Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.02.19 @ 23:56:07 Player: Ceorik Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (5) 1000 Robots Destroyed (79) 395 Value Destroyed (1916) 1916 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 5471 Bonus ------- None Cogmind --------- Core Integrity 642/850 Matter 270/300 Energy 131/290 System Corruption 5% Temperature Warm (168) Movement Treading (250) Ox1 Location -6/Factory Parts ------- > --- POWER (2) -------- Reinforced Deuterium Engine > --- PROPULSION (3) --- Armored Treads Armored Treads > --- UTILITY (7) ------ Large Storage Unit Improved Targeting Computer Improved Power Shielding > --- WEAPON (3) ------- Cooled Plasma Cannon Grenade Launcher > --- INVENTORY (15) --- Armored Treads Improved Heat Sink Large Battery (200) Light Armor Plating Improved EM Shotgun Shock Rifle Improved Lightning Gun Advanced Beam Cannon Advanced Beam Cannon Peak State ------------ > --- POWER ------------ Light Ion Engine Light Nuclear Core > --- PROPULSION ------- Armored Treads Armored Treads Armored Treads > --- UTILITY ---------- Improved Heat Sink Large Storage Unit ECM Suite Improved Power Shielding Improved Power Shielding Medium Armor Plating System Shield > --- WEAPON ----------- Improved EM Shotgun Shock Rifle Improved Medium Laser > --- INVENTORY -------- Armored Treads Improved Heat Sink Large Battery Improved Targeting Computer Light Armor Plating Medium Armor Plating Medium Armor Plating Improved EM Shotgun Advanced Beam Cannon Advanced Beam Cannon Cooled Plasma Cannon Grenade Launcher [Rating: 41] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Armored Treads Treads Armored Treads Leg Aluminum Leg Flight Unit Improved Flight Unit Utility Large Storage Unit Device ECM Suite Storage Large Storage Unit Processor Improved Targeting Computer Hackware System Shield Protection Medium Armor Plating Weapon Improved Medium Laser Energy Gun Improved Medium Laser Energy Cannon Cooled Plasma Cannon Ballistic Gun Assault Rifle Launcher Grenade Launcher Build | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Slots Evolved 8 | . . 2 2 2 2 Power 1 | . . . . 1 . Propulsion 1 | . . 1 . . . Utility 5 | . . 1 2 1 1 Weapon 1 | . . . . . 1 Parts Attached 68 | 8 15 26 10 1 8 Power 10 | 1 2 3 2 . 2 Engine 9 | 1 2 3 2 . 1 Core 1 | . . . . . 1 Reactor . | . . . . . . Propulsion 20 | 2 5 13 . . . Treads 15 | 2 2 11 . . . Leg 4 | . 3 1 . . . Wheel . | . . . . . . Hover . | . . . . . . Flight 1 | . . 1 . . . Utility 20 | 2 5 1 7 1 4 Device 5 | 1 2 1 1 . . Storage 3 | 1 2 . . . . Processor 1 | . . . . . 1 Hackware 1 | . . . . 1 . Protection 10 | . 1 . 6 . 3 Artifact . | . . . . . . Weapon 18 | 3 3 9 1 . 2 Energy Gun 11 | 2 . 7 1 . 1 Energy Cannon 2 | . . 1 . . 1 Ballistic Gun 4 | 1 2 1 . . . Ballistic Cannon . | . . . . . . Launcher 1 | . 1 . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 7 | . . 6 . . 1 Corrupted Parts 1 | . . . . . 1 System Corruption 2 | . . . . . 2 Parts Lost 21 | . 3 5 3 . 10 Power 8 | . 1 4 1 . 2 Propulsion 1 | . . 1 . . . Utility 8 | . . . 2 . 6 Weapon 4 | . 2 . . . 2 Highest Loss Streak 8 | . 2 2 1 . 8 To Critical Strikes . | . . . . . . Average Backups 11 | . 5 13 14 14 11 Power . | . . 1 1 1 . Propulsion . | . . . 1 1 1 Utility 5 | . 2 5 7 7 4 Weapon 4 | . 2 5 5 5 5 Tool/Special . | . . . . . . Unused Backups 24 | . 2 12 3 . 7 Power . | . . . . . . Propulsion 4 | . 1 2 . . 1 Utility 10 | . . 4 3 . 3 Weapon 9 | . 1 5 . . 3 Tool/Special 1 | . . 1 . . . Average Slot Usage (%) 94 | . 93 92 99 90 97 Engine 10 | . 13 10 9 7 5 Treads 22 | . 16 25 27 23 19 Leg 3 | . 10 2 . . . Device 17 | . 13 20 18 15 12 Storage 10 | . 14 11 9 7 6 Hackware 1 | . . . . 6 5 Protection 5 | . . . 17 15 16 Energy Gun 17 | . 12 19 18 15 18 Ballistic Gun 3 | . 9 1 . . . Peak Build Rating 41 | 9 9 23 29 32 41 Average Rating 18 | 5 7 16 27 31 39 On Entrance 16 | . 9 8 23 29 32 Avg Prop Armor Cover (%) 8 | . 9 6 . . . Naked Turns . | . . . . . . Heaviest Build 86 | 13 86 35 44 41 52 Greatest Support 69 | 40 40 69 60 60 60 Greatest Overweight (x) 11 | 2 2 11 . . 1 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 25 | 8 25 15 15 15 15 Average Capacity 13 | 7 10 15 15 15 15 Most Carried 15 | 3 11 15 15 15 13 Average Carried 11 | . 5 13 14 14 11 Final Capacity 15 | 8 15 15 15 15 15 Final Carried 15 | 1 11 15 15 14 9 Class Distribution -------------------- 60% | Mutant 31% | Scavenger-Mutant 7% | Tank Dominant Class ---------------- Scavenger-Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Tank | -6/Factory Resources | -11 -10 -9 -8 -7 -6 ----------- Run | Yrd Mat Mat Mat Fac Fac Matter Collected 1212 | 154 469 398 131 10 50 Remotely . | . . . . . . Salvage Created 2964 | 11 709 1078 715 87 364 Parts 160 | 3 44 65 33 4 11 Haulers Intercepted 7 | . 2 3 2 . . Recyclers Shooed 2 | . . 1 . . 1 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Parts Restored . | . . . . . . Kills | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Combat Hostiles Destroyed 56 | . 14 29 10 . 3 Guns 46 | . 10 26 9 . 1 Cannons 1 | . . . . . 1 AOE 4 | . 3 1 . . . Classes Destroyed 10 | 1 6 2 . . 1 Worker 4 | . 3 . . 1 . Builder 2 | . 1 . . . 1 Tunneler 1 | 1 . . . . . Hauler 7 | . 2 3 2 . . Recycler 6 | . 2 1 1 1 1 Watcher 3 | . . 3 . . . Swarmer 19 | . 6 13 . . . Grunt 24 | . 8 8 6 . 2 Brawler 1 | . . . . . 1 Sentry 12 | . . 8 4 . . Best Kill Streak 4 | 1 4 3 4 1 3 Combat Bots Only 3 | . 3 3 3 . 1 Max Kills in Single Turn 4 | 1 4 2 1 1 1 Gunslinging 1 | . . 1 . . . Exploded 2 | . 2 1 . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Hostile Shots Fired 388 | . 84 152 67 7 78 Missed 126 | . 28 51 17 3 27 Hits 262 | . 56 101 50 4 51 Melee 2 | . . . . . 2 Projectile 260 | . 56 101 50 4 49 Critical Strikes 4 | . . 2 . 1 1 Damage Taken 4152 | . 642 1214 753 61 1482 Core 570 | . 119 212 31 . 208 Absorbed by Shields . | . . . . . . Redirected to Shielding 275 | . . 3 111 . 161 Regen/Repaired (Parts) 66 | . . 66 . . . Core Remaining (%) 78 | 100 52 47 94 100 . Volleys Fired 193 | 2 56 82 41 1 11 Largest 3 | 2 2 2 2 2 3 Hottest 151 | 70 70 130 112 101 151 Shots Fired 384 | 4 102 164 82 2 30 Gun 372 | 4 99 164 82 2 21 Cannon 7 | . . . . . 7 Launcher 5 | . 3 . . . 2 Special . | . . . . . . Kinetic 54 | 2 44 8 . . . Thermal 288 | 2 29 156 82 1 18 Explosive 5 | . 3 . . . 2 Electromagnetic 37 | . 26 . . 1 10 Robot Hit Streak 27 | 2 8 18 27 3 9 Robot Miss Streak 6 | 2 3 6 2 1 1 Penetration Max . | . . . . . . Secondary Targets 4 | . 1 3 . . . Max Gunslinging Chain 1 | . 1 1 . . . Shots Hit Robots 275 | 2 65 119 64 1 24 Core Hits 147 | 1 31 72 22 1 20 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 10 | . 2 4 4 . . Burn 10 | . 2 4 4 . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 5086 | 23 1090 2036 1105 29 803 Guns 4195 | 23 869 1897 1105 12 289 Cannons 220 | . . . . . 220 Explosions 654 | . 221 139 . . 294 Melee . | . . . . . . Ramming 17 | . . . . 17 . Kinetic 366 | 11 316 39 . . . Thermal 3662 | 12 318 1858 1105 . 369 Explosive 612 | . 179 139 . . 294 Electromagnetic 429 | . 277 . . 12 140 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 6 | . 6 1 . . 5 Average Corruption 2 | . 2 1 . . 3 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 29 | . 27 1 . . 1 Message Errors 4 | . 4 . . . . Matter Fused 6 | . 5 1 . . . Heat Flow Errors 2 | . 2 . . . . Energy Discharges 3 | . 3 . . . . Parts Rejected 3 | . 3 . . . . Parts Fused 1 | . . . . . 1 Data Loss (minor) 4 | . 4 . . . . Data Loss (major) 1 | . 1 . . . . Misfires 3 | . 3 . . . . Alerts 2 | . 2 . . . . Overload Shots . | . . . . . . Overflow Damage 45 | . 29 16 . . . Projectiles . | . . . . . . Explosions 45 | . 29 16 . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 46 | . 37 . . . 9 Shots 2 | . 1 . . . 1 Rammed . | . . . . . . Targets Rammed 1 | . . . . 1 . Kicked . | . . . . . . Crushed 1 | . . . . 1 . Highest Temperature 288 | 18 288 252 99 . 171 Average Temperature 52 | 10 62 50 37 . 57 Received Heat Transfer 1545 | . 243 492 342 36 432 Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted 2 | . 1 . . . 1 Combat Hostiles 1 | . 1 . . . . Parts Fried 5 | . 2 . . . 3 Impact Corruptions . | . . . . . . Robots Melted 4 | . . 2 1 . 1 Combat Hostiles 4 | . . 2 1 . 1 Parts Melted 32 | . 2 17 12 . 1 Heat Transferred 8600 | 37 1012 4167 2701 . 683 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 1 | . 1 . . . . Alert | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Maximum Alert Level 1 | . . 1 . . . Low Security (%) 86 | 100 100 68 100 100 100 Level 1 13 | . . 31 . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 361 | 5 115 361 187 5 30 Initial 136 | . . 33 136 2 . Average 90 | . 45 145 114 . 1 Influence Increases 1771 | 5 487 888 291 10 90 Destroy 0b10 Robot/C 1120 | . 280 580 200 . 60 Destroy 0b10 Robot/NC 115 | 5 40 35 15 10 10 Destroy Leader 300 | . 64 162 64 . 10 Successful Hack 78 | . 32 35 11 . . Disable Machine 75 | . 45 30 . . . Destroy Structure 38 | . 11 16 1 . 10 Lose Combat Pursuer 45 | . 15 30 . . . Influence Decreases 1760 | 5 406 645 610 15 79 Entered New Map 239 | . . 48 188 3 . Time Decay 1364 | 5 376 547 392 12 32 Lost Part 157 | . 30 50 30 . 47 Squads Dispatched 22 | . 2 3 7 5 5 Investigation 7 | . 1 2 2 1 1 Extermination 1 | . . . . . 1 Reinforcement 8 | . 1 1 2 1 3 Assault . | . . . . . . Garrison 6 | . . . 3 3 . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . . . . 1 Haulers Reinforced 2 | . . . . 1 1 Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Distress Signals 16 | . 3 4 4 3 2 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 147 | . 30 61 23 14 19 Peak Tracking Total 7 | . 6 6 3 3 7 Tactical Retreats 15 | . 1 8 3 1 2 ECM-based Alert Blocks 26 | . . 15 4 2 5 Traps | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Traps Triggered 9 | . 6 1 . . 2 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed 6 | . . 6 . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -6 ---------- Run | Yrd Mat Mat Mat Fac Fac Machines Disabled 5 | . 3 2 . . . Max in Single Turn 2 | . 1 2 . . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Machines Accessed 26 | . 10 9 6 1 . Terminals 19 | . 7 7 5 . . Fabricators . | . . . . . . Repair Stations 2 | . 1 1 . . . Recycling Units 3 | . 2 . 1 . . Scanalyzers 1 | . . 1 . . . Garrison Access 1 | . . . . 1 . Total Hacks 91 | . 35 35 19 2 . Successful 51 | . 18 23 10 . . Failed 40 | . 17 12 9 2 . Catastrophic 4 | . 2 1 . 1 . Database Lockouts . | . . . . . . Manual 73 | . 29 25 17 2 . Terminals 77 | . 32 28 17 . . Fabricators . | . . . . . . Repair Stations 3 | . 1 2 . . . Recycling Units 4 | . 2 . 2 . . Scanalyzers 5 | . . 5 . . . Garrison Access 2 | . . . . 2 . Terminal Hacks 10 | . 4 5 1 . . Record 2 | . 2 . . . . Prototype ID Bank 1 | . . 1 . . . Emergency Access Points 1 | . . 1 . . . Disarm Traps 1 | . . 1 . . . Maintenance Status 1 | . 1 . . . . Investigation Status 1 | . . 1 . . . Recall Reinforcements 2 | . 1 . 1 . . Registered Components 1 | . . 1 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 3 | . 1 2 . . . Scan Component 2 | . 1 1 . . . Repair 1 | . . 1 . . . Recycling Unit Hacks 4 | . 2 . 2 . . Report Inventory 3 | . 2 . 1 . . Retrieve Components 1 | . . . 1 . . Scanalyzer 5 | . . 5 . . . Insert Component 1 | . . 1 . . . Analyze 1 | . . 1 . . . Retrieve Study 3 | . . 3 . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 29 | . 11 11 7 . . Terminals 29 | . 11 11 7 . . Assimilate 12 | . 4 5 3 . . Botnet 17 | . 7 6 4 . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 21 | . 8 7 5 1 . Full Trace Events 8 | . 3 2 2 1 . Feedback Events 2 | . 1 1 . . . Corruption 2 | . 1 1 . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 1 | . . 1 . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired 3 | . . 3 . . . Parts Repaired 1 | . . 1 . . . Time 51 | . . 51 . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 4 | . . . 4 . . Parts Scanalyzed 1 | . . 1 . . . Part Schematics Acquired 1 | . . 1 . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 ------------ Run | Yrd Mat Mat Mat Fac Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Active Infowar (turns) 4433 | 19 1386 1202 837 508 481 Terrain 124 | 19 105 . . . . Structural 1108 | . 1108 . . . . ECM 3201 | . 173 1202 837 508 481 Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -6 ------------- Run | Yrd Mat Mat Mat Fac Fac Turns Passed 6005 | 93 1429 2545 929 508 501 Spaces Moved 2798 | 49 780 1081 399 257 232 Core 19 | 9 3 7 . . . Treads 2401 | 40 470 1003 399 257 232 Legs 378 | . 307 71 . . . Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 100 160 170 170 170 Average Speed 166 | 145 149 175 170 170 170 Slowest Speed 600 | 160 320 600 170 170 250 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 36 | 4 93 66 33 10 13 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 32 | . 8 16 . . 8 Melee . | . . . . . . Projectile . | . . . . . . AOE 32 | . 8 16 . . 8 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Total 3795 | 66 940 1578 572 326 313 Wait 566 | . 43 298 102 65 58 Move 2793 | 48 779 1080 398 256 232 Hop . | . . . . . . Pick Up 102 | 8 30 47 13 1 3 Fast Attach . | . . . . . . Attach 48 | 7 11 15 6 1 8 Detach . | . . . . . . Swap 39 | 1 12 21 4 . 1 Drop 53 | . 9 35 8 1 . Fire 193 | 2 56 82 41 1 11 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush 1 | . . . . 1 . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -7/Factory -6/Factory (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 16) 94 | -11/Scrapyard | Entered Materials 109 | -10/Materials | Discovered new exit (range 16) 315 | -10/Materials | Build established: Mutant 698 | -10/Materials | Discovered new exit (range 16) 918 | -10/Materials | Discovered new exit (range 8) 964 | -10/Materials | Build established: Scavenger-Mutant 1334 | -10/Materials | Discovered new exit (range 16) 1523 | -10/Materials | Entered another Materials area 1523 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2001 | -9/Materials | Discovered new exit (range 8) 2393 | -9/Materials | Build established: Mutant 2761 | -9/Materials | Build established: Scavenger-Mutant 3242 | -9/Materials | Discovered new exit (range 15) 3257 | -9/Materials | Build established: Mutant 3607 | -9/Materials | Core integrity fell below 50% 3692 | -9/Materials | Repaired Imp. Medium Laser 4068 | -9/Materials | Entered another Materials area 4068 | -8/Materials | Evolved 2 slots: Utility x2 4126 | -8/Materials | Garrison activated, responded to threat 4776 | -8/Materials | Discovered new exit (range 5) 4919 | -8/Materials | Met 7R-MNS 4997 | -8/Materials | Entered Factory 4997 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 4998 | -7/Factory | Caught up to 7R-MNS 5091 | -7/Factory | Noticed a derelict Sapper rigging charges 5154 | -7/Factory | Garrison activated, responded to threat 5491 | -7/Factory | Discovered new exit (range 9) 5505 | -7/Factory | Entered another Factory area 5505 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 5506 | -6/Factory | Caught up to 7R-MNS 5808 | -6/Factory | Build established: Tank 5874 | -6/Factory | Discovered new exit (range 16) 6006 | -6/Factory | Self-destructed Last Messages --------------- 05994_ Complication: Med. Armor Plating rejected. 05994_ Complication: Arm. Treads rejected. 05994_ Med. Armor Plating destroyed. 05995_ K-01 Serf collects debris. 05996_ System Shield destroyed. 05998_ ALERT: Potential suspicious activity detected, Programmers report to Factory Zone 7A. 05999_ K-01 Serf destroyed. 06000_ A-15 Conveyor calls for reinforcements. 06000_ ALERT: Hostile activity reported, dispatching reinforcements to area. 06000_ B-48 Gladiator suffers critical hit (Burn). 06002_ G-50 Soldier destroyed. 06003_ Imp. Medium Laser destroyed. 06004_ U-05 Engineer lays Concrete. 06005_ K-01 Serf collects debris. 06005_ U-05 Engineer lays Concrete. Map ----- +----------------------------------------------------+ | ?????????????????????????##+########### + | | ?????????????????????????# # # | | ?????????????????????????# # # | | ?????????????????????????# # # | | ?????????????????????????# # # | | ?????????????????????? ?+ # # | | ?????????????????????? # # ^ ^ ^# | | ??????????????????????? # # #### | | ??????????????????????? # # #??? | | ??????????????????????? # # #??? | | ???????????????????????# # ! # #??? | | ???????????????????????# # # #??? | | ???????????????????????# # # #??? | | ????????????????????#### #######+###### #??? | | ????????????????????# #??? | | ????????????????????# #??? | | ????????????????????# #??? | | ????????????????????# ??? | | ??????????????##????# ???? | | ?????????????? ???# ???? | | ?????????????? ???# ???? | | ???????????? ??# ####/############????? | | ????????????"" """??# # ??????? | | ???????????""" """ ?# # ?????? | | ???????????""" 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""" # g%g #????? | | ????????????"" # g #????? | | ?????????? ?# g #????? | | ???##################A #????? | | ??# k ###############?????? | | ??# % #???????????????????? | | ??# #???????????????????? | | ??# ^ ##???????????????????? | | ??# ^ u#????????????????????? | | ??# #????????????????????? | | ??# #????????????????????? | | ??# ########### #????????????????????? | | ??# ??????????# #????????????????????? | | ??? ??????????? #???????????????????? | | ??? ???????????# ! #???????????????????? | | ???? ????????????# ??????????????????? | | ???? ?????????????# % ?????????????????? | | ???????????????????# < ????????????????? | | ???????????????????# ????????????????? | | ???????????????????# ??????????????????? | | ???????????????????# ????????????????????? | | ???????????????????? ???????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 51 Energy Generation 19 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 ECM Strength 1 Armor Coverage 450 Power Shielding 66 Propulsion Shielding 33 Utility Shielding 33 Weapon Shielding 33 Evasion (%) 55 Targeting Accuracy 6 Recoil Reduction 3 Defensive Hacking 10 Item Schematics ----------------- Imp. Medium Laser | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Imp. Medium Laser | 26% | -9/Materials Studied --------- Grenade Launcher | -9/Materials | Hacked Lgt. Treads | -9/Materials | Hacked Particle Gun | -9/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SingularityScrapChronowheel Manual? 0 Play Time 01:00:14 Cumulative 21.9 hours Start 2026.02.19 @ 22:54:41 End 2026.02.19 @ 23:56:07 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 26 Rogue 26 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 28 Gallery% 26 Achievement% 21 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Swanston Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 3ecfb4fa-2481-4ebb-a427-725cacb7bc6d