Cogmind - Beta 11 @@@ ROGUE MODE // 2022.03.28 @ 23:36:04 Player: 3.14 Result: Destroyed by G-73 Enforcer with Heavy Laser Performance ------------- Evolutions (8) 4000 Regions Visited (20) 4000 Robots Destroyed (307) 1535 Value Destroyed (13202) 13202 Prototype IDs (31) 620 Alien Tech Used (0) 0 Bonus (9378) 9378 TOTAL SCORE: 32735 Bonus ------- Triggered High Security 500 High Alert Combat Kills 4777 Follower Combat Kills 3135 Entered DSFs 500 Met Imprinter 300 Was Imprinted 300 Scanned by Researcher 500 Friendly Fire -634 Cogmind --------- Core Integrity 0/1450 Matter 203/300 Energy 411/700 System Corruption 11% Temperature Cool (0) Movement Core (50) Location -2/Research Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (12) ----- Experimental Energy Well Advanced Quantum Shading Machine Spectral Analyzer > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Large Storage Unit Zionite Biocell (600) Tactical Coordination Suite Phase Gun Katana Peak State ------------ > --- POWER ------------ Reinforced Antimatter Reactor Particle Reactor Light Quantum Reactor > --- PROPULSION ------- Myomer Leg Myomer Leg Biometal Leg Biometal Leg > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink Experimental Heat Sink Large Storage Unit Advanced Targeting Computer Advanced Target Analyzer Experimental Armor Integrity Analyzer Layered Heavy Armor Plating Advanced Corruption Screen Advanced Corruption Screen > --- WEAPON ----------- Phase Gun Dispersion Rifle Dispersion Rifle Dispersion Rifle > --- INVENTORY -------- Light Ion Engine Micro Antimatter Reactor Flexi-carbon Leg Myomer Leg Myomer Leg Biometal Leg Biometal Leg Advanced Heat Sink Zionite Biocell Zionite Biocell Zionite Biocell Array Tactical Coordination Suite Heavy Laser Phase Gun Dispersion Rifle [Rating: 162] Favorites ----------- Power Angular Momentum Engine Engine Angular Momentum Engine Power Core Micro Nuclear Core Reactor Light Antimatter Reactor Propulsion Flexi-carbon Leg Treads Light Treads Leg Flexi-carbon Leg Utility Large Storage Unit Device Improved Cooling System Storage Large Storage Unit Processor Advanced Targeting Computer Hackware Advanced Hacking Suite Protection Improved Medium Armor Plating Weapon Wave Gun Energy Gun Wave Gun Energy Cannon Advanced Beam Cannon Ballistic Gun Assault Rifle Launcher Improved Grenade Launcher Special Weapon Enhanced Flamer Slashing Weapon Great Axe Build | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Upp Upp Fac Ext Res DSF Res Slots Evolved 16 | . . 2 . . . 2 2 2 . . . . 2 . . 2 . 2 . 2 Power 2 | . . . . . . . . 1 . . . . . . . . . 1 . . Propulsion 2 | . . 1 . . . 1 . . . . . . . . . . . . . . Utility 10 | . . 1 . . . 1 2 1 . . . . 1 . . 1 . 1 . 2 Weapon 2 | . . . . . . . . . . . . . 1 . . 1 . . . . Parts Attached 332 | 6 11 15 1 . 12 35 7 39 . 7 9 10 47 12 . 13 36 3 10 59 Power 41 | 1 2 2 . . . 3 1 7 . . 2 2 2 4 . 2 2 1 3 7 Engine 19 | 1 2 2 . . . 2 1 5 . . 2 1 1 2 . . . . . . Core 7 | . . . . . . 1 . 2 . . . . 1 2 . . 1 . . . Reactor 15 | . . . . . . . . . . . . 1 . . . 2 1 1 3 7 Propulsion 89 | 2 3 5 . . 3 14 . 9 . 1 . 2 9 2 . 2 12 . 3 22 Treads 6 | 2 . . . . . 1 . . . . . . . . . . . . . 3 Leg 83 | . 3 5 . . 3 13 . 9 . 1 . 2 9 2 . 2 12 . 3 19 Wheel . | . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . Utility 110 | 1 3 1 . . 4 5 3 10 . 3 6 4 18 6 . 7 11 2 1 25 Device 60 | . 1 . . . 3 2 1 6 . . 4 2 12 5 . 5 6 . . 13 Storage 10 | 1 2 . . . . . . . . 1 . . . . . 1 2 . . 3 Processor 9 | . . . . . . 1 . . . . . 1 1 1 . . . . . 5 Hackware 1 | . . . . . . . . . . . . . . . . . . 1 . . Protection 30 | . . 1 . . 1 2 2 4 . 2 2 1 5 . . 1 3 1 1 4 Artifact . | . . . . . . . . . . . . . . . . . . . . . Weapon 92 | 2 3 7 1 . 5 13 3 13 . 3 1 2 18 . . 2 11 . 3 5 Energy Gun 50 | 1 3 2 1 . 1 10 1 5 . . . . 6 . . 2 10 . 3 5 Energy Cannon 12 | . . 3 . . 2 . 1 4 . . . . 2 . . . . . . . Ballistic Gun 1 | 1 . . . . . . . . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . . Launcher 12 | . . 2 . . 2 2 1 2 . . . 1 1 . . . 1 . . . Special Weapon 13 | . . . . . . . . . . 2 1 1 9 . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 4 | . . . . . . 1 . 2 . 1 . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 22 | . . 3 . . . 3 1 1 . . . . 3 . . . 6 . . 5 Corrupted Parts 1 | . . . . . . . . . . . . 1 . . . . . . . . System Corruption 2 | . . . . . . . . . . . . 2 . . . . . . . . Parts Lost 41 | . 1 1 . . . 10 1 2 . . . 1 . . . 2 2 . . 21 Power 7 | . . 1 . . . 2 1 1 . . . . . . . . . . . 2 Propulsion 12 | . . . . . . 6 . . . . . . . . . . . . . 6 Utility 15 | . . . . . . 2 . 1 . . . 1 . . . 2 1 . . 8 Weapon 7 | . 1 . . . . . . . . . . . . . . . 1 . . 5 Highest Loss Streak 8 | . 1 1 . . . 6 1 1 . . . 1 . . . 1 1 . . 8 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 97 | . 97 98 100 100 100 97 99 99 100 100 99 99 99 100 100 99 99 100 95 81 Engine 7 | . 14 10 11 11 11 8 7 9 6 6 11 13 7 5 5 1 . . . . Core 1 | . . . . . . . . 2 6 6 1 . . 4 5 2 1 4 2 . Reactor 2 | . . . . . . . . . . . . . 2 . . 5 8 9 11 10 Leg 25 | . 14 33 33 33 33 34 30 26 26 26 26 26 22 23 23 21 21 19 19 15 Device 17 | . 12 11 11 11 12 9 7 16 20 20 19 19 21 17 17 21 23 23 23 20 Storage 6 | . 14 11 11 11 11 9 7 6 6 6 6 6 5 5 5 5 5 4 4 3 Processor 7 | . . . . . . 8 7 6 6 6 6 7 11 16 17 15 12 9 9 9 Protection 8 | . . 10 11 11 9 8 22 16 13 13 13 11 5 5 5 4 4 9 4 4 Energy Gun 10 | . 25 12 11 11 12 17 11 8 . . . . 1 17 17 21 20 19 19 14 Energy Cannon 2 | . . 8 11 11 9 . 2 3 13 8 1 . . . . . . . . . Special Weapon 3 | . . . . . . . . . . 2 11 12 15 . . . . . . . Naked Turns 1 | . . . . . . . . . . . . . . . . . . . . 1 Heaviest Build 137 | 11 29 39 41 41 41 39 46 69 69 69 69 71 83 76 70 83 94 117 135 137 Greatest Support 106 | 40 40 30 30 30 30 49 49 66 66 71 71 76 76 76 71 76 98 98 98 106 Greatest Overweight (x) 11 | . 1 1 1 1 1 11 . 1 1 1 . . 1 1 . 1 1 1 1 1 Average Overweight (x) . | . . . 1 1 1 . . . 1 . . . . . . 1 . 1 1 . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 Average Capacity 14 | 5 10 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 13 Most Carried 15 | 4 11 15 15 15 15 15 15 15 13 15 15 15 15 15 15 15 15 14 15 15 Average Carried 13 | 2 8 12 15 15 15 14 13 14 13 13 14 14 14 15 15 14 14 13 14 12 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 5 Final Carried 15 | 4 10 15 15 15 15 15 15 13 13 15 15 15 15 15 15 15 15 13 15 5 Class Distribution -------------------- 42% | Scavenger-Mutant 24% | Scavenger-Gunner 13% | Derelict-Mutant 9% | Derelict-Gunner 5% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -9/Exiles Scavenger-Mutant | -8/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -6/Factory Scavenger-Mutant | -6/Lower Caves Scavenger-Mutant | -6/Lower Caves Derelict-Mutant | -6/Zion Derelict-Mutant | -5/Proximity Caves Derelict-Gunner | -5/Factory Scavenger-Gunner | -5/Upper Caves Scavenger-Gunner | -5/Upper Caves Scavenger-Gunner | -4/Factory Scavenger-Gunner | -4/Extension Scavenger-Tank | -3/Research Scavenger-Gunner | -3/DSF Scavenger-Gunner | -2/Research Resources | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 ----------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Upp Upp Fac Ext Res DSF Res Matter Collected 3981 | 269 152 152 119 . 240 331 81 468 . 102 21 221 463 246 . 114 389 . 150 463 Remotely . | . . . . . . . . . . . . . . . . . . . . . Salvage Created 15551 | 77 452 787 30 . 409 1570 118 1793 . 102 . 380 1369 673 89 1238 1538 . 255 4671 Parts 542 | 2 29 41 . . 25 58 7 68 . 5 . 11 27 30 8 43 36 . 16 136 Haulers Intercepted 10 | . . 1 . . . 4 . 2 . . . . 1 . . . 1 . . 1 Recyclers Shooed 21 | . . 3 . . 1 3 . 9 . . . . 2 . . 2 . . . 1 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 70 | . . . . . . . . . 4 4 . 28 . 26 8 . . . . . Prevented 13 | . . . . . . . . . . . . 9 . 2 2 . . . . . Kills | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Upp Upp Fac Ext Res DSF Res Combat Hostiles Destroyed 248 | . 10 17 2 . 17 26 4 28 . 3 . 8 21 11 4 16 18 . 3 60 Melee 1 | . . . . . . . . 1 . . . . . . . . . . . . Guns 145 | . 8 1 . . 4 20 . 14 . . . . 1 11 4 13 16 . 3 50 Cannons 28 | . . 6 2 . 6 . . 6 . 2 . 1 5 . . . . . . . AOE 38 | . . 10 . . 7 3 4 3 . . . 4 5 . . . 2 . . . Classes Destroyed 21 | 1 4 3 1 . 2 3 . 2 . . . 2 . 1 . . 2 . . . Worker 14 | . 1 2 . . . 2 . 5 . . . . 1 . . . 1 . . 2 Builder 3 | . . 1 . . 1 . . . . . . . 1 . . . . . . . Tunneler 1 | . . . . . 1 . . . . . . . . . . . . . . . Hauler 10 | . . 1 . . . 4 . 2 . . . . 1 . . . 1 . . 1 Recycler 22 | 1 1 4 . . 1 3 1 . . . . . 5 . . 3 1 . . 2 Carrier 1 | . . . . . . . . . . . . 1 . . . . . . . . Operator 2 | . . . . . . . . 2 . . . . . . . . . . . . Watcher 6 | . 1 1 . . . 1 . 1 . . . . 2 . . . . . . . Swarmer 57 | . 2 7 . . 10 6 4 3 . 2 . 1 6 . 4 5 . . . 7 Saboteur 2 | . . . . . . . . . . . . . . . . . 1 . . 1 Grunt 107 | . 8 8 . . 5 9 . 16 . . . 5 6 9 . 8 13 . 1 19 Brawler 6 | . . . . . 2 1 . . . . . 1 1 . . . . . . 1 Duelist 9 | . . . . . . . . . . . . . . 2 . . 1 . . 6 Protector 3 | . . . . . . . . . . . . 1 . . . . . . . 2 Sentry 15 | . . 2 . . . 6 . 2 . 1 . . 1 . . . . . . 3 Specialist 3 | . . . . . . 2 . . . . . . 1 . . . . . . . Hunter 13 | . . . . . . 1 . 2 . . . . 1 . . . 2 . 1 6 Programmer 27 | . . . . . . . . 5 . . . . 5 . . 3 . . . 14 Heavy 2 | . . . . . . 1 . . . . . . . . . . . . 1 . Behemoth 2 | . . . . . . . . . . . . . . . . . 1 . . 1 Assembled 2 | . . . 2 . . . . . . . . . . . . . . . . . Thug 1 | . . . . . . . . . . . . . . . . . 1 . . . Savage 1 | . . . . . . . . . . . . . . . . . 1 . . . Best Kill Streak 12 | 1 3 10 1 . 7 8 4 7 . 3 . 5 6 4 4 9 6 . 1 12 Combat Bots Only 12 | . 3 8 1 . 6 7 4 7 . 3 . 5 5 4 4 9 5 . 1 12 Max Kills in Single Turn 6 | 1 1 6 1 . 2 2 2 2 . 1 . 3 6 1 2 2 2 . 1 2 Gunslinging 1 | . . . . . . 1 . . . . . . . . 1 1 1 . . 1 Exploded 5 | . . 4 . . 2 2 2 2 . . . 2 5 . . . 2 . . . Melee 1 | . . . . . . . . 1 . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Upp Upp Fac Ext Res DSF Res Damage Taken 17300 | . 557 447 105 . 453 1536 74 1632 . 33 . 406 723 83 34 715 696 . 20 9786 Core 2490 | . 84 63 . . 85 311 . 223 . 17 . 59 39 28 . 59 62 . . 1460 Absorbed by Shields 2223 | . . . . . . . . 375 . 34 . . 491 86 13 282 95 . 22 825 Redirected to Shielding 594 | . . . . . . 131 15 293 . 7 . 148 . . . . . . . . Regen/Repaired (Parts) 292 | . 42 . . . . 89 . . . . . . 101 . . . 60 . . . Core Remaining (%) 79 | 100 66 . . . 63 43 100 . . . . 64 . . 93 . 89 . 100 . Volleys Fired 669 | 3 51 40 8 . 41 98 3 119 . 6 . 25 51 17 2 28 39 . 8 130 Largest 4 | 2 2 2 2 . 2 2 2 2 . 2 . 2 3 3 3 4 4 . 4 4 Hottest 352 | 60 90 118 133 . 133 119 117 148 . 180 . 180 300 243 243 324 331 . 324 352 Shots Fired 1734 | 6 102 64 16 . 68 191 4 236 . 12 . 41 143 50 6 112 131 . 32 520 Gun 1403 | 6 102 24 8 . 32 186 2 181 . . . . 14 50 6 112 128 . 32 520 Cannon 120 | . . 30 8 . 24 . . 52 . 6 . . . . . . . . . . Launcher 40 | . . 10 . . 12 5 2 3 . . . 4 1 . . . 3 . . . Special 171 | . . . . . . . . . . 6 . 37 128 . . . . . . . Kinetic 14 | 3 11 . . . . . . . . . . . . . . . . . . . Thermal 1680 | 3 91 54 16 . 56 186 2 233 . 12 . 37 142 50 6 112 128 . 32 520 Explosive 40 | . . 10 . . 12 5 2 3 . . . 4 1 . . . 3 . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . Robot Hit Streak 49 | 1 8 6 1 . 5 23 6 46 . 3 . 16 49 13 17 16 26 . 8 45 Robot Miss Streak 7 | 3 3 3 7 . 2 3 . 2 . 3 . 2 2 2 . 2 2 . 2 3 Penetration Max . | . . . . . . . . . . . . . . . . . . . . . Secondary Targets 39 | . 1 . . . . 4 . 1 . . . . . 2 2 3 8 . . 18 Max Gunslinging Chain 1 | . 1 . . . . 1 . 1 . . . . . 1 1 1 1 . . 1 Shots Hit Robots 1266 | 2 68 33 3 . 36 142 4 191 . 4 . 36 122 30 4 76 99 . 21 395 Core Hits 618 | 3 24 34 2 . 32 55 7 90 . 3 . 23 63 22 4 40 52 . 9 155 Critical Kills 14 | . . . . . . . . . . 1 . . . . . . . . . 13 Critical Parts Destroyed 13 | . . . . . . . . . . . . . . . . . 1 . . 12 Critical Strikes 128 | . . 1 . . 2 8 . 10 . 1 . 3 19 2 1 9 10 . 2 60 Burn 101 | . . 1 . . 2 8 . 10 . . . 3 19 2 1 9 9 . 2 35 Meltdown 1 | . . . . . . . . . . 1 . . . . . . . . . . Destroy 26 | . . . . . . . . . . . . . . . . . 1 . . 25 Melee Attacks 24 | . . . . . . 4 . 5 . 15 . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . Slashing 24 | . . . . . . 4 . 5 . 15 . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 31434 | 25 780 1698 62 . 1304 2974 392 3702 . 87 . 924 1979 728 94 1941 3501 . 532 10711 Guns 23237 | 22 777 128 . . 241 2508 33 2699 . . . . 356 728 94 1912 2561 . 532 10646 Cannons 1736 | . . 431 62 . 347 . . 821 . 75 . . . . . . . . . . Explosions 4524 | . . 1139 . . 716 463 359 119 . . . 526 305 . . . 897 . . . Melee 32 | . . . . . . . . 32 . . . . . . . . . . . . Ramming 183 | 3 3 . . . . 3 . 31 . . . . 6 . . 29 43 . . 65 Kinetic 85 | 22 63 . . . . . . . . . . . . . . . . . . . Thermal 26974 | . 714 923 62 . 588 2508 33 3520 . 87 . 398 1668 728 94 1912 2561 . 532 10646 Explosive 4160 | . . 775 . . 716 463 359 119 . . . 526 305 . . . 897 . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . Slashing 32 | . . . . . . . . 32 . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . Highest Corruption 11 | . 1 . . . . . . 2 2 2 2 2 5 5 5 . . . . 11 Average Corruption 3 | . 1 . . . . . . 1 2 2 2 2 3 5 5 . . . . 6 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . Corruption Blocked 5 | . . . . . . . . . . . . . . . . . . . . 5 Effects 86 | . 6 . . . . . . 5 9 7 3 . 6 26 . . . . . 24 Message Errors 20 | . . . . . . . . 2 2 2 1 . 2 9 . . . . . 2 Matter Fused 25 | . 2 . . . . . . . 2 2 1 . 1 8 . . . . . 9 Heat Flow Errors 8 | . 2 . . . . . . . 2 2 . . . 1 . . . . . 1 Energy Discharges 6 | . . . . . . . . . 2 . . . . 1 . . . . . 3 Data Loss (minor) 17 | . 1 . . . . . . 1 1 1 1 . 1 5 . . . . . 6 Data Loss (major) 4 | . 1 . . . . . . 1 . . . . . . . . . . . 2 Misfires 1 | . . . . . . . . 1 . . . . . . . . . . . . Alerts 2 | . . . . . . . . . . . . . 1 1 . . . . . . Misdirections 1 | . . . . . . . . . . . . . . . . . . . . 1 Weapon Failures 2 | . . . . . . . . . . . . . 1 1 . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . Overflow Damage 249 | . . 101 . . 26 52 . 16 . . . . . . . . 54 . . . Projectiles 17 | . . . . . 1 . . 16 . . . . . . . . . . . . Explosions 219 | . . 101 . . 25 52 . . . . . . . . . . 41 . . . Melee 13 | . . . . . . . . . . . . . . . . . 13 . . . Knockbacks 4 | . . . . . . 1 . . . . . . . . . 1 1 . . 1 Impact 4 | . . . . . . 1 . . . . . . . . . 1 1 . . 1 Kinetic . | . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 238 | . . . . . 12 . . . . . . . 114 . . . . . . 112 Shots 4 | . . . . . 1 . . . . . . . 2 . . . . . . 1 Rammed 6 | 1 . . . . . . . . . . . . . . . . . . . 5 Targets Rammed 22 | 1 1 . . . . 2 . 2 . . . . 1 . . 4 2 . . 9 Kicked 16 | . 1 . . . . 2 . 2 . . . . 1 . . 4 2 . . 4 Crushed . | . . . . . . . . . . . . . . . . . . . . . Highest Temperature 583 | . 221 186 234 . 279 283 42 276 159 221 . 93 583 395 99 342 199 . 198 441 Average Temperature 96 | . 64 56 102 . 114 55 26 92 84 83 . 31 89 127 54 114 109 . 128 123 Received Heat Transfer 3208 | . 273 210 . . 126 630 . 359 . . . 69 33 45 . 179 163 . 5 1116 Effects 10 | . . . . . 1 . . . . . . . 6 . . . . . . 3 Shutdowns 2 | . . . . . . . . . . . . . 2 . . . . . . . Energy Bleed 1 | . . . . . . . . . . . . . 1 . . . . . . . Interference 6 | . . . . . 1 . . . . . . . 2 . . . . . . 3 Matter Decay 1 | . . . . . . . . . . . . . 1 . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . . . . . Impact Corruptions 1 | . . . . . . . . . . . . . . . . . 1 . . . Robots Melted 45 | . 2 . . . . 3 . 4 . 1 . 4 16 . . 3 1 . . 11 Combat Hostiles 36 | . 2 . . . . 3 . 4 . 1 . 3 10 . . 3 . . . 10 Parts Melted 193 | . . 2 . . . 19 1 29 . 2 . 4 35 1 . 17 12 . 3 68 Heat Transferred 61549 | . 1697 1436 111 . 1369 5846 74 8024 . 230 . 3120 12278 1258 222 3552 4403 . 962 16967 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Upp Upp Fac Ext Res DSF Res Peak Influence 2004 | 5 295 816 246 . 360 436 282 714 . . . . 1116 . . 991 1358 654 691 2004 Initial 654 | . 3 124 246 . . 118 159 133 . . . . 357 . . 371 485 654 490 388 Average 600 | 3 158 457 179 . 247 218 231 419 . . . . 799 . . 685 966 654 586 1276 Maximum Alert Level 5 | . 1 3 1 . 1 2 1 3 . . . . 4 . . 3 4 2 2 5 Low Security (%) 18 | 100 61 21 33 . 37 47 38 10 . . . . . . . . . . . . Level 1 23 | . 38 16 66 . 62 44 61 30 . . . . 4 . . 3 . . . 4 Level 2 20 | . . 40 . . . 8 . 55 . . . . 16 . . 39 20 100 100 13 Level 3 23 | . . 21 . . . . . 3 . . . . 76 . . 57 36 . . 15 Level 4 10 | . . . . . . . . . . . . . 1 . . . 43 . . 38 Level 5 . | . . . . . . . . . . . . . . . . . . . . 2 High Security 3 | . . . . . . . . . . . . . . . . . . . . 24 Max Security . | . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 69 | . 4 2 . . . 8 . 8 . . . 1 6 . . 4 7 . 1 28 Investigation 8 | . 2 . . . . . . 1 . . . . 1 . . 2 2 . . . Extermination 8 | . . . . . . . . 3 . . . . 2 . . . . . . 3 Reinforcement 28 | . 2 2 . . . 5 . 3 . . . . 3 . . 2 3 . 1 7 Assault 21 | . . . . . . . . . . . . 1 . . . . 2 . . 18 Garrison 4 | . . . . . . 3 . 1 . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . Construction Impeded 4 | . . . . . . . . . . . . . . . . . 1 . . 3 Haulers Reinforced 2 | . . . . . . . . 1 . . . . 1 . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 --------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Upp Upp Fac Ext Res DSF Res Distress Signals 21 | . 3 5 1 . . 3 . 2 . . . . . . . 1 2 . . 4 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . Times Spotted 456 | . 21 25 2 . 20 42 4 40 . 3 . 26 42 11 4 23 45 . 5 143 Peak Tracking Total 44 | . 5 7 1 . 6 7 4 6 . 3 . 9 5 4 4 5 5 . 3 44 Tactical Retreats 24 | . 2 1 . . 3 2 . 5 . . . 1 2 1 . . 2 . . 5 Traps | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Upp Upp Fac Ext Res DSF Res Traps Triggered 8 | . 1 . . . . . . 2 . . . . 1 . . . 1 . . 3 Indirectly . | . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . Triggered 4 | . . . . . . . . . . . . . 1 1 2 . . . . . Machines | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 ---------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Upp Upp Fac Ext Res DSF Res Machines Disabled 16 | . . 5 . . . 3 . . . . . 1 1 . . 1 2 . 1 2 Max in Single Turn 5 | . . 5 . . . 1 . . . . . . 1 . . . 1 . . 1 Garrison Access 2 | . . . . . . . . . . . . . 1 . . 1 . . . . Energy Cycler 2 | . . . . . . . . . . . . . . . . . 2 . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 --------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Upp Upp Fac Ext Res DSF Res Machines Accessed 30 | . 5 . . 1 . 9 1 3 . . . . 4 . . 3 2 1 . 1 Terminals 14 | . 3 . . . . 7 1 1 . . . . . . . . 1 1 . . Fabricators 4 | . . . . . . . . 1 . . . . 2 . . 1 . . . . Repair Stations 4 | . 1 . . . . 1 . . . . . . 1 . . . 1 . . . Recycling Units 2 | . 1 . . . . . . . . . . . . . . . . . . 1 Scanalyzers 2 | . . . . . . 1 . . . . . . . . . 1 . . . . Garrison Access 3 | . . . . . . . . 1 . . . . 1 . . 1 . . . . Total Hacks 79 | . 13 . . 1 . 31 3 5 . . . . 7 . . 12 4 1 . 2 Successful 43 | . 7 . . 1 . 17 1 2 . . . . 4 . . 7 2 1 . 1 Failed 36 | . 6 . . . . 14 2 3 . . . . 3 . . 5 2 . . 1 Catastrophic 5 | . 1 . . . . 2 . . . . . . . . . 1 1 . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . Manual 97 | . 7 . . . . 19 3 3 . . . . 29 . . 10 19 3 . 4 Terminals 40 | . 8 . . . . 24 3 2 . . . . . . . . 2 1 . . Fabricators 8 | . . . . . . . . 1 . . . . 3 . . 4 . . . . Repair Stations 12 | . 4 . . . . 4 . . . . . . 2 . . . 2 . . . Recycling Units 3 | . 1 . . . . . . . . . . . . . . . . . . 2 Scanalyzers 8 | . . . . . . 3 . . . . . . . . . 5 . . . . Garrison Access 7 | . . . . . . . . 2 . . . . 2 . . 3 . . . . Terminal Hacks 13 | . 3 . . 1 . 7 . 1 . . . . . . . . . 1 . . Record 1 | . . . . 1 . . . . . . . . . . . . . . . . Part Schematic 2 | . 1 . . . . 1 . . . . . . . . . . . . . . Robot Analysis 1 | . . . . . . 1 . . . . . . . . . . . . . . Prototype ID Bank 2 | . . . . . . 2 . . . . . . . . . . . . . . Open DSF 1 | . . . . . . . . . . . . . . . . . . 1 . . Unreport Threat 2 | . . . . . . 2 . . . . . . . . . . . . . . Locate Traps 1 | . . . . . . . . 1 . . . . . . . . . . . . Hauler Manifests 2 | . 1 . . . . 1 . . . . . . . . . . . . . . Zone Layout 1 | . 1 . . . . . . . . . . . . . . . . . . . Fabricator Hacks 3 | . . . . . . . . 1 . . . . 1 . . 1 . . . . Load Schematic 3 | . . . . . . . . 1 . . . . 1 . . 1 . . . . Repair Station Hacks 10 | . 2 . . . . 4 . . . . . . 2 . . . 2 . . . Scan Component 5 | . 1 . . . . 2 . . . . . . 1 . . . 1 . . . Repair 5 | . 1 . . . . 2 . . . . . . 1 . . . 1 . . . Recycling Unit Hacks 1 | . . . . . . . . . . . . . . . . . . . . 1 Retrieve Components 1 | . . . . . . . . . . . . . . . . . . . . 1 Scanalyzer 6 | . . . . . . 3 . . . . . . . . . 3 . . . . Insert Component 3 | . . . . . . 1 . . . . . . . . . 2 . . . . Analyze 3 | . . . . . . 2 . . . . . . . . . 1 . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . . . . . Unauthorized Hacks 10 | . 2 . . . . 3 1 . . . . . 1 . . 3 . . . . Terminals 5 | . 1 . . . . 3 1 . . . . . . . . . . . . . Track 1 | . . . . . . 1 . . . . . . . . . . . . . . Botnet 4 | . 1 . . . . 2 1 . . . . . . . . . . . . . Fabricators 2 | . . . . . . . . . . . . . . . . 2 . . . . Report 1 | . . . . . . . . . . . . . . . . 1 . . . . Haulers 1 | . . . . . . . . . . . . . . . . 1 . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . . . . . . . . . . . . . Tunnel 1 | . 1 . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . Garrison Access 2 | . . . . . . . . . . . . . 1 . . 1 . . . . Jam 2 | . . . . . . . . . . . . . 1 . . 1 . . . . Data Cores Recovered 1 | . . . . . . . . . . . . . 1 . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . Hacking Detections 26 | . 4 . . . . 9 1 2 . . . . 4 . . 3 2 . . 1 Full Trace Events 3 | . . . . . . 1 . . . . . . . . . 1 1 . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . . . . . . . . 5 . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 3 | . 1 . . . . 1 . . . . . . . . . 1 . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . Parts Repaired 5 | . 1 . . . . 2 . . . . . . 1 . . . 1 . . . Time 183 | . 13 . . . . 64 . . . . . . 50 . . . 56 . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . Retrieved Components 10 | . . . . . . . . . . . . . . . . . . . . 10 Parts Scanalyzed 3 | . . . . . . 1 . . . . . . . . . 2 . . . . Part Schematics Acquired 1 | . . . . . . . . . . . . . . . . 1 . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 ------------ Run | Scr Mat Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Upp Upp Fac Ext Res DSF Res Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . Robots Rewired 15 | . . . . . . . . 1 . . . 2 2 . . . 10 . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Upp Upp Fac Ext Res DSF Res Total Allies 38 | . . . . . . . . 1 . . 6 2 8 . . 5 14 1 . 1 Largest Group 11 | . . . . . . . . 1 . . 6 6 6 . . 5 11 1 1 1 Highest-Rated Group 628 | . . . . . . . . 40 . . 207 207 267 . . 494 628 269 269 269 Highest-Rated Ally 269 | . . . . . . . . 40 . . 40 40 127 . . 103 103 269 269 269 Zionite Dispatches 9 | . . . . . . . . . . . . . 3 . . 2 2 1 . 1 Heavy 1 | . . . . . . . . . . . . . . . . 1 . . . . Light 1 | . . . . . . . . . . . . . . . . 1 . . . . Fire 1 | . . . . . . . . . . . . . 1 . . . . . . . Demo 1 | . . . . . . . . . . . . . . . . . . . . 1 Experimental 1 | . . . . . . . . . . . . . . . . . . 1 . . Hero 1 | . . . . . . . . . . . . . 1 . . . . . . . Thermal Resupply 1 | . . . . . . . . . . . . . . . . . 1 . . . Infowar Resupply 1 | . . . . . . . . . . . . . 1 . . . . . . . Hacking Resupply 1 | . . . . . . . . . . . . . . . . . 1 . . . Total Orders 4 | . . . . . . . . . . . . . 2 . . . 2 . . . DROP 4 | . . . . . . . . . . . . . 2 . . . 2 . . . Ally Attacks 319 | . . . . . . . . . . . . 94 53 . . 17 113 . 14 28 Total Damage 14132 | . . . . . . . . . . . . 1900 1744 . . 1022 4882 . 1344 3240 Kills 78 | . . . . . . . . . . . . 18 18 . . 5 23 . 3 11 Allies Corrupted 1 | . . . . . . . . . . . . . . . . . 1 . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Upp Upp Fac Ext Res DSF Res Robot Analysis Total 1 | . . . . . . 1 . . . . . . . . . . . . . . Derelict Logs Recovered 7 | . . . 1 . . . . . . 1 1 2 . 1 1 . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . Zionite Intel Received 6 | . . . . . . . . . . . . . 4 . . . 2 . . . Branch Access 1 | . . . . . . . . . . . . . 1 . . . . . . . Emergency Access 1 | . . . . . . . . . . . . . . . . . 1 . . . Unaware Schematics 1 | . . . . . . . . . . . . . 1 . . . . . . . Unaware Analyses 2 | . . . . . . . . . . . . . 1 . . . 1 . . . Depthwide Sectors/0 1 | . . . . . . . . . . . . . 1 . . . . . . . Exploration | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 ------------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Upp Upp Fac Ext Res DSF Res Turns Passed 15802 | 103 779 434 598 500 714 1600 184 1127 536 647 1707 523 1801 827 52 767 1213 31 195 1464 Spaces Moved 8409 | 52 376 161 264 264 309 934 141 546 283 321 1125 299 985 416 39 331 714 15 76 758 Core 373 | 2 . . . . . 1 . . . . . . . . . . . . . 370 Treads 219 | 50 168 . . . . . . . . . . . . . . . . . . 1 Legs 7817 | . 208 161 264 264 309 933 141 546 283 321 1125 299 985 416 39 331 714 15 76 387 Wheels . | . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 120 120 190 190 190 115 115 112 190 125 125 125 120 122 122 192 117 194 190 50 Average Speed 144 | 155 150 181 190 190 190 119 115 127 190 176 125 125 139 180 122 192 123 194 193 120 Slowest Speed 600 | 160 190 190 190 190 190 600 115 190 190 190 125 125 192 192 122 192 192 194 194 190 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 43 | 5 47 23 55 63 76 72 6 17 56 48 87 52 33 69 4 10 86 1 72 32 Regions Visited 20 Branch Regions 10 Pre-discovered Areas 10 | . 1 . . 1 . . . . . 1 1 . 6 . . . . . . . Known Exits Taken 2 | . . . . . . . . . . . . . 1 . . . . 1 . . Unknown Exits Taken 17 | 1 1 1 1 1 1 1 1 1 1 1 1 1 . 1 1 1 1 . . . Scrap Searched 13 | . . . . . 1 . . . . 7 2 1 . 2 . . . . . . Spaces Dug 42 | . . . . . 5 18 . 4 . 15 . . . . . . . . . . Terrain Destroyed 324 | . . 56 . . 71 58 18 21 . 15 . 9 8 . . . 51 . . 17 Melee 23 | . . . . . . 4 . 4 . 15 . . . . . . . . . . Projectile 5 | . . . . . . 1 . . . . . . . . . . 2 . . 2 AOE 296 | . . 56 . . 71 53 18 17 . . . 9 8 . . . 49 . . 15 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 --------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Upp Upp Fac Ext Res DSF Res Total 10729 | 65 490 239 344 263 368 1219 156 790 282 363 1433 395 1259 463 40 414 988 17 118 1023 Wait 765 | . 33 9 72 . 1 96 . 28 . 4 264 15 117 9 . 23 82 . . 12 Move 8390 | 52 375 160 263 263 308 933 140 545 282 320 1124 298 984 415 38 330 713 14 75 758 Hop . | . . . . . . . . . . . . . . . . . . . . . Pick Up 157 | 4 10 8 . . 1 27 3 14 . 5 16 2 23 2 . 6 13 . 7 16 Fast Attach 96 | 6 4 3 . . . 10 2 8 . 1 3 2 10 5 . 4 12 . 3 23 Attach 65 | . 1 3 . . . 10 2 8 . . 3 2 9 . . 4 4 2 . 17 Detach 4 | . . . . . . 1 . 1 . . . . . . . . . . 1 1 Swap 172 | . 6 9 1 . 12 15 4 23 . 6 3 6 28 7 . 5 20 1 7 19 Drop 233 | . 9 7 . . 5 23 2 27 . 6 20 5 31 8 . 10 37 . 17 26 Fire 669 | 3 51 40 8 . 41 98 3 119 . 6 . 25 51 17 2 28 39 . 8 130 Melee 24 | . . . . . . 4 . 5 . 15 . . . . . . . . . . Ram 3 | . . . . . . . . . . . . . . . . . . . . 3 Kick 16 | . 1 . . . . 2 . 2 . . . . 1 . . 4 2 . . 4 Crush 3 | . . . . . . . . . . . . . . . . . . . . 3 Escape Stasis 17 | . . . . . . . . . . . . . . . . . 6 . . 11 Rewire 115 | . . . . . . . . 10 . . . 40 5 . . . 60 . . . Trap . | . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / [*Min]) -9/Materials -9/Mines -9/Exiles -8/Mines -8/Materials -7/Factory -6/Factory -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory (discovered 3 exits: *Fac / *Upp x2) -5/Upper Caves -5/Upper Caves -4/Factory (discovered 2 exits: *Ext / Arm) -4/Extension (discovered 3 exits: *Res x2 / [*Cet]) -3/Research -3/DSF -2/Research History --------- Turn | Location | Event 20 | -11/Scrapyard | Discovered new exit (range 15) 104 | -11/Scrapyard | Entered Materials 304 | -10/Materials | Build established: Mutant 329 | -10/Materials | Repaired Sml. Laser 358 | -10/Materials | Discovered new exit (range 13) 668 | -10/Materials | Discovered new exit (range 16) 883 | -10/Materials | Entered another Materials area 883 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 968 | -9/Materials | Build established: Scavenger-Mutant 1240 | -9/Materials | Discovered new exit (range 14) 1241 | -9/Materials | Destroyed 8 combat bots 1317 | -9/Materials | Entered Mines 1338 | -9/Mines | Met a Derelict bent on vengeance 1389 | -9/Mines | Assembled infested the area 1394 | -9/Mines | Assisted by a Guerilla fighting off Assembled 1879 | -9/Mines | Discovered new exit (range 14) 1884 | -9/Mines | Learned Materials terminal intel 1915 | -9/Mines | Entered Exiles 1961 | -9/Exiles | Met 8R-AWN 1993 | -9/Exiles | Met EX-HEX 2088 | -9/Exiles | Met EX-DEC 2123 | -9/Exiles | Learned location of Zion (-6) 2271 | -9/Exiles | Met EX-BIN 2394 | -9/Exiles | Discovered new exit (range 14) 2415 | -9/Exiles | Entered Mines 3110 | -8/Mines | Discovered new exit (range 11) 3129 | -8/Mines | Entered Materials 3129 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3130 | -8/Materials | Loaded intel: 12 terminal locations 3994 | -8/Materials | Repaired Aluminum Leg 4033 | -8/Materials | Repaired Imp. Heat Sink 4311 | -8/Materials | Garrison activated, responded to threat 4440 | -8/Materials | Core integrity fell below 50% 4476 | -8/Materials | Lost 6 parts (1p3n2u) 4477 | -8/Materials | Destroyed 7 combat bots 4510 | -8/Materials | Discovered new exit (range 3) 4729 | -8/Materials | Entered Factory 4729 | -7/Factory | Evolved 2 slots: Utility x2 4884 | -7/Factory | Discovered new exit (range 9) 4913 | -7/Factory | Entered another Factory area 4913 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 5875 | -6/Factory | Garrison activated, responded to threat 5934 | -6/Factory | Destroyed 7 combat bots 5988 | -6/Factory | Discovered new exit (range 8) 6040 | -6/Factory | Entered Lower Caves 6192 | -6/Lower Caves | Encountered a Warlord checkpoint 6550 | -6/Lower Caves | Discovered new exit (range 15) 6576 | -6/Lower Caves | Entered another Lower Caves area 7156 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 7217 | -6/Lower Caves | Discovered new exit (range 5) 7223 | -6/Lower Caves | Entered Zion 7315 | -6/Zion | Discovered new exit (range 16) 7400 | -6/Zion | System corruption cleaned by Quarantine Array 7486 | -6/Zion | Learned Factory stockpile data 7659 | -6/Zion | Learned location of Warlord (-5) 7695 | -6/Zion | Gained Derelict followers 7795 | -6/Zion | Build established: Derelict-Mutant 8294 | -6/Zion | Found Prototype Processor 8326 | -6/Zion | Identified Exp. Terrain Scan Processor 8338 | -6/Zion | Found Prototype Processor 8346 | -6/Zion | Identified Exp. Targeting Computer 8359 | -6/Zion | Found Prototype Processor 8368 | -6/Zion | Identified Exp. Core Analyzer 8381 | -6/Zion | Found Prototype Processor 8428 | -6/Zion | Identified Exp. Armor Integrity Analyzer 8437 | -6/Zion | Found Prototype Processor 8482 | -6/Zion | Identified Exp. Signal Interpreter 8635 | -6/Zion | Imprinted 8637 | -6/Zion | Declared Zion's savior 8930 | -6/Zion | Entered Proximity Caves 8930 | -5/Proximity Caves | Accompanied by 6 allies 8933 | -5/Proximity Caves | Learned Factory emergency access door positions 9242 | -5/Proximity Caves | Spotted B-75 Beast 9256 | -5/Proximity Caves | Allies destroyed B-75 Beast 9332 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 9373 | -5/Proximity Caves | Discovered new exit (range 14) 9453 | -5/Proximity Caves | Entered Factory 9453 | -5/Factory | Accompanied by 4 allies 9453 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 9748 | -5/Factory | Spotted B-75 Beast 9835 | -5/Factory | Retrieved Zion intel report: Branch Access 9835 | -5/Factory | Identified exit to Upper Caves 9836 | -5/Factory | Zion hero teleported in (CL-ANK) 9911 | -5/Factory | Zion Fire squad teleported in 10056 | -5/Factory | Build established: Derelict-Gunner 10146 | -5/Factory | Retrieved Zion intel report: Unaware Analyses 10238 | -5/Factory | Retrieved Zion intel report: Unaware Schematics 10239 | -5/Factory | Zion Infowar Resupply teleported in 10285 | -5/Factory | Discovered new exit (range 5) 10503 | -5/Factory | Repaired Arm. Leg 10715 | -5/Factory | Retrieved Zion intel report: Depthwide Sectors/0 10756 | -5/Factory | Terminal network hard line cut 11254 | -5/Factory | Entered Upper Caves 11255 | -5/Upper Caves | Encountered a Warlord checkpoint 11379 | -5/Upper Caves | Learned 8 Factory zone layouts 11568 | -5/Upper Caves | Build established: Scavenger-Gunner 12013 | -5/Upper Caves | Discovered new exit (range 8) 12081 | -5/Upper Caves | Entered another Upper Caves area 12086 | -5/Upper Caves | Learned Factory trap positions 12127 | -5/Upper Caves | Discovered new exit (range 6) 12133 | -5/Upper Caves | Entered Factory 12133 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 12134 | -4/Factory | Identified exit to Armory 12136 | -4/Factory | Loaded intel: 117 trap records 12424 | -4/Factory | Destroyed 9 combat bots 12704 | -4/Factory | Zion Heavy squad teleported in 12856 | -4/Factory | Zion Light squad teleported in 12872 | -4/Factory | Discovered new exit (range 11) 12900 | -4/Factory | Entered Extension 12900 | -4/Extension | Accompanied by 5 allies 13019 | -4/Extension | Found Prototype Protection 13020 | -4/Extension | Identified Zio. Weapon Casing 13133 | -4/Extension | Zion Thermal Resupply teleported in 13142 | -4/Extension | Energy Cycler disabled 13142 | -4/Extension | Rescued a captive Derelict 13143 | -4/Extension | Rescued a captive Derelict 13143 | -4/Extension | Rescued a captive Derelict 13144 | -4/Extension | Rescued a captive Derelict 13144 | -4/Extension | Rescued a captive Derelict 13145 | -4/Extension | Rescued a captive Derelict 13170 | -4/Extension | Rescued a captive Derelict 13281 | -4/Extension | Retrieved Zion intel report: Unaware Analyses 13400 | -4/Extension | First assault squad dispatched 13491 | -4/Extension | Disrupted transfer network 13589 | -4/Extension | Spotted B-86 Titan 13601 | -4/Extension | Destroyed B-86 Titan 13615 | -4/Extension | Discovered new exit (range 15) 13617 | -4/Extension | Spotted B-86 Titan 13625 | -4/Extension | Allies destroyed B-86 Titan 13754 | -4/Extension | Retrieved Zion intel report: Emergency Access 13755 | -4/Extension | Zion Hacking Resupply teleported in 13888 | -4/Extension | Extracted ID and sensor layout for unrecognized location from A7's data core 13960 | -4/Extension | Repaired Wave Gun 14044 | -4/Extension | Discovered new exit (range 10) 14045 | -4/Extension | Discovered new exit (range 6) 14113 | -4/Extension | Entered Research 14113 | -3/Research | Evolved 2 slots: Power x1, Utility x1 14128 | -3/Research | Zion Experimental squad teleported in 14144 | -3/Research | Identified exit to DSF 14144 | -3/Research | Entered DSF 14144 | -3/DSF | Accompanied by 1 ally 14193 | -3/DSF | Additional patrols routed to DSF 14268 | -3/DSF | Discovered new exit (range 15) 14339 | -3/DSF | Entered Research 14339 | -2/Research | Accompanied by 1 ally 14339 | -2/Research | Evolved 2 slots: Utility x2 14419 | -2/Research | Spotted B-90 Cyclops 14427 | -2/Research | Destroyed B-90 Cyclops 14589 | -2/Research | First assault squad dispatched 14623 | -2/Research | Build established: Scavenger-Tank 14826 | -2/Research | Destroyed 12 combat bots 14959 | -2/Research | Build established: Scavenger-Gunner 14963 | -2/Research | Zion Demo squad teleported in 15083 | -2/Research | Lost 8 parts (2p1n4u1w) 15444 | -2/Research | High security lockdown imminent 15472 | -2/Research | Destroyed 8 combat bots 15524 | -2/Research | High security lockdown engaged 15574 | -2/Research | Released all parts (19) 15597 | -2/Research | Found Prototype Processor 15597 | -2/Research | Identified Spectral Analyzer 15603 | -2/Research | Lost 3 parts (3w) 15743 | -2/Research | Core integrity fell below 50% 15753 | -2/Research | System corruption reached 10% 15773 | -2/Research | Spotted Executioner 15790 | -2/Research | Spotted Investigator 15791 | -2/Research | Scanned by Researcher 15799 | -2/Research | Core integrity fell below 20% 15803 | -2/Research | Destroyed by G-73 Enforcer with Heavy Laser Last Messages --------------- 15798_ Held in stasis. 15798_ E-15 Imp stasis bubble strength at 165. 15798_ Critical hit (Burn: +37). 15798_ G-73 Enforcer stasis bubble strength at 85. 15798_ L-61 Swordsman stasis bubble strength at 32. 15799_ E-15 Imp stasis bubble strength at 160. 15799_ G-73 Enforcer stasis bubble strength at 62. 15799_ L-61 Swordsman stasis bubble strength at 11. 15800_ E-15 Imp stasis bubble strength at 155. 15800_ G-73 Enforcer stasis bubble strength at 39. 15800_ L-61 Swordsman stasis bubble bursts. 15801_ Held in stasis. 15801_ Investigator is analyzing... 15801_ E-15 Imp stasis bubble strength at 150. 15801_ G-73 Enforcer stasis bubble strength at 16. 15802_ S-43 Plague destroyed. 15802_ E-15 Imp stasis bubble strength at 145. 15802_ G-73 Enforcer stasis bubble bursts. 15803_ E-15 Imp stasis bubble strength at 140. 15803_ Exp. Biometal Heavy Treads destroyed. Map ----- +----------------------------------------------------+ | ????# #?# +???????????????????????????????????? | | ????# #?# #???????????????????????????????????? | | #####+### #???????????????????????????????????? | | # #???????????????????????????????????? | | # #???????????????????????????????????? | | # #???????????????????????????????????? | | # #???????????????????????????????????? | | """ + #???????????????????????????????????? | | """ # #???????????????????????????????????? | | """ # #???????????????????????????????????? | | # #????###????????????????????????????? | | # #????# ???????????????????????????? | | ######### #????? ???????????????????????????? | | ????????# #????? ???????????????????????????? | | ????????# #?????? ! ??????????????????????????? | | ????????# #?????? ??????????????????????????? | | ######??# #??????? ??????????????????????????? | | * ?# #??????? ?????????????????????????? | | ?# #???????? ?????????????????????????? | | # #????????m%?????????????????????????? | | """ # ##########g####?????????????????????? | | """ + %m gg gg #?????????????????????? | | """ # i% gg p #?????????????????????? | | # gg % #?????????????????????? | | ?# ggs l #?????????????????????? | | ?# #### ##### @ #?????????????????????? | | ######??# ####+#####ss #?????????????????????? | | ????????# # # ########??????????????? | | ????????# # Eel #???????? | | ????????# # ! g # c #???????? | | ????????# / g # gg g T#??????? | | #???????# # # % ##??????? | | #???????# # = ######## #???????? | | #???????# # !#??????? #???????? | | ######### # #???????? ]]! #???????? | | # = * #???????? ]]! #???????? | | " ##########????????? ]]! #???????? | | "%" #??????????????????? #???????? | | " #??????????????????? +???????? | | ### ##########???????????????????? #???????? | | ??# #?#######??????????????????????* #???????? | | ??# #? #??????????????????????* #???????? | | ??# # #??????????????????????? ???????? | | ### # #???????????????????????? ? ????????? | | * ! #????????????????????????????????????? | | ### # #????????????????????????????????????? | | ??# #########????????????????????????????????????? | | ??#"#????????????????????????????????????????????? | | ??#%#????????????????????????????????????????????? | | ??#"#????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 151 Coolant Potential 100 Energy Generation 65 Energy Capacity 1450 Matter Stores 300 Matter Capacity 300 Sight Range 24 Terrain Scan Density 10 Corruption Block 40 Armor Coverage 1200 Resistance: TH 10 Resistance: EM 25 Propulsion Shielding 90 Utility Shielding 66 Weapon Shielding 66 Weapon Cycling 20 Evasion (%) 55 Targeting Accuracy 8 Target Analysis 8 Core Analysis 8 Armor Integrity Analysis 50 Recoil Reduction 2 Energy Filtering 30 Offensive Hacking 14 Item Schematics ----------------- Lrg. Storage Unit | -10/Materials | Hacked Titanium Leg | -8/Materials | Hacked Particle Reactor | -4/Factory | Scanalyzed Robot Schematics ------------------ R-06 Scavenger | -5/Factory | Z-intel T-07 Excavator | -5/Factory | Z-intel B-60 Warrior | -5/Factory | Z-intel K-01 Serf | -5/Factory | Z-intel B-48 Gladiator | -5/Factory | Z-intel Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MissileAnalysisComputer Manual? 0 Play Time 02:05:21 Cumulative 694.6 hours Start 2022.03.28 @ 21:23:56 End 2022.03.28 @ 23:36:04 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 1065 Rogue 1065 Adventurer 0 Explorer 0 Win Type - Total 65 Types 40/1/9/11/4/0/0/0/0 Lore% 88 Gallery% 87 Achievement% 83 Wizard Run 0 Options --------- ASCII 1 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 0 Font 14/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f5ee7889-9b1f-48c2-bb8d-86e90e05bcba