Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.10 @ 01:22:55 Player: FloorSandwich Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (65) 325 Value Destroyed (2064) 2064 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (500) 500 TOTAL SCORE: 6289 Bonus ------- Entered DSFs 500 Cogmind --------- Core Integrity 324/850 Matter 151/550 Energy 150/150 System Corruption 0% Temperature Critical (977) Movement Core (700) Ox13 Location -6/DSF Parts ------- > --- POWER (3) -------- Improved Deuterium Engine Micro Nuclear Core > --- PROPULSION (4) --- Carbon-fiber Leg > --- UTILITY (4) ------ Matter Compressor Hardened Heavy Armor Plating Hacking Suite > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Pulse Rifle Mini Grenade Launcher Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Micro Nuclear Core > --- PROPULSION ------- Carbon-fiber Leg Improved Carbon-fiber Leg > --- UTILITY ---------- Matter Compressor Hardened Heavy Armor Plating Hacking Suite > --- WEAPON ----------- Pulse Rifle Heavy Flak Cannon Heavy Flak Cannon Heavy Flak Cannon > --- INVENTORY -------- Pulse Rifle Mini Grenade Launcher [Rating: 49] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Wheel Armored Wheel Utility Visual Processing Unit Device Actuator Array Storage Small Storage Unit Processor Visual Processing Unit Hackware Hacking Suite Protection Power Shielding Weapon Light Assault Rifle Energy Gun Pulse Rifle Ballistic Gun Light Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Mini Grenade Launcher Impact Weapon Heavy Flail Slashing Weapon Katana Build | -11 -10 -9 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Min Mat Fac Fac DSF Slots Evolved 8 | . . 2 . 2 2 2 . Power 2 | . . 1 . . 1 . . Propulsion 2 | . . 1 . 1 . . . Utility 2 | . . . . 1 1 . . Weapon 2 | . . . . . . 2 . Parts Attached 77 | 6 11 12 . 18 12 8 10 Power 17 | 1 1 4 . 3 5 . 3 Engine 11 | 1 1 4 . 1 2 . 2 Core 6 | . . . . 2 3 . 1 Reactor . | . . . . . . . . Propulsion 23 | 2 3 4 . 9 . 3 2 Treads . | . . . . . . . . Leg 18 | . 3 4 . 9 . . 2 Wheel 5 | 2 . . . . . 3 . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 15 | 1 3 . . 3 4 3 1 Device 5 | . 1 . . 1 2 1 . Storage 2 | 1 . . . . . 1 . Processor 2 | . 1 . . . 1 . . Hackware 1 | . . . . . . 1 . Protection 5 | . 1 . . 2 1 . 1 Artifact . | . . . . . . . . Weapon 22 | 2 4 4 . 3 3 2 4 Energy Gun 1 | . . . . . . . 1 Energy Cannon . | . . . . . . . . Ballistic Gun 13 | 2 4 3 . 1 1 2 . Ballistic Cannon 5 | . . 1 . . 1 . 3 Launcher 1 | . . . . 1 . . . Special Weapon . | . . . . . . . . Impact Weapon 1 | . . . . . 1 . . Slashing Weapon 1 | . . . . 1 . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes . | . . . . . . . . Parts Lost 46 | . 5 7 . 2 17 . 15 Power 14 | . 2 2 . 2 5 . 3 Propulsion 11 | . 2 2 . . 4 . 3 Utility 9 | . 1 . . . 7 . 1 Weapon 12 | . . 3 . . 1 . 8 Highest Loss Streak 6 | . 3 4 . 1 6 . 6 To Critical Strikes . | . . . . . . . . Average Backups 3 | 2 3 2 2 3 4 1 2 Power . | . . . . . . . . Propulsion . | . . . . . . . . Utility . | . 1 1 1 1 . . . Weapon 1 | . . 1 1 2 3 1 1 Tool/Special . | . . . . . . . . Unused Backups 4 | . . 2 . 1 . . 1 Power . | . . . . . . . . Propulsion . | . . . . . . . . Utility . | . . . . . . . . Weapon 4 | . . 2 . 1 . . 1 Tool/Special . | . . . . . . . . Average Slot Usage (%) 82 | . 81 86 100 94 69 55 67 Engine 10 | . 9 16 22 13 3 . 4 Core 4 | . . . . 2 8 13 10 Leg 22 | . 12 27 33 33 23 5 2 Wheel 1 | . 4 . . . . 1 9 Device 3 | . 1 . . 4 9 1 2 Storage 3 | . 12 . . . . 3 6 Processor 5 | . 1 11 11 9 3 . . Protection 8 | . 9 10 11 13 3 . 1 Ballistic Gun 14 | . 28 18 11 8 5 19 7 Ballistic Cannon 3 | . . 2 11 4 . . 10 Impact Weapon 1 | . . . . . 3 6 1 Slashing Weapon 1 | . . . . 4 3 . . Peak Build Rating 49 | 6 7 12 12 37 44 39 49 Average Rating 19 | 3 5 9 12 21 31 25 38 On Entrance 15 | . 6 7 12 12 37 15 36 Naked Turns . | . . . . . . . . Heaviest Build 68 | 14 15 14 14 28 37 29 68 Greatest Support 72 | 32 32 33 33 72 72 36 36 Greatest Overweight (x) 13 | 3 3 . . . 1 1 13 Average Overweight (x) . | . . . . . . . 1 Largest Inventory Capacity 8 | 8 8 5 5 5 5 5 5 Average Capacity 5 | 6 7 5 5 5 5 5 5 Most Carried 6 | 5 6 5 2 5 5 4 5 Average Carried 3 | 2 3 2 2 3 4 1 2 Final Capacity 8 | 8 5 5 5 5 5 5 5 Final Carried 5 | 1 3 2 2 5 3 1 2 Class Distribution -------------------- 46% | Scavenger-Mutant 38% | Mutant 9% | Gunner 5% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Mutant | -7/Factory Gunner | -6/Factory Gunner | -6/DSF Resources | -11 -10 -9 -9 -8 -7 -6 -6 ----------- Run | Yrd Mat Mat Min Mat Fac Fac DSF Matter Collected 1689 | 203 246 353 . 354 252 . 281 Remotely . | . . . . . . . . Salvage Created 2181 | . 294 450 . 698 388 . 351 Parts 128 | . 28 29 . 35 19 . 17 Haulers Intercepted 1 | . . 1 . . . . . Recyclers Shooed 1 | . . . . 1 . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Min Mat Fac Fac DSF Combat Hostiles Destroyed 58 | . 13 12 . 14 11 . 8 Melee 9 | . . . . 6 3 . . Guns 32 | . 13 7 . 1 5 . 6 Cannons 14 | . . 5 . 5 2 . 2 AOE 2 | . . . . 2 . . . Classes Destroyed 12 | . 3 5 . 1 1 . 2 Worker 1 | . . 1 . . . . . Builder 2 | . . . . 2 . . . Hauler 1 | . . 1 . . . . . Recycler 2 | . . 1 . 1 . . . Watcher 1 | . 1 . . . . . . Swarmer 22 | . 9 5 . . 5 . 3 Grunt 21 | . 4 4 . 11 . . 2 Brawler 3 | . . . . . 3 . . Duelist 2 | . . 1 . 1 . . . Sentry 7 | . . 2 . 2 3 . . Specialist 2 | . . . . . . . 2 Heavy 1 | . . . . . . . 1 Best Kill Streak 4 | . 4 4 . 3 4 . 3 Combat Bots Only 4 | . 4 4 . 3 4 . 3 Max Kills in Single Turn 2 | . 2 1 . 1 1 . 1 Gunslinging 1 | . 1 . . . . . . Exploded 1 | . . . . 1 . . . Melee 1 | . . . . 1 1 . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -6 -------- Run | Yrd Mat Mat Min Mat Fac Fac DSF Hostile Shots Fired 643 | . 123 84 . 77 204 . 155 Missed 179 | . 34 23 . 21 60 . 41 Hits 464 | . 89 61 . 56 144 . 114 Melee 17 | . . 1 . 2 14 . . Projectile 447 | . 89 60 . 54 130 . 114 AOE 1 | . . . . . 1 . . Critical Strikes 14 | . . 3 . 3 3 . 5 Actively Blocked 1 | . . . . 1 . . . Damage Taken 7062 | . 843 777 . 914 2011 . 2517 Core 1269 | . 217 172 . 82 272 . 526 Absorbed by Shields . | . . . . . . . . Redirected to Shielding 89 | . 17 35 . 37 . . . Regen/Repaired (Parts) 276 | . . 178 . 98 . . . Core Remaining (%) 63 | 100 13 . 57 85 61 . . Volleys Fired 214 | . 58 50 . 36 37 . 33 Largest 4 | . 2 2 . 2 1 . 4 Hottest 157 | . 40 53 . 63 37 . 157 Shots Fired 367 | . 114 91 . 58 37 . 67 Gun 290 | . 114 75 . 34 27 . 40 Cannon 74 | . . 16 . 21 10 . 27 Launcher 3 | . . . . 3 . . . Special . | . . . . . . . . Kinetic 348 | . 114 91 . 55 37 . 51 Thermal 16 | . . . . . . . 16 Explosive 3 | . . . . 3 . . . Electromagnetic . | . . . . . . . . Robot Hit Streak 19 | . 10 7 . 19 8 . 4 Robot Miss Streak 12 | . 4 3 . 5 8 . 12 Penetration Max . | . . . . . . . . Secondary Targets 6 | . 3 2 . . . . 1 Max Gunslinging Chain 1 | . 1 1 . . . . 1 Shots Hit Robots 277 | . 68 64 . 62 41 . 42 Core Hits 134 | . 23 26 1 33 18 . 33 Critical Kills . | . . . . . . . . Critical Parts Destroyed . | . . . . . . . . Critical Strikes 6 | . . 1 . 3 2 . . Blast 1 | . . 1 . . . . . Sever 5 | . . . . 3 2 . . Melee Attacks 51 | . . . . 31 20 . . Impact 4 | . . . . . 4 . . Slashing 47 | . . . . 31 16 . . Piercing . | . . . . . . . . Sneak Attacks 5 | . . . . 5 . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 4723 | . 611 686 3 1495 983 . 945 Guns 2075 | . 599 452 . 188 322 . 514 Cannons 1178 | . . 234 . 355 158 . 431 Explosions 153 | . . . . 153 . . . Melee 1297 | . . . . 794 503 . . Ramming 20 | . 12 . 3 5 . . . Kinetic 3066 | . 599 686 . 543 480 . 758 Thermal 187 | . . . . . . . 187 Explosive 153 | . . . . 153 . . . Electromagnetic . | . . . . . . . . Impact 143 | . . . . . 143 . . Slashing 1154 | . . . . 794 360 . . Piercing . | . . . . . . . . Highest Corruption 21 | . 4 . . 1 21 . . Average Corruption 6 | . 3 . . 1 13 . . Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 39 | . 15 . . 3 21 . . Message Errors 3 | . 2 . . 1 . . . Matter Fused 10 | . 7 . . . 3 . . Heat Flow Errors 7 | . 1 . . . 6 . . Energy Discharges 3 | . 1 . . . 2 . . Parts Rejected 1 | . . . . . 1 . . Data Loss (minor) 6 | . 1 . . 1 4 . . Data Loss (major) 1 | . . . . . 1 . . Misfires 2 | . . . . 1 1 . . Alerts 2 | . 1 . . . 1 . . Misdirections 1 | . . . . . 1 . . Weapon Failures 3 | . 2 . . . 1 . . Overload Shots . | . . . . . . . . Overflow Damage 103 | . . . . 87 16 . . Projectiles . | . . . . . . . . Explosions . | . . . . . . . . Melee 103 | . . . . 87 16 . . Knockbacks 25 | . . 5 . 10 . . 10 Impact . | . . . . . . . . Kinetic 23 | . . 4 . 9 . . 10 Secondary 2 | . . 1 . 1 . . . Self-Inflicted Damage 1 | . 1 . . . . . . Shots . | . . . . . . . . Rammed 3 | . 3 . . . . . . Targets Rammed 6 | . 4 . 1 1 . . . Kicked 3 | . 1 . 1 1 . . . Crushed . | . . . . . . . . Highest Temperature 977 | . 198 121 . 111 302 . 977 Average Temperature 113 | . 32 32 . 32 100 . 337 Received Heat Transfer 1968 | . 222 351 . 504 132 . 759 Effects 22 | . . . . . . . 22 Shutdowns 6 | . . . . . . . 6 Energy Bleed 2 | . . . . . . . 2 Matter Decay 1 | . . . . . . . 1 Short Circuit 2 | . . . . . . . 2 Damage (minor) 1 | . . . . . . . 1 Damage (major) 8 | . . . . . . . 8 Damage (core) 2 | . . . . . . . 2 Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted 1 | . . . . . 1 . . Combat Hostiles 1 | . . . . . 1 . . Parts Fried 1 | . . . . . 1 . . Impact Corruptions 1 | . . . . . 1 . . Robots Melted 1 | . . . . . . . 1 Combat Hostiles . | . . . . . . . . Parts Melted . | . . . . . . . . Heat Transferred 407 | . . . . . . . 407 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Min Mat Fac Fac DSF Maximum Alert Level . | . . . . . . . . Low Security (%) 100 | 100 100 100 100 100 100 100 100 Level 1 . | . . . . . . . . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Sterilizations 1 | . . . . . . . 1 Peak Influence 131 | . 85 131 31 118 60 15 130 Initial 31 | . . . 31 . 21 15 . Average 29 | . 26 51 8 31 20 . 54 Influence Increases 1687 | . 352 398 . 411 301 . 225 Destroy 0b10 Robot/C 1160 | . 260 240 . 280 220 . 160 Destroy 0b10 Robot/NC 40 | . 5 15 . 15 . . 5 Destroy Leader 254 | . 52 62 . 60 50 . 30 Successful Hack 14 | . 5 6 . 3 . . . Disable Machine 15 | . . . . 15 . . . Destroy Structure 24 | . . . . 23 1 . . Lose Combat Pursuer 180 | . 30 75 . 15 30 . 30 Influence Decreases 1597 | . 352 315 83 363 317 32 135 Entered New Map 96 | . . . 52 . 27 17 . Time Decay 1156 | . 312 255 31 343 200 15 . Lost Part 345 | . 40 60 . 20 90 . 135 Squads Dispatched 13 | . 2 1 . 5 3 . 2 Investigation 4 | . . 1 . 3 . . . Extermination . | . . . . . . . . Reinforcement 6 | . 2 . . 2 . . 2 Assault . | . . . . . . . . Garrison 3 | . . . . . 3 . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 -6 --------- Run | Yrd Mat Mat Min Mat Fac Fac DSF Distress Signals 7 | . 3 1 . 3 . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 98 | . 22 19 . 29 14 . 14 Peak Tracking Total 6 | . 6 6 . 4 5 . 4 Tactical Retreats 10 | . 2 3 . 1 2 . 2 Traps | -11 -10 -9 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Min Mat Fac Fac DSF Traps Triggered 5 | . . . . 1 4 . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 -6 ---------- Run | Yrd Mat Mat Min Mat Fac Fac DSF Machines Disabled 1 | . . . . 1 . . . Max in Single Turn 1 | . . . . 1 . . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -6 --------- Run | Yrd Mat Mat Min Mat Fac Fac DSF Machines Accessed 17 | . 6 3 . 6 1 1 . Terminals 10 | . 4 1 . 4 . 1 . Fabricators 1 | . . . . . 1 . . Repair Stations 4 | . 1 2 . 1 . . . Recycling Units 1 | . 1 . . . . . . Scanalyzers 1 | . . . . 1 . . . Garrison Access . | . . . . . . . . Total Hacks 53 | . 22 12 . 16 2 1 . Successful 33 | . 14 7 . 10 1 1 . Failed 20 | . 8 5 . 6 1 . . Catastrophic 2 | . . . . 2 . . . Database Lockouts . | . . . . . . . . Manual . | . . . . . . . . Terminals 25 | . 12 4 . 8 . 1 . Fabricators 2 | . . . . . 2 . . Repair Stations 15 | . 3 8 . 4 . . . Recycling Units 7 | . 7 . . . . . . Scanalyzers 4 | . . . . 4 . . . Garrison Access . | . . . . . . . . Terminal Hacks 11 | . 6 1 . 3 . 1 . Open DSF 1 | . . . . . . 1 . Emergency Access Points 1 | . 1 . . . . . . Terminal Index 1 | . 1 . . . . . . Recycling Unit Index 1 | . 1 . . . . . . Alert Level 3 | . 2 . . 1 . . . Dispatch Records 1 | . . 1 . . . . . Transport Status 1 | . 1 . . . . . . Recall Reinforcements 1 | . . . . 1 . . . Registered Components 1 | . . . . 1 . . . Fabricator Hacks 1 | . . . . . 1 . . Load Schematic 1 | . . . . . 1 . . Repair Station Hacks 10 | . 1 6 . 3 . . . Scan Component 6 | . 1 3 . 2 . . . Repair 4 | . . 3 . 1 . . . Recycling Unit Hacks 7 | . 7 . . . . . . Report Inventory 2 | . 2 . . . . . . Retrieve Matter 3 | . 3 . . . . . . Retrieve Components 2 | . 2 . . . . . . Scanalyzer 4 | . . . . 4 . . . Insert Component 2 | . . . . 2 . . . Analyze 2 | . . . . 2 . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 12 | . 3 3 . 5 1 . . Full Trace Events 6 | . 1 1 . 4 . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 2 | . . . . 2 . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 4 | . . 3 . 1 . . . Time 110 | . . 78 . 32 . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components 10 | . 10 . . . . . . Parts Scanalyzed 2 | . . . . 2 . . . Part Schematics Acquired 2 | . . . . 2 . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -6 ------------ Run | Yrd Mat Mat Min Mat Fac Fac DSF Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -6 -------- Run | Yrd Mat Mat Min Mat Fac Fac DSF Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Min Mat Fac Fac DSF Active Infowar (turns) 3321 | . 192 725 144 1610 327 132 191 Optics 2720 | . 89 725 144 1610 152 . . Sensors 426 | . 103 . . . . 132 191 Jamming 175 | . . . . . 175 . . Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 1 | . . . 1 . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 -6 ------------- Run | Yrd Mat Mat Min Mat Fac Fac DSF Turns Passed 4978 | 132 861 725 144 1610 668 423 415 Spaces Moved 2582 | 78 425 368 120 813 385 221 172 Core 157 | 52 101 . . . . . 4 Treads . | . . . . . . . . Legs 2110 | . 197 368 120 813 385 191 36 Wheels 315 | 26 127 . . . . 30 132 Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 100 120 120 120 120 90 90 Average Speed 129 | 98 129 120 120 121 122 185 151 Slowest Speed 700 | 200 200 120 120 122 200 200 700 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 30 | 4 55 27 25 42 9 3 75 Regions Visited 7 Branch Regions 1 Pre-discovered Areas 1 | . . . 1 . . . . Known Exits Taken 1 | . . . . . . 1 . Unknown Exits Taken 6 | 1 1 1 1 1 1 . . Scrap Searched . | . . . . . . . . Spaces Dug 4 | . . . . 4 . . . Terrain Destroyed 23 | . . . . 23 . . . Melee 4 | . . . . 4 . . . Projectile . | . . . . . . . . AOE 19 | . . . . 19 . . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 -6 --------- Run | Yrd Mat Mat Min Mat Fac Fac DSF Total 3825 | 132 634 576 120 1345 511 235 272 Wait 789 | 44 118 124 . 409 46 . 48 Move 2575 | 77 424 367 119 812 384 220 172 Hop . | . . . . . . . . Pick Up 75 | 5 13 16 . 19 8 6 8 Fast Attach 9 | 2 . . . . 4 . 3 Attach 57 | 4 5 13 . 10 10 8 7 Detach 3 | . . . . 3 . . . Swap 18 | . 6 2 . 10 . . . Drop 28 | . 6 4 . 14 2 1 1 Fire 214 | . 58 50 . 36 37 . 33 Melee 51 | . . . . 31 20 . . Ram 3 | . 3 . . . . . . Kick 3 | . 1 . 1 1 . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / [*Min x2]) -9/Materials (discovered 2 exits: [*Min x2]) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials -7/Factory -6/Factory -6/DSF History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 16) 133 | -11/Scrapyard | Entered Materials 219 | -10/Materials | Discovered new exit (range 12) 283 | -10/Materials | Discovered new exit (range 16) 316 | -10/Materials | Build established: Mutant 342 | -10/Materials | Core integrity fell below 50% 380 | -10/Materials | Lost 3 parts (1p1n1u) 669 | -10/Materials | Discovered new exit (range 15) 800 | -10/Materials | Core integrity fell below 20% 994 | -10/Materials | Entered another Materials area 994 | -9/Materials | Evolved 2 slots: Power x1, Propulsion x1 1042 | -9/Materials | Repaired Lgt. Assault Rifle 1070 | -9/Materials | Repaired Aluminum Leg 1325 | -9/Materials | Lost 4 parts (2p1n1w) 1479 | -9/Materials | Repaired Power Shielding 1638 | -9/Materials | Discovered new exit (range 17) 1642 | -9/Materials | Build established: Scavenger-Mutant 1658 | -9/Materials | Discovered new exit (range 12) 1719 | -9/Materials | Entered Mines 1787 | -9/Mines | Discovered new exit (range 8) 1802 | -9/Mines | Discovered new exit (range 9) 1848 | -9/Mines | Learned location of Zion (-7) 1863 | -9/Mines | Entered Materials 1863 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2471 | -8/Materials | Repaired Imp. Aluminum Leg 3448 | -8/Materials | Discovered new exit (range 17) 3473 | -8/Materials | Entered Factory 3473 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 3589 | -7/Factory | Build established: Mutant 3631 | -7/Factory | System corruption reached 10% 3661 | -7/Factory | Lost 5 parts (2p3u) 3747 | -7/Factory | Garrison activated, responded to threat 3820 | -7/Factory | Lost 3 parts (1p1n1u) 3936 | -7/Factory | Lost 3 parts (1p1u1w) 4071 | -7/Factory | Lost 6 parts (1p3n2u) 4121 | -7/Factory | Discovered new exit (range 15) 4141 | -7/Factory | Entered another Factory area 4141 | -6/Factory | Evolved 2 slots: Weapon x2 4563 | -6/Factory | Identified exit to DSF 4564 | -6/Factory | Entered DSF 4602 | -6/DSF | Additional patrols routed to DSF 4718 | -6/DSF | Lost 5 parts (1p1n3w) 4796 | -6/DSF | Lost 4 parts (1p1n1u1w) 4876 | -6/DSF | Sterilization system engaged 4896 | -6/DSF | Ambient heat levels rising (+10) 4911 | -6/DSF | Ambient heat levels rising (+10) 4926 | -6/DSF | Ambient heat levels rising (+10) 4941 | -6/DSF | Ambient heat levels rising (+10) 4956 | -6/DSF | Ambient heat levels rising (+10) 4971 | -6/DSF | Ambient heat levels rising (+10) 4975 | -6/DSF | Core integrity fell below 50% 4979 | -6/DSF | Lost 6 parts (1p1n4w) 4979 | -6/DSF | Self-destructed Last Messages --------------- Overheating: Core damaged (-110). G-67 Veteran heat damages Field Laser, Lgt. Antimatter Reactor. G-50 Soldier heat short circuits Lgt. Angular Momentum Engine. G-67 Veteran overheating. G-50 Soldier overheating. Power failure, Mic. Nuclear Core shutdown. G-67 Veteran overheating. G-50 Soldier overheating. G-67 Veteran heat spikes uncontrollably. G-50 Soldier heat damages Broken Carbon-fiber Leg. G-50 Soldier heat damages Adv. Heat Sink. G-67 Veteran overheating. G-50 Soldier overheating. G-67 Veteran heat damages Field Laser, Broken Flexi-carbon Leg. G-50 Soldier heat damages core (-13). G-50 Soldier heat damages core (-17). G-67 Veteran overheating. G-50 Soldier overheating. G-50 Soldier heat damages core (-16). G-67 Veteran overheating. 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"## #!!!##%! %##!!!#!!!## #??????? | | ??????#!!???# #!!!### % ###!!!#!!!## #??????? | | ????????????########### ###?######?######??????? | | ????????????????????#!! !!#????????????????????? | | ????????????????????#!! !!#????????????????????? | | ????????????????????#!! @!!#????????????????????? | | ????????????????????### ###????????????????????? | | ?????????????????????]] !??????????????????????? | | ????????????????????#]] !??????????????????????? | | ????????????????????#]]g !!?????????????????????? | | ????????????????????### ##?????????????????????? | | ??????????????????????# #??????????????????????? | | ?????????????????????? ??????????????????????? | | ?????????????????????? ??????????????????????? | | ?????????????????????!! ??????????????????????? | | ?????????????????????!! ??????????????????????? | | ?????????????????????######??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 37 Energy Capacity 530 Matter Stores 300 Matter Capacity 550 Sight Range 18 Robot Scan Range 16 Terrain Scan Density 10 Jamming Range 12 Armor Coverage 600 Power Shielding 33 Evasion (%) 55 Targeting Accuracy 5 Offensive Hacking 10 Item Schematics ----------------- Hvy. Flail | -8/Materials | Scanalyzed Hpw. Shotgun | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Lgt. Assault Rifle | 27% | -9/Materials Aluminum Leg | 20% | -9/Materials Power Shielding | 4% | -9/Materials Imp. Aluminum Leg | 2% | -8/Materials Alien Tech Used ----------------- None Achievements -------------- GoHome() More Dakka Please Challenges ------------ None Game ------ Seed FireTripodInterpreter Manual? 0 Play Time 00:37:49 Cumulative 7.5 hours Start 2025.05.10 @ 00:45:50 End 2025.05.10 @ 01:22:55 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 28 Rogue 28 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 6 Gallery% 13 Achievement% 12 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 56x25 Zoom Use 92% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: b846718a-cc70-4bf0-a9c7-0ab6b35f0b23