Cogmind - Beta 15 @@@ ROGUE MODE // 2025.10.09 @ 15:20:42 Player: Runagate Result: Core destroyed Performance ------------- Evolutions (4) 2000 Regions Visited (10) 2000 Robots Destroyed (156) 780 Value Destroyed (4904) 4904 Prototype IDs (14) 280 Alien Tech Used (0) 0 Bonus (620) 620 TOTAL SCORE: 10584 Bonus ------- Follower Combat Kills 669 Friendly Fire -49 Cogmind --------- Core Integrity 0/850 Matter 20/300 Energy 28/290 System Corruption 0% Temperature Critical (582) Movement Core (1250) Ox24 Location -5/Proximity Caves Parts ------- > --- POWER (1) -------- Reinforced Deuterium Engine > --- PROPULSION (5) --- Titanium Leg Improved Carbon-fiber Leg > --- UTILITY (6) ------ Improved Heat Sink High-capacity Storage Unit Improved Sensor Array Seismic Detector Core Analyzer > --- WEAPON (3) ------- Gatling Laser Heavy Beamcaster Plasma Cannon > --- INVENTORY (20) --- Nuclear Core Makeshift Power Source Angular Momentum Engine Angular Momentum Engine Improved Carbon-fiber Leg Makeshift Leg Large Storage Unit Improved Hardlight Generator Riot Gun Heavy Particle Gun Heavy Particle Gun Heavy Laser Gatling Laser Makeshift Laser Heavy Beamcaster Battle Rifle Battle Rifle Enhanced Autogun Heavy Missile Launcher Heavy Missile Launcher Peak State ------------ > --- POWER ------------ Reinforced Deuterium Engine > --- PROPULSION ------- Titanium Leg Improved Carbon-fiber Leg Improved Titanium Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY ---------- Improved Heat Sink High-capacity Storage Unit Improved Sensor Array Seismic Detector Core Analyzer Phasing AFG > --- WEAPON ----------- Heavy Beamcaster Heavy Beamcaster Battle Rifle > --- INVENTORY -------- Nuclear Core Makeshift Power Source Angular Momentum Engine Angular Momentum Engine Improved Carbon-fiber Leg Makeshift Leg Large Storage Unit Improved Hardlight Generator Riot Gun Heavy Particle Gun Heavy Particle Gun Heavy Laser Gatling Laser Gatling Laser Makeshift Laser Plasma Cannon Battle Rifle Enhanced Autogun Heavy Missile Launcher Heavy Missile Launcher [Rating: 71] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Seismic Detector Device Seismic Detector Storage High-capacity Storage Unit Processor Core Analyzer Protection Layered Light Armor Plating Weapon Heavy Particle Gun Energy Gun Heavy Particle Gun Energy Cannon Plasma Cannon Ballistic Gun Enhanced Autogun Launcher Heavy Missile Launcher Build | -11 -10 -9 -8 -8 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Sto Fac Fac Low Low Zio Pro Slots Evolved 8 | . . 2 2 . 2 2 . . . . Power . | . . . . . . . . . . . Propulsion 3 | . . 2 . . 1 . . . . . Utility 4 | . . . 1 . 1 2 . . . . Weapon 1 | . . . 1 . . . . . . . Parts Attached 147 | 10 5 25 22 25 16 17 5 11 7 4 Power 14 | 2 1 3 2 2 . 2 . 2 . . Engine 10 | 2 1 3 1 1 . 1 . 1 . . Core 4 | . . . 1 1 . 1 . 1 . . Reactor . | . . . . . . . . . . . Propulsion 47 | 2 2 6 7 9 8 8 1 3 1 . Treads . | . . . . . . . . . . . Leg 47 | 2 2 6 7 9 8 8 1 3 1 . Wheel . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 41 | 3 1 6 7 5 8 5 2 2 2 . Device 20 | 2 . . 6 4 5 2 . . 1 . Storage 6 | 1 1 3 . . . 1 . . . . Processor 3 | . . . . . 1 1 . 1 . . Hackware . | . . . . . . . . . . . Protection 12 | . . 3 1 1 2 1 2 1 1 . Artifact . | . . . . . . . . . . . Weapon 45 | 3 1 10 6 9 . 2 2 4 4 4 Energy Gun 25 | 1 1 4 3 6 . 2 . 2 3 3 Energy Cannon 1 | . . . . . . . . . . 1 Ballistic Gun 17 | 2 . 6 3 2 . . 1 2 1 . Ballistic Cannon . | . . . . . . . . . . . Launcher 2 | . . . . 1 . . 1 . . . Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 10 | . . 4 . 5 . . . . 1 . Parts Lost 30 | . . 2 4 5 . 2 . 13 . 4 Power 2 | . . . 1 . . . . 1 . . Propulsion 12 | . . 2 . 2 . . . 5 . 3 Utility 9 | . . . 1 1 . 2 . 4 . 1 Weapon 7 | . . . 2 2 . . . 3 . . Highest Loss Streak 8 | . . 1 3 5 . 1 . 8 . 4 To Critical Strikes . | . . . . . . . . . . . Average Backups 15 | 1 7 14 14 14 18 19 20 11 16 20 Power 2 | . 1 2 1 1 2 2 2 2 3 4 Propulsion 1 | . 1 . . 1 2 4 5 . 1 2 Utility 4 | . 2 6 6 5 5 5 5 2 2 2 Weapon 6 | . 1 6 5 5 7 8 8 6 9 12 Tool/Special . | . . . . . . . . . . . Unused Backups 33 | . 1 4 . 8 6 5 1 . . 8 Power 7 | . . . . 2 . 2 . . . 3 Propulsion 5 | . . . . . 3 1 . . . 1 Utility 9 | . 1 4 . . 2 . 1 . . 1 Weapon 12 | . . . . 6 1 2 . . . 3 Tool/Special . | . . . . . . . . . . . Average Slot Usage (%) 98 | . 98 98 97 96 99 99 100 96 100 77 Engine 7 | . 14 11 4 3 7 3 6 4 6 6 Core 1 | . . . 3 5 . 2 . 1 . . Leg 35 | . 27 43 35 34 37 33 33 32 33 16 Device 13 | . 13 6 9 13 14 17 13 17 20 20 Storage 9 | . 13 11 9 9 7 10 13 7 6 6 Processor 1 | . . . . . . 4 . 4 6 6 Protection 5 | . . 4 8 4 7 6 12 6 5 1 Energy Gun 12 | . 14 8 8 16 15 13 13 12 13 14 Ballistic Gun 9 | . 14 13 16 8 7 6 5 6 6 4 Peak Build Rating 71 | 7 8 19 27 34 49 67 66 64 71 62 Average Rating 36 | 6 7 15 22 27 42 63 61 54 60 44 On Entrance 35 | . 7 8 19 27 34 47 66 62 57 62 Naked Turns . | . . . . . . . . . . . Heaviest Build 90 | 15 20 42 46 46 67 80 85 80 90 . Greatest Support 100 | 20 20 40 48 51 83 100 100 100 95 . Greatest Overweight (x) 6 | 4 6 1 1 1 . . . . . . Average Overweight (x) . | . . . . . . . . . . . Largest Inventory Capacity 20 | 8 10 20 15 15 20 20 20 20 20 20 Average Capacity 16 | 7 8 14 15 15 18 20 20 20 20 20 Most Carried 20 | 3 10 15 15 15 20 20 20 20 20 20 Average Carried 15 | 1 7 14 14 14 18 19 20 11 16 20 Final Capacity 20 | 8 10 15 15 15 20 20 20 20 20 20 Final Carried 20 | 2 10 15 15 15 20 20 20 11 20 20 Class Distribution -------------------- 21% | Scavenger-Tank 18% | Scavenger-Mutant 16% | Mutant 15% | Tank 13% | Scavenger-Gunner 6% | Gunner 5% | Derelict-Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Tank | -8/Materials Scavenger-Tank | -8/Storage Scavenger-Tank | -7/Factory Gunner | -6/Factory Tank | -6/Lower Caves Scavenger-Gunner | -6/Lower Caves Scavenger-Gunner | -6/Zion Mutant | -5/Proximity Caves Resources | -11 -10 -9 -8 -8 -7 -6 -6 -6 -6 -5 ----------- Run | Yrd Mat Mat Mat Sto Fac Fac Low Low Zio Pro Matter Collected 3982 | 330 251 936 405 457 563 335 282 348 75 . Remotely . | . . . . . . . . . . . Salvage Created 6227 | 216 341 1873 853 475 647 595 308 658 . 261 Parts 326 | 21 27 110 39 21 34 26 10 26 . 12 Haulers Intercepted 8 | . 2 5 . 1 . . . . . . Recyclers Shooed 4 | . 3 1 . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 55 | . . . . . . . 8 35 . 12 Prevented . | . . . . . . . . . . . Kills | -11 -10 -9 -8 -8 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Sto Fac Fac Low Low Zio Pro Combat Hostiles Destroyed 116 | . 11 29 14 5 16 10 10 17 . 4 Guns 111 | . 11 29 14 5 16 9 8 15 . 4 AOE 3 | . . . . . . . 2 1 . . Classes Destroyed 15 | 3 4 4 2 . 1 . . 1 . . Worker 5 | 2 . 1 1 . . 1 . . . . Builder 1 | . . 1 . . . . . . . . Tunneler 11 | 5 . 5 . . . 1 . . . . Hauler 8 | . 2 5 . 1 . . . . . . Recycler 6 | 1 . 3 1 1 . . . . . . Operator 3 | . . 1 . 1 1 . . . . . Watcher 5 | . 1 2 1 . 1 . . . . . Swarmer 38 | . 9 8 . . 9 . 5 7 . . Grunt 46 | . 2 12 10 3 4 4 2 5 . 4 Brawler 3 | . . 1 . . . . . 2 . . Duelist 2 | . . . 1 . . . . 1 . . Sentry 15 | . . 8 2 2 . 1 1 1 . . Hunter 7 | . . . 1 . 1 3 2 . . . Programmer 5 | . . . . . 3 2 . . . . Behemoth 1 | . . . . . . . . 1 . . Best Kill Streak 5 | 5 4 5 4 5 4 4 5 5 . 2 Combat Bots Only 5 | . 4 5 4 5 4 4 5 5 . 2 Max Kills in Single Turn 2 | 1 2 2 2 1 2 2 2 2 . 1 Gunslinging 1 | . 1 . 1 . 1 1 1 . . . Exploded 1 | . . . . . . . 1 1 . . Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -7 -6 -6 -6 -6 -5 -------- Run | Yrd Mat Mat Mat Sto Fac Fac Low Low Zio Pro Hostile Shots Fired 786 | . 48 160 88 61 86 86 76 120 . 61 Missed 202 | . 12 46 14 10 16 28 34 30 . 12 Hits 584 | . 36 114 74 51 70 58 42 90 . 49 Melee 9 | . . . 5 . . . . 4 . . Projectile 575 | . 36 114 69 51 70 58 42 86 . 49 Critical Strikes 29 | . . 3 6 4 4 3 . 4 . 5 Damage Taken 9606 | . 310 1446 1235 822 991 904 537 1896 . 1465 Core 1446 | . 36 187 78 134 120 52 38 170 . 631 Absorbed by Shields . | . . . . . . . . . . . Regen/Repaired (Parts) 425 | . 89 49 . 287 . . . . . . Core Remaining (%) 76 | 100 85 53 . 61 82 . . . . . Volleys Fired 456 | 10 40 131 42 34 43 29 11 42 . 74 Largest 3 | 2 2 2 3 3 3 3 3 3 . 3 Hottest 199 | 70 70 79 118 149 135 185 199 199 . 187 Shots Fired 1033 | 20 80 262 116 83 129 88 31 112 . 112 Gun 1025 | 20 80 262 116 83 129 88 27 110 . 110 Cannon 2 | . . . . . . . . . . 2 Launcher 6 | . . . . . . . 4 2 . . Special . | . . . . . . . . . . . Kinetic 496 | 10 40 186 79 25 43 30 5 46 . 32 Thermal 508 | 10 40 57 37 58 86 58 22 64 . 76 Explosive 6 | . . . . . . . 4 2 . . Electromagnetic 23 | . . 19 . . . . . . . 4 Robot Hit Streak 17 | 7 8 13 17 7 14 17 5 11 . 16 Robot Miss Streak 9 | 1 4 6 4 2 4 3 3 9 . 5 Penetration Max 1 | . . . 1 1 . . . . . . Secondary Targets 23 | . 1 3 2 . 4 2 3 5 . 3 Max Gunslinging Chain 1 | . 1 1 1 . 1 1 1 1 . 1 Shots Hit Robots 623 | 13 44 172 82 36 73 62 21 92 . 28 Core Hits 321 | 9 19 74 39 20 30 35 22 61 . 12 Critical Kills . | . . . . . . . . . . . Critical Parts Destroyed 4 | . . 1 3 . . . . . . . Critical Strikes 12 | . 1 4 4 3 . . . . . . Burn 8 | . 1 3 1 3 . . . . . . Destroy 4 | . . 1 3 . . . . . . . Melee Attacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 11855 | 156 577 2644 1391 764 1570 1294 833 2121 . 505 Guns 11258 | 156 568 2602 1385 739 1552 1285 496 1970 . 505 Cannons . | . . . . . . . . . . . Explosions 488 | . . . . . . . 337 151 . . Melee . | . . . . . . . . . . . Ramming 109 | . 9 42 6 25 18 9 . . . . Kinetic 5036 | 59 316 1749 973 208 468 282 56 605 . 320 Thermal 5957 | 97 252 588 412 531 1084 1003 440 1365 . 185 Explosive 488 | . . . . . . . 337 151 . . Electromagnetic 265 | . . 265 . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 5 | . . . . . 5 1 1 1 1 . Average Corruption 1 | . . . . . 3 1 1 1 1 . Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 30 | . . . . . 14 5 6 4 1 . Message Errors 6 | . . . . . 3 1 2 . . . Matter Fused 10 | . . . . . 3 1 2 3 1 . Heat Flow Errors 3 | . . . . . 1 1 1 . . . Energy Discharges 4 | . . . . . 3 1 . . . . Data Loss (minor) 6 | . . . . . 4 . 1 1 . . Misfires 1 | . . . . . . 1 . . . . Overload Shots . | . . . . . . . . . . . Overflow Damage 23 | . . . . . . . 23 . . . Projectiles . | . . . . . . . . . . . Explosions 23 | . . . . . . . 23 . . . Melee . | . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Kinetic . | . . . . . . . . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 94 | . . . . . . . 53 41 . . Shots 3 | . . . . . . . 2 1 . . Rammed . | . . . . . . . . . . . Targets Rammed 17 | . 4 5 4 1 2 1 . . . . Kicked 17 | . 4 5 4 1 2 1 . . . . Crushed . | . . . . . . . . . . . Highest Temperature 761 | 27 54 324 295 237 220 137 223 408 . 761 Average Temperature 134 | 11 18 89 123 52 73 25 81 123 . 460 Received Heat Transfer 2819 | . 30 510 657 405 9 141 105 466 . 496 Effects 73 | . . 1 4 . . . . 2 . 66 Shutdowns 17 | . . . . . . . . 1 . 16 Energy Bleed 12 | . . . 1 . . . . . . 11 Interference 13 | . . . 3 . . . . 1 . 9 Matter Decay 6 | . . . . . . . . . . 6 Short Circuit 8 | . . . . . . . . . . 8 Damage (minor) 5 | . . 1 . . . . . . . 4 Damage (major) 7 | . . . . . . . . . . 7 Damage (core) 5 | . . . . . . . . . . 5 Siege Activations . | . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried 1 | . . 1 . . . . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted 2 | . . . . . . 1 . 1 . . Combat Hostiles 2 | . . . . . . 1 . 1 . . Parts Melted 28 | . 1 6 . 2 8 5 2 3 . 1 Heat Transferred 13462 | 296 814 1665 999 1369 1924 2049 975 3075 . 296 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Alert | -11 -10 -9 -8 -8 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Sto Fac Fac Low Low Zio Pro Maximum Alert Level 1 | . . 1 1 1 1 . . . . . Low Security (%) 74 | 100 100 28 98 59 91 100 . . . . Level 1 25 | . . 71 1 40 8 . . . . . Level 2 . | . . . . . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Peak Influence 381 | 15 152 381 207 327 223 128 . . . . Initial 147 | . . . 145 76 147 97 . . . . Average 126 | 2 51 243 105 151 88 50 . . . . Influence Increases 4364 | 40 365 975 444 936 580 289 220 425 . 90 Destroy 0b10 Robot/C 2700 | . 220 580 280 460 340 200 200 340 . 80 Destroy 0b10 Robot/NC 210 | 40 15 90 15 30 10 10 . . . . Destroy Leader 608 | . 56 154 52 134 82 60 20 40 . 10 Allied During Kill 244 | . . . . 240 4 . . . . . Successful Hack 137 | . 43 14 20 10 50 . . . . . Disable Machine 75 | . . . 30 15 30 . . . . . Destroy Structure 15 | . 1 2 2 2 4 4 . . . . Lose Combat Pursuer 375 | . 30 135 45 45 60 15 . 45 . . Influence Decreases 4364 | 40 365 630 608 793 705 410 260 415 48 90 Entered New Map 670 | . . . 200 105 177 102 30 8 48 . Time Decay 3164 | 40 365 610 368 458 468 288 230 277 . 60 Lost Part 290 | . . 20 40 50 . 20 . 130 . 30 Lost Ally 240 | . . . . 180 60 . . . . . Squads Dispatched 20 | . 2 2 1 5 6 3 . 1 . . Investigation 6 | . 1 . 1 3 1 . . . . . Extermination 5 | . . . . . 3 2 . . . . Reinforcement 7 | . 1 2 . 2 1 1 . . . . Assault 1 | . . . . . . . . 1 . . Garrison 1 | . . . . . 1 . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -9 -8 -8 -7 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Sto Fac Fac Low Low Zio Pro Distress Signals 8 | . 1 3 1 2 1 . . . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 198 | . 23 46 20 26 28 20 11 20 . 4 Peak Tracking Total 7 | . 3 6 6 4 5 4 5 7 . 4 Tactical Retreats 14 | . 1 5 1 2 2 1 . 2 . . Traps | -11 -10 -9 -8 -8 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Sto Fac Fac Low Low Zio Pro Traps Triggered 5 | . . . 1 2 2 . . . . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -9 -8 -8 -7 -6 -6 -6 -6 -5 ---------- Run | Yrd Mat Mat Mat Sto Fac Fac Low Low Zio Pro Machines Disabled 5 | . . . 2 1 2 . . . . . Max in Single Turn 1 | . . . 1 1 1 . . . . . Garrison Access 1 | . . . . . 1 . . . . . Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -7 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Sto Fac Fac Low Low Zio Pro Machines Accessed 31 | . 8 7 2 7 6 . 1 . . . Terminals 24 | . 6 5 2 6 5 . . . . . Fabricators . | . . . . . . . . . . . Repair Stations 4 | . 1 2 . 1 . . . . . . Recycling Units 1 | . 1 . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 1 | . . . . . 1 . . . . . Total Hacks 82 | . 27 23 4 16 11 . 1 . . . Successful 51 | . 17 14 4 9 6 . 1 . . . Failed 31 | . 10 9 . 7 5 . . . . . Catastrophic 5 | . 1 . . 4 . . . . . . Database Lockouts . | . . . . . . . . . . . Manual 39 | . 14 12 2 1 10 . . . . . Terminals 56 | . 16 14 4 12 10 . . . . . Fabricators . | . . . . . . . . . . . Repair Stations 20 | . 7 9 . 4 . . . . . . Recycling Units 4 | . 4 . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 1 | . . . . . 1 . . . . . Terminal Hacks 10 | . 2 1 2 4 . . 1 . . . Prototype ID Bank 2 | . . . 1 1 . . . . . . Open Door 4 | . . . . 3 . . 1 . . . Locate Traps 1 | . 1 . . . . . . . . . Registered Components 3 | . 1 1 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks 14 | . 5 5 . 4 . . . . . . Scan Component 8 | . 3 3 . 2 . . . . . . Repair 6 | . 2 2 . 2 . . . . . . Recycling Unit Hacks 2 | . 2 . . . . . . . . . Process 1 | . 1 . . . . . . . . . Retrieve Matter 1 | . 1 . . . . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . 1 . . . . . Seal Access 1 | . . . . . 1 . . . . . Unauthorized Hacks 24 | . 8 8 2 1 5 . . . . . Terminals 24 | . 8 8 2 1 5 . . . . . Botnet 6 | . 3 3 . . . . . . . . Skim 18 | . 5 5 2 1 5 . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 20 | . 5 5 1 5 4 . . . . . Full Trace Events 6 | . 1 1 . 4 . . . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired 6 | . 2 2 . 2 . . . . . . Time 180 | . 52 52 . 76 . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter 97 | . 97 . . . . . . . . . Retrieved Matter 97 | . 97 . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -7 -6 -6 -6 -6 -5 ------------ Run | Yrd Mat Mat Mat Sto Fac Fac Low Low Zio Pro Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released 3 | . . . . . 3 . . . . . Programmers 3 | . . . . . 3 . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -7 -6 -6 -6 -6 -5 -------- Run | Yrd Mat Mat Mat Sto Fac Fac Low Low Zio Pro Total Allies 10 | . . . . 10 . . . . . . Largest Group 10 | . . . . 10 4 . . . . . Highest-Rated Group 173 | . . . . 173 77 . . . . . Highest-Rated Ally 29 | . . . . 29 29 . . . . . Total Orders 3 | . . . . 3 . . . . . . STAY 1 | . . . . 1 . . . . . . FOLLOW 1 | . . . . 1 . . . . . . EXPLORE 1 | . . . . 1 . . . . . . Ally Attacks 125 | . . . . 107 18 . . . . . Total Damage 1573 | . . . . 1366 207 . . . . . Kills 20 | . . . . 19 1 . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -8 -8 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Sto Fac Fac Low Low Zio Pro Active Infowar (turns) 7529 | 109 1131 1161 198 90 1646 379 726 519 1533 37 Sensors 3979 | . . . . . 786 379 725 519 1533 37 Seismic 7494 | 109 1131 1161 198 90 1638 377 719 518 1533 20 Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 4 | . . . . . . . 1 1 2 . Drone Launches 6 | . . . . 6 . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -7 -6 -6 -6 -6 -5 ------------- Run | Yrd Mat Mat Mat Sto Fac Fac Low Low Zio Pro Turns Passed 11819 | 207 1210 2170 853 1159 1975 937 849 710 1545 204 Spaces Moved 7178 | 122 702 1141 357 581 1372 612 644 443 1204 . Core 65 | 15 50 . . . . . . . . . Treads . | . . . . . . . . . . . Legs 7113 | 107 652 1141 357 581 1372 612 644 443 1204 . Wheels . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 120 120 120 124 . Average Speed 129 | 125 136 138 179 122 121 120 120 124 124 . Slowest Speed 350 | 250 350 190 190 190 122 122 120 125 125 . Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 52 | 5 96 93 32 67 31 13 78 76 83 2 Regions Visited 10 Branch Regions 5 Pre-discovered Areas 6 | . 1 . . . 3 . . . 2 . Known Exits Taken 4 | . . 1 1 1 1 . . . . . Unknown Exits Taken 6 | 1 1 . . . . 1 1 1 1 . Scrap Searched 16 | . . . . . . . 3 10 3 . Spaces Dug . | . . . . . . . . . . . Terrain Destroyed 97 | . . . . . . . 69 28 . . Melee . | . . . . . . . . . . . Projectile . | . . . . . . . . . . . AOE 97 | . . . . . . . 69 28 . . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -8 -8 -7 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Sto Fac Fac Low Low Zio Pro Total 8891 | 151 873 1489 486 977 1600 766 685 516 1251 97 Wait 809 | 8 100 121 46 286 112 71 6 10 33 16 Move 7169 | 121 701 1140 357 580 1371 611 643 442 1203 . Hop . | . . . . . . . . . . . Pick Up 84 | 1 7 25 1 15 15 11 1 3 5 . Fast Attach 25 | 7 4 2 3 6 . 1 1 . 1 . Attach 29 | . 2 3 3 1 2 4 . 14 . . Detach 4 | . 2 . . . . 1 . 1 . . Swap 176 | 3 7 31 18 27 36 17 19 4 7 7 Drop 121 | 1 6 31 13 25 19 20 4 . 2 . Fire 456 | 10 40 131 42 34 43 29 11 42 . 74 Melee . | . . . . . . . . . . . Ram . | . . . . . . . . . . . Kick 16 | . 4 5 3 1 2 1 . . . . Crush . | . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous 2 | . . . . 2 . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -9/Materials (discovered 4 exits: *Mat x3 / [*Min]) -8/Materials (discovered 4 exits: *Fac x2 / *Sto x2) -8/Storage -7/Factory (discovered 4 exits: *Fac x2 / *Low x2) -6/Factory -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves (discovered 1 exit: Fac) History --------- Turn | Location | Event 30 | -11/Scrapyard | Discovered new exit (range 13) 208 | -11/Scrapyard | Entered Materials 310 | -10/Materials | Build established: Mutant 417 | -10/Materials | Discovered new exit (range 8) 474 | -10/Materials | Repaired Aluminum Leg 502 | -10/Materials | Repaired Aluminum Leg 612 | -10/Materials | Discovered new exit (range 5) 746 | -10/Materials | Discovered new exit (range 16) 1084 | -10/Materials | Discovered new exit (range 4) 1192 | -10/Materials | Discovered new exit (range 5) 1202 | -10/Materials | Learned location of 1 exit from Storage 1268 | -10/Materials | Learned 2 Mines zone layouts 1284 | -10/Materials | Learned location of Subcaves (-10) 1290 | -10/Materials | Learned Storage emergency access door positions 1291 | -10/Materials | Learned Materials stockpile data 1311 | -10/Materials | Learned Storage garrison access intel 1418 | -10/Materials | Entered another Materials area 1418 | -9/Materials | Evolved 2 slots: Propulsion x2 1659 | -9/Materials | Repaired Seismic Detector 1686 | -9/Materials | Repaired Med. Laser 2228 | -9/Materials | Build established: Scavenger-Mutant 2450 | -9/Materials | Discovered new exit (range 8) 2809 | -9/Materials | Discovered new exit (range 12) 3051 | -9/Materials | Learned Storage security intel 3125 | -9/Materials | Learned Storage emergency access door positions 3190 | -9/Materials | Identified exit to Materials 3193 | -9/Materials | Discovered exit to Materials (range 13) 3243 | -9/Materials | Loaded intel: 2 repair station locations 3286 | -9/Materials | Learned location of 1 exit from Materials 3317 | -9/Materials | Learned 4 Recycling zone layouts 3406 | -9/Materials | Learned Storage stockpile data 3588 | -9/Materials | Entered another Materials area 3588 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 3589 | -8/Materials | Identified exit to Storage 3590 | -8/Materials | Identified exit to Factory 3943 | -8/Materials | Build established: Scavenger-Tank 4096 | -8/Materials | Discovered exit to Factory (range 8) 4387 | -8/Materials | Lost 3 parts (1p1u1w) 4441 | -8/Materials | Entered Storage 4445 | -8/Storage | Loaded intel: 1 garrison access location 4499 | -8/Storage | Repaired Hrd. Medium Armor Plating 4541 | -8/Storage | Repaired Carbon-fiber Leg 4644 | -8/Storage | Lost 5 parts (2n1u2w) 4657 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 5600 | -8/Storage | Entered Factory 5600 | -7/Factory | Accompanied by 4 allies 5600 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5669 | -7/Factory | Discovered new exit (range 11) 5739 | -7/Factory | Lost 4 allies 5789 | -7/Factory | Identified exit to Factory 5969 | -7/Factory | Allied Derelicts emerged from ambush trap array 6448 | -7/Factory | Garrison activated, responded to threat 6802 | -7/Factory | Learned 2 Proximity Caves zone layouts 6864 | -7/Factory | Loaded intel: 6 fabricator locations 6916 | -7/Factory | Learned location of Warlord (-5) 6948 | -7/Factory | Build established: Tank 6959 | -7/Factory | Learned location of Zion (-6) 6991 | -7/Factory | Learned 2 Lower Caves zone layouts 7014 | -7/Factory | Learned location of Lower Caves (-7) 7029 | -7/Factory | Learned 2 Upper Caves zone layouts 7054 | -7/Factory | Learned location of 1 exit from Upper Caves 7090 | -7/Factory | Loaded intel: 86 trap records 7111 | -7/Factory | Discovered new exit (range 5) 7138 | -7/Factory | Identified exit to Lower Caves 7575 | -7/Factory | Entered another Factory area 7575 | -6/Factory | Evolved 2 slots: Utility x2 7887 | -6/Factory | Build established: Gunner 7960 | -6/Factory | Discovered new exit (range 16) 8512 | -6/Factory | Entered Lower Caves 8833 | -6/Lower Caves | Build established: Tank 8967 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 9017 | -6/Lower Caves | Encountered a Warlord checkpoint 9348 | -6/Lower Caves | Discovered new exit (range 14) 9361 | -6/Lower Caves | Entered another Lower Caves area 9364 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 9444 | -6/Lower Caves | Lost 8 parts (1p4n1u2w) 9482 | -6/Lower Caves | Spotted B-75 Beast 9516 | -6/Lower Caves | Destroyed B-75 Beast 9819 | -6/Lower Caves | Encountered a Warlord checkpoint 9821 | -6/Lower Caves | Build established: Scavenger-Gunner 10057 | -6/Lower Caves | Learned 4 Factory zone layouts 10057 | -6/Lower Caves | Discovered new exit (range 12) 10071 | -6/Lower Caves | Entered Zion 10169 | -6/Zion | Discovered new exit (range 11) 10214 | -6/Zion | System corruption cleaned by Quarantine Array 10287 | -6/Zion | Learned Factory stockpile data 10426 | -6/Zion | Learned location of 2 exits from Factory 10981 | -6/Zion | Found Prototype Device 10981 | -6/Zion | Identified Phasing AFG 11248 | -6/Zion | Build established: Derelict-Gunner 11272 | -6/Zion | Given A8's code to call for help 11616 | -6/Zion | Entered Proximity Caves 11617 | -5/Proximity Caves | Identified exit to Factory 11653 | -5/Proximity Caves | Core integrity fell below 50% 11687 | -5/Proximity Caves | Lost 4 parts (3n1u) 11818 | -5/Proximity Caves | Core integrity fell below 20% 11821 | -5/Proximity Caves | Core destroyed Last Messages --------------- 11784_ Power failure, Rnf. Deuterium Engine shutdown. 11789_ Overheating: Energy bleed (-19). 11793_ Riot Gun broken. 11793_ Overheating: Short circuit. 11794_ Power failure, Rnf. Deuterium Engine shutdown. 11807_ Overheating: System interference. 11807_ Hvy. Laser temporarily disabled. 11815_ Overheating: Broken Imp. Carbon-fiber Leg damaged (-1). 11815_ Overheating: Gatling Laser damaged (-38). 11815_ Overheating: Rnf. Deuterium Engine damaged (-14). 11816_ Power failure, Rnf. Deuterium Engine shutdown. 11816_ Gatling Laser broken. 11816_ Overheating: Short circuit. 11818_ Overheating: Core damaged (-153). 11821_ Overheating: Core damaged (-93). Map ----- +----------------------------------------------------+ | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????? ??????????????????????? | | ????????????????????????? ??????????????????????? | | ????????????????????????? ??????????????????????? | | ?????????????????????#??? ??????????????????????? | | ????????????????????? ### ??????????????????????? | | ????????????????????? ??????????????????????? | | ????????????????????? ??????????????????????? | | ?????????????????????? ??????????????????????? | | ?????????????????????? ??????#####???????????? | | ?????????????????????? #????? ????????????? | | ??????????????????????# #?### ??????????????? | | ??????????????????????# %## #???????????????? | | ??????????????????????# % #???????????????? | | ??????????????????????# #?????????????????? | | ??????????????????????# % #???????????????????? | | ??????????????????????# @% #????????????????????? | | ??????????????????????# ##????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# ?????????????????????? | | ??????????????????????## ????????????????????? | | ???????????????????????#### #???????????????????? | | ???????????????????????????##???????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 84 Energy Generation 18 Energy Capacity 500 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 375 Evasion (%) 55 Targeting Accuracy 6 Core Analysis 6 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Aluminum Leg | 41% | -10/Materials Aluminum Leg | 60% | -10/Materials Seismic Detector | 15% | -9/Materials Med. Laser | 54% | -9/Materials Hrd. Medium Armor Plating | 14% | -8/Storage Carbon-fiber Leg | 26% | -8/Storage Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ChipRegenerativeSabre Manual? 0 Play Time 01:10:25 Cumulative 148.8 hours Start 2025.10.09 @ 14:05:38 End 2025.10.09 @ 15:20:42 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 262 Rogue 260 Adventurer 0 Explorer 2 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 46 Gallery% 54 Achievement% 46 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 28/SmallcapsGlow Map View 50x49 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: dad775f7-2d4e-41e8-8254-0148e7fbb07a