Cogmind - Beta 10 @@@ ROGUE MODE // 2020.09.15 @ 21:00:18 Player: 3.14 Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (13) 2600 Robots Destroyed (104) 520 Value Destroyed (2849) 2849 Prototype IDs (20) 400 Alien Tech Used (0) 0 Bonus (677) 677 TOTAL SCORE: 9046 Bonus ------- High Alert Combat Kills 145 Met Data Miner 300 Met Imprinter 300 Friendly Fire -68 Cogmind --------- Core Integrity 821/850 Matter 300/300 Energy 200/210 System Corruption 5% Temperature Cool (0) Movement Hovering (42) Location -5/Proximity Caves Parts ------- > --- POWER (2) -------- Light Nuclear Core Micro Nuclear Core > --- PROPULSION (4) --- Aerolev Unit Aerolev Unit Aerolev Unit > --- UTILITY (7) ------ Medium Storage Unit Improved Signal Interpreter Powered Armor Hacking Suite Hacking Suite Hacking Drone Bay (1/1) > --- WEAPON (2) ------- Mini Grenade Launcher Makeshift Sword > --- INVENTORY (8) ---- Airjet Powered Armor Hacking Suite Hacking Suite Improved System Shield Improved System Shield Improved System Backup Module Improved Datajack Peak State ------------ > --- POWER ------------ Light Nuclear Core Micro Nuclear Core > --- PROPULSION ------- Airjet Aerolev Unit Aerolev Unit Aerolev Unit > --- UTILITY ---------- Medium Storage Unit Long-range Sensor Array Improved Signal Interpreter Powered Armor Hacking Suite Hacking Suite Hacking Drone Bay > --- WEAPON ----------- Mini Grenade Launcher Makeshift Sword > --- INVENTORY -------- Airjet Powered Armor Hacking Suite Hacking Suite Improved System Shield Improved System Shield Improved System Backup Module Improved Datajack [Rating: 57] Favorites ----------- Power Micro Nuclear Core Engine Deuterium Engine Power Core Micro Nuclear Core Propulsion Armored Treads Treads Armored Treads Hover Unit Aerolev Unit Utility High-capacity Storage Unit Device Long-range Sensor Array Storage High-capacity Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Powered Armor Weapon Heavy Assault Rifle Energy Gun Beam Rifle Energy Cannon EM Pulse Cannon Ballistic Gun Heavy Assault Rifle Launcher Mini Grenade Launcher Slashing Weapon Makeshift Sword Special Melee Weapon Datajack Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Slots Evolved 8 | . . 2 2 2 . . . . 2 . . . . Power 1 | . . . . 1 . . . . . . . . . Propulsion 2 | . . . 2 . . . . . . . . . . Utility 5 | . . 2 . 1 . . . . 2 . . . . Weapon . | . . . . . . . . . . . . . . Parts Attached 111 | 6 8 35 35 16 . 1 4 . 6 . . . . Power 11 | 1 . 3 2 4 . . 1 . . . . . . Engine 5 | 1 . 3 1 . . . . . . . . . . Core 6 | . . . 1 4 . . 1 . . . . . . Reactor . | . . . . . . . . . . . . . . Propulsion 28 | 2 2 13 7 4 . . . . . . . . . Treads 23 | 2 2 13 6 . . . . . . . . . . Leg . | . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . Hover 5 | . . . 1 4 . . . . . . . . . Flight . | . . . . . . . . . . . . . . Utility 33 | 1 4 8 6 6 . . 2 . 6 . . . . Device 11 | . 2 1 1 2 . . 2 . 3 . . . . Storage 10 | 1 2 4 2 1 . . . . . . . . . Processor 1 | . . . . 1 . . . . . . . . . Hackware 2 | . . . . 1 . . . . 1 . . . . Protection 9 | . . 3 3 1 . . . . 2 . . . . Artifact . | . . . . . . . . . . . . . . Weapon 39 | 2 2 11 20 2 . 1 1 . . . . . . Energy Gun 2 | . 1 1 . . . . . . . . . . . Energy Cannon 9 | . . . 9 . . . . . . . . . . Ballistic Gun 24 | 2 1 10 11 . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . Launcher 1 | . . . . . . 1 . . . . . . . Special Weapon . | . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . Slashing Weapon 2 | . . . . 1 . . 1 . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . Special Melee Weapon 1 | . . . . 1 . . . . . . . . . Unidentified Prototypes 2 | . . . 1 . . . 1 . . . . . . Parts Lost 10 | . . 6 2 . . . . . . . . . 2 Power . | . . . . . . . . . . . . . . Propulsion 5 | . . 2 2 . . . . . . . . . 1 Utility 3 | . . 2 . . . . . . . . . . 1 Weapon 2 | . . 2 . . . . . . . . . . . Highest Loss Streak 5 | . . 5 1 . . . . . . . . . 2 Average Slot Usage (%) 98 | . 95 97 99 98 100 100 100 100 99 100 100 100 96 Engine 7 | . 14 10 7 . . . . . . . . . . Core 4 | . . . 1 14 15 15 15 15 13 13 13 13 13 Treads 19 | . 27 21 35 1 . . . . . . . . . Hover 8 | . . . . 28 30 30 30 30 26 26 26 26 26 Device 6 | . 9 5 1 6 7 7 7 7 12 13 13 13 9 Storage 20 | . 14 31 27 8 7 7 7 7 6 6 6 6 6 Processor 1 | . . . . 6 7 7 7 7 6 6 6 6 6 Hackware 2 | . . . . 5 7 7 7 7 13 13 13 13 13 Protection 5 | . . 4 7 7 7 7 7 7 5 6 6 6 6 Energy Gun 3 | . 10 6 . . . . . . . . . . . Energy Cannon 1 | . . . 4 . . . . . . . . . . Ballistic Gun 10 | . 17 15 13 1 . . . . . . . . . Launcher 1 | . . . . . . 1 7 7 6 6 6 6 6 Slashing Weapon 1 | . . . . 6 7 7 7 7 6 6 6 6 6 Naked Turns . | . . . . . . . . . . . . . . Heaviest Build 122 | 12 42 118 122 115 36 36 36 34 35 35 35 35 35 Greatest Support 80 | 40 40 40 80 80 42 42 42 42 42 42 42 42 42 Greatest Overweight (x) 5 | . 1 5 1 1 . . . . . . . . . Average Overweight (x) . | . . 1 1 . . . . . . . . . . Largest Inventory Capacity 32 | 6 16 28 28 32 8 8 8 8 8 8 8 8 8 Average Capacity 18 | 5 8 25 28 10 8 8 8 8 8 8 8 8 8 Most Carried 28 | 4 15 28 28 28 8 8 8 8 8 8 8 8 8 Average Carried 17 | 2 7 23 27 9 8 8 7 8 6 8 8 8 8 Final Capacity 28 | 6 16 28 28 8 8 8 8 8 8 8 8 8 8 Final Carried 28 | 4 15 28 28 8 8 8 8 8 8 8 8 8 8 Class Distribution -------------------- 50% | Hauler-Mutant 34% | Mutant 14% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Hauler-Mutant | -9/Materials Hauler-Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -7/Zion Mutant | -6/Proximity Caves Hacker-Mutant | -6/Factory Hacker-Mutant | -6/Lower Caves Hacker-Mutant | -6/Lower Caves Hacker-Mutant | -6/Data Miner Hacker-Mutant | -5/Proximity Caves Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ----------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Matter Collected 2532 | 254 148 898 821 231 . 50 22 . 56 17 35 . . Remotely . | . . . . . . . . . . . . . . Salvage Created 4022 | . 299 1434 1788 301 . 46 . . 99 . . . 55 Parts 243 | . 21 81 110 11 . 4 . . 9 . . . 7 Haulers Intercepted 9 | . 2 3 4 . . . . . . . . . . Recyclers Shooed 3 | . . 2 . 1 . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed 10 | . . . . . . 3 . . . . . . 7 Prevented . | . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Combat Hostiles Destroyed 71 | . 6 25 30 . . 4 . . 5 . . . 1 Melee 2 | . . . . . . . . . 1 . . . 1 Guns 54 | . 6 25 23 . . . . . . . . . . Cannons 6 | . . . 6 . . . . . . . . . . AOE 8 | . . . . . . 4 . . 4 . . . . Classes Destroyed 14 | . 5 6 2 . . . . . 1 . . . . Worker 4 | . . 1 2 . . . . . 1 . . . . Builder 5 | . . 1 1 2 . . . . 1 . . . . Tunneler 1 | . 1 . . . . . . . . . . . . Hauler 9 | . 2 3 4 . . . . . . . . . . Recycler 4 | . . 1 . 3 . . . . . . . . . Operator 6 | . 1 1 4 . . . . . . . . . . Watcher 4 | . . 1 3 . . . . . . . . . . Swarmer 20 | . 3 3 6 . . 4 . . 4 . . . . Grunt 30 | . 3 12 15 . . . . . . . . . . Brawler 3 | . . 3 . . . . . . . . . . . Duelist 1 | . . . 1 . . . . . . . . . . Sentry 14 | . . 7 7 . . . . . . . . . . Hunter 1 | . . . 1 . . . . . . . . . . Programmer 2 | . . . . . . . . . 1 . . . 1 Best Kill Streak 7 | . 2 5 7 3 . 4 . . 5 . . . 1 Combat Bots Only 6 | . 2 3 6 . . 4 . . 4 . . . 1 Max Kills in Single Turn 3 | . 1 2 2 1 . 2 . . 3 . . . 1 Gunslinging 1 | . . . 1 . . . . . . . . . . Exploded 2 | . . . . . . 2 . . 2 . . . . Melee 1 | . . . . . . . . . 1 . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Damage Taken 5251 | . 381 2147 1861 277 36 96 . . 86 . . . 367 Core 694 | . 51 366 224 16 8 . . . 29 . . . . Absorbed by Shields . | . . . . . . . . . . . . . . Core Remaining (%) 68 | 100 79 8 59 . . . . 96 . . . . . Volleys Fired 281 | . 47 115 112 . . 4 . . 3 . . . . Largest 2 | . 2 2 2 . . 1 . . 1 . . . . Hottest 136 | . 76 112 136 . . 30 . . 30 . . . . Shots Fired 555 | . 94 230 224 . . 4 . . 3 . . . . Gun 510 | . 94 230 186 . . . . . . . . . . Cannon 38 | . . . 38 . . . . . . . . . . Launcher 7 | . . . . . . 4 . . 3 . . . . Special . | . . . . . . . . . . . . . . Kinetic 442 | . 68 188 186 . . . . . . . . . . Thermal 84 | . 26 42 16 . . . . . . . . . . Explosive 7 | . . . . . . 4 . . 3 . . . . Electromagnetic 22 | . . . 22 . . . . . . . . . . Robot Hit Streak 33 | . 9 31 33 . . . . . 1 . . . . Robot Miss Streak 4 | . 4 4 3 . . 1 . . 1 . . . . Penetration Max . | . . . . . . . . . . . . . . Secondary Targets 11 | . . 4 7 . . . . . . . . . . Max Gunslinging Chain 1 | . . 1 1 . . . . . . . . . . Shots Hit Robots 442 | . 60 182 175 10 . . . . 4 . . . 11 Core Hits 170 | . 17 57 75 5 . 5 . . 9 . . . 2 Critical Hits 5 | . . 3 1 . . . . . . . . . 1 Critical Kills 1 | . . 1 . . . . . . . . . . . Critical Parts Destroyed 3 | . . 1 1 . . . . . . . . . 1 Melee Attacks 69 | . . . . 22 2 1 5 . 17 2 1 . 19 Impact . | . . . . . . . . . . . . . . Slashing 69 | . . . . 22 2 1 5 . 17 2 1 . 19 Piercing . | . . . . . . . . . . . . . . Sneak Attacks 7 | . . . . 6 . . . . 1 . . . . Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 8408 | . 668 2550 3098 767 . 311 . . 624 . . . 390 Guns 5450 | . 657 2474 2319 . . . . . . . . . . Cannons 688 | . . . 688 . . . . . . . . . . Explosions 815 | . . . 60 . . 311 . . 444 . . . . Melee 1337 | . . . . 767 . . . . 180 . . . 390 Ramming 118 | . 11 76 31 . . . . . . . . . . Kinetic 4901 | . 427 2155 2319 . . . . . . . . . . Thermal 890 | . 230 319 341 . . . . . . . . . . Explosive 755 | . . . . . . 311 . . 444 . . . . Electromagnetic 407 | . . . 407 . . . . . . . . . . Impact . | . . . . . . . . . . . . . . Slashing 1337 | . . . . 767 . . . . 180 . . . 390 Piercing . | . . . . . . . . . . . . . . Highest Corruption 4 | . . . . . . . . . . . . . 4 Average Corruption 2 | . . . . . . . . . . . . . 2 Corruption Purged . | . . . . . . . . . . . . . . Effects 1 | . . . . . . . . . . . . . 1 Targeting Errors 1 | . . . . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 236 | . . . 26 183 . . . . 10 . . . 17 Projectiles 10 | . . . 10 . . . . . . . . . . Explosions 10 | . . . . . . . . . 10 . . . . Melee 216 | . . . 16 183 . . . . . . . . 17 Knockbacks 1 | . . . 1 . . . . . . . . . . Impact 1 | . . . 1 . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . Self-Inflicted Damage 49 | . . . . . . 49 . . . . . . . Shots 1 | . . . . . . 1 . . . . . . . Rammed 11 | . 1 8 2 . . . . . . . . . . Targets Rammed 12 | . 2 8 2 . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . Crushed 1 | . 1 . . . . . . . . . . . . Highest Temperature 389 | . 15 57 389 14 10 29 1 2 14 . . . . Average Temperature 22 | . 5 12 71 1 1 5 1 1 10 . . . . Received Heat Transfer 1746 | . 105 795 756 78 12 . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . Robots Corrupted 2 | . . . 2 . . . . . . . . . . Combat Hostiles 1 | . . . 1 . . . . . . . . . . Parts Fried 1 | . . . 1 . . . . . . . . . . Impact Corruptions 1 | . . . 1 . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Melted 2 | . . 1 1 . . . . . . . . . . Heat Transferred 1937 | . 592 814 531 . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . 1 . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Peak Influence 635 | . 157 354 635 419 . . . . 445 . . . . Initial 288 | . . 6 141 288 . . . . . . . . . Average 195 | . 55 143 345 331 . . . . 76 . . . . Maximum Alert Level 2 | . . 1 2 2 . . . . 2 . . . . Low Security (%) 54 | 100 100 64 15 . . . . . 91 . . . . Level 1 30 | . . 35 44 89 . . . . . . . . . Level 2 14 | . . . 40 10 . . . . 8 . . . . Level 3 . | . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Squads Dispatched 11 | . 2 1 4 . . . . . 4 . . . . Investigation 4 | . 1 . . . . . . . 3 . . . . Extermination . | . . . . . . . . . . . . . . Reinforcement 6 | . 1 1 3 . . . . . 1 . . . . Assault . | . . . . . . . . . . . . . . Garrison 1 | . . . 1 . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . 1 . . . . Haulers Reinforced . | . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Distress Signals 12 | . 2 7 2 1 . . . . . . . . . Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 150 | . 17 51 48 15 5 4 . . 8 . . . 2 Peak Tracking Total 8 | . 4 8 5 6 5 4 . . 4 . . . 2 Tactical Retreats 12 | . 1 4 1 4 2 . . . . . . . . Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Traps Triggered 6 | . 1 2 1 2 . . . . . . . . . Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ---------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Machines Disabled 5 | . . 2 1 . . . . . 2 . . . . Max in Single Turn 2 | . . 1 1 . . . . . 2 . . . . Garrison Access 2 | . . . . 1 . . . . 1 . . . . Machines Sabotaged . | . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Fab Network Shutdowns 1 | . . . . . . . . . 1 . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Machines Accessed 34 | . 8 6 7 2 . . . . 7 . . 4 . Terminals 22 | . 7 6 5 1 . . . . 3 . . . . Fabricators 1 | . . . . . . . . . 1 . . . . Repair Stations 4 | . 1 . 1 . . . . . 2 . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers 1 | . . . 1 . . . . . . . . . . Garrison Access 2 | . . . . 1 . . . . 1 . . . . Total Hacks 123 | . 33 14 19 3 . . . . 24 . . 30 . Successful 79 | . 20 6 11 2 . . . . 10 . . 30 . Failed 41 | . 12 8 7 1 . . . . 13 . . . . Catastrophic 6 | . 1 1 2 1 . . . . 1 . . . . Database Lockouts 3 | . 1 . 1 . . . . . 1 . . . . Manual 42 | . 17 9 9 1 . . . . 6 . . . . Terminals 67 | . 29 14 12 2 . . . . 10 . . . . Fabricators 6 | . . . . . . . . . 6 . . . . Repair Stations 13 | . 4 . 2 . . . . . 7 . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers 5 | . . . 5 . . . . . . . . . . Garrison Access 2 | . . . . 1 . . . . 1 . . . . Terminal Hacks 52 | . 13 3 4 . . . . . 2 . . 30 . Record 11 | . . . . . . . . . . . . 11 . Part Schematic 14 | . 2 1 1 . . . . . 1 . . 9 . Robot Schematic 7 | . . . . . . . . . . . . 7 . Robot Analysis 2 | . 2 . . . . . . . . . . . . Prototype ID Bank 8 | . 3 2 . . . . . . . . . 3 . Branch Access Points 1 | . . . 1 . . . . . . . . . . Machine Index 1 | . . . . . . . . . 1 . . . . Terminal Index 1 | . . . 1 . . . . . . . . . . Unreport Threat 1 | . 1 . . . . . . . . . . . . Locate Traps 2 | . 2 . . . . . . . . . . . . Recall Investigation 1 | . 1 . . . . . . . . . . . . Recall Reinforcements 1 | . . . 1 . . . . . . . . . . Hauler Manifests 1 | . 1 . . . . . . . . . . . . Zone Layout 1 | . 1 . . . . . . . . . . . . Fabricator Hacks 3 | . . . . . . . . . 3 . . . . Load Schematic 1 | . . . . . . . . . 1 . . . . Build 2 | . . . . . . . . . 2 . . . . Repair Station Hacks 10 | . 4 . 2 . . . . . 4 . . . . Scan Component 6 | . 2 . 1 . . . . . 3 . . . . Repair 4 | . 2 . 1 . . . . . 1 . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . Scanalyzer 2 | . . . 2 . . . . . . . . . . Insert Component 1 | . . . 1 . . . . . . . . . . Analyze 1 | . . . 1 . . . . . . . . . . Garrison Access Hacks 2 | . . . . 1 . . . . 1 . . . . Seal Access 2 | . . . . 1 . . . . 1 . . . . Unauthorized Hacks 10 | . 3 3 3 1 . . . . . . . . . Terminals 10 | . 3 3 3 1 . . . . . . . . . Assimilate 1 | . . . 1 . . . . . . . . . . Botnet 6 | . 2 2 1 1 . . . . . . . . . Operators 3 | . 1 1 1 . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . Hacking Detections 22 | . 6 5 4 1 . . . . 6 . . . . Full Trace Events 4 | . 1 . . . . . . . 3 . . . . Feedback Events . | . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired 7 | . . . . . . . . . . . . 7 . Robots Built . | . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired 15 | . 2 1 2 . . . . . 1 . . 9 . Parts Built 2 | . . . . . . . . . 2 . . . . Matter 380 | . . . . . . . . . 380 . . . . Time 190 | . . . . . . . . . 190 . . . . Total Part Build Rating 10 | . . . . . . . . . 10 . . . . Parts Repaired 4 | . 2 . 1 . . . . . 1 . . . . Time 112 | . 52 . 38 . . . . . 22 . . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . 1 . . . . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------------ Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Total Allies 1 | . . . 1 . . . . . . . . . . Largest Group 1 | . . . 1 . . . . . . . . . . Highest-Rated Group 10 | . . . 10 . . . . . . . . . . Highest-Rated Ally 10 | . . . 10 . . . . . . . . . . Total Orders 5 | . . . . . . . 1 . 4 . . . . RETURN 5 | . . . . . . . 1 . 4 . . . . Ally Attacks . | . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Robot Analysis Total 2 | . 2 . . . . . . . . . . . . Derelict Logs Recovered 5 | . . . . . 2 . 1 . . 1 1 . . Drone Launches 5 | . . . . . . . 1 . 4 . . . . Drone Recoveries 5 | . . . . . . . 1 . 4 . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Turns Passed 7035 | 95 1012 1907 1906 351 133 157 373 75 648 167 138 33 40 Spaces Moved 5516 | 55 486 730 754 577 280 361 880 171 532 264 340 83 3 Core 4 | 4 . . . . . . . . . . . . . Treads 2030 | 51 486 730 754 9 . . . . . . . . . Legs . | . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . Hover 3482 | . . . . 568 280 361 880 171 532 264 340 83 3 Flight . | . . . . . . . . . . . . . . Fastest Speed 40 | 50 160 180 187 40 40 40 40 40 40 40 40 40 40 Average Speed 93 | 152 160 196 189 42 40 40 40 40 40 40 40 40 40 Slowest Speed 270 | 160 180 270 190 190 40 40 40 40 40 40 40 40 40 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . Exploration Rate (%) 47 | 4 88 64 62 22 57 57 88 46 19 45 46 70 2 Regions Visited 13 Branch Regions 8 Pre-discovered Areas 3 | . . . . . 1 . . . . 1 . 1 . Known Exits Taken 9 | . . . . 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 4 | 1 1 1 1 . . . . . . . . . . Scrap Searched 9 | . . . . . 1 2 1 . . 1 4 . . Spaces Dug 38 | . . . . 10 2 9 . . 16 . 1 . . Terrain Destroyed 68 | . . . 10 10 2 25 . . 20 . 1 . . Melee 26 | . . . . 10 2 1 . . 12 . 1 . . Projectile . | . . . . . . . . . . . . . . AOE 42 | . . . 10 . . 24 . . 8 . . . . Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Total 6828 | 64 631 989 1040 657 296 366 894 176 949 322 340 82 22 Wait 597 | . 59 27 47 . 15 . 2 6 384 57 . . . Move 5503 | 54 485 729 753 576 279 360 879 170 531 263 339 82 3 Hop . | . . . . . . . . . . . . . . Pick Up 111 | 4 18 40 40 4 . . 1 . 4 . . . . Fast Attach 25 | 6 4 5 7 1 . . 1 . 1 . . . . Attach 29 | . . 9 6 9 . . 1 . 4 . . . . Detach 3 | . 1 . . . . . . . 2 . . . . Swap 57 | . 4 21 22 6 . 1 2 . 1 . . . . Drop 128 | . 11 35 51 26 . . 3 . 2 . . . . Fire 281 | . 47 115 112 . . 4 . . 3 . . . . Melee 69 | . . . . 22 2 1 5 . 17 2 1 . 19 Ram . | . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . Crush 12 | . 2 8 2 . . . . . . . . . . Escape Stasis 13 | . . . . 13 . . . . . . . . . Rewire . | . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / [*Min x2]) -9/Materials (discovered 3 exits: *Mat x3) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves History --------- Turn | Location | Event 24 | -11/Scrapyard | Discovered new exit (range 15) 96 | -11/Scrapyard | Entered Materials 315 | -10/Materials | Build established: Mutant 478 | -10/Materials | Discovered new exit (range 8) 604 | -10/Materials | Discovered new exit (range 3) 753 | -10/Materials | Discovered new exit (range 8) 804 | -10/Materials | Repaired Lgt. Treads 831 | -10/Materials | Repaired Lgt. Treads 1023 | -10/Materials | Discovered new exit (range 15) 1098 | -10/Materials | Central database locked down 1108 | -10/Materials | Entered another Materials area 1108 | -9/Materials | Evolved 2 slots: Utility x2 1706 | -9/Materials | Build established: Hauler-Mutant 1820 | -9/Materials | Discovered new exit (range 12) 2150 | -9/Materials | Discovered new exit (range 16) 2357 | -9/Materials | Core integrity fell below 50% 2411 | -9/Materials | Lost 5 parts (2n1u2w) 2492 | -9/Materials | Core integrity fell below 20% 2598 | -9/Materials | Discovered new exit (range 9) 3015 | -9/Materials | Entered another Materials area 3015 | -8/Materials | Evolved 2 slots: Propulsion x2 3471 | -8/Materials | Repaired Arm. Treads 3548 | -8/Materials | Discovered new exit (range 6) 4021 | -8/Materials | Discovered new exit (range 3) 4450 | -8/Materials | Central database locked down 4683 | -8/Materials | Garrison activated, responded to threat 4921 | -8/Materials | Entered Factory 4921 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 4988 | -7/Factory | Found Powered Armor 4992 | -7/Factory | Found Powered Armor 5231 | -7/Factory | Discovered new exit (range 16) 5272 | -7/Factory | Identified exit to Lower Caves 5272 | -7/Factory | Entered Lower Caves 5329 | -7/Lower Caves | Identified exit to Lower Caves 5335 | -7/Lower Caves | Build established: Mutant 5382 | -7/Lower Caves | Encountered a Warlord checkpoint 5385 | -7/Lower Caves | Learned location of Zion (-7) 5405 | -7/Lower Caves | Entered another Lower Caves area 5431 | -7/Lower Caves | Encountered a Warlord checkpoint 5437 | -7/Lower Caves | Spotted B-75 Beast 5558 | -7/Lower Caves | Discovered new exit (range 9) 5561 | -7/Lower Caves | Identified exit to Zion 5562 | -7/Lower Caves | Entered Zion 5657 | -7/Zion | Given A8's code to call for help 5688 | -7/Zion | Given the Hacking Drone Bay 5688 | -7/Zion | Found Prototype Device 5688 | -7/Zion | Identified Hacking Drone Bay 5796 | -7/Zion | Learned Factory trap positions 5929 | -7/Zion | Discovered new exit (range 15) 5935 | -7/Zion | Identified exit to Proximity Caves 5935 | -7/Zion | Entered Proximity Caves 6006 | -6/Proximity Caves | Discovered new exit (range 9) 6009 | -6/Proximity Caves | Identified exit to Factory 6010 | -6/Proximity Caves | Entered Factory 6010 | -6/Factory | Evolved 2 slots: Utility x2 6011 | -6/Factory | Loaded intel: 130 trap records 6119 | -6/Factory | Repaired Powered Armor 6132 | -6/Factory | Central database locked down 6280 | -6/Factory | Fabricated Imp. System Shield (x1) 6311 | -6/Factory | Build established: Hacker-Mutant 6377 | -6/Factory | Fabricated Imp. System Shield? 6605 | -6/Factory | Local fabrication network quarantined 6646 | -6/Factory | Discovered new exit (range 14) 6658 | -6/Factory | Identified exit to Lower Caves 6658 | -6/Factory | Entered Lower Caves 6790 | -6/Lower Caves | Learned location of Extension (-5) 6821 | -6/Lower Caves | Discovered new exit (range 11) 6824 | -6/Lower Caves | Identified exit to Lower Caves 6825 | -6/Lower Caves | Entered another Lower Caves area 6852 | -6/Lower Caves | Learned Factory emergency access door positions 6960 | -6/Lower Caves | Discovered new exit (range 10) 6963 | -6/Lower Caves | Identified exit to Data Miner 6963 | -6/Lower Caves | Entered Data Miner 6963 | -6/Data Miner | Discovered new exit (range 6) 6971 | -6/Data Miner | Met Data Miner 6979 | -6/Data Miner | Learned location of Section 7 (-3) 6979 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 6986 | -6/Data Miner | Received God Mode back door access code from Data Miner 6996 | -6/Data Miner | Identified exit to Proximity Caves 6996 | -6/Data Miner | Entered Proximity Caves 7036 | -5/Proximity Caves | Self-destructed Last Messages --------------- \\79RH to gain control via the back door I've installed. Now off with you. 06996_ EXIT=IDENTIFIED: PROXIMITY CAVES LOCATION=PROXIMITY CAVES GOAL=ESCAPE 06999_ P-70 Sage destroyed. 07003_ Imp. Heat Sink fries itself beyond repair. 07005_ Imp. Remote Datajack fries itself beyond repair. 07007_ Imp. Heat Sink fries itself beyond repair. 07008_ Hpw. Shock Rifle fries itself beyond repair. 07010_ Mic. Fission Core fries itself beyond repair. 07010_ Imp. Target Analyzer fries itself beyond repair. 07010_ Lrn. Sensor Array destroyed. 07017_ Antigrav System fries itself beyond repair. 07024_ System corrupted: Mak. Sword targeting data glitched. 07024_ P-70 Sage suffers critical hit. 07024_ Destroyed Hpw. Shock Rifle. 07030_ Airjet destroyed. 07032_ Destroyed Antigrav System. 07034_ Critical hit. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????##????????????????????????? | | ??????????????????????## #####???????????????????? | | ??????????????????##### p #???????????????????? | | ??????????????##### @% #???????????????????? | | ??????????? #???????????????????? | | ?????????? ### #??????????????? | | ??????????? ############ #??????????????? | | ???????????????????????## #??????????????? | | ????????????????????????# ######??????????????? | | ????????????????????????# #???????????????????? | | ???????????????????????? ##???????????????????? | | ???????????????????????? ##????????????????????? | | ???????????????????????#####?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 41 Energy Generation 25 Energy Capacity 275 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 10 Armor Coverage 800 Resistance: TH 10 Evasion (%) 57 Recoil Reduction 4 Offensive Hacking 20 Item Schematics ----------------- Med. Storage Unit | -10/Materials | Hacked Lrg. Storage Unit | -10/Materials | Hacked Imp. Sensor Array | -9/Materials | Hacked Hacking Suite | -8/Materials | Hacked Hover Unit | -8/Materials | Scanalyzed Imp. System Shield | -6/Factory | Hacked Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Exp. Flexi-carbon Leg | -6/Data Miner | Free Cmb. Gravmag System | -6/Data Miner | Free Exp. Cesium-ion Thruster | -6/Data Miner | Free Triangulator | -6/Data Miner | Free Exp. Sensor Array | -6/Data Miner | Free Plasma Sword | -6/Data Miner | Free Kinetic Spear | -6/Data Miner | Free Robot Schematics ------------------ S-27 Virus | -6/Data Miner | Free G-50 Soldier | -6/Data Miner | Free L-41 Fighter | -6/Data Miner | Free X-72 Disruptor | -6/Data Miner | Free P-70 Sage | -6/Data Miner | Free I-36 Angel | -6/Data Miner | Free I-47 Archangel | -6/Data Miner | Free Fabricated ------------ Imp. System Shield | x1 | -6/Factory Imp. System Shield | x1 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed PulseActuatorFlamer Manual? 0 Play Time 00:44:53 Cumulative 570.7 hours Start 2020.09.15 @ 20:13:43 End 2020.09.15 @ 21:00:18 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 908 Rogue 908 Adventurer 0 Explorer 0 Win Type - Total 53 Types 34/1/7/8/3/0/0/0/0 Lore% 91 Gallery% 93 Achievement% 82 Wizard Run 0 Options --------- ASCII 1 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 0 Font 14/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 4d0e0c80-e891-4b42-8985-21b2090daae4