Cogmind - Beta 14 @@@ ROGUE MODE // 2025.02.16 @ 03:07:11

Player: puppuppit

Result: Destroyed by FW-MNL(j) with Overtuned Pulse Rifle

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (10)       2000
Robots Destroyed (273)     1365
Value Destroyed (5671)     5671
Prototype IDs (37)         740
Alien Tech Used (0)        0
Bonus (1307)               1307
              TOTAL SCORE: 12083

 Bonus
-------
High Alert Combat Kills    1075
Follower Combat Kills      140
Aligned with FarCom        300
Friendly Fire              -208

 Cogmind 
---------
Core Integrity             0/550
Matter                     175/300
Energy                     84/100
System Corruption          0%
Temperature                Cool (17)
Movement                   Rolling (90)
Location                   -8/Scraptown

 Parts 
-------
>               --- POWER (1) --------
                    (None)
>               --- PROPULSION (4) ---
                Wheel
        Armored Huge Wheel
>               --- UTILITY (3) ------
         Medium Storage Unit
       Advanced Targeting Computer
>               --- WEAPON (3) -------
                    (None)
>               --- INVENTORY (10) ---
      Makeshift Microdissipator Network
                Superbattery (1500)
  High-capacity Matter Pod (139)
     Subdweller Optics
                Recoil Stabilizer
       Hardened Medium Armor Plating
       Advanced Assault Cannon
                PL-3XN's Ring of Power

 Peak State 
------------
>            --- POWER ------------
       Heavy Ion Engine
>            --- PROPULSION -------
     Armored Huge Wheel
     Armored Huge Wheel
>            --- UTILITY ----------
    Advanced Heat Sink
      Medium Storage Unit
    Advanced Targeting Computer
>            --- WEAPON -----------
    Advanced Assault Cannon
    Advanced Assault Cannon
    Advanced Assault Cannon
>            --- INVENTORY --------
  Subdweller Power Source
     Armored Huge Wheel
             Superbattery
     Compact Matter Pod
    Enhanced Optical Array
             Target Analyzer
    Hardened Medium Armor Plating
    Advanced Assault Cannon
             Rocket Launcher
[Rating: 44]

 Favorites 
-----------
Power                      Heavy Ion Engine
  Engine                   Heavy Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Armored Huge Wheel
  Wheel                    Armored Huge Wheel
  Hover Unit               Airjet
Utility                    Medium Storage Unit
  Device                   Advanced Heat Sink
  Storage                  Medium Storage Unit
  Processor                Advanced Targeting Computer
  Hackware                 Hacking Suite
  Protection               Hardened Medium Armor Plating
Weapon                     Advanced Assault Cannon
  Energy Gun               EM Pulse Gun
  Ballistic Gun            Heavy Assault Rifle
  Ballistic Cannon         Advanced Assault Cannon
  Launcher                 Rocket Launcher

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -8  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Scr 
Slots Evolved              4    | .   .   .   2   .   .   .   2   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   1   .   .   .   1   .   .   .   
  Utility                  1    | .   .   .   .   .   .   .   1   .   .   .   
  Weapon                   1    | .   .   .   1   .   .   .   .   .   .   .   
Parts Attached             168  | 13  20  .   44  10  3   8   47  8   4   11  
  Power                    26   | 2   5   .   4   2   .   6   6   1   .   .   
    Engine                 17   | 2   4   .   4   2   .   .   4   1   .   .   
    Core                   9    | .   1   .   .   .   .   6   2   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               53   | 5   6   .   15  3   1   .   18  .   .   5   
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  22   | 5   6   .   1   .   .   .   5   .   .   5   
    Hover                  31   | .   .   .   14  3   1   .   13  .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Utility                  34   | 3   4   .   4   .   1   .   14  .   4   4   
    Device                 12   | 2   .   .   .   .   .   .   4   .   3   3   
    Storage                5    | 1   1   .   1   .   1   .   1   .   .   .   
    Processor              5    | .   1   .   2   .   .   .   1   .   .   1   
    Hackware               2    | .   1   .   1   .   .   .   .   .   .   .   
    Protection             10   | .   1   .   .   .   .   .   8   .   1   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   55   | 3   5   .   21  5   1   2   9   7   .   2   
    Energy Gun             1    | 1   .   .   .   .   .   .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          35   | 2   5   .   18  3   1   1   5   .   .   .   
    Ballistic Cannon       9    | .   .   .   .   .   .   .   4   4   .   1   
    Launcher               10   | .   .   .   3   2   .   1   .   3   .   1   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   .   .   .   .   .   .   2   .   .   
Parts Lost                 26   | .   5   .   5   2   .   .   6   .   .   8   
  Power                    4    | .   .   .   1   1   .   .   1   .   .   1   
  Propulsion               13   | .   3   .   3   1   .   .   4   .   .   2   
  Utility                  3    | .   1   .   .   .   .   .   1   .   .   1   
  Weapon                   6    | .   1   .   1   .   .   .   .   .   .   4   
  Highest Loss Streak      8    | .   2   .   2   2   .   .   3   .   .   8   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     89   | .   98  100 96  97  100 100 88  80  80  80  
  Engine                   6    | .   10  14  8   9   11  1   1   7   9   9   
  Core                     2    | .   3   .   .   .   .   9   7   1   .   .   
  Wheel                    11   | .   27  28  1   .   .   .   7   18  18  18  
  Hover                    14   | .   .   .   30  32  33  33  18  .   .   .   
  Device                   3    | .   3   .   .   .   .   .   1   9   5   8   
  Storage                  10   | .   14  14  11  11  11  11  9   9   9   9   
  Processor                8    | .   1   14  10  11  11  11  9   9   9   9   
  Protection               2    | .   6   .   .   .   .   .   5   .   3   .   
  Ballistic Gun            16   | .   27  28  32  32  33  32  14  .   .   .   
  Ballistic Cannon         11   | .   .   .   .   .   .   .   11  26  27  26  
Peak Build Rating          44   | 9   11  8   22  24  25  27  43  43  43  44  
  Average Rating           29   | 6   8   8   15  21  24  26  35  42  42  42  
  On Entrance              22   | .   9   8   8   20  24  25  27  43  43  43  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             44   | 13  18  17  22  22  22  25  41  37  44  38  
  Greatest Support         68   | 32  32  32  48  28  28  28  56  56  56  68  
  Greatest Overweight (x)  2    | .   .   .   2   .   .   .   1   .   .   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 10   | 8   10  10  10  10  10  10  10  10  10  10  
  Average Capacity         9    | 7   9   10  10  10  10  10  10  10  10  10  
  Most Carried             10   | 6   10  10  10  10  10  10  10  10  10  10  
  Average Carried          9    | 1   8   10  9   9   9   9   9   10  9   9   
  Final Capacity           10   | 8   10  10  10  10  10  10  10  10  10  10  
  Final Carried            10   | 6   10  10  10  10  10  10  10  10  10  8   

 Class Distribution 
--------------------
 23% | Skirmisher
 15% | Scavenger-Gunner
 14% | Scavenger-Skirmisher
 11% | Commander-Gunner
 11% | Commander-Skirmisher
 10% | Gunner
  8% | Scavenger-Mutant
  4% | Mutant

 Dominant Class 
----------------
     Scavenger-Mutant | -10/Materials
               Mutant | -10/Mines
               Gunner | -9/Materials
     Scavenger-Gunner | -9/Mines
     Scavenger-Gunner | -9/Exiles
 Scavenger-Skirmisher | -8/Mines
           Skirmisher | -8/Materials
           Skirmisher | -8/Storage
 Commander-Skirmisher | -8/Recycling
     Commander-Gunner | -8/Scraptown

 Resources                      | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   -8   
-----------                Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Sto  Rec  Scr  
Matter Collected           7222 | 395  385  .    1290 343  .    593  2077 1034 514  591  
  Remotely                 141  | 138  .    .    .    .    .    .    .    .    3    .    
Salvage Created            9744 | 186  610  .    2347 352  .    1479 2632 1013 840  285  
  Parts                    563  | 18   43   .    175  13   .    65   146  49   46   8    
Haulers Intercepted        16   | .    .    .    5    .    .    .    6    5    .    .    
Recyclers Shooed           14   | .    3    .    2    .    .    2    3    1    3    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -8  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Scr 
Combat Hostiles Destroyed  151  | .   14  .   34  21  .   10  41  19  3   9   
  Guns                     84   | .   14  .   28  4   .   9   29  .   .   .   
  Cannons                  39   | .   .   .   .   .   .   .   12  16  3   8   
  AOE                      28   | .   .   .   6   17  .   1   .   3   .   1   
Classes Destroyed          23   | 3   5   .   5   2   .   1   1   1   .   5   
  Worker                   25   | 2   1   .   8   2   .   5   4   3   .   .   
  Builder                  20   | .   1   .   7   .   .   1   4   1   6   .   
  Tunneler                 11   | 3   .   .   3   1   .   3   1   .   .   .   
  Hauler                   16   | .   .   .   5   .   .   .   6   5   .   .   
  Recycler                 46   | 1   1   .   6   2   .   13  7   5   11  .   
  Mechanic                 3    | .   .   .   1   .   .   .   2   .   .   .   
  Operator                 3    | .   .   .   3   .   .   .   .   .   .   .   
  Watcher                  13   | .   2   .   5   .   .   .   5   1   .   .   
  Swarmer                  37   | .   6   .   14  4   .   5   8   .   .   .   
  Grunt                    49   | .   5   .   10  1   .   3   20  10  .   .   
  Brawler                  7    | .   .   .   1   .   .   1   3   2   .   .   
  Duelist                  2    | .   .   .   .   .   .   1   1   .   .   .   
  Protector                1    | .   .   .   .   .   .   .   .   1   .   .   
  Sentry                   26   | .   .   .   9   .   .   .   8   6   3   .   
  Demolisher               1    | .   .   .   .   1   .   .   .   .   .   .   
  Heavy                    1    | .   .   .   .   .   .   .   1   .   .   .   
  Subdweller               3    | .   3   .   .   .   .   .   .   .   .   .   
  Bolteater                1    | .   .   .   .   .   .   .   .   .   .   1   
  Federalist               2    | .   .   .   .   .   .   .   .   .   .   2   
  Explorer                 3    | .   .   .   .   .   .   .   .   .   .   3   
  Scientist                1    | .   .   .   .   .   .   .   .   .   .   1   
  Scrapper                 2    | .   .   .   .   .   .   .   .   .   .   2   
  Assembled                15   | .   .   .   .   15  .   .   .   .   .   .   
  Thug                     1    | .   .   .   .   .   .   .   .   .   .   1   
Best Kill Streak           16   | 3   6   .   12  16  .   9   9   6   9   10  
  Combat Bots Only         16   | .   4   .   6   16  .   3   7   3   1   9   
Max Kills in Single Turn   5    | 1   1   .   2   5   .   1   3   3   2   1   
  Gunslinging              1    | .   .   .   .   .   .   .   1   .   .   .   
  Exploded                 5    | .   .   .   2   5   .   1   .   3   .   1   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     1    | .   .   .   .   .   .   .   .   .   .   1   
  Triborg (-8/Scraptown)

 Combat                          | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   -8   
--------                   Run   | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Sto  Rec  Scr  
Hostile Shots Fired        491   | .    89   .    99   18   .    19   123  50   .    93   
  Missed                   139   | .    19   .    39   3    .    8    21   17   .    32   
Damage Taken               5504  | .    848  .    775  372  .    147  1661 609  .    1092 
  Core                     1104  | .    245  .    164  94   .    37   338  48   .    178  
  Absorbed by Shields      .     | .    .    .    .    .    .    .    .    .    .    .    
  Redirected to Shielding  51    | .    51   .    .    .    .    .    .    .    .    .    
  Regen/Repaired (Parts)   457   | .    15   .    42   .    .    .    268  132  .    .    
Core Remaining (%)         42    | 100  .    2    .    .    .    26   .    .    .    .    
Volleys Fired              591   | 25   90   .    146  25   .    51   147  57   26   24   
  Largest                  3     | 2    2    .    3    3    .    3    3    3    3    3    
  Hottest                  144   | 40   40   .    76   76   .    79   144  144  144  144  
Shots Fired                1590  | 50   178  .    432  65   .    153  411  155  77   69   
  Gun                      1182  | 50   178  .    426  57   .    150  321  .    .    .    
  Cannon                   378   | .    .    .    .    .    .    .    90   149  77   62   
  Launcher                 30    | .    .    .    6    8    .    3    .    6    .    7    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  1560  | 50   178  .    426  57   .    150  411  149  77   62   
  Thermal                  .     | .    .    .    .    .    .    .    .    .    .    .    
  Explosive                30    | .    .    .    6    8    .    3    .    6    .    7    
  Electromagnetic          .     | .    .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         27    | 8    27   .    22   4    .    21   16   24   14   17   
  Robot Miss Streak        7     | 4    3    .    3    3    .    3    7    4    3    3    
  Penetration Max          .     | .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        5     | .    1    .    1    .    .    .    3    .    .    .    
    Max Gunslinging Chain  1     | .    1    .    1    .    .    .    1    .    .    .    
Shots Hit Robots           994   | 31   120  .    278  35   .    93   250  94   41   52   
  Core Hits                463   | 12   49   .    115  40   .    40   122  48   20   17   
  Critical Kills           4     | .    .    .    1    .    .    1    2    .    .    .    
  Critical Parts Destroyed 6     | 1    .    .    1    2    .    1    1    .    .    .    
  Critical Strikes         25    | 1    .    .    2    2    .    2    8    5    2    3    
    Destroy                10    | 1    .    .    2    2    .    2    3    .    .    .    
    Blast                  15    | .    .    .    .    .    .    .    5    5    2    3    
Melee Attacks              .     | .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           19653 | 284  985  .    3581 1737 .    1614 4944 3405 1282 1821 
  Guns                     10018 | 284  985  .    3134 477  .    1426 3712 .    .    .    
  Cannons                  6583  | .    .    .    .    .    .    .    1232 2683 1282 1386 
  Explosions               3052  | .    .    .    447  1260 .    188  .    722  .    435  
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    
  Ramming                  .     | .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  16601 | 284  985  .    3134 477  .    1426 4944 2683 1282 1386 
  Thermal                  66    | .    .    .    23   43   .    .    .    .    .    .    
  Explosive                2986  | .    .    .    424  1217 .    188  .    722  .    435  
  Electromagnetic          .     | .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         3     | .    3    3    .    .    .    .    .    1    1    .    
  Average Corruption       1     | .    1    3    .    .    .    .    .    1    1    .    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    
  Effects                  12    | .    2    1    .    .    .    .    .    4    5    .    
    Message Errors         5     | .    1    1    .    .    .    .    .    1    2    .    
    Matter Fused           1     | .    .    .    .    .    .    .    .    .    1    .    
    Heat Flow Errors       1     | .    .    .    .    .    .    .    .    .    1    .    
    Energy Discharges      2     | .    .    .    .    .    .    .    .    1    1    .    
    Data Loss (major)      1     | .    .    .    .    .    .    .    .    1    .    .    
    Misfires               1     | .    .    .    .    .    .    .    .    1    .    .    
    Weapon Failures        1     | .    1    .    .    .    .    .    .    .    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            357   | .    .    .    39   68   .    .    55   48   61   86   
  Projectiles              231   | .    .    .    .    .    .    .    55   41   61   74   
  Explosions               126   | .    .    .    39   68   .    .    .    7    .    12   
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 42    | .    .    .    .    .    .    .    9    9    14   10   
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  38    | .    .    .    .    .    .    .    8    8    12   10   
  Secondary                4     | .    .    .    .    .    .    .    1    1    2    .    
Self-Inflicted Damage      148   | .    .    .    62   49   .    37   .    .    .    .    
  Shots                    4     | .    .    .    1    2    .    1    .    .    .    .    
  Rammed                   .     | .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        416   | .    20   .    62   45   .    42   416  72   232  262  
  Average Temperature      50    | .    6    .    16   11   .    13   87   17   48   143  
  Received Heat Transfer   2019  | .    201  .    213  36   .    36   666  279  .    588  
  Effects                  3     | .    .    .    .    .    .    .    3    .    .    .    
    Energy Bleed           1     | .    .    .    .    .    .    .    1    .    .    .    
    Interference           2     | .    .    .    .    .    .    .    2    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .     | .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             .     | .    .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         100   | .    .    .    50   50   .    .    .    .    .    .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   -8   
-------                    Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Sto  Rec  Scr  
Peak Influence             1092 | 30   243  34   1049 719  .    400  1092 1035 562  .    
  Initial                  460  | .    19   34   13   380  .    .    91   460  345  .    
  Average                  513  | 13   132  34   645  544  .    205  622  800  439  .    
Maximum Alert Level        3    | .    1    .    3    3    .    2    3    3    2    .    
  Low Security (%)         18   | 100  72   100  2    .    .    37   15   .    .    .    
  Level 1                  20   | .    27   .    13   4    .    56   16   .    40   .    
  Level 2                  30   | .    .    .    44   95   .    5    14   32   59   .    
  Level 3                  30   | .    .    .    40   .    .    .    53   67   .    .    
  Level 4                  .    | .    .    .    .    .    .    .    .    .    .    .    
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          18   | .    2    .    7    .    .    .    6    3    .    .    
  Investigation            7    | .    .    .    4    .    .    .    3    .    .    .    
  Extermination            .    | .    .    .    .    .    .    .    .    .    .    .    
  Reinforcement            8    | .    2    .    3    .    .    .    2    1    .    .    
  Assault                  3    | .    .    .    .    .    .    .    1    2    .    .    
  Garrison                 .    | .    .    .    .    .    .    .    .    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       3    | .    .    .    1    .    .    .    1    1    .    .    
Haulers Reinforced         .    | .    .    .    .    .    .    .    .    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -8  
---------                  Run  | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Scr 
Distress Signals           13   | .   4   .   6   .   .   .   2   1   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              236  | .   30  2   48  35  .   12  65  22  1   21  
  Peak Tracking Total      23   | .   6   2   5   23  .   3   8   5   .   10  
  Tactical Retreats        19   | .   3   .   2   3   .   2   8   1   .   .   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -8  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Scr 
Traps Triggered            5    | .   2   .   1   .   .   .   1   1   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             6    | .   .   .   6   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -8  
----------                 Run  | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Scr 
Machines Disabled          18   | .   .   .   10  1   .   .   3   3   1   .   
  Max in Single Turn       5    | .   .   .   5   1   .   .   1   1   1   .   
  Garrison Access          1    | .   .   .   .   .   .   .   1   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -8  
---------                  Run  | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Scr 
Machines Accessed          61   | .   7   .   13  .   5   .   15  6   12  3   
  Terminals                35   | .   6   .   10  .   .   .   8   5   6   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          5    | .   1   .   1   .   .   .   2   1   .   .   
  Recycling Units          8    | .   .   .   1   .   .   .   2   .   5   .   
  Scanalyzers              3    | .   .   .   1   .   .   .   2   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   1   .   .   .   
Total Hacks                241  | .   16  .   54  .   50  .   58  11  29  23  
  Successful               180  | .   12  .   32  .   50  .   37  6   20  23  
  Failed                   61   | .   4   .   22  .   .   .   21  5   9   .   
    Catastrophic           4    | .   .   .   1   .   .   .   2   .   1   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   
  Manual                   95   | .   12  .   36  .   1   .   30  4   12  .   
  Terminals                116  | .   14  .   40  .   .   .   35  9   18  .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          19   | .   2   .   4   .   .   .   11  2   .   .   
  Recycling Units          14   | .   .   .   4   .   .   .   4   .   6   .   
  Scanalyzers              12   | .   .   .   6   .   .   .   6   .   .   .   
  Garrison Access          2    | .   .   .   .   .   .   .   2   .   .   .   
Terminal Hacks             115  | .   4   .   12  .   50  .   13  3   10  23  
  Record                   77   | .   .   .   .   .   49  .   .   .   5   23  
  Robot Schematic          1    | .   .   .   .   .   .   .   .   .   1   .   
  Robot Analysis           13   | .   1   .   5   .   .   .   6   .   1   .   
  Prototype ID Bank        9    | .   2   .   3   .   .   .   3   .   1   .   
  Open Door                3    | .   .   .   .   .   .   .   .   3   .   .   
  Branch Access Points     2    | .   .   .   1   .   .   .   1   .   .   .   
  Terminal Index           4    | .   1   .   1   .   .   .   1   .   1   .   
  Recycling Unit Index     1    | .   .   .   1   .   .   .   .   .   .   .   
  Unreport Threat          1    | .   .   .   .   .   .   .   1   .   .   .   
  Locate Traps             1    | .   .   .   .   .   .   .   1   .   .   .   
  Reprogram Traps          1    | .   .   .   1   .   .   .   .   .   .   .   
  Zone Layout              1    | .   .   .   .   .   .   .   .   .   1   .   
  Derelict Proto ID Bank   1    | .   .   .   .   .   1   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       17   | .   2   .   4   .   .   .   9   2   .   .   
  Scan Component           9    | .   1   .   2   .   .   .   5   1   .   .   
  Repair                   8    | .   1   .   2   .   .   .   4   1   .   .   
Recycling Unit Hacks       6    | .   .   .   .   .   .   .   1   .   5   .   
  Retrieve Components      6    | .   .   .   .   .   .   .   1   .   5   .   
Scanalyzer                 12   | .   .   .   6   .   .   .   6   .   .   .   
  Insert Component         5    | .   .   .   2   .   .   .   3   .   .   .   
  Analyze                  7    | .   .   .   4   .   .   .   3   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   .   .   1   .   .   .   
  Seal Access              1    | .   .   .   .   .   .   .   1   .   .   .   
Unauthorized Hacks         29   | .   6   .   10  .   .   .   7   1   5   .   
  Terminals                29   | .   6   .   10  .   .   .   7   1   5   .   
    Botnet                 29   | .   6   .   10  .   .   .   7   1   5   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         42   | .   6   .   12  .   .   .   14  5   5   .   
  Full Trace Events        10   | .   .   .   6   .   .   .   3   .   1   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  1    | .   .   .   .   .   .   .   .   .   1   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   5    | .   .   .   2   .   .   .   3   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             8    | .   1   .   2   .   .   .   4   1   .   .   
  Time                     302  | .   38  .   52  .   .   .   168 44  .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     29   | .   .   .   .   .   .   .   10  .   19  .   
Parts Scanalyzed           5    | .   .   .   2   .   .   .   3   .   .   .   
  Part Schematics Acquired 5    | .   .   .   2   .   .   .   3   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -8  
------------               Run  | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Scr 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -8  
--------                   Run  | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Scr 
Total Allies               16   | .   .   .   .   6   .   .   .   10  .   .   
  Largest Group            10   | .   .   .   .   6   .   .   .   10  10  10  
  Highest-Rated Group      173  | .   .   .   .   112 .   .   .   173 173 173 
  Highest-Rated Ally       31   | .   .   .   .   31  .   .   .   29  29  29  
Total Orders               1    | .   .   .   .   .   .   .   .   .   .   1   
  STAY                     1    | .   .   .   .   .   .   .   .   .   .   1   
Ally Attacks               94   | .   .   .   .   19  .   .   .   .   5   70  
  Total Damage             1009 | .   .   .   .   165 .   .   .   .   61  783 
  Kills                    9    | .   .   .   .   3   .   .   .   .   1   5   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -8  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Scr 
Robot Analysis Total       13   | .   1   .   5   .   .   .   6   .   1   .   
Derelict Logs Recovered    4    | .   .   .   .   1   .   .   .   .   .   3   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   -8   
-------------              Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Sto  Rec  Scr  
Turns Passed               8398 | 141  858  39   1372 453  259  542  1969 824  876  1065 
Spaces Moved               7393 | 60   614  37   1393 618  433  577  1455 531  720  955  
  Core                     2    | 2    .    .    .    .    .    .    .    .    .    .    
  Treads                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Legs                     .    | .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   3559 | 58   614  37   45   .    .    .    599  531  720  955  
  Hover                    3832 | .    .    .    1348 618  433  577  856  .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   80   100  52   52   58   58   53   100  100  90   
  Average Speed            75   | 89   85   100  53   54   58   58   73   100  100  100  
  Slowest Speed            190  | 100  100  100  190  58   58   58   131  100  100  106  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       68   | 5    74   10   88   96   91   93   80   72   89   60   
  Regions Visited          10
    Branch Regions         7
  Pre-discovered Areas     1    | .    .    .    .    .    1    .    .    .    .    .    
  Known Exits Taken        2    | .    .    .    1    .    .    .    1    .    .    .    
  Unknown Exits Taken      8    | 1    1    1    .    1    1    1    .    1    1    .    
Scrap Searched             7    | .    .    .    .    4    .    1    .    .    .    2    
Spaces Dug                 2    | .    .    .    .    .    .    .    1    1    .    .    
Terrain Destroyed          336  | .    .    .    63   61   .    33   35   89   23   32   
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    
  Projectile               104  | .    .    .    .    .    .    .    35   41   23   5    
  AOE                      232  | .    .    .    63   61   .    33   .    48   .    27   
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   -8   
---------                  Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Sto  Rec  Scr  
Total                      9053 | 100  797  39   1746 682  440  670  2047 698  818  1016 
  Wait                     741  | .    61   3    110  26   .    26   349  100  61   5    
  Move                     7383 | 59   613  36   1392 617  432  576  1454 530  719  955  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  59   | 3    5    .    22   1    2    2    12   .    2    10   
  Fast Attach              40   | 7    4    .    4    1    .    .    17   2    3    2    
  Attach                   28   | .    3    .    8    1    .    .    11   .    .    5    
  Detach                   15   | .    2    .    2    .    .    .    8    .    1    2    
  Swap                     100  | 6    13   .    32   8    3    8    19   6    1    4    
  Drop                     94   | .    6    .    30   3    3    7    30   1    5    9    
  Fire                     591  | 25   90   .    146  25   .    51   147  57   26   24   
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    
  Ram                      .    | .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   2    | .    .    .    .    .    .    .    .    2    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat x2 / [*Min])
-10/Mines
-9/Materials (discovered 5 exits: *Mat x3 / *Min x2)
-9/Mines (discovered 3 exits: *Mat x2 / *Exi)
-9/Exiles
-8/Mines (discovered 2 exits: *Mat x2)
-8/Materials (discovered 3 exits: *Fac x2 / *Sto)
-8/Storage (discovered 2 exits: *Fac / *Rec)
-8/Recycling (discovered 2 exits: [*Fac] / *Scr)
-8/Scraptown (discovered 1 exit: [*Fac])

 History 
---------
 Turn | Location      | Event
   12 | -11/Scrapyard | Discovered new exit (range 15)
  142 | -11/Scrapyard | Entered Materials
  316 | -10/Materials | Build established: Scavenger-Mutant
  368 | -10/Materials | Discovered new exit (range 10)
  510 | -10/Materials | Discovered new exit (range 12)
  569 | -10/Materials | Repaired Imp. Terrain Scanner
  636 | -10/Materials | Discovered new exit (range 10)
  642 | -10/Materials | Derelicts attacked the area
  716 | -10/Materials | Core integrity fell below 50%
  833 | -10/Materials | Core integrity fell below 20%
 1000 | -10/Materials | Entered Mines
 1030 | -10/Mines     | Discovered new exit (range 10)
 1039 | -10/Mines     | Entered Materials
 1039 | -9/Materials  | Evolved 2 slots: Propulsion x1, Weapon x1
 1289 | -9/Materials  | Discovered new exit (range 8)
 1434 | -9/Materials  | Discovered new exit (range 12)
 1632 | -9/Materials  | Repaired Hover Unit
 1659 | -9/Materials  | Repaired Hover Unit
 1736 | -9/Materials  | Discovered new exit (range 12)
 1830 | -9/Materials  | Build established: Gunner
 1881 | -9/Materials  | Discovered new exit (range 16)
 2084 | -9/Materials  | Identified exit to Mines
 2268 | -9/Materials  | Build established: Scavenger-Gunner
 2388 | -9/Materials  | Discovered new exit (range 16)
 2411 | -9/Materials  | Entered Mines
 2412 | -9/Mines      | Assembled infested the area
 2417 | -9/Mines      | Assisted by a Guerilla fighting off Assembled
 2433 | -9/Mines      | Core integrity fell below 50%
 2455 | -9/Mines      | Destroyed 16 combat bots
 2477 | -9/Mines      | Learned 4 Materials zone layouts
 2480 | -9/Mines      | Discovered new exit (range 11)
 2503 | -9/Mines      | Assisted by bots powering up and referring to "LRC-V3"
 2571 | -9/Mines      | Discovered new exit (range 5)
 2589 | -9/Mines      | Received a Mining Laser from a helpful Derelict
 2623 | -9/Mines      | Joined a pair of Derelicts in attacking an 0b10 outpost
 2697 | -9/Mines      | Lost 8 allies
 2862 | -9/Mines      | Deemed a non-threat by the Exiles lab entrance
 2862 | -9/Mines      | Discovered new exit (range 5)
 2864 | -9/Mines      | Entered Exiles
 2882 | -9/Exiles     | Met 8R-AWN
 2890 | -9/Exiles     | Met EX-HEX
 2933 | -9/Exiles     | Met EX-DEC
 2947 | -9/Exiles     | Visited The Gauntlet
 3016 | -9/Exiles     | Learned location of Zion (-6)
 3026 | -9/Exiles     | Met EX-BIN
 3034 | -9/Exiles     | Aligned with FarCom system
 3035 | -9/Exiles     | Given EX-Vault access code
 3058 | -9/Exiles     | Opened EX-Vault
 3064 | -9/Exiles     | Found Superbattery
 3077 | -9/Exiles     | Warned to stay clear of 0b10 Research branches
 3117 | -9/Exiles     | Discovered new exit (range 12)
 3123 | -9/Exiles     | Left Exiles lab with Superbattery
 3123 | -9/Exiles     | Entered Mines
 3263 | -8/Mines      | Found DCF Scrap (14 items)
 3320 | -8/Mines      | Discovered new exit (range 10)
 3431 | -8/Mines      | Build established: Scavenger-Skirmisher
 3662 | -8/Mines      | Discovered new exit (range 5)
 3665 | -8/Mines      | Entered Materials
 3665 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 3666 | -8/Materials  | Identified exit to Factory
 3667 | -8/Materials  | Discovered new exit (range 15)
 3706 | -8/Materials  | Identified exit to Storage
 3841 | -8/Materials  | Lost 3 parts (1p2n)
 3993 | -8/Materials  | Repaired Cmb. Airjet
 4019 | -8/Materials  | Build established: Skirmisher
 4340 | -8/Materials  | Build established: Scavenger-Skirmisher
 4441 | -8/Materials  | Core integrity fell below 50%
 4608 | -8/Materials  | Destroyed 7 combat bots
 4790 | -8/Materials  | Discovered exit to Factory (range 15)
 5022 | -8/Materials  | Build established: Skirmisher
 5265 | -8/Materials  | First assault squad dispatched
 5306 | -8/Materials  | Repaired Hrd. Medium Armor Plating
 5368 | -8/Materials  | Repaired Broken Arm. Huge Wheel?
 5505 | -8/Materials  | Repaired Adv. Assault Cannon
 5634 | -8/Materials  | Entered Storage
 5808 | -8/Storage    | Used back door to open Recycling access
 5808 | -8/Storage    | Discovered new exit (range 5)
 6034 | -8/Storage    | First assault squad dispatched
 6190 | -8/Storage    | Discovered exit to Factory (range 9)
 6242 | -8/Storage    | Repaired Adv. Assault Cannon
 6414 | -8/Storage    | Assisted by bots powering up and referring to "LRC-V3"
 6458 | -8/Storage    | Entered Recycling
 6458 | -8/Recycling  | Accompanied by 10 allies
 6716 | -8/Recycling  | Build established: Commander-Skirmisher
 7101 | -8/Recycling  | Discovered new exit (range 7)
 7268 | -8/Recycling  | Scanned before Scraplab entrance
 7310 | -8/Recycling  | Discovered new exit (range 2)
 7334 | -8/Recycling  | Entered Scraptown
 7334 | -8/Scraptown  | Accompanied by 10 allies
 7334 | -8/Scraptown  | System corruption cleaned by C-Scrubber
 7518 | -8/Scraptown  | Visited Spacefarers
 7562 | -8/Scraptown  | Visited The Evicted
 7598 | -8/Scraptown  | Visited Fellowship of the Rings
 7631 | -8/Scraptown  | Visited TADAMA
 7638 | -8/Scraptown  | Build established: Commander-Gunner
 7654 | -8/Scraptown  | Visited Shadow of the Wyrm
 7672 | -8/Scraptown  | Visited Cyclists
 7730 | -8/Scraptown  | Scanned Subdweller tech in exchange for log data
 7733 | -8/Scraptown  | Learned Research terminal intel
 7734 | -8/Scraptown  | Learned Research stockpile data
 7735 | -8/Scraptown  | Learned Factory terminal intel
 7785 | -8/Scraptown  | Discovered new exit (range 11)
 8215 | -8/Scraptown  | Visited Symbiants
 8250 | -8/Scraptown  | Turned away by UFD registrar
 8281 | -8/Scraptown  | Attacked by Scraptown defenders
 8291 | -8/Scraptown  | Allies destroyed Triborg
 8357 | -8/Scraptown  | Core integrity fell below 20%
 8360 | -8/Scraptown  | Lost 10 allies
 8371 | -8/Scraptown  | Found PL-3XN's Ring of Power
 8388 | -8/Scraptown  | Destroyed 9 combat bots
 8399 | -8/Scraptown  | Destroyed by FW-MNL(j) with Overtuned Pulse Rifle

 Last Messages 
---------------
08364_ ET-SAM(g) knocked back.
08367_ ET-SAM(g) destroyed.
08371_ Acquired PL-3XN's Ring of Power.
08374_ Acquired 6 matter.
08376_ Acquired 10 matter.
08380_ Acquired 5 matter.
08381_ XD-I12(j): "If it isn't public enemy #1: the new Wanderer!"
08383_ Adv. Assault Cannon destroyed.
08384_ JK-9V8(c) destroyed.
08387_ Arm. Huge Wheel destroyed.
08387_ Rocket Launcher destroyed.
08387_ Acquired Mak. Microdissipator Network.
08389_ Adv. Assault Cannon destroyed.
08391_ Arm. Huge Wheel destroyed.
08393_ Adv. Assault Cannon destroyed.
08394_ Hvy. Ion Engine destroyed.
08396_ OV-X6S(j): "It's scrappin' time!"
08397_ OV-X6S(j) heat damages Scrap Suit.
08397_ Acquired Wheel.
08398_ Adv. Heat Sink destroyed.

 Map 
-----
+----------------------------------------------------+
| ######   ##         #?#"        "#???????????????? |
| ????#    ##         #?#          #???????????????? |
| ???###   ### ############ ##########?????????????? |
| ???#                               #?????????????? |
| ####                               #?????????????? |
|    #                               #?????????????? |
|    #                               #?????????????? |
|    #                      =        #?????????????? |
|    #     ############ # #          #?????????????? |
|    #     #??????#        #%=       #?????????????? |
|    #     #??????#        #         #?????????????? |
|    #     #??????#                  #?????????????? |
|          #??????#           jg     #?????????????? |
|    #     #??????#        #         #?????????????? |
| ####     #??????#"      "          ###?#?????????? |
| ???#     #??????## "  " #          ""#"#?????????? |
| ???#     #???????# #  # #        ! """"#?????????? |
| ####     #???????########       %% ""###?????????? |
| """#     #???????????????#         ###???????????? |
| " "#     #???????????????#         #####?????????? |
| "" #     #???????????????#             "?????????? |
|    #     #???????????????#% %          "?????????? |
|  " #     #?????#######???#       %     "?????????? |
|    #     #????##      #?## %           "?????????? |
|    #     ###### #     %##;*    %%%     "?????????? |
| "" #                   =[@  !          "?????????? |
|  ""       %      =     %=== !          "?????????? |
| """#            =%%    %=  !*=         "?????????? |
| ####                   !=!%!%[         "?????????? |
| ####              %     /=[%=          "?????????? |
|                          %=%%         #"?????????? |
|                          %    *       #??????????? |
|                             %!%=      #??????????? |
|  ###### ###     ##;###;;#### ###j  ####??????????? |
|  #???#           ##    *       #   #?????????????? |
|  #???#           ##"  [%      "#   #?????????????? |
|  #???#"         "##"   !     ""#   #?????????????? |
|  #???#"  """"" ""## "        ""#   #?????????????? |
|  #???#"  """""  "##""        ""#   #?????????????? |
|  #???#"  """"" ""##""        ""#   #?????????????? |
|  #???#"         "##""  "  "  ""#   #?????????????? |
|  #???## ###########"""""X""""""#   #?????????????? |
|  #???## ###     #?#""""""""""""#   #?????????????? |
|  #???#"     """"#?##############   #?????????????? |
|  #???#"""""""    #?????????????#   #?????????????? |
|  #???#        "  #??############   #?????????????? |
|  #???# "" "" """ #??#"""""""""""   #?????????????? |
|  #???#           #??#""""" """""   #?????????????? |
|  ##??################""""  "  ""   #?????????????? |
|   #???????????#                    #?????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           50
Energy Generation          14
Energy Capacity            280
Matter Stores              300
Matter Capacity            300
Sight Range                21
Terrain Scan Range         16
Terrain Scan Density       10
Armor Coverage             225
Resistance: EM             15
Propulsion Shielding       33
Evasion (%)                54
Targeting Accuracy         16
Target Analysis            5
Offensive Hacking          10

 Item Schematics 
-----------------
               Sub. Optics | -9/Materials | Scanalyzed
                Hover Unit | -9/Materials | Scanalyzed
               Cmb. Airjet | -8/Materials | Scanalyzed
 Hrd. Medium Armor Plating | -8/Materials | Scanalyzed
                    Airjet | -8/Materials | Scanalyzed

 Robot Schematics 
------------------
 M-28 Smith | -8/Recycling | Hacked

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              PlatingJunkNetwork
  Manual?         0
Play Time         01:39:56
  Cumulative      80.8 hours
  Start           2025.02.16 @ 01:23:15
  End             2025.02.16 @ 03:07:11
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          54
  Rogue           54
  Adventurer      0
  Explorer        0
Win Type          -
  Total           2
  Types           0/0/1/1/0/0/0/0/0
Lore%             48
Gallery%          51
Achievement%      53
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          1
Movement          Vi
Keybinds          0
Fullscreen        1
Font              12/Proggy
Map View          83x54
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             0


RUN: f0634930-875e-47ce-b9d0-4365e78f55fb