Cogmind - Beta 13 *** ADVENTURER MODE // 2024.07.06 @ 08:39:55 Player: Jefffff Result: Destroyed by X6-4C6(g) with Beamcaster Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (58) 290 Value Destroyed (1929) 1929 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 4959 Bonus ------- None Cogmind --------- Core Integrity 0/700 Matter 236/300 Energy 26/160 System Corruption 12% Temperature Warm (130) Movement Walking (190) Ox1 Location -7/Lower Caves Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (5) --- Improved Medium Treads Carbon-fiber Leg > --- UTILITY (5) ------ Large Storage Unit Improved Sensor Array Signal Interpreter > --- WEAPON (2) ------- (None) > --- INVENTORY (15) --- Carbon-fiber Leg Improved Terrain Scan Processor Seismic Detector Advanced Targeting Computer Phase Shifter Medium Reflective Plating Hacking Suite Magnetic Acceleration Cannon Datajack Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Improved Medium Treads Improved Medium Treads Improved Medium Treads > --- UTILITY ---------- Advanced Heat Sink Coolant Injector Large Storage Unit Improved Sensor Array Signal Interpreter > --- WEAPON ----------- Heavy Plasma Cannon Magnetic Acceleration Cannon > --- INVENTORY -------- Carbon-fiber Leg Carbon-fiber Leg Improved Terrain Scan Processor Seismic Detector Advanced Targeting Computer Phase Shifter Medium Reflective Plating Hacking Suite Beamcaster Datajack [Rating: 45] Favorites ----------- Power Light Nuclear Core Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Improved Medium Treads Leg Aluminum Leg Wheel Wheel Utility High-capacity Matter Pod Device High-powered Tractor Beam Storage High-capacity Matter Pod Processor Salvage Targeting Computer Protection Improved Light Armor Plating Weapon Beam Cannon Energy Gun Beamcaster Energy Cannon Beam Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Assault Cannon Slashing Weapon Scythe Special Melee Weapon Datajack Build | -11 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Low Slots Evolved 6 | . . 2 . 2 2 . Power . | . . . . . . . Propulsion 3 | . . 1 . 1 1 . Utility 3 | . . 1 . 1 1 . Weapon . | . . . . . . . Parts Attached 81 | 6 13 18 . 21 1 22 Power 11 | 1 3 2 . 3 . 2 Engine 7 | 1 2 2 . 2 . . Core 4 | . 1 . . 1 . 2 Reactor . | . . . . . . . Propulsion 27 | 2 4 10 . 5 . 6 Treads 5 | . . . . . . 5 Leg 18 | . 2 10 . 5 . 1 Wheel 4 | 2 2 . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 21 | 1 4 3 . 6 1 6 Device 11 | . . 3 . 3 1 4 Storage 7 | 1 4 . . 2 . . Processor 2 | . . . . 1 . 1 Hackware . | . . . . . . . Protection 1 | . . . . . . 1 Artifact . | . . . . . . . Weapon 22 | 2 2 3 . 7 . 8 Energy Gun 2 | . . . . . . 2 Energy Cannon 10 | . 2 3 . 3 . 2 Ballistic Gun 2 | 2 . . . . . . Ballistic Cannon 5 | . . . . 4 . 1 Launcher . | . . . . . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon 2 | . . . . . . 2 Piercing Weapon . | . . . . . . . Special Melee Weapon 1 | . . . . . . 1 Unidentified Prototypes . | . . . . . . . Parts Lost 25 | . 3 1 . . . 21 Power 3 | . 1 . . . . 2 Propulsion 9 | . 2 . . . . 7 Utility 8 | . . 1 . . . 7 Weapon 5 | . . . . . . 5 Highest Loss Streak 6 | . 3 1 . . . 6 To Critical Strikes 1 | . . . . . . 1 Average Slot Usage (%) 85 | . 94 96 100 96 92 75 Engine 3 | . 4 11 11 6 . . Core 4 | . 8 . . 2 7 5 Treads 7 | . . . . . . 15 Leg 18 | . 14 29 33 33 30 7 Wheel 1 | . 10 1 . . . . Device 11 | . . 10 11 9 15 14 Storage 16 | . 26 22 22 17 15 11 Processor 5 | . . . . 9 7 6 Energy Cannon 9 | . 19 20 22 7 . 3 Ballistic Cannon 5 | . . . . 9 15 6 Naked Turns . | . . . . . . . Heaviest Build 47 | 10 20 24 24 42 47 47 Greatest Support 110 | 20 24 36 36 48 45 110 Greatest Overweight (x) 12 | . 6 1 . . 1 12 Average Overweight (x) . | . . . . . 1 . Largest Inventory Capacity 25 | 8 25 8 8 15 15 15 Average Capacity 11 | 6 8 8 8 8 15 15 Most Carried 14 | 2 8 8 8 8 8 14 Average Carried 7 | . 4 7 7 7 7 8 Final Capacity 15 | 8 8 8 8 15 15 15 Final Carried 9 | . 8 8 8 8 8 9 Class Distribution -------------------- 72% | Mutant 25% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Resources | -11 -10 -9 -9 -8 -7 -7 ----------- Run | Yrd Mat Mat Min Mat Fac Low Matter Collected 1712 | 237 281 450 . 445 . 299 Remotely 575 | . . 140 . 415 . 20 Salvage Created 2380 | . 281 706 105 544 . 744 Parts 116 | . 24 36 6 27 . 23 Haulers Intercepted . | . . . . . . . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 13 | . . . . . . 13 Prevented . | . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Low Combat Hostiles Destroyed 48 | . 8 13 2 14 . 11 Melee 6 | . . . . . . 6 Guns 4 | . 3 . . . . 1 Cannons 37 | . 5 13 2 14 . 3 Classes Destroyed 13 | . 4 5 . 1 . 3 Worker 1 | . . 1 . . . . Builder 1 | . . . . 1 . . Tunneler 1 | . 1 . . . . . Recycler 1 | . . 1 . . . . Mechanic 1 | . . 1 . . . . Watcher 5 | . 2 1 . 2 . . Swarmer 12 | . 3 3 . 6 . . Grunt 15 | . 5 4 . 4 . 2 Brawler 2 | . . . . . . 2 Duelist 3 | . . 2 . . . 1 Sentry 12 | . . 4 2 4 . 2 Hunter 1 | . . . . . . 1 Behemoth 1 | . . . . . . 1 Thug 2 | . . . . . . 2 Best Kill Streak 6 | . 4 6 2 6 . 3 Combat Bots Only 6 | . 3 3 2 6 . 3 Max Kills in Single Turn 1 | . 1 1 1 1 . 1 Gunslinging . | . . . . . . . Exploded . | . . . . . . . Melee 1 | . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Min Mat Fac Low Hostile Shots Fired 482 | . 44 56 15 62 . 305 Missed 140 | . 10 12 5 20 . 93 Damage Taken 4259 | . 393 555 122 483 . 2706 Core 1099 | . 122 138 . 130 . 709 Absorbed by Shields 232 | . . . . . . 232 Ignored by Resistances 1203 | . 118 159 34 122 . 770 Regen/Repaired (Parts) 212 | . . 212 . . . . Core Remaining (%) 73 | 100 51 . 65 76 . . Volleys Fired 142 | . 28 39 4 44 . 27 Largest 2 | . 2 2 2 2 . 2 Hottest 150 | . 120 128 128 128 . 150 Shots Fired 267 | . 56 72 8 88 . 43 Gun 39 | . 37 . . . . 2 Cannon 228 | . 19 72 8 88 . 41 Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 91 | . 37 . . 28 . 26 Thermal 176 | . 19 72 8 60 . 17 Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Robot Hit Streak 16 | . 16 14 4 12 . 13 Robot Miss Streak 3 | . 2 2 1 3 . 1 Penetration Max . | . . . . . . . Secondary Targets . | . . . . . . . Shots Hit Robots 222 | . 40 49 6 59 . 68 Core Hits 91 | . 14 24 4 23 . 26 Critical Kills 1 | . . . . . . 1 Critical Parts Destroyed . | . . . . . . . Critical Strikes 11 | . . . . 1 . 10 Meltdown 1 | . . . . . . 1 Blast 1 | . . . . 1 . . Sever 9 | . . . . . . 9 Melee Attacks 34 | . . . . . . 34 Impact . | . . . . . . . Slashing 34 | . . . . . . 34 Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks 2 | . . . . . . 2 Damage Inflicted 4742 | . 475 927 112 1260 . 1968 Guns 288 | . 247 . . . . 41 Cannons 3495 | . 228 927 112 1253 . 975 Explosions . | . . . . . . . Melee 947 | . . . . . . 947 Ramming 12 | . . . . 7 . 5 Kinetic 1257 | . 247 . . 453 . 557 Thermal 2526 | . 228 927 112 800 . 459 Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Impact . | . . . . . . . Slashing 947 | . . . . . . 947 Piercing . | . . . . . . . Highest Corruption 12 | . 1 . . . . 12 Average Corruption 7 | . 1 . . . . 9 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 40 | . 3 . . . . 37 Message Errors 9 | . 1 . . . . 8 Matter Fused 10 | . 1 . . . . 9 Heat Flow Errors 4 | . 1 . . . . 3 Energy Discharges 6 | . . . . . . 6 Parts Rejected 1 | . . . . . . 1 Parts Fused 1 | . . . . . . 1 Data Loss (minor) 4 | . . . . . . 4 Data Loss (major) 3 | . . . . . . 3 Weapon Failures 2 | . . . . . . 2 Overload Shots . | . . . . . . . Overflow Damage 70 | . 6 . . 52 . 12 Projectiles 70 | . 6 . . 52 . 12 Explosions . | . . . . . . . Melee . | . . . . . . . Knockbacks 9 | . . . . 4 . 5 Impact . | . . . . . . . Kinetic 8 | . . . . 4 . 4 Secondary 1 | . . . . . . 1 Self-Inflicted Damage . | . . . . . . . Shots . | . . . . . . . Rammed 3 | . . . . . . 3 Targets Rammed 5 | . . . . 2 . 3 Kicked 2 | . . . . 2 . . Crushed . | . . . . . . . Highest Temperature 510 | . 270 335 303 510 . 174 Average Temperature 115 | . 70 131 157 139 . 48 Received Heat Transfer 1334 | . 270 132 63 198 . 671 Effects 11 | . . 2 . 9 . . Shutdowns 1 | . . . . 1 . . Energy Bleed 1 | . . 1 . . . . Interference 5 | . . . . 5 . . Matter Decay 3 | . . 1 . 2 . . Damage (core) 1 | . . . . 1 . . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted 1 | . . . . . . 1 Combat Hostiles 1 | . . . . . . 1 Parts Melted 16 | . . 11 . 4 . 1 Heat Transferred 4831 | . 481 1887 222 1517 . 724 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Low Peak Influence 395 | . 203 310 62 395 119 . Initial 119 | . . . 7 20 119 . Average 163 | . 80 142 54 260 119 . Maximum Alert Level 1 | . 1 1 . 1 . . Low Security (%) 70 | 100 98 84 100 29 100 . Level 1 29 | . 1 15 . 70 . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 12 | . 1 4 . 7 . . Investigation 3 | . 1 1 . 1 . . Extermination . | . . . . . . . Reinforcement 6 | . . 3 . 3 . . Assault . | . . . . . . . Garrison 3 | . . . . 3 . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Min Mat Fac Low Distress Signals 5 | . . 1 . 4 . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 69 | . 13 18 4 21 . 13 Peak Tracking Total 7 | . 4 3 2 7 . 5 Tactical Retreats 1 | . . . . . . 1 Traps | -11 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Low Traps Triggered 5 | . 2 . . 3 . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 ---------- Run | Yrd Mat Mat Min Mat Fac Low Machines Disabled 5 | . . . 1 4 . . Max in Single Turn 2 | . . . 1 2 . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Min Mat Fac Low Machines Accessed 13 | . 5 4 . 4 . . Terminals 6 | . 3 1 . 2 . . Fabricators . | . . . . . . . Repair Stations 1 | . . 1 . . . . Recycling Units 4 | . 2 1 . 1 . . Scanalyzers 2 | . . 1 . 1 . . Garrison Access . | . . . . . . . Total Hacks 37 | . 8 15 . 14 . . Successful 24 | . 6 13 . 5 . . Failed 13 | . 2 2 . 9 . . Catastrophic 3 | . . . . 3 . . Database Lockouts . | . . . . . . . Manual 11 | . 2 . . 9 . . Terminals 15 | . 5 1 . 9 . . Fabricators . | . . . . . . . Repair Stations 8 | . . 8 . . . . Recycling Units 8 | . 3 3 . 2 . . Scanalyzers 6 | . . 3 . 3 . . Garrison Access . | . . . . . . . Terminal Hacks 6 | . 3 1 . 2 . . Robot Analysis 1 | . 1 . . . . . Prototype ID Bank 1 | . 1 . . . . . Scanalyzer Index 1 | . . . . 1 . . Zone Layout 3 | . 1 1 . 1 . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 8 | . . 8 . . . . Scan Component 4 | . . 4 . . . . Repair 4 | . . 4 . . . . Recycling Unit Hacks 6 | . 3 2 . 1 . . Report Inventory 5 | . 3 1 . 1 . . Retrieve Components 1 | . . 1 . . . . Scanalyzer 4 | . . 2 . 2 . . Insert Component 2 | . . 1 . 1 . . Analyze 2 | . . 1 . 1 . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 10 | . 4 2 . 4 . . Full Trace Events 1 | . . 1 . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 2 | . . 1 . 1 . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 4 | . . 4 . . . . Time 110 | . . 110 . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 10 | . . 10 . . . . Parts Scanalyzed 2 | . . 1 . 1 . . Part Schematics Acquired 2 | . . 1 . 1 . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 ------------ Run | Yrd Mat Mat Min Mat Fac Low Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Min Mat Fac Low Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Low Robot Analysis Total 1 | . 1 . . . . . Derelict Logs Recovered 2 | . . . . . . 2 Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 ------------- Run | Yrd Mat Mat Min Mat Fac Low Turns Passed 4340 | 43 471 814 70 769 101 2072 Spaces Moved 2331 | 41 270 452 47 501 51 969 Core 26 | 4 10 . . . . 12 Treads 631 | . . . . . . 631 Legs 1465 | . 123 417 47 501 51 326 Wheels 209 | 37 137 35 . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 80 90 120 112 187 160 Average Speed 140 | 77 109 117 120 113 187 175 Slowest Speed 650 | 80 350 190 120 120 187 650 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered 1 | . . . . . . 1 Exploration Rate (%) 32 | 3 38 35 21 39 1 92 Regions Visited 6 Branch Regions 2 Pre-discovered Areas . | . . . . . . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched 1 | . . . . . . 1 Spaces Dug . | . . . . . . . Terrain Destroyed 9 | . . . . 4 . 5 Melee . | . . . . . . . Projectile 9 | . . . . 4 . 5 AOE . | . . . . . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Min Mat Fac Low Total 3098 | 52 397 665 53 613 57 1261 Wait 393 | . 57 133 1 18 5 179 Move 2325 | 40 269 451 46 500 50 969 Hop . | . . . . . . . Pick Up 74 | 6 20 10 1 12 1 24 Fast Attach 16 | . 2 5 . 9 . . Attach 39 | 6 4 4 . 5 1 19 Detach . | . . . . . . . Swap 26 | . 7 9 . 7 . 3 Drop 46 | . 10 14 1 16 . 5 Fire 142 | . 28 39 4 44 . 27 Melee 32 | . . . . . . 32 Ram . | . . . . . . . Kick 2 | . . . . 2 . . Crush 3 | . . . . . . 3 Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 3 exits: [*Min] / [*Sto x2]) -9/Mines -8/Materials -7/Factory -7/Lower Caves (discovered 1 exit: [*Low]) History --------- Turn | Location | Event 27 | -11/Scrapyard | Discovered new exit (range 16) 44 | -11/Scrapyard | Entered Materials 210 | -10/Materials | Lost 3 parts (1p2n) 306 | -10/Materials | Build established: Mutant 476 | -10/Materials | Discovered new exit (range 10) 515 | -10/Materials | Entered another Materials area 515 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 942 | -9/Materials | Repaired Beam Cannon 968 | -9/Materials | Repaired Aluminum Leg 1006 | -9/Materials | Repaired Imp. Aluminum Leg 1043 | -9/Materials | Discovered new exit (range 15) 1179 | -9/Materials | Repaired Beam Cannon 1274 | -9/Materials | Discovered new exit (range 13) 1299 | -9/Materials | Discovered new exit (range 15) 1329 | -9/Materials | Entered Mines 1388 | -9/Mines | Discovered new exit (range 9) 1399 | -9/Mines | Entered Materials 1399 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1616 | -8/Materials | Garrison activated, responded to threat 2087 | -8/Materials | Met 7R-MNS 2152 | -8/Materials | Discovered new exit (range 16) 2168 | -8/Materials | Entered Factory 2168 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2241 | -7/Factory | Discovered new exit (range 5) 2269 | -7/Factory | Entered Lower Caves 2298 | -7/Lower Caves | Learned 4 Factory zone layouts 2413 | -7/Lower Caves | Spotted B-75 Beast 2553 | -7/Lower Caves | Lost 3 parts (1n1u1w) 2865 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 2921 | -7/Lower Caves | Lost 4 parts (3n1w) 2955 | -7/Lower Caves | Core integrity fell below 50% 3010 | -7/Lower Caves | Destroyed B-75 Beast 3292 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 3331 | -7/Lower Caves | System corruption reached 10% 3361 | -7/Lower Caves | Lost 4 parts (3u1w) 3724 | -7/Lower Caves | Build established: Scavenger-Mutant 4184 | -7/Lower Caves | Discovered new exit (range 9) 4302 | -7/Lower Caves | Ambushed by wild Derelicts 4318 | -7/Lower Caves | Core integrity fell below 20% 4332 | -7/Lower Caves | Crushed by falling debris 4341 | -7/Lower Caves | Destroyed by X6-4C6(g) with Beamcaster Last Messages --------------- 04317_ GC-K20(g) suffers critical hit (Meltdown). 04317_ Imp. Heat Sink melted. 04317_ 1F-5Q4(g) knocked back. 04322_ Acquired Beamcaster. 04324_ Lgt. Nuclear Core destroyed. 04326_ Discarded Hvy. Plasma Cannon. 04328_ Imp. Medium Treads destroyed. 04329_ 1F-5Q4(g) destroyed. 04332_ The unstable cave ceiling collapses. 04332_ Crushed by falling debris. [Achievement: Unlikely Earthworm] 04332_ Adv. Heat Sink destroyed. 04332_ System corrupted by crushing effect (+1). 04332_ Beamcaster destroyed. 04332_ System corrupted by crushing effect (+1). 04332_ Beamcaster destroyed. 04332_ Carbon-fiber Leg crushed. 04333_ Critical hit (Burn: +37). 04338_ System corrupted: Heat flow error (+175). Map ----- +----------------------------------------------------+ | ##???????????????????????## ### ##???# # | | ####?????????????????????#???## #???# # | | ## ##???????????############### #???## | | #####??????## ## ###??# | | #?????## #??## | | # #????## #??## | | #### ###### #???? | | #??# ### #???? | | #?# ##?# ##???? | | ####### ### ##??# #####????? | | #???# #?###??? #????????? | | #??# #?????? ???????? | | ### #?# ????? #?????? | | ### ##?? ## #### ???#### ????## | | #####???? ???### ##??????# ????# | | #### ???### #???????? ????# | | #??## ##???????? ??????# | | ##?## ##???????????????????## | | ###### #??## ##?????????????????????# | | ##????## #### ##???#??????????????????? | | ##???????# ## ##???$#??????????????????# | | #####????# #????#%#?????????????????## | | ## ##### #?????# #??????????????????#% | | ## ##?### ###?????????????????# | | ### ## ### %% ##????????????????# | | # ##### #???## @g #????????????????## | | < # #???# #?## g #?????????????????# | | ##????##### ## #### #????????????????? | | ###??????## ## #???? #???????????????? | | #???????## ### #????? #??????????????? | | ##??????# % #?## ####?????? ?????????????? | | ##???### ##### #??###?????####????????????? | | #???# ## #### #?????????????????????? | | ##?## ##????????????????????? | | ### ## ##???????????????????? | | ### ####????????????????? | | ## ##?## ##???????????????? | | ### ###########???## #???????????????? | | ??#####??????????????###### ##???????????????? | | ??????????????????????????#######????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 53 Coolant Potential 65 Energy Generation 14 Energy Capacity 265 Matter Stores 500 Matter Capacity 500 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 150 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Melee Speed Boost 20 Evasion (%) 55 Recoil Reduction 4 Salvage Targeting 1 Offensive Hacking 10 Item Schematics ----------------- Seismic Detector | -9/Materials | Scanalyzed Imp. Terrain Scan Processor | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- System Compromised Unlikely Earthworm Challenges ------------ None Game ------ Seed MeleeComponentThrower Manual? 0 Play Time 00:46:28 Cumulative 9.2 hours Start 2024.07.06 @ 07:54:29 End 2024.07.06 @ 08:39:55 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 12 Rogue 0 Adventurer 12 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 16 Gallery% 16 Achievement% 16 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 48/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 70a17d73-0dc0-4b60-b39e-c338321516ee