Cogmind - Beta 14 @@@ ROGUE MODE // 2025.02.23 @ 11:59:10 Player: MoYuYu Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (20) 4000 Robots Destroyed (111) 555 Value Destroyed (4586) 4586 Prototype IDs (45) 900 Alien Tech Used (0) 0 Bonus (4151) 4151 TOTAL SCORE: 18692 Bonus ------- High Alert Combat Kills 11 Follower Combat Kills 240 Aligned with FarCom 300 Met Data Miner 300 Met Imprinter 300 Win 3000 Cogmind --------- Core Integrity 1452/1600 Matter 298/300 Energy 228/240 System Corruption 6% Temperature Cool (8) Movement Hovering (48) Location To Epsilon Eridani Parts ------- > --- POWER (2) -------- Micro Antimatter Reactor Light Quantum Reactor > --- PROPULSION (8) --- Antigrav Array Antigrav Array Antigrav Array Antigrav Array > --- UTILITY (12) ----- Advanced Cooling System Improved Coolant Injector Large Storage Unit Advanced Terrain Scanner Advanced Terrain Scan Processor 0b10 Decoder Chip [Scout] Improved Transmission Jammer Makeshift ECM Suite EM Disruption Field Hacking Suite System Shield System Shield > --- WEAPON (3) ------- Linear Accelerator Power Sword > --- INVENTORY (15) --- Light Angular Momentum Engine Light Angular Momentum Engine Wheel Coolant Injector Small Battery (100) Matter Compressor (210) Improved Thermal Shield Advanced Plasma Cannon Improved Plasma Cutter Makeshift Sword Power Sword Peak State ------------ > --- POWER ------------ Light Antimatter Reactor Micro Antimatter Reactor > --- PROPULSION ------- Antigrav Array Antigrav Array Antigrav Array Antigrav Array > --- UTILITY ---------- Advanced Power Amplifier Advanced Cooling System Improved Coolant Injector Large Storage Unit Advanced Terrain Scan Processor 0b10 Decoder Chip [Scout] Improved Transmission Jammer Makeshift ECM Suite Improved Reaction Control System EM Disruption Field Hacking Suite System Shield > --- WEAPON ----------- Advanced Plasma Cannon Heavy Phase Cannon Linear Accelerator > --- INVENTORY -------- Light Angular Momentum Engine Light Angular Momentum Engine Wheel Coolant Injector Matter Compressor Advanced Terrain Scanner Improved Thermal Shield Improved Plasma Cutter Makeshift Sword Power Sword Power Sword [Rating: 158] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Fission Core Reactor Micro Antimatter Reactor Propulsion Armored Huge Wheel Treads Light Treads Leg Armored Leg Wheel Armored Huge Wheel Hover Unit Antigrav System Utility High-capacity Storage Unit Device Improved Terrain Scanner Storage High-capacity Storage Unit Processor Advanced Terrain Scan Processor Hackware System Shield Protection Improved Light Armor Plating Weapon Precision Assault Rifle Energy Gun Advanced Beam Rifle Energy Cannon Heavy Phase Cannon Ballistic Gun Precision Assault Rifle Ballistic Cannon Linear Accelerator Launcher Heavy Missile Launcher Impact Weapon Great Maul Slashing Weapon Power Sword Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Res Res Acc Slots Evolved 18 | . . . . . 4 2 . . . . 2 . . . . 2 2 2 2 2 Power 1 | . . . . . . . . . . . . . . . . . . 1 . . Propulsion 6 | . . . . . 2 . . . . . 1 . . . . . 2 . 1 . Utility 10 | . . . . . 2 1 . . . . 1 . . . . 2 . 1 1 2 Weapon 1 | . . . . . . 1 . . . . . . . . . . . . . . Parts Attached 251 | 6 13 2 1 1 17 40 4 4 . 6 9 5 3 5 14 66 13 22 6 14 Power 15 | 1 . 2 . 1 . 1 . . . . . . . . 1 4 . 3 1 1 Engine 9 | 1 . 2 . 1 . 1 . . . . . . . . 1 1 . 2 . . Core 2 | . . . . . . . . . . . . . . . . 2 . . . . Reactor 4 | . . . . . . . . . . . . . . . . 1 . 1 1 1 Propulsion 50 | 2 2 . . . 2 7 . . . . 3 . 1 . 3 18 3 6 3 . Treads 6 | . . . . . . 3 . . . . . . . . 3 . . . . . Leg 8 | 2 . . . . . . . . . . 2 . . . . 4 . . . . Wheel 19 | . 2 . . . 2 4 . . . . 1 . 1 . . 9 . . . . Hover 17 | . . . . . . . . . . . . . . . . 5 3 6 3 . Flight . | . . . . . . . . . . . . . . . . . . . . . Utility 122 | 1 8 . 1 . 5 19 2 4 . 4 5 3 2 5 6 29 9 9 2 8 Device 74 | . 2 . . . 1 8 1 2 . 2 3 1 1 4 3 24 6 8 2 6 Storage 5 | 1 2 . . . 1 . . . . . . . . . . . 1 . . . Processor 8 | . 1 . 1 . 1 3 . . . . . . . . 1 1 . . . . Hackware 4 | . . . . . . . . . . . . . . . . 2 1 . . 1 Protection 31 | . 3 . . . 2 8 1 2 . 2 2 2 1 1 2 2 1 1 . 1 Artifact . | . . . . . . . . . . . . . . . . . . . . . Weapon 64 | 2 3 . . . 10 13 2 . . 2 1 2 . . 4 15 1 4 . 5 Energy Gun 9 | 1 2 . . . 3 3 . . . . . . . . . . . . . . Energy Cannon 22 | . . . . . 3 2 1 . . 1 1 1 . . . 8 . 3 . 2 Ballistic Gun 15 | 1 1 . . . 2 4 1 . . . . . . . 2 4 . . . . Ballistic Cannon 3 | . . . . . . 1 . . . . . . . . 1 . . . . 1 Launcher 1 | . . . . . . . . . . . . . . . 1 . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . . . . . Impact Weapon 5 | . . . . . 2 3 . . . . . . . . . . . . . . Slashing Weapon 9 | . . . . . . . . . . 1 . 1 . . . 3 1 1 . 2 Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 6 | . . . . . 3 1 . . . . . . . 1 . 1 . . . . Corrupted Parts 1 | . . . . . . . . . . . . . . . . 1 . . . . System Corruption 1 | . . . . . . . . . . . . . . . . 1 . . . . Parts Lost 39 | . 1 1 . . . 1 . . . . . 1 . . 13 14 2 1 . 5 Power 2 | . . 1 . . . . . . . . . . . . 1 . . . . . Propulsion 17 | . . . . . . . . . . . . . . . 3 12 1 1 . . Utility 12 | . 1 . . . . 1 . . . . . 1 . . 4 1 1 . . 3 Weapon 8 | . . . . . . . . . . . . . . . 5 1 . . . 2 Highest Loss Streak 6 | . 1 1 . . . 1 . . . . . 1 . . 6 4 2 1 . 2 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 89 | . 98 99 100 100 100 93 84 84 84 84 86 86 86 86 81 90 86 86 82 83 Engine 6 | . 14 13 14 14 9 7 7 7 7 7 6 6 6 6 6 2 . 4 . . Treads 1 | . . . . . . 5 . . . . . . . . 4 2 . . . . Leg 2 | . 5 . . . . . . . . . 6 6 6 6 6 4 . . . . Wheel 14 | . 22 28 28 28 36 18 15 15 15 15 13 13 13 13 9 9 7 2 . . Hover 3 | . . . . . . . . . . . . . . . . 3 21 20 17 16 Device 9 | . 3 . . . 8 5 . 1 . 1 11 7 6 10 6 16 14 18 20 24 Storage 6 | . 14 14 14 14 9 7 7 7 7 7 6 6 6 6 6 5 5 4 4 4 Processor 16 | . 1 14 14 14 18 23 23 23 23 23 20 20 20 20 19 11 10 9 8 8 Hackware 2 | . . . . . . . . . . . . . . . . 9 9 9 8 8 Protection 2 | . 7 . . . . 1 6 5 7 5 1 4 5 1 3 1 . . . 2 Energy Gun 2 | . 14 14 14 14 8 4 . . . . . . . . . . . . . . Energy Cannon 4 | . . . . . . 1 6 7 7 6 6 4 6 6 4 8 3 1 4 4 Ballistic Gun 10 | . 14 14 14 14 8 14 15 15 15 15 13 13 13 13 10 3 5 4 4 2 Peak Build Rating 158 | 6 12 12 16 17 32 57 57 56 56 56 67 67 67 77 68 85 94 123 146 158 Average Rating 60 | 3 10 10 13 16 29 46 56 56 56 55 65 66 66 67 61 70 85 101 144 153 On Entrance 53 | . 6 11 11 16 16 32 56 56 56 56 56 67 67 67 68 37 85 85 123 146 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . Heaviest Build 92 | 12 49 28 28 30 54 72 67 67 67 67 68 73 73 85 74 92 92 77 73 89 Greatest Support 104 | 20 24 24 24 24 48 56 56 56 56 56 56 56 56 56 86 58 54 84 104 104 Greatest Overweight (x) 7 | . 2 1 1 1 1 2 1 1 1 1 1 1 1 1 1 7 5 1 . . Average Overweight (x) 1 | . . 1 1 1 . 1 1 1 1 1 1 1 1 1 . 2 1 . . . Largest Inventory Capacity 20 | 8 20 15 15 15 20 20 20 20 20 20 20 20 20 20 20 20 20 15 15 15 Average Capacity 18 | 6 13 15 15 15 19 20 20 20 20 20 20 20 20 20 20 20 15 15 15 15 Most Carried 20 | 6 15 15 14 15 20 20 20 20 20 20 20 20 20 20 20 20 17 15 15 14 Average Carried 17 | 3 10 14 14 14 18 19 19 20 20 19 19 19 20 20 18 17 14 13 14 12 Final Capacity 20 | 8 15 15 15 15 20 20 20 20 20 20 20 20 20 20 20 20 15 15 15 15 Final Carried 20 | 6 14 14 14 14 20 20 20 20 20 20 20 20 20 20 13 18 14 15 15 11 Class Distribution -------------------- 33% | Skirmisher 21% | Gunner 14% | Mutant 5% | Hacker-Skirmisher 4% | Scavenger-Assassin 4% | Hacker-Ninja 4% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Skirmisher | -8/Materials Skirmisher | -7/Factory Gunner | -7/Lower Caves Gunner | -7/Lower Caves Gunner | -7/Data Miner Gunner | -6/Proximity Caves Skirmisher | -6/Factory Gunner | -6/Lower Caves Gunner | -6/Lower Caves Skirmisher | -6/Zion Gunner | -5/Proximity Caves Hacker-Skirmisher | -5/Factory Scavenger-Skirmisher | -4/Factory Scavenger-Assassin | -3/Research Hacker-Ninja | -2/Research Hacker-Ninja | -1/Access Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -2 -1 ----------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Res Res Acc Matter Collected 4746 | 204 414 121 10 19 169 697 184 40 . 180 194 337 49 65 300 894 99 130 . 640 Remotely . | . . . . . . . . . . . . . . . . . . . . . Salvage Created 4503 | . 474 86 . 47 213 1037 181 . . 273 44 82 . . 285 1382 . 130 . 269 Parts 262 | . 49 7 . 4 9 60 7 . . 11 1 3 . . 10 69 . 14 . 18 Haulers Intercepted 3 | . . . . . 1 2 . . . . . . . . . . . . . . Recyclers Shooed 2 | . . . . . . 1 . . . . . . . . . . . . . 1 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 46 | . . . . . . . 10 . . 11 . 3 1 3 18 . . . . . Prevented 3 | . . . . . . . . . . . . 1 2 . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Res Res Acc Combat Hostiles Destroyed 96 | . 18 6 . 3 4 15 5 . . 8 1 1 . . 6 22 . 2 . 5 Guns 56 | . 15 6 . 3 4 12 4 . . 6 . . . . 3 2 . 1 . . Cannons 32 | . . . . . . 3 1 . . 2 1 1 . . 1 18 . 1 . 4 AOE 7 | . 3 . . . . . . . . . . . . . 2 2 . . . . Classes Destroyed 12 | . 4 . . . 3 4 . . . . . . . . . 1 . . . . Worker 4 | . . . . . 1 . . . . . . . . . . 3 . . . . Builder 4 | . 2 . . . . . . . . . . . . . . 2 . . . . Hauler 3 | . . . . . 1 2 . . . . . . . . . . . . . . Recycler 1 | . . . . . . 1 . . . . . . . . . . . . . . Operator 1 | . 1 . . . . . . . . . . . . . . . . . . . Watcher 2 | . . . . . . 1 . . . . . . . . . 1 . . . . Swarmer 28 | . 12 5 . 2 . . 3 . . 6 . . . . . . . . . . Grunt 27 | . 6 1 . 1 3 4 2 . . 1 . . . . 2 7 . . . . Brawler 1 | . . . . . . . . . . . . . . . . 1 . . . . Sentry 8 | . . . . . 1 4 . . . 1 . 1 . . . 1 . . . . Hunter 6 | . . . . . . 3 . . . . . . . . 2 1 . . . . Programmer 26 | . . . . . . 4 . . . . 1 . . . 2 12 . 2 . 5 Best Kill Streak 5 | . 5 2 . 2 2 3 3 . . 4 1 1 . . 2 3 . 2 . 2 Combat Bots Only 4 | . 3 2 . 2 2 2 3 . . 4 1 1 . . 2 3 . 2 . 2 Max Kills in Single Turn 2 | . 1 1 . 2 1 1 1 . . 1 1 1 . . 1 2 . 1 . 1 Gunslinging 1 | . . . . 1 . . . . . . . . . . . . . . . . Exploded 1 | . 1 . . . . . . . . . . . . . 1 1 . . . . Melee . | . . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -2 -1 -------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Res Res Acc Hostile Shots Fired 824 | . 69 48 . 2 11 104 35 . . 37 6 15 3 . 235 127 22 16 4 90 Missed 245 | . 22 13 . 2 3 37 5 . . 14 . 8 1 . 60 26 9 6 3 36 Damage Taken 9892 | . 410 315 . . 119 728 352 . . 326 94 160 99 . 2989 2502 237 269 197 1095 Core 1261 | . 64 76 . . 15 70 74 . . 52 . 25 13 . 451 273 . . . 148 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . . . . Ignored by Resistances 271 | . . . . . 10 10 . . . . . . . . 17 . 21 66 . 147 Regen/Repaired (Parts) 48 | . . . . . . . . . . . . . . 48 . . . . . . Core Remaining (%) 81 | 100 . . . 44 97 . . . . 72 . . . . 42 72 100 100 100 90 Volleys Fired 285 | . 48 15 . 3 23 42 9 . . 17 12 4 . . 20 60 . 12 . 20 Largest 3 | . 2 2 . 2 2 3 3 . . 3 3 3 . . 3 3 . 3 . 3 Hottest 254 | . 85 85 . 85 136 136 121 . . 121 141 141 . . 145 229 . 221 . 254 Shots Fired 669 | . 96 30 . 6 39 126 27 . . 47 21 15 2 . 53 141 . 22 1 43 Gun 407 | . 96 30 . 6 28 104 22 . . 30 9 11 1 . 34 30 . 5 1 . Cannon 259 | . . . . . 11 22 5 . . 17 12 4 1 . 16 111 . 17 . 43 Launcher 3 | . . . . . . . . . . . . . . . 3 . . . . . Special . | . . . . . . . . . . . . . . . . . . . . . Kinetic 325 | . 48 15 . 3 14 85 22 . . 30 9 11 1 . 39 30 . 5 1 12 Thermal 299 | . 6 15 . 3 25 41 5 . . 17 12 4 1 . 11 111 . 17 . 31 Explosive 3 | . . . . . . . . . . . . . . . 3 . . . . . Electromagnetic 42 | . 42 . . . . . . . . . . . . . . . . . . . Robot Hit Streak 31 | . 10 5 . 6 7 31 20 . . 10 7 13 . . 14 14 . 4 . 6 Robot Miss Streak 8 | . 8 4 . 2 3 2 1 . . 1 1 . . . 2 5 . 2 . 2 Penetration Max 1 | . . . . . . . . . . . . . . . . 1 . 1 . . Secondary Targets 6 | . 3 1 . 1 . . 1 . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 1 . 1 . . 1 . . . . . . . . . . . . . Shots Hit Robots 420 | . 53 23 . 4 20 87 22 . . 32 6 10 . . 41 92 . 8 . 22 Core Hits 203 | . 34 19 . 8 14 36 9 . . 12 1 3 . . 17 38 . 4 . 8 Critical Kills 4 | . . 1 . . . 1 . . . . . . . . . . . 1 . 1 Critical Parts Destroyed 5 | . . . . . . 1 . . . . . . . . . 3 . 1 . . Critical Strikes 9 | . . 1 . . . 2 . . . . . . . . . 3 . 2 . 1 Meltdown 1 | . . . . . . . . . . . . . . . . . . . . 1 Destroy 8 | . . 1 . . . 2 . . . . . . . . . 3 . 2 . . Melee Attacks 31 | . . . . . 2 3 . . . 1 . 1 . . . 5 5 6 1 7 Impact 5 | . . . . . 2 3 . . . . . . . . . . . . . . Slashing 26 | . . . . . . . . . . 1 . 1 . . . 5 5 6 1 7 Piercing . | . . . . . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 11027 | . 808 246 . 44 315 1733 467 . . 725 171 239 . . 1408 3566 . 303 . 1002 Guns 4689 | . 647 246 . 44 315 1212 334 . . 451 96 116 . . 610 518 . 100 . . Cannons 5479 | . . . . . . 521 133 . . 274 75 123 . . 345 2803 . 203 . 1002 Explosions 859 | . 161 . . . . . . . . . . . . . 453 245 . . . . Melee . | . . . . . . . . . . . . . . . . . . . . . Ramming . | . . . . . . . . . . . . . . . . . . . . . Kinetic 4010 | . 298 93 . 11 83 954 334 . . 451 96 116 . . 651 518 . 100 . 305 Thermal 5998 | . 189 153 . 33 232 779 133 . . 274 75 123 . . 304 2803 . 203 . 697 Explosive 698 | . . . . . . . . . . . . . . . 453 245 . . . . Electromagnetic 321 | . 321 . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . Highest Corruption 16 | . . . . . . 1 . . . . 6 6 6 6 3 16 2 2 1 6 Average Corruption 4 | . . . . . . 1 . . . . 4 6 6 6 2 6 1 1 1 3 Corruption Purged 1 | . . . . . . 1 . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . Effects 174 | . . . . . . 6 . . . . 18 24 14 3 13 74 5 2 2 13 Message Errors 47 | . . . . . . 1 . . . . 5 6 4 . 3 22 . 1 . 5 Matter Fused 36 | . . . . . . 1 . . . . 4 5 2 2 2 16 1 1 . 2 Heat Flow Errors 21 | . . . . . . 2 . . . . 3 2 . . 1 9 2 . . 2 Energy Discharges 26 | . . . . . . 1 . . . . 3 2 3 . 2 13 1 . . 1 Parts Fused 3 | . . . . . . . . . . . 1 . . 1 . . . . . 1 Data Loss (minor) 14 | . . . . . . . . . . . 1 3 1 . 1 6 1 . 1 . Data Loss (major) 8 | . . . . . . . . . . . . 2 1 . 1 4 . . . . Misfires 10 | . . . . . . 1 . . . . 1 3 2 . . 2 . . 1 . Alerts 5 | . . . . . . . . . . . . 1 1 . 2 1 . . . . Misdirections 1 | . . . . . . . . . . . . . . . . 1 . . . . Weapon Failures 3 | . . . . . . . . . . . . . . . 1 . . . . 2 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . Overflow Damage 275 | . . . . . . . . . . 2 . . . . 60 132 . 10 . 71 Projectiles 227 | . . . . . . . . . . 2 . . . . 15 129 . 10 . 71 Explosions 48 | . . . . . . . . . . . . . . . 45 3 . . . . Melee . | . . . . . . . . . . . . . . . . . . . . . Knockbacks 4 | . . . . . . . . . . . . . . . 1 . . . . 3 Impact . | . . . . . . . . . . . . . . . . . . . . . Kinetic 4 | . . . . . . . . . . . . . . . 1 . . . . 3 Secondary . | . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 338 | . 9 . . . . . . . . . . . . . . 329 . . . . Shots 5 | . 1 . . . . . . . . . . . . . . 4 . . . . Rammed . | . . . . . . . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . Highest Temperature 354 | . 115 199 . 48 114 156 102 . . 130 256 253 178 . 216 354 236 216 . 190 Average Temperature 58 | . 34 60 . 21 33 44 38 . . 48 76 92 75 . 105 48 121 109 . 92 Received Heat Transfer 1287 | . 36 75 . . 81 156 72 . . 48 . 45 . . 423 288 . . 9 54 Effects 3 | . . . . . . . . . . . 2 . . . . 1 . . . . Energy Bleed 1 | . . . . . . . . . . . . . . . . 1 . . . . Interference 2 | . . . . . . . . . . . 2 . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . Parts Fried 1 | . 1 . . . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . Robots Melted 1 | . . . . . . . . . . . . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . . . . . . . . . . . . 1 Parts Melted 28 | . . . . . 4 1 . . . . 2 . . . . 13 . 2 . 6 Heat Transferred 7440 | . 235 190 . 45 357 1147 185 . . 370 74 148 . . 296 3449 . 224 . 720 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 3 | . 3 . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Res Res Acc Peak Influence 402 | . 214 402 . 127 103 259 . . . . 109 . . . . 334 170 81 48 221 Initial 158 | . . 36 . . 49 23 . . . . 78 . . . . 25 158 28 18 28 Average 101 | . 98 205 . 119 22 68 . . . . 44 . . . . 193 93 22 28 92 Maximum Alert Level 2 | . 1 2 . . . 1 . . . . . . . . . 1 . . . 1 Low Security (%) 78 | 100 97 50 . 100 100 89 . . . . 100 . . . . 34 100 100 100 98 Level 1 21 | . 2 47 . . . 10 . . . . . . . . . 65 . . . 1 Level 2 . | . . 2 . . . . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 34 | . 3 . . . 2 11 . . . . 1 . . . . 10 2 3 . 2 Investigation 4 | . 2 . . . . 1 . . . . . . . . . . . . . 1 Extermination 14 | . . . . . . 3 . . . . 1 . . . . 5 2 2 . 1 Reinforcement 9 | . 1 . . . 1 4 . . . . . . . . . 2 . 1 . . Assault . | . . . . . . . . . . . . . . . . . . . . . Garrison 7 | . . . . . 1 3 . . . . . . . . . 3 . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . Data Miner Redirects 1 | . . . . . . . . . . . . . . . . . . . . 1 Construction Impeded . | . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced 2 | . . . . . . 2 . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Res Res Acc Distress Signals 10 | . 2 . . . 1 . . . . . . . . . . 4 2 . . 1 Communications Jammed 11 | . . . . . . . . . . . . . . . . . . 1 . 10 Distress Signals 9 | . . . . . . . . . . . . . . . . . . . . 9 Times Spotted 211 | . 30 17 . 4 11 23 10 . . 9 5 5 1 . 18 37 10 4 1 26 Peak Tracking Total 9 | . 4 6 . 2 4 3 4 . . 3 1 3 1 . 5 5 5 2 1 9 Tactical Retreats 25 | . 3 2 . . 1 1 2 . . 1 . 2 1 . 4 2 1 . . 5 Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Res Res Acc Traps Triggered 13 | . 2 . . . . 3 . . . . 3 . 1 . . . 1 1 1 1 Indirectly . | . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . Reused 1 | . . . . . . . 1 . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . Installed 1 | . . . . . . . 1 . . . . . . . . . . . . . Triggered 6 | . . . . . . . 2 . . . . 2 2 . . . . . . . Most Traps Carried 1 | . . . . . . . 1 1 1 1 . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -2 -1 ---------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Res Res Acc Machines Disabled 10 | . 1 . . . . . . . . . 1 . . . . 6 . 1 . 1 Max in Single Turn 4 | . 1 . . . . . . . . . 1 . . . . 4 . 1 . 1 Garrison Access 2 | . . . . . . . . . . . 1 . . . . 1 . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Res Res Acc Machines Accessed 48 | . 7 . 2 . 3 6 . 1 4 . 5 . . . . 11 2 3 1 3 Terminals 33 | . 7 . . . 3 2 . . . . 4 . . . . 9 2 2 1 3 Fabricators . | . . . . . . . . . . . . . . . . . . . . . Repair Stations 1 | . . . . . . 1 . . . . . . . . . . . . . . Recycling Units 1 | . . . . . . . . . . . . . . . . 1 . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . Garrison Access 6 | . . . . . . 3 . . . . 1 . . . . 1 . 1 . . Total Hacks 116 | . 17 . 2 . 10 9 . 1 28 . 9 . . . . 19 4 5 6 6 Successful 57 | . 6 . 2 . 2 1 . 1 28 . 4 . . . . 6 1 . 4 2 Failed 59 | . 11 . . . 8 8 . . . . 5 . . . . 13 3 5 2 4 Catastrophic 19 | . 3 . . . 3 3 . . . . 2 . . . . 2 1 3 . 2 Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . Manual 53 | . 15 . 1 . 7 1 . . 1 . 4 . . . . 14 2 2 5 1 Terminals 74 | . 17 . . . 10 4 . . . . 8 . . . . 16 4 3 6 6 Fabricators . | . . . . . . . . . . . . . . . . . . . . . Repair Stations 1 | . . . . . . 1 . . . . . . . . . . . . . . Recycling Units 2 | . . . . . . . . . . . . . . . . 2 . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . Garrison Access 8 | . . . . . . 4 . . . . 1 . . . . 1 . 2 . . Terminal Hacks 49 | . 5 . 2 . 2 1 . 1 28 . 3 . . . . 2 . . 3 2 Record 12 | . . . 1 . . . . . 11 . . . . . . . . . . . Part Schematic 10 | . . . . . . . . . 10 . . . . . . . . . . . Robot Schematic 4 | . . . . . . . . . 4 . . . . . . . . . . . Prototype ID Bank 6 | . 1 . . . . 1 . . 3 . 1 . . . . . . . . . Open Door 2 | . . . . . . . . 1 . . . . . . . . . . . 1 Level Access Points 2 | . . . . . . . . . . . . . . . . . . . 1 1 Branch Access Points 2 | . 1 . . . . . . . . . 1 . . . . . . . . . Terminal Index 5 | . 1 . . . 1 . . . . . 1 . . . . 1 . . 1 . Alert Level 2 | . . . . . 1 . . . . . . . . . . . . . 1 . Unreport Threat 2 | . 1 . . . . . . . . . . . . . . 1 . . . . Hauler Manifests 1 | . 1 . . . . . . . . . . . . . . . . . . . Derelict Proto ID Bank 1 | . . . 1 . . . . . . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 2 | . . . . . . . . . . . 1 . . . . 1 . . . . Seal Access 2 | . . . . . . . . . . . 1 . . . . 1 . . . . Unauthorized Hacks 6 | . 1 . . . . . . . . . . . . . . 3 1 . 1 . Terminals 6 | . 1 . . . . . . . . . . . . . . 3 1 . 1 . Assimilate 1 | . 1 . . . . . . . . . . . . . . . . . . . Botnet 5 | . . . . . . . . . . . . . . . . 3 1 . 1 . Fabricators . | . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . Hacking Detections 34 | . 5 . . . 3 6 . . . . 4 . . . . 8 1 3 1 3 Full Trace Events 2 | . . . . . . 1 . . . . . . . . . . . . . 1 Feedback Events . | . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . . . 4 . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 10 | . . . . . . . . . 10 . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -2 -1 ------------ Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Res Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 8 | . . . . . . 4 . . . . . . . . . 4 . . . . Programmers 8 | . . . . . . 4 . . . . . . . . . 4 . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -2 -1 -------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Res Res Acc Total Allies 9 | . 1 3 . . . . . . . . . . . 5 . . . . . . Largest Group 5 | . 1 3 3 3 3 . . . . . . . . 5 5 . . . . . Highest-Rated Group 134 | . 10 40 40 40 40 . . . . . . . . 134 134 . . . . . Highest-Rated Ally 31 | . 10 16 16 16 16 . . . . . . . . 31 31 . . . . . Total Orders . | . . . . . . . . . . . . . . . . . . . . . Ally Attacks 61 | . . 21 . 4 15 . . . . . . . . . 21 . . . . . Total Damage 886 | . . 195 . 29 216 . . . . . . . . . 446 . . . . . Kills 13 | . . 7 . 2 1 . . . . . . . . . 3 . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Res Res Acc Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 7 | . . 3 . . . . . . . . . 1 1 1 1 . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . Decoded 0b10 Intel 68 | . . . . . . . . . . . . . . . . 15 13 23 5 12 Traps 39 | . . . . . . . . . . . . . . . . . 9 17 4 9 Emergency Access 23 | . . . . . . . . . . . . . . . . 12 3 4 1 3 Garrisons 4 | . . . . . . . . . . . . . . . . 2 1 1 . . Exits 2 | . . . . . . . . . . . . . . . . 1 . 1 . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -2 -1 ------------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Res Res Acc Turns Passed 21589 | 64 1232 436 366 174 1674 2622 506 669 106 1580 1135 905 641 2016 1039 3742 778 1032 169 703 Spaces Moved 14535 | 44 876 340 344 154 459 1674 354 446 93 1201 741 601 503 1600 761 1953 614 759 259 759 Core 5 | 5 . . . . . . . . . . . . . . . . . . . . Treads 489 | . . . . . . . . . . . . . . . 149 340 . . . . Legs 206 | 39 167 . . . . . . . . . . . . . . . . . . . Wheels 11729 | . 709 340 344 154 459 1674 354 446 93 1201 741 601 503 1600 612 1605 293 . . . Hover 2106 | . . . . . . . . . . . . . . . . 8 321 759 259 759 Flight . | . . . . . . . . . . . . . . . . . . . . . Fastest Speed 40 | 50 90 105 105 105 90 105 115 115 115 115 115 115 115 115 115 110 53 40 44 48 Average Speed 110 | 112 107 105 105 105 99 108 115 115 115 115 115 115 115 115 123 148 83 85 47 48 Slowest Speed 320 | 120 190 105 105 105 105 120 115 115 115 115 115 115 115 115 160 320 155 113 48 48 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 49 | 3 96 67 69 28 34 37 49 63 74 86 22 72 66 89 88 37 11 18 6 18 Regions Visited 20 Branch Regions 11 Pre-discovered Areas 1 | . . . . . . . . . 1 . . . . . . . . . . . Known Exits Taken 6 | . 1 . . . 1 1 . . . . 1 . . . . 1 . . 1 . Unknown Exits Taken 14 | 1 . 1 1 1 . . 1 1 1 1 . 1 1 1 1 . 1 1 . . Scrap Searched 18 | . . 1 . . . . 3 2 . 3 . 2 2 2 3 . . . . . Spaces Dug 54 | . . . . . 3 3 . . . 1 10 1 . . . 8 5 14 1 8 Terrain Destroyed 200 | . 9 . . . 3 7 . . . 2 11 1 1 . 41 90 5 16 1 13 Melee 29 | . . . . . 2 3 . . . 1 . 1 . . . 5 5 6 1 5 Projectile 73 | . . . . . 1 4 . . . 1 11 . 1 . 6 31 . 10 . 8 AOE 98 | . 9 . . . . . . . . . . . . . 35 54 . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Res Res Acc Total 19482 | 55 1069 388 348 160 1627 2382 431 600 92 1362 1013 802 564 1774 814 2675 868 1110 302 1046 Wait 4196 | . 109 30 3 2 1111 587 61 151 . 130 235 191 58 167 17 542 231 298 32 241 Move 14514 | 43 875 339 343 153 458 1673 353 445 92 1200 740 600 502 1599 760 1952 613 758 258 758 Hop . | . . . . . . . . . . . . . . . . . . . . . Pick Up 104 | 6 14 1 . . 13 15 2 . . 4 8 1 . 1 1 27 1 5 2 3 Fast Attach 47 | 6 4 1 1 . . 5 . . . . 1 . 1 1 2 14 4 4 2 1 Attach 51 | . . . . . 4 4 . . . . 2 1 . . 7 18 2 6 2 5 Detach 5 | . . . . . . 1 . . . . . . . . . 2 . 2 . . Swap 153 | . 9 1 . 1 13 31 4 4 . 6 6 4 2 4 5 34 7 12 2 8 Drop 94 | . 10 1 1 1 3 21 1 . . 4 9 . 1 2 1 21 5 7 3 3 Fire 285 | . 48 15 . 3 23 42 9 . . 17 12 4 . . 20 60 . 12 . 20 Melee 31 | . . . . . 2 3 . . . 1 . 1 . . . 5 5 6 1 7 Ram . | . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . . . . . Rewire 1 | . . . . . . . . . . . . . . . 1 . . . . . Trap 1 | . . . . . . . 1 . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -10/Mines (discovered 2 exits: *Mat / *Exi) -10/Exiles -9/Mines -8/Materials -7/Factory (discovered 2 exits: *Fac / *Low) -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory (discovered 4 exits: *Fac x2 / *Low x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / [*Zio]) -6/Zion -5/Proximity Caves -5/Factory (discovered 4 exits: *Fac x2 / Upp x2) -4/Factory -3/Research (discovered 3 exits: *Res / [Arm] / Tes) -2/Research (discovered 3 exits: *Acc x3) -1/Access To Epsilon Eridani History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 14) 65 | -11/Scrapyard | Entered Materials 261 | -10/Materials | Identified exit to Mines 324 | -10/Materials | Build established: Mutant 339 | -10/Materials | Discovered new exit (range 11) 866 | -10/Materials | Discovered new exit (range 14) 1297 | -10/Materials | Entered Mines 1418 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1419 | -10/Mines | Learned Materials stockpile data 1441 | -10/Mines | Identified exit to Materials 1638 | -10/Mines | Learned 2 Materials zone layouts 1691 | -10/Mines | Core integrity fell below 50% 1718 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1718 | -10/Mines | Discovered new exit (range 5) 1733 | -10/Mines | Entered Exiles 1733 | -10/Exiles | Accompanied by 3 allies 1760 | -10/Exiles | Met 8R-AWN 1777 | -10/Exiles | Met EX-HEX 1805 | -10/Exiles | Met EX-BIN 1817 | -10/Exiles | Aligned with FarCom system 1819 | -10/Exiles | Given EX-Vault access code 1843 | -10/Exiles | Opened EX-Vault 1886 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1926 | -10/Exiles | Found Modified TNC 2025 | -10/Exiles | Met EX-DEC 2084 | -10/Exiles | Discovered new exit (range 14) 2099 | -10/Exiles | Left Exiles lab with Modified TNC 2099 | -10/Exiles | Entered Mines 2099 | -9/Mines | Accompanied by 3 allies 2119 | -9/Mines | Met a Derelict bent on vengeance 2149 | -9/Mines | Assembled infested the area 2154 | -9/Mines | Assisted by a Guerilla fighting off Assembled 2265 | -9/Mines | Discovered new exit (range 5) 2273 | -9/Mines | Entered Materials 2273 | -8/Materials | Accompanied by 3 allies 2273 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 2274 | -8/Materials | Identified exit to Factory 2367 | -8/Materials | Lost 3 allies 2563 | -8/Materials | Build established: Skirmisher 3900 | -8/Materials | Garrison activated, responded to threat 3947 | -8/Materials | Entered Factory 3947 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 4596 | -7/Factory | Garrison activated, responded to threat 5818 | -7/Factory | Discovered new exit (range 15) 6052 | -7/Factory | Discovered new exit (range 15) 6568 | -7/Factory | Identified exit to Lower Caves 6569 | -7/Factory | Entered Lower Caves 6941 | -7/Lower Caves | Build established: Gunner 7044 | -7/Lower Caves | Spotted B-75 Beast 7067 | -7/Lower Caves | Discovered new exit (range 5) 7075 | -7/Lower Caves | Entered another Lower Caves area 7683 | -7/Lower Caves | Discovered new exit (range 5) 7744 | -7/Lower Caves | Entered Data Miner 7744 | -7/Data Miner | Discovered new exit (range 6) 7766 | -7/Data Miner | Met Data Miner 7807 | -7/Data Miner | Learned location of Section 7 (-2) 7807 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 7825 | -7/Data Miner | Received God Mode back door access code from Data Miner 7850 | -7/Data Miner | Entered Proximity Caves 8055 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 9410 | -6/Proximity Caves | Discovered new exit (range 13) 9430 | -6/Proximity Caves | Entered Factory 9430 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 9552 | -6/Factory | Discovered new exit (range 8) 9738 | -6/Factory | Build established: Skirmisher 9893 | -6/Factory | Discovered new exit (range 4) 9985 | -6/Factory | Identified exit to Lower Caves 10565 | -6/Factory | Entered Lower Caves 10717 | -6/Lower Caves | Learned location of 1 exit from Factory 11099 | -6/Lower Caves | Attracted the attention of an 0b10 base 11155 | -6/Lower Caves | Found DCF Scrap (11 items) 11400 | -6/Lower Caves | Build established: Gunner 11460 | -6/Lower Caves | Discovered new exit (range 10) 11470 | -6/Lower Caves | Entered another Lower Caves area 11490 | -6/Lower Caves | Discovered new exit (range 12) 11535 | -6/Lower Caves | Found DCF Scrap (15 items) 11555 | -6/Lower Caves | Learned Factory trap positions 11981 | -6/Lower Caves | Encountered a Warlord checkpoint 12074 | -6/Lower Caves | Discovered new exit (range 10) 12111 | -6/Lower Caves | Entered Zion 12237 | -6/Zion | Discovered new exit (range 13) 12312 | -6/Zion | System corruption cleaned by Quarantine Array 12401 | -6/Zion | Gained Derelict followers 12478 | -6/Zion | Found Prototype Device 12478 | -6/Zion | Identified Phasing AFG 13054 | -6/Zion | Build established: Skirmisher 13649 | -6/Zion | Rebuked by Imprinter 14127 | -6/Zion | Entered Proximity Caves 14127 | -5/Proximity Caves | Accompanied by 5 allies 14235 | -5/Proximity Caves | Learned 8 Factory zone layouts 14431 | -5/Proximity Caves | Lost 3 allies 14541 | -5/Proximity Caves | Build established: Gunner 14664 | -5/Proximity Caves | Spotted B-75 Beast 14957 | -5/Proximity Caves | Lost 6 parts (2n2u2w) 15103 | -5/Proximity Caves | Core integrity fell below 50% 15153 | -5/Proximity Caves | Discovered new exit (range 9) 15166 | -5/Proximity Caves | Entered Factory 15166 | -5/Factory | Evolved 2 slots: Utility x2 15167 | -5/Factory | Identified exit to Upper Caves 15169 | -5/Factory | Loaded intel: 82 trap records 15516 | -5/Factory | Build established: Derelict-Assassin 15834 | -5/Factory | Build established: Hacker-Assassin 16294 | -5/Factory | Build established: Hacker-Mutant 16731 | -5/Factory | Garrison activated, responded to threat 17142 | -5/Factory | Build established: Hacker-Gunner 17462 | -5/Factory | Build established: Hacker-Skirmisher 17989 | -5/Factory | System corruption reached 10% 18049 | -5/Factory | Lost 4 parts (3n1u) 18570 | -5/Factory | Build established: Scavenger-Assassin 18737 | -5/Factory | Discovered new exit (range 8) 18760 | -5/Factory | Identified exit to Factory 18896 | -5/Factory | Build established: Scavenger-Skirmisher 18908 | -5/Factory | Entered another Factory area 18908 | -4/Factory | Evolved 2 slots: Propulsion x2 19311 | -4/Factory | Discovered new exit (range 16) 19686 | -4/Factory | Entered Research 19686 | -3/Research | Evolved 2 slots: Power x1, Utility x1 19714 | -3/Research | Identified exit to Testing 19880 | -3/Research | Discovered new exit (range 20) 19940 | -3/Research | Build established: Scavenger-Assassin 20581 | -3/Research | Discovered new exit (range 16) 20718 | -3/Research | Entered another Research area 20718 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 20753 | -2/Research | Identified exit to Access 20862 | -2/Research | Build established: Hacker-Ninja 20887 | -2/Research | Entered Access 20887 | -1/Access | Evolved 2 slots: Utility x2 20908 | -1/Access | Identified exit to Surface 21563 | -1/Access | Incoming investigation squad redirected 21590 | *** | Escaped! Last Messages --------------- SECURING TERMINAL." 21541_ Connecting with Terminal... 21541_ ALERT: Suspicious activity at Terminal A011. Dispatching Investigation squad. 21549_ ETF6LXKZ5BT7R> DECODED: Gamma Bomb Trap location. 21563_ ALERT: Higher priority target reported, redirecting investigation. 21575_ Slug penetrates Wall. 21575_ Penetrated by Slug. 21578_ System corrupted: Matter fused (-7). 21578_ Slug penetrates Scanalyzer. 21578_ Hvy. Phase Cannon destroyed. 21580_ Penetrated by Slug. 21581_ Connecting with Terminal... >>Open(Door) Sealed Barrier opened. 21581_ Terminal disabled. 21584_ Slug penetrates Wall. 21587_ The Access Shell folds into the floor. 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" # ### ##? ? ?????????????? | | = = " " # "" !### "" #???? ?????????????? | | *####### # "" ### "@ #?#??? ? ??????????? | | ######## + "" ### #???? ?????????????? | | """ |#g # S ### #?#? ?? #????????? | | ""T"" # # "" ### #?# ???? ??????????? | | "" "" # # "" ### ### ??? ?????????? | | + # "" ## #? ? ?????????????? | | # / ### " ##? ?????????????? | | ]] # g# # ; " #?? ? ????????????? | | ]] # g#########;"" #?# ???????????????? | | ] # ##########T #?? ???????????????? | | ######## ######?###"" ###?? ? ??#????????? | | ######## ##########"" #??? ????????????? | | ####### ??#######"" ##?##+?#???????????? | | ###?### "" ?? ? ???????????? | | ####### "T ? t ? ^??? ??????????? | | ?###### ####?#?###############????????????????? | | ########+########?###?????#?##### ?? ????????????? | | ##? ? ???#??#??####?##?? ???????????????? | | ## ? ?? ?##?##?####??##?????????????????? | | ?# ? ?? ?###?##???##???#?? ????????????? | | ?? ? ? ? ? ##?#?###??#?###?????????????????? | | #? ##?##??##?##????????????????????? | | ?? ?? ? ###?#????#?##??#????????????????? | | ??? ? ? ? ?###?###????##??????????????????? | | #? ? ? ? ?##??##?#?#??????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 102 Coolant Potential 80 Energy Generation 44 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 20 Terrain Scan Density 210 ECM Strength 2 Jamming Range 14 Power Amplification 30 Armor Coverage 225 Resistance: KI 25 Resistance: TH 10 Resistance: EM 25 Weapon Cycling 20 Evasion (%) 65 Targeting Accuracy 8 Recoil Reduction 3 Offensive Hacking 12 Defensive Hacking 20 Item Schematics ----------------- Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Cld. Cesium-ion Thruster | -7/Data Miner | Free Thermal Defense Suite | -7/Data Miner | Free Gui. EMP Blaster | -7/Data Miner | Free Field Propulsion Drive | -7/Data Miner | Free Imp. Shock Absorption System | -7/Data Miner | Free Hvy. Shock Bomb Launcher | -7/Data Miner | Free Lrn. Proton Cannon | -7/Data Miner | Free Hvy. Disruptor Cannon | -7/Data Miner | Free Robot Schematics ------------------ R-10 Processor | -7/Data Miner | Free H-66 Slayer | -7/Data Miner | Free S-27 Virus | -7/Data Miner | Free A-15 Conveyor | -7/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Explorer Rockin' Loadout Challenges ------------ None Game ------ Seed ThermoelectricMagneticFrame Manual? 0 Play Time 04:06:47 Cumulative 92.2 hours Start 2025.02.19 @ 19:13:27 End 2025.02.23 @ 11:59:10 Sessions 11 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 47 Rogue 37 Adventurer 5 Explorer 5 Win Type 0 Total 3 Types 3/0/0/0/0/0/0/0/0 Lore% 23 Gallery% 47 Achievement% 38 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 1 Fullscreen 1 Font 20/Terminus Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters SATURATION(60) Steam 1 RUN: 2fa1c625-cc04-4dd2-9ebe-ab02a14797f8