Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.08.28 @ 16:38:40 Player: teag2 Result: Destroyed by 2Q-IN2(j) with Overtuned Pulse Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (8) 1600 Robots Destroyed (95) 475 Value Destroyed (2449) 2449 Prototype IDs (17) 340 Alien Tech Used (0) 0 Bonus (12208) 12208 TOTAL SCORE: 18072 Bonus ------- High Alert Combat Kills 60 Follower Combat Kills 366 Prayed to X0-1V1 5000 Major X0-1V1 Interference 6000 Registered with UFD 300 Met Optimus in HQ 500 Friendly Fire -18 Cogmind --------- Core Integrity 0/350 Matter 300/300 Energy 99/100 System Corruption 0% Temperature Cool (12) Movement Core (50) Location -8/Scraptown Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Titanium Leg Improved Sensor Array System Shield Minigun Gauss Rifle Peak State ------------ > --- POWER ------------ Cooled Ion Engine > --- PROPULSION ------- Armored Treads Advanced Treads Advanced Treads Medium Treads > --- UTILITY ---------- Scrap Suit High-capacity Storage Unit Advanced Targeting Computer X0-1V1's Piety Tracker > --- WEAPON ----------- Enhanced Autogun Helical Railgun > --- INVENTORY -------- Improved Deuterium Engine Graviton Reactor Graviton Reactor Light Treads Light Treads Titanium Leg Titanium Leg Overtuned Titanium Leg Cryofiber Web High-capacity Matter Pod Improved Sensor Array System Shield Master Drone Bay Minigun Gauss Rifle LU-1G1's Laser Shovel CPS Tube CPS Tube Vortex Trap Vortex Trap [Rating: 61] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Armored Wheel Utility X0-1V1's Piety Tracker Device X0-1V1's Piety Tracker Storage High-capacity Storage Unit Processor Advanced Targeting Computer Protection Light Armor Plating Weapon Enhanced Autogun Energy Gun Medium Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Enhanced Autogun Special Weapon CPS Tube Impact Weapon Mace Build | -11 -10 -10 -9 -9 -8 -8 -8 -8 ------- Run | Yrd Mat Min Mat Min Mat Sto Rec Scr Slots Evolved 4 | . . . 2 . 2 . . . Power . | . . . . . . . . . Propulsion 1 | . . . 1 . . . . . Utility 3 | . . . 1 . 2 . . . Weapon . | . . . . . . . . . Parts Attached 56 | . 13 2 19 1 9 5 2 5 Power 8 | . 1 1 4 . . 2 . . Engine 8 | . 1 1 4 . . 2 . . Core . | . . . . . . . . . Reactor . | . . . . . . . . . Propulsion 17 | . 6 . 4 1 3 . 1 2 Treads 14 | . 4 . 3 1 3 . 1 2 Leg 2 | . 2 . . . . . . . Wheel 1 | . . . 1 . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 16 | . 3 1 4 . 4 2 1 1 Device 8 | . 2 1 2 . 1 1 . 1 Storage 3 | . 1 . 1 . 1 . . . Processor 3 | . . . 1 . . 1 1 . Hackware . | . . . . . . . . . Protection 2 | . . . . . 2 . . . Artifact . | . . . . . . . . . Weapon 15 | . 3 . 7 . 2 1 . 2 Energy Gun 6 | . 1 . 5 . . . . . Energy Cannon 1 | . . . 1 . . . . . Ballistic Gun 7 | . 2 . 1 . 2 1 . 1 Ballistic Cannon . | . . . . . . . . . Launcher . | . . . . . . . . . Special Weapon 1 | . . . . . . . . 1 Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 7 | . . 1 3 . . 2 . 1 Parts Lost 23 | . 6 1 6 . 1 1 . 8 Power 8 | . 1 1 4 . . . . 2 Propulsion 6 | . 3 . 1 . . . . 2 Utility 6 | . 1 . 1 . 1 1 . 2 Weapon 3 | . 1 . . . . . . 2 Highest Loss Streak 8 | . 3 1 2 . 1 1 . 8 To Critical Strikes 1 | . . . 1 . . . . . Average Backups 14 | . 7 8 13 13 14 19 19 18 Power 1 | . . . . . . 2 3 3 Propulsion 3 | . 2 . 1 1 5 6 5 4 Utility 4 | . 2 4 6 4 2 6 6 5 Weapon 4 | . 1 4 5 7 6 5 5 3 Tool/Special . | . . . . . . . . . Unused Backups 41 | . 7 . 10 3 2 . 1 18 Power 5 | . 1 . . . . . . 4 Propulsion 9 | . 2 . 1 1 2 . . 3 Utility 9 | . 1 . 3 . . . 1 4 Weapon 16 | . 3 . 6 2 . . . 5 Tool/Special 2 | . . . . . . . . 2 Average Slot Usage (%) 96 | . 92 100 98 95 99 96 99 95 Engine 9 | . 14 14 10 10 8 8 8 7 Treads 23 | . 17 . 6 15 33 33 33 32 Leg 3 | . 9 28 6 . . . . . Wheel 4 | . . . 19 20 . . . . Device 14 | . 6 14 12 20 25 16 16 15 Storage 9 | . 14 14 10 10 8 8 8 7 Processor 7 | . . . 8 . . 7 15 12 Protection 1 | . . . . . 8 5 . . Energy Gun 6 | . 9 14 21 10 1 . . . Ballistic Gun 11 | . 18 14 . 10 8 16 16 15 Peak Build Rating 61 | . 9 20 32 32 40 44 47 61 Average Rating 31 | . 7 14 18 30 36 43 46 50 On Entrance 25 | 6 6 8 20 29 32 40 44 47 Avg Prop Armor Cover (%) 10 | . . . 9 13 17 . . 7 Naked Turns 7 | . . . . . . . . 7 Heaviest Build 63 | 10 18 20 37 34 63 59 57 62 Greatest Support 92 | 20 40 20 24 24 88 88 88 92 Greatest Overweight (x) 5 | . 5 . 2 1 1 . . . Average Overweight (x) . | . . . . 1 . . . . Largest Inventory Capacity 20 | . 10 10 15 15 20 20 20 20 Average Capacity 16 | . 9 10 14 15 19 20 20 19 Most Carried 20 | . 10 9 15 15 20 20 20 20 Average Carried 14 | . 7 8 13 13 14 19 19 19 Final Capacity 20 | 8 10 10 15 15 20 20 20 5 Final Carried 20 | 6 9 9 15 13 20 20 19 5 Scrap Suit Usage (%) 6 | . . . . . . . . 25 Class Distribution -------------------- 47% | Mutant 39% | Commander-Mutant 12% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Scavenger-Mutant | -8/Materials Commander-Mutant | -8/Storage Commander-Mutant | -8/Recycling Commander-Mutant | -8/Scraptown Resources | -11 -10 -10 -9 -9 -8 -8 -8 -8 ----------- Run | Yrd Mat Min Mat Min Mat Sto Rec Scr Matter Collected 1984 | 200 460 14 632 16 357 17 83 205 Remotely . | . . . . . . . . . Salvage Created 3803 | . 874 92 1431 115 870 121 160 140 Parts 184 | . 50 3 69 7 31 8 9 7 Haulers Intercepted 9 | . 2 . 5 . 2 . . . Recyclers Shooed 3 | . 2 . . . 1 . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Parts Restored . | . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -8 -8 -8 ------- Run | Yrd Mat Min Mat Min Mat Sto Rec Scr Combat Hostiles Destroyed 67 | . 18 2 24 5 12 2 2 2 Guns 62 | . 18 2 24 4 8 2 2 2 Cannons 1 | . . . . 1 . . . . Classes Destroyed 9 | . 6 . 2 . . . . 1 Worker 7 | . 2 . 2 . 2 1 . . Hauler 9 | . 2 . 5 . 2 . . . Recycler 4 | . 1 . 1 . 1 . 1 . Operator 1 | . . . 1 . . . . . Watcher 7 | . 2 . 4 . 1 . . . Swarmer 19 | . 6 . 10 3 . . . . Grunt 30 | . 12 2 7 2 6 1 . . Sentry 16 | . . . 7 . 6 1 2 . Scrapper 2 | . . . . . . . . 2 Best Kill Streak 7 | . 6 2 7 3 4 3 1 2 Combat Bots Only 5 | . 5 2 5 3 3 1 1 2 Max Kills in Single Turn 2 | . 2 1 2 1 1 1 1 1 Gunslinging 1 | . 1 . 1 . . . . . Exploded . | . . . . . . . . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -8 -8 -8 -------- Run | Yrd Mat Min Mat Min Mat Sto Rec Scr Hostile Shots Fired 471 | . 135 13 125 6 68 4 6 114 Missed 142 | . 42 3 46 1 20 1 2 27 Hits 329 | . 93 10 79 5 48 3 4 87 Projectile 329 | . 93 10 79 5 48 3 4 87 AOE 1 | . . . . . . 1 . . Critical Strikes 10 | . . . 2 . 3 1 . 4 Part Disruptions 1 | . . . . . . . . 1 Damage Taken 4260 | . 995 129 921 37 717 85 59 1317 Core 773 | . 185 15 208 . 130 . . 235 Absorbed by Shields . | . . . . . . . . . Ignored by Resistances 9 | . . . 3 6 . . . . Core Remaining (%) 73 | 100 . 20 . 100 . . . . Volleys Fired 312 | . 110 5 107 10 40 13 7 20 Largest 3 | . 2 2 3 2 2 2 2 2 Hottest 131 | . 85 85 131 75 75 53 53 63 Shots Fired 597 | . 217 10 220 17 63 22 14 34 Gun 595 | . 217 10 220 17 63 22 14 32 Cannon . | . . . . . . . . . Launcher . | . . . . . . . . . Special 2 | . . . . . . . . 2 Kinetic 308 | . 160 5 5 11 59 22 14 32 Thermal 287 | . 57 5 215 6 4 . . . Explosive . | . . . . . . . . . Electromagnetic . | . . . . . . . . . Robot Hit Streak 18 | . 11 4 13 16 18 5 17 6 Robot Miss Streak 5 | . 4 3 5 1 2 3 1 3 Penetration Max 1 | . . . . . 1 . . . Secondary Targets 11 | . 4 1 4 2 . . . . Max Gunslinging Chain 1 | . 1 1 1 1 . . . . Shots Hit Robots 407 | . 126 5 146 15 69 12 13 21 Core Hits 158 | . 52 4 63 7 20 6 3 3 Critical Kills 1 | . . . . . 1 . . . Critical Parts Destroyed 5 | . . . . . 5 . . . Critical Strikes 14 | . 2 1 5 . 6 . . . Burn 8 | . 2 1 5 . . . . . Destroy 2 | . . . . . 2 . . . Smash 4 | . . . . . 4 . . . Melee Attacks 25 | . . . . . 25 . . . Impact 25 | . . . . . 25 . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks 4 | . . . . . 4 . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 6336 | . 1347 86 2066 321 1617 228 265 406 Guns 5465 | . 1347 86 2061 229 884 219 233 406 Cannons 92 | . . . . 92 . . . . Explosions . | . . . . . . . . . Melee 717 | . . . . . 717 . . . Ramming 62 | . . . 5 . 16 9 32 . Kinetic 2704 | . 788 20 36 155 847 219 233 406 Thermal 2853 | . 559 66 2025 166 37 . . . Explosive . | . . . . . . . . . Electromagnetic . | . . . . . . . . . Impact 717 | . . . . . 717 . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 10 | . 2 2 10 . . . . . Average Corruption 3 | . 2 2 7 . . . . . Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 7 | . 1 2 4 . . . . . Message Errors 3 | . . 1 2 . . . . . Heat Flow Errors 1 | . . 1 . . . . . . Energy Discharges 1 | . . . 1 . . . . . Parts Fused 1 | . . . 1 . . . . . Misfires 1 | . 1 . . . . . . . Overload Shots . | . . . . . . . . . Overflow Damage 263 | . . . . . 263 . . . Projectiles . | . . . . . . . . . Explosions . | . . . . . . . . . Melee 263 | . . . . . 263 . . . Knockbacks 3 | . . . . . 3 . . . Impact 2 | . . . . . 2 . . . Kinetic . | . . . . . . . . . Secondary 1 | . . . . . 1 . . . Self-Inflicted Damage . | . . . . . . . . . Shots . | . . . . . . . . . Rammed 7 | . . . . . 2 2 3 . Targets Rammed 10 | . . . 1 . 3 2 4 . Kicked 1 | . . . 1 . . . . . Crushed 2 | . . . . . 1 . 1 . Highest Temperature 476 | . 476 135 350 269 . 35 7 117 Average Temperature 73 | . 114 41 48 72 . 11 5 33 Received Heat Transfer 2185 | . 462 72 363 12 423 45 18 790 Effects 5 | . 5 . . . . . . . Shutdowns 1 | . 1 . . . . . . . Energy Bleed 3 | . 3 . . . . . . . Short Circuit 1 | . 1 . . . . . . . Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Robots Corrupted 7 | . . . . . 7 . . . Combat Hostiles 4 | . . . . . 4 . . . Parts Fried 6 | . . . . . 6 . . . Impact Corruptions 11 | . . . . . 11 . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 21 | . 3 . 16 . . . 2 . Heat Transferred 7977 | . 1480 222 5892 272 111 . . . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -8 -8 -8 ------- Run | Yrd Mat Min Mat Min Mat Sto Rec Scr Maximum Alert Level 2 | . . . 2 2 1 1 . . Low Security (%) 67 | . 100 100 32 23 45 95 100 . Level 1 21 | . . . 41 2 54 4 . . Level 2 10 | . . . 26 73 . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Peak Influence 506 | . 128 62 500 506 294 208 87 . Initial 191 | . . 22 4 191 181 120 61 . Average 160 | . 66 35 273 401 204 143 32 . Influence Increases 2881 | . 579 50 954 395 465 218 220 . Destroy 0b10 Robot/C 1420 | . 360 40 520 120 240 80 60 . Destroy 0b10 Robot/NC 140 | . 35 . 65 . 30 5 5 . Destroy Leader 372 | . 78 10 158 20 86 20 . . Allied During Kill 116 | . . . 4 9 . 68 35 . Successful Hack 72 | . 31 . 9 . 2 . 30 . Select Force Hacks 150 | . . . 60 . . . 90 . Disable Machine 90 | . 15 . 15 . 15 45 . . Destroy Structure 5 | . . . 3 . 2 . . . Partial Spotted 15 | . . . 15 . . . . . Lose Combat Pursuer 255 | . 60 . 105 . 90 . . . Miscellaneous 246 | . . . . 246 . . . . Influence Decreases 2881 | . 520 97 474 421 645 346 378 . Entered New Map 894 | . . 37 8 301 285 166 97 . Time Decay 1757 | . 460 50 406 80 350 130 281 . Lost Part 150 | . 60 10 60 . 10 10 . . Lost Ally 80 | . . . . 40 . 40 . . Squads Dispatched 14 | . 4 . 6 1 1 2 . . Investigation 9 | . 3 . 4 1 1 . . . Extermination . | . . . . . . . . . Reinforcement 3 | . 1 . 2 . . . . . Assault . | . . . . . . . . . Garrison 2 | . . . . . . 2 . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -8 -8 -8 --------- Run | Yrd Mat Min Mat Min Mat Sto Rec Scr Distress Signals 9 | . 1 . 4 . 4 . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 151 | . 33 5 52 10 24 3 2 22 Peak Tracking Total 12 | . 5 3 7 2 8 2 1 12 Tactical Retreats 12 | . 3 . 5 . 4 . . . Traps | -11 -10 -10 -9 -9 -8 -8 -8 -8 ------- Run | Yrd Mat Min Mat Min Mat Sto Rec Scr Traps Triggered 4 | . 4 . . . . . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused 1 | . . . . . . . . 1 Traps Extracted . | . . . . . . . . . Installed 1 | . . . . . . . . 1 Triggered . | . . . . . . . . . Most Traps Carried 2 | . . . . . . . . 2 Machines | -11 -10 -10 -9 -9 -8 -8 -8 -8 ---------- Run | Yrd Mat Min Mat Min Mat Sto Rec Scr Machines Disabled 9 | . 1 . 1 . 1 3 . 3 Max in Single Turn 1 | . 1 . 1 . 1 1 . 1 Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -8 -8 -8 --------- Run | Yrd Mat Min Mat Min Mat Sto Rec Scr Machines Accessed 29 | . 5 . 10 . 1 1 10 2 Terminals 19 | . 5 . 7 . . 1 6 . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 6 | . . . 2 . . . 4 . Scanalyzers 2 | . . . 1 . 1 . . . Garrison Access . | . . . . . . . . . Total Hacks 82 | . 11 . 36 . 3 1 27 4 Successful 42 | . 7 . 13 . 3 1 14 4 Failed 39 | . 4 . 22 . . . 13 . Catastrophic 4 | . . . 3 . . . 1 . Database Lockouts 1 | . . . 1 . . . . . Manual 61 | . 12 . 29 . . 3 17 . Terminals 56 | . 11 . 27 . . 1 17 . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 16 | . . . 6 . . . 10 . Scanalyzers 6 | . . . 3 . 3 . . . Garrison Access . | . . . . . . . . . Terminal Hacks 9 | . . . 1 . . 1 3 4 Record 3 | . . . . . . . . 3 Prototype ID Bank 2 | . . . . . . . 2 . Open Door 1 | . . . . . . 1 . . Terminal Index 2 | . . . 1 . . . 1 . Proto ID Catalog 1 | . . . . . . . . 1 Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks 3 | . . . 1 . . . 2 . Retrieve Components 3 | . . . 1 . . . 2 . Scanalyzer 5 | . . . 2 . 3 . . . Retrieve Study 5 | . . . 2 . 3 . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks 25 | . 7 . 9 . . . 9 . Terminals 20 | . 7 . 7 . . . 6 . Botnet 3 | . 1 . 1 . . . 1 . Operators 1 | . 1 . . . . . . . Skim 16 | . 5 . 6 . . . 5 . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 5 | . . . 2 . . . 3 . Tunnel 5 | . . . 2 . . . 3 . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 19 | . 2 . 8 . 1 1 7 . Full Trace Events 3 | . . . 1 . 1 . 1 . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Part Studies Acquired 5 | . . . 2 . 3 . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components 5 | . . . 2 . . . 3 . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -8 -8 -8 ------------ Run | Yrd Mat Min Mat Min Mat Sto Rec Scr Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -8 -8 -8 -------- Run | Yrd Mat Min Mat Min Mat Sto Rec Scr Total Allies 12 | . . . 1 1 . 10 . . Largest Group 10 | . . . 1 1 . 10 8 8 Highest-Rated Group 173 | . . . 57 57 . 173 141 141 Highest-Rated Ally 57 | . . . 57 57 . 29 29 29 Total Orders . | . . . . . . . . . Ally Attacks 87 | . . . 5 8 . 19 13 42 Total Damage 1034 | . . . 159 128 . 125 157 465 Kills 11 | . . . 2 1 . 2 1 5 Allies Corrupted . | . . . . . . . . . Allies Melted 4 | . . . . . . . . 4 X0-1V1 Amusement Gains 116 | . 15 . . . . . . 101 Average Entertainment 9 | . 15 6 1 7 9 5 3 79 Good Acts 62 | . . . 38 11 6 4 2 1 Bad Acts 39 | . . 1 27 8 1 . 1 1 Intel | -11 -10 -10 -9 -9 -8 -8 -8 -8 ------- Run | Yrd Mat Min Mat Min Mat Sto Rec Scr Active Infowar (turns) 1966 | . . . . . . 265 799 902 Sensors 1966 | . . . . . . 265 799 902 Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -8 -8 -8 ------------- Run | Yrd Mat Min Mat Min Mat Sto Rec Scr Turns Passed 6282 | . 1194 100 1356 173 787 267 799 1606 Spaces Moved 3460 | 1 597 69 777 139 334 120 466 957 Core 16 | . 2 . . . . . . 14 Treads 2144 | . 299 . . . 316 120 466 943 Legs 527 | 1 296 69 161 . . . . . Wheels 773 | . . . 616 139 18 . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 120 120 120 105 105 105 162 162 50 Average Speed 141 | 120 140 120 109 105 158 162 162 157 Slowest Speed 300 | 120 300 120 190 105 162 162 162 162 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Potential Cave-ins . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 47 | 2 89 14 77 48 34 32 84 50 Regions Visited 8 Branch Regions 5 Pre-discovered Areas 7 | . . . 2 . . . 5 . Known Exits Taken 6 | . . 1 1 1 1 1 1 . Unknown Exits Taken 2 | 1 1 . . . . . . . Scrap Searched 2 | . . . . 1 . . . 1 Spaces Dug . | . . . . . . . . . Terrain Destroyed 3 | . . . . . . . . 3 Melee . | . . . . . . . . . Projectile 3 | . . . . . . . . 3 AOE . | . . . . . . . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -8 -8 -8 --------- Run | Yrd Mat Min Mat Min Mat Sto Rec Scr Total 4269 | . 770 76 1076 153 492 175 497 1030 Wait 261 | . 24 . 119 1 61 24 15 17 Move 3451 | . 596 68 776 138 332 119 465 957 Hop . | . . . . . . . . . Pick Up 82 | . 17 1 27 1 16 4 2 14 Fast Attach 8 | . . . 4 . . 3 . 1 Attach 34 | . 10 1 12 1 6 2 1 1 Detach 12 | . 3 . 5 . 2 . . 2 Swap 18 | . 3 1 6 . 3 . 1 4 Drop 54 | . 7 . 19 2 4 7 2 13 Fire 312 | . 110 5 107 10 40 13 7 20 Melee 25 | . . . . . 25 . . . Ram . | . . . . . . . . . Kick 1 | . . . 1 . . . . . Crush 9 | . . . . . 3 2 4 . Escape Stasis . | . . . . . . . . . Rewire 1 | . . . . . . 1 . . Trap 1 | . . . . . . . . 1 Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: *Mat x3 / [*Min x2] / [*Sub]) -10/Mines -9/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Mines -8/Materials (discovered 2 exits: [*Fac] / *Sto) -8/Storage -8/Recycling (discovered 2 exits: *Fac / *Scr) -8/Scraptown (discovered 2 exits: Fac x2) History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 308 | -10/Materials | Build established: Mutant 327 | -10/Materials | Discovered new exit (range 13) 552 | -10/Materials | Discovered new exit (range 7) 650 | -10/Materials | Core integrity fell below 50% 708 | -10/Materials | Lost 3 parts (1n1u1w) 741 | -10/Materials | Discovered new exit (range 12) 1112 | -10/Materials | Loaded intel: 12 trap records 1150 | -10/Materials | Learned Materials trap positions 1172 | -10/Materials | Discovered new exit (range 12) 1179 | -10/Materials | Discovered new exit (range 8) 1185 | -10/Materials | Prayed at D.C.S.S. Altar Unit 1195 | -10/Materials | Identified exit to Materials 1195 | -10/Materials | Learned location of 1 exit from Materials 1195 | -10/Materials | Entered Mines 1248 | -10/Mines | Learned Materials stockpile data 1260 | -10/Mines | Discovered exit to Materials (range 10) 1275 | -10/Mines | X0-1V1 sent hostile G-34 Mercenary (x3) 1295 | -10/Mines | Entered Materials 1295 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1296 | -9/Materials | Identified exit to Mines 1297 | -9/Materials | Loaded intel: 16 trap records 1360 | -9/Materials | Central database locked down 1589 | -9/Materials | X0-1V1 caused items to flee you 1603 | -9/Materials | X0-1V1 vaporized surrounding terrain (radius 15) 1642 | -9/Materials | Sight range permanently improved by X0-1V1 (+1; -150 max core) 1717 | -9/Materials | Items stopped fleeing you 1835 | -9/Materials | Identified exit to Materials 1835 | -9/Materials | X0-1V1 revealed exit location to -8/Materials 1867 | -9/Materials | X0-1V1 whisked you away to safety 1907 | -9/Materials | X0-1V1 upgraded hostiles (x2) 2018 | -9/Materials | Discovered exit to Materials (range 15) 2239 | -9/Materials | X0-1V1 activates XOMVISION 2251 | -9/Materials | Learned Storage trap positions 2307 | -9/Materials | Learned Recycling recycling unit intel 2319 | -9/Materials | Learned location of 1 exit from Recycling 2420 | -9/Materials | Core integrity restored by X0-1V1 (+52) 2430 | -9/Materials | X0-1V1 vaporized surrounding terrain (radius 19) 2436 | -9/Materials | X0-1V1 sent you to a vault 2441 | -9/Materials | X0-1V1 foreshadows a heat wave 2455 | -9/Materials | X0-1V1 sent you into danger 2477 | -9/Materials | X0-1V1 activates XOMVISION 2486 | -9/Materials | X0-1V1 upgraded hostiles (x1) 2488 | -9/Materials | X0-1V1 sent allied Chaos Knight (x1) 2505 | -9/Materials | Core integrity restored by X0-1V1 (+40) 2527 | -9/Materials | System corruption reached 10% 2530 | -9/Materials | X0-1V1 announced a LAN party 2544 | -9/Materials | X0-1V1 vaporized surrounding terrain (radius 16) 2550 | -9/Materials | Weapon slot count temporarily expanded by X0-1V1 (+1) 2559 | -9/Materials | Core integrity restored by X0-1V1 (+37) 2595 | -9/Materials | X0-1V1 sent you into danger 2605 | -9/Materials | X0-1V1 put everyone to sleep 2607 | -9/Materials | Ambient heat levels rising (+10) 2611 | -9/Materials | X0-1V1 mutated your Weapon slot to Propulsion slot 2651 | -9/Materials | Entered Mines 2651 | -9/Mines | Accompanied by 1 ally 2657 | -9/Mines | Melee accuracy permanently improved by X0-1V1 (+5%; -50 max core) 2660 | -9/Mines | X0-1V1 revealed exit location to -8/Materials 2662 | -9/Mines | X0-1V1 put everyone to sleep 2692 | -9/Mines | X0-1V1 turns hostiles against one another 2697 | -9/Mines | X0-1V1 added 0b10 threat records associated with you (major) 2700 | -9/Mines | X0-1V1 caused items to flee you 2701 | -9/Mines | X0-1V1 rewrote Nemelex IFF filter 2702 | -9/Mines | Spotted Nemelex 2824 | -9/Mines | Entered Materials 2824 | -8/Materials | Evolved 2 slots: Utility x2 2825 | -8/Materials | Identified exit to Storage 2950 | -8/Materials | Weapon slot count reverted to normal (-1) 3137 | -8/Materials | Build established: Scavenger-Mutant 3188 | -8/Materials | Discovered new exit (range 2) 3188 | -8/Materials | X0-1V1 whisked you away to safety 3303 | -8/Materials | Weapon slot count permanently improved by X0-1V1 (+1) 3611 | -8/Materials | Entered Storage 3612 | -8/Storage | Identified exit to Recycling 3613 | -8/Storage | Loaded intel: 27 trap records 3732 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 3761 | -8/Storage | Garrison activated, responded to threat 3850 | -8/Storage | Used back door to open Recycling access 3878 | -8/Storage | Entered Recycling 3878 | -8/Recycling | Accompanied by 8 allies 3879 | -8/Recycling | Identified exit to Scraptown 3880 | -8/Recycling | Loaded intel: 6 recycling unit locations 4043 | -8/Recycling | Build established: Commander-Mutant 4206 | -8/Recycling | Scanned before Scraplab entrance 4206 | -8/Recycling | X0-1V1 caused items to flee you 4217 | -8/Recycling | Learned location of Zion (-7) 4279 | -8/Recycling | Learned 2 Lower Caves zone layouts 4331 | -8/Recycling | Identified exit to Factory 4375 | -8/Recycling | Learned 4 Factory zone layouts 4408 | -8/Recycling | Learned Factory garrison access intel 4422 | -8/Recycling | Items stopped fleeing you 4448 | -8/Recycling | Learned 4 Recycling zone layouts 4475 | -8/Recycling | Learned 4 Factory zone layouts 4512 | -8/Recycling | Learned 2 Lower Caves zone layouts 4558 | -8/Recycling | Learned location of Lower Caves (-7) 4643 | -8/Recycling | Entered Scraplab 4677 | -8/Recycling | Entered Scraptown 4677 | -8/Scraptown | Accompanied by 8 allies 4716 | -8/Scraptown | Heard Great Nut preacher, LISTEN AND RECITE! 4799 | -8/Scraptown | Visited UFD Registry 4805 | -8/Scraptown | Registered with UFD as "Bladehead" 4870 | -8/Scraptown | Visited Science Guys 4948 | -8/Scraptown | Visited Junk Repository 4989 | -8/Scraptown | Visited Derelict Rescue Squad 5013 | -8/Scraptown | Visited Research Penetration Think Tank 5052 | -8/Scraptown | Visited Abandonware Association 5071 | -8/Scraptown | Learned abandonware demo "TRNCOAT.EXE" 5110 | -8/Scraptown | Visited Chapter 10 5193 | -8/Scraptown | Visited LU-1G1's Boring Crew 5233 | -8/Scraptown | Visited Scrapoid Pod Storage 5244 | -8/Scraptown | Found Scrapoid Pod 5618 | -8/Scraptown | Found Scrap Suit 5760 | -8/Scraptown | Met Optimus 5760 | -8/Scraptown | Accepted into 0bPrime 5929 | -8/Scraptown | Warned about trapping Scraptown 5970 | -8/Scraptown | Civil war broke out across Scraptown 5972 | -8/Scraptown | Attached CPS modules to Optimus 5975 | -8/Scraptown | Attached CPS modules to FQ-7F9(c) 5991 | -8/Scraptown | Found Master Drone Bay 6044 | -8/Scraptown | Lost 5 allies 6113 | -8/Scraptown | Optimus destroyed in the chaos of civil war 6122 | -8/Scraptown | X0-1V1 vaporized surrounding terrain (radius 16) 6127 | -8/Scraptown | Found Prototype Special Weapon 6269 | -8/Scraptown | Core integrity fell below 50% 6276 | -8/Scraptown | Released all parts (9) 6280 | -8/Scraptown | Core integrity fell below 20% 6281 | -8/Scraptown | Lost 12 allies 6283 | -8/Scraptown | Destroyed by 2Q-IN2(j) with Overtuned Pulse Rifle Last Messages --------------- 06276_ Released Hcp. Storage Unit. 06276_ Hcp. Matter Pod crushed and broken. 06276_ CPS Tube crushed and broken. 06276_ Ovr. Titanium Leg crushed and broken. 06276_ Imp. Deuterium Engine crushed and broken. 06276_ Prototype Special Weapon crushed and broken. 06276_ Prototype Reactor crushed and broken. 06276_ Released Cld. Ion Engine. 06276_ Cld. Ion Engine crushed and broken. 06276_ Released Adv. Treads. 06276_ Adv. Treads crushed and broken. 06277_ Q7-HKR(j) heat spikes uncontrollably. 06277_ GP-ON0(g): "I knew I should've stayed in 0b1." 06277_ X0-1V1 is amused. 06278_ Bolt penetrates U9-ZUV(j). 06278_ U9-ZUV(j) destroyed. 06283_ 2Q-IN2(j) heat damages Ovr. Titanium Leg. 06283_ X0-1V1 guffaws! Map ----- +----------------------------------------------------+ | [[[!%!== [=%= !*!! !!==%=[#""""#" =! =!% | | =!%!=[ =%!*! ! *%!= !!%%=* #????# !=%!!% | | %** !![%==%!%*=[ !!%*/=! #????#"""""" """""" | | #########""""[=###"!##"#==%####????####### ###### | | ??????##" =![!*% ##### !#????????????""""????# | | """"?????###!!=%!!=#???# #??????????? ???# | | "" ?????# !="![=#???#bjg#??????????""" "??# | | " "???## """!!#???#&==#??????????"##" "??# | | " "????# """"" #???#%j*#????????????# ??# | | " "???# ""X"" #???#/[j#???????????? """ ??# | | " "??#"# "" "" #???#!g=#???????????? ##" #?# | | ?" ""?# ?# #??##h[[#???????????? "??? #?# | | ?"""?""??#??#########??#=%!!#????????????? ????#?# | | ?? ???????????????????##!%=#????????????????????# | | ????????????????????????#*[!#????????????????????# | | ????????????????#########!& ##???????????????????# | | ???????????????""""""""""| =;#?????######???###### | | ??????????????""""" """""j*%##????? ??#"""## | | ?????????????#"""" !"=!"=*=%#????????""""" ## ""## | | ???????# % =%=%!!==%*#????????""""" | | ???????????###"" ""*""="[[!#????????""""" | | ?????????????#"""""""""""=!=#????????""""" | | ????????????????"""""""""[!*#????????""""" ##"""## | | ??????????????????#######![!#???????? ?#"""## | | ????????????????????????#[=%#???????######??###### | | ????????????????????????#@!!#????????????????????? | | ????????????????????????# #????????????????????? | | ????????????????????????# #????????????????????? | | ????????????????????????# #????????????????????? | | ????????????????????????# #????????????????????? | | ???????????????????????? #????????????????????? | | ???????????????????????? #????????????????????? | | ????????????????????????#####????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 121 Energy Generation 37 Energy Capacity 1580 Matter Stores 700 Matter Capacity 700 Sight Range 23 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 225 Resistance: TH 21 Evasion (%) 55 Targeting Accuracy 8 Recoil Reduction 4 Salvage Targeting 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Aluminum Leg | -9/Materials | Hacked Med. Laser | -9/Materials | Hacked Titanium Leg | -8/Materials | Hacked Minigun | -8/Materials | Hacked Nuclear Core | -8/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CorruptionLegNeutralizer Manual? 0 Play Time 00:51:04 Cumulative 131.6 hours Start 2026.08.28 @ 12:33:45 End 2026.08.28 @ 16:38:40 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 84 Rogue 83 Adventurer 1 Explorer 0 Win Type - Total 9 Types 4/1/1/1/0/0/0/1/0/1 Lore% 59 Gallery% 67 Achievement% 65 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 80ecd979-090e-40b3-842f-36614f84ff48