | . 5 . 4 1 3 . 2 3 1 3 5 4 Device 17 | . 2 . . . 2 . 2 1 1 . 5 4 Storage 10 | . 3 . 2 1 1 . . 1 . 2 . . Processor 4 | . . . 2 . . . . 1 . 1 . . Hackware . | . . . . . . . . . . . . . Protection . | . . . . . . . . . . . . . Artifact . | . . . . . . . . . . . . . Weapon 48 | 2 . 3 4 5 9 3 2 5 2 3 4 6 Energy Gun 14 | 1 . 1 . 1 2 1 2 . 2 1 1 2 Energy Cannon 9 | . . . 1 1 4 . . 1 . . 1 1 Ballistic Gun 10 | 1 . . 2 1 3 . . 1 . . 1 1 Ballistic Cannon 12 | . . 2 1 . . 2 . 2 . 2 1 2 Launcher 1 | . . . . . . . . 1 . . . . Special Weapon 2 | . . . . 2 . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . . . . . Parts Lost 63 | . 2 1 7 . 12 . . 6 3 1 3 28 Power 14 | . . 1 1 . 2 . . 3 1 1 . 5 Propulsion 15 | . 1 . 3 . 3 . . 1 1 . 1 5 Utility 12 | . . . 1 . 1 . . . 1 . 1 8 Weapon 22 | . 1 . 2 . 6 . . 2 . . 1 10 Highest Loss Streak 28 | . 2 1 6 . 3 . . 6 3 1 3 28 Average Slot Usage (%) 93 | . 80 93 90 91 94 84 96 98 90 98 99 83 Engine 8 | . 14 12 9 9 5 7 7 9 6 7 11 6 Core 4 | . . . . 7 7 5 4 5 4 6 5 4 Reactor 1 | . . . . . . . 2 2 4 4 . 1 Leg 18 | . 15 27 20 . 19 11 19 20 18 19 17 12 Wheel 2 | . 12 . 7 23 1 . . . . . . . Device 5 | . 11 . . . 2 7 6 7 4 2 11 14 Storage 17 | . 6 28 19 18 19 15 15 18 20 20 17 13 Processor 7 | . . . 11 9 7 7 7 6 6 9 11 9 Energy Gun 7 | . 5 3 4 4 1 2 10 9 9 13 15 7 Energy Cannon 3 | . . . 3 . 14 8 . 1 . . . 3 Ballistic Gun 6 | . 14 10 7 17 12 7 3 . . . 1 5 Ballistic Cannon 7 | . . 9 6 . . 6 15 10 13 12 4 1 Naked Turns . | . . . . . . . . . . . . . Heaviest Build 92 | 6 38 35 39 39 58 73 75 90 90 89 81 92 Greatest Support 55 | 20 20 20 32 32 48 20 54 54 48 55 45 55 Greatest Overweight (x) 11 | . 1 1 7 11 5 5 3 3 2 2 1 2 Average Overweight (x) 1 | . . 1 . 1 1 3 2 1 1 1 1 . Largest Inventory Capacity 16 | 4 16 14 14 12 12 12 12 12 12 12 12 12 Average Capacity 11 | 4 6 14 11 11 12 12 12 12 12 12 12 11 Most Carried 14 | 4 7 12 14 12 12 12 12 12 12 12 12 12 Average Carried 10 | 2 4 10 10 10 9 11 11 10 9 10 11 9 Final Capacity 14 | 4 14 14 10 12 12 12 12 12 12 12 12 4 Final Carried 12 | 4 7 12 10 12 11 12 12 11 10 12 11 2 Class Distribution -------------------- 66% | Scavenger-Gunner 17% | Mutant 7% | Gunner 6% | Scavenger-Mutant 3% | Generator-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Gunner | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Gunner | -7/Waste Scavenger-Gunner | -7/Factory Generator-Gunner | -6/Factory Scavenger-Gunner | -6/Waste Scavenger-Gunner | -6/Factory Scavenger-Gunner | -5/Factory Scavenger-Gunner | -4/Factory Resources | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 ----------- Run | Scr Mat Min Mat Mat Fac Was Fac Fac Was Fac Fac Fac Matter Collected 3273 | 255 73 201 462 . 862 216 359 307 154 151 96 137 Remotely . | . . . . . . . . . . . . . Salvage Created 2433 | 36 183 42 743 . 753 . 236 216 . 25 58 141 Parts 142 | 1 13 2 53 . 48 . 4 6 . . 6 9 Haulers Intercepted . | . . . . . . . . . . . . . Recyclers Shooed 1 | . . . . . . . 1 . . . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 ------- Run | Scr Mat Min Mat Mat Fac Was Fac Fac Was Fac Fac Fac Combat Hostiles Destroyed 54 | 1 4 4 20 . 14 . 2 4 . 1 2 2 Guns 27 | 1 4 3 8 . 9 . 1 . . . 1 . Cannons 26 | . . 1 12 . 5 . 1 4 . 1 1 1 AOE 1 | . . . . . . . . . . . . 1 Classes Destroyed 15 | 1 1 3 4 . 1 . 3 1 . . . 1 Worker 6 | . . . 5 . . . . . . . . 1 Builder 2 | . . 1 . . 1 . . . . . . . Tunneler 1 | . . . . . . . . . . . . 1 Recycler 1 | . . . . . . . 1 . . . . . Operator 1 | . . . . . . . 1 . . . . . Watcher 7 | . 1 . 3 . 3 . . . . . . . Swarmer 9 | . . . 4 . 3 . . . . . 2 . Grunt 27 | 1 4 . 11 . 5 . 1 2 . 1 . 2 Brawler 1 | . . . 1 . . . . . . . . . Duelist 1 | . . . . . . . . 1 . . . . Sentry 6 | . . . 4 . 2 . . . . . . . Demolisher 2 | . . 2 . . . . . . . . . . Hunter 2 | . . . . . . . 1 1 . . . . Programmer 3 | . . . . . 3 . . . . . . . Assembled 2 | . . 2 . . . . . . . . . . Thug 4 | . . . . . 1 . 3 . . . . . Best Kill Streak 8 | 1 3 3 8 . 3 . 2 4 . 1 2 1 Combat Bots Only 4 | 1 3 2 4 . 3 . 1 4 . 1 2 1 Max Kills in Single Turn 2 | 1 1 1 2 . 2 . 2 1 . 1 1 1 Gunslinging 1 | . . . . . 1 . . . . . . . Exploded 1 | . . . . . . . . . . . . 1 Melee . | . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 -------- Run | Scr Mat Min Mat Mat Fac Was Fac Fac Was Fac Fac Fac Damage Taken 9114 | 34 234 212 1131 . 1629 . 475 928 170 77 518 3706 Core 2381 | 12 66 37 209 . 227 . 162 408 15 20 65 1160 Absorbed by Shields . | . . . . . . . . . . . . . Core Remaining (%) 68 | 95 . 54 47 100 . . 44 . . 47 93 . Volleys Fired 231 | 5 42 19 63 1 49 . 10 14 2 4 5 17 Largest 4 | 1 1 2 2 3 4 . 4 4 2 4 4 4 Hottest 301 | 20 20 55 112 113 243 . 268 301 118 272 260 289 Shots Fired 484 | 5 42 35 114 3 121 . 40 35 4 15 20 50 Gun 303 | 5 42 19 62 3 69 . 20 20 . 8 17 38 Cannon 181 | . . 16 52 . 52 . 20 15 4 7 3 12 Launcher . | . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . Kinetic 313 | 5 42 35 84 2 66 . 21 12 4 7 8 27 Thermal 127 | . . . 30 1 20 . 19 23 . 8 7 19 Explosive . | . . . . . . . . . . . . . Electromagnetic 44 | . . . . . 35 . . . . . 5 4 Robot Hit Streak 15 | 4 15 4 9 . 8 . 4 5 2 2 3 3 Robot Miss Streak 10 | 1 3 5 4 5 8 . 10 3 4 5 9 5 Penetration Max 1 | . . . . . . . . . . . . 1 Secondary Targets 3 | . . . 2 . 1 . . . . . . . Max Gunslinging Chain 1 | . . . 1 . 1 . . . . . . . Shots Hit Robots 267 | 4 33 15 80 . 72 . 10 19 2 3 6 23 Core Hits 134 | 3 11 8 36 1 38 . 8 10 . 2 3 14 Critical Hits 16 | . . . 3 . . . 7 2 2 1 . 1 Critical Kills 9 | . . . 2 . . . 4 1 . 1 . 1 Critical Parts Destroyed 5 | . . . 1 . . . 3 1 . . . . Melee Attacks . | . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 5069 | 26 266 168 1431 17 1482 . 358 361 91 111 119 639 Guns 2764 | 26 266 94 652 17 819 . 146 166 . 45 87 446 Cannons 2228 | . . 72 779 . 588 . 212 195 91 66 32 193 Explosions . | . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . Ramming 77 | . . 2 . . 75 . . . . . . . Kinetic 3369 | 26 266 166 1090 17 793 . 232 133 91 66 83 406 Thermal 1225 | . . . 341 . 255 . 126 228 . 45 24 206 Explosive . | . . . . . . . . . . . . . Electromagnetic 398 | . . . . . 359 . . . . . 12 27 Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Highest Corruption 17 | . . 4 3 2 17 17 17 . . . . 3 Average Corruption 12 | . . 4 3 2 12 17 14 . . . . 1 Corruption Purged 9 | . . . . . . . 9 . . . . . Effects 197 | . . 3 4 . 74 29 87 . . . . . Message Errors 28 | . . . 1 . 9 3 15 . . . . . Matter Fused 40 | . . 1 3 . 17 5 14 . . . . . Heat Flow Errors 17 | . . . . . 10 2 5 . . . . . Energy Discharges 24 | . . . . . 6 5 13 . . . . . Parts Rejected 1 | . . . . . 1 . . . . . . . Data Loss (minor) 23 | . . 2 . . 9 2 10 . . . . . Data Loss (major) 7 | . . . . . 1 2 4 . . . . . Misfires 3 | . . . . . 1 . 2 . . . . . Alerts 5 | . . . . . 1 2 2 . . . . . Misdirections 34 | . . . . . 9 8 17 . . . . . Targeting Errors 13 | . . . . . 9 . 4 . . . . . Weapon Failures 2 | . . . . . 1 . 1 . . . . . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 49 | . . . 4 . 45 . . . . . . . Projectiles 49 | . . . 4 . 45 . . . . . . . Explosions . | . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . Knockbacks 8 | . . . 3 . . . 1 2 . 1 . 1 Impact . | . . . . . . . . . . . . . Kinetic 8 | . . . 3 . . . 1 2 . 1 . 1 Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage 1 | . . . . . 1 . . . . . . . Shots . | . . . . . . . . . . . . . Rammed 2 | . . . . . 1 . . . . . . 1 Targets Rammed 9 | . . 1 . . 7 . . . . . . 1 Kicked 7 | . . 1 . . 6 . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 746 | 6 12 28 308 54 467 207 601 746 54 459 555 445 Average Temperature 174 | 6 8 12 108 31 149 94 148 386 30 159 278 231 Received Heat Transfer 1413 | 18 126 . 414 . 234 . 6 54 . 36 18 507 Effects 86 | . . . 4 . 3 . 5 46 . 10 9 9 Shutdowns 26 | . . . . . 1 . 4 11 . 2 4 4 Energy Bleed 10 | . . . . . 1 . . 4 . 1 2 2 Interference 23 | . . . 4 . . . . 8 . 7 3 1 Matter Decay 4 | . . . . . 1 . . 3 . . . . Short Circuit 3 | . . . . . . . . 3 . . . . Damage (minor) 5 | . . . . . . . . 5 . . . . Damage (major) 11 | . . . . . . . . 9 . . . 2 Damage (core) 4 | . . . . . . . 1 3 . . . . Siege Activations . | . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . 1 . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried 2 | . . . . . 2 . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted 1 | . . . . . . . . 1 . . . . Heat Transferred 2029 | . . . 629 . 450 . 222 370 . 74 37 247 Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 ------- Run | Scr Mat Min Mat Mat Fac Was Fac Fac Was Fac Fac Fac Peak Influence 881 | 20 170 121 443 170 147 31 881 403 107 728 721 291 Initial 403 | . 13 66 42 155 77 31 10 403 66 74 356 291 Average 223 | 2 111 98 193 156 78 23 356 329 95 312 410 252 Maximum Alert Level 3 | . . . 2 . . . 3 2 . 3 3 1 Low Security (%) 58 | 100 100 100 54 100 100 100 43 29 100 18 . 12 Level 1 22 | . . . 37 . . . 8 25 . 59 59 87 Level 2 14 | . . . 8 . . . 28 44 . 11 39 . Level 3 4 | . . . . . . . 19 . . 11 1 . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 28 | . 3 . 2 . 5 . 10 . . 4 2 2 Investigation 4 | . 1 . 1 . . . 1 . . 1 . . Extermination 6 | . . . . . 3 . 3 . . . . . Reinforcement 10 | . 2 . 1 . 2 . 1 . . 2 . 2 Assault 3 | . . . . . . . 1 . . 1 1 . Garrison 5 | . . . . . . . 4 . . . 1 . Intercept . | . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . Haulers Reinforced 4 | . . . . . 1 . . . . 2 . 1 Stealth | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 --------- Run | Scr Mat Min Mat Mat Fac Was Fac Fac Was Fac Fac Fac Distress Signals 5 | . . . . . 1 . 1 . . 2 . 1 Communications Jammed 1 | . . . . . . . . . . . . 1 Distress Signals 1 | . . . . . . . . . . . . 1 Times Spotted 133 | 1 11 4 28 1 18 . 22 6 6 9 12 15 Peak Tracking Total 10 | 1 3 2 7 1 4 . 5 3 4 3 5 10 Tactical Retreats 3 | . . . 1 . . . 1 . . 1 . . Traps | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 ------- Run | Scr Mat Min Mat Mat Fac Was Fac Fac Was Fac Fac Fac Traps Triggered 10 | . 1 . 1 1 2 . 2 1 . 2 . . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 ---------- Run | Scr Mat Min Mat Mat Fac Was Fac Fac Was Fac Fac Fac Machines Disabled 12 | . . . 1 . 1 . 2 . . 3 5 . Max in Single Turn 1 | . . . 1 . 1 . . . . . 1 . Garrison Access 1 | . . . . . . . . . . . 1 . Machines Sabotaged . | . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 --------- Run | Scr Mat Min Mat Mat Fac Was Fac Fac Was Fac Fac Fac Machines Accessed 3 | . . 1 1 . . . . . . . . 1 Terminals 1 | . . . . . . . . . . . . 1 Fabricators . | . . . . . . . . . . . . . Repair Stations 1 | . . . 1 . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Total Hacks 5 | . . 1 3 . . . . . . . . 1 Successful 5 | . . 1 3 . . . . . . . . 1 Failed . | . . . . . . . . . . . . . Catastrophic . | . . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . Manual . | . . . . . . . . . . . . . Terminals 1 | . . . . . . . . . . . . 1 Fabricators . | . . . . . . . . . . . . . Repair Stations 3 | . . . 3 . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Terminal Hacks 2 | . . 1 . . . . . . . . . 1 Record 1 | . . . . . . . . . . . . 1 Open Door 1 | . . 1 . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . Repair Station Hacks 3 | . . . 3 . . . . . . . . . Scan Component 2 | . . . 2 . . . . . . . . . Repair 1 | . . . 1 . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 1 | . . . . . . . . . . . . 1 Full Trace Events . | . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired 1 | . . . 1 . . . . . . . . . Time 26 | . . . 26 . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 ------------ Run | Scr Mat Min Mat Mat Fac Was Fac Fac Was Fac Fac Fac Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released 1 | . . . . . . . . . . . 1 . Machine Destruction 1 | . . . . . . . . . . . 1 . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 -------- Run | Scr Mat Min Mat Mat Fac Was Fac Fac Was Fac Fac Fac Total Allies 40 | . . . . . . 21 . . 19 . . . Largest Group 21 | . . . . . . 21 21 4 19 16 11 3 Highest-Rated Group 714 | . . . . . . 568 568 108 714 613 466 109 Highest-Rated Ally 50 | . . . . . . 35 35 29 50 50 50 46 Total Orders . | . . . . . . . . . . . . . Ally Attacks 450 | . . . . . . 33 164 3 110 80 59 1 Total Damage 13479 | . . . . . . 877 3925 56 4397 2493 1691 40 Kills 73 | . . . . . . 1 33 . 9 18 12 . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 ------- Run | Scr Mat Min Mat Mat Fac Was Fac Fac Was Fac Fac Fac Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . . Drone Launches 4 | . . . . . . . . . . . . 4 Drone Recoveries 4 | . . . . . . . . . . . . 4 Exploration | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 ------------- Run | Scr Mat Min Mat Mat Fac Was Fac Fac Was Fac Fac Fac Turns Passed 8524 | 70 276 390 902 212 1597 543 1610 571 361 715 956 321 Spaces Moved 4765 | 65 160 213 454 182 906 231 847 310 204 426 610 157 Core 27 | 16 . . 5 2 . . . . . . . 4 Treads 7 | . . . . . 7 . . . . . . . Legs 4213 | . 102 213 328 . 799 231 847 310 204 426 610 143 Wheels 514 | 49 58 . 121 176 100 . . . . . . 10 Hover . | . . . . . . . . . . . . . Flight 4 | . . . . 4 . . . . . . . . Fastest Speed 50 | 50 80 150 80 83 90 180 150 150 150 150 150 50 Average Speed 154 | 72 111 150 128 98 146 228 180 156 169 157 150 145 Slowest Speed 600 | 80 150 150 400 600 270 270 210 210 180 180 150 180 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 32 | 6 30 53 52 21 20 84 26 8 89 17 17 3 Regions Visited 12 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . . . . . Known Exits Taken 5 | . . . 1 1 . . 1 . . 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . . . . . . . . Scrap Searched 1 | . . 1 . . . . . . . . . . Spaces Dug . | . . . . . . . . . . . . . Terrain Destroyed 26 | . . . 4 . . . 4 2 . 5 . 11 Melee . | . . . . . . . . . . . . . Projectile 26 | . . . 4 . . . 4 2 . 5 . 11 AOE . | . . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 --------- Run | Scr Mat Min Mat Mat Fac Was Fac Fac Was Fac Fac Fac Total 5549 | 83 224 250 660 215 1087 242 898 366 214 462 641 207 Wait 190 | . 3 . 98 . 64 . 5 13 . 2 . 5 Move 4755 | 64 159 212 453 181 906 230 846 310 203 425 609 157 Hop . | . . . . . . . . . . . . . Pick Up 128 | 9 8 8 21 11 21 3 8 10 3 12 8 6 Fast Attach 24 | . 1 . 1 1 2 4 7 . 2 1 1 4 Attach 89 | 5 2 3 11 9 20 1 . 10 4 5 6 13 Detach 7 | . . 1 . 1 3 . . 1 . . 1 . Swap 41 | . 5 5 3 3 3 . 3 6 . 6 4 3 Drop 70 | . 4 1 10 8 12 4 14 2 . 7 7 1 Fire 231 | 5 42 19 63 1 49 . 10 14 2 4 5 17 Melee . | . . . . . . . . . . . . . Ram 1 | . . . . . . . . . . . . 1 Kick 8 | . . 1 . . 7 . . . . . . . Crush . | . . . . . . . . . . . . . Escape Stasis 5 | . . . . . . . 5 . . . . . Rewire . | . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials -7/Factory -7/Waste -7/Factory (discovered 2 exits: *Fac / *Low) -6/Factory -6/Waste -6/Factory (discovered 2 exits: *Fac / *Low) -5/Factory -4/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 53 | -11/Scrapyard | Discovered new exit (range 8) 71 | -11/Scrapyard | Entered Materials 272 | -10/Materials | Discovered new exit (range 15) 326 | -10/Materials | Build established: Mutant 347 | -10/Materials | Entered Mines 377 | -10/Mines | Assembled infested the area 382 | -10/Mines | Assisted by a Guerilla fighting off Assembled 427 | -10/Mines | Found a hidden stash of uninstalled traps 605 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 732 | -10/Mines | Discovered new exit (range 3) 737 | -10/Mines | Entered Materials 737 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 829 | -9/Materials | Repaired Aluminum Leg? 1388 | -9/Materials | Core integrity fell below 50% 1405 | -9/Materials | Lost 6 parts (1p2n1u2w) 1627 | -9/Materials | Discovered new exit (range 16) 1638 | -9/Materials | Identified exit to Materials 1639 | -9/Materials | Entered another Materials area 1639 | -8/Materials | Evolved 2 slots: Power x1, Weapon x1 1843 | -8/Materials | Discovered new exit (range 5) 1850 | -8/Materials | Identified exit to Factory 1851 | -8/Materials | Entered Factory 1851 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 1955 | -7/Factory | Lost 3 parts (1n2w) 2239 | -7/Factory | System corruption reached 10% 2569 | -7/Factory | Build established: Scavenger-Gunner 3245 | -7/Factory | Lost 3 parts (1p2w) 3378 | -7/Factory | Lost 3 parts (2n1w) 3448 | -7/Factory | Sucked down chute 3448 | -7/Factory | Entered Waste 3449 | -7/Waste | Met a frightened Derelict 3449 | -7/Waste | Joined by Warlord forces that had cleared the area 3943 | -7/Waste | Discovered new exit (range 11) 3976 | -7/Waste | Identified exit to Factory 3980 | -7/Waste | A Compactor rumbled back to life 3980 | -7/Waste | Spotted C-40 Crusher 3985 | -7/Waste | Allies destroyed C-40 Crusher 3991 | -7/Waste | Entered Factory 3991 | -7/Factory | Accompanied by 21 allies 4392 | -7/Factory | Garrison activated, responded to threat 4742 | -7/Factory | Discovered new exit (range 12) 4767 | -7/Factory | Identified exit to Lower Caves 5095 | -7/Factory | Garrison activated, responded to threat 5320 | -7/Factory | Build established: Gunner 5564 | -7/Factory | Core integrity fell below 50% 5578 | -7/Factory | Discovered new exit (range 5) 5587 | -7/Factory | Identified exit to Factory 5591 | -7/Factory | First assault squad dispatched 5601 | -7/Factory | Entered another Factory area 5601 | -6/Factory | Accompanied by 4 allies 5601 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 5950 | -6/Factory | Lost 6 parts (3p1n2w) 6172 | -6/Factory | Sucked down chute 6172 | -6/Factory | Entered Waste 6183 | -6/Waste | Spotted C-40 Crusher 6186 | -6/Waste | Spotted C-40 Crusher 6198 | -6/Waste | Build established: Scavenger-Gunner 6208 | -6/Waste | Spotted C-40 Crusher 6216 | -6/Waste | Spotted C-40 Crusher 6225 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 6233 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 6251 | -6/Waste | Warlord forces began an assault 6254 | -6/Waste | Allies destroyed C-40 Crusher 6262 | -6/Waste | Allies destroyed C-40 Crusher 6264 | -6/Waste | Lost 3 parts (1p1n1u) 6265 | -6/Waste | Allies destroyed C-40 Crusher 6327 | -6/Waste | Spotted C-40 Crusher 6327 | -6/Waste | Spotted C-40 Crusher 6335 | -6/Waste | Allies destroyed C-40 Crusher 6339 | -6/Waste | Allies destroyed C-40 Crusher 6485 | -6/Waste | Discovered new exit (range 14) 6533 | -6/Waste | Entered Factory 6533 | -6/Factory | Accompanied by 16 allies 6877 | -6/Factory | Discovered new exit (range 11) 6895 | -6/Factory | Identified exit to Lower Caves 7137 | -6/Factory | Core integrity fell below 50% 7225 | -6/Factory | Discovered new exit (range 10) 7233 | -6/Factory | First assault squad dispatched 7241 | -6/Factory | Identified exit to Factory 7248 | -6/Factory | Entered another Factory area 7248 | -5/Factory | Accompanied by 11 allies 7248 | -5/Factory | Evolved 2 slots: Utility x2 7987 | -5/Factory | Spotted B-75 Beast 8023 | -5/Factory | Garrison activated, responded to threat 8073 | -5/Factory | Lost 3 parts (1n1u1w) 8192 | -5/Factory | Discovered new exit (range 4) 8203 | -5/Factory | Identified exit to Factory 8204 | -5/Factory | Entered another Factory area 8204 | -4/Factory | Accompanied by 3 allies 8204 | -4/Factory | Evolved 2 slots: Utility x2 8503 | -4/Factory | Core integrity fell below 50% 8518 | -4/Factory | Core integrity fell below 20% 8525 | -4/Factory | Destroyed by P-70 Sage with Tesla Rifle Last Messages --------------- 08512_ P-70 Sage resets R-10 Processor, system corruption cleaned. 08513_ Penetrated by Slug. 08513_ Acquired Hvy. Beamcaster. 08515_ Slug penetrates Wall. 08515_ Com. Wheel destroyed. 08515_ Hvy. Beamcaster destroyed. 08517_ Penetrated by Slug. 08517_ Acquired Wheel. 08517_ Slug penetrates G-67 Veteran. 08519_ Penetrated by Slug. 08520_ Slug penetrates Wall. 08520_ G-67 Veteran destroyed. 08521_ Penetrated by Slug. 08521_ Lgt. Fission Core destroyed. 08521_ Acquired Wheel. 08523_ Penetrated by Slug. 08525_ Slug penetrates Wall. [Achievement: First Step to Greatness] [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | ????????????????????????????############?????????? | | ???????????????????????????# ! #????????? | | ???????????????????????????# #????????? | | ???????????????????????????# #????????? | | ???????????????????????????# #????????? | | ???????????????????????????# ##???????? | | ?????????????????????????### "##??????? | | ?????????????????????????# ; #??????? | | ?????????????????????????# ; ##?????? | | ????????????????????????## #?????? | | ????????????????????????# #?????? | | ????????????????????????## #?????? | | ????????????????????????# #??????? | | ??????????###+############; # ###????? | | ?????????## #????? | | ???????# ; %p #????? | | ??????????# !%=!% !Y = #????? | | ??????????# @ %! !=%! h % #????? | | ?????? !%= %!* p #???? | | ?????? #########;###+###########;;#### #?? " | | ?????????????????????????# # " " | | ?????????????????????????# # " " | | ?????????????????????????# # # " | | ?????????????????????????# """ """ # # = | | ?????????????????????????# """ """ + / | | ?????????????????????????# """ """ # # | | ?????????????????????????# # # """ | | ?????????????????????????# """ """ # #?"Y | | ?????????????????????????# """ """ #######??"" | | ?????????????????????????# """ """ #???????? | | ?????????????????????????# !! #?????????## | | ?????????????????????????# [% #??????????? | | ?????????????????????????###+##########??????????? | | ???????????????????????????# #???????????????????? | | ???????????????????????????# #???????????????????? | | ???????????????????????????# #???????????????????? | | ???????????????????????????# #???????????????????? | | ??????????????????????????## ##??????????????????? | | ??????????????????????????# #####??????????????? | | ???????????????##?????????# T +??????????????? | | ???????????????# ?????????# ### #??????????????? | | ???????????????# ??########+##??????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 62 Energy Generation 47 Energy Capacity 1075 Matter Stores 323 Matter Capacity 500 Sight Range 16 Terrain Scan Density 10 Jamming Range 12 Evasion (%) 50 Targeting Accuracy 6 Core Analysis 6 Recoil Reduction 2 Energy Filtering 30 Particle Charging 15 Kinecelleration 30 Overload Regulation 40 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 5k Club Backstab Below First Step to Greatness I Survived The Infestation Made in Tau Ceti IV Oops Part-time Mechanic Please Form A Line Power Corrupts Serviceable Loadout Significant Disruption Storm Trooper System Compromised The More The Merrier We Are Legion Challenges ------------ None Game ------ Seed OmegaAbsorptionInitializer Manual? 0 Play Time 03:07:10 Cumulative 6.9 hours Start 2021.10.30 @ 00:50:41 End 2021.11.04 @ 14:06:53 Sessions 23 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 3 Rogue 3 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 0 Gallery% 8 Achievement% 7 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 63x52 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 9b760a95-917e-4a3d-b8a0-31c620df69d7