Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.10.19 @ 16:11:23

Player: Dhoby_Ghaut

Result: Self-destructed

 Performance 
-------------
Evolutions (1)             500
Regions Visited (3)        600
Robots Destroyed (16)      80
Value Destroyed (316)      316
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1496

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             400/400
Matter                     300/300
Energy                     250/250
System Corruption          0%
Temperature                Cool (0)
Movement                   Rolling (90) Ox1
Location                   -9/Materials

 Parts 
-------
>       --- POWER (1) --------
        Ion Engine
>       --- PROPULSION (2) ---
        Wheel
        Wheel
>       --- UTILITY (3) ------
  Small Storage Unit
  Large Storage Unit
>       --- WEAPON (3) -------
        Assault Rifle
        Assault Rifle
>       --- INVENTORY (12) ---
  Light Ion Engine
  Light Nuclear Core
        Aluminum Leg
        Aluminum Leg
        Aluminum Leg
        Aluminum Leg
  Large Storage Unit
  Large Matter Pod (122)
  Small Laser
  Light Assault Rifle
        Grenade Launcher
        Mining Laser

 Peak State 
------------
>         --- POWER ------------
    Light Ion Engine
>         --- PROPULSION -------
          Wheel
  Compact Wheel
>         --- UTILITY ----------
    Small Storage Unit
    Large Storage Unit
>         --- WEAPON -----------
          Assault Rifle
          Assault Rifle
>         --- INVENTORY --------
          Ion Engine
    Light Ion Engine
          Aluminum Leg
          Aluminum Leg
          Aluminum Leg
          Aluminum Leg
    Large Matter Pod
    Large Matter Pod
    Small Laser
          Grenade Launcher
[Rating: 8]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Wheel
  Leg                      Aluminum Leg
  Wheel                    Wheel
Utility                    Small Storage Unit
  Storage                  Small Storage Unit
Weapon                     Assault Rifle
  Ballistic Gun            Assault Rifle
  Launcher                 Grenade Launcher

 Build                          | -11 -10 -10 -9  
-------                    Run  | Scr Mat Min Mat 
Slots Evolved              2    | .   .   .   2   
  Power                    .    | .   .   .   .   
  Propulsion               .    | .   .   .   .   
  Utility                  1    | .   .   .   1   
  Weapon                   1    | .   .   .   1   
Parts Attached             14   | 6   7   1   .   
  Power                    3    | 1   1   1   .   
    Engine                 3    | 1   1   1   .   
    Core                   .    | .   .   .   .   
    Reactor                .    | .   .   .   .   
  Propulsion               4    | 2   2   .   .   
    Treads                 .    | .   .   .   .   
    Leg                    1    | .   1   .   .   
    Wheel                  3    | 2   1   .   .   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  3    | 1   2   .   .   
    Device                 .    | .   .   .   .   
    Storage                3    | 1   2   .   .   
    Processor              .    | .   .   .   .   
    Hackware               .    | .   .   .   .   
    Protection             .    | .   .   .   .   
    Artifact               .    | .   .   .   .   
  Weapon                   4    | 2   2   .   .   
    Energy Gun             .    | .   .   .   .   
    Energy Cannon          .    | .   .   .   .   
    Ballistic Gun          3    | 2   1   .   .   
    Ballistic Cannon       .    | .   .   .   .   
    Launcher               1    | .   1   .   .   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   
Parts Lost                 1    | .   1   .   .   
  Power                    .    | .   .   .   .   
  Propulsion               1    | .   1   .   .   
  Utility                  .    | .   .   .   .   
  Weapon                   .    | .   .   .   .   
  Highest Loss Streak      1    | .   1   .   .   
Average Slot Usage (%)     98   | .   97  100 .   
  Engine                   14   | .   14  14  .   
  Leg                      1    | .   1   .   .   
  Wheel                    26   | .   26  28  .   
  Storage                  26   | .   26  28  .   
  Ballistic Gun            27   | .   27  28  .   
Naked Turns                .    | .   .   .   .   
Heaviest Build             29   | 11  27  29  .   
  Greatest Support         26   | 26  26  20  .   
  Greatest Overweight (x)  2    | .   2   1   .   
  Average Overweight (x)   1    | .   1   1   .   
Largest Inventory Capacity 12   | 6   12  12  .   
  Average Capacity         10   | 5   11  12  .   
  Most Carried             12   | 4   12  12  .   
  Average Carried          9    | 1   9   11  .   
  Final Capacity           12   | 6   12  12  12  
  Final Carried            12   | 4   12  12  12  

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -9/Materials

 Resources                      | -11 -10 -10 -9  
-----------                Run  | Scr Mat Min Mat 
Matter Collected           688  | 199 292 197 .   
  Remotely                 .    | .   .   .   .   
Salvage Created            496  | .   313 183 .   
  Parts                    28   | .   16  12  .   
Haulers Intercepted        .    | .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -10 -9  
-------                    Run  | Scr Mat Min Mat 
Combat Hostiles Destroyed  12   | .   7   5   .   
  Guns                     11   | .   6   5   .   
  AOE                      1    | .   1   .   .   
Classes Destroyed          5    | .   5   .   .   
  Worker                   1    | .   1   .   .   
  Recycler                 2    | .   1   1   .   
  Watcher                  1    | .   1   .   .   
  Swarmer                  6    | .   3   3   .   
  Grunt                    6    | .   4   2   .   
Best Kill Streak           3    | .   3   3   .   
  Combat Bots Only         3    | .   3   3   .   
Max Kills in Single Turn   2    | .   2   1   .   
  Gunslinging              .    | .   .   .   .   
  Exploded                 1    | .   1   .   .   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11 -10 -10 -9  
--------                   Run  | Scr Mat Min Mat 
Damage Taken               454  | .   308 146 .   
  Core                     187  | .   112 75  .   
  Absorbed by Shields      .    | .   .   .   .   
Core Remaining (%)         62   | 100 .   25  .   
Volleys Fired              35   | .   24  11  .   
  Largest                  2    | .   2   2   .   
  Hottest                  50   | .   50  40  .   
Shots Fired                70   | .   48  22  .   
  Gun                      67   | .   45  22  .   
  Cannon                   .    | .   .   .   .   
  Launcher                 3    | .   3   .   .   
  Special                  .    | .   .   .   .   
  Kinetic                  67   | .   45  22  .   
  Thermal                  .    | .   .   .   .   
  Explosive                3    | .   3   .   .   
  Electromagnetic          .    | .   .   .   .   
  Robot Hit Streak         14   | .   14  8   .   
  Robot Miss Streak        2    | .   2   1   .   
  Penetration Max          .    | .   .   .   .   
  Secondary Targets        .    | .   .   .   .   
Shots Hit Robots           47   | .   33  14  .   
  Core Hits                23   | .   14  9   .   
  Critical Hits            .    | .   .   .   .   
  Critical Kills           .    | .   .   .   .   
  Critical Parts Destroyed .    | .   .   .   .   
Melee Attacks              .    | .   .   .   .   
  Impact                   .    | .   .   .   .   
  Slashing                 .    | .   .   .   .   
  Piercing                 .    | .   .   .   .   
  Sneak Attacks            .    | .   .   .   .   
    Combat Hostiles        .    | .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   
Damage Inflicted           675  | .   492 183 .   
  Guns                     553  | .   370 183 .   
  Cannons                  .    | .   .   .   .   
  Explosions               122  | .   122 .   .   
  Melee                    .    | .   .   .   .   
  Ramming                  .    | .   .   .   .   
  Kinetic                  553  | .   370 183 .   
  Thermal                  .    | .   .   .   .   
  Explosive                122  | .   122 .   .   
  Electromagnetic          .    | .   .   .   .   
  Impact                   .    | .   .   .   .   
  Slashing                 .    | .   .   .   .   
  Piercing                 .    | .   .   .   .   
Highest Corruption         .    | .   .   .   .   
  Average Corruption       .    | .   .   .   .   
  Corruption Purged        .    | .   .   .   .   
Overload Shots             .    | .   .   .   .   
Overflow Damage            12   | .   12  .   .   
  Projectiles              .    | .   .   .   .   
  Explosions               12   | .   12  .   .   
  Melee                    .    | .   .   .   .   
Knockbacks                 .    | .   .   .   .   
  Impact                   .    | .   .   .   .   
  Kinetic                  .    | .   .   .   .   
  Secondary                .    | .   .   .   .   
Self-Inflicted Damage      36   | .   36  .   .   
  Shots                    2    | .   2   .   .   
  Rammed                   .    | .   .   .   .   
Targets Rammed             .    | .   .   .   .   
  Kicked                   .    | .   .   .   .   
  Crushed                  .    | .   .   .   .   
Highest Temperature        2    | .   .   2   .   
  Average Temperature      2    | .   .   2   .   
  Received Heat Transfer   177  | .   114 63  .   
Siege Activations          .    | .   .   .   .   
Robots Corrupted           .    | .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   
  Parts Fried              .    | .   .   .   .   
  Impact Corruptions       .    | .   .   .   .   
Robots Melted              .    | .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   
  Parts Melted             .    | .   .   .   .   
  Heat Transferred         .    | .   .   .   .   
Parts Sabotaged            .    | .   .   .   .   
Parts Stolen               .    | .   .   .   .   
Parts Stripped             .    | .   .   .   .   
Power Chain Reactions      .    | .   .   .   .   
Missiles Intercepted       .    | .   .   .   .   

 Alert                          | -11 -10 -10 -9  
-------                    Run  | Scr Mat Min Mat 
Peak Influence             233  | .   233 152 .   
  Initial                  59   | .   .   12  59  
  Average                  108  | .   135 66  .   
Maximum Alert Level        1    | .   1   .   .   
  Low Security (%)         76   | 100 65  100 .   
  Level 1                  23   | .   34  .   .   
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          2    | .   2   .   .   
  Investigation            1    | .   1   .   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            1    | .   1   .   .   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   

 Stealth                        | -11 -10 -10 -9  
---------                  Run  | Scr Mat Min Mat 
Distress Signals           2    | .   2   .   .   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              19   | .   14  5   .   
  Peak Tracking Total      6    | .   6   3   .   
  Tactical Retreats        2    | .   2   .   .   

 Traps                          | -11 -10 -10 -9  
-------                    Run  | Scr Mat Min Mat 
Traps Triggered            .    | .   .   .   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -10 -9  
----------                 Run  | Scr Mat Min Mat 
Machines Disabled          1    | .   .   1   .   
  Max in Single Turn       1    | .   .   1   .   
Machines Sabotaged         .    | .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   

 Hacking                        | -11 -10 -10 -9  
---------                  Run  | Scr Mat Min Mat 
Machines Accessed          4    | .   4   .   .   
  Terminals                3    | .   3   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          1    | .   1   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                10   | .   10  .   .   
  Successful               6    | .   6   .   .   
  Failed                   4    | .   4   .   .   
    Catastrophic           1    | .   1   .   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   6    | .   6   .   .   
  Terminals                9    | .   9   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          1    | .   1   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             3    | .   3   .   .   
  Robot Analysis           1    | .   1   .   .   
  Locate Traps             1    | .   1   .   .   
  Zone Layout              1    | .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         3    | .   3   .   .   
  Terminals                3    | .   3   .   .   
    Track                  2    | .   2   .   .   
    Botnet                 1    | .   1   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         4    | .   4   .   .   
  Full Trace Events        1    | .   1   .   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Matter                 .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Matter                 .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  
------------               Run  | Scr Mat Min Mat 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -10 -9  
--------                   Run  | Scr Mat Min Mat 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -10 -9  
-------                    Run  | Scr Mat Min Mat 
Robot Analysis Total       1    | .   1   .   .   
Derelict Logs Recovered    .    | .   .   .   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11 -10 -10 -9  
-------------              Run  | Scr Mat Min Mat 
Turns Passed               633  | 47  427 159 .   
Spaces Moved               496  | 40  328 128 .   
  Core                     3    | 3   .   .   .   
  Treads                   .    | .   .   .   .   
  Legs                     14   | .   14  .   .   
  Wheels                   479  | 37  314 128 .   
  Hover                    .    | .   .   .   .   
  Flight                   .    | .   .   .   .   
  Fastest Speed            50   | 50  90  90  .   
  Average Speed            97   | 87  101 90  .   
  Slowest Speed            180  | 100 180 90  .   
  Overloaded Moves         .    | .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   
  Robots Hopped            .    | .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   
Exploration Rate (%)       21   | 3   47  34  1   
  Regions Visited          3
    Branch Regions         1
  Pre-discovered Areas     .    | .   .   .   .   
  Known Exits Taken        .    | .   .   .   .   
  Unknown Exits Taken      3    | 1   1   1   .   
Scrap Searched             1    | .   .   1   .   
Spaces Dug                 .    | .   .   .   .   
Terrain Destroyed          16   | .   16  .   .   
  Melee                    .    | .   .   .   .   
  Projectile               .    | .   .   .   .   
  AOE                      16   | .   16  .   .   
Terrain Rammed             .    | .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   
  Machines Disabled        .    | .   .   .   .   

 Actions                        | -11 -10 -10 -9  
---------                  Run  | Scr Mat Min Mat 
Total                      570  | 49  371 150 .   
  Wait                     11   | .   4   7   .   
  Move                     493  | 39  327 127 .   
  Hop                      .    | .   .   .   .   
  Pick Up                  13   | 4   7   2   .   
  Fast Attach              8    | 6   2   .   .   
  Attach                   2    | .   1   1   .   
  Detach                   1    | .   1   .   .   
  Swap                     4    | .   4   .   .   
  Drop                     3    | .   1   2   .   
  Fire                     35   | .   24  11  .   
  Melee                    .    | .   .   .   .   
  Ram                      .    | .   .   .   .   
  Kick                     .    | .   .   .   .   
  Crush                    .    | .   .   .   .   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: [*Mat] / [*Min x2])
-10/Mines
-9/Materials

 History 
---------
 Turn | Location      | Event
   15 | -11/Scrapyard | Discovered new exit (range 14)
   48 | -11/Scrapyard | Entered Materials
  158 | -10/Materials | Discovered new exit (range 12)
  310 | -10/Materials | Build established: Mutant
  314 | -10/Materials | Discovered new exit (range 16)
  402 | -10/Materials | Discovered new exit (range 11)
  475 | -10/Materials | Entered Mines
  494 | -10/Mines     | Met a Derelict bent on vengeance
  518 | -10/Mines     | Core integrity fell below 50%
  587 | -10/Mines     | Discovered new exit (range 9)
  634 | -10/Mines     | Entered Materials
  634 | -9/Materials  | Evolved 2 slots: Utility x1, Weapon x1
  634 | -9/Materials  | Self-destructed

 Last Messages 
---------------
00571_ Searching scrap...
00571_ Found Seismic Analyzer.
00571_ Found 14 Matter.
00572_ Acquired 14 matter.
00584_ Dropped Lrg. Matter Pod.
00587_ EXIT=FOUND
00594_ S-10 Pest destroyed. <x2>
00597_ Seismic Survey Station disabled.
00600_ S-10 Pest destroyed.
00603_ Acquired 13 matter.
00604_ Acquired 12 matter.
00605_ Acquired 11 matter.
00607_ Acquired Lgt. Assault Rifle.
00615_ R-06 Scavenger collects Flight Unit.
00619_ R-06 Scavenger collects Lgt. Ion Engine.
00623_ R-06 Scavenger destroyed.
00626_ Acquired 66 matter.
PARAMETERS=UTILITY_1,WEAPON_1
LOCATION=UNKNOWN
GOAL=ESCAPE

 Map 
-----
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Evasion (%)                42

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ChainThermalDoublenader
  Manual?         0
Play Time         00:07:06
  Cumulative      107.1 hours
  Start           2020.10.18 @ 16:59:42
  End             2020.10.19 @ 16:11:23
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          98
  Rogue           98
  Adventurer      0
  Explorer        0
Win Type          -
  Total           11
  Types           11/0/0/0/0/0/0/0/0
Lore%             69
Gallery%          72
Achievement%      58
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Vi
Keybinds          0
Fullscreen        2
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             0


RUN: c12ff2a0-141e-403f-b38b-ebb02954f808