Cogmind - Beta 12 @@@ ROGUE MODE // 2023.05.11 @ 00:00:22

Player: Ms. V3-11A

Result: Destroyed by H-77 Assassin with High-powered Shotgun

 Performance 
-------------
Evolutions (6)             3000
Regions Visited (12)       2400
Robots Destroyed (220)     1100
Value Destroyed (9071)     9071
Prototype IDs (17)         340
Alien Tech Used (0)        0
Bonus (2169)               2169
              TOTAL SCORE: 18080

 Bonus
-------
High Alert Combat Kills    1133
Follower Combat Kills      111
Met Warlord at Base        500
MAIN.C Attacked Warlord    500
Friendly Fire              -75

 Cogmind 
---------
Core Integrity             0/1150
Matter                     231/300
Energy                     99/100
System Corruption          14%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -4/Factory

 Parts 
-------
>               --- POWER (2) --------
                    (None)
>               --- PROPULSION (4) ---
                    (None)
>               --- UTILITY (10) -----
       Advanced Heat Sink
                Machine Analyzer
       Enhanced Optical Array
       Advanced Targeting Computer
       Advanced System Shield
>               --- WEAPON (3) -------
                    (None)
>               --- INVENTORY (5) ----
  High-capacity Storage Unit
        Compact Battery (200)
      Makeshift Trap Scanner
       Improved Shield Generator
                Recalibrator

 Peak State 
------------
>               --- POWER ------------
     Reinforced Fission Core
                Multi-Antimatter Reactor
>               --- PROPULSION -------
       Improved Treads
   Experimental Myomer Leg
                FC-Carbon Exoskeleton
>               --- UTILITY ----------
        Armored Scrap Engine
   Experimental Cooling System
  High-capacity Storage Unit
       Advanced Targeting Computer
   Experimental Targeting Computer
       Improved Shield Generator
       Advanced Remote Shield
>               --- WEAPON -----------
                KE Penetrator
                Railgun
                Thermal Plasma Construct/C
>               --- INVENTORY --------
                Power Amplifier
       Advanced Heat Sink
       Advanced Heat Sink
       Advanced Heat Sink
       Advanced Heat Sink
  High-capacity Storage Unit
  High-capacity Storage Unit
        Compact Battery
        Compact Battery
        Compact Matter Pod
        Compact Matter Pod
                Machine Analyzer
       Advanced Visual Processing Unit
                Recalibrator
                Variable Charge Gun
                Plasma Cannon
  Hypervelocity Gauss Rifle
                Proton Missile Launcher
       Improved Grenade Launcher
                Power Maul
[Rating: 103]

 Favorites 
-----------
Power                      Constructs
  Engine                   Improved Deuterium Engine
  Power Core               Reinforced Fission Core
  Reactor                  Constructs
Propulsion                 Aluminum Leg
  Treads                   Improved Treads
  Leg                      Aluminum Leg
  Hover Unit               Backup Propulsion I
Utility                    High-capacity Storage Unit
  Device                   Improved Heat Sink
  Storage                  High-capacity Storage Unit
  Processor                Advanced Targeting Computer
  Hackware                 Hacking Suite
  Protection               Improved Light Armor Plating
Weapon                     Constructs
  Energy Gun               EM Pulse Gun
  Energy Cannon            Constructs
  Ballistic Gun            Railgun
  Ballistic Cannon         Improved Light Cannon
  Launcher                 Proton Missile Launcher
  Impact Weapon            Power Maul

 Build                          | -11 -10 -9  -8  -7  -7  -7  -5  -5  -5  -5  -4  -4  
-------                    Run  | Jun Mat Mat Mat Fac Sto Rec Fac Upp Upp War Pro Fac 
Slots Evolved              12   | .   .   2   2   2   .   .   4   .   .   .   .   2   
  Power                    1    | .   .   .   .   1   .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   1   .   .   .   .   1   .   .   .   .   .   
  Utility                  8    | .   .   1   1   1   .   .   3   .   .   .   .   2   
  Weapon                   1    | .   .   .   1   .   .   .   .   .   .   .   .   .   
Parts Attached             217  | .   9   20  23  33  30  4   37  9   7   7   11  27  
  Power                    31   | .   1   3   2   5   4   1   6   2   .   .   .   7   
    Engine                 17   | .   1   3   1   5   4   1   2   .   .   .   .   .   
    Core                   9    | .   .   .   1   .   .   .   3   2   .   .   .   3   
    Reactor                5    | .   .   .   .   .   .   .   1   .   .   .   .   4   
  Propulsion               47   | .   4   9   4   9   7   .   8   1   .   1   .   4   
    Treads                 5    | .   2   .   .   .   .   .   .   1   .   .   .   2   
    Leg                    42   | .   2   9   4   9   7   .   8   .   .   1   .   2   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  68   | .   2   3   7   8   11  3   17  .   1   4   5   7   
    Device                 29   | .   .   .   2   4   3   2   10  .   1   3   1   3   
    Storage                6    | .   1   1   .   1   .   .   .   .   .   .   1   2   
    Processor              7    | .   1   .   .   .   .   .   2   .   .   1   2   1   
    Hackware               3    | .   .   .   .   1   .   .   1   .   .   .   1   .   
    Protection             23   | .   .   2   5   2   8   1   4   .   .   .   .   1   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   71   | .   2   5   10  11  8   .   6   6   6   2   6   9   
    Energy Gun             11   | .   2   1   4   1   .   .   1   .   .   .   .   2   
    Energy Cannon          17   | .   .   .   1   6   7   .   1   1   .   .   1   .   
    Ballistic Gun          26   | .   .   4   3   3   .   .   4   2   3   1   3   3   
    Ballistic Cannon       2    | .   .   .   2   .   .   .   .   .   .   .   .   .   
    Launcher               11   | .   .   .   .   1   1   .   .   2   3   .   2   2   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          4    | .   .   .   .   .   .   .   .   1   .   1   .   2   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  7    | .   .   1   .   1   1   .   .   .   .   4   .   .   
  Corrupted Parts          7    | .   .   .   .   .   2   .   .   3   .   .   .   2   
    System Corruption      42   | .   .   .   .   .   12  .   .   25  .   .   .   5   
Parts Lost                 93   | .   3   2   10  4   4   2   23  1   2   4   11  27  
  Power                    15   | .   1   .   1   1   1   .   3   .   .   .   1   7   
  Propulsion               24   | .   1   .   4   .   .   .   11  .   1   .   4   3   
  Utility                  24   | .   .   .   1   1   2   1   6   1   1   2   3   6   
  Weapon                   30   | .   1   2   4   2   1   1   3   .   .   2   3   11  
  Highest Loss Streak      10   | .   3   1   10  2   3   2   8   1   1   4   9   7   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     85   | .   98  92  97  99  98  80  83  79  76  82  60  51  
  Engine                   8    | .   13  11  8   15  14  8   4   4   5   5   .   .   
  Core                     1    | .   .   .   .   .   .   2   1   3   5   5   .   .   
  Treads                   3    | .   20  .   .   .   .   .   .   5   11  11  3   2   
  Leg                      15   | .   7   29  26  23  22  22  17  5   .   2   1   .   
  Device                   11   | .   .   .   6   13  16  12  17  17  17  22  7   5   
  Storage                  8    | .   21  11  9   7   7   7   5   5   5   5   8   8   
  Processor                6    | .   5   11  9   .   .   .   6   9   5   8   12  14  
  Hackware                 2    | .   .   .   .   7   2   .   2   .   .   .   4   5   
  Protection               5    | .   .   10  11  7   10  7   4   5   4   .   .   .   
  Energy Gun               2    | .   16  9   5   .   .   1   2   .   .   .   1   .   
  Energy Cannon            6    | .   .   .   5   13  22  11  2   4   .   .   7   4   
  Ballistic Gun            7    | .   10  9   8   8   .   3   9   11  13  9   6   4   
  Ballistic Cannon         1    | .   .   .   6   .   .   .   .   .   3   4   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             106  | 10  50  60  66  91  95  84  104 102 100 106 78  93  
  Greatest Support         85   | 20  40  30  30  54  55  54  69  58  54  54  85  30  
  Greatest Overweight (x)  19   | .   2   2   14  2   2   1   6   3   1   1   19  19  
  Average Overweight (x)   1    | .   1   1   1   1   1   1   1   2   1   1   2   5   
Largest Inventory Capacity 20   | .   20  20  20  20  20  20  20  20  20  20  20  20  
  Average Capacity         19   | .   19  20  20  20  20  20  20  20  20  20  20  18  
  Most Carried             20   | .   10  20  20  20  20  20  20  20  20  20  20  15  
  Average Carried          17   | .   6   15  18  19  19  17  18  18  19  19  16  12  
  Final Capacity           20   | 8   20  20  20  20  20  20  20  20  20  20  20  5   
  Final Carried            20   | 6   5   20  20  20  20  19  18  20  19  20  15  5   
Scrap Engine Consumption   121  | .   .   .   .   .   .   22  47  2   1   45  4   .   
  Constructs Created       10   | .   .   .   .   .   .   3   4   .   .   1   2   .   
  Constructs Modified      32   | .   .   .   .   .   .   4   12  4   1   3   8   .   

 Class Distribution 
--------------------
 29% | Scavenger-Gunner
 23% | Scavenger-Tank
 22% | Mutant
 11% | Gunner
  8% | Scavenger-Mutant
  5% | Tank

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -9/Materials
 Scavenger-Gunner | -8/Materials
   Scavenger-Tank | -7/Factory
   Scavenger-Tank | -7/Storage
           Mutant | -7/Recycling
 Scavenger-Gunner | -5/Factory
 Scavenger-Gunner | -5/Upper Caves
 Scavenger-Gunner | -5/Upper Caves
 Scavenger-Gunner | -5/Warlord
           Gunner | -4/Proximity Caves
           Mutant | -4/Factory

 Resources                       | -11  -10  -9   -8   -7   -7   -7   -5   -5   -5   -5   -4   -4   
-----------                Run   | Jun  Mat  Mat  Mat  Fac  Sto  Rec  Fac  Upp  Upp  War  Pro  Fac  
Matter Collected           5484  | 172  131  550  985  751  319  231  780  265  117  338  63   782  
  Remotely                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            10865 | .    640  1042 563  1279 2237 463  2148 686  381  .    356  1070 
  Parts                    489   | .    34   68   26   58   81   21   89   28   24   .    16   44   
Haulers Intercepted        2     | .    1    .    1    .    .    .    .    .    .    .    .    .    
Recyclers Shooed           10    | .    1    .    1    1    1    .    1    .    .    .    .    5    
Parts Field Recycled       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      41    | .    .    .    .    .    .    .    .    16   14   .    11   .    
  Prevented                16    | .    .    .    .    .    .    .    .    7    5    .    4    .    

 Kills                          | -11 -10 -9  -8  -7  -7  -7  -5  -5  -5  -5  -4  -4  
-------                    Run  | Jun Mat Mat Mat Fac Sto Rec Fac Upp Upp War Pro Fac 
Combat Hostiles Destroyed  185  | .   12  26  11  26  32  3   26  13  14  .   7   15  
  Melee                    1    | .   .   .   .   .   .   .   .   1   .   .   .   .   
  Guns                     80   | .   12  26  6   8   .   .   20  .   1   .   .   7   
  Cannons                  54   | .   .   .   5   13  24  2   5   1   .   .   2   2   
  AOE                      40   | .   .   .   .   4   6   .   .   9   13  .   5   3   
Classes Destroyed          15   | .   6   1   1   2   3   .   .   .   .   .   1   1   
  Worker                   6    | .   .   .   1   3   1   .   .   .   .   .   .   1   
  Builder                  7    | .   .   .   .   .   1   1   2   .   .   .   .   3   
  Hauler                   2    | .   1   .   1   .   .   .   .   .   .   .   .   .   
  Recycler                 15   | .   2   .   .   2   3   4   2   .   .   .   .   2   
  Mechanic                 3    | .   1   .   .   .   2   .   .   .   .   .   .   .   
  Operator                 2    | .   1   .   .   .   1   .   .   .   .   .   .   .   
  Swarmer                  35   | .   3   6   .   4   3   .   .   5   9   .   5   .   
  Grunt                    85   | .   9   15  8   15  16  .   12  2   3   .   .   5   
  Brawler                  8    | .   .   .   .   .   4   .   2   1   .   .   .   1   
  Duelist                  4    | .   .   .   .   .   1   .   .   2   1   .   .   .   
  Protector                1    | .   .   .   .   .   .   .   .   .   .   .   .   1   
  Sentry                   32   | .   .   5   3   4   7   3   5   2   1   .   1   1   
  Hunter                   9    | .   .   .   .   1   .   .   5   1   .   .   .   2   
  Programmer               10   | .   .   .   .   2   1   .   2   .   .   .   .   5   
  Behemoth                 1    | .   .   .   .   .   .   .   .   .   .   .   1   .   
  Decomposer               1    | .   .   .   .   .   .   .   .   .   1   .   .   .   
Best Kill Streak           10   | .   8   5   7   6   10  6   4   6   5   .   5   5   
  Combat Bots Only         7    | .   4   5   6   5   7   1   4   6   5   .   5   5   
Max Kills in Single Turn   3    | .   2   1   1   2   3   2   2   3   3   .   2   2   
  Gunslinging              1    | .   1   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   .   .   .   1   3   .   .   3   3   .   2   1   
  Melee                    1    | .   .   .   .   .   .   .   .   1   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -8   -7   -7   -7   -5   -5   -5   -5   -4   -4   
--------                   Run   | Jun  Mat  Mat  Mat  Fac  Sto  Rec  Fac  Upp  Upp  War  Pro  Fac  
Damage Taken               18679 | .    627  1036 1851 1863 1479 593  3850 536  634  789  1679 3742 
  Core                     3189  | .    108  139  517  293  145  41   296  83   123  10   271  1163 
  Absorbed by Shields      285   | .    .    .    .    .    .    .    128  .    .    157  .    .    
  Regen/Repaired (Parts)   1030  | .    .    59   .    .    .    137  255  100  .    323  156  .    
Core Remaining (%)         46    | 100  56   65   6    .    .    31   .    .    .    .    21   .    
Volleys Fired              567   | .    59   75   43   71   71   18   85   15   16   4    27   83   
  Largest                  3     | .    2    2    3    3    3    3    3    3    3    3    3    3    
  Hottest                  270   | .    80   80   170  240  270  140  198  198  153  153  181  225  
Shots Fired                1169  | .    115  112  91   163  186  45   249  20   21   12   59   96   
  Gun                      702   | .    115  112  66   70   .    11   211  4    8    8    29   68   
  Cannon                   408   | .    .    .    25   84   179  34   38   5    .    4    22   17   
  Launcher                 59    | .    .    .    .    9    7    .    .    11   13   .    8    11   
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  548   | .    52   72   76   70   .    11   162  4    8    12   20   61   
  Thermal                  514   | .    59   .    15   84   179  34   87   5    .    .    31   20   
  Explosive                30    | .    .    .    .    9    .    .    .    2    8    .    .    11   
  Electromagnetic          77    | .    4    40   .    .    7    .    .    9    5    .    8    4    
  Robot Hit Streak         19    | .    9    15   10   15   19   10   14   3    10   13   11   15   
  Robot Miss Streak        5     | .    3    3    3    5    4    3    4    2    2    3    2    2    
  Penetration Max          1     | .    .    .    .    .    .    .    1    .    .    1    .    1    
  Secondary Targets        14    | .    1    3    4    .    .    .    5    .    1    .    .    .    
    Max Gunslinging Chain  1     | .    1    1    1    .    .    .    1    .    1    .    .    .    
Shots Hit Robots           795   | .    79   84   64   96   113  30   175  8    12   11   45   78   
  Core Hits                455   | .    33   39   26   71   63   10   82   26   30   5    15   55   
  Critical Kills           13    | .    .    1    1    1    1    .    8    1    .    .    .    .    
  Critical Parts Destroyed 15    | .    .    .    .    1    .    .    8    .    .    .    1    5    
  Critical Strikes         38    | .    .    1    3    2    1    .    21   1    .    .    4    5    
    Burn                   4     | .    .    .    1    .    .    .    3    .    .    .    .    .    
    Meltdown               2     | .    .    .    .    1    1    .    .    .    .    .    .    .    
    Destroy                26    | .    .    1    1    1    .    .    18   .    .    .    4    1    
    Blast                  1     | .    .    .    1    .    .    .    .    .    .    .    .    .    
    Smash                  5     | .    .    .    .    .    .    .    .    1    .    .    .    4    
Melee Attacks              16    | .    .    .    .    .    .    .    .    2    .    7    .    7    
  Impact                   16    | .    .    .    .    .    .    .    .    2    .    7    .    7    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            2     | .    .    .    .    .    .    .    .    2    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           21796 | .    821  1158 1198 3078 4313 849  3382 1058 1315 351  1136 3137 
  Guns                     8483  | .    814  1104 736  767  .    172  2514 12   190  258  398  1518 
  Cannons                  7527  | .    .    .    440  1383 3264 673  850  26   .    93   435  363  
  Explosions               5094  | .    .    44   .    797  1048 .    .    895  1125 .    303  882  
  Melee                    494   | .    .    .    .    .    .    .    .    125  .    .    .    369  
  Ramming                  198   | .    7    10   22   131  1    4    18   .    .    .    .    5    
  Kinetic                  6635  | .    315  692  1001 767  .    172  1630 12   190  351  213  1292 
  Thermal                  9294  | .    474  44   175  1383 3502 673  1734 137  45   .    620  507  
  Explosive                2929  | .    .    .    .    797  .    .    .    307  943  .    .    882  
  Electromagnetic          2246  | .    25   412  .    .    810  .    .    477  137  .    303  82   
  Impact                   494   | .    .    .    .    .    .    .    .    125  .    .    .    369  
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         30    | .    1    .    .    3    15   15   5    30   30   30   8    14   
  Average Corruption       9     | .    1    .    .    2    9    15   4    7    30   21   8    9    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  290   | .    2    .    .    40   26   69   14   39   33   5    36   26   
    Message Errors         58    | .    1    .    .    4    5    15   5    7    5    2    10   4    
    Matter Fused           79    | .    .    .    .    13   2    22   2    14   10   .    10   6    
    Heat Flow Errors       32    | .    .    .    .    3    7    6    2    6    2    1    3    2    
    Energy Discharges      29    | .    .    .    .    4    5    6    1    2    6    .    .    5    
    Parts Rejected         3     | .    .    .    .    .    1    1    .    .    .    .    .    1    
    Parts Fused            7     | .    .    .    .    1    1    .    1    1    2    .    .    1    
    Data Loss (minor)      32    | .    .    .    .    6    3    7    .    6    2    1    5    2    
    Data Loss (major)      19    | .    .    .    .    4    1    4    1    2    2    .    3    2    
    Misfires               12    | .    .    .    .    3    1    1    1    1    1    .    3    1    
    Alerts                 9     | .    1    .    .    1    .    2    .    .    1    1    1    2    
    Misdirections          1     | .    .    .    .    .    .    1    .    .    .    .    .    .    
    Weapon Failures        9     | .    .    .    .    1    .    4    1    .    2    .    1    .    
Overload Shots             9     | .    .    .    .    .    6    .    .    .    .    .    .    3    
Overflow Damage            516   | .    .    .    6    63   21   6    .    113  2    .    .    305  
  Projectiles              85    | .    .    .    .    46   10   6    .    .    .    .    .    23   
  Explosions               138   | .    .    .    .    17   11   .    .    108  2    .    .    .    
  Melee                    293   | .    .    .    6    .    .    .    .    5    .    .    .    282  
Knockbacks                 12    | .    .    .    7    .    .    .    1    .    .    1    .    3    
  Impact                   4     | .    .    .    .    .    .    .    1    .    .    .    .    3    
  Kinetic                  8     | .    .    .    7    .    .    .    .    .    .    1    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      68    | .    .    .    .    .    .    .    .    17   23   .    28   .    
  Shots                    4     | .    .    .    .    .    .    .    .    1    1    .    2    .    
  Rammed                   4     | .    3    .    .    .    .    .    .    .    .    .    .    1    
Targets Rammed             31    | .    4    2    4    15   1    1    3    .    .    .    .    1    
  Kicked                   26    | .    .    2    4    15   1    1    3    .    .    .    .    .    
  Crushed                  1     | .    1    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        585   | .    114  132  585  509  460  242  454  218  235  62   198  468  
  Average Temperature      112   | .    33   32   216  160  135  77   84   84   103  32   104  197  
  Received Heat Transfer   5079  | .    285  387  1098 777  666  174  1098 54   72   27   144  297  
  Effects                  38    | .    .    .    19   6    3    1    4    .    .    .    .    5    
    Shutdowns              8     | .    .    .    2    1    3    .    2    .    .    .    .    .    
    Energy Bleed           4     | .    .    .    .    3    .    .    .    .    .    .    .    1    
    Interference           10    | .    .    .    2    2    .    1    2    .    .    .    .    3    
    Matter Decay           4     | .    .    .    4    .    .    .    .    .    .    .    .    .    
    Short Circuit          2     | .    .    .    2    .    .    .    .    .    .    .    .    .    
    Damage (minor)         4     | .    .    .    3    .    .    .    .    .    .    .    .    1    
    Damage (major)         4     | .    .    .    4    .    .    .    .    .    .    .    .    .    
    Damage (core)          2     | .    .    .    2    .    .    .    .    .    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           3     | .    .    .    .    .    1    .    .    2    .    .    .    .    
  Combat Hostiles          2     | .    .    .    .    .    1    .    .    1    .    .    .    .    
  Parts Fried              20    | .    .    2    .    .    7    .    .    8    .    .    1    2    
  Impact Corruptions       10    | .    .    .    1    .    .    .    .    1    .    .    .    8    
Robots Melted              4     | .    .    .    .    1    1    1    1    .    .    .    .    .    
  Combat Hostiles          4     | .    .    .    .    1    1    1    1    .    .    .    .    .    
  Parts Melted             42    | .    2    .    .    8    12   2    9    1    .    .    3    5    
  Heat Transferred         14899 | .    1075 50   407  2522 4559 925  3165 200  50   .    1196 750  
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      6     | .    .    1    .    .    2    .    .    2    1    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -9   -8   -7   -7   -7   -5   -5   -5   -5   -4   -4   
-------                    Run  | Jun  Mat  Mat  Mat  Fac  Sto  Rec  Fac  Upp  Upp  War  Pro  Fac  
Peak Influence             1295 | .    252  429  189  641  1295 525  654  .    .    .    .    313  
  Initial                  504  | .    .    70   180  13   291  504  109  .    .    .    .    .    
  Average                  255  | .    92   194  75   234  837  315  428  .    .    .    .    60   
Maximum Alert Level        4    | .    1    2    .    2    4    2    2    .    .    .    .    1    
  Low Security (%)         57   | .    96   53   100  59   .    24   17   .    .    .    .    86   
  Level 1                  17   | .    3    40   .    13   20   43   14   .    .    .    .    13   
  Level 2                  19   | .    .    5    .    27   10   32   67   .    .    .    .    .    
  Level 3                  4    | .    .    .    .    .    55   .    .    .    .    .    .    .    
  Level 4                  1    | .    .    .    .    .    13   .    .    .    .    .    .    .    
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          41   | .    3    4    3    6    10   .    8    .    .    .    .    7    
  Investigation            10   | .    .    2    2    1    1    .    4    .    .    .    .    .    
  Extermination            6    | .    .    .    .    2    1    .    1    .    .    .    .    2    
  Reinforcement            16   | .    3    2    1    2    4    .    1    .    .    .    .    3    
  Assault                  6    | .    .    .    .    .    3    .    2    .    .    .    .    1    
  Garrison                 3    | .    .    .    .    1    1    .    .    .    .    .    .    1    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       4    | .    .    .    .    .    2    .    .    .    .    .    .    2    
Haulers Reinforced         2    | .    .    .    .    .    2    .    .    .    .    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -9  -8  -7  -7  -7  -5  -5  -5  -5  -4  -4  
---------                  Run  | Jun Mat Mat Mat Fac Sto Rec Fac Upp Upp War Pro Fac 
Distress Signals           12   | .   .   2   1   4   .   .   1   .   .   4   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              297  | .   20  42  22  41  46  3   43  12  14  27  7   20  
  Peak Tracking Total      11   | .   4   5   6   6   8   1   6   7   5   11  5   5   
  Tactical Retreats        18   | .   .   2   5   .   2   .   7   .   .   2   .   .   

 Traps                          | -11 -10 -9  -8  -7  -7  -7  -5  -5  -5  -5  -4  -4  
-------                    Run  | Jun Mat Mat Mat Fac Sto Rec Fac Upp Upp War Pro Fac 
Traps Triggered            13   | .   1   2   1   1   6   .   2   .   .   .   .   .   
  Indirectly               1    | .   .   .   .   .   1   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                12   | .   .   .   .   .   1   .   .   .   .   11  .   .   

 Machines                       | -11 -10 -9  -8  -7  -7  -7  -5  -5  -5  -5  -4  -4  
----------                 Run  | Jun Mat Mat Mat Fac Sto Rec Fac Upp Upp War Pro Fac 
Machines Disabled          21   | .   .   1   1   .   8   2   2   1   .   1   .   5   
  Max in Single Turn       1    | .   .   1   1   .   1   1   1   1   .   1   .   1   
  Garrison Access          5    | .   .   .   .   2   1   .   1   .   .   .   .   1   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -7  -7  -5  -5  -5  -5  -4  -4  
---------                  Run  | Jun Mat Mat Mat Fac Sto Rec Fac Upp Upp War Pro Fac 
Machines Accessed          32   | .   1   3   5   7   5   6   4   .   .   .   .   1   
  Terminals                23   | .   1   2   4   4   4   5   3   .   .   .   .   .   
  Fabricators              1    | .   .   .   .   1   .   .   .   .   .   .   .   .   
  Repair Stations          2    | .   .   1   .   .   .   .   .   .   .   .   .   1   
  Recycling Units          1    | .   .   .   .   .   .   1   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   1   .   .   .   .   .   .   .   .   .   
  Garrison Access          4    | .   .   .   .   2   1   .   1   .   .   .   .   .   
Total Hacks                86   | .   3   14  13  15  11  10  14  .   .   .   .   6   
  Successful               37   | .   1   9   6   9   3   1   7   .   .   .   .   1   
  Failed                   49   | .   2   5   7   6   8   9   7   .   .   .   .   5   
    Catastrophic           10   | .   .   .   2   2   1   4   .   .   .   .   .   1   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   23   | .   3   .   1   10  2   1   5   1   .   .   .   .   
  Terminals                59   | .   3   8   9   11  8   9   11  .   .   .   .   .   
  Fabricators              1    | .   .   .   .   1   .   .   .   .   .   .   .   .   
  Repair Stations          12   | .   .   6   .   .   .   .   .   .   .   .   .   6   
  Recycling Units          1    | .   .   .   .   .   .   1   .   .   .   .   .   .   
  Scanalyzers              4    | .   .   .   4   .   .   .   .   .   .   .   .   .   
  Garrison Access          9    | .   .   .   .   3   3   .   3   .   .   .   .   .   
Terminal Hacks             21   | .   .   5   2   5   2   1   6   .   .   .   .   .   
  Record                   3    | .   .   1   .   .   .   .   2   .   .   .   .   .   
  Robot Analysis           1    | .   .   .   .   .   .   .   1   .   .   .   .   .   
  Prototype ID Bank        3    | .   .   1   1   .   .   .   1   .   .   .   .   .   
  Open Door                1    | .   .   .   .   .   1   .   .   .   .   .   .   .   
  Branch Access Points     1    | .   .   .   .   1   .   .   .   .   .   .   .   .   
  Terminal Index           2    | .   .   .   .   1   .   .   1   .   .   .   .   .   
  Repair Station Index     1    | .   .   1   .   .   .   .   .   .   .   .   .   .   
  Alert Level              1    | .   .   .   .   .   .   1   .   .   .   .   .   .   
  Unreport Threat          1    | .   .   .   .   1   .   .   .   .   .   .   .   .   
  Locate Traps             1    | .   .   1   .   .   .   .   .   .   .   .   .   .   
  Patrol Status            1    | .   .   1   .   .   .   .   .   .   .   .   .   .   
  Recall Investigation     1    | .   .   .   1   .   .   .   .   .   .   .   .   .   
  Hauler Manifests         1    | .   .   .   .   1   .   .   .   .   .   .   .   .   
  Zone Layout              3    | .   .   .   .   1   1   .   1   .   .   .   .   .   
Fabricator Hacks           1    | .   .   .   .   1   .   .   .   .   .   .   .   .   
  Network Status           1    | .   .   .   .   1   .   .   .   .   .   .   .   .   
Repair Station Hacks       5    | .   .   4   .   .   .   .   .   .   .   .   .   1   
  Scan Component           2    | .   .   2   .   .   .   .   .   .   .   .   .   .   
  Repair                   2    | .   .   2   .   .   .   .   .   .   .   .   .   .   
  Refit                    1    | .   .   .   .   .   .   .   .   .   .   .   .   1   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 4    | .   .   .   4   .   .   .   .   .   .   .   .   .   
  Insert Component         2    | .   .   .   2   .   .   .   .   .   .   .   .   .   
  Analyze                  2    | .   .   .   2   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   1   .   .   .   .   .   .   .   .   
  Seal Access              1    | .   .   .   .   1   .   .   .   .   .   .   .   .   
Unauthorized Hacks         5    | .   1   .   .   2   1   .   1   .   .   .   .   .   
  Terminals                2    | .   1   .   .   1   .   .   .   .   .   .   .   .   
    Botnet                 2    | .   1   .   .   1   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          3    | .   .   .   .   1   1   .   1   .   .   .   .   .   
    Jam                    3    | .   .   .   .   1   1   .   1   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         27   | .   1   2   4   5   5   5   4   .   .   .   .   1   
  Full Trace Events        4    | .   .   .   1   .   .   1   2   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   2    | .   .   .   2   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             2    | .   .   2   .   .   .   .   .   .   .   .   .   .   
  Time                     70   | .   .   70  .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           2    | .   .   .   2   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired 2    | .   .   .   2   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -7  -7  -5  -5  -5  -5  -4  -4  
------------               Run  | Jun Mat Mat Mat Fac Sto Rec Fac Upp Upp War Pro Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    1    | .   .   .   .   .   .   .   .   .   .   .   .   1   
  Machine Destruction      1    | .   .   .   .   .   .   .   .   .   .   .   .   1   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -7  -7  -5  -5  -5  -5  -4  -4  
--------                   Run  | Jun Mat Mat Mat Fac Sto Rec Fac Upp Upp War Pro Fac 
Total Allies               2    | .   .   .   .   .   2   .   .   .   .   .   .   .   
  Largest Group            2    | .   .   .   .   .   2   .   .   .   .   .   .   .   
  Highest-Rated Group      62   | .   .   .   .   .   62  .   .   .   .   .   .   .   
  Highest-Rated Ally       31   | .   .   .   .   .   31  .   .   .   .   .   .   .   
Total Orders               1    | .   .   .   .   .   .   .   .   .   .   .   .   1   
  EXPLORE                  1    | .   .   .   .   .   .   .   .   .   .   .   .   1   
Ally Attacks               18   | .   .   .   .   .   18  .   .   .   .   .   .   .   
  Total Damage             313  | .   .   .   .   .   313 .   .   .   .   .   .   .   
  Kills                    3    | .   .   .   .   .   3   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              1    | .   .   .   .   .   .   .   .   .   .   1   .   .   

 Intel                          | -11 -10 -9  -8  -7  -7  -7  -5  -5  -5  -5  -4  -4  
-------                    Run  | Jun Mat Mat Mat Fac Sto Rec Fac Upp Upp War Pro Fac 
Robot Analysis Total       1    | .   .   .   .   .   .   .   1   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   .   .   .   .   .   .   1   .   .   .   .   
Drone Launches             3    | .   .   .   .   .   .   .   .   .   .   .   .   3   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -9   -8   -7   -7   -7   -5   -5   -5   -5   -4   -4   
-------------              Run   | Jun  Mat  Mat  Mat  Fac  Sto  Rec  Fac  Upp  Upp  War  Pro  Fac  
Turns Passed               16567 | .    1119 1286 1964 2732 1027 1590 1524 1256 588  1018 1012 1451 
Spaces Moved               5470  | 1    378  449  682  1011 358  661  552  236  238  367  246  291  
  Core                     179   | .    .    .    1    .    .    .    .    .    .    .    35   143  
  Treads                   1385  | .    273  .    .    .    .    .    .    230  238  367  151  126  
  Legs                     3896  | 1    105  449  681  1011 358  661  552  6    .    .    60   12   
  Wheels                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    10    | .    .    .    .    .    .    .    .    .    .    .    .    10   
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 120  160  190  190  190  196  197  125  202  227  227  115  50   
  Average Speed            239   | 120  243  212  253  235  199  198  212  322  227  227  275  378  
  Slowest Speed            1000  | 120  320  260  750  260  270  200  540  365  227  227  1000 1000 
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       41    | 2    65   33   42   26   52   99   11   55   43   46   52   14   
  Regions Visited          12
    Branch Regions         6
  Pre-discovered Areas     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        2     | .    .    .    .    1    .    .    .    1    .    .    .    .    
  Unknown Exits Taken      10    | 1    1    1    1    .    1    1    1    .    1    1    1    .    
Scrap Searched             7     | .    .    .    .    .    .    .    .    2    1    .    4    .    
Spaces Dug                 3     | .    .    .    .    .    3    .    .    .    .    .    .    .    
Terrain Destroyed          214   | .    .    2    2    30   50   6    7    10   51   1    1    54   
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               63    | .    .    .    2    1    45   6    5    .    1    1    1    1    
  AOE                      149   | .    .    2    .    29   5    .    .    10   50   .    .    53   
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -8   -7   -7   -7   -5   -5   -5   -5   -4   -4   
---------                  Run  | Jun  Mat  Mat  Mat  Fac  Sto  Rec  Fac  Upp  Upp  War  Pro  Fac  
Total                      7933 | .    471  668  840  1235 534  909  709  709  263  528  541  526  
  Wait                     1403 | .    4    88   67   57   41   203  21   436  3    137  247  99   
  Move                     5458 | .    377  448  681  1010 357  660  551  235  237  366  245  291  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  98   | .    8    20   10   18   9    8    4    5    .    2    4    10   
  Fast Attach              80   | .    2    5    8    5    13   1    21   3    .    4    1    17   
  Attach                   60   | .    7    1    8    8    5    2    9    2    1    .    7    10   
  Detach                   17   | .    3    .    .    .    1    2    3    2    .    2    1    3    
  Swap                     77   | .    .    14   7    20   12   1    7    4    6    3    3    .    
  Drop                     121  | .    7    15   12   31   19   13   5    5    .    3    6    5    
  Fire                     567  | .    59   75   43   71   71   18   85   15   16   4    27   83   
  Melee                    16   | .    .    .    .    .    .    .    .    2    .    7    .    7    
  Ram                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     26   | .    .    2    4    15   1    1    3    .    .    .    .    .    
  Crush                    5    | .    4    .    .    .    .    .    .    .    .    .    .    1    
  Escape Stasis            5    | .    .    .    .    .    5    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Junkyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-9/Materials
-8/Materials
-7/Factory (discovered 3 exits: *Sto / Low x2)
-7/Storage
-7/Recycling
-5/Factory
-5/Upper Caves
-5/Upper Caves
-5/Warlord
-4/Proximity Caves
-4/Factory

 History 
---------
  Turn | Location           | Event
     1 | -11/Junkyard       | Discovered new exit (range 0)
     1 | -11/Junkyard       | Entered Materials
   313 | -10/Materials      | Build established: Mutant
   469 | -10/Materials      | Discovered new exit (range 15)
   842 | -10/Materials      | Lost 3 parts (1p1n1w)
   883 | -10/Materials      | Discovered new exit (range 7)
  1120 | -10/Materials      | Entered another Materials area
  1120 | -9/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
  2032 | -9/Materials       | Build established: Scavenger-Mutant
  2192 | -9/Materials       | Repaired Lgt. Armor Plating
  2237 | -9/Materials       | Repaired Corrupted Hvy. Assault Rifle
  2267 | -9/Materials       | Discovered new exit (range 9)
  2406 | -9/Materials       | Entered another Materials area
  2406 | -8/Materials       | Evolved 2 slots: Utility x1, Weapon x1
  2733 | -8/Materials       | Build established: Scavenger-Tank
  2960 | -8/Materials       | Core integrity fell below 50%
  2976 | -8/Materials       | Core integrity fell below 20%
  2995 | -8/Materials       | Lost 10 parts (1p4n1u4w)
  3293 | -8/Materials       | Build established: Scavenger-Gunner
  4280 | -8/Materials       | Discovered new exit (range 15)
  4370 | -8/Materials       | Entered Factory
  4370 | -7/Factory         | Evolved 2 slots: Power x1, Utility x1
  4679 | -7/Factory         | Build established: Scavenger-Tank
  4886 | -7/Factory         | Identified exit to Storage
  4886 | -7/Factory         | Identified exit to Lower Caves
  6267 | -7/Factory         | Garrison activated, responded to threat
  7102 | -7/Factory         | Entered Storage
  7296 | -7/Storage         | Garrison activated, responded to threat
  7386 | -7/Storage         | Met a pair of Derelict thieves
  7481 | -7/Storage         | Core integrity fell below 50%
  7502 | -7/Storage         | First assault squad dispatched
  7505 | -7/Storage         | Destroyed 7 combat bots
  7538 | -7/Storage         | System corruption reached 10%
  8060 | -7/Storage         | Lost 3 parts (1p1u1w)
  8104 | -7/Storage         | Used back door to open Recycling access
  8104 | -7/Storage         | Discovered new exit (range 5)
  8129 | -7/Storage         | Entered Recycling
  8132 | -7/Recycling       | Found Scrap Engine
  8750 | -7/Recycling       | Build established: Tank
  8850 | -7/Recycling       | Discovered new exit (range 15)
  9405 | -7/Recycling       | Build established: Mutant
  9719 | -7/Recycling       | Entered Factory
  9719 | -5/Factory         | Evolved 4 slots: Propulsion x1, Utility x3
 10231 | -5/Factory         | Lost 4 parts (1p2n1u)
 10313 | -5/Factory         | Lost 4 parts (2n1u1w)
 10319 | -5/Factory         | First assault squad dispatched
 10678 | -5/Factory         | Lost 8 parts (1p4n2u1w)
 10712 | -5/Factory         | Build established: Scavenger-Gunner
 10939 | -5/Factory         | Lost 5 parts (3n1u1w)
 11186 | -5/Factory         | Discovered new exit (range 15)
 11243 | -5/Factory         | Entered Upper Caves
 11759 | -5/Upper Caves     | Identified exit to Upper Caves
 12213 | -5/Upper Caves     | Acquired the password to a Derelict Tinkerer's latest research
 12253 | -5/Upper Caves     | Attracted the attention of an 0b10 outpost
 12349 | -5/Upper Caves     | System corruption reached 10%
 12355 | -5/Upper Caves     | System corruption reached 30%
 12499 | -5/Upper Caves     | Entered another Upper Caves area
 12540 | -5/Upper Caves     | Attracted the attention of an 0b10 checkpoint
 12996 | -5/Upper Caves     | Core integrity fell below 50%
 13058 | -5/Upper Caves     | Discovered new exit (range 14)
 13087 | -5/Upper Caves     | Entered Warlord
 13169 | -5/Warlord         | System corruption cleaned by Quarantine Array
 13430 | -5/Warlord         | Met Warlord
 13455 | -5/Warlord         | Warlord's base attacked by MAIN.C
 13491 | -5/Warlord         | Found Prototype Processor
 13491 | -5/Warlord         | Identified Exp. Targeting Computer
 13805 | -5/Warlord         | Warlord forces counterattacked
 13835 | -5/Warlord         | Spotted Striker
 14031 | -5/Warlord         | Spotted Striker
 14033 | -5/Warlord         | Spotted Striker
 14087 | -5/Warlord         | Discovered new exit (range 9)
 14095 | -5/Warlord         | Lost 4 parts (2u2w)
 14105 | -5/Warlord         | Entered Proximity Caves
 14457 | -4/Proximity Caves | Spotted B-86 Titan
 14526 | -4/Proximity Caves | Destroyed B-86 Titan
 14556 | -4/Proximity Caves | Lost 9 parts (1p3n2u3w)
 14569 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 14875 | -4/Proximity Caves | Build established: Gunner
 15007 | -4/Proximity Caves | Discovered new exit (range 14)
 15117 | -4/Proximity Caves | Entered Factory
 15117 | -4/Factory         | Evolved 2 slots: Utility x2
 15776 | -4/Factory         | Lost 4 parts (1p1u2w)
 16022 | -4/Factory         | Build established: Mutant
 16161 | -4/Factory         | System corruption reached 10%
 16194 | -4/Factory         | Garrison activated, responded to threat
 16273 | -4/Factory         | Core integrity fell below 50%
 16295 | -4/Factory         | Lost 7 parts (1p3u3w)
 16371 | -4/Factory         | Lost 3 parts (1p1u1w)
 16515 | -4/Factory         | Lost 3 parts (1p1n1w)
 16518 | -4/Factory         | Core integrity fell below 20%
 16568 | -4/Factory         | Destroyed by H-77 Assassin with High-powered Shotgun

 Last Messages 
---------------
16547_ Penetrated by Slug.
16547_ Backup Power I destroyed.
16547_ Slug penetrates Wall.
16548_ U-05 Engineer lays Concrete.
16550_ Penetrated by Slug.
16553_ System corrupted: Heat flow error (+131).
16559_ Slug penetrates Wall. <x2>
16559_ Manufacturing Mainframe disabled.
16559_ Slug penetrates Wall.
16559_ Penetrated by Slug.
16559_ Flexi-carbon Leg destroyed.
16559_ Manufacturing Mainframe disabled.
16562_ Penetrated by Slug.
16562_ Slug penetrates Wall. <x3>
16566_ U-05 Engineer lays Concrete. <x3>
16567_ Penetrated by Slug. <x2>
16567_ Slug penetrates Wall.
16567_ Backup Laser I destroyed.
16568_ U-05 Engineer lays Concrete. <x2>
16568_ Penetrated by Slug. <x2>

 Map 
-----
+----------------------------------------------------+
|     ?????????????????????????????????????????????? |
|     ?????????????????????????????????????????????? |
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|     ????????? ???????????????????????????????????? |
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|     ??"""???? ???????????????????????????????????? |
|     ??"""???# #??????????????????????????????????? |
|     ????????# #???###???????   ??????????????????? |
|     ????????# #????  ?"""?##   ###"??????????????? |
|     ????????# #???? ! "Y" ##          ???????????? |
|     ######### #?????      #             ?????????? |
|     ?       # #?????      #               ???????? |
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|     ?""""   # #???""" """ #       %[       ??????? |
|     #""""   # #???"""?""" #       !      #???????? |
|     #""""   # #???????    #    !         ##??????? |
|     #"""    # #########+###              "#? ????? |
|     #       #            @               "#  ??""" |
|     #""""   #     [*                     "" ] ?""" |
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|     #"""    #                        u   ""    ??? |
|     #""""   #             h              ""   ???? |
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|     #""""   #??????#        #   %!  =    #      ?? |
|     #""""   #??????#   """  #/ !!! =%    #      ?? |
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|     ????#    ""  ""  ## #?#              ^         |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           97
Coolant Potential          65
Energy Generation          37
Energy Capacity            750
Matter Stores              300
Matter Capacity            300
Sight Range                22
Terrain Scan Density       10
Power Amplification        20
Base Temperature (-)       100
Armor Coverage             375
Evasion (%)                55
Targeting Accuracy         20
Recoil Reduction           3
Particle Charging          15
Offensive Hacking          10
Defensive Hacking          14

 Item Schematics 
-----------------
 Med. Armor Plating | -8/Materials | Scanalyzed
  Hcp. Storage Unit | -8/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              NeutronGammaMapper
  Manual?         0
Play Time         01:59:50
  Cumulative      105.2 hours
  Start           2023.05.10 @ 21:44:40
  End             2023.05.11 @ 00:00:22
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          95
  Rogue           50
  Adventurer      19
  Explorer        26
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             36
Gallery%          52
Achievement%      66
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        0
Font              16/Smallcaps
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           BRIGHTNESS(125)|SATURATION(75)|LOW_CONTRAST(0,16,30)|SHIFT_HUE(130)
Steam             1


RUN: cc746197-43e4-455d-9d66-bc284812f8fe