Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.10.09 @ 18:33:47 Player: Andru7428 Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (13) 2600 Robots Destroyed (137) 685 Value Destroyed (4332) 4332 Prototype IDs (38) 760 Alien Tech Used (1) 200 Bonus (1300) 1300 TOTAL SCORE: 11877 Bonus ------- High Alert Combat Kills 193 Follower Combat Kills 822 Met Data Miner 300 Friendly Fire -15 Cogmind --------- Core Integrity 425/850 Matter 253/300 Energy 300/300 System Corruption 12% Temperature Hot (273) Movement Core (1100) Ox21 Location -6/Lower Caves Parts ------- > --- POWER (2) -------- Cold Fusion Reactor Cold Fusion Reactor > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ Medium Storage Unit Quantum Capacitor Hardened Medium Armor Plating > --- WEAPON (2) ------- Heavy Plasma Cannon Magnetic Acceleration Cannon > --- INVENTORY (10) --- Improved Deuterium Engine Advanced Signal Interpreter Seismic Detector Hardened Medium Armor Plating Improved Light Armor Plating Heavy Ion Cannon Heavy Ion Cannon Precision Rocket Launcher Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Antimatter Reactor > --- PROPULSION ------- Carbon-fiber Leg Improved Carbon-fiber Leg Flexi-carbon Leg Enhanced Flexi-carbon Leg > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Medium Storage Unit Quantum Capacitor Experimental Thermal Shield Hacking Suite > --- WEAPON ----------- Heavy Ion Cannon Power Maul > --- INVENTORY -------- Compact Wheel Improved Signal Interpreter Long-range Tractor Beam Heavy Ion Cannon Heavy Ion Cannon Gauss Rifle Gauss Rifle Magnetic Acceleration Cannon Precision Rocket Launcher [Rating: 79] Favorites ----------- Power Cold Fusion Reactor Engine Light Angular Momentum Engine Power Core Light Nuclear Core Reactor Cold Fusion Reactor Propulsion Carbon-fiber Leg Leg Carbon-fiber Leg Wheel Wheel Utility Medium Storage Unit Device Seismic Detector Storage Medium Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Ion Cannon Energy Gun Heavy EM Shotgun Energy Cannon Ion Cannon Ballistic Gun Assault Rifle Ballistic Cannon Magnetic Acceleration Cannon Launcher Precision Rocket Launcher Impact Weapon Power Maul Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Slots Evolved 8 | . . . 2 . 2 2 . . . . 2 . . Power 1 | . . . . . . . . . . . 1 . . Propulsion 2 | . . . 1 . 1 . . . . . . . . Utility 5 | . . . 1 . 1 2 . . . . 1 . . Weapon . | . . . . . . . . . . . . . . Parts Attached 177 | 7 4 . 15 . 31 19 11 7 . 10 61 5 7 Power 18 | 1 . . 2 . 1 1 1 1 . 1 10 . . Engine 11 | 1 . . 2 . 1 1 1 1 . . 4 . . Core 3 | . . . . . . . . . . 1 2 . . Reactor 4 | . . . . . . . . . . . 4 . . Propulsion 30 | 2 . . 1 . 7 2 2 . . 4 12 . . Treads . | . . . . . . . . . . . . . . Leg 26 | 2 . . 1 . 7 2 1 . . 2 11 . . Wheel 4 | . . . . . . . 1 . . 2 1 . . Hover . | . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . Utility 75 | 2 1 . 6 . 16 14 6 2 . 1 24 1 2 Device 46 | 1 . . 5 . 8 7 4 1 . . 18 1 1 Storage 4 | 1 1 . . . . . . . . 1 1 . . Processor 3 | . . . 1 . 1 . . . . . 1 . . Hackware 1 | . . . . . . . . . . . 1 . . Protection 21 | . . . . . 7 7 2 1 . . 3 . 1 Artifact . | . . . . . . . . . . . . . . Weapon 54 | 2 3 . 6 . 7 2 2 4 . 4 15 4 5 Energy Gun 2 | . . . . . 1 . . . . . 1 . . Energy Cannon 26 | . . . 5 . 4 1 1 2 . . 9 2 2 Ballistic Gun 12 | 2 2 . 1 . . 1 . . . 3 2 . 1 Ballistic Cannon 1 | . . . . . . . . . . . . . 1 Launcher 9 | . 1 . . . 2 . 1 1 . . 1 2 1 Special Weapon . | . . . . . . . . . . . . . . Impact Weapon 4 | . . . . . . . . 1 . 1 2 . . Slashing Weapon . | . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . Unidentified Prototypes 11 | . . . 2 . 2 . . 1 . . 6 . . Corrupted Parts 1 | . . . . . . . . . . 1 . . . System Corruption 7 | . . . . . . . . . . 7 . . . Parts Lost 42 | . . . . . 2 . 5 13 . . 14 . 8 Power 7 | . . . . . . . 1 2 . . 4 . . Propulsion 17 | . . . . . 2 . 2 3 . . 6 . 4 Utility 13 | . . . . . . . 2 5 . . 3 . 3 Weapon 5 | . . . . . . . . 3 . . 1 . 1 Highest Loss Streak 13 | . . . . . 1 . 5 13 . . 7 . 8 To Critical Strikes 1 | . . . . . . . . . . . . . 1 Average Slot Usage (%) 88 | . 100 100 96 100 97 99 98 87 7 32 83 86 84 Engine 5 | . 14 14 11 11 9 7 7 6 . . 1 . . Reactor 3 | . . . . . . . . . . . 7 13 13 Leg 26 | . 28 28 31 33 33 29 24 21 7 10 24 26 25 Wheel 1 | . . . . . . . 5 6 . 8 . . . Device 14 | . 14 14 11 11 9 15 14 12 . . 17 20 19 Storage 7 | . 14 14 11 11 9 7 7 6 . 2 6 6 6 Processor 3 | . . . 8 11 9 7 7 6 . . . . . Protection 6 | . . . . . 9 15 14 12 . . 5 6 6 Energy Cannon 8 | . . . 9 22 17 9 14 11 . . 5 5 6 Ballistic Gun 4 | . 27 28 12 . . 4 . . . 6 1 . . Impact Weapon 2 | . . . . . . . . 1 . 2 5 6 5 Naked Turns . | . . . . . . . . . . . . . . Heaviest Build 70 | 14 21 20 30 30 33 45 47 45 . 23 70 69 69 Greatest Support 81 | 20 20 20 35 35 53 58 55 10 3 40 81 73 73 Greatest Overweight (x) 4 | 2 1 . . . 1 . 4 4 . 2 1 . 4 Average Overweight (x) . | . . . . . . . 3 2 . . . . . Largest Inventory Capacity 10 | 8 10 10 10 10 10 10 10 10 5 10 10 10 10 Average Capacity 9 | 7 9 10 10 10 10 10 10 9 5 7 10 10 10 Most Carried 10 | 3 7 8 10 10 10 10 10 9 5 6 10 9 10 Average Carried 8 | 2 6 7 9 10 9 9 6 6 5 5 9 9 9 Final Capacity 10 | 8 10 10 10 10 10 10 10 5 5 10 10 10 10 Final Carried 10 | 3 7 8 10 10 10 10 6 5 5 5 9 9 8 Class Distribution -------------------- 73% | Scavenger-Mutant 26% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Lower Caves Mutant | -7/Data Miner Scavenger-Mutant | -6/Proximity Caves Scavenger-Mutant | -6/Factory Scavenger-Mutant | -6/Lower Caves Scavenger-Mutant | -6/Lower Caves Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 ----------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Matter Collected 2800 | 298 16 47 309 . 293 324 138 160 . 147 841 79 148 Remotely . | . . . . . . . . . . . . . . Salvage Created 6947 | 74 40 . 573 . 1154 498 680 159 . 963 2464 132 210 Parts 250 | 9 7 . 34 . 63 25 30 7 . 3 53 6 13 Haulers Intercepted 9 | . . . 2 . 4 . . . . . 3 . . Recyclers Shooed 5 | . . . 2 . . . . . . . 3 . . Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed 71 | . . . . . . . 36 7 . 8 . 8 12 Prevented . | . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Combat Hostiles Destroyed 103 | . 3 . 16 . 20 8 14 6 . 1 22 5 8 Melee 1 | . . . . . . . . . . . 1 . . Guns 16 | . 3 . 6 . . 3 1 . . 1 2 . . Cannons 66 | . . . 10 . 18 5 13 2 . . 11 3 4 AOE 12 | . . . . . 2 . . 4 . . . 2 4 Classes Destroyed 15 | 1 1 . 5 . 4 1 . . . 1 2 . . Worker 7 | . . . . . 1 1 . . . . 5 . . Builder 2 | . . . . . . . . . . . 2 . . Tunneler 4 | 3 . . . . . . . . . . 1 . . Hauler 9 | . . . 2 . 4 . . . . . 3 . . Recycler 7 | . . . 1 . 1 . . . . . 5 . . Mechanic 1 | . . . . . . . . . . . 1 . . Watcher 4 | . . . 1 . 1 . . . . . 2 . . Swarmer 37 | . 3 . 12 . 4 . 4 4 . . . 4 6 Grunt 32 | . . . 2 . 7 1 4 . . 1 17 . . Brawler 7 | . . . . . 1 . 4 . . . 1 . 1 Duelist 3 | . . . . . 1 . . 2 . . . . . Sentry 17 | . . . 2 . 6 5 1 . . . 1 1 1 Hunter 2 | . . . . . 1 1 . . . . . . . Programmer 5 | . . . . . . 1 1 . . . 3 . . Samaritan 1 | . . . . . . . . . . 1 . . . Best Kill Streak 11 | 2 3 . 4 . 5 2 9 4 . 1 11 4 4 Combat Bots Only 9 | . 3 . 4 . 5 1 9 4 . 1 8 4 4 Max Kills in Single Turn 4 | 1 1 . 1 . 2 1 1 2 . 1 2 2 4 Gunslinging . | . . . . . . . . . . . . . . Exploded 4 | . . . . . 2 . . 2 . . . 2 4 Melee 1 | . . . . . . . . . . . 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Damage Taken 7357 | . 30 . 540 13 645 559 729 1106 . 80 2469 204 982 Core 984 | . 6 . 121 . 67 65 95 186 . 19 318 32 75 Absorbed by Shields . | . . . . . . . . . . . . . . Core Remaining (%) 80 | 100 . 97 . 69 87 . . . . 47 . . . Volleys Fired 328 | 7 6 . 52 . 49 30 32 10 . 10 93 11 28 Largest 2 | 2 2 . 2 . 2 2 2 2 . 2 2 1 1 Hottest 130 | 40 40 . 120 . 120 120 120 120 . 56 130 90 90 Shots Fired 545 | 14 12 . 104 . 95 58 65 14 . 13 130 12 28 Gun 147 | 14 12 . 53 . . 25 3 . . 13 27 . . Cannon 389 | . . . 51 . 92 33 62 10 . . 103 11 27 Launcher 9 | . . . . . 3 . . 4 . . . 1 1 Special . | . . . . . . . . . . . . . . Kinetic 160 | 14 12 . 53 . . 25 3 . . 13 27 . 13 Thermal 376 | . . . 51 . 92 33 62 10 . . 103 11 14 Explosive 9 | . . . . . 3 . . 4 . . . 1 1 Electromagnetic . | . . . . . . . . . . . . . . Robot Hit Streak 20 | 5 3 . 11 . 11 14 20 6 . 17 13 3 7 Robot Miss Streak 5 | 2 4 . 5 . 4 3 2 1 . 1 4 2 4 Penetration Max 1 | . . . . . . 1 . . . . 1 . . Secondary Targets 1 | . . . . . . . . . . . 1 . . Max Gunslinging Chain 1 | . . . . . . . . . . . 1 . . Capacitor 77 | . . . . . . . . . . . 52 11 14 Shots Hit Robots 416 | 8 3 . 67 . 57 43 50 7 . 25 129 7 20 Core Hits 188 | 5 3 1 26 . 36 18 21 9 . 9 45 5 10 Critical Kills 3 | . . . . . . . . . . 1 2 . . Critical Parts Destroyed 8 | . . . . . . . . . . 1 7 . . Critical Strikes 12 | . . . . . . . . . . 2 9 . 1 Blast 1 | . . . . . . . . . . . . . 1 Smash 11 | . . . . . . . . . . 2 9 . . Melee Attacks 83 | . . . . . . . . 1 . 14 64 . 4 Impact 83 | . . . . . . . . 1 . 14 64 . 4 Slashing . | . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Sneak Attacks 14 | . . . . . . . . . . 1 13 . . Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 13820 | 93 40 37 1207 15 1721 1083 1207 529 . 1530 4985 543 830 Guns 1759 | 92 40 . 521 . . 396 57 . . 247 406 . . Cannons 6961 | . . . 686 . 1426 650 1150 139 . . 2145 220 545 Explosions 1253 | . . . . . 289 . . 390 . . . 323 251 Melee 3751 | . . . . . . . . . . 1283 2434 . 34 Ramming 96 | 1 . 37 . 15 6 37 . . . . . . . Kinetic 2080 | 92 40 . 521 . . 396 57 . . 247 406 . 321 Thermal 6640 | . . . 686 . 1426 650 1150 139 . . 2145 220 224 Explosive 1253 | . . . . . 289 . . 390 . . . 323 251 Electromagnetic . | . . . . . . . . . . . . . . Impact 3751 | . . . . . . . . . . 1283 2434 . 34 Slashing . | . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Highest Corruption 12 | . . . . . . 1 5 5 5 12 12 12 12 Average Corruption 8 | . . . . . . 1 4 5 5 5 11 12 12 Corruption Purged . | . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . Effects 161 | . . . . . . 1 15 19 . 13 78 9 26 Message Errors 33 | . . . . . . . 3 2 . 3 15 1 9 Matter Fused 43 | . . . . . . . 3 9 . 1 21 2 7 Heat Flow Errors 22 | . . . . . . . 2 1 . 3 9 3 4 Energy Discharges 17 | . . . . . . . 2 1 . 3 9 . 2 Data Loss (minor) 19 | . . . . . . . 2 4 . 2 8 . 3 Data Loss (major) 11 | . . . . . . . 1 1 . 1 5 2 1 Misfires 5 | . . . . . . . 1 . . . 3 1 . Alerts 5 | . . . . . . . 1 . . . 4 . . Misdirections 1 | . . . . . . . . . . . 1 . . Weapon Failures 5 | . . . . . . 1 . 1 . . 3 . . Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 1832 | . . . 8 . 14 3 18 . . 699 1005 66 19 Projectiles 125 | . . . 8 . 14 3 18 . . . 54 20 8 Explosions 46 | . . . . . . . . . . . . 46 . Melee 1661 | . . . . . . . . . . 699 951 . 11 Knockbacks 9 | . . . . . . . . . . . 7 . 2 Impact 6 | . . . . . . . . . . . 6 . . Kinetic 2 | . . . . . . . . . . . . . 2 Secondary 1 | . . . . . . . . . . . 1 . . Self-Inflicted Damage 114 | . . . . . 35 . . 34 . . . 45 . Shots 3 | . . . . . 1 . . 1 . . . 1 . Rammed . | . . . . . . . . . . . . . . Targets Rammed 11 | 1 1 5 . 1 1 2 . . . . . . . Kicked 11 | 1 1 5 . 1 1 2 . . . . . . . Crushed . | . . . . . . . . . . . . . . Highest Temperature 381 | . . . 216 . 162 240 222 155 . 250 374 176 381 Average Temperature 77 | . . . 58 . 46 73 101 64 . 114 74 87 182 Received Heat Transfer 2164 | . . . 114 . 252 114 153 198 . 9 1099 . 225 Effects 5 | . . . . . . 1 . . . . 1 . 3 Energy Bleed 1 | . . . . . . 1 . . . . . . . Interference 3 | . . . . . . . . . . . . . 3 Short Circuit 1 | . . . . . . . . . . . 1 . . Siege Activations . | . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Fried 23 | . . . . . . . . . . 2 21 . . Impact Corruptions 55 | . . . . . . . . . . 20 34 . 1 Robots Melted 2 | . . . . . . . . . . . 2 . . Combat Hostiles 1 | . . . . . . . . . . . 1 . . Parts Melted 12 | . . . 2 . 2 2 1 . . . 5 . . Heat Transferred 9680 | . . . 1073 . 2220 925 1776 222 . . 2764 350 350 Parts Sabotaged 2 | . . . . . . . . . . . 2 . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Peak Influence 646 | 15 123 117 242 55 477 331 . . . . 646 . . Initial 200 | . 9 . 23 48 21 200 . . . . . . . Average 260 | 4 43 20 96 48 286 207 . . . . 440 . . Maximum Alert Level 2 | . . . 1 . 2 1 . . . . 2 . . Low Security (%) 40 | 100 100 100 87 100 22 35 . . . . 3 . . Level 1 30 | . . . 12 . 61 64 . . . . 25 . . Level 2 29 | . . . . . 15 . . . . . 70 . . Level 3 . | . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Squads Dispatched 15 | . . 1 . . 2 1 . 1 . . 9 . 1 Investigation 3 | . . . . . . . . . . . 3 . . Extermination 3 | . . . . . . 1 . . . . 2 . . Reinforcement 4 | . . . . . 1 . . . . . 3 . . Assault 4 | . . 1 . . . . . 1 . . 1 . 1 Garrison 1 | . . . . . 1 . . . . . . . . Intercept . | . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . Data Miner Redirects 1 | . . . . . . . . . . . 1 . . Construction Impeded . | . . . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . . . 1 . . Active Scanning Responses . | . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 --------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Distress Signals 12 | . 2 . 1 . 4 3 . . . . 2 . . Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 185 | . 7 3 30 3 30 14 17 12 . 5 45 6 13 Peak Tracking Total 14 | . 3 2 6 14 5 4 9 7 . 3 8 4 11 Tactical Retreats 13 | . . . 4 . . . . 4 . . 3 1 1 Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Traps Triggered 2 | . . . . . . . . . . . 1 . 1 Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed 2 | . . . 2 . . . . . . . . . . Reused 1 | . . . 1 . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered 1 | . . . 1 . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 ---------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Machines Disabled 8 | . . . . . 3 . . 2 . . 3 . . Max in Single Turn 2 | . . . . . 2 . . 1 . . 1 . . Garrison Access 3 | . . . . . . . . . . . 3 . . Machines Sabotaged . | . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 --------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Machines Accessed 36 | . 4 . 7 1 4 3 . 1 4 1 10 . 1 Terminals 22 | . 4 . 7 1 4 2 . . . 1 3 . . Fabricators 4 | . . . . . . 1 . . . . 3 . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access 4 | . . . . . . . . . . . 4 . . Total Hacks 122 | . 15 . 28 1 12 11 . 1 30 1 22 . 1 Successful 83 | . 8 . 16 1 8 5 . 1 30 1 12 . 1 Failed 39 | . 7 . 12 . 4 6 . . . . 10 . . Catastrophic 7 | . 1 . 1 . 1 . . . . . 4 . . Database Lockouts . | . . . . . . . . . . . . . . Manual 44 | . 11 . 16 . 6 1 . . . . 10 . . Terminals 74 | . 15 . 28 1 12 8 . . . 1 9 . . Fabricators 9 | . . . . . . 3 . . . . 6 . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access 7 | . . . . . . . . . . . 7 . . Terminal Hacks 63 | . 4 . 12 1 6 3 . 1 30 1 4 . 1 Record 13 | . . . . . . . . 1 11 1 . . . Part Schematic 10 | . . . . . . . . . 10 . . . . Robot Schematic 6 | . . . . . . . . . 6 . . . . Robot Analysis 5 | . 1 . 2 . 2 . . . . . . . . Prototype ID Bank 13 | . . . 4 . 3 1 . . 3 . 2 . . Open Door 1 | . . . . . . . . . . . . . 1 Level Access Points 1 | . . . . . . 1 . . . . . . . Branch Access Points 1 | . 1 . . . . . . . . . . . . Unreport Threat 4 | . . . 3 . . . . . . . 1 . . Locate Traps 3 | . 2 . . . . 1 . . . . . . . Reprogram Traps 1 | . . . 1 . . . . . . . . . . Patrol Status 1 | . . . . 1 . . . . . . . . . Investigation Status 1 | . . . . . . . . . . . 1 . . Reinforcement Status 1 | . . . 1 . . . . . . . . . . Zone Layout 2 | . . . 1 . 1 . . . . . . . . Fabricator Hacks 4 | . . . . . . 1 . . . . 3 . . Load Schematic 2 | . . . . . . . . . . . 2 . . Build 2 | . . . . . . 1 . . . . 1 . . Repair Station Hacks . | . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . Garrison Access Hacks 2 | . . . . . . . . . . . 2 . . Seal Access 2 | . . . . . . . . . . . 2 . . Unauthorized Hacks 14 | . 4 . 4 . 2 1 . . . . 3 . . Terminals 13 | . 4 . 4 . 2 1 . . . . 2 . . Botnet 12 | . 4 . 4 . 1 1 . . . . 2 . . Disrupt 1 | . . . . . 1 . . . . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . 1 . . Jam 1 | . . . . . . . . . . . 1 . . Data Cores Recovered 1 | . . . . . . . . . . . 1 . . Used . | . . . . . . . . . . . . . . Hacking Detections 26 | . 4 . 7 1 3 2 . . . 1 8 . . Full Trace Events 2 | . . . . . . . . . . . 2 . . Feedback Events . | . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired 6 | . . . . . . . . . 6 . . . . Robots Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired 10 | . . . . . . . . . 10 . . . . Parts Built 3 | . . . . . . 1 . . . . 2 . . Authchips . | . . . . . . . . . . . . . . Time 201 | . . . . . . 84 . . . . 117 . . Total Part Build Rating 18 | . . . . . . 4 . . . . 14 . . Parts Repaired . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 ------------ Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . Robots Rewired 2 | . . . . . . . 2 . . . . . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Total Allies 10 | . . 4 . . . . 2 . . 1 3 . . Largest Group 4 | . . 4 3 . . . 2 . . 1 3 . . Highest-Rated Group 100 | . . 100 69 . . . 48 . . 96 96 . . Highest-Rated Ally 96 | . . 31 31 . . . 32 . . 96 96 . . Total Orders . | . . . . . . . . . . . . . . Ally Attacks 112 | . . 19 17 . . . 11 . . 10 55 . . Total Damage 2543 | . . 354 252 . . . 284 . . 379 1274 . . Kills 26 | . . 6 2 . . . 3 . . 4 11 . . Allies Corrupted 1 | . . . . . . . 1 . . . . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Robot Analysis Total 5 | . 1 . 2 . 2 . . . . . . . . Derelict Logs Recovered 6 | . . 1 . 1 . . 2 . . 1 . 1 . Drone Launches . | . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 ------------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Turns Passed 9670 | 107 489 437 792 307 909 1164 718 671 41 429 2617 274 715 Spaces Moved 6813 | 63 370 311 455 254 549 829 424 525 82 488 1712 213 538 Core 547 | 8 . . . . . . . 139 82 318 . . . Treads . | . . . . . . . . . . . . . . Legs 5298 | 55 370 311 455 254 549 829 91 . . 8 1625 213 538 Wheels 968 | . . . . . . . 333 386 . 162 87 . . Hover . | . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 120 122 50 50 50 100 120 120 Average Speed 116 | 112 120 120 120 120 122 120 138 114 50 69 119 120 120 Slowest Speed 400 | 150 190 120 120 120 190 122 193 140 50 150 190 120 400 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . . 1 . . Exploration Rate (%) 51 | 4 63 82 48 62 55 21 59 65 68 61 32 47 55 Regions Visited 13 Branch Regions 8 Pre-discovered Areas 2 | . . . . 1 . . . . 1 . . . . Known Exits Taken 4 | . 1 . . 1 . . . . . 1 1 . . Unknown Exits Taken 9 | 1 . 1 1 . 1 1 1 1 1 . . 1 . Scrap Searched 11 | . . 1 . 2 . . 1 2 . 1 . . 4 Spaces Dug 32 | . . . . . 10 . . . . 1 17 . 4 Terrain Destroyed 142 | . . . 4 . 39 . . 35 . 1 27 23 13 Melee 20 | . . . . . . . . . . 1 17 . 2 Projectile 34 | . . . 4 . 8 . . . . . 10 4 8 AOE 88 | . . . . . 31 . . 35 . . . 19 3 Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 --------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Total 7904 | 82 399 374 599 257 692 939 490 573 81 538 2071 228 581 Wait 335 | 2 17 58 54 1 41 41 4 25 . 11 80 . 1 Move 6801 | 63 369 310 454 253 548 828 423 524 81 487 1711 212 538 Hop . | . . . . . . . . . . . . . . Pick Up 60 | 3 2 1 10 1 5 7 2 3 . 3 22 . 1 Fast Attach 64 | 7 . . 5 . 7 2 . . . 5 37 . 1 Attach 31 | . . . 1 . 1 2 6 4 . 4 10 . 3 Detach 7 | . . . . . . . . . . 1 5 . 1 Swap 83 | . 4 . 9 . 23 15 5 4 . 1 14 5 3 Drop 85 | . . . 14 1 17 12 1 2 . 2 35 . 1 Fire 328 | 7 6 . 52 . 49 30 32 10 . 10 93 11 28 Melee 83 | . . . . . . . . 1 . 14 64 . 4 Ram . | . . . . . . . . . . . . . . Kick 10 | . 1 5 . 1 1 2 . . . . . . . Crush . | . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . Rewire 17 | . . . . . . . 17 . . . . . . Trap . | . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -10/Mines -9/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 6 exits: *Fac x4 / [*Low x2]) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory -6/Lower Caves -6/Lower Caves History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 16) 108 | -11/Scrapyard | Entered Materials 206 | -10/Materials | Discovered new exit (range 10) 306 | -10/Materials | Identified exit to Mines 316 | -10/Materials | Build established: Mutant 380 | -10/Materials | Discovered new exit (range 4) 597 | -10/Materials | Entered Mines 727 | -10/Mines | Learned location of 1 exit from Materials 729 | -10/Mines | Received a Mining Laser from a helpful Derelict 849 | -10/Mines | Met a Derelict testing a Signal Generator 1012 | -10/Mines | Discovered new exit (range 5) 1034 | -10/Mines | Entered Materials 1034 | -9/Materials | Accompanied by 3 allies 1034 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1035 | -9/Materials | Identified exit to Materials 1039 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 1345 | -9/Materials | Discovered exit to Materials (range 3) 1562 | -9/Materials | Discovered exit to Materials (range 4) 1765 | -9/Materials | Discovered new exit (range 7) 1826 | -9/Materials | Entered Mines 1881 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 1900 | -9/Mines | Learned location of Zion (-6) 1931 | -9/Mines | Discovered exit to Materials (range 15) 2043 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 2105 | -9/Mines | Discovered exit to Materials (range 3) 2121 | -9/Mines | Assembled infested the area 2133 | -9/Mines | Entered Materials 2133 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2285 | -8/Materials | Garrison activated, responded to threat 2504 | -8/Materials | Build established: Scavenger-Mutant 2504 | -8/Materials | Discovered new exit (range 8) 3027 | -8/Materials | Discovered new exit (range 10) 3042 | -8/Materials | Entered Factory 3042 | -7/Factory | Evolved 2 slots: Utility x2 3134 | -7/Factory | Discovered new exit (range 15) 3181 | -7/Factory | Identified exit to Factory 3467 | -7/Factory | Fabricated Imp. Cooling System? 3737 | -7/Factory | Discovered new exit (range 15) 4206 | -7/Factory | Entered Lower Caves 4326 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 4405 | -7/Lower Caves | Destroyed 9 combat bots 4415 | -7/Lower Caves | Lost 5 parts (1p2n2u) 4617 | -7/Lower Caves | Learned Factory security intel 4631 | -7/Lower Caves | Encountered a Warlord checkpoint 4647 | -7/Lower Caves | Learned Factory interactive machine intel 4678 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 4907 | -7/Lower Caves | Discovered new exit (range 11) 4924 | -7/Lower Caves | Entered another Lower Caves area 5032 | -7/Lower Caves | Discovered exit to Factory (range 14) 5154 | -7/Lower Caves | Spotted B-75 Beast 5285 | -7/Lower Caves | Found Alien Artifact 5286 | -7/Lower Caves | Identified Dimensional Node Initializer 5286 | -7/Lower Caves | Initialized slip node 5485 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 5550 | -7/Lower Caves | Lost 13 parts (2p3n5u3w) 5559 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 5592 | -7/Lower Caves | Discovered new exit (range 6) 5595 | -7/Lower Caves | Entered Data Miner 5595 | -7/Data Miner | Discovered new exit (range 6) 5605 | -7/Data Miner | Met Data Miner 5618 | -7/Data Miner | Learned location of Section 7 (-3) 5618 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 5624 | -7/Data Miner | Received God Mode back door access code from Data Miner 5636 | -7/Data Miner | Entered Proximity Caves 5697 | -6/Proximity Caves | Learned Factory emergency access door positions 5719 | -6/Proximity Caves | Spotted B-75 Beast 5721 | -6/Proximity Caves | Escorted by Enhanced Grunt 5760 | -6/Proximity Caves | Build established: Mutant 5902 | -6/Proximity Caves | Core integrity fell below 50% 6041 | -6/Proximity Caves | Discovered exit to Factory (range 3) 6065 | -6/Proximity Caves | System corruption reached 10% 6065 | -6/Proximity Caves | Entered Factory 6065 | -6/Factory | Accompanied by 1 ally 6065 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 6068 | -6/Factory | Loaded intel: 52 interactive machine locations 6119 | -6/Factory | Build established: Scavenger-Mutant 6560 | -6/Factory | Found Prototype Device 6560 | -6/Factory | Identified Exp. Thermal Shield 6637 | -6/Factory | Fabricated Quantum Capacitor (x2) 6746 | -6/Factory | Crushed by falling debris 6746 | -6/Factory | System corruption reached 10% 6754 | -6/Factory | Destroyed 8 combat bots 6765 | -6/Factory | First assault squad dispatched 6916 | -6/Factory | Lost 7 parts (2p2n2u1w) 6950 | -6/Factory | Allied Derelicts emerged from ambush trap array 7086 | -6/Factory | Discovered new exit (range 6) 7418 | -6/Factory | Identified exit to Lower Caves 7636 | -6/Factory | Incoming investigation squad redirected 8682 | -6/Factory | Entered Lower Caves 8846 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 8877 | -6/Lower Caves | Learned Factory machine intel 8944 | -6/Lower Caves | Discovered new exit (range 9) 8956 | -6/Lower Caves | Entered another Lower Caves area 9475 | -6/Lower Caves | Encountered a Warlord checkpoint 9615 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 9671 | -6/Lower Caves | Self-destructed Last Messages --------------- 09643_ Autogun fries itself beyond repair. 09643_ Mace fries itself beyond repair. 09644_ Unknown Engine fries itself beyond repair. 09645_ VTOL Module fries itself beyond repair. 09647_ Penetrated by Slug. 09647_ Carbon-fiber Leg destroyed. 09648_ Lgt. Treads fries itself beyond repair. 09650_ Enh. Flexi-carbon Leg destroyed. 09654_ System corrupted: Heat flow error (+184). 09654_ Y-64 Sentinel Adv. Heat Sink blasted off. 09656_ VTOL Module fries itself beyond repair. 09656_ Slug penetrates Wall. 09657_ Acquired 26 matter. 09659_ Slug penetrates Wall. 09660_ Y-64 Sentinel heat spikes uncontrollably. 09661_ Y-64 Sentinel heat damages Imp. Treads. 09665_ Y-64 Sentinel destroyed. 09667_ G-50 Soldier knocked back. 09669_ Carbon-fiber Leg destroyed. 09671_ VK2F7IOEMVP/JBYKL%AMVGRT3P%A Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????##??????????????????? | | ????????????????????????#####;######?????????????? | | ????????????????????????# % #?????????????? | | ????????????????????????# !%% #?????????????? | | ????????????????????????# %% # #?????????????? | | ????????????????????????#@### ### #???????????### | | ????????????????????????# #??? "# #???????????# | | ????????????????????????#%;"??? "# ############## | | ????????????????????????;g;" ???# ## | | ????????????????????????#%;"" "?# | | ????????????????????????#%######## ########### | | ????????????????????????# b #?????????### | | ????????????????????????########## #???????## | | ?????????????????????????????????##### #????????# | | ????????????????????????????????????????????????# | | ????????????????????????????????????????????????# | | ????????????????????????????????????????????? ?# | | ????????????????????????????????????????????# | | ?????????????????????????????????????????????# ! | | ??????????????????????????????????????????????# ! | | ??????????????????????????????????????????????## | | ????????????????????????????????????????????????%# | | ???????????????????????????????????????????????? ? | | ???????????????????????????????????????????????? ? | | ???????????????????????????????????????????????? ? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????????????????##????# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 75 Coolant Potential 65 Energy Generation 34 Energy Capacity 385 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 600 Resistance: TH 30 Evasion (%) 55 Targeting Accuracy 8 Particle Charging 20 Offensive Hacking 10 Item Schematics ----------------- Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Cld. Aerolev Unit | -7/Data Miner | Free Thermal Defense Suite | -7/Data Miner | Free Shock Maul | -7/Data Miner | Free Hvy. Treads | -7/Data Miner | Free Imp. Transmission Jammer | -7/Data Miner | Free Variable Charge Gun | -7/Data Miner | Free Proton Cannon | -7/Data Miner | Free Quantum Capacitor | -7/Data Miner | Free Robot Schematics ------------------ B-48 Gladiator | -7/Data Miner | Free Y-54 Guardian | -7/Data Miner | Free E-15 Imp | -7/Data Miner | Free P-60 Hacker | -7/Data Miner | Free S-27 Virus | -7/Data Miner | Free B-60 Warrior | -7/Data Miner | Free Fabricated ------------ Imp. Cooling System | x1 | -7/Factory | Preloaded Quantum Capacitor | x2 | -6/Factory Alien Tech Used ----------------- Dimensional Node Initializer Achievements -------------- None Challenges ------------ None Game ------ Seed CargoTachyonSaw Manual? 0 Play Time 01:30:25 Cumulative 170.0 hours Start 2022.10.08 @ 11:08:25 End 2022.10.09 @ 18:33:47 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 125 Rogue 125 Adventurer 0 Explorer 0 Win Type - Total 3 Types 3/0/0/0/0/0/0/0/0 Lore% 63 Gallery% 72 Achievement% 59 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f7a87a7c-50b2-4d8f-9a44-1ba78f70b0d3