Cogmind - Beta 14 @@@ ROGUE MODE // 2024.11.18 @ 15:58:11

Player: Duduxx

Result: Destroyed by Y-45 Defender with Beam Rifle

 Performance 
-------------
Evolutions (1)             500
Regions Visited (2)        400
Robots Destroyed (31)      155
Value Destroyed (700)      700
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (2)                  2
              TOTAL SCORE: 1777

 Bonus
-------
High Alert Combat Kills    2

 Cogmind 
---------
Core Integrity             0/400
Matter                     245/300
Energy                     8/100
System Corruption          2%
Temperature                Cool (16)
Movement                   Walking (260) Ox2
Location                   -9/Materials

 Parts 
-------
>               --- POWER (1) --------
                    (None)
>               --- PROPULSION (3) ---
                Aluminum Leg
       Improved Aluminum Leg
>               --- UTILITY (3) ------
  High-capacity Storage Unit
                Sensor Array
                Sensor Array
>               --- WEAPON (2) -------
                Spread Laser
                Spread Laser
>               --- INVENTORY (20) ---
          Light Ion Engine
          Light Nuclear Core
       Improved Hover Unit
       Improved Hover Unit
       Improved Hover Unit
       Improved Hover Unit
       Improved Hover Unit
                Spread Laser
                Beam Cannon
                Grenade Launcher
                Grenade Launcher
                Mining Laser
                Katana

 Peak State 
------------
>               --- POWER ------------
          Light Ion Engine
>               --- PROPULSION -------
          Light Treads
          Light Treads
          Light Treads
>               --- UTILITY ----------
                Heat Sink
  High-capacity Storage Unit
       Improved Targeting Computer
>               --- WEAPON -----------
       Improved Medium Laser
          Light EM Pulse Cannon
>               --- INVENTORY --------
                Ion Engine
                Ion Engine
                Aluminum Leg
                Aluminum Leg
                Beam Cannon
                Beam Cannon
                Assault Rifle
          Light Assault Rifle
                Grenade Launcher
                Grenade Launcher
                Mining Laser
[Rating: 14]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
Utility                    Heat Sink
  Device                   Heat Sink
  Storage                  High-capacity Storage Unit
  Processor                Improved Targeting Computer
Weapon                     Light Assault Rifle
  Energy Gun               Spread Laser
  Energy Cannon            Beam Cannon
  Ballistic Gun            Light Assault Rifle

 Build                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Slots Evolved              2    | .   .   2   
  Power                    .    | .   .   .   
  Propulsion               1    | .   .   1   
  Utility                  1    | .   .   1   
  Weapon                   .    | .   .   .   
Parts Attached             27   | 6   3   18  
  Power                    4    | 1   1   2   
    Engine                 4    | 1   1   2   
    Core                   .    | .   .   .   
    Reactor                .    | .   .   .   
  Propulsion               7    | 2   .   5   
    Treads                 3    | 2   .   1   
    Leg                    4    | .   .   4   
    Wheel                  .    | .   .   .   
    Hover                  .    | .   .   .   
    Flight                 .    | .   .   .   
  Utility                  7    | 1   2   4   
    Device                 3    | .   1   2   
    Storage                2    | 1   1   .   
    Processor              2    | .   .   2   
    Hackware               .    | .   .   .   
    Protection             .    | .   .   .   
    Artifact               .    | .   .   .   
  Weapon                   9    | 2   .   7   
    Energy Gun             3    | .   .   3   
    Energy Cannon          2    | .   .   2   
    Ballistic Gun          4    | 2   .   2   
    Ballistic Cannon       .    | .   .   .   
    Launcher               .    | .   .   .   
    Special Weapon         .    | .   .   .   
    Impact Weapon          .    | .   .   .   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  1    | .   .   1   
Parts Lost                 15   | .   1   14  
  Power                    4    | .   1   3   
  Propulsion               5    | .   .   5   
  Utility                  2    | .   .   2   
  Weapon                   4    | .   .   4   
  Highest Loss Streak      6    | .   1   6   
  To Critical Strikes      1    | .   .   1   
Average Slot Usage (%)     91   | .   95  89  
  Engine                   11   | .   12  10  
  Treads                   19   | .   28  13  
  Leg                      7    | .   .   12  
  Device                   9    | .   10  9   
  Storage                  12   | .   14  11  
  Processor                6    | .   .   10  
  Energy Cannon            5    | .   .   8   
  Ballistic Gun            18   | .   28  12  
Peak Build Rating          14   | 6   8   14  
  Average Rating           8    | 5   7   10  
  On Entrance              4    | .   6   8   
Naked Turns                .    | .   .   .   
Heaviest Build             50   | 11  47  50  
  Greatest Support         60   | 40  40  60  
  Greatest Overweight (x)  4    | .   1   4   
  Average Overweight (x)   .    | .   .   .   
Largest Inventory Capacity 20   | 8   20  20  
  Average Capacity         16   | 7   13  20  
  Most Carried             18   | 4   12  18  
  Average Carried          9    | 2   7   11  
  Final Capacity           20   | 8   20  20  
  Final Carried            13   | 4   12  13  

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials

 Resources                      | -11 -10 -9  
-----------                Run  | Yrd Mat Mat 
Matter Collected           576  | 131 220 225 
  Remotely                 .    | .   .   .   
Salvage Created            957  | .   170 787 
  Parts                    56   | .   13  43  
Haulers Intercepted        .    | .   .   .   
Recyclers Shooed           2    | .   .   2   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      .    | .   .   .   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Combat Hostiles Destroyed  26   | .   5   21  
  Guns                     12   | .   5   7   
  Cannons                  13   | .   .   13  
Classes Destroyed          8    | .   4   4   
  Worker                   1    | .   1   .   
  Builder                  1    | .   1   .   
  Recycler                 1    | .   .   1   
  Watcher                  2    | .   .   2   
  Swarmer                  13   | .   3   10  
  Grunt                    10   | .   2   8   
  Duelist                  1    | .   .   1   
  Sentry                   2    | .   .   2   
Best Kill Streak           5    | .   5   5   
  Combat Bots Only         4    | .   3   4   
Max Kills in Single Turn   1    | .   1   1   
  Gunslinging              .    | .   .   .   
  Exploded                 .    | .   .   .   
  Melee                    .    | .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11  -10  -9   
--------                   Run  | Yrd  Mat  Mat  
Hostile Shots Fired        238  | .    42   196  
  Missed                   83   | .    13   70   
Damage Taken               1916 | .    317  1599 
  Core                     495  | .    87   408  
  Absorbed by Shields      .    | .    .    .    
Core Remaining (%)         82   | 100  65   .    
Volleys Fired              88   | .    31   57   
  Largest                  2    | .    2    2    
  Hottest                  130  | .    40   130  
Shots Fired                176  | .    62   114  
  Gun                      121  | .    62   59   
  Cannon                   55   | .    .    55   
  Launcher                 .    | .    .    .    
  Special                  .    | .    .    .    
  Kinetic                  117  | .    62   55   
  Thermal                  43   | .    .    43   
  Explosive                .    | .    .    .    
  Electromagnetic          16   | .    .    16   
  Robot Hit Streak         10   | .    5    10   
  Robot Miss Streak        7    | .    7    4    
  Penetration Max          .    | .    .    .    
  Secondary Targets        1    | .    1    .    
    Max Gunslinging Chain  1    | .    1    .    
Shots Hit Robots           105  | .    29   76   
  Core Hits                52   | .    10   42   
  Critical Kills           1    | .    1    .    
  Critical Parts Destroyed .    | .    .    .    
  Critical Strikes         1    | .    1    .    
    Destroy                1    | .    1    .    
Melee Attacks              .    | .    .    .    
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
  Sneak Attacks            .    | .    .    .    
    Combat Hostiles        .    | .    .    .    
  Follow-up Attacks        .    | .    .    .    
Damage Inflicted           1651 | 3    312  1336 
  Guns                     776  | .    311  465  
  Cannons                  807  | .    .    807  
  Explosions               59   | .    .    59   
  Melee                    .    | .    .    .    
  Ramming                  9    | 3    1    5    
  Kinetic                  698  | .    311  387  
  Thermal                  657  | .    .    657  
  Explosive                .    | .    .    .    
  Electromagnetic          287  | .    .    287  
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
Highest Corruption         2    | .    .    2    
  Average Corruption       2    | .    .    2    
  Corruption Purged        .    | .    .    .    
  Corruption Blocked       .    | .    .    .    
  Effects                  5    | .    .    5    
    Message Errors         2    | .    .    2    
    Matter Fused           1    | .    .    1    
    Energy Discharges      2    | .    .    2    
Overload Shots             .    | .    .    .    
Overflow Damage            .    | .    .    .    
  Projectiles              .    | .    .    .    
  Explosions               .    | .    .    .    
  Melee                    .    | .    .    .    
Knockbacks                 .    | .    .    .    
  Impact                   .    | .    .    .    
  Kinetic                  .    | .    .    .    
  Secondary                .    | .    .    .    
Self-Inflicted Damage      .    | .    .    .    
  Shots                    .    | .    .    .    
  Rammed                   2    | 1    1    .    
Targets Rammed             3    | 1    1    1    
  Kicked                   1    | .    .    1    
  Crushed                  .    | .    .    .    
Highest Temperature        106  | .    15   106  
  Average Temperature      24   | .    9    28   
  Received Heat Transfer   558  | .    114  444  
Siege Activations          .    | .    .    .    
Robots Corrupted           1    | .    .    1    
  Combat Hostiles          1    | .    .    1    
  Parts Fried              .    | .    .    .    
  Impact Corruptions       .    | .    .    .    
Robots Melted              .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Melted             2    | .    .    2    
  Heat Transferred         1305 | .    .    1305 
Parts Sabotaged            .    | .    .    .    
Parts Stolen               .    | .    .    .    
Parts Stripped             .    | .    .    .    
Power Chain Reactions      2    | .    .    2    

 Alert                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Peak Influence             419  | .   120 419 
  Initial                  5    | .   .   5   
  Average                  139  | .   63  208 
Maximum Alert Level        2    | .   .   2   
  Low Security (%)         64   | 100 100 35  
  Level 1                  34   | .   .   61  
  Level 2                  1    | .   .   2   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          1    | .   .   1   
  Investigation            .    | .   .   .   
  Extermination            .    | .   .   .   
  Reinforcement            1    | .   .   1   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Searches Triggered         .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   
Active Scanning Responses  .    | .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   

 Stealth                        | -11 -10 -9  
---------                  Run  | Yrd Mat Mat 
Distress Signals           4    | .   1   3   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              44   | .   11  33  
  Peak Tracking Total      5    | .   3   5   
  Tactical Retreats        5    | .   .   5   

 Traps                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Traps Triggered            1    | .   .   1   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -9  
----------                 Run  | Yrd Mat Mat 
Machines Disabled          1    | .   .   1   
  Max in Single Turn       1    | .   .   1   
Machines Repaired          .    | .   .   .   
Machines Dismantled        .    | .   .   .   
Machines Sabotaged         .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   

 Hacking                        | -11 -10 -9  
---------                  Run  | Yrd Mat Mat 
Machines Accessed          1    | .   1   .   
  Terminals                1    | .   1   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                2    | .   2   .   
  Successful               1    | .   1   .   
  Failed                   1    | .   1   .   
    Catastrophic           .    | .   .   .   
  Database Lockouts        .    | .   .   .   
  Manual                   .    | .   .   .   
  Terminals                2    | .   2   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             1    | .   1   .   
  Record                   1    | .   1   .   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       .    | .   .   .   
Recycling Unit Hacks       .    | .   .   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         .    | .   .   .   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         1    | .   1   .   
  Full Trace Events        .    | .   .   .   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             .    | .   .   .   
  Time                     .    | .   .   .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     .    | .   .   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -9  
------------               Run  | Yrd Mat Mat 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Fabnet Peak Effective %    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -9  
--------                   Run  | Yrd Mat Mat 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Robot Analysis Total       .    | .   .   .   
Derelict Logs Recovered    .    | .   .   .   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11 -10 -9  
-------------              Run  | Yrd Mat Mat 
Turns Passed               1284 | 77  499 708 
Spaces Moved               494  | 44  209 241 
  Core                     6    | 6   .   .   
  Treads                   385  | 38  209 138 
  Legs                     103  | .   .   103 
  Wheels                   .    | .   .   .   
  Hover                    .    | .   .   .   
  Flight                   .    | .   .   .   
  Fastest Speed            50   | 50  160 160 
  Average Speed            195  | 145 191 207 
  Slowest Speed            400  | 160 240 400 
  Overloaded Moves         .    | .   .   .   
  Propulsion Burnouts      .    | .   .   .   
  Robots Hopped            .    | .   .   .   
  Cave-ins Triggered       .    | .   .   .   
Exploration Rate (%)       24   | 4   39  30  
  Regions Visited          2
    Branch Regions         .
  Pre-discovered Areas     .    | .   .   .   
  Known Exits Taken        .    | .   .   .   
  Unknown Exits Taken      2    | 1   1   .   
Scrap Searched             .    | .   .   .   
Spaces Dug                 .    | .   .   .   
Terrain Destroyed          8    | .   .   8   
  Melee                    .    | .   .   .   
  Projectile               .    | .   .   .   
  AOE                      8    | .   .   8   
Terrain Rammed             .    | .   .   .   
  Walls Destroyed          .    | .   .   .   
  Machines Disabled        .    | .   .   .   

 Actions                        | -11 -10 -9  
---------                  Run  | Yrd Mat Mat 
Total                      647  | 54  252 341 
  Wait                     6    | .   .   6   
  Move                     492  | 43  208 241 
  Hop                      .    | .   .   .   
  Pick Up                  25   | 4   8   13  
  Fast Attach              12   | 6   2   4   
  Attach                   13   | .   .   13  
  Detach                   3    | .   .   3   
  Swap                     2    | .   1   1   
  Drop                     3    | .   1   2   
  Fire                     88   | .   31  57  
  Melee                    .    | .   .   .   
  Ram                      .    | .   .   .   
  Kick                     1    | .   .   1   
  Crush                    2    | 1   1   .   
  Escape Stasis            .    | .   .   .   
  Rewire                   .    | .   .   .   
  Trap                     .    | .   .   .   
  Miscellaneous            .    | .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials (discovered 1 exit: [*Min])

 History 
---------
 Turn | Location      | Event
   17 | -11/Scrapyard | Discovered new exit (range 16)
   78 | -11/Scrapyard | Entered Materials
  300 | -10/Materials | Build established: Mutant
  567 | -10/Materials | Discovered new exit (range 3)
  577 | -10/Materials | Entered another Materials area
  577 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  938 | -9/Materials  | Lost 6 parts (1p3n2w)
  967 | -9/Materials  | Discovered new exit (range 10)
  999 | -9/Materials  | Core integrity fell below 50%
 1261 | -9/Materials  | Core integrity fell below 20%
 1285 | -9/Materials  | Destroyed by Y-45 Defender with Beam Rifle

 Last Messages 
---------------
01246_ S-10 Pest destroyed.
01248_ VFH<4=3,FUX/RY90R8A4XK:
01248_ S-10 Pest destroyed.
01249_ K-01 Serf collects debris. <x4>
01263_ Beam Cannon destroyed.
01263_ R-06 Scavenger collects Flight Unit.
01265_ Ion Engine destroyed.
01266_ Critical hit (Destroy).
01266_ Lgt. Assault Rifle destroyed.
01266_ R-06 Scavenger collects Lgt. Assault
  Rifle.
01268_ Imp. Targeting Computer destroyed.
01269_ Aluminum Leg destroyed.
01269_ Acquired Imp. Aluminum Leg.
01273_ R-06 Scavenger collects Flight Unit.
01274_ System corrupted: Energy discharge (-17).
01275_ R-06 Scavenger collects Flight Unit.
01279_ Critical hit (Burn: +37).
01281_ Ion Engine destroyed.
01285_ Y-45 Defender destroyed.

 Map 
-----
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| ##"T"#   #       ????????  ??????????????????????? |
| ?#####   #####+##????????  ??????????????????????? |
| ?????     #??????????????  ??????????????????????? |
| ????"     #??????????????????????????????????????? |
| ???||     #??????????????????????????????????????? |
| ??#""  <  #??????????????????????????????????????? |
| ??#||     #??????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           38
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           14
Terrain Scan Density       10
Evasion (%)                40
Targeting Accuracy         6
Recoil Reduction           3

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              HelicalAuthchipFirepult
  Manual?         0
Play Time         00:09:39
  Cumulative      71.0 hours
  Start           2024.11.18 @ 15:39:56
  End             2024.11.18 @ 15:58:11
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          145
  Rogue           145
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             21
Gallery%          38
Achievement%      32
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          1
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: ff72104b-b17c-4b71-9ccb-7e0302d2ea87