Cogmind - Beta 11 X5 @@@ ROGUE MODE // 2021.07.04 @ 01:52:53 Player: PhenomPhear Result: Destroyed by L-61 Swordsman with Power Sword Performance ------------- Evolutions (6) 3000 Regions Visited (20) 4000 Robots Destroyed (30) 150 Value Destroyed (808) 808 Prototype IDs (38) 760 Alien Tech Used (0) 0 Bonus (2555) 2555 TOTAL SCORE: 11273 Bonus ------- High Alert Combat Kills 18 Follower Combat Kills 1648 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Friendly Fire -11 Cogmind --------- Core Integrity 0/1150 Matter 270/300 Energy 58/500 System Corruption 3% Temperature Cool (0) Movement Flying (30) Location -4/Armory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (7) --- Field Propulsion Array Field Propulsion Array Diametric Drive > --- UTILITY (8) ------ Experimental Heat Sink Advanced Cooling System Large Storage Unit Improved Energy Well Advanced Terrain Scan Processor > --- WEAPON (2) ------- (None) > --- INVENTORY (15) --- Field Propulsion Drive Advanced Matter Compressor (400) Quantum Capacitor Proton Burst Cannon Proton Burst Cannon Gamma Bomb Array Fusion Bomb Launcher Peak State ------------ > --- POWER ------------ Light Antimatter Reactor > --- PROPULSION ------- Field Propulsion Array Field Propulsion Array Field Propulsion Array Diametric Drive > --- UTILITY ---------- Advanced Power Amplifier Experimental Heat Sink Advanced Cooling System Large Storage Unit Improved Energy Well Advanced Matter Compressor Advanced Terrain Scan Processor > --- WEAPON ----------- Heavy Wave Gun > --- INVENTORY -------- Field Propulsion Drive Field Propulsion Array Quantum Capacitor Proton Burst Cannon Proton Burst Cannon Fusion Bomb Launcher [Rating: 110] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Neutrino Core Reactor Light Antimatter Reactor Propulsion VTOL Module Treads Light Treads Leg Zionite Composite Leg I Wheel Centrium Wheel Hover Unit Improved Hover Unit Flight Unit VTOL Module Utility Advanced Melee Analysis Suite Device Hacking Drone Bay Storage High-capacity Battery Processor Advanced Melee Analysis Suite Hackware Advanced System Shield Protection Propulsion Shielding Weapon CR-A16's Pointy Stick Energy Gun Medium Laser Energy Cannon Proton Burst Cannon Ballistic Gun Assault Rifle Ballistic Cannon Light Cannon Launcher Mini Grenade Launcher Slashing Weapon Makeshift Axe Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp Fac Was Fac Arm Slots Evolved 12 | . . . 2 . . . 6 . . . . 2 . . . . 2 . . . Power 1 | . . . . . . . 1 . . . . . . . . . . . . . Propulsion 5 | . . . 1 . . . 3 . . . . 1 . . . . . . . . Utility 6 | . . . 1 . . . 2 . . . . 1 . . . . 2 . . . Weapon . | . . . . . . . . . . . . . . . . . . . . . Parts Attached 111 | 6 7 . 5 1 3 . 17 5 4 . . 5 3 12 4 . 13 2 . 24 Power 18 | 1 . . . . . . 6 3 1 . . 1 1 2 . . 2 . . 1 Engine 9 | 1 . . . . . . 3 3 . . . 1 . . . . 1 . . . Core 3 | . . . . . . . . . 1 . . . 1 1 . . . . . . Reactor 6 | . . . . . . . 3 . . . . . . 1 . . 1 . . 1 Propulsion 26 | 2 2 . 1 1 . . 5 . . . . . 2 4 . . 2 1 . 6 Treads 2 | 2 . . . . . . . . . . . . . . . . . . . . Leg 1 | . . . . . . . . . . . . . . 1 . . . . . . Wheel 1 | . . . . . . . . . . . . . . . . . . 1 . . Hover 1 | . . . . . . . . . . . . . . . . . 1 . . . Flight 21 | . 2 . 1 1 . . 5 . . . . . 2 3 . . 1 . . 6 Utility 46 | 1 2 . 3 . 1 . 6 2 1 . . 4 . 6 3 . 7 1 . 9 Device 15 | . . . 1 . 1 . 1 1 . . . 1 . 1 2 . 2 1 . 4 Storage 12 | 1 2 . 1 . . . . . . . . . . 3 . . . . . 5 Processor 8 | . . . . . . . 3 . 1 . . 2 . . . . 2 . . . Hackware 6 | . . . . . . . 1 1 . . . 1 . 1 . . 2 . . . Protection 5 | . . . 1 . . . 1 . . . . . . 1 1 . 1 . . . Artifact . | . . . . . . . . . . . . . . . . . . . . . Weapon 21 | 2 3 . 1 . 2 . . . 2 . . . . . 1 . 2 . . 8 Energy Gun 2 | 1 . . . . . . . . . . . . . . . . . . . 1 Energy Cannon 3 | . . . . . . . . . . . . . . . . . . . . 3 Ballistic Gun 2 | 1 1 . . . . . . . . . . . . . . . . . . . Ballistic Cannon 2 | . 2 . . . . . . . . . . . . . . . . . . . Launcher 8 | . . . 1 . . . . . 2 . . . . . 1 . . . . 4 Special Weapon . | . . . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 1 | . . . . . 1 . . . . . . . . . . . . . . . Piercing Weapon 3 | . . . . . 1 . . . . . . . . . . . 2 . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 18 | . . . . 1 1 . 1 . . . . . . 5 . . 1 1 . 8 Parts Lost 41 | . . . . . . . 4 2 . . 1 6 . 5 8 . 9 . . 6 Power 6 | . . . . . . . . 1 . . . 2 . . 1 . 1 . . 1 Propulsion 17 | . . . . . . . 2 . . . . 4 . 3 2 . 4 . . 2 Utility 16 | . . . . . . . 2 1 . . 1 . . 2 4 . 3 . . 3 Weapon 2 | . . . . . . . . . . . . . . . 1 . 1 . . . Highest Loss Streak 5 | . . . . . . . 2 2 . . 1 4 . 3 4 . 5 . . 4 Average Slot Usage (%) 66 | . 81 57 89 100 100 100 73 85 93 93 93 56 50 60 59 29 48 21 21 27 Engine 4 | . 14 14 11 11 11 11 . 2 8 6 6 1 . . . . . . . . Reactor 1 | . . . . . . . 5 4 . . . . . . . . . . . 2 Treads 1 | . 24 . . . . . . . . . . . . . . . . . . . Flight 18 | . 3 28 33 33 33 33 33 33 33 33 33 11 8 12 13 5 6 . . 9 Device 4 | . . . 9 11 11 11 5 5 1 . . 2 5 2 . . 1 . . 3 Storage 4 | . 12 . 9 11 11 11 . . . . . . . 1 3 . . . . 5 Processor 8 | . . . . . . . 2 20 24 26 26 20 17 17 11 11 12 5 5 5 Hackware 4 | . . . . . . . . . 6 6 6 10 11 11 10 5 11 15 15 . Protection 4 | . . . 8 11 11 11 10 4 . . . . . . 4 . 4 . . . Ballistic Gun 1 | . 11 14 11 11 1 . . . . . . . . . . . . . . . Launcher 3 | . . . 6 11 11 11 6 6 6 6 6 1 . . . . . . . . Piercing Weapon 4 | . . . . . 9 11 6 6 6 6 6 5 5 5 2 . 4 . . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . Heaviest Build 54 | 12 19 5 11 11 13 13 21 22 22 20 20 20 18 18 20 . 6 . . 54 Greatest Support 52 | 40 40 8 12 13 13 13 25 23 23 23 23 23 18 26 26 7 14 3 3 52 Greatest Overweight (x) 1 | . . . . . . . . . . . . . . 1 . . 1 . . 1 Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 15 | 8 10 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 15 Average Capacity 6 | 7 7 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 10 Most Carried 10 | . 3 3 5 5 5 5 5 5 5 4 4 5 5 5 4 3 4 4 4 10 Average Carried 4 | . . 3 3 5 5 5 3 4 4 4 4 4 5 4 3 3 2 4 4 5 Final Capacity 15 | 8 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 15 Final Carried 8 | . 3 3 5 5 5 5 3 5 4 4 4 5 5 5 3 3 4 4 4 8 Class Distribution -------------------- 44% | Sprinter 31% | Hacker-Mutant 12% | Mutant 7% | Commander-Mutant Dominant Class ---------------- Mutant | -10/Materials Sprinter | -10/Mines Sprinter | -9/Materials Sprinter | -9/Mines Sprinter | -7/Zion Sprinter | -6/Proximity Caves Sprinter | -6/Factory Sprinter | -6/Lower Caves Sprinter | -6/Lower Caves Sprinter | -6/Data Miner Sprinter | -5/Proximity Caves Hacker-Mutant | -5/Factory Hacker-Mutant | -5/Waste Hacker-Mutant | -5/Factory Hacker-Mutant | -5/Upper Caves Mutant | -5/Upper Caves Hacker-Mutant | -4/Factory Hacker-Mutant | -4/Waste Hacker-Mutant | -4/Factory Commander-Mutant | -4/Armory Resources | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 ----------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp Fac Was Fac Arm Matter Collected 1674 | 218 183 . . . 36 279 175 28 40 . 60 31 35 126 38 . 105 . . 320 Remotely . | . . . . . . . . . . . . . . . . . . . . . Salvage Created 1394 | . 288 . . . . 88 287 . 98 . 60 118 . 247 71 . 137 . . . Parts 70 | . 12 . . . . 4 16 . 11 . 3 5 . 12 . . 7 . . . Haulers Intercepted 6 | . 1 . . . . . 1 . . . . 1 . 2 . . 1 . . . Recyclers Shooed 4 | . 3 . . . . . . . . . . . . . . . 1 . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 32 | . . . . . . 19 . 3 9 . 1 . . . . . . . . . Prevented 3 | . . . . . . 3 . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp Fac Was Fac Arm Combat Hostiles Destroyed 15 | . 7 . . . . 2 . . 5 . 1 . . . . . . . . . Melee 3 | . 1 . . . . . . . 1 . 1 . . . . . . . . . Guns 5 | . 5 . . . . . . . . . . . . . . . . . . . Cannons 1 | . 1 . . . . . . . . . . . . . . . . . . . AOE 6 | . . . . . . 2 . . 4 . . . . . . . . . . . Classes Destroyed 8 | . 2 . . . . . 3 . 2 . 1 . . . . . . . . . Worker 5 | . . . . . . . 3 . . . . . . 2 . . . . . . Hauler 6 | . 1 . . . . . 1 . . . . 1 . 2 . . 1 . . . Recycler 1 | . . . . . . . 1 . . . . . . . . . . . . . Operator 3 | . . . . . . . 2 . . . . . . . . . 1 . . . Swarmer 4 | . . . . . . . . . 4 . . . . . . . . . . . Grunt 9 | . 7 . . . . 2 . . . . . . . . . . . . . . Hunter 1 | . . . . . . . . . . . 1 . . . . . . . . . Programmer 1 | . . . . . . . . . 1 . . . . . . . . . . . Decomposer 1 | . . . . . . . . . . . . . . . 1 . . . . . Packrat 1 | . . . . . . . . . . . . . . . 1 . . . . . Best Kill Streak 5 | . 2 . . . . 2 2 . 5 . 1 1 . 3 . . 1 . . . Combat Bots Only 5 | . 2 . . . . 2 . . 5 . 1 . . . . . . . . . Max Kills in Single Turn 2 | . 1 . . . . 1 1 . 2 . 1 1 . 1 1 . 1 . . . Gunslinging . | . . . . . . . . . . . . . . . . . . . . . Exploded 2 | . . . . . . 1 . . 2 . . . . . . . . . . . Melee 1 | . 1 . . . . . . . 1 . 1 . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp Fac Was Fac Arm Damage Taken 5227 | . 489 . 23 . . . 479 71 106 . 73 396 . 342 783 39 1017 . 352 1057 Core 2138 | . 116 . 6 . . . 123 31 20 . . 176 . 106 355 39 563 . 349 254 Absorbed by Shields 73 | . . . . . . . . . . . . 32 . . . . . . . 41 Core Remaining (%) 72 | 100 . 53 . . . 98 . . . . 79 . . . . 32 . . . . Volleys Fired 58 | 2 39 . . . . 3 1 . 5 . . . . . . . . . . 8 Largest 2 | 1 2 . . . . 1 1 . 1 . . . . . . . . . . 1 Hottest 100 | 50 70 . . . . 30 30 . 30 . . . . . . . . . . 100 Shots Fired 91 | 2 72 . . . . 3 1 . 5 . . . . . . . . . . 8 Gun 70 | 2 68 . . . . . . . . . . . . . . . . . . . Cannon 8 | . 4 . . . . . . . . . . . . . . . . . . 4 Launcher 13 | . . . . . . 3 1 . 5 . . . . . . . . . . 4 Special . | . . . . . . . . . . . . . . . . . . . . . Kinetic 39 | . 39 . . . . . . . . . . . . . . . . . . . Thermal 35 | 2 33 . . . . . . . . . . . . . . . . . . . Explosive 11 | . . . . . . 3 1 . 5 . . . . . . . . . . 2 Electromagnetic 6 | . . . . . . . . . . . . . . . . . . . . 6 Robot Hit Streak 11 | 2 11 . . . . 1 . . . . . . . . . . . . . 3 Robot Miss Streak 3 | . 3 . . . . 3 . . 2 . . . . . . . . . . 3 Penetration Max . | . . . . . . . . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 90 | 2 46 . . . . 1 8 . 1 . 1 3 . 9 9 . 3 . . 7 Core Hits 58 | . 13 . . . . 8 9 . 5 . 1 1 . 4 3 . 2 . . 12 Critical Kills . | . . . . . . . . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . . . . . . . Critical Strikes 1 | . 1 . . . . . . . . . . . . . . . . . . . Burn 1 | . 1 . . . . . . . . . . . . . . . . . . . Melee Attacks 97 | . . . . . . . 39 . 1 . 1 13 1 13 10 . 19 . . . Impact . | . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . Piercing 97 | . . . . . . . 39 . 1 . 1 13 1 13 10 . 19 . . . Sneak Attacks 15 | . . . . . . . 5 . . . . 1 . 4 2 . 3 . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 4104 | 24 596 . . . . 205 760 . 411 . 53 210 . 656 474 . 343 . 6 366 Guns 544 | 24 520 . . . . . . . . . . . . . . . . . . . Cannons 86 | . 71 . . . . . . . . . . . . . . . . . . 15 Explosions 963 | . . . . . . 205 58 . 349 . . . . . . . . . . 351 Melee 2500 | . . . . . . . 702 . 62 . 53 210 . 656 474 . 343 . . . Ramming 11 | . 5 . . . . . . . . . . . . . . . . . 6 . Kinetic 366 | . 366 . . . . . . . . . . . . . . . . . . . Thermal 249 | 24 225 . . . . . . . . . . . . . . . . . . . Explosive 835 | . . . . . . 205 58 . 349 . . . . . . . . . . 223 Electromagnetic 143 | . . . . . . . . . . . . . . . . . . . . 143 Impact . | . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . Piercing 2500 | . . . . . . . 702 . 62 . 53 210 . 656 474 . 343 . . . Highest Corruption 7 | . . . . . . . 5 5 6 6 6 . 7 7 7 7 . . . 3 Average Corruption 5 | . . . . . . . 5 5 5 6 6 . 7 7 7 7 . . . 1 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . Effects 29 | . . . . . . . 1 2 1 1 2 . 3 12 6 . . . . 1 Message Errors 7 | . . . . . . . . 1 . . . . . 3 3 . . . . . Matter Fused 7 | . . . . . . . . 1 . . 1 . 1 3 1 . . . . . Heat Flow Errors 6 | . . . . . . . . . . . . . 1 3 2 . . . . . Energy Discharges 4 | . . . . . . . . . . 1 1 . 1 1 . . . . . . Data Loss (minor) 4 | . . . . . . . . . 1 . . . . 2 . . . . . 1 Data Loss (major) 1 | . . . . . . . 1 . . . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . Overflow Damage 343 | . . . . . . . 77 . 2 . . 2 . 70 92 . 85 . . 15 Projectiles . | . . . . . . . . . . . . . . . . . . . . . Explosions 17 | . . . . . . . . . 2 . . . . . . . . . . 15 Melee 326 | . . . . . . . 77 . . . . 2 . 70 92 . 85 . . . Knockbacks 2 | . 2 . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . Kinetic 2 | . 2 . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 44 | . . . . . . . . . 15 . . . . . . . . . 3 26 Shots 3 | . . . . . . . . . 1 . . . . . . . . . . 2 Rammed 3 | . 2 . . . . . . . . . . . . . . . . . 1 . Targets Rammed 4 | . 3 . . . . . . . . . . . . . . . . . 1 . Kicked . | . . . . . . . . . . . . . . . . . . . . . Crushed 1 | . 1 . . . . . . . . . . . . . . . . . . . Highest Temperature 249 | 20 193 . . . . . 115 23 93 66 154 2 127 249 248 . . . . . Average Temperature 47 | 10 71 . . . . . 13 11 28 34 80 2 74 113 119 . . . . . Received Heat Transfer 826 | . 297 . . . . . 51 9 . . . 36 . 54 54 18 226 . 39 42 Effects 1 | . . . . . . . . . . . . . . 1 . . . . . . Energy Bleed 1 | . . . . . . . . . . . . . . 1 . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . Parts Melted 3 | . 3 . . . . . . . . . . . . . . . . . . . Heat Transferred 814 | 74 740 . . . . . . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp Fac Was Fac Arm Peak Influence 619 | . 182 70 87 33 . . 619 . . . . 433 145 167 . . 444 152 211 237 Initial 137 | . . 70 27 33 . . 58 . . . . 18 92 24 . . 77 137 106 102 Average 168 | . 98 70 50 33 . . 298 . . . . 232 77 58 . . 201 148 139 150 Maximum Alert Level 2 | . . . . . . . 2 . . . . 2 . . . . 2 . 1 1 Low Security (%) 70 | 100 100 100 100 100 . . 27 . . . . 40 100 100 . . 51 100 96 88 Level 1 20 | . . . . . . . 44 . . . . 37 . . . . 43 . 3 11 Level 2 8 | . . . . . . . 28 . . . . 22 . . . . 5 . . . Level 3 . | . . . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 15 | . 1 . . . . . 6 . . . . . . 1 . . 1 . 1 5 Investigation 9 | . . . . . . . 4 . . . . . . . . . . . 1 4 Extermination 2 | . . . . . . . 1 . . . . . . . . . . . . 1 Reinforcement 3 | . 1 . . . . . . . . . . . . 1 . . 1 . . . Assault 1 | . . . . . . . 1 . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . . . . 1 . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp Fac Was Fac Arm Distress Signals 4 | . 1 . . . . . . . . . . . . . . . 1 . 1 1 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . Times Spotted 205 | . 10 . 12 . . 6 43 5 3 . 2 17 3 13 15 3 30 2 13 28 Peak Tracking Total 19 | . 4 . 13 . . 3 7 4 2 . 2 8 3 6 8 3 11 2 11 19 Tactical Retreats 31 | . . . . . . . 12 1 . . . 4 . 2 4 . 6 . 2 . Traps | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp Fac Was Fac Arm Traps Triggered 9 | . . . . . . . . . . . . 4 . . . . 1 . 1 3 Indirectly 1 | . . . . . . . . . . . . . . . . . . . . 1 Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 ---------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp Fac Was Fac Arm Machines Disabled 5 | . . . . . . . 2 . . . . 2 . 1 . . . . . . Max in Single Turn 1 | . . . . . . . 1 . . . . . . . . . . . . . Garrison Access 2 | . . . . . . . . . . . . 1 . 1 . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp Fac Was Fac Arm Machines Accessed 14 | . . . 1 . . . 1 1 1 3 . 4 . 1 . . . . . 2 Terminals 1 | . . . 1 . . . . . . . . . . . . . . . . . Fabricators 5 | . . . . . . . 1 . . . . 3 . . . . . . . 1 Repair Stations . | . . . . . . . . . . . . . . . . . . . . . Recycling Units 1 | . . . . . . . . . . . . . . . . . . . . 1 Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . Garrison Access 2 | . . . . . . . . . . . . 1 . 1 . . . . . . Total Hacks 40 | . . . 2 . . . 2 1 1 22 . 7 . 1 . . . . . 4 Successful 36 | . . . 1 . . . 1 1 1 22 . 6 . 1 . . . . . 3 Failed 4 | . . . 1 . . . 1 . . . . 1 . . . . . . . 1 Catastrophic . | . . . . . . . . . . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . Manual 41 | . . . . . . . 14 . . . . 7 . 10 . . 2 . . 8 Terminals 2 | . . . 2 . . . . . . . . . . . . . . . . . Fabricators 11 | . . . . . . . 2 . . . . 6 . . . . . . . 3 Repair Stations . | . . . . . . . . . . . . . . . . . . . . . Recycling Units 1 | . . . . . . . . . . . . . . . . . . . . 1 Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . Garrison Access 2 | . . . . . . . . . . . . 1 . 1 . . . . . . Terminal Hacks 25 | . . . 1 . . . . 1 1 22 . . . . . . . . . . Record 6 | . . . . . . . . . . 6 . . . . . . . . . . Part Schematic 7 | . . . . . . . . . . 7 . . . . . . . . . . Robot Schematic 6 | . . . . . . . . . . 6 . . . . . . . . . . Prototype ID Bank 4 | . . . 1 . . . . . . 3 . . . . . . . . . . Open Door 2 | . . . . . . . . 1 1 . . . . . . . . . . . Fabricator Hacks 7 | . . . . . . . 1 . . . . 4 . . . . . . . 2 Load Schematic 3 | . . . . . . . 1 . . . . 2 . . . . . . . . Build 4 | . . . . . . . . . . . . 2 . . . . . . . 2 Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks 1 | . . . . . . . . . . . . . . . . . . . . 1 Retrieve Components 1 | . . . . . . . . . . . . . . . . . . . . 1 Scanalyzer . | . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 2 | . . . . . . . . . . . . 1 . 1 . . . . . . Seal Access 2 | . . . . . . . . . . . . 1 . 1 . . . . . . Unauthorized Hacks 1 | . . . . . . . . . . . . 1 . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . . . . . . Fabricators 1 | . . . . . . . . . . . . 1 . . . . . . . . Siphon 1 | . . . . . . . . . . . . 1 . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . Hacking Detections 4 | . . . . . . . 1 . . . . 2 . . . . . . . 1 Full Trace Events 1 | . . . . . . . . . . . . . . . . . . . . 1 Feedback Events 1 | . . . . . . . . . . . . . . . . . . . . 1 Corruption 1 | . . . . . . . . . . . . . . . . . . . . 1 Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 6 | . . . . . . . . . . 6 . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 43 | . . . . . . . 28 . . 7 . 8 . . . . . . . . Parts Built 7 | . . . . . . . . . . . . 3 . . . . . . . 4 Matter 1042 | . . . . . . . . . . . . 574 . . . . . . . 468 Time 349 | . . . . . . . . . . . . 115 . . . . . . . 234 Total Part Build Rating 46 | . . . . . . . . . . . . 18 . . . . . . . 28 Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 ------------ Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp Fac Was Fac Arm Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 2 | . . . . . . . . . . . . 2 . . . . . . . . Machine Destruction 2 | . . . . . . . . . . . . 2 . . . . . . . . Robots Rewired 4 | . . . . . . . . . . . . . . . . . . . . 4 Allies Hacked 1 | . . . . . . . . . . . . . . . . . . . . 1 Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp Fac Was Fac Arm Total Allies 47 | . . . . . 4 . 3 . . . 1 1 19 4 . . 2 . . 13 Largest Group 19 | . . . . . 4 4 5 . . . 1 1 19 7 . . 2 . . 9 Highest-Rated Group 696 | . . . . . 152 152 214 . . . 95 146 696 295 . . 206 . . 376 Highest-Rated Ally 146 | . . . . . 40 40 47 . . . 95 146 50 85 . . 103 . . 75 Zionite Dispatches 10 | . . . . . . . 1 . . . . 1 . 3 . . 1 . . 4 Heavy 3 | . . . . . . . . . . . . . . 2 . . 1 . . . Recon 1 | . . . . . . . . . . . . . . 1 . . . . . . Fire 1 | . . . . . . . . . . . . . . . . . . . . 1 Hacker 2 | . . . . . . . 1 . . . . . . . . . . . . 1 Demo 1 | . . . . . . . . . . . . . . . . . . . . 1 Hero 1 | . . . . . . . . . . . . 1 . . . . . . . . Resource Resupply 1 | . . . . . . . . . . . . . . . . . . . . 1 Total Orders 3 | . . . . . . . 1 . . . . . . 1 . . . . . 1 DROP 1 | . . . . . . . . . . . . . . . . . . . . 1 EXPLORE 2 | . . . . . . . 1 . . . . . . 1 . . . . . . Ally Attacks 293 | . . . . . . 21 18 . . . 2 14 154 15 . . 6 . . 63 Total Damage 9331 | . . . . . . 788 519 . . . 95 874 4383 637 . . 405 . . 1630 Kills 44 | . . . . . . 9 4 . . . . 8 6 4 . . 2 . . 11 Allies Corrupted 1 | . . . . . . . . . . . . . . . . . . . . 1 Allies Melted . | . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp Fac Was Fac Arm Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 9 | . . . . 2 1 . . 3 2 . . . . . 1 . . . . . Drone Launches 3 | . . . . . . . 1 . . . . . . 2 . . . . . . Drone Recoveries 1 | . . . . . . . . . . . . . . 1 . . . . . . Decoded 0b10 Intel 7 | . . . . . . . . . . . . 7 . . . . . . . . Emergency Access 1 | . . . . . . . . . . . . 1 . . . . . . . . Items 5 | . . . . . . . . . . . . 5 . . . . . . . . Patrols 1 | . . . . . . . . . . . . 1 . . . . . . . . Zionite Intel Received 5 | . . . . . . . 4 . . . . 1 . . . . . . . . Branch Access 1 | . . . . . . . 1 . . . . . . . . . . . . . Component Stockpiles 1 | . . . . . . . 1 . . . . . . . . . . . . . Component Schematics 2 | . . . . . . . 2 . . . . . . . . . . . . . Prototype Schematics 1 | . . . . . . . . . . . . 1 . . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 ------------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp Fac Was Fac Arm Turns Passed 4822 | 79 364 14 87 12 509 417 589 174 101 23 59 489 113 371 268 29 321 42 145 616 Spaces Moved 8006 | 44 203 43 252 36 1132 383 1475 603 323 90 223 817 147 477 482 52 439 75 288 422 Core 479 | 3 3 . . . . . . . . . . . . . . . 14 75 288 96 Treads 153 | 41 112 . . . . . . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . Flight 7374 | . 88 43 252 36 1132 383 1475 603 323 90 223 817 147 477 482 52 425 . . 326 Fastest Speed 20 | 50 32 32 29 29 30 30 20 25 25 25 25 25 34 34 44 55 39 50 50 28 Average Speed 35 | 152 102 32 29 29 30 30 24 25 25 25 25 33 38 39 45 55 49 50 50 38 Slowest Speed 160 | 160 160 32 29 30 30 30 27 25 25 25 25 40 40 117 55 55 100 50 50 117 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . Robots Hopped 4 | . . . 1 . . . . . . . . . . 1 . . . . . 2 Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 40 | 3 40 15 32 12 89 62 34 74 43 74 42 21 77 18 66 14 18 70 13 29 Regions Visited 20 Branch Regions 11 Pre-discovered Areas 4 | . . . . 1 2 . . . . 1 . . . . . . . . . . Known Exits Taken 4 | . . . . . . . 1 . . . . . . 1 1 1 . . . . Unknown Exits Taken 12 | 1 1 1 1 1 1 1 . 1 1 1 1 . . . . . . . 1 . Scrap Searched 8 | . . . . 1 2 . . 2 1 . . . . . 2 . . . . . Spaces Dug 54 | . . . . . . . 21 . 7 . . 8 1 1 . . 16 . . . Terrain Destroyed 113 | . . . . . . 7 27 . 38 . . 8 1 1 . . 16 . . 15 Melee 47 | . . . . . . . 21 . . . . 8 1 1 . . 16 . . . Projectile . | . . . . . . . . . . . . . . . . . . . . . AOE 66 | . . . . . . 7 6 . 38 . . . . . . . . . . 15 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp Fac Was Fac Arm Total 9685 | 51 285 42 263 36 1300 681 1629 623 334 89 223 1006 199 632 510 51 501 78 288 864 Wait 1286 | . 22 . . . 163 294 88 13 . . . 144 49 119 14 . 22 . . 358 Move 7982 | 43 202 42 249 35 1131 382 1474 602 322 89 222 817 146 474 481 51 439 74 288 419 Hop 3 | . . . 1 . . . . . . . . . . 1 . . . . . 1 Pick Up 27 | . 3 . 6 . . 1 1 3 . . . 2 . 5 . . 2 . . 4 Fast Attach 70 | 6 6 . 3 . 3 . 8 2 1 . . 2 3 8 . . 9 2 . 17 Attach 32 | . 1 . 2 . . . 7 2 1 . . 2 . 2 3 . 4 . . 8 Detach 24 | . 1 . . . . . 6 . . . . 3 . . 1 . 4 . . 9 Swap 10 | . . . . 1 . . 2 1 2 . . 1 . 2 1 . . . . . Drop 36 | . 8 . 2 . 3 1 3 . 2 . . . . 8 . . 2 2 . 5 Fire 58 | 2 39 . . . . 3 1 . 5 . . . . . . . . . . 8 Melee 97 | . . . . . . . 39 . 1 . 1 13 1 13 10 . 19 . . . Ram . | . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . Crush 3 | . 3 . . . . . . . . . . . . . . . . . . . Escape Stasis 24 | . . . . . . . . . . . . 22 . . . . . . . 2 Rewire 33 | . . . . . . . . . . . . . . . . . . . . 33 Trap . | . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: *Low x2) -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory (discovered 2 exits: *Fac / Upp) -5/Waste -5/Factory -5/Upper Caves -5/Upper Caves -4/Factory -4/Waste -4/Factory -4/Armory History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 16) 80 | -11/Scrapyard | Entered Materials 309 | -10/Materials | Build established: Mutant 442 | -10/Materials | Discovered new exit (range 8) 444 | -10/Materials | Entered Mines 455 | -10/Mines | Discovered new exit (range 9) 458 | -10/Mines | Entered Materials 458 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 530 | -9/Materials | Discovered new exit (range 16) 545 | -9/Materials | Entered Mines 553 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 554 | -9/Mines | Learned 2 Materials zone layouts 557 | -9/Mines | Entered Zion 572 | -7/Zion | Received a visual enhancement algorithm 601 | -7/Zion | Given A8's code to call for help 625 | -7/Zion | Learned location of Data Miner (-6) 639 | -7/Zion | Learned location of Quarantine (-2) 646 | -7/Zion | Found CR-A16's Pointy Stick 672 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 698 | -7/Zion | Learned Factory interactive machine intel 705 | -7/Zion | Build established: Sprinter 768 | -7/Zion | Discovered new exit (range 15) 819 | -7/Zion | Given the Hacking Drone Bay 826 | -7/Zion | Found Prototype Device 826 | -7/Zion | Identified Hacking Drone Bay 853 | -7/Zion | Imprinted 855 | -7/Zion | Declared Zion's savior 1066 | -7/Zion | Entered Proximity Caves 1066 | -6/Proximity Caves | Accompanied by 4 allies 1429 | -6/Proximity Caves | Discovered new exit (range 5) 1483 | -6/Proximity Caves | Entered Factory 1483 | -6/Factory | Accompanied by 2 allies 1483 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x3, Utility x2 1484 | -6/Factory | Loaded intel: 46 interactive machine locations 1593 | -6/Factory | Retrieved Zion intel report: Branch Access 1593 | -6/Factory | Identified exit to Lower Caves 1594 | -6/Factory | Zion Hacker squad teleported in 1807 | -6/Factory | Retrieved Zion intel report: Component Schematics 1833 | -6/Factory | First assault squad dispatched 1850 | -6/Factory | Retrieved Zion intel report: Component Stockpiles 1918 | -6/Factory | Retrieved Zion intel report: Component Schematics 2072 | -6/Factory | Entered Lower Caves 2075 | -6/Lower Caves | Spotted B-75 Beast 2084 | -6/Lower Caves | Learned Factory stockpile data 2132 | -6/Lower Caves | Encountered a Warlord checkpoint 2182 | -6/Lower Caves | Learned Factory interactive machine intel 2216 | -6/Lower Caves | Learned location of 1 exit from Factory 2242 | -6/Lower Caves | Discovered new exit (range 14) 2246 | -6/Lower Caves | Entered another Lower Caves area 2261 | -6/Lower Caves | Learned Factory security intel 2343 | -6/Lower Caves | Discovered new exit (range 15) 2347 | -6/Lower Caves | Entered Data Miner 2347 | -6/Data Miner | Discovered new exit (range 6) 2352 | -6/Data Miner | Met Data Miner 2360 | -6/Data Miner | Learned location of Section 7 (-2) 2360 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 2363 | -6/Data Miner | Received God Mode back door access code from Data Miner 2370 | -6/Data Miner | Entered Proximity Caves 2427 | -5/Proximity Caves | Discovered new exit (range 10) 2429 | -5/Proximity Caves | Entered Factory 2429 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2430 | -5/Factory | Identified exit to Upper Caves 2433 | -5/Factory | Loaded intel: 45 interactive machine locations 2508 | -5/Factory | Fabricated Adv. Signal Interpreter (x2) 2523 | -5/Factory | Lost 4 parts (1p2n1u) 2623 | -5/Factory | Zion hero teleported in (NK-0LA) 2693 | -5/Factory | Fabricated Exp. Sensor Array (x1) 2765 | -5/Factory | Retrieved Zion intel report: Prototype Schematics 2888 | -5/Factory | Build established: Hacker-Mutant 2888 | -5/Factory | Discovered new exit (range 12) 2893 | -5/Factory | Identified exit to Factory 2918 | -5/Factory | Sucked down chute 2918 | -5/Factory | Entered Waste 2923 | -5/Waste | Spotted C-40 Crusher 2930 | -5/Waste | Spotted C-40 Crusher 2932 | -5/Waste | Spotted C-40 Crusher 2933 | -5/Waste | EMP discharged 2933 | -5/Waste | Spotted C-40 Crusher 2949 | -5/Waste | Met Warlord forces unprepared to attack 3025 | -5/Waste | Discovered new exit (range 11) 3028 | -5/Waste | Identified exit to Factory 3031 | -5/Waste | Entered Factory 3031 | -5/Factory | Accompanied by 5 allies 3115 | -5/Factory | Zion Heavy squad teleported in 3161 | -5/Factory | Zion Heavy squad teleported in 3220 | -5/Factory | Found Prototype Protection 3229 | -5/Factory | Identified Zio. Weapon Casing 3236 | -5/Factory | Lost 3 parts (2n1u) 3250 | -5/Factory | Zion Recon squad teleported in 3388 | -5/Factory | Discovered exit to Upper Caves (range 8) 3402 | -5/Factory | Entered Upper Caves 3437 | -5/Upper Caves | Encountered a Warlord checkpoint 3437 | -5/Upper Caves | Learned Factory security intel 3539 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 3565 | -5/Upper Caves | Core integrity fell below 50% 3603 | -5/Upper Caves | Lost 3 parts (1p1n1u) 3666 | -5/Upper Caves | Discovered new exit (range 8) 3670 | -5/Upper Caves | Identified exit to Upper Caves 3670 | -5/Upper Caves | Entered another Upper Caves area 3696 | -5/Upper Caves | Discovered exit to Factory (range 3) 3697 | -5/Upper Caves | Lost 4 parts (1n3u) 3699 | -5/Upper Caves | Entered Factory 3699 | -4/Factory | Evolved 2 slots: Utility x2 3700 | -4/Factory | Identified exit to Extension 3709 | -4/Factory | Found Quantum Capacitor 3722 | -4/Factory | Found Prototype Processor 3722 | -4/Factory | Identified Exp. Signal Interpreter 3822 | -4/Factory | Zion Heavy squad teleported in 3963 | -4/Factory | Lost 3 parts (3n) 4020 | -4/Factory | Manually triggered Chute Trap 4020 | -4/Factory | Sucked down chute 4020 | -4/Factory | Entered Waste 4023 | -4/Waste | Found Prototype Device 4023 | -4/Waste | Identified Femtoactuators 4026 | -4/Waste | Spotted C-40 Crusher 4038 | -4/Waste | Spotted C-40 Crusher 4047 | -4/Waste | Spotted C-40 Crusher 4048 | -4/Waste | Lost 5 parts (1n3u1w) 4048 | -4/Waste | Spotted C-40 Crusher 4050 | -4/Waste | Spotted C-40 Crusher 4054 | -4/Waste | Discovered new exit (range 16) 4062 | -4/Waste | Entered Factory 4090 | -4/Factory | Core integrity fell below 50% 4202 | -4/Factory | Discovered new exit (range 11) 4207 | -4/Factory | Entered Armory 4218 | -4/Armory | Zion Fire squad teleported in 4224 | -4/Armory | Core integrity fell below 20% 4300 | -4/Armory | Zion Resource Resupply teleported in 4319 | -4/Armory | Found Fusion Bomb Launcher 4448 | -4/Armory | Fabricated Field Propulsion Array (x2) 4592 | -4/Armory | Fabricated Field Propulsion Array (x2) 4636 | -4/Armory | Build established: Commander-Mutant 4727 | -4/Armory | Incoming investigation squad redirected 4763 | -4/Armory | Zion Hacker squad teleported in 4804 | -4/Armory | Zion Demo squad teleported in 4811 | -4/Armory | Spotted B-86 Titan 4812 | -4/Armory | Found Gamma Bomb Array 4823 | -4/Armory | Destroyed by L-61 Swordsman with Power Sword Last Messages --------------- 04815_ Detecting system override signal. 04815_ Triggered Stasis Trap. 04815_ A bubble of rippling energy engulfs the area. 04815_ Field strength at 77. 04815_ Field strength at 54. 04816_ Field strength at 31. 04817_ ALERT: Suspicious activity at Terminal A001. Dispatching Investigation squad. 04817_ O-16 Technician resets terminal and reports anomaly. 04817_ O-16 Technician locks terminal. 04817_ Field Propulsion Array destroyed. 04818_ L-61 Swordsman shuts down. 04818_ Stasis Trap short circuited. 04818_ A bubble of rippling energy engulfs the area. 04819_ Stasis field depleted. 04819_ Field Propulsion Array destroyed. 04819_ Adv. Power Amplifier destroyed. 04820_ Gamma Bomb intercepted. 04821_ Slug penetrates O-16 Technician. 04821_ Terminal disabled. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????# | | ?????????????????????????????????????????????????# | | ?????????????????????????????????????????????????# | | ?????????????????????????????????????????????????# | | ?????????????????????????????????????????????????# | | ?????????????????????????????????????????????????# | | ?????????????????????????????????????????????????# | | ?????????????????????????????????????????????????# | | ?????????????????????????????????????????????????# | | ??????????????????????????####????????????######## | | ??????????????????????????#BB#????????????# # | | ???????????????????????####BB##########+### """ =# | | ???????????????????????# =! + "R # | | ???????????????????????+ !! # """ [# | | ???????????????????????#" !! # """ # | | ???????????????????????#T # ! | | ???????????????????????# o """ | | ???????????????????????# """ | | ???????????????????????# """ | | ???????????????????????# """ | | ???????????????????????# @l "" # | | ??????????????? #######lll l """ # ## | | ????????????? l% """ + " " ## | | ???????????? i ##### " " #? | | ????????????? #???# " " #? | | ????????????? #############;#######???# " " #? | | ????????????????????????# #???# #? | | ????????????????????????# ]]]]] #???#######?? | | ????????????????????????# ]]]]]] #???????????? | | ????????????????????????# #???????????? | | ????????????????????????# #???????????? | | ????????????????????????##############???????????? | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 100 Energy Generation 26 Energy Capacity 915 Matter Stores 700 Matter Capacity 700 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 210 Jamming Range 14 Power Amplification 30 Armor Coverage 150 Propulsion Shielding 66 Weapon Shielding 100 Evasion (%) 65 Melee Accuracy 24 Launcher Accuracy 20 Recoil Reduction 2 Offensive Hacking 24 Defensive Hacking 14 Item Schematics ----------------- Spear | -6/Factory | Z-intel Lrg. Storage Unit | -6/Factory | Z-intel Coil Gun | -6/Factory | Z-intel Hvy. Ion Cannon | -6/Factory | Z-intel Adv. Signal Interpreter | -6/Factory | Z-intel Imp. EM Pulse Cannon | -6/Factory | Z-intel Imp. Heat Sink | -6/Factory | Z-intel Adv. Sensor Array | -6/Factory | Z-intel Power Amplifier | -6/Factory | Z-intel Drone Bay | -6/Factory | Z-intel Lgt. Angular Momentum Engine | -6/Factory | Z-intel ECM Suite | -6/Factory | Z-intel Chainsword | -6/Factory | Z-intel System Shield | -6/Factory | Z-intel Matter Filter | -6/Factory | Z-intel Remote Shield | -6/Factory | Z-intel Imp. Proton Missile Launcher | -6/Factory | Z-intel Lrg. Matter Pod | -6/Factory | Z-intel Imp. Targeting Computer | -6/Factory | Z-intel Hcp. Matter Pod | -6/Factory | Z-intel Kinecellerator | -6/Factory | Z-intel Shock Absorption System | -6/Factory | Z-intel Imp. Signal Interpreter | -6/Factory | Z-intel Hvy. Hammer | -6/Factory | Z-intel Hvy. Laser | -6/Factory | Z-intel Hyp. Gauss Rifle | -6/Factory | Z-intel Gravmag Array | -6/Factory | Z-intel Actuator Array | -6/Factory | Z-intel Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Exp. Cesium-ion Thruster | -6/Data Miner | Free Exp. Sensor Array | -6/Data Miner | Free Exp. Targeting Computer | -6/Data Miner | Free Exp. ECM Suite | -6/Data Miner | Free Tactical Coordination Suite | -6/Data Miner | Free Cld. Airjet | -5/Factory | Z-intel Biomechanical Wings | -5/Factory | Z-intel Cld. Particle Cannon | -5/Factory | Z-intel Scatter Rocket Array | -5/Factory | Z-intel Imp. Energy Well | -5/Factory | Z-intel Cld. Gravmag System | -5/Factory | Z-intel Hvy. Proton Cannon | -5/Factory | Z-intel Prc. Energy Filter | -5/Factory | Z-intel Robot Schematics ------------------ S-27 Virus | -6/Data Miner | Free G-50 Soldier | -6/Data Miner | Free X-72 Disruptor | -6/Data Miner | Free G-67 Veteran | -6/Data Miner | Free P-70 Sage | -6/Data Miner | Free I-36 Angel | -6/Data Miner | Free Fabricated ------------ Adv. Signal Interpreter | x2 | -5/Factory Exp. Sensor Array | x1 | -5/Factory Field Propulsion Array | x2 | -4/Armory | Preloaded Field Propulsion Array | x2 | -4/Armory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MappingIonicExtractor Manual? 0 Play Time 01:18:51 Cumulative 1083.3 hours Start 2021.07.04 @ 00:34:33 End 2021.07.04 @ 01:52:53 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 676 Rogue 676 Adventurer 0 Explorer 0 Win Type - Total 18 Types 10/1/4/3/0/0/0/0/0 Lore% 90 Gallery% 92 Achievement% 81 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a9dac364-774e-4552-8930-b45de0d6b6de