Cogmind - Beta 13 *** ADVENTURER MODE // 2024.05.02 @ 11:53:48 Player: dogcheese Result: Destroyed by H-66 Slayer with Heavy Assault Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (112) 560 Value Destroyed (3692) 3692 Prototype IDs (13) 260 Alien Tech Used (0) 0 Bonus (1940) 1940 TOTAL SCORE: 9852 Bonus ------- High Alert Combat Kills 594 Follower Combat Kills 1460 Friendly Fire -114 Cogmind --------- Core Integrity 0/850 Matter 300/300 Energy 99/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Improved Deuterium Engine Light Angular Momentum Engine > --- PROPULSION ------- Heavy Treads Heavy Treads > --- UTILITY ---------- Cryofiber Web Cryofiber Web Improved Heat Sink Improved Focal Shield > --- WEAPON ----------- Heavy Beamcaster Heavy Beamcaster Heavy Beamcaster Heavy Beamcaster > --- INVENTORY -------- Improved Deuterium Engine Antigrav System High-powered Shock Rifle Heavy Particle Cannon [Rating: 77] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Nuclear Core Propulsion Advanced Treads Treads Advanced Treads Leg Titanium Leg Hover Unit Antigrav System Utility Cryofiber Web Device Cryofiber Web Processor Advanced Targeting Computer Weapon Heavy Beamcaster Energy Gun Heavy Beamcaster Energy Cannon Ion Cannon Ballistic Gun Light Assault Rifle Build | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Slots Evolved 8 | . . 2 2 2 . . 2 Power 2 | . . 1 1 . . . . Propulsion 2 | . . . . 1 . . 1 Utility 2 | . . 1 . 1 . . . Weapon 2 | . . . 1 . . . 1 Parts Attached 80 | 5 4 7 33 7 6 1 17 Power 18 | 1 . 2 8 . . . 7 Engine 14 | 1 . 2 5 . . . 6 Core 4 | . . . 3 . . . 1 Reactor . | . . . . . . . . Propulsion 14 | 2 . 2 4 3 1 . 2 Treads 11 | 2 . 2 2 3 1 . 1 Leg 2 | . . . 2 . . . . Wheel . | . . . . . . . . Hover 1 | . . . . . . . 1 Flight . | . . . . . . . . Utility 11 | . 2 2 3 1 . 1 2 Device 9 | . 2 1 2 1 . 1 2 Storage . | . . . . . . . . Processor 2 | . . 1 1 . . . . Hackware . | . . . . . . . . Protection . | . . . . . . . . Artifact . | . . . . . . . . Weapon 37 | 2 2 1 18 3 5 . 6 Energy Gun 25 | . 2 1 12 1 5 . 4 Energy Cannon 9 | . . . 6 1 . . 2 Ballistic Gun 3 | 2 . . . 1 . . . Ballistic Cannon . | . . . . . . . . Launcher . | . . . . . . . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 2 | . . . 1 . 1 . . Parts Lost 35 | . . . 10 2 2 . 21 Power 11 | . . . 4 . . . 7 Propulsion 6 | . . . 2 . 1 . 3 Utility 4 | . . . . . . . 4 Weapon 14 | . . . 4 2 1 . 7 Highest Loss Streak 12 | . . . 4 1 2 . 12 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 89 | . 86 97 94 93 91 92 75 Engine 18 | . 14 20 16 23 23 23 17 Core 2 | . . . 7 . . . . Treads 15 | . 28 22 12 7 15 15 11 Leg 2 | . . . 4 9 . . . Device 19 | . 15 22 17 23 23 23 19 Processor 6 | . . 10 9 7 7 7 4 Energy Gun 20 | . 25 22 17 12 21 23 21 Energy Cannon 3 | . . . 9 8 . . . Naked Turns 34 | . . . . . . . 34 Heaviest Build 54 | 7 13 20 45 46 46 46 54 Greatest Support 140 | 40 40 44 44 66 92 92 140 Greatest Overweight (x) 7 | . . . 7 1 1 . 5 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 5 | 5 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 5 Most Carried 5 | 3 5 5 5 3 5 5 5 Average Carried 3 | . 2 4 3 2 3 4 3 Final Capacity 5 | 5 5 5 5 5 5 5 5 Final Carried 5 | 1 4 5 3 2 5 5 . Class Distribution -------------------- 39% | Gunner 26% | Mutant 14% | Skirmisher 10% | Derelict-Gunner 5% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Skirmisher | -8/Materials Gunner | -7/Factory Gunner | -7/Waste Gunner | -7/Factory Derelict-Gunner | -6/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -6 ----------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Matter Collected 1009 | 250 40 70 376 65 60 . 148 Remotely . | . . . . . . . . Salvage Created 4533 | . 437 528 2277 403 . 169 719 Parts 249 | . 25 37 114 26 . 6 41 Haulers Intercepted . | . . . . . . . . Recyclers Shooed 1 | . 1 . . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Combat Hostiles Destroyed 91 | . 10 13 44 9 . 5 10 Guns 58 | . 7 9 24 3 . 5 10 Cannons 19 | . . . 13 6 . . . AOE 8 | . 3 4 1 . . . . Classes Destroyed 10 | . 4 1 4 . . . 1 Worker 7 | . 1 . 4 1 . . 1 Builder 3 | . . . 1 1 . . 1 Tunneler 1 | . . . 1 . . . . Watcher 15 | . 3 4 5 1 . . 2 Swarmer 24 | . 3 6 11 4 . . . Grunt 53 | . 7 4 27 4 . 5 6 Brawler 2 | . . . 1 . . . 1 Sentry 9 | . . 3 4 . . . 2 Hunter 2 | . . . 1 1 . . . Programmer 1 | . . . . . . . 1 Best Kill Streak 7 | . 4 4 7 6 . 2 4 Combat Bots Only 7 | . 3 4 7 6 . 2 3 Max Kills in Single Turn 3 | . 3 3 2 2 . 2 2 Gunslinging 1 | . . . 1 . . 1 . Exploded 3 | . 3 3 1 . . . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Hostile Shots Fired 581 | . 26 31 189 25 1 2 307 Missed 175 | . 6 8 55 5 . 1 100 Damage Taken 5252 | . 188 176 1501 228 70 104 2985 Core 1178 | . 49 27 178 51 20 . 853 Absorbed by Shields 25 | . . . . . . . 25 Ignored by Resistances 1499 | . 58 55 439 68 18 28 833 Regen/Repaired (Parts) 116 | . . . . . 52 33 31 Core Remaining (%) 85 | 100 80 93 67 . . 89 . Volleys Fired 199 | . 25 24 94 17 3 12 24 Largest 4 | . 2 2 3 3 3 3 4 Hottest 324 | . 90 90 192 196 242 243 324 Shots Fired 530 | . 50 48 262 42 7 36 85 Gun 441 | . 50 48 196 26 7 36 78 Cannon 89 | . . . 66 16 . . 7 Launcher . | . . . . . . . . Special . | . . . . . . . . Kinetic . | . . . . . . . . Thermal 318 | . . . 158 36 7 36 81 Explosive . | . . . . . . . . Electromagnetic 212 | . 50 48 104 6 . . 4 Robot Hit Streak 38 | . 14 22 33 37 25 27 38 Robot Miss Streak 5 | . 2 1 5 2 . 1 2 Penetration Max . | . . . . . . . . Secondary Targets 12 | . 1 2 6 . . 1 2 Max Gunslinging Chain 1 | . 1 1 1 . . 1 1 Shots Hit Robots 414 | . 35 38 199 35 7 28 72 Core Hits 196 | . 16 18 98 23 1 11 29 Critical Kills . | . . . . . . . . Critical Parts Destroyed . | . . . . . . . . Critical Strikes 19 | . . 3 7 2 . 2 5 Burn 16 | . . . 7 2 . 2 5 Corrupt 3 | . . 3 . . . . . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 9186 | . 818 790 4255 742 194 650 1737 Guns 6615 | . 631 613 2543 440 194 650 1544 Cannons 1785 | . . . 1290 302 . . 193 Explosions 786 | . 187 177 422 . . . . Melee . | . . . . . . . . Ramming . | . . . . . . . . Kinetic . | . . . . . . . . Thermal 5809 | . 187 177 2311 598 194 650 1692 Explosive . | . . . . . . . . Electromagnetic 3377 | . 631 613 1944 144 . . 45 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 1 | . . 1 . . . . . Average Corruption 1 | . . 1 . . . . . Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 1 | . . 1 . . . . . Message Errors 1 | . . 1 . . . . . Overload Shots . | . . . . . . . . Overflow Damage 90 | . . 36 54 . . . . Projectiles 19 | . . . 19 . . . . Explosions 71 | . . 36 35 . . . . Melee . | . . . . . . . . Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 68 | . . . 68 . . . . Shots 2 | . . . 2 . . . . Rammed 1 | . . . . . . . 1 Targets Rammed 1 | . . . . . . . 1 Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 781 | . 219 39 566 190 103 209 781 Average Temperature 146 | . 60 12 166 86 44 76 250 Received Heat Transfer 2222 | . 141 48 846 45 . 9 1133 Effects 29 | . . . 20 . . . 9 Shutdowns 5 | . . . 5 . . . . Energy Bleed 4 | . . . 2 . . . 2 Interference 4 | . . . 2 . . . 2 Matter Decay 2 | . . . 1 . . . 1 Short Circuit 5 | . . . 2 . . . 3 Damage (minor) 2 | . . . 1 . . . 1 Damage (major) 7 | . . . 7 . . . . Siege Activations . | . . . . . . . . Robots Corrupted 4 | . . . 4 . . . . Combat Hostiles 4 | . . . 4 . . . . Parts Fried 12 | . 3 2 7 . . . . Impact Corruptions . | . . . . . . . . Robots Melted 2 | . . . 2 . . . . Combat Hostiles 2 | . . . 2 . . . . Parts Melted 24 | . . 1 14 4 . . 5 Heat Transferred 11409 | . 200 250 4968 1474 373 1184 2960 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 11 | . 2 3 6 . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Peak Influence 1194 | . 283 370 848 476 96 1194 598 Initial 504 | . . 58 133 213 81 . 504 Average 378 | . 103 205 508 350 48 574 446 Maximum Alert Level 4 | . 1 1 3 2 . 4 2 Low Security (%) 27 | 100 85 40 4 . 100 16 4 Level 1 28 | . 15 59 39 67 . 14 19 Level 2 29 | . . . 27 32 . 31 76 Level 3 13 | . . . 28 . . 31 . Level 4 . | . . . . . . 5 . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 40 | . 2 2 10 2 . 16 8 Investigation 24 | . 2 2 4 2 . 8 6 Extermination 3 | . . . . . . 1 2 Reinforcement 6 | . . . 3 . . 3 . Assault 2 | . . . 1 . . 1 . Garrison 5 | . . . 2 . . 3 . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced 2 | . . . . . . 2 . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Distress Signals 6 | . 1 . 3 . . . 2 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 157 | . 14 20 58 10 5 30 20 Peak Tracking Total 8 | . 3 4 4 4 3 6 8 Tactical Retreats 6 | . 1 1 1 1 . 1 1 Traps | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Traps Triggered 9 | . 2 1 3 1 . . 2 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed 4 | . . . . . . 4 . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 ---------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Machines Disabled 11 | . 3 2 3 . . 2 1 Max in Single Turn 2 | . 1 2 1 . . . . Garrison Access 1 | . . . 1 . . . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Machines Accessed 31 | . 3 4 6 3 . 8 7 Terminals 23 | . 2 4 6 2 . 7 2 Fabricators 4 | . . . . 1 . 1 2 Repair Stations 1 | . . . . . . . 1 Recycling Units 3 | . 1 . . . . . 2 Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 110 | . 4 12 26 10 . 31 27 Successful 69 | . 3 10 17 5 . 20 14 Failed 41 | . 1 2 9 5 . 11 13 Catastrophic 7 | . . 1 . 1 . 1 4 Database Lockouts . | . . . . . . . . Manual . | . . . . . . . . Terminals 93 | . 3 12 26 9 . 30 13 Fabricators 7 | . . . . 1 . 1 5 Repair Stations 3 | . . . . . . . 3 Recycling Units 7 | . 1 . . . . . 6 Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 58 | . 2 10 17 4 . 19 6 Record 32 | . 1 5 7 3 . 13 3 Part Schematic 2 | . . . . . . 2 . Robot Analysis 2 | . . 1 1 . . . . Prototype ID Bank 6 | . . 1 3 . . 1 1 Open DSF 1 | . . . . . . 1 . Level Access Points 1 | . . 1 . . . . . Emergency Access Points 1 | . . . . . . 1 . Alert Level 3 | . 1 1 1 . . . . Locate Traps 1 | . . . . . . . 1 Disarm Traps 1 | . . . . . . 1 . Dispatch Records 1 | . . . 1 . . . . Maintenance Status 2 | . . 1 1 . . . . Hauler Manifests 1 | . . . 1 . . . . Zone Layout 4 | . . . 2 1 . . 1 Fabricator Hacks 6 | . . . . 1 . 1 4 Network Status 2 | . . . . 1 . 1 . Load Schematic 2 | . . . . . . . 2 Build 2 | . . . . . . . 2 Repair Station Hacks 1 | . . . . . . . 1 Scan Component 1 | . . . . . . . 1 Recycling Unit Hacks 4 | . 1 . . . . . 3 Report Inventory 3 | . 1 . . . . . 2 Retrieve Components 1 | . . . . . . . 1 Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 24 | . . 2 6 3 . 7 6 Full Trace Events 21 | . . 1 5 2 . 7 6 Feedback Events 1 | . . 1 . . . . . Corruption 1 | . . 1 . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 2 | . . . . . . 2 . Parts Built 4 | . . . . . . . 4 Authchips . | . . . . . . . . Time 106 | . . . . . . . 106 Total Part Build Rating 24 | . . . . . . . 24 Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components 10 | . . . . . . . 10 Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 ------------ Run | Yrd Mat Mat Mat Fac Was Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released 2 | . . . 2 . . . . Machine Destruction 2 | . . . 2 . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Total Allies 19 | . . . . . 19 . . Largest Group 18 | . . . . . 18 18 9 Highest-Rated Group 451 | . . . . . 451 451 279 Highest-Rated Ally 35 | . . . . . 35 35 35 Total Orders . | . . . . . . . . Ally Attacks 344 | . . . . . 95 178 71 Total Damage 9128 | . . . . . 2416 5028 1684 Kills 59 | . . . . . 6 44 9 Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Robot Analysis Total 2 | . . 1 1 . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 ------------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Turns Passed 6868 | 78 700 620 2059 439 668 1047 1257 Spaces Moved 3520 | 46 335 298 935 195 415 631 665 Core 76 | 5 . . 6 . . . 65 Treads 3043 | 41 335 298 682 77 415 631 564 Legs 365 | . . . 247 118 . . . Wheels . | . . . . . . . . Hover 36 | . . . . . . . 36 Flight . | . . . . . . . . Fastest Speed 50 | 50 160 145 130 145 145 152 50 Average Speed 155 | 148 160 146 158 178 154 152 149 Slowest Speed 400 | 160 160 160 400 225 225 152 300 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 41 | 4 74 39 69 8 96 21 19 Regions Visited 7 Branch Regions . Pre-discovered Areas . | . . . . . . . . Known Exits Taken 1 | . . 1 . . . . . Unknown Exits Taken 4 | 1 1 . 1 . . 1 . Scrap Searched . | . . . . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 47 | . 10 7 30 . . . . Melee . | . . . . . . . . Projectile 3 | . . . 3 . . . . AOE 44 | . 10 7 27 . . . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Total 4503 | 56 451 436 1310 250 436 692 872 Wait 579 | . 75 96 203 22 2 47 134 Move 3514 | 45 334 297 934 195 414 630 665 Hop . | . . . . . . . . Pick Up 74 | 6 9 6 26 6 7 1 13 Fast Attach 3 | . . 1 1 . . . 1 Attach 57 | 5 4 3 21 6 2 . 16 Detach . | . . . . . . . . Swap 20 | . . 3 11 1 4 1 . Drop 45 | . 4 6 20 3 4 1 7 Fire 199 | . 25 24 94 17 3 12 24 Melee . | . . . . . . . . Ram 1 | . . . . . . . 1 Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis 11 | . . . . . . . 11 Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [Sub]) -9/Materials (discovered 3 exits: *Mat x3) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -7/Waste -7/Factory (discovered 2 exits: *Fac / [*Sto]) -6/Factory History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 16) 79 | -11/Scrapyard | Entered Materials 300 | -10/Materials | Build established: Mutant 509 | -10/Materials | Discovered new exit (range 15) 523 | -10/Materials | Discovered new exit (range 12) 675 | -10/Materials | Discovered new exit (range 7) 779 | -10/Materials | Entered another Materials area 779 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 1013 | -9/Materials | Discovered new exit (range 17) 1024 | -9/Materials | Identified exit to Materials 1399 | -9/Materials | Entered another Materials area 1399 | -8/Materials | Evolved 2 slots: Power x1, Weapon x1 1558 | -8/Materials | Discovered new exit (range 3) 1707 | -8/Materials | Build established: Skirmisher 2022 | -8/Materials | Discovered new exit (range 19) 2110 | -8/Materials | Destroyed 7 combat bots 2320 | -8/Materials | Garrison activated, responded to threat 2922 | -8/Materials | Lost 4 parts (1p2n1w) 3204 | -8/Materials | Build established: Gunner 3458 | -8/Materials | Entered Factory 3458 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3897 | -7/Factory | Sucked down chute 3897 | -7/Factory | Entered Waste 3908 | -7/Waste | Spotted C-40 Crusher 3909 | -7/Waste | Spotted C-40 Crusher 3913 | -7/Waste | Spotted C-40 Crusher 3933 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3950 | -7/Waste | Warlord forces began an assault 3953 | -7/Waste | Allies destroyed C-40 Crusher 3955 | -7/Waste | Allies destroyed C-40 Crusher 3957 | -7/Waste | Allies destroyed C-40 Crusher 4016 | -7/Waste | Spotted C-40 Crusher 4022 | -7/Waste | Allies destroyed C-40 Crusher 4022 | -7/Waste | Spotted C-40 Crusher 4026 | -7/Waste | Allies destroyed C-40 Crusher 4029 | -7/Waste | Spotted C-40 Crusher 4033 | -7/Waste | Allies destroyed C-40 Crusher 4163 | -7/Waste | Discovered new exit (range 12) 4565 | -7/Waste | Entered Factory 4565 | -7/Factory | Accompanied by 18 allies 4619 | -7/Factory | Discovered new exit (range 5) 4886 | -7/Factory | Garrison activated, responded to threat 5365 | -7/Factory | First assault squad dispatched 5553 | -7/Factory | Discovered new exit (range 15) 5612 | -7/Factory | Entered another Factory area 5612 | -6/Factory | Accompanied by 9 allies 5612 | -6/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 5849 | -6/Factory | Lost 4 allies 5907 | -6/Factory | Fabricated Imp. Focal Shield (x2) 6032 | -6/Factory | Build established: Derelict-Gunner 6286 | -6/Factory | Fabricated Antigrav System (x2) 6629 | -6/Factory | Spotted B-75 Beast 6691 | -6/Factory | Lost 5 parts (2p3w) 6799 | -6/Factory | Core integrity fell below 50% 6804 | -6/Factory | Lost 12 parts (3p2n3u4w) 6835 | -6/Factory | Core integrity fell below 20% 6866 | -6/Factory | Lost 4 parts (2p1n1u) 6869 | -6/Factory | Destroyed by H-66 Slayer with Heavy Assault Rifle Last Messages --------------- Slug penetrates G-50 Soldier. Triggered Stasis Trap. A bubble of rippling energy engulfs the area. Field strength at 94. Field strength at 88. Field strength at 82. Field strength at 72. Field strength at 66. Field strength at 60. Field strength at 54. Field strength at 48. Field strength at 42. Field strength at 32. Field strength at 26. Penetrated by Slug. Field strength at 7. Stasis field depleted. ALERT: Rogue bot located, Programmers report to Factory Zone 2E. Slug penetrates G-50 Soldier. 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"""""" #???????????? | | ????????????????? """""" #???????????? | | ????????????????# """""" #???????????? | | ?????????????????# """""" #???????????? | | ?????????????????# @ #???????????? | | ?????????? u#???????????? | | ?????????? #???????????? | | ??????????? ###########+# | | ???????????################## # # | | ????????????????????????????# # """ # | | ????????????????????????????+ # """ # | | ????????????????????????????# # """ """ + | | ????????????????????????????# # "R "" # | | ????????????????????????????# # """ "" # | | ????????????????????????????# g # "" # | | ????????????????????????????# h# # | | ????????????????????????????# ########### | | ????????????????????????????# ^ | | ???????????????????????????# | | ???????????????????????????# | | ???????????????????????????+ | | ???????????????????????????# | | ???????????????????????????# | | ???????????????????????????####################### | | ?????????????????????????????????????????????????? | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 70 Energy Generation 40 Energy Capacity 660 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Density 10 Base Temperature (-) 100 Resistance: KI 45 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 55 Targeting Accuracy 8 Recoil Reduction 4 Offensive Hacking 10 Item Schematics ----------------- Imp. Focal Shield | -7/Factory | Hacked Antigrav System | -7/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Imp. Focal Shield | x2 | -6/Factory Antigrav System | x2 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- Just What I Needed Serviceable Loadout Shopping List Challenges ------------ None Game ------ Seed tza Manual? 1 Play Time 01:30:21 Cumulative 6.6 hours Start 2024.05.01 @ 16:20:40 End 2024.05.02 @ 11:53:48 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 7 Rogue 4 Adventurer 3 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 12 Gallery% 10 Achievement% 10 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 0 Font 28/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 7e934885-c36c-4828-817b-d029fd41f6a7