Cogmind - Beta 13 @@@ ROGUE MODE // 2024.03.21 @ 05:44:44

Player: Dylbot

Result: Destroyed by S-27 Virus with Autogun

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (5)        1000
Robots Destroyed (69)      345
Value Destroyed (1905)     1905
Prototype IDs (5)          100
Alien Tech Used (0)        0
Bonus (67)                 67
              TOTAL SCORE: 4917

 Bonus
-------
High Alert Combat Kills    67

 Cogmind 
---------
Core Integrity             0/700
Matter                     177/300
Energy                     100/100
System Corruption          3%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -7/Factory

 Parts 
-------
>   --- POWER (3) --------
        (None)
>   --- PROPULSION (4) ---
        (None)
>   --- UTILITY (3) ------
    Weapon Cycler
    System Shield
>   --- WEAPON (3) -------
        (None)
>   --- INVENTORY (5) ----
    System Shield
    System Restoration Module

 Peak State 
------------
>          --- POWER ------------
     Heavy Ion Engine
     Light Nuclear Core
     Micro Nuclear Core
>          --- PROPULSION -------
           Xenon Bombardment Thruster
           Xenon Bombardment Thruster
           Xenon Bombardment Thruster
           Xenon Bombardment Thruster
>          --- UTILITY ----------
           Kinecellerator
  Improved Medium Armor Plating
           System Shield
>          --- WEAPON -----------
  Improved Assault Rifle
  Improved Assault Rifle
  Improved Assault Rifle
>          --- INVENTORY --------
           Xenon Bombardment Thruster
           Xenon Bombardment Thruster
           System Shield
[Rating: 47]

 Favorites 
-----------
Power                      Heavy Ion Engine
  Engine                   Heavy Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Xenon Bombardment Thruster
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
  Hover Unit               Backup Propulsion I
  Flight Unit              Xenon Bombardment Thruster
Utility                    Light Armor Plating
  Device                   ECM Suite
  Storage                  Small Storage Unit
  Processor                Visual Processing Unit
  Hackware                 System Shield
  Protection               Light Armor Plating
Weapon                     Particle Gun
  Energy Gun               Particle Gun
  Energy Cannon            Particle Cannon
  Ballistic Gun            Improved Assault Rifle
  Ballistic Cannon         Improved Light Cannon
  Launcher                 Grenade Launcher
  Impact Weapon            Maul
  Slashing Weapon          Axe
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Min Mat Mat Fac 
Slots Evolved              6    | .   .   .   2   2   2   
  Power                    2    | .   .   .   1   .   1   
  Propulsion               2    | .   .   .   .   1   1   
  Utility                  1    | .   .   .   .   1   .   
  Weapon                   1    | .   .   .   1   .   .   
Parts Attached             95   | 11  4   4   20  33  23  
  Power                    15   | 1   1   .   5   5   3   
    Engine                 13   | 1   1   .   5   5   1   
    Core                   2    | .   .   .   .   .   2   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               26   | 5   .   2   4   6   9   
    Treads                 3    | 2   .   .   .   1   .   
    Leg                    4    | 2   .   .   1   .   1   
    Wheel                  4    | 1   .   2   .   .   1   
    Hover                  2    | .   .   .   2   .   .   
    Flight                 13   | .   .   .   1   5   7   
  Utility                  22   | 3   2   2   4   7   4   
    Device                 5    | 2   .   .   1   .   2   
    Storage                2    | 1   1   .   .   .   .   
    Processor              2    | .   .   .   .   2   .   
    Hackware               1    | .   .   .   .   .   1   
    Protection             12   | .   1   2   3   5   1   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   32   | 2   1   .   7   15  7   
    Energy Gun             4    | 1   .   .   1   .   2   
    Energy Cannon          3    | .   .   .   .   3   .   
    Ballistic Gun          12   | 1   1   .   2   4   4   
    Ballistic Cannon       1    | .   .   .   1   .   .   
    Launcher               3    | .   .   .   1   2   .   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          3    | .   .   .   .   3   .   
    Slashing Weapon        3    | .   .   .   .   2   1   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   3    | .   .   .   2   1   .   
  Unidentified Prototypes  1    | .   .   .   .   1   .   
Parts Lost                 41   | .   6   .   3   16  16  
  Power                    9    | .   1   .   1   3   4   
  Propulsion               15   | .   2   .   2   5   6   
  Utility                  9    | .   1   .   .   4   4   
  Weapon                   8    | .   2   .   .   4   2   
  Highest Loss Streak      7    | .   6   .   1   7   7   
  To Critical Strikes      .    | .   .   .   .   .   .   
Average Slot Usage (%)     68   | .   63  85  85  65  61  
  Engine                   10   | .   8   14  18  13  3   
  Core                     3    | .   .   .   .   .   8   
  Leg                      1    | .   16  .   4   .   .   
  Wheel                    2    | .   .   28  7   .   .   
  Flight                   7    | .   .   .   .   9   10  
  Device                   4    | .   4   .   7   3   4   
  Processor                3    | .   .   .   .   10  .   
  Protection               10   | .   .   28  14  6   10  
  Energy Gun               3    | .   9   .   1   .   7   
  Energy Cannon            2    | .   .   .   .   9   .   
  Ballistic Gun            5    | .   9   14  6   2   5   
  Ballistic Cannon         1    | .   .   .   7   .   .   
  Launcher                 1    | .   .   .   4   2   .   
  Impact Weapon            1    | .   .   .   .   3   .   
  Slashing Weapon          2    | .   .   .   .   .   4   
  Special Melee Weapon     2    | .   .   .   9   .   .   
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             43   | 15  15  11  20  42  43  
  Greatest Support         24   | 20  20  20  20  20  24  
  Greatest Overweight (x)  11   | 1   2   1   6   10  11  
  Average Overweight (x)   2    | .   .   .   .   2   3   
Largest Inventory Capacity 8    | 8   8   5   5   5   5   
  Average Capacity         5    | 6   7   5   5   5   5   
  Most Carried             6    | 4   6   4   5   5   5   
  Average Carried          2    | 2   3   1   4   1   3   
  Final Capacity           8    | 8   5   5   5   5   5   
  Final Carried            4    | 3   3   1   4   3   2   

 Class Distribution 
--------------------
 75% | Mutant
 13% | Scavenger-Mutant
  6% | Tank

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -9/Materials
 Mutant | -8/Materials
 Mutant | -7/Factory

 Resources                      | -11 -10 -10 -9  -8  -7  
-----------                Run  | Yrd Mat Min Mat Mat Fac 
Matter Collected           1849 | 328 15  142 499 609 256 
  Remotely                 .    | .   .   .   .   .   .   
Salvage Created            1969 | 151 86  142 444 692 454 
  Parts                    116  | 15  4   9   31  41  16  
Haulers Intercepted        1    | .   .   .   .   1   .   
Recyclers Shooed           1    | .   .   .   .   1   .   
Parts Field Recycled       .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Min Mat Mat Fac 
Combat Hostiles Destroyed  49   | .   2   .   13  26  8   
  Melee                    4    | .   .   .   .   1   3   
  Guns                     18   | .   2   .   7   4   5   
  Cannons                  7    | .   .   .   .   7   .   
  AOE                      19   | .   .   .   6   13  .   
Classes Destroyed          13   | 3   1   .   6   1   2   
  Worker                   6    | 2   .   1   2   1   .   
  Builder                  2    | .   .   .   1   .   1   
  Tunneler                 5    | 2   .   1   1   1   .   
  Hauler                   1    | .   .   .   .   1   .   
  Recycler                 2    | 1   .   1   .   .   .   
  Mechanic                 1    | .   .   .   .   .   1   
  Operator                 1    | .   .   .   1   .   .   
  Watcher                  2    | .   .   .   1   .   1   
  Swarmer                  15   | .   .   .   3   10  2   
  Grunt                    23   | .   2   .   7   11  3   
  Brawler                  1    | .   .   .   1   .   .   
  Sentry                   7    | .   .   .   2   5   .   
  Programmer               3    | .   .   .   .   .   3   
Best Kill Streak           12   | 5   2   3   3   12  2   
  Combat Bots Only         11   | .   2   .   3   11  2   
Max Kills in Single Turn   3    | 1   1   1   2   3   1   
  Gunslinging              .    | .   .   .   .   .   .   
  Exploded                 3    | .   .   .   1   3   .   
  Melee                    1    | .   .   .   .   1   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -8   -7   
--------                   Run  | Yrd  Mat  Min  Mat  Mat  Fac  
Hostile Shots Fired        516  | .    85   .    71   148  212  
  Missed                   144  | .    23   .    20   47   54   
Damage Taken               5344 | .    800  .    718  1443 2383 
  Core                     1503 | .    229  .    108  453  713  
  Absorbed by Shields      .    | .    .    .    .    .    .    
  Redirected to Shielding  109  | .    .    .    .    109  .    
  Regen/Repaired (Parts)   110  | .    .    .    110  .    .    
Core Remaining (%)         49   | 100  .    8    73   17   .    
Volleys Fired              186  | 6    19   6    45   78   32   
  Largest                  3    | 2    2    1    2    3    2    
  Hottest                  204  | 70   70   20   95   204  130  
Shots Fired                283  | 12   30   6    69   118  48   
  Gun                      197  | 12   30   6    58   43   48   
  Cannon                   57   | .    .    .    1    56   .    
  Launcher                 29   | .    .    .    10   19   .    
  Special                  .    | .    .    .    .    .    .    
  Kinetic                  158  | 6    11   6    58   43   34   
  Thermal                  96   | 6    19   .    1    56   14   
  Explosive                29   | .    .    .    10   19   .    
  Electromagnetic          .    | .    .    .    .    .    .    
  Robot Hit Streak         25   | 6    6    10   25   14   9    
  Robot Miss Streak        6    | 1    4    .    2    6    2    
  Penetration Max          .    | .    .    .    .    .    .    
  Secondary Targets        3    | .    2    .    1    .    .    
    Max Gunslinging Chain  1    | .    1    .    1    .    .    
Shots Hit Robots           212  | 8    20   6    56   74   48   
  Core Hits                115  | 6    6    3    32   53   15   
  Critical Kills           1    | .    .    .    .    1    .    
  Critical Parts Destroyed 1    | .    .    .    .    1    .    
  Critical Strikes         6    | .    1    .    .    2    3    
    Burn                   2    | .    1    .    .    .    1    
    Smash                  2    | .    .    .    .    2    .    
    Sever                  2    | .    .    .    .    .    2    
Melee Attacks              24   | .    .    .    3    5    16   
  Impact                   5    | .    .    .    .    5    .    
  Slashing                 16   | .    .    .    .    .    16   
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            5    | .    .    .    3    .    2    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           5413 | 103  248  78   1088 2705 1191 
  Guns                     1859 | 103  248  78   497  274  659  
  Cannons                  531  | .    .    .    .    531  .    
  Explosions               2349 | .    .    .    591  1758 .    
  Melee                    669  | .    .    .    .    137  532  
  Ramming                  5    | .    .    .    .    5    .    
  Kinetic                  1493 | 65   98   78   482  274  496  
  Thermal                  897  | 38   150  .    15   531  163  
  Explosive                2349 | .    .    .    591  1758 .    
  Electromagnetic          .    | .    .    .    .    .    .    
  Impact                   137  | .    .    .    .    137  .    
  Slashing                 532  | .    .    .    .    .    532  
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         3    | .    .    .    .    .    3    
  Average Corruption       2    | .    .    .    .    .    2    
  Corruption Purged        .    | .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    
  Effects                  10   | .    .    .    .    .    10   
    Message Errors         2    | .    .    .    .    .    2    
    Matter Fused           2    | .    .    .    .    .    2    
    Heat Flow Errors       1    | .    .    .    .    .    1    
    Data Loss (minor)      2    | .    .    .    .    .    2    
    Data Loss (major)      1    | .    .    .    .    .    1    
    Misfires               1    | .    .    .    .    .    1    
    Alerts                 1    | .    .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            216  | .    .    .    11   140  65   
  Projectiles              1    | .    .    .    .    1    .    
  Explosions               82   | .    .    .    11   71   .    
  Melee                    133  | .    .    .    .    68   65   
Knockbacks                 .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    
Self-Inflicted Damage      294  | .    .    .    158  136  .    
  Shots                    9    | .    .    .    5    4    .    
  Rammed                   3    | .    1    .    .    2    .    
Targets Rammed             3    | .    1    .    .    2    .    
  Kicked                   .    | .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    
Highest Temperature        698  | 18   305  .    146  698  415  
  Average Temperature      162  | 9    151  .    45   224  166  
  Received Heat Transfer   1887 | .    465  .    210  396  816  
  Effects                  59   | .    .    .    .    39   20   
    Shutdowns              18   | .    .    .    .    10   8    
    Energy Bleed           5    | .    .    .    .    2    3    
    Interference           7    | .    .    .    .    5    2    
    Matter Decay           5    | .    .    .    .    4    1    
    Short Circuit          9    | .    .    .    .    4    5    
    Damage (minor)         2    | .    .    .    .    1    1    
    Damage (major)         12   | .    .    .    .    12   .    
    Damage (core)          1    | .    .    .    .    1    .    
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Fried              1    | .    .    .    .    1    .    
  Impact Corruptions       2    | .    .    .    .    2    .    
Robots Melted              .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Melted             3    | .    3    .    .    .    .    
  Heat Transferred         2109 | 111  518  .    37   962  481  
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Min Mat Mat Fac 
Peak Influence             521  | 25  36  16  289 521 115 
  Initial                  121  | .   16  1   5   121 29  
  Average                  105  | 8   16  11  145 205 30  
Maximum Alert Level        2    | .   .   .   1   2   .   
  Low Security (%)         80   | 100 100 100 61  63  100 
  Level 1                  14   | .   .   .   38  21  .   
  Level 2                  4    | .   .   .   .   15  .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          10   | .   .   .   2   2   6   
  Investigation            6    | .   .   .   2   2   2   
  Extermination            3    | .   .   .   .   .   3   
  Reinforcement            1    | .   .   .   .   .   1   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -8  -7  
---------                  Run  | Yrd Mat Min Mat Mat Fac 
Distress Signals           6    | .   .   .   3   2   1   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              66   | .   5   .   15  30  16  
  Peak Tracking Total      8    | .   4   .   3   8   5   
  Tactical Retreats        .    | .   .   .   .   .   .   

 Traps                          | -11 -10 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Min Mat Mat Fac 
Traps Triggered            .    | .   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -8  -7  
----------                 Run  | Yrd Mat Min Mat Mat Fac 
Machines Disabled          6    | .   .   .   3   3   .   
  Max in Single Turn       3    | .   .   .   3   1   .   
Machines Repaired          .    | .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -8  -7  
---------                  Run  | Yrd Mat Min Mat Mat Fac 
Machines Accessed          16   | .   1   1   8   3   3   
  Terminals                11   | .   1   1   6   1   2   
  Fabricators              1    | .   .   .   .   .   1   
  Repair Stations          1    | .   .   .   1   .   .   
  Recycling Units          1    | .   .   .   .   1   .   
  Scanalyzers              2    | .   .   .   1   1   .   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                58   | .   2   2   30  17  7   
  Successful               38   | .   1   2   20  13  2   
  Failed                   20   | .   1   .   10  4   5   
    Catastrophic           6    | .   1   .   2   2   1   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   
  Terminals                26   | .   2   2   13  6   3   
  Fabricators              4    | .   .   .   .   .   4   
  Repair Stations          8    | .   .   .   8   .   .   
  Recycling Units          7    | .   .   .   .   7   .   
  Scanalyzers              13   | .   .   .   9   4   .   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             15   | .   1   2   8   3   1   
  Record                   1    | .   .   1   .   .   .   
  Robot Analysis           1    | .   .   .   1   .   .   
  Prototype ID Bank        2    | .   1   .   1   .   .   
  Open DSF                 1    | .   .   .   .   .   1   
  Terminal Index           1    | .   .   .   1   .   .   
  Alert Level              1    | .   .   .   1   .   .   
  Unreport Threat          4    | .   .   .   1   3   .   
  Recall Investigation     1    | .   .   .   1   .   .   
  Zone Layout              3    | .   .   1   2   .   .   
Fabricator Hacks           1    | .   .   .   .   .   1   
  Load Schematic           1    | .   .   .   .   .   1   
Repair Station Hacks       5    | .   .   .   5   .   .   
  Scan Component           2    | .   .   .   2   .   .   
  Repair                   2    | .   .   .   2   .   .   
  Refit                    1    | .   .   .   1   .   .   
Recycling Unit Hacks       6    | .   .   .   .   6   .   
  Recycle Component        1    | .   .   .   .   1   .   
  Process                  2    | .   .   .   .   2   .   
  Report Inventory         3    | .   .   .   .   3   .   
Scanalyzer                 11   | .   .   .   7   4   .   
  Insert Component         5    | .   .   .   3   2   .   
  Analyze                  6    | .   .   .   4   2   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   1   .   .   
  Used                     1    | .   .   .   1   .   .   
Hacking Detections         11   | .   .   1   5   3   2   
  Full Trace Events        6    | .   .   .   2   2   2   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   5    | .   .   .   3   2   .   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             2    | .   .   .   2   .   .   
  Time                     52   | .   .   .   52  .   .   
Parts Recycled             1    | .   .   .   .   1   .   
  Recycled Matter          15   | .   .   .   .   15  .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           5    | .   .   .   3   2   .   
  Part Schematics Acquired 5    | .   .   .   3   2   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -8  -7  
------------               Run  | Yrd Mat Min Mat Mat Fac 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              2    | .   .   .   2   .   .   
  Non-combat               2    | .   .   .   2   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        2    | .   .   .   2   .   .   
  parse_system             1    | .   .   .   1   .   .   
  no_distress              1    | .   .   .   1   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -8  -7  
--------                   Run  | Yrd Mat Min Mat Mat Fac 
Total Allies               .    | .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Min Mat Mat Fac 
Robot Analysis Total       1    | .   .   .   1   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -8   -7   
-------------              Run  | Yrd  Mat  Min  Mat  Mat  Fac  
Turns Passed               3698 | 151  168  49   797  1103 1430 
Spaces Moved               1551 | 89   97   40   406  341  578  
  Core                     278  | 7    34   .    20   99   118  
  Treads                   50   | 6    .    .    .    44   .    
  Legs                     230  | 76   63   .    87   .    4    
  Wheels                   280  | .    .    40   206  .    34   
  Hover                    88   | .    .    .    88   .    .    
  Flight                   625  | .    .    .    5    198  422  
  Fastest Speed            31   | 50   100  80   80   32   31   
  Average Speed            186  | 120  114  80   143  244  211  
  Slowest Speed            840  | 160  150  95   350  840  840  
  Overloaded Moves         .    | .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    
Exploration Rate (%)       18   | 6    22   8    35   29   12   
  Regions Visited          5
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    .    .    
  Unknown Exits Taken      5    | 1    1    1    1    1    .    
Scrap Searched             .    | .    .    .    .    .    .    
Spaces Dug                 9    | .    .    .    9    .    .    
Terrain Destroyed          183  | .    .    .    81   102  .    
  Melee                    .    | .    .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    .    
  AOE                      183  | .    .    .    81   102  .    
Terrain Rammed             .    | .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    

 Actions                        | -11 -10 -10 -9  -8  -7  
---------                  Run  | Yrd Mat Min Mat Mat Fac 
Total                      2089 | 122 125 51  562 510 719 
  Wait                     84   | .   .   .   52  .   32  
  Move                     1546 | 88  96  39  405 340 578 
  Hop                      .    | .   .   .   .   .   .   
  Pick Up                  93   | 13  3   1   19  33  24  
  Fast Attach              4    | .   .   .   4   .   .   
  Attach                   80   | 10  4   4   10  31  21  
  Detach                   6    | 1   1   1   1   2   .   
  Swap                     11   | 1   .   .   6   2   2   
  Drop                     53   | 3   1   .   17  18  14  
  Fire                     186  | 6   19  6   45  78  32  
  Melee                    23   | .   .   .   3   4   16  
  Ram                      3    | .   1   .   .   2   .   
  Kick                     .    | .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials
-8/Materials
-7/Factory

 History 
---------
 Turn | Location      | Event
   31 | -11/Scrapyard | Discovered new exit (range 16)
  152 | -11/Scrapyard | Entered Materials
  275 | -10/Materials | Core integrity fell below 50%
  289 | -10/Materials | Discovered new exit (range 15)
  298 | -10/Materials | Core integrity fell below 20%
  305 | -10/Materials | Build established: Mutant
  307 | -10/Materials | Lost 6 parts (1p2n1u2w)
  320 | -10/Materials | Entered Mines
  343 | -10/Mines     | Discovered new exit (range 9)
  369 | -10/Mines     | Entered Materials
  369 | -9/Materials  | Evolved 2 slots: Power x1, Weapon x1
  861 | -9/Materials  | Repaired Lgt. Armor Plating
  889 | -9/Materials  | Repaired Lgt. Armor Plating
 1074 | -9/Materials  | Discovered new exit (range 15)
 1166 | -9/Materials  | Entered another Materials area
 1166 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1245 | -8/Materials  | Lost 4 parts (1p1n1u1w)
 1428 | -8/Materials  | Destroyed 11 combat bots
 1472 | -8/Materials  | Lost 7 parts (1p3n1u2w)
 1827 | -8/Materials  | Core integrity fell below 50%
 2061 | -8/Materials  | Discovered new exit (range 14)
 2140 | -8/Materials  | Core integrity fell below 20%
 2269 | -8/Materials  | Entered Factory
 2269 | -7/Factory    | Evolved 2 slots: Power x1, Propulsion x1
 2464 | -7/Factory    | Lost 6 parts (2p2n2u)
 3681 | -7/Factory    | Core integrity fell below 50%
 3692 | -7/Factory    | Core integrity fell below 20%
 3699 | -7/Factory    | Destroyed by S-27 Virus with Autogun

 Last Messages 
---------------
U-05 Engineer lays Concrete. <x3>
K-01 Serf collects debris.
U-05 Engineer lays Concrete. <x7>
K-01 Serf collects debris.
U-05 Engineer lays Concrete. <x2>
U-05 Engineer builds a Wall.
U-05 Engineer lays Concrete. <x3>
U-05 Engineer builds a Wall.
U-05 Engineer lays Concrete. <x3>
U-05 Engineer builds a Wall.
U-05 Engineer lays Concrete.
K-01 Serf collects debris.
U-05 Engineer lays Concrete.
U-05 Engineer builds a Wall.
K-01 Serf collects debris.
Xenon Bombardment Thruster destroyed.
Hvy. Ion Engine destroyed.
Penetrated by Slug. <x5>
>BPLKZ,#QZ2>F GVASI2LBUEHTXTNSUX K3>P
Penetrated by Slug. <x2>

 Map 
-----
+----------------------------------------------------+
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| ?????????????????????? """" ""???????????????????? |
| ?????????????????????? """" ""???????????????????? |
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| ??????????????????#  #         ??????????????????? |
| ########+###################+######### ??????????? |
|                              u         #?????????? |
|                                        #?????????? |
|                      %                 +?????????? |
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| ??????????????"""" # %"" @             #?????????? |
| ??????????????"""" #           u       #?????????? |
| ???????????????""" #                   #?????????? |
| ?????????????????" #u    #########     #?????????? |
| ?????????????????  #u    #?????????    #?????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           34
Energy Generation          33
Energy Capacity            460
Matter Stores              300
Matter Capacity            400
Sight Range                18
Terrain Scan Range         16
Terrain Scan Density       10
ECM Strength               1
Armor Coverage             450
Resistance: KI             20
Weapon Shielding           66
Weapon Cycling             15
Evasion (%)                63
Recoil Reduction           1
Kinecelleration            30
Defensive Hacking          10

 Item Schematics 
-----------------
     Lgt. Armor Plating | -9/Materials | Scanalyzed
      Hpw. Tractor Beam | -9/Materials | Scanalyzed
 Visual Processing Unit | -9/Materials | Scanalyzed
        Lrg. Matter Pod | -8/Materials | Scanalyzed
     Lgt. Assault Rifle | -8/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Close Call
Dynamic Key
Everything Is Under Control
Made in Tau Ceti IV
Oops
Universal Adapter

 Challenges 
------------
None

 Game 
------
Seed              BiometalAerolevReplicator
  Manual?         0
Play Time         00:43:26
  Cumulative      3.2 hours
  Start           2024.03.21 @ 05:01:49
  End             2024.03.21 @ 05:44:44
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          7
  Rogue           7
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             3
Gallery%          9
Achievement%      8
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              32/SmallcapsGlow
Map View          50x35
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 8975331d-0ea2-437a-8077-2a50354630b5