Cogmind - Beta 14 @@@ ROGUE MODE // 2024.12.05 @ 10:14:42

Player: Skullbearer

Result: Self-destructed

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (3)        600
Robots Destroyed (13)      65
Value Destroyed (320)      320
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 2025

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             482/550
Matter                     261/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (9)
Movement                   Core (150) Ox2
Location                   -8/Materials

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (3) ---
               (None)
>          --- UTILITY (4) ------
     Small Storage Unit
  Improved Sensor Array
  Improved Signal Interpreter
  Improved Targeting Computer
>          --- WEAPON (3) -------
           Scythe
>          --- INVENTORY (8) ----
     Light Deuterium Engine
  Improved Aluminum Leg
  Improved Aluminum Leg
           Visual Processing Unit
  Improved Terrain Scanner
           Actuator Array
           Beam Rifle
           Mining Laser

 Peak State 
------------
>          --- POWER ------------
     Light Ion Engine
>          --- PROPULSION -------
           Aluminum Leg
           Aluminum Leg
           Wheel
>          --- UTILITY ----------
  Improved Targeting Computer
           Reaction Control System
  Improved Weapon Shielding
>          --- WEAPON -----------
           Beam Rifle
           Scythe
>          --- INVENTORY --------
     Light Ion Engine
   Compact Wheel
     Small Storage Unit
           Beam Rifle
           Mining Laser
[Rating: 17]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Flight Unit
  Leg                      Aluminum Leg
  Wheel                    Wheel
  Flight Unit              Flight Unit
Utility                    Improved Targeting Computer
  Device                   Improved Sensor Array
  Storage                  Small Storage Unit
  Processor                Improved Targeting Computer
  Protection               Improved Weapon Shielding
Weapon                     Scythe
  Energy Gun               Beam Rifle
  Special Weapon           Mining Laser
  Slashing Weapon          Scythe

 Build                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Slots Evolved              4    | .   .   2   2   
  Power                    .    | .   .   .   .   
  Propulsion               1    | .   .   1   .   
  Utility                  2    | .   .   1   1   
  Weapon                   1    | .   .   .   1   
Parts Attached             40   | 6   5   17  12  
  Power                    5    | 1   .   2   2   
    Engine                 5    | 1   .   2   2   
    Core                   .    | .   .   .   .   
    Reactor                .    | .   .   .   .   
  Propulsion               16   | 2   .   12  2   
    Treads                 .    | .   .   .   .   
    Leg                    3    | .   .   3   .   
    Wheel                  4    | 2   .   2   .   
    Hover                  .    | .   .   .   .   
    Flight                 9    | .   .   7   2   
  Utility                  8    | 1   2   2   3   
    Device                 2    | .   .   1   1   
    Storage                2    | 1   .   .   1   
    Processor              3    | .   2   .   1   
    Hackware               .    | .   .   .   .   
    Protection             1    | .   .   1   .   
    Artifact               .    | .   .   .   .   
  Weapon                   11   | 2   3   1   5   
    Energy Gun             8    | 2   3   .   3   
    Energy Cannon          .    | .   .   .   .   
    Ballistic Gun          .    | .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   
    Launcher               .    | .   .   .   .   
    Special Weapon         2    | .   .   .   2   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        1    | .   .   1   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   
Parts Lost                 12   | .   1   9   2   
  Power                    2    | .   .   2   .   
  Propulsion               6    | .   .   4   2   
  Utility                  2    | .   .   2   .   
  Weapon                   2    | .   1   1   .   
  Highest Loss Streak      4    | .   1   4   2   
  To Critical Strikes      .    | .   .   .   .   
Average Slot Usage (%)     78   | .   94  89  61  
  Engine                   6    | .   14  9   .   
  Leg                      4    | .   .   15  .   
  Wheel                    9    | .   28  6   .   
  Flight                   10   | .   .   9   17  
  Device                   5    | .   .   6   8   
  Storage                  6    | .   11  .   9   
  Processor                14   | .   12  11  17  
  Protection               2    | .   .   8   .   
  Energy Gun               10   | .   27  11  .   
  Slashing Weapon          7    | .   .   10  9   
Peak Build Rating          17   | 6   10  17  17  
  Average Rating           12   | 4   7   14  14  
  On Entrance              5    | .   6   10  6   
Naked Turns                .    | .   .   .   .   
Heaviest Build             12   | 12  12  11  8   
  Greatest Support         26   | 26  26  26  8   
  Greatest Overweight (x)  3    | 2   .   3   1   
  Average Overweight (x)   .    | .   .   .   .   
Largest Inventory Capacity 8    | 8   8   5   8   
  Average Capacity         6    | 7   7   5   7   
  Most Carried             8    | 4   5   5   8   
  Average Carried          5    | 1   4   4   6   
  Final Capacity           8    | 8   5   5   8   
  Final Carried            8    | 4   5   4   8   

 Class Distribution 
--------------------
 54% | Mutant
 45% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -9/Materials
 Scavenger-Mutant | -8/Materials

 Resources                      | -11 -10 -9  -8  
-----------                Run  | Yrd Mat Mat Mat 
Matter Collected           506  | 239 41  60  166 
  Remotely                 .    | .   .   .   .   
Salvage Created            393  | .   310 48  35  
  Parts                    27   | .   14  8   5   
Haulers Intercepted        .    | .   .   .   .   
Recyclers Shooed           1    | .   1   .   .   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Combat Hostiles Destroyed  10   | .   8   2   .   
  Melee                    2    | .   .   2   .   
  Guns                     6    | .   6   .   .   
  AOE                      2    | .   2   .   .   
Classes Destroyed          4    | .   3   1   .   
  Operator                 1    | .   .   1   .   
  Watcher                  2    | .   1   .   1   
  Swarmer                  5    | .   3   2   .   
  Grunt                    5    | .   5   .   .   
Best Kill Streak           3    | .   3   1   1   
  Combat Bots Only         3    | .   3   1   .   
Max Kills in Single Turn   2    | .   2   1   1   
  Gunslinging              .    | .   .   .   .   
  Exploded                 2    | .   2   .   .   
  Melee                    1    | .   .   1   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11 -10 -9  -8  
--------                   Run  | Yrd Mat Mat Mat 
Hostile Shots Fired        218  | .   38  154 26  
  Missed                   102  | .   17  67  18  
Damage Taken               1258 | .   227 900 131 
  Core                     495  | .   77  350 68  
  Absorbed by Shields      .    | .   .   .   .   
  Redirected to Shielding  110  | .   .   110 .   
Core Remaining (%)         60   | 100 69  12  .   
Volleys Fired              30   | .   26  4   .   
  Largest                  2    | .   2   1   .   
  Hottest                  80   | .   80  56  .   
Shots Fired                49   | .   45  4   .   
  Gun                      49   | .   45  4   .   
  Cannon                   .    | .   .   .   .   
  Launcher                 .    | .   .   .   .   
  Special                  .    | .   .   .   .   
  Kinetic                  .    | .   .   .   .   
  Thermal                  5    | .   1   4   .   
  Explosive                .    | .   .   .   .   
  Electromagnetic          44   | .   44  .   .   
  Robot Hit Streak         9    | .   9   3   .   
  Robot Miss Streak        3    | .   3   1   .   
  Penetration Max          .    | .   .   .   .   
  Secondary Targets        1    | .   1   .   .   
    Max Gunslinging Chain  1    | .   1   .   .   
Shots Hit Robots           38   | .   29  5   4   
  Core Hits                16   | .   12  3   1   
  Critical Kills           .    | .   .   .   .   
  Critical Parts Destroyed .    | .   .   .   .   
  Critical Strikes         1    | .   .   .   1   
    Sever                  1    | .   .   .   1   
Melee Attacks              13   | .   .   9   4   
  Impact                   .    | .   .   .   .   
  Slashing                 13   | .   .   9   4   
  Piercing                 .    | .   .   .   .   
  Sneak Attacks            .    | .   .   .   .   
    Combat Hostiles        .    | .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   
Damage Inflicted           830  | .   536 136 158 
  Guns                     463  | .   433 30  .   
  Cannons                  .    | .   .   .   .   
  Explosions               103  | .   103 .   .   
  Melee                    264  | .   .   106 158 
  Ramming                  .    | .   .   .   .   
  Kinetic                  .    | .   .   .   .   
  Thermal                  133  | .   103 30  .   
  Explosive                .    | .   .   .   .   
  Electromagnetic          433  | .   433 .   .   
  Impact                   .    | .   .   .   .   
  Slashing                 264  | .   .   106 158 
  Piercing                 .    | .   .   .   .   
Highest Corruption         .    | .   .   .   .   
  Average Corruption       .    | .   .   .   .   
  Corruption Purged        .    | .   .   .   .   
  Corruption Blocked       .    | .   .   .   .   
Overload Shots             .    | .   .   .   .   
Overflow Damage            22   | .   .   .   22  
  Projectiles              .    | .   .   .   .   
  Explosions               .    | .   .   .   .   
  Melee                    22   | .   .   .   22  
Knockbacks                 .    | .   .   .   .   
  Impact                   .    | .   .   .   .   
  Kinetic                  .    | .   .   .   .   
  Secondary                .    | .   .   .   .   
Self-Inflicted Damage      .    | .   .   .   .   
  Shots                    .    | .   .   .   .   
  Rammed                   .    | .   .   .   .   
Targets Rammed             .    | .   .   .   .   
  Kicked                   .    | .   .   .   .   
  Crushed                  .    | .   .   .   .   
Highest Temperature        184  | .   184 40  .   
  Average Temperature      79   | .   86  19  .   
  Received Heat Transfer   405  | .   102 222 81  
Siege Activations          .    | .   .   .   .   
Robots Corrupted           1    | .   1   .   .   
  Combat Hostiles          .    | .   .   .   .   
  Parts Fried              5    | .   5   .   .   
  Impact Corruptions       .    | .   .   .   .   
Robots Melted              .    | .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   
  Parts Melted             .    | .   .   .   .   
  Heat Transferred         224  | .   150 74  .   
Parts Sabotaged            .    | .   .   .   .   
Parts Stolen               .    | .   .   .   .   
Parts Stripped             .    | .   .   .   .   
Power Chain Reactions      2    | .   2   .   .   

 Alert                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Peak Influence             333  | .   283 333 210 
  Initial                  123  | .   .   118 123 
  Average                  146  | .   191 185 113 
Maximum Alert Level        1    | .   1   1   1   
  Low Security (%)         77   | 100 49  66  97  
  Level 1                  22   | .   50  33  2   
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          5    | .   1   2   2   
  Investigation            2    | .   1   1   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            3    | .   .   1   2   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -9  -8  
---------                  Run  | Yrd Mat Mat Mat 
Distress Signals           1    | .   1   .   .   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              54   | .   14  25  15  
  Peak Tracking Total      12   | .   5   12  7   
  Tactical Retreats        6    | .   .   4   2   

 Traps                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Traps Triggered            1    | .   1   .   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                1    | .   1   .   .   

 Machines                       | -11 -10 -9  -8  
----------                 Run  | Yrd Mat Mat Mat 
Machines Disabled          3    | .   3   .   .   
  Max in Single Turn       3    | .   3   .   .   
Machines Repaired          .    | .   .   .   .   
Machines Dismantled        .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -9  -8  
---------                  Run  | Yrd Mat Mat Mat 
Machines Accessed          8    | .   2   1   5   
  Terminals                7    | .   2   1   4   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              1    | .   .   .   1   
  Garrison Access          .    | .   .   .   .   
Total Hacks                23   | .   6   2   15  
  Successful               15   | .   3   .   12  
  Failed                   8    | .   3   2   3   
    Catastrophic           1    | .   .   1   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   .    | .   .   .   .   
  Terminals                19   | .   6   2   11  
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              4    | .   .   .   4   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             11   | .   3   .   8   
  Record                   4    | .   1   .   3   
  Prototype ID Bank        1    | .   .   .   1   
  Emergency Access Points  2    | .   1   .   1   
  Unreport Threat          1    | .   .   .   1   
  Zone Layout              3    | .   1   .   2   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   
Scanalyzer                 4    | .   .   .   4   
  Insert Component         2    | .   .   .   2   
  Analyze                  2    | .   .   .   2   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       1    | .   .   1   .   
  Used                     .    | .   .   .   .   
Hacking Detections         5    | .   2   1   2   
  Full Trace Events        2    | .   1   1   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   1    | .   .   .   1   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           2    | .   .   .   2   
  Part Schematics Acquired 1    | .   .   .   1   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  
------------               Run  | Yrd Mat Mat Mat 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -9  -8  
--------                   Run  | Yrd Mat Mat Mat 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11 -10 -9  -8  
-------------              Run  | Yrd Mat Mat Mat 
Turns Passed               1303 | 74  306 382 541 
Spaces Moved               1157 | 75  243 476 363 
  Core                     21   | 20  .   1   .   
  Treads                   .    | .   .   .   .   
  Legs                     47   | .   .   47  .   
  Wheels                   459  | 55  243 161 .   
  Hover                    .    | .   .   .   .   
  Flight                   630  | .   .   267 363 
  Fastest Speed            34   | 50  90  34  37  
  Average Speed            62   | 81  90  64  38  
  Slowest Speed            200  | 150 90  200 120 
  Overloaded Moves         .    | .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   
  Robots Hopped            15   | .   .   14  1   
  Cave-ins Triggered       .    | .   .   .   .   
Exploration Rate (%)       27   | 3   44  32  29  
  Regions Visited          3
    Branch Regions         .
  Pre-discovered Areas     .    | .   .   .   .   
  Known Exits Taken        1    | .   1   .   .   
  Unknown Exits Taken      2    | 1   .   1   .   
Scrap Searched             .    | .   .   .   .   
Spaces Dug                 .    | .   .   .   .   
Terrain Destroyed          25   | .   25  .   .   
  Melee                    .    | .   .   .   .   
  Projectile               .    | .   .   .   .   
  AOE                      25   | .   25  .   .   
Terrain Rammed             .    | .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   
  Machines Disabled        .    | .   .   .   .   

 Actions                        | -11 -10 -9  -8  
---------                  Run  | Yrd Mat Mat Mat 
Total                      1646 | 84  284 519 759 
  Wait                     392  | .   7   16  369 
  Move                     1127 | 74  242 450 361 
  Hop                      12   | .   .   11  1   
  Pick Up                  13   | 4   1   3   5   
  Fast Attach              19   | 6   4   6   3   
  Attach                   12   | .   1   3   8   
  Detach                   9    | .   1   1   7   
  Swap                     9    | .   .   8   1   
  Drop                     10   | .   2   8   .   
  Fire                     30   | .   26  4   .   
  Melee                    13   | .   .   9   4   
  Ram                      .    | .   .   .   .   
  Kick                     .    | .   .   .   .   
  Crush                    .    | .   .   .   .   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / *Min)
-9/Materials
-8/Materials (discovered 1 exit: [Fac])

 History 
---------
 Turn | Location      | Event
   10 | -11/Scrapyard | Discovered new exit (range 15)
   75 | -11/Scrapyard | Entered Materials
  150 | -10/Materials | Discovered new exit (range 13)
  279 | -10/Materials | Identified exit to Mines
  311 | -10/Materials | Build established: Mutant
  352 | -10/Materials | Discovered new exit (range 16)
  370 | -10/Materials | Identified exit to Materials
  381 | -10/Materials | Entered another Materials area
  381 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  669 | -9/Materials  | Lost 3 parts (1p1n1u)
  674 | -9/Materials  | Core integrity fell below 50%
  713 | -9/Materials  | Discovered new exit (range 4)
  761 | -9/Materials  | Core integrity fell below 20%
  763 | -9/Materials  | Entered another Materials area
  763 | -8/Materials  | Evolved 2 slots: Utility x1, Weapon x1
  789 | -8/Materials  | Lost 4 parts (1p2n1w)
 1014 | -8/Materials  | Discovered new exit (range 12)
 1124 | -8/Materials  | Build established: Scavenger-Mutant
 1304 | -8/Materials  | Self-destructed

 Last Messages 
---------------
>>Prototypes
Downloading prototype IDs...
    Hvy. Deuterium Engine
    Adv. EMP Blaster
EXIT=FOUND
>>Layout(Zone)
Retrieving Zone 9H layout...
  Downloaded map data.
ALERT: Suspicious intruders detected,
  dispatching Cutter reinforcements to area.
Acquired 53 matter.
ALERT: Hostiles spotted, dispatching
  reinforcements to Terminal M003.
Connecting with Terminal...
>>Alert(Purge)
Purged threat record, alert level lowered.
Atomic Centrifuge disabled.
Flight Unit destroyed.
Critical hit (Burn: +37).
Flight Unit destroyed.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           31
Energy Generation          14
Energy Capacity            140
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           15
Terrain Scan Density       10
Weapon Shielding           66
Evasion (%)                63
Targeting Accuracy         6

 Item Schematics 
-----------------
 Beam Rifle | -8/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Cya!
Power Corrupts

 Challenges 
------------
None

 Game 
------
Seed              ParticleJunkTendrils
  Manual?         0
Play Time         00:23:43
  Cumulative      9.8 hours
  Start           2024.12.04 @ 21:39:54
  End             2024.12.05 @ 10:14:42
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          15
  Rogue           15
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             9
Gallery%          14
Achievement%      14
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 81e9d1b1-513e-4aa7-9610-47f92d59515d