Cogmind - Beta 14 @@@ ROGUE MODE // 2024.12.05 @ 10:14:42 Player: Skullbearer Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (13) 65 Value Destroyed (320) 320 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2025 Bonus ------- None Cogmind --------- Core Integrity 482/550 Matter 261/300 Energy 100/100 System Corruption 0% Temperature Cool (9) Movement Core (150) Ox2 Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (4) ------ Small Storage Unit Improved Sensor Array Improved Signal Interpreter Improved Targeting Computer > --- WEAPON (3) ------- Scythe > --- INVENTORY (8) ---- Light Deuterium Engine Improved Aluminum Leg Improved Aluminum Leg Visual Processing Unit Improved Terrain Scanner Actuator Array Beam Rifle Mining Laser Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Wheel > --- UTILITY ---------- Improved Targeting Computer Reaction Control System Improved Weapon Shielding > --- WEAPON ----------- Beam Rifle Scythe > --- INVENTORY -------- Light Ion Engine Compact Wheel Small Storage Unit Beam Rifle Mining Laser [Rating: 17] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Flight Unit Leg Aluminum Leg Wheel Wheel Flight Unit Flight Unit Utility Improved Targeting Computer Device Improved Sensor Array Storage Small Storage Unit Processor Improved Targeting Computer Protection Improved Weapon Shielding Weapon Scythe Energy Gun Beam Rifle Special Weapon Mining Laser Slashing Weapon Scythe Build | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion 1 | . . 1 . Utility 2 | . . 1 1 Weapon 1 | . . . 1 Parts Attached 40 | 6 5 17 12 Power 5 | 1 . 2 2 Engine 5 | 1 . 2 2 Core . | . . . . Reactor . | . . . . Propulsion 16 | 2 . 12 2 Treads . | . . . . Leg 3 | . . 3 . Wheel 4 | 2 . 2 . Hover . | . . . . Flight 9 | . . 7 2 Utility 8 | 1 2 2 3 Device 2 | . . 1 1 Storage 2 | 1 . . 1 Processor 3 | . 2 . 1 Hackware . | . . . . Protection 1 | . . 1 . Artifact . | . . . . Weapon 11 | 2 3 1 5 Energy Gun 8 | 2 3 . 3 Energy Cannon . | . . . . Ballistic Gun . | . . . . Ballistic Cannon . | . . . . Launcher . | . . . . Special Weapon 2 | . . . 2 Impact Weapon . | . . . . Slashing Weapon 1 | . . 1 . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Parts Lost 12 | . 1 9 2 Power 2 | . . 2 . Propulsion 6 | . . 4 2 Utility 2 | . . 2 . Weapon 2 | . 1 1 . Highest Loss Streak 4 | . 1 4 2 To Critical Strikes . | . . . . Average Slot Usage (%) 78 | . 94 89 61 Engine 6 | . 14 9 . Leg 4 | . . 15 . Wheel 9 | . 28 6 . Flight 10 | . . 9 17 Device 5 | . . 6 8 Storage 6 | . 11 . 9 Processor 14 | . 12 11 17 Protection 2 | . . 8 . Energy Gun 10 | . 27 11 . Slashing Weapon 7 | . . 10 9 Peak Build Rating 17 | 6 10 17 17 Average Rating 12 | 4 7 14 14 On Entrance 5 | . 6 10 6 Naked Turns . | . . . . Heaviest Build 12 | 12 12 11 8 Greatest Support 26 | 26 26 26 8 Greatest Overweight (x) 3 | 2 . 3 1 Average Overweight (x) . | . . . . Largest Inventory Capacity 8 | 8 8 5 8 Average Capacity 6 | 7 7 5 7 Most Carried 8 | 4 5 5 8 Average Carried 5 | 1 4 4 6 Final Capacity 8 | 8 5 5 8 Final Carried 8 | 4 5 4 8 Class Distribution -------------------- 54% | Mutant 45% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Yrd Mat Mat Mat Matter Collected 506 | 239 41 60 166 Remotely . | . . . . Salvage Created 393 | . 310 48 35 Parts 27 | . 14 8 5 Haulers Intercepted . | . . . . Recyclers Shooed 1 | . 1 . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Combat Hostiles Destroyed 10 | . 8 2 . Melee 2 | . . 2 . Guns 6 | . 6 . . AOE 2 | . 2 . . Classes Destroyed 4 | . 3 1 . Operator 1 | . . 1 . Watcher 2 | . 1 . 1 Swarmer 5 | . 3 2 . Grunt 5 | . 5 . . Best Kill Streak 3 | . 3 1 1 Combat Bots Only 3 | . 3 1 . Max Kills in Single Turn 2 | . 2 1 1 Gunslinging . | . . . . Exploded 2 | . 2 . . Melee 1 | . . 1 . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Hostile Shots Fired 218 | . 38 154 26 Missed 102 | . 17 67 18 Damage Taken 1258 | . 227 900 131 Core 495 | . 77 350 68 Absorbed by Shields . | . . . . Redirected to Shielding 110 | . . 110 . Core Remaining (%) 60 | 100 69 12 . Volleys Fired 30 | . 26 4 . Largest 2 | . 2 1 . Hottest 80 | . 80 56 . Shots Fired 49 | . 45 4 . Gun 49 | . 45 4 . Cannon . | . . . . Launcher . | . . . . Special . | . . . . Kinetic . | . . . . Thermal 5 | . 1 4 . Explosive . | . . . . Electromagnetic 44 | . 44 . . Robot Hit Streak 9 | . 9 3 . Robot Miss Streak 3 | . 3 1 . Penetration Max . | . . . . Secondary Targets 1 | . 1 . . Max Gunslinging Chain 1 | . 1 . . Shots Hit Robots 38 | . 29 5 4 Core Hits 16 | . 12 3 1 Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Critical Strikes 1 | . . . 1 Sever 1 | . . . 1 Melee Attacks 13 | . . 9 4 Impact . | . . . . Slashing 13 | . . 9 4 Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 830 | . 536 136 158 Guns 463 | . 433 30 . Cannons . | . . . . Explosions 103 | . 103 . . Melee 264 | . . 106 158 Ramming . | . . . . Kinetic . | . . . . Thermal 133 | . 103 30 . Explosive . | . . . . Electromagnetic 433 | . 433 . . Impact . | . . . . Slashing 264 | . . 106 158 Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Corruption Blocked . | . . . . Overload Shots . | . . . . Overflow Damage 22 | . . . 22 Projectiles . | . . . . Explosions . | . . . . Melee 22 | . . . 22 Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage . | . . . . Shots . | . . . . Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 184 | . 184 40 . Average Temperature 79 | . 86 19 . Received Heat Transfer 405 | . 102 222 81 Siege Activations . | . . . . Robots Corrupted 1 | . 1 . . Combat Hostiles . | . . . . Parts Fried 5 | . 5 . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted . | . . . . Heat Transferred 224 | . 150 74 . Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 2 | . 2 . . Alert | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Peak Influence 333 | . 283 333 210 Initial 123 | . . 118 123 Average 146 | . 191 185 113 Maximum Alert Level 1 | . 1 1 1 Low Security (%) 77 | 100 49 66 97 Level 1 22 | . 50 33 2 Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 5 | . 1 2 2 Investigation 2 | . 1 1 . Extermination . | . . . . Reinforcement 3 | . . 1 2 Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Distress Signals 1 | . 1 . . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 54 | . 14 25 15 Peak Tracking Total 12 | . 5 12 7 Tactical Retreats 6 | . . 4 2 Traps | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Traps Triggered 1 | . 1 . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered 1 | . 1 . . Machines | -11 -10 -9 -8 ---------- Run | Yrd Mat Mat Mat Machines Disabled 3 | . 3 . . Max in Single Turn 3 | . 3 . . Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Machines Accessed 8 | . 2 1 5 Terminals 7 | . 2 1 4 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers 1 | . . . 1 Garrison Access . | . . . . Total Hacks 23 | . 6 2 15 Successful 15 | . 3 . 12 Failed 8 | . 3 2 3 Catastrophic 1 | . . 1 . Database Lockouts . | . . . . Manual . | . . . . Terminals 19 | . 6 2 11 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers 4 | . . . 4 Garrison Access . | . . . . Terminal Hacks 11 | . 3 . 8 Record 4 | . 1 . 3 Prototype ID Bank 1 | . . . 1 Emergency Access Points 2 | . 1 . 1 Unreport Threat 1 | . . . 1 Zone Layout 3 | . 1 . 2 Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer 4 | . . . 4 Insert Component 2 | . . . 2 Analyze 2 | . . . 2 Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered 1 | . . 1 . Used . | . . . . Hacking Detections 5 | . 2 1 2 Full Trace Events 2 | . 1 1 . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired 1 | . . . 1 Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed 2 | . . . 2 Part Schematics Acquired 1 | . . . 1 Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Yrd Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Yrd Mat Mat Mat Turns Passed 1303 | 74 306 382 541 Spaces Moved 1157 | 75 243 476 363 Core 21 | 20 . 1 . Treads . | . . . . Legs 47 | . . 47 . Wheels 459 | 55 243 161 . Hover . | . . . . Flight 630 | . . 267 363 Fastest Speed 34 | 50 90 34 37 Average Speed 62 | 81 90 64 38 Slowest Speed 200 | 150 90 200 120 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped 15 | . . 14 1 Cave-ins Triggered . | . . . . Exploration Rate (%) 27 | 3 44 32 29 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken 1 | . 1 . . Unknown Exits Taken 2 | 1 . 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 25 | . 25 . . Melee . | . . . . Projectile . | . . . . AOE 25 | . 25 . . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Total 1646 | 84 284 519 759 Wait 392 | . 7 16 369 Move 1127 | 74 242 450 361 Hop 12 | . . 11 1 Pick Up 13 | 4 1 3 5 Fast Attach 19 | 6 4 6 3 Attach 12 | . 1 3 8 Detach 9 | . 1 1 7 Swap 9 | . . 8 1 Drop 10 | . 2 8 . Fire 30 | . 26 4 . Melee 13 | . . 9 4 Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -9/Materials -8/Materials (discovered 1 exit: [Fac]) History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 15) 75 | -11/Scrapyard | Entered Materials 150 | -10/Materials | Discovered new exit (range 13) 279 | -10/Materials | Identified exit to Mines 311 | -10/Materials | Build established: Mutant 352 | -10/Materials | Discovered new exit (range 16) 370 | -10/Materials | Identified exit to Materials 381 | -10/Materials | Entered another Materials area 381 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 669 | -9/Materials | Lost 3 parts (1p1n1u) 674 | -9/Materials | Core integrity fell below 50% 713 | -9/Materials | Discovered new exit (range 4) 761 | -9/Materials | Core integrity fell below 20% 763 | -9/Materials | Entered another Materials area 763 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 789 | -8/Materials | Lost 4 parts (1p2n1w) 1014 | -8/Materials | Discovered new exit (range 12) 1124 | -8/Materials | Build established: Scavenger-Mutant 1304 | -8/Materials | Self-destructed Last Messages --------------- >>Prototypes Downloading prototype IDs... Hvy. Deuterium Engine Adv. EMP Blaster EXIT=FOUND >>Layout(Zone) Retrieving Zone 9H layout... Downloaded map data. ALERT: Suspicious intruders detected, dispatching Cutter reinforcements to area. Acquired 53 matter. ALERT: Hostiles spotted, dispatching reinforcements to Terminal M003. Connecting with Terminal... >>Alert(Purge) Purged threat record, alert level lowered. Atomic Centrifuge disabled. Flight Unit destroyed. Critical hit (Burn: +37). Flight Unit destroyed. 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""" # # #?# #? | | ## = #??????# """ #+#### #?# #? | | ###+######??????# """ # #### #?# #? | | ########## r u + #?# #? | | [[!!! ua """ # #?# #? | | ########## """ ###### #?# #? | | #### #????????# """ #????# #?##########? | | #####??# #????????# #????# #???????????? | | ???????# #????????##########????? #???????????? | | ######## #####????# ???????# #???????????? | | # !##????# """""??????? ???########?? | | # !#?????????????????? ???# #?? | | # "" !#?????????????????? ???# #?? | | # G" !#?????????????????? ?????# "" #?? | | # "" !#?????????????????? #????# """#?? | | # !##?????????????????? #??### S"#?? | | # ####??????????????????# #??# + #?? | | # #?????????????????????# #??# ##+#####?? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 14 Energy Capacity 140 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Weapon Shielding 66 Evasion (%) 63 Targeting Accuracy 6 Item Schematics ----------------- Beam Rifle | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Cya! Power Corrupts Challenges ------------ None Game ------ Seed ParticleJunkTendrils Manual? 0 Play Time 00:23:43 Cumulative 9.8 hours Start 2024.12.04 @ 21:39:54 End 2024.12.05 @ 10:14:42 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 15 Rogue 15 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 9 Gallery% 14 Achievement% 14 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 81e9d1b1-513e-4aa7-9610-47f92d59515d