Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.08.27 @ 12:55:47 Player: Somberlain Result: Destroyed by Y-64 Sentinel with Wave Gun Performance ------------- Evolutions (6) 3000 Regions Visited (8) 1600 Robots Destroyed (22) 110 Value Destroyed (419) 419 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 5149 Bonus ------- None Cogmind --------- Core Integrity 0/1150 Matter 175/300 Energy 99/100 System Corruption 2% Temperature Cool (9) Movement Core (50) Location -4/Upper Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (9) ------ Experimental Optical Array > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Light Angular Momentum Engine Advanced Melee Analysis Suite Improved Component Analysis Suite Powered Hammer Force Lance Peak State ------------ > --- POWER ------------ Light Deuterium Engine Improved Deuterium Engine > --- PROPULSION ------- Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg > --- UTILITY ---------- Seismic Detector Melee Analysis Suite Core Analyzer Reaction Control System Improved Shield Generator System Shield > --- WEAPON ----------- Gauss Cannon > --- INVENTORY -------- Melee Analysis Suite Kinecellerator Shield Generator Gauss Cannon [Rating: 42] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Improved Medium Treads Treads Improved Medium Treads Leg Improved Titanium Leg Hover Unit Hover Unit Flight Unit Flight Unit Utility Melee Analysis Suite Device Seismic Detector Storage Small Storage Unit Processor Melee Analysis Suite Hackware System Shield Protection Propulsion Shielding Weapon Gauss Cannon Energy Gun Tesla Rifle Energy Cannon Proton Cannon Ballistic Gun Autogun Ballistic Cannon Gauss Cannon Slashing Weapon Mining Claw Piercing Weapon Force Lance Build | -11 -10 -9 -8 -7 -6 -5 -4 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Upp Slots Evolved 12 | . . 2 2 2 2 2 2 . Power 1 | . . . . 1 . . . . Propulsion 2 | . . . 1 . . . 1 . Utility 7 | . . 2 1 1 . 2 1 . Weapon 2 | . . . . . 2 . . . Parts Attached 61 | 5 17 6 7 11 2 11 1 1 Power 7 | 1 3 . . 2 . 1 . . Engine 6 | 1 2 . . 2 . 1 . . Core 1 | . 1 . . . . . . . Reactor . | . . . . . . . . . Propulsion 20 | 1 5 2 3 3 . 6 . . Treads 5 | 1 1 . . . . 3 . . Leg 3 | . . . . 3 . . . . Wheel . | . . . . . . . . . Hover 4 | . 2 . . . . 2 . . Flight 8 | . 2 2 3 . . 1 . . Utility 19 | 1 5 4 2 4 . 2 . 1 Device 4 | . 1 . . 3 . . . . Storage 2 | 1 1 . . . . . . . Processor 6 | . . 3 . 1 . 1 . 1 Hackware 4 | . 1 . 2 . . 1 . . Protection 3 | . 2 1 . . . . . . Artifact . | . . . . . . . . . Weapon 15 | 2 4 . 2 2 2 2 1 . Energy Gun 3 | . . . 1 1 . 1 . . Energy Cannon 1 | . . . . . 1 . . . Ballistic Gun 6 | 2 3 . 1 . . . . . Ballistic Cannon 3 | . . . . 1 1 1 . . Launcher . | . . . . . . . . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon 1 | . 1 . . . . . . . Piercing Weapon 1 | . . . . . . . 1 . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 1 | . . . . . . . . 1 Parts Lost 34 | . 1 3 12 11 2 3 2 . Power 3 | . . . 1 2 . . . . Propulsion 13 | . 1 2 5 3 . 1 1 . Utility 9 | . . 1 3 4 . 1 . . Weapon 9 | . . . 3 2 2 1 1 . Highest Loss Streak 11 | . 1 2 8 11 1 3 2 . To Critical Strikes . | . . . . . . . . . Average Backups 4 | . 3 4 4 4 4 4 4 5 Power . | . . . . . . . 1 1 Propulsion . | . 1 1 . . . . . . Utility 2 | . 1 2 3 3 3 3 3 2 Weapon . | . 1 . . . 1 . . 1 Tool/Special . | . . . . . . . . . Unused Backups 8 | . 1 1 . . . 1 1 4 Power . | . . . . . . . . . Propulsion . | . . . . . . . . . Utility 6 | . . 1 . . . 1 1 3 Weapon 2 | . 1 . . . . . . 1 Tool/Special . | . . . . . . . . . Average Slot Usage (%) 50 | . 88 72 54 59 17 38 24 2 Engine 4 | . 11 11 3 6 . . . . Treads 3 | . 6 . . . . 10 . . Leg 2 | . . . . 19 . . . . Hover 4 | . 12 . . . . . 4 . Flight 4 | . 8 22 11 . . . . . Device 1 | . 2 . . 9 . . . . Storage 1 | . 4 . . . . . . . Processor 10 | . . 14 20 13 13 14 14 1 Hackware 3 | . 3 2 9 5 . 3 . . Protection 3 | . 10 11 1 . . . . . Ballistic Gun 5 | . 20 . 4 . . . . . Ballistic Cannon 1 | . . . . 3 . 2 4 . Slashing Weapon 1 | . 3 11 2 . . . . . Peak Build Rating 42 | 5 11 15 21 42 13 40 27 10 Average Rating 18 | 3 7 9 15 28 10 30 25 5 On Entrance 9 | . 5 8 14 6 8 8 22 10 Avg Prop Armor Cover (%) 19 | . . . . 36 . 9 . . Naked Turns 95 | . . . . . . . 6 89 Heaviest Build 28 | 12 15 8 8 28 8 12 7 6 Greatest Support 90 | 20 40 8 8 60 3 90 20 3 Greatest Overweight (x) 2 | . 1 1 2 . 2 . 1 1 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 8 | 8 8 5 5 5 5 5 5 5 Average Capacity 5 | 7 6 5 5 5 5 5 5 5 Most Carried 6 | 1 6 5 5 5 4 5 5 5 Average Carried 4 | . 3 4 4 4 4 4 4 4 Final Capacity 8 | 8 5 5 5 5 5 5 5 5 Final Carried 5 | 1 4 3 3 4 4 5 5 5 Class Distribution -------------------- 92% | Mutant 7% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Mutant | -6/Factory Mutant | -5/Factory Mutant | -4/Factory Mutant | -4/Upper Caves Resources | -11 -10 -9 -8 -7 -6 -5 -4 -4 ----------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Upp Matter Collected 863 | 196 305 36 98 . . 62 . 166 Remotely . | . . . . . . . . . Salvage Created 560 | . 348 36 114 . . 62 . . Parts 55 | . 34 3 9 . . 9 . . Haulers Intercepted . | . . . . . . . . . Recyclers Shooed 1 | . . . . . . 1 . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Parts Restored . | . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -4 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Upp Combat Hostiles Destroyed 15 | . 10 1 4 . . . . . Melee 3 | . . 1 2 . . . . . Guns 12 | . 10 . 2 . . . . . Classes Destroyed 6 | . 5 . . . . 1 . . Worker 2 | . . . . . . 2 . . Builder 2 | . 2 . . . . . . . Operator 1 | . 1 . . . . . . . Watcher 2 | . 1 . . . . 1 . . Swarmer 9 | . 6 . 3 . . . . . Grunt 6 | . 4 1 1 . . . . . Best Kill Streak 4 | . 4 1 2 . . 3 . . Combat Bots Only 3 | . 3 1 2 . . . . . Max Kills in Single Turn 2 | . 2 1 1 . . 1 . . Gunslinging . | . . . . . . . . . Exploded . | . . . . . . . . . Melee 1 | . . 1 1 . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -4 -4 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Upp Hostile Shots Fired 630 | . 41 25 110 231 58 29 51 85 Missed 268 | . 10 9 52 99 22 15 20 41 Hits 362 | . 31 16 58 132 36 14 31 44 Projectile 362 | . 31 16 58 132 36 14 31 44 Critical Strikes 9 | . . . 1 6 . . . 2 Part Disruptions 3 | . . . . 3 . . . . Damage Taken 5344 | . 288 214 715 1539 516 583 626 863 Core 2598 | . 57 24 331 452 270 314 311 839 Absorbed by Shields 95 | . . . . 95 . . . . Redirected to Shielding 20 | . 20 . . . . . . . Core Remaining (%) 68 | 100 77 94 39 35 68 68 . . Volleys Fired 79 | . 45 . 7 4 4 7 12 . Largest 2 | . 2 . 1 1 1 2 1 . Hottest 105 | . 46 . 55 69 44 105 40 . Shots Fired 125 | . 90 . 7 4 4 8 12 . Gun 107 | . 90 . 7 3 . 7 . . Cannon 18 | . . . . 1 4 1 12 . Launcher . | . . . . . . . . . Special . | . . . . . . . . . Kinetic 110 | . 90 . 2 1 4 1 12 . Thermal 3 | . . . . 3 . . . . Explosive . | . . . . . . . . . Electromagnetic 12 | . . . 5 . . 7 . . Robot Hit Streak 5 | . 5 . 5 2 3 5 2 . Robot Miss Streak 5 | . 5 . 3 1 1 1 1 . Penetration Max . | . . . . . . . . . Secondary Targets 1 | . 1 . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . Shots Hit Robots 68 | . 45 6 5 2 3 5 2 . Core Hits 36 | . 17 1 7 1 2 4 4 . Critical Kills . | . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . Critical Strikes 1 | . . . . . . 1 . . Corrupt 1 | . . . . . . 1 . . Melee Attacks 15 | . 2 10 3 . . . . . Impact . | . . . . . . . . . Slashing 15 | . 2 10 3 . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 1548 | . 646 174 119 124 213 150 104 18 Guns 913 | . 646 . 79 38 . 150 . . Cannons 151 | . . . . . 94 . 57 . Explosions 119 | . . . . . 119 . . . Melee 174 | . . 174 . . . . . . Ramming 191 | . . . 40 86 . . 47 18 Kinetic 837 | . 646 . 40 . 94 . 57 . Thermal 38 | . . . . 38 . . . . Explosive 119 | . . . . . 119 . . . Electromagnetic 189 | . . . 39 . . 150 . . Impact . | . . . . . . . . . Slashing 174 | . . 174 . . . . . . Piercing . | . . . . . . . . . Highest Corruption 7 | . . . 7 3 . . 2 2 Average Corruption 2 | . . . 5 2 . . 2 2 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 12 | . . . 1 1 . . 8 2 Message Errors 1 | . . . . . . . 1 . Matter Fused 2 | . . . . . . . 2 . Heat Flow Errors 7 | . . . 1 1 . . 4 1 Data Loss (minor) 2 | . . . . . . . 1 1 Overload Shots . | . . . . . . . . . Overflow Damage 7 | . . 7 . . . . . . Projectiles . | . . . . . . . . . Explosions . | . . . . . . . . . Melee 7 | . . 7 . . . . . . Knockbacks 1 | . . . . . . . 1 . Impact 1 | . . . . . . . 1 . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 246 | . . . 19 2 196 . 20 9 Shots 2 | . . . . . 2 . . . Rammed 23 | . . . 8 1 . . 11 3 Targets Rammed 45 | . . . 8 23 . . 11 3 Kicked 22 | . . . . 22 . . . . Crushed . | . . . . . . . . . Highest Temperature 257 | . 52 . 121 116 3 26 257 211 Average Temperature 39 | . 14 . 62 30 3 13 122 125 Received Heat Transfer 1422 | . 69 66 225 584 111 72 108 187 Effects 1 | . . . . . . . . 1 Energy Bleed 1 | . . . . . . . . 1 Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 1 | . . . . . . 1 . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted . | . . . . . . . . . Heat Transferred 74 | . . . . 74 . . . . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -4 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Upp Maximum Alert Level . | . . . . . . . . . Low Security (%) 100 | 100 100 100 100 100 100 100 100 . Level 1 . | . . . . . . . . . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Peak Influence 130 | . 125 42 130 60 64 59 86 . Initial 45 | . . 11 2 45 24 11 12 . Average 27 | . 46 14 38 11 29 10 28 . Influence Increases 1278 | . 288 79 273 105 70 124 204 135 Destroy 0b10 Robot/C 300 | . 200 20 80 . . . . . Destroy 0b10 Robot/NC 35 | . 20 . . . . 15 . . Destroy Leader 74 | . 52 10 10 . . 2 . . Successful Hack 16 | . . . . . . . 16 . Disable Machine 45 | . . . . . 45 . . . Destroy Structure 43 | . 1 4 3 . 25 2 8 . Partial Spotted 60 | . . 30 15 . . 15 . . Lose Combat Pursuer 705 | . 15 15 165 105 . 90 180 135 Influence Decreases 1203 | . 259 101 180 155 96 121 231 60 Entered New Map 132 | . . 18 5 55 26 13 15 . Time Decay 859 | . 249 53 83 80 50 78 206 60 Lost Part 197 | . 10 30 87 20 20 30 . . Lost Ally 10 | . . . . . . . 10 . Purge Threat 5 | . . . 5 . . . . . Squads Dispatched 14 | . 2 1 3 3 1 . 4 . Investigation 1 | . 1 . . . . . . . Extermination 3 | . . . . 1 . . 2 . Reinforcement 10 | . 1 1 3 2 1 . 2 . Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 1 | . . . . . . . 1 . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -4 -4 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Upp Distress Signals 10 | . 2 1 2 2 . 1 2 . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 135 | . 18 10 33 14 5 17 15 23 Peak Tracking Total 17 | . 3 8 17 8 3 8 7 14 Tactical Retreats 18 | . 1 1 3 2 . 3 5 3 Traps | -11 -10 -9 -8 -7 -6 -5 -4 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Upp Traps Triggered 4 | . 1 . . 1 . 1 1 . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -4 -4 ---------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Upp Machines Disabled 3 | . . . . . 3 . . . Max in Single Turn 2 | . . . . . 2 . . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -4 -4 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Upp Machines Accessed 5 | . 1 . 1 . 1 . 2 . Terminals 2 | . . . 1 . 1 . . . Fabricators 1 | . . . . . . . 1 . Repair Stations . | . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 1 | . . . . . . . 1 . Total Hacks 10 | . 5 . 2 . 1 . 2 . Successful 6 | . 2 . 2 . 1 . 1 . Failed 4 | . 3 . . . . . 1 . Catastrophic 1 | . . . . . . . 1 . Database Lockouts . | . . . . . . . . . Manual . | . . . . . . . . . Terminals 3 | . . . 2 . 1 . . . Fabricators 1 | . . . . . . . 1 . Repair Stations . | . . . . . . . . . Recycling Units 5 | . 5 . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 1 | . . . . . . . 1 . Terminal Hacks 3 | . . . 2 . 1 . . . Unreport Threat 2 | . . . 2 . . . . . Registered Components 1 | . . . . . 1 . . . Fabricator Hacks 1 | . . . . . . . 1 . Build 1 | . . . . . . . 1 . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks 2 | . 2 . . . . . . . Retrieve Components 2 | . 2 . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 5 | . 1 . 1 . 1 . 2 . Full Trace Events 1 | . 1 . . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built 1 | . . . . . . . 1 . Authchips . | . . . . . . . . . Time 93 | . . . . . . . 93 . Total Robot Build Rating 7 | . . . . . . . 7 . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Part Studies Acquired . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components 7 | . 7 . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -4 -4 ------------ Run | Yrd Mat Mat Mat Fac Fac Fac Fac Upp Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -4 -4 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Upp Total Allies 1 | . . . . . . . 1 . Largest Group 1 | . . . . . . . 1 . Highest-Rated Group 93 | . . . . . . . 93 . Highest-Rated Ally 93 | . . . . . . . 93 . Total Orders 2 | . . . . . . . 2 . ROAM 1 | . . . . . . . 1 . PICKUP 1 | . . . . . . . 1 . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -4 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Upp Active Infowar (turns) 261 | . . . . 206 . . . 55 Optics 55 | . . . . . . . . 55 Seismic 206 | . . . . 206 . . . . Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -4 -4 ------------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Upp Turns Passed 2994 | 57 744 129 244 364 119 538 651 148 Spaces Moved 3432 | 33 955 231 399 329 103 523 596 263 Core 852 | 6 . . 111 187 103 143 39 263 Treads 304 | 27 91 . . . . 186 . . Legs 142 | . . . . 142 . . . . Wheels . | . . . . . . . . . Hover 979 | . 363 . . . . 59 557 . Flight 1155 | . 501 231 288 . . 135 . . Fastest Speed 37 | 50 37 37 37 50 50 45 50 50 Average Speed 63 | 140 58 37 42 84 87 88 61 50 Slowest Speed 160 | 160 160 120 150 130 150 160 100 100 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped 16 | . 1 1 11 . . 3 . . Potential Cave-ins . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 26 | 4 95 37 35 11 3 17 15 21 Regions Visited 8 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken . | . . . . . . . . . Unknown Exits Taken 8 | 1 1 1 1 1 1 1 1 . Scrap Searched 2 | . . . . . . . . 2 Spaces Dug 14 | . . 4 3 . . . 7 . Terrain Destroyed 37 | . . 4 3 . 23 . 7 . Melee 7 | . . 4 3 . . . . . Projectile 7 | . . . . . . . 7 . AOE 23 | . . . . . 23 . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -4 -4 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Upp Total 4069 | 41 1072 251 448 399 125 584 870 279 Wait 344 | 3 10 1 26 14 17 19 247 7 Move 3394 | 32 952 228 378 328 102 516 595 263 Hop 14 | . 1 1 9 . . 3 . . Pick Up 38 | 1 19 3 3 4 . 4 2 2 Fast Attach 37 | 5 4 3 6 8 2 8 1 . Attach 21 | . 9 2 2 3 . 3 1 1 Detach 12 | . 6 . 2 . . 3 . 1 Swap 8 | . 6 1 1 . . . . . Drop 32 | . 18 2 3 . . 6 1 2 Fire 79 | . 45 . 7 4 4 7 12 . Melee 15 | . 2 10 3 . . . . . Ram 23 | . . . 8 1 . . 11 3 Kick 22 | . . . . 22 . . . . Crush . | . . . . . . . . . Escape Stasis 30 | . . . . 15 . 15 . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: [*Mat x3] / [*Min]) -9/Materials -8/Materials -7/Factory -6/Factory -5/Factory -4/Factory -4/Upper Caves History --------- Turn | Location | Event 27 | -11/Scrapyard | Discovered new exit (range 15) 58 | -11/Scrapyard | Entered Materials 119 | -10/Materials | Discovered new exit (range 12) 306 | -10/Materials | Build established: Mutant 654 | -10/Materials | Discovered new exit (range 7) 704 | -10/Materials | Discovered new exit (range 16) 720 | -10/Materials | Discovered new exit (range 13) 802 | -10/Materials | Entered another Materials area 802 | -9/Materials | Evolved 2 slots: Utility x2 928 | -9/Materials | Discovered new exit (range 4) 931 | -9/Materials | Entered another Materials area 931 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1136 | -8/Materials | Lost 8 parts (1p4n1u2w) 1157 | -8/Materials | Core integrity fell below 50% 1169 | -8/Materials | Discovered new exit (range 11) 1175 | -8/Materials | Entered Factory 1175 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 1188 | -7/Factory | Lost 4 parts (1n2u1w) 1502 | -7/Factory | Core integrity fell below 50% 1531 | -7/Factory | Lost 11 parts (2p3n4u2w) 1532 | -7/Factory | Discovered new exit (range 14) 1539 | -7/Factory | Entered another Factory area 1539 | -6/Factory | Evolved 2 slots: Weapon x2 1641 | -6/Factory | Discovered new exit (range 15) 1658 | -6/Factory | Entered another Factory area 1658 | -5/Factory | Evolved 2 slots: Utility x2 2024 | -5/Factory | Discovered new exit (range 11) 2108 | -5/Factory | Noticed a derelict Sapper rigging charges 2147 | -5/Factory | Lost 3 parts (1n1u1w) 2196 | -5/Factory | Entered another Factory area 2196 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2601 | -4/Factory | Fabricated A-27 Freighter (x1) 2842 | -4/Factory | Discovered new exit (range 5) 2847 | -4/Factory | Entered Upper Caves 2915 | -4/Upper Caves | Core integrity fell below 50% 2925 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 2988 | -4/Upper Caves | Attracted the attention of an 0b10 outpost 2988 | -4/Upper Caves | Core integrity fell below 20% 2995 | -4/Upper Caves | Destroyed by Y-64 Sentinel with Wave Gun Last Messages --------------- 02939_ Found 37 Matter. 02939_ Dropped Imp. Component Analysis Suite. 02940_ Acquired 37 matter. 02940_ Identified Exp. Optical Array. 02941_ Acquired Powered Hammer. 02943_ Acquired Imp. Component Analysis Suite. 02943_ L-61 Swordsman springs to life. 02943_ G-67 Veteran springs to life. 02944_ L-61 Swordsman springs to life. 02944_ G-67 Veteran springs to life. 02944_ B-60 Warrior springs to life. 02944_ S-27 Virus springs to life. 02944_ L-61 Swordsman springs to life. 02960_ Slammed into S-27 Virus. 02988_ Y-72 Warden: "DETECTED UNIDENTIFIED DERELICT." 02989_ Slug penetrates Wall. 02992_ Y-72 Warden: "REQUESTING BACKUP." 02994_ Slug penetrates Wall. [Achievement: Back For More] Map ----- +----------------------------------------------------+ | ????????????????# ## ## | | ????????????????# #### ## ## | | ????????????????### ## ##??####### | | ??????????????????## ## ### #??????## | | ??????????????????## #### ##?# #?????## | | ??????????????????# #??###??# #?????# | | ??????????????????# ######### ######## | | ??????????????????# | | ??????????????????## ## | | ???????????????????# #### ############### #### | | ???????????????????# #??# #?????????????## #### | | ???????????????????# #??# #####?????????## # | | ???????????????????# #??# ## #?????????# ## | | ???????????????????# #??# # #?????????# ##? | | ???????????????????# #### # ##?????????# ##?? | | ???????????????????# ## ## #?????????#### #??? | | ???????????????????# ! ### #????????????# #??? | | ???????????????????# ######## #?????######## #?## | | ???????????????#???# #?????# ##????# ### | | ????????????#### ## #????# ##???# ######## " | | ??????? ### ###?# ##??# #??????## | | ????????? ### #### #???????# | | ????????????? YY ######### | | ???????????????? # # | | ??????????????? ### ### #" ######### | | ???????????????#??? ?#@### ### ##???????? | | ??????????????????? ?# #?# #?###????????? | | ??????????????????? ?# #?# #????????????? | | ???????????????????" "?# #?# #????????????? | | ??????????????????#####?# #?#########????????????? | | ???????????????????????? #??????????????????????? | | ????????????????????????###??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 43 Energy Generation 25 Energy Capacity 330 Matter Stores 246 Matter Capacity 300 Sight Range 23 Terrain Scan Density 10 Armor Coverage 150 Propulsion Shielding 33 Evasion (%) 63 Melee Accuracy 15 Core Analysis 6 Recoil Reduction 3 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ A-27 Freighter | x1 | -4/Factory | Preloaded Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Back For More Fist Fight Challenges ------------ None Game ------ Seed OpticalNeutronSteel Manual? 0 Play Time 00:40:31 Cumulative 29.9 hours Start 2026.08.27 @ 07:13:05 End 2026.08.27 @ 12:55:47 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 50 Rogue 50 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 20 Gallery% 26 Achievement% 24 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b5c95cf5-c37e-4aba-a512-1453f3078a11