Cogmind - Beta 10 @@@ ROGUE MODE // 2020.09.15 @ 22:11:45 Player: Dilly Result: Destroyed by S-10 Pest with Light Assault Rifle Performance ------------- Evolutions (1) 500 Regions Visited (3) 600 Robots Destroyed (64) 320 Value Destroyed (1600) 1600 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (91) 91 TOTAL SCORE: 3151 Bonus ------- High Alert Combat Kills 91 Cogmind --------- Core Integrity 0/400 Matter 248/300 Energy 203/265 System Corruption 0% Temperature Cool (323) Movement Rolling (100) Location -9/Mines Parts ------- > --- POWER (1) -------- Improved Ion Engine > --- PROPULSION (2) --- Compact Wheel Compact Wheel > --- UTILITY (3) ------ Salvage Targeting Computer Core Shielding Hardened Light Armor Plating > --- WEAPON (3) ------- Heavy EM Pulse Gun Mining Laser Mining Claw > --- INVENTORY (4) ---- Reinforced Ion Engine Thief Drone Bay Heavy Assault Rifle Mining Laser Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Compact Wheel Compact Wheel > --- UTILITY ---------- Salvage Targeting Computer Core Shielding Hardened Light Armor Plating > --- WEAPON ----------- Heavy EM Pulse Gun Heavy Assault Rifle Mining Laser > --- INVENTORY -------- Reinforced Ion Engine Thief Drone Bay Mining Laser Mining Claw [Rating: 15] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Flight Unit Flight Unit Utility Heat Sink Device Heat Sink Storage Small Storage Unit Processor Improved Targeting Computer Protection Core Shielding Weapon Heavy Assault Rifle Energy Gun Spread Laser Energy Cannon Beam Cannon Ballistic Gun Heavy Assault Rifle Launcher EMP Blaster Special Weapon Mining Laser Impact Weapon Maul Slashing Weapon Mining Claw Build | -11 -10 -9 -9 ------- Run | Scr Mat Mat Min Slots Evolved 2 | . . 2 . Power . | . . . . Propulsion . | . . . . Utility 1 | . . 1 . Weapon 1 | . . 1 . Parts Attached 89 | 8 32 47 2 Power 8 | 2 4 2 . Engine 8 | 2 4 2 . Core . | . . . . Reactor . | . . . . Propulsion 24 | 2 8 14 . Treads 1 | . . 1 . Leg 19 | 2 8 9 . Wheel 2 | . . 2 . Hover . | . . . . Flight 2 | . . 2 . Utility 19 | 1 6 12 . Device 6 | 1 3 2 . Storage 2 | . 1 1 . Processor 2 | . 1 1 . Hackware . | . . . . Protection 9 | . 1 8 . Artifact . | . . . . Weapon 38 | 3 14 19 2 Energy Gun 16 | 2 8 6 . Energy Cannon 1 | . 1 . . Ballistic Gun 11 | 1 3 7 . Ballistic Cannon . | . . . . Launcher 4 | . 2 2 . Special Weapon 1 | . . . 1 Impact Weapon 1 | . . 1 . Slashing Weapon 4 | . . 3 1 Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Parts Lost 10 | . 3 7 . Power 2 | . 1 1 . Propulsion 2 | . . 2 . Utility 2 | . . 2 . Weapon 4 | . 2 2 . Highest Loss Streak 6 | . 2 6 . Average Slot Usage (%) 90 | . 97 83 100 Engine 11 | . 13 10 11 Leg 20 | . 28 15 . Wheel 3 | . . 3 22 Device 11 | . 14 11 . Storage 1 | . 3 . . Processor 5 | . 9 2 11 Protection 8 | . 1 13 22 Energy Gun 11 | . 13 9 11 Energy Cannon 1 | . 3 . . Ballistic Gun 8 | . 7 8 11 Launcher 1 | . 1 1 . Slashing Weapon 2 | . . 4 1 Naked Turns . | . . . . Heaviest Build 30 | 10 19 30 21 Greatest Support 32 | 20 20 32 32 Greatest Overweight (x) 5 | . . 5 . Average Overweight (x) . | . . . . Largest Inventory Capacity 10 | 4 6 10 4 Average Capacity 4 | 4 4 4 4 Most Carried 4 | 4 4 4 4 Average Carried 2 | 2 1 2 3 Final Capacity 4 | 4 4 4 4 Final Carried 4 | 3 2 4 4 Class Distribution -------------------- 56% | Scavenger-Mutant 35% | Mutant 5% | Tank 3% | Scavenger-Tank Dominant Class ---------------- Scavenger-Mutant | -10/Materials Scavenger-Mutant | -9/Materials Tank | -9/Mines Resources | -11 -10 -9 -9 ----------- Run | Scr Mat Mat Min Matter Collected 1293 | 272 477 544 . Remotely . | . . . . Salvage Created 2094 | 45 1211 818 20 Parts 146 | 2 83 57 4 Haulers Intercepted . | . . . . Recyclers Shooed 2 | . 1 1 . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -9 ------- Run | Scr Mat Mat Min Combat Hostiles Destroyed 49 | 1 25 21 2 Melee 3 | . . 3 . Guns 31 | 1 12 17 1 Cannons 4 | . 3 . 1 AOE 10 | . 10 . . Classes Destroyed 9 | 1 6 2 . Worker 2 | . 1 1 . Builder 4 | . 2 2 . Tunneler 2 | . 1 1 . Recycler 5 | . 4 1 . Watcher 2 | . 2 . . Swarmer 12 | . 6 4 2 Grunt 31 | 1 19 11 . Duelist 1 | . . 1 . Sentry 5 | . . 5 . Best Kill Streak 9 | 1 7 9 2 Combat Bots Only 6 | 1 6 5 2 Max Kills in Single Turn 6 | 1 6 2 1 Gunslinging 1 | . . 1 . Exploded 5 | . 5 . . Melee 1 | . . 1 . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -9 -------- Run | Scr Mat Mat Min Damage Taken 2625 | 20 948 1521 136 Core 601 | . 201 368 32 Absorbed by Shields . | . . . . Core Remaining (%) 59 | 100 19 . . Volleys Fired 150 | 3 81 60 6 Largest 3 | 2 2 3 3 Hottest 168 | 60 130 150 168 Shots Fired 297 | 6 156 121 14 Gun 258 | 6 121 121 10 Cannon 25 | . 25 . . Launcher 10 | . 10 . . Special 4 | . . . 4 Kinetic 86 | 3 41 38 4 Thermal 156 | . 69 83 4 Explosive 10 | . 10 . . Electromagnetic 45 | 3 36 . 6 Robot Hit Streak 14 | 3 10 14 5 Robot Miss Streak 7 | 1 6 7 1 Penetration Max . | . . . . Secondary Targets 4 | . 2 2 . Max Gunslinging Chain 1 | . 1 1 . Shots Hit Robots 217 | 4 87 117 9 Core Hits 123 | 2 57 62 2 Critical Hits . | . . . . Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Melee Attacks 32 | . . 32 . Impact 25 | . . 25 . Slashing 7 | . . 7 . Piercing . | . . . . Sneak Attacks 3 | . . 3 . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 3498 | 53 1693 1646 106 Guns 1895 | 53 781 979 82 Cannons 353 | . 353 . . Explosions 559 | . 559 . . Melee 659 | . . 659 . Ramming 8 | . . 8 . Kinetic 572 | 40 224 292 16 Thermal 1426 | . 715 687 24 Explosive 447 | . 447 . . Electromagnetic 386 | 13 307 . 66 Impact 388 | . . 388 . Slashing 271 | . . 271 . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Overload Shots . | . . . . Overflow Damage 65 | . . 65 . Projectiles . | . . . . Explosions . | . . . . Melee 65 | . . 65 . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage . | . . . . Shots . | . . . . Rammed . | . . . . Targets Rammed 1 | . . 1 . Kicked 1 | . . 1 . Crushed . | . . . . Highest Temperature 340 | 12 174 54 340 Average Temperature 50 | 10 32 19 200 Received Heat Transfer 954 | 12 474 468 . Effects 4 | . . . 4 Energy Bleed 1 | . . . 1 Interference 3 | . . . 3 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried 4 | . 1 3 . Impact Corruptions 2 | . . 2 . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 4 | . 2 2 . Heat Transferred 2653 | . 1348 1255 50 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 2 | . 2 . . Missiles Intercepted . | . . . . Alert | -11 -10 -9 -9 ------- Run | Scr Mat Mat Min Peak Influence 494 | 20 436 494 200 Initial 179 | . 13 179 145 Average 307 | 3 285 367 156 Maximum Alert Level 2 | . 2 2 1 Low Security (%) 18 | 100 16 6 86 Level 1 57 | . 64 60 13 Level 2 24 | . 19 32 . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 12 | . 8 4 . Investigation 6 | . 5 1 . Extermination . | . . . . Reinforcement 6 | . 3 3 . Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Stealth | -11 -10 -9 -9 --------- Run | Scr Mat Mat Min Distress Signals 4 | . 1 3 . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 66 | 1 35 27 3 Peak Tracking Total 6 | 1 6 4 3 Tactical Retreats . | . . . . Traps | -11 -10 -9 -9 ------- Run | Scr Mat Mat Min Traps Triggered 3 | . 2 1 . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -9 ---------- Run | Scr Mat Mat Min Machines Disabled 3 | . 3 . . Max in Single Turn 2 | . 2 . . Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Fab Network Shutdowns . | . . . . Hacking | -11 -10 -9 -9 --------- Run | Scr Mat Mat Min Machines Accessed 8 | . 6 1 1 Terminals 5 | . 4 1 . Fabricators . | . . . . Repair Stations 1 | . 1 . . Recycling Units 1 | . 1 . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 27 | . 24 2 1 Successful 14 | . 12 1 1 Failed 13 | . 12 1 . Catastrophic 1 | . . 1 . Database Lockouts . | . . . . Manual . | . . . . Terminals 19 | . 17 2 . Fabricators . | . . . . Repair Stations 1 | . 1 . . Recycling Units 6 | . 6 . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 10 | . 8 1 1 Record 2 | . 2 . . Prototype ID Bank 1 | . 1 . . Open Door 1 | . . . 1 Scanalyzer Index 1 | . 1 . . Alert Level 1 | . 1 . . Locate Traps 1 | . 1 . . Hauler Manifests 1 | . 1 . . Registered Components 1 | . 1 . . Zone Layout 1 | . . 1 . Fabricator Hacks . | . . . . Repair Station Hacks 1 | . 1 . . Scan Component 1 | . 1 . . Recycling Unit Hacks 3 | . 3 . . Recycle Component 1 | . 1 . . Process 1 | . 1 . . Report Inventory 1 | . 1 . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 5 | . 4 1 . Full Trace Events 5 | . 4 1 . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Matter . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Matter . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled 1 | . 1 . . Recycled Matter 11 | . 11 . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -9 ------------ Run | Scr Mat Mat Min Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -9 -------- Run | Scr Mat Mat Min Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -9 ------- Run | Scr Mat Mat Min Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -9 ------------- Run | Scr Mat Mat Min Turns Passed 2446 | 109 1041 1186 110 Spaces Moved 1336 | 90 559 609 78 Core 59 | 40 . 19 . Treads 10 | . . 10 . Legs 1044 | 50 559 435 . Wheels 223 | . . 145 78 Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 120 50 100 Average Speed 116 | 88 120 118 100 Slowest Speed 300 | 120 120 300 100 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 33 | 6 79 29 18 Regions Visited 3 Branch Regions 1 Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 63 | . 61 . 2 Melee . | . . . . Projectile 2 | . . . 2 AOE 61 | . 61 . . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -9 --------- Run | Scr Mat Mat Min Total 1880 | 112 778 899 91 Wait 110 | 1 42 64 3 Move 1333 | 89 558 608 78 Hop . | . . . . Pick Up 93 | 10 35 47 1 Fast Attach . | . . . . Attach 34 | 6 4 24 . Detach 4 | . . 4 . Swap 55 | 2 28 23 2 Drop 68 | 1 30 36 1 Fire 150 | 3 81 60 6 Melee 32 | . . 32 . Ram . | . . . . Kick 1 | . . 1 . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials -9/Mines History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 77 | -11/Scrapyard | Discovered new exit (range 8) 110 | -11/Scrapyard | Entered Materials 318 | -10/Materials | Build established: Mutant 588 | -10/Materials | Discovered new exit (range 11) 695 | -10/Materials | Discovered new exit (range 7) 888 | -10/Materials | Build established: Scavenger-Mutant 920 | -10/Materials | Core integrity fell below 50% 978 | -10/Materials | Discovered new exit (range 5) 1085 | -10/Materials | Core integrity fell below 20% 1151 | -10/Materials | Entered another Materials area 1151 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1912 | -9/Materials | Core integrity fell below 50% 1937 | -9/Materials | Core integrity fell below 20% 1970 | -9/Materials | Lost 6 parts (1p2n2u1w) 2310 | -9/Materials | Discovered new exit (range 12) 2337 | -9/Materials | Entered Mines 2366 | -9/Mines | Found the Drone Emporium 2382 | -9/Mines | Found Prototype Device 2447 | -9/Mines | Destroyed by S-10 Pest with Light Assault Rifle Last Messages --------------- II-56R(g): "Well that was anticlimactic. Heard you outside and thought you were from the Merchants Guild. I haven't even officially opened my Drone Emporium yet but am totally ready to tell them where they can shove that C&D." II-56R(g): "I'm a fan of the free market. Free drones for all! No strings attached!" Dropped Hvy. EM Pulse Gun. Acquired Prototype Device. S-10 Pest destroyed. U-05 Engineer builds a Wall. Overheating: Energy bleed (-48). R-06 Scavenger collects Lgt. Ion Engine. Overheating: System interference. Mining Laser temporarily disabled. Hvy. Assault Rifle temporarily disabled. Mining Laser temporarily disabled. U-05 Engineer lays Concrete. U-05 Engineer builds a Wall. R-06 Scavenger collects Flight Unit. [Achievement: First Step to Greatness] Map ----- +----------------------------------------------------+ | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ??????????????????###??????????????????????? | | ?????????????????? ??????????????????????? | | ??????????????????# #??????????????????????? | | ??????????????????# #??????????????????????? | | ??????????????????# #??????????????????????? | | ??????????????????#@#??????????????????????? | | ??????????#########s##?????????????????????? | | ??? $ ru##?????????????????????? | | ??????????## ###### #??????????????????????? | | ??????????????????#u#??????????????????????? | | ??????????????????# #??????????????????????? | | ??????????????????# #??????????????????????? | | ??????????????????# #??????????????????????? | | ??????????????????# #??????????????????????? | | ??????????????????# #??????????????????????? | | ??????????????????# #??????????????????????? | | ??????????????????# #??????????????????????? | | ??????????????????# #??????????????????????? | | ??????????????????# #??????????????????????? | | ??????????????????# #??????????????????????? | | ??????????????????# #??????????????????????? | | ??????????????????# #??????????????????????? | | ??????????????????# #??????????????????????? | | ??????????????????# #??#####???????????????? | | ??????????????????# #?## ##??????????????? | | ??????????????##### ### #??????????????? | | ?????????????## #??#####???????? | | ?????????????# ##?## ##??????? | | ?????????????# ##### ##?????? | | ????????????## ##????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 52 Energy Generation 12 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 225 Core Shielding 20 Evasion (%) 50 Targeting Accuracy 6 Recoil Reduction 1 Salvage Targeting 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Crack Shot First Step to Greatness One Hack Too Far Quick And Dirty Shopping List Storm Trooper Uninvited Guest Challenges ------------ None Game ------ Seed LinearLongswordFalx Manual? 0 Play Time 01:29:20 Cumulative 2.9 hours Start 2020.09.15 @ 19:59:00 End 2020.09.15 @ 22:11:45 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 1 Rogue 1 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 0 Gallery% 3 Achievement% 2 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: cafae488-d8f2-48cf-a850-82373fd252a3