Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.05.10 @ 22:51:33 Player: thingamajigger Result: Destroyed by M Guard with Hellfire Missile Launcher Performance ------------- Evolutions (9) 4500 Regions Visited (22) 4400 Robots Destroyed (115) 575 Value Destroyed (3403) 3403 Prototype IDs (58) 1160 Alien Tech Used (0) 0 Bonus (529) 529 TOTAL SCORE: 14567 Bonus ------- Follower Combat Kills 81 Aligned with FarCom 300 Met Data Miner 300 Friendly Fire -152 Cogmind --------- Core Integrity 0/1600 Matter 300/300 Energy 99/100 System Corruption 26% Temperature Cool (9) Movement Core (50) Location -1/Command Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (17) ----- Enhanced Optical Array > --- WEAPON (2) ------- (None) > --- INVENTORY (4) ---- Particle Reactor Light Quantum Reactor Experimental Field Recycling Unit (0) Variable Charge Gun Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Light Particle Reactor > --- PROPULSION ------- Impulse Thruster Array Impulse Thruster Array > --- UTILITY ---------- Power Amplifier Experimental Thermal Generator Medium Storage Unit Advanced Weight Redist. System Enhanced Optical Array Advanced Melee Analysis Suite Experimental Melee Analysis Suite Improved Stasis Canceller Advanced Transmission Jammer Reaction Control System Phase Shifter Improved Cloaking Device Powered Armor Hacking Suite Hacking Suite Advanced Hacking Suite Improved System Shield > --- WEAPON ----------- Great Axe > --- INVENTORY -------- Light Antimatter Reactor Light Quantum Reactor Field Propulsion Array Experimental Matter Compressor Advanced ECM Suite Improved Force Field Variable Charge Gun [Rating: 145] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Neutrino Core Reactor Light Particle Reactor Propulsion Light Treads Treads Light Treads Hover Unit Combat Antigrav System Flight Unit Improved Cesium-ion Thruster Utility Hacking Suite Device Advanced Weight Redist. System Storage Medium Storage Unit Processor Advanced Signal Interpreter Hackware Hacking Suite Protection Powered Armor Weapon Light Assault Rifle Energy Gun Pulse Rifle Energy Cannon Neutron Cannon Ballistic Gun Light Assault Rifle Launcher Mini Grenade Launcher Special Weapon Mining Laser Impact Weapon Hammer Slashing Weapon Great Axe Piercing Weapon Force Lance Special Melee Weapon Datajack Build | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Was Fac Fac Low Low Dat Pro Fac Fac Res Res Acc Com Slots Evolved 18 | . . . 2 . . . 2 . 2 . . 2 . . . . 2 2 2 2 2 . Power 1 | . . . . . . . . . . . . . . . . . . 1 . . . . Propulsion 2 | . . . 2 . . . . . . . . . . . . . . . . . . . Utility 15 | . . . . . . . 2 . 2 . . 2 . . . . 2 1 2 2 2 . Weapon . | . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 194 | 6 2 1 25 . 1 2 23 5 14 . 8 14 . 2 2 3 7 17 18 8 23 13 Power 25 | 1 . . 3 . . . . 3 2 . . 2 . . . 2 . 4 1 1 2 4 Engine 14 | 1 . . 3 . . . . 3 1 . . 2 . . . 1 . 2 . 1 . . Core 2 | . . . . . . . . . 1 . . . . . . 1 . . . . . . Reactor 9 | . . . . . . . . . . . . . . . . . . 2 1 . 2 4 Propulsion 30 | 2 . . 6 . . . 8 . . . 3 . . . . . . . 8 . 1 2 Treads 11 | 2 . . 6 . . . 3 . . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . . . . Hover 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Flight 18 | . . . . . . . 5 . . . 3 . . . . . . . 8 . 1 1 Utility 91 | 1 2 . . . 1 . 9 2 8 . 4 10 . 2 2 1 5 7 8 6 20 3 Device 52 | . . . . . . . 2 . 5 . 1 8 . 2 1 1 1 5 4 5 15 2 Storage 12 | 1 2 . . . 1 . 1 1 . . . . . . . . 2 1 2 . 1 . Processor 13 | . . . . . . . 3 1 3 . 1 2 . . . . . . 1 . 2 . Hackware 6 | . . . . . . . . . . . 1 . . . 1 . . . 1 . 2 1 Protection 8 | . . . . . . . 3 . . . 1 . . . . . 2 1 . 1 . . Artifact . | . . . . . . . . . . . . . . . . . . . . . . . Weapon 48 | 2 . 1 16 . . 2 6 . 4 . 1 2 . . . . 2 6 1 1 . 4 Energy Gun 15 | . . . 9 . . 1 3 . . . . . . . . . 1 . . . . 1 Energy Cannon 1 | . . . . . . . . . . . . . . . . . . 1 . . . . Ballistic Gun 4 | 2 . . 2 . . . . . . . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . . . . Launcher 3 | . . . 2 . . 1 . . . . . . . . . . . . . . . . Special Weapon 7 | . . 1 3 . . . 2 . . . . . . . . . . . . 1 . . Impact Weapon 4 | . . . . . . . . . . . . 1 . . . . 1 2 . . . . Slashing Weapon 11 | . . . . . . . 1 . 3 . 1 1 . . . . . 2 1 . . 2 Piercing Weapon 2 | . . . . . . . . . . . . . . . . . . 1 . . . 1 Special Melee Weapon 1 | . . . . . . . . . 1 . . . . . . . . . . . . . Unidentified Prototypes 14 | . . . 1 . . . . 1 . . 1 1 . . . . 1 2 1 1 3 2 Parts Lost 56 | . . . 7 . . . 1 2 . . . . . 5 . 1 . 5 3 2 9 21 Power 10 | . . . 1 . . . . . . . . . . 1 . 1 . 1 . 1 1 4 Propulsion 9 | . . . 2 . . . 1 . . . . . . . . . . 2 1 . . 3 Utility 30 | . . . . . . . . 1 . . . . . 3 . . . 2 2 1 8 13 Weapon 7 | . . . 4 . . . . 1 . . . . . 1 . . . . . . . 1 Highest Loss Streak 13 | . . . 2 . . . 1 2 . . . . . 5 . 1 . 3 3 2 5 13 Average Slot Usage (%) 88 | . 96 100 97 100 91 88 87 98 83 100 93 90 93 87 60 84 88 84 81 77 81 70 Engine 6 | . 14 14 10 11 11 11 9 9 7 7 7 6 6 5 . . 5 4 2 1 3 . Reactor 1 | . . . . . . . . . . . . . . . . . . 3 6 6 4 6 Treads 13 | . 28 28 41 44 44 44 23 . . . . . . . . . . . . . . . Flight 11 | . . . . . . . 11 36 30 30 30 26 26 26 26 26 23 18 13 8 8 6 Device 11 | . . . . . . . 8 9 2 . 5 19 20 15 . 12 11 13 20 23 26 16 Storage 11 | . 24 28 22 22 14 11 6 7 7 7 7 6 6 6 6 6 11 8 4 4 4 3 Processor 11 | . . . . . . . 2 19 23 38 30 17 20 20 20 20 17 15 18 13 14 15 Hackware 5 | . . . . . . . . . . . . 6 6 6 6 13 11 10 9 13 14 14 Protection 1 | . . . . . . . 8 . . . . . . . . . 5 2 . 1 3 . Energy Gun 4 | . . . 15 22 22 19 14 7 . . . . . . . . . . . . . . Ballistic Gun 4 | . 28 25 4 . . . . . . . . . . . . . . . . . . . Slashing Weapon 2 | . . . . . . . 2 9 9 7 7 6 6 5 . . . . 4 4 4 3 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 98 | 11 71 71 78 78 94 94 98 22 24 20 24 28 27 27 13 23 34 48 44 63 62 59 Greatest Support 85 | 40 40 40 80 80 80 80 85 24 24 24 30 48 30 30 16 39 39 48 63 63 63 59 Greatest Overweight (x) 8 | 2 1 1 1 . 1 1 1 . . . . 8 . 1 2 2 1 . 1 1 1 1 Average Overweight (x) . | . . 1 . . . 1 . . . . . . . . . . . . . . . . Largest Inventory Capacity 32 | 6 20 20 20 20 24 24 32 8 8 8 8 8 8 8 8 8 8 8 12 8 8 8 Average Capacity 12 | 5 17 20 20 20 22 24 17 7 8 8 8 8 8 8 8 8 8 8 8 8 8 7 Most Carried 24 | 1 6 12 20 20 24 24 24 8 8 8 8 8 8 8 8 7 6 8 8 8 8 8 Average Carried 9 | . 3 9 18 19 20 24 16 7 7 8 7 7 8 8 7 6 4 5 7 7 7 6 Final Capacity 24 | 6 20 20 20 20 24 24 4 8 8 8 8 8 8 8 8 8 8 8 8 8 8 4 Final Carried 24 | 1 6 12 19 20 24 24 4 8 8 8 8 8 8 8 6 6 5 8 7 7 6 4 Class Distribution -------------------- 33% | Hauler-Mutant 23% | Hacker-Mutant 16% | Sprinter 15% | Hacker-Sprinter 3% | Scout Dominant Class ---------------- Hauler-Mutant | -10/Materials Hauler-Mutant | -10/Mines Hauler-Mutant | -9/Materials Hauler-Mutant | -9/Mines Hauler-Mutant | -9/Exiles Hauler-Mutant | -8/Mines Hauler-Mutant | -8/Materials Sprinter | -8/Storage Scout | -7/Factory Scavenger-Scout | -7/Waste Scout | -7/Factory Sprinter | -6/Factory Sprinter | -6/Lower Caves Sprinter | -6/Lower Caves Mutant | -6/Data Miner Hacker-Sprinter | -5/Proximity Caves Hacker-Sprinter | -5/Factory Hacker-Sprinter | -4/Factory Hacker-Sprinter | -3/Research Hacker-Mutant | -2/Research Hacker-Mutant | -1/Access Hacker-Mutant | -1/Command Resources | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 -1 -1 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Was Fac Fac Low Low Dat Pro Fac Fac Res Res Acc Com Matter Collected 3612 | 266 238 48 291 . . 72 280 40 91 . 110 210 2 10 . 40 179 261 369 71 875 159 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 4290 | 54 136 186 1226 . . 126 698 40 133 . 155 281 24 . . . . 67 217 71 779 97 Parts 212 | 2 7 19 82 . . 7 25 2 7 . 2 15 . . . . . 2 9 3 28 2 Haulers Intercepted 9 | . 1 . 3 . . . 2 1 . . 1 . . . . . . . . . 1 . Recyclers Shooed 3 | . . . . . . . 2 . . . . . . . . . . . . . 1 . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 11 | . . . . . . . . . . . . . 3 . . 8 . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Was Fac Fac Low Low Dat Pro Fac Fac Res Res Acc Com Combat Hostiles Destroyed 61 | . 4 9 24 . . 3 11 . 3 . . 2 1 . . . . . . . 3 1 Melee 13 | . . . . . . . 3 . 3 . . 2 1 . . . . . . . 3 1 Guns 37 | . 4 9 15 . . 1 8 . . . . . . . . . . . . . . . AOE 10 | . . . 8 . . 2 . . . . . . . . . . . . . . . . Classes Destroyed 12 | 1 3 1 5 . . . . . . . 1 1 . . . . . . . . . . Worker 7 | . . 3 . . . . 1 . . . . 2 . . . . . 1 . . . . Builder 2 | . . . 1 . . 1 . . . . . . . . . . . . . . . . Tunneler 1 | . . . 1 . . . . . . . . . . . . . . . . . . . Hauler 9 | . 1 . 3 . . . 2 1 . . 1 . . . . . . . . . 1 . Recycler 7 | 1 . . . . . . 3 . . . . . . . . . . . 1 . 2 . Operator 3 | . . . . . . . . . . . 1 1 . . . . . . . . . 1 Watcher 25 | . . . 3 . . . 1 . 2 . 3 4 . . . . . 1 3 2 6 . Swarmer 21 | . 3 9 3 . . . 2 . 3 . . . 1 . . . . . . . . . Grunt 25 | . 1 . 14 . . 3 7 . . . . . . . . . . . . . . . Brawler 1 | . . . 1 . . . . . . . . . . . . . . . . . . . Sentry 9 | . . . 6 . . . 2 . . . . . . . . . . . . . . 1 Programmer 5 | . . . . . . . . . . . . 2 . . . . . . . . 3 . Best Kill Streak 5 | 1 3 5 4 . . 4 4 1 4 . 1 2 1 . . . . 1 2 1 3 1 Combat Bots Only 3 | . 3 3 3 . . 3 3 . 3 . . 1 1 . . . . . . . 1 1 Max Kills in Single Turn 2 | 1 1 2 2 . . 2 2 1 1 . 1 1 1 . . . . 1 1 1 1 1 Gunslinging 1 | . . 1 . . . . . . . . . . . . . . . . . . . . Exploded 2 | . . . 2 . . 2 . . . . . . . . . . . . . . . . Melee 1 | . . . . . . . 1 . 1 . . 1 1 . . . . . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 -1 -1 -------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Was Fac Fac Low Low Dat Pro Fac Fac Res Res Acc Com Damage Taken 7626 | . 118 191 1098 . . 35 459 155 160 . 16 137 151 322 . 125 . 454 112 324 1097 2672 Core 2225 | . 36 42 134 . . 19 67 16 13 . 10 64 14 20 . 35 . 96 . 59 168 1432 Absorbed by Shields 313 | . . . . . . . . . . . . . . . . . . . . 31 243 39 Core Remaining (%) 87 | 100 . 68 . . . 61 . 84 . . 96 . . . . 84 100 91 100 95 . . Volleys Fired 169 | 3 9 28 73 . . 4 49 . . . . . . . . . 1 . . . . 2 Largest 2 | 2 2 2 2 . . 2 2 . . . . . . . . . 1 . . . . 1 Hottest 225 | 40 40 100 101 . . 126 126 . . . . . . . . . 225 . . . . 225 Shots Fired 312 | 6 18 52 131 . . 6 96 . . . . . . . . . 1 . . . . 2 Gun 290 | 6 18 48 117 . . 4 94 . . . . . . . . . 1 . . . . 2 Cannon . | . . . . . . . . . . . . . . . . . . . . . . . Launcher 7 | . . . 5 . . 2 . . . . . . . . . . . . . . . . Special 15 | . . 4 9 . . . 2 . . . . . . . . . . . . . . . Kinetic 79 | 6 18 48 7 . . . . . . . . . . . . . . . . . . . Thermal 162 | . . 4 55 . . 4 96 . . . . . . . . . 1 . . . . 2 Explosive 7 | . . . 5 . . 2 . . . . . . . . . . . . . . . . Electromagnetic 64 | . . . 64 . . . . . . . . . . . . . . . . . . . Robot Hit Streak 33 | 3 8 10 29 . . 8 33 . . . . . . . . . . . . . . . Robot Miss Streak 4 | 1 3 3 4 . . 1 1 . . . . . . . . . 1 . . . . . Penetration Max . | . . . . . . . . . . . . . . . . . . . . . . . Secondary Targets 4 | . . 2 1 . . . 1 . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . . 1 1 . . . 1 . . . . . . . . . . . . . . . Shots Hit Robots 370 | 4 10 24 86 . . 3 86 2 11 . 22 24 3 . . . . 15 11 2 58 9 Core Hits 166 | 2 8 17 46 . . 11 27 1 5 . 5 8 1 . . . . 4 7 2 17 5 Critical Hits 1 | . . . . . . . . 1 . . . . . . . . . . . . . . Critical Kills . | . . . . . . . . . . . . . . . . . . . . . . . Critical Parts Destroyed 1 | . . . . . . . . 1 . . . . . . . . . . . . . . Melee Attacks 351 | . . . . . . . 10 18 19 . 43 56 5 . . . . 40 27 29 84 20 Impact 36 | . . . . . . . . . . . . . . . . . . 36 . . . . Slashing 299 | . . . . . . . 10 18 19 . 37 56 5 . . . . . 27 29 84 14 Piercing 10 | . . . . . . . . . . . . . . . . . . 4 . . . 6 Sneak Attacks 19 | . . . . . . . . 2 . . 6 4 . . . . . 2 1 . 4 . Combat Hostiles 1 | . . . . . . . . . . . . . . . . . . . . . 1 . Follow-up Attacks 4 | . . . . . . . . . 2 . . . . . . . . . . . . 2 Damage Inflicted 12810 | 29 86 242 1942 . . 266 1500 195 381 . 1020 2007 188 . . . 39 506 551 94 3132 632 Guns 2958 | 29 86 237 1208 . . 32 1366 . . . . . . . . . . . . . . . Cannons . | . . . . . . . . . . . . . . . . . . . . . . . Explosions 1170 | . . . 716 . . 234 . . . . . . . . . . 39 . . . . 181 Melee 8659 | . . . . . . . 134 195 381 . 1020 2007 188 . . . . 506 551 94 3132 451 Ramming 23 | . . 5 18 . . . . . . . . . . . . . . . . . . . Kinetic 456 | 29 86 237 104 . . . . . . . . . . . . . . . . . . . Thermal 1971 | . . . 534 . . 32 1366 . . . . . . . . . 39 . . . . . Explosive 1002 | . . . 587 . . 234 . . . . . . . . . . . . . . . 181 Electromagnetic 699 | . . . 699 . . . . . . . . . . . . . . . . . . . Impact 362 | . . . . . . . . . . . . . . . . . . 362 . . . . Slashing 7908 | . . . . . . . 134 195 381 . 1020 2007 188 . . . . . 551 94 3132 206 Piercing 389 | . . . . . . . . . . . . . . . . . . 144 . . . 245 Highest Corruption 26 | . . . . . . . . . . 8 8 1 . . . . . . . 2 11 26 Average Corruption 6 | . . . . . . . . . . 8 7 1 . . . . . . . 1 7 13 Corruption Purged 3 | . . . . . . . . . . . 1 1 . . . . . . . 1 . . Effects 103 | . . . . . . . . . . 1 24 1 . . . . . . . 3 20 54 Message Errors 31 | . . . . . . . . . . . 9 . . . . . . . . 3 8 11 Matter Fused 14 | . . . . . . . . . . 1 4 . . . . . . . . . 3 6 Heat Flow Errors 9 | . . . . . . . . . . . 4 . . . . . . . . . 2 3 Energy Discharges 8 | . . . . . . . . . . . 1 . . . . . . . . . 3 4 Parts Rejected 2 | . . . . . . . . . . . . . . . . . . . . . 1 1 Data Loss (minor) 4 | . . . . . . . . . . . 1 . . . . . . . . . 1 2 Data Loss (major) 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Misdirections 22 | . . . . . . . . . . . . . . . . . . . . . 1 21 Targeting Errors 12 | . . . . . . . . . . . 5 1 . . . . . . . . 1 5 Overload Shots 3 | . . . . . . . . . . . . . . . . . 1 . . . . 2 Overflow Damage 1579 | . . . 10 . . . . . 28 . 244 670 37 . . . . 15 . . 433 142 Projectiles . | . . . . . . . . . . . . . . . . . . . . . . . Explosions 93 | . . . 10 . . . . . . . . . . . . . . . . . . 83 Melee 1486 | . . . . . . . . . 28 . 244 670 37 . . . . 15 . . 433 59 Knockbacks 1 | . . . . . . . . . . . . . . . . . . 1 . . . . Impact 1 | . . . . . . . . . . . . . . . . . . 1 . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 181 | . . . 75 . . . . . . . . . . . . . . . . . . 106 Shots 4 | . . . 3 . . . . . . . . . . . . . . . . . . 1 Rammed 2 | . . . 2 . . . . . . . . . . . . . . . . . . . Targets Rammed 3 | . . 1 2 . . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . Crushed 1 | . . 1 . . . . . . . . . . . . . . . . . . . . Highest Temperature 412 | . . 40 280 . . 111 202 5 . . 184 350 . 2 . 1 180 412 . . 188 336 Average Temperature 72 | . . 15 77 . . 62 50 3 . . 89 189 . 2 . 1 86 53 . . 95 149 Received Heat Transfer 1009 | . . . 429 . . 18 234 36 . . 6 . 24 36 . 12 . 54 27 36 39 58 Effects 5 | . . . 2 . . . . . . . . 1 . . . . . 1 . . . 1 Shutdowns 2 | . . . . . . . . . . . . 1 . . . . . 1 . . . . Energy Bleed 1 | . . . 1 . . . . . . . . . . . . . . . . . . . Interference 1 | . . . 1 . . . . . . . . . . . . . . . . . . . Short Circuit 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 1 | . . . 1 . . . . . . . . . . . . . . . . . . . Combat Hostiles 1 | . . . 1 . . . . . . . . . . . . . . . . . . . Parts Fried 2 | . . . 2 . . . . . . . . . . . . . . . . . . . Impact Corruptions 1 | . . . . . . . . . . . . . . . . . . 1 . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 6 | . . . 3 . . . 3 . . . . . . . . . . . . . . . Heat Transferred 4180 | . . . 1096 . . 74 2960 . . . . . . . . . 50 . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 4 | . . . 4 . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Was Fac Fac Low Low Dat Pro Fac Fac Res Res Acc Com Peak Influence 601 | 5 145 160 383 99 . 89 264 336 280 113 200 191 . . . . 309 601 453 371 371 438 Initial 257 | . 3 10 . 99 . . 34 111 152 98 79 98 . . . . 138 141 257 153 163 112 Average 191 | 1 60 28 218 99 . 76 154 168 206 101 114 110 . . . . 279 439 345 239 232 303 Maximum Alert Level 2 | . . . 1 . . . 1 1 1 . 1 . . . . . 1 2 2 1 1 2 Low Security (%) 55 | 100 100 100 38 100 . 100 65 69 54 100 99 100 . . . . 14 5 . 22 29 13 Level 1 35 | . . . 61 . . . 34 30 45 . . . . . . . 85 20 63 77 70 63 Level 2 8 | . . . . . . . . . . . . . . . . . . 74 36 . . 23 Level 3 . | . . . . . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 31 | . 1 . 2 . . . 2 3 . . 4 2 . . . . 1 6 2 1 5 2 Investigation 5 | . . . . . . . . . . . 2 . . . . . . 1 . 1 . 1 Extermination 7 | . . . . . . . . . . . . 2 . . . . . 1 . . 3 1 Reinforcement 12 | . 1 . 2 . . . 2 1 . . 2 . . . . . 1 . 1 . 2 . Assault 5 | . . . . . . . . 2 . . . . . . . . . 3 . . . . Garrison 2 | . . . . . . . . . . . . . . . . . . 1 1 . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 2 | . . . 1 . . . . . . . . . . . . . 1 . . . . . Haulers Reinforced 2 | . . . . . . . . . . . 1 . . . . . . . . . 1 . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 -1 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Was Fac Fac Low Low Dat Pro Fac Fac Res Res Acc Com Distress Signals 17 | . . . 2 . . 1 3 . 1 . . . . . . . 1 1 . . 1 7 Communications Jammed 38 | . . . . . . . . . . . . . . . . . . . . . 27 11 Distress Signals 38 | . . . . . . . . . . . . . . . . . . . . . 27 11 Times Spotted 250 | . 7 9 33 . . 3 17 20 6 5 7 17 14 7 . 13 3 24 8 10 24 23 Peak Tracking Total 14 | . 2 3 5 . . 3 4 14 4 5 2 4 7 6 . 9 3 11 2 3 6 8 Tactical Retreats 33 | . . . . . . . . 3 . . . 3 4 2 . 3 . 7 1 6 3 1 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Was Fac Fac Low Low Dat Pro Fac Fac Res Res Acc Com Traps Triggered 9 | . 1 . . . . . . . 1 . . 2 . . . . . 1 1 3 . . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . Triggered 3 | . . . . . . . . . . . . . 1 1 . 1 . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 -1 -1 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Was Fac Fac Low Low Dat Pro Fac Fac Res Res Acc Com Machines Disabled 14 | . . . 4 . . . . 1 . . . . . . . . 6 1 . . . 2 Max in Single Turn 6 | . . . 2 . . . . 1 . . . . . . . . 6 1 . . . 2 Garrison Access 4 | . . . . . . . . . . . . . . . . . . 1 1 1 1 . Phase Generator 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 -1 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Was Fac Fac Low Low Dat Pro Fac Fac Res Res Acc Com Machines Accessed 82 | . 3 . 5 . 2 . 4 2 1 . 9 14 . . 3 . 2 6 4 8 9 10 Terminals 57 | . 3 . 3 . . . 2 2 . . 9 10 . . . . 2 4 1 5 7 9 Fabricators 5 | . . . . . . . . . . . . 3 . . . . . 1 . 1 . . Repair Stations 2 | . . . . . . . . . . . . . . . . . . . 1 . . 1 Recycling Units 1 | . . . . . . . 1 . . . . . . . . . . . . . . . Scanalyzers 9 | . . . 2 . . . 1 . 1 . . 1 . . . . . 1 1 1 1 . Garrison Access 3 | . . . . . . . . . . . . . . . . . . . 1 1 1 . Total Hacks 238 | . 11 . 23 . 2 . 10 5 2 . 29 25 . . 23 . 8 18 7 28 19 28 Successful 141 | . 6 . 14 . 2 . 6 3 1 . 15 7 . . 23 . 5 15 3 17 10 14 Failed 97 | . 5 . 9 . . . 4 2 1 . 14 18 . . . . 3 3 4 11 9 14 Catastrophic 14 | . . . 1 . . . 1 . 1 . 2 3 . . . . . . 1 2 . 3 Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . Manual 110 | . 10 . 12 . 1 . 3 4 . . 17 6 . . . . 8 7 2 16 9 15 Terminals 168 | . 11 . 12 . . . 6 5 . . 29 18 . . . . 8 14 2 22 16 25 Fabricators 10 | . . . . . . . . . . . . 5 . . . . . 2 . 3 . . Repair Stations 5 | . . . . . . . . . . . . . . . . . . . 2 . . 3 Recycling Units 2 | . . . . . . . 2 . . . . . . . . . . . . . . . Scanalyzers 25 | . . . 11 . . . 2 . 2 . . 2 . . . . . 2 2 2 2 . Garrison Access 3 | . . . . . . . . . . . . . . . . . . . 1 1 1 . Terminal Hacks 75 | . 4 . 2 . 2 . 2 1 . . 12 2 . . 23 . . 9 . 6 5 7 Record 8 | . . . . . 1 . . . . . 1 . . . 6 . . . . . . . Part Schematic 13 | . . . . . . . . . . . 4 . . . 7 . . 2 . . . . Robot Schematic 7 | . . . . . . . . . . . . . . . 7 . . . . . . . Prototype ID Bank 7 | . 1 . 1 . . . 1 . . . . 1 . . 3 . . . . . . . Level Access Points 3 | . . . . . . . . . . . . . . . . . . 1 . 1 . 1 Branch Access Points 5 | . 1 . . . . . . . . . 1 . . . . . . . . 2 1 . Machine Index 2 | . . . . . . . . . . . . . . . . . . . . 1 . 1 Terminal Index 4 | . 1 . . . . . 1 . . . . . . . . . . 1 . . 1 . Garrison Index 1 | . . . . . . . . . . . . . . . . . . . . . 1 . Alert Level 3 | . . . . . . . . . . . 1 . . . . . . 1 . . 1 . Unreport Threat 1 | . . . . . . . . . . . . . . . . . . 1 . . . . Locate Traps 10 | . 1 . 1 . . . . 1 . . 2 1 . . . . . 2 . . . 2 Patrol Status 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Zone Layout 8 | . . . . . . . . . . . 3 . . . . . . 1 . 2 1 1 EX-Prototype ID Bank 1 | . . . . . 1 . . . . . . . . . . . . . . . . . Disengage Seal 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Fabricator Hacks 6 | . . . . . . . . . . . . 2 . . . . . 2 . 2 . . Load Schematic 3 | . . . . . . . . . . . . 1 . . . . . 1 . 1 . . Build 3 | . . . . . . . . . . . . 1 . . . . . 1 . 1 . . Repair Station Hacks 3 | . . . . . . . . . . . . . . . . . . . 1 . . 2 Scan Component 2 | . . . . . . . . . . . . . . . . . . . 1 . . 1 Repair 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Recycling Unit Hacks 1 | . . . . . . . 1 . . . . . . . . . . . . . . . Retrieve Components 1 | . . . . . . . 1 . . . . . . . . . . . . . . . Scanalyzer 14 | . . . 7 . . . 2 . 1 . . . . . . . . . 1 2 1 . Insert Component 8 | . . . 3 . . . 1 . 1 . . . . . . . . . 1 1 1 . Analyze 6 | . . . 4 . . . 1 . . . . . . . . . . . . 1 . . Garrison Access Hacks 3 | . . . . . . . . . . . . . . . . . . . 1 1 1 . Seal Access 3 | . . . . . . . . . . . . . . . . . . . 1 1 1 . Unauthorized Hacks 39 | . 2 . 5 . . . 1 2 . . 3 3 . . . . 5 4 . 6 3 5 Terminals 38 | . 2 . 4 . . . 1 2 . . 3 3 . . . . 5 4 . 6 3 5 Track 6 | . 1 . 3 . . . . . . . . . . . . . . . . 2 . . Assimilate 10 | . . . . . . . . . . . . 2 . . . . 2 1 . . 2 3 Botnet 11 | . . . . . . . . 1 . . 2 . . . . . 1 2 . 3 1 1 Disrupt 1 | . . . . . . . . . . . . . . . . . . . . 1 . . Operators 10 | . 1 . 1 . . . 1 1 . . 1 1 . . . . 2 1 . . . 1 Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 1 | . . . 1 . . . . . . . . . . . . . . . . . . . Researchers 1 | . . . 1 . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . 1 . . . . . . . . . . . Used 1 | . . . . . . . . . . . 1 . . . . . . . . . . . Hacking Detections 71 | . 3 . 5 . . . 4 2 1 . 9 14 . . . . 2 4 3 7 8 9 Full Trace Events 4 | . . . . . . . . . . . 2 . . . . . . . . 1 . 1 Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 7 | . . . . . . . . . . . . . . . 7 . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 15 | . . . 1 . . . 1 . . . 4 . . . 7 . . 2 . . . . Parts Built 4 | . . . . . . . . . . . . 2 . . . . . 1 . 1 . . Matter 482 | . . . . . . . . . . . . 146 . . . . . 146 . 190 . . Time 193 | . . . . . . . . . . . . 73 . . . . . 73 . 47 . . Total Part Build Rating 14 | . . . . . . . . . . . . 6 . . . . . 3 . 5 . . Parts Repaired 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Time 22 | . . . . . . . . . . . . . . . . . . . . . . 22 Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 10 | . . . . . . . 10 . . . . . . . . . . . . . . . Parts Scanalyzed 6 | . . . 2 . . . 1 . 1 . . . . . . . . . 1 1 . . Part Schematics Acquired 2 | . . . 1 . . . 1 . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 -1 -1 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Was Fac Fac Low Low Dat Pro Fac Fac Res Res Acc Com Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 5 | . . . . . . . . . . . 5 . . . . . . . . . . . Non-combat 5 | . . . . . . . . . . . 5 . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied 5 | . . . . . . . . . . . 5 . . . . . . . . . . . parse_system 3 | . . . . . . . . . . . 3 . . . . . . . . . . . no_distress 1 | . . . . . . . . . . . 1 . . . . . . . . . . . find_fabricator 1 | . . . . . . . . . . . 1 . . . . . . . . . . . Relay Couplers Released 1 | . . . . . . . . . . . . . . . . . . 1 . . . . Machine Destruction 1 | . . . . . . . . . . . . . . . . . . 1 . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . . . Allies Hacked 2 | . . . . . . . . . . . . . . . . . . . . . 2 . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 -1 -1 -------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Was Fac Fac Low Low Dat Pro Fac Fac Res Res Acc Com Total Allies 12 | . . . . . . . . 2 . . . 2 . . . 1 2 1 . . 1 3 Largest Group 2 | . . . . . . . . 2 . . . 1 . . . 1 2 . . . 1 1 Highest-Rated Group 94 | . . . . . . . . 62 . . . 26 . . . 94 20 . . . 44 44 Highest-Rated Ally 94 | . . . . . . . . 31 . . . 26 . . . 94 10 . . . 44 44 Total Orders 11 | . . . . . . . . . 2 . . 1 . . . . 5 . . . 2 1 STAY 6 | . . . . . . . . . . . . 1 . . . . 3 . . . 1 1 FOLLOW 3 | . . . . . . . . . . . . . . . . . 2 . . . 1 . EXPLORE 2 | . . . . . . . . . 2 . . . . . . . . . . . . . Ally Attacks 32 | . . . . . . . 3 8 . . . . . . . 21 . . . . . . Total Damage 768 | . . . . . . . 116 102 . . . . . . . 550 . . . . . . Kills 4 | . . . . . . . 1 . . . . . . . . 3 . . . . . . Allies Corrupted 1 | . . . . . . . . . . . . . . . . 1 . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . Turrets Deployed 3 | . . . . . . . 3 . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Was Fac Fac Low Low Dat Pro Fac Fac Res Res Acc Com Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 6 | . . 2 . . . . . . . . . . 1 1 . 2 . . . . . . Drone Launches 2 | . . . . . . . . . 2 . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 -1 -1 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Was Fac Fac Low Low Dat Pro Fac Fac Res Res Acc Com Turns Passed 11806 | 88 529 1216 1261 131 612 37 714 139 226 35 737 1201 131 159 67 379 248 775 503 628 1322 668 Spaces Moved 14742 | 50 277 616 549 82 344 14 412 222 443 109 1089 2066 350 441 76 688 577 1518 1199 1044 1457 1119 Core 76 | 15 . . . . . . . . . . . 2 . . 38 3 . . . . . 18 Treads 2039 | 35 277 616 549 82 344 14 122 . . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . . . . . Hover 183 | . . . . . . . . . . . . . . . . . . . . . . 183 Flight 12444 | . . . . . . . 290 222 443 109 1089 2064 350 441 38 685 577 1518 1199 1044 1457 918 Fastest Speed 26 | 50 160 180 160 160 160 180 26 26 26 26 26 26 26 26 32 26 26 26 27 37 37 37 Average Speed 51 | 143 175 180 161 160 172 180 70 26 26 26 26 27 26 26 84 29 28 27 30 39 37 46 Slowest Speed 450 | 160 180 180 180 160 180 180 180 26 26 26 29 450 26 100 150 150 94 32 101 120 120 150 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 63 | . . . . . . . . 4 1 . 5 13 2 . . . 3 5 11 3 3 13 Cave-ins Triggered 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Exploration Rate (%) 43 | 4 48 98 62 19 69 6 34 49 16 80 26 53 52 70 73 54 15 38 25 35 29 42 Regions Visited 22 Branch Regions 10 Pre-discovered Areas 3 | . . . . 1 1 . . . . . . . . . 1 . . . . . . . Known Exits Taken 15 | . 1 . . . . 1 1 1 . . 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 5 | 1 . 1 1 1 1 . . . . . . . . . . . . . . . . . Scrap Searched 8 | . . 2 . . . . . . . . . . 1 4 . 1 . . . . . . Spaces Dug 163 | . . 4 19 . . 5 8 15 . . 15 21 . . . . . 17 8 26 17 8 Terrain Destroyed 323 | . . 4 65 . . 14 8 15 . . 15 21 . . . . 30 17 8 26 17 83 Melee 133 | . . . . . . . 6 15 . . 15 21 . . . . . 17 8 26 17 8 Projectile 15 | . . 4 9 . . . 2 . . . . . . . . . . . . . . . AOE 175 | . . . 56 . . 14 . . . . . . . . . . 30 . . . . 75 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 -1 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Was Fac Fac Low Low Dat Pro Fac Fac Res Res Acc Com Total 17999 | 59 306 672 772 82 365 21 726 273 528 114 1458 2583 380 479 78 860 654 1815 1275 1205 2074 1220 Wait 2317 | . 11 21 82 . . . 194 20 44 6 309 434 28 37 . 169 69 203 22 101 496 71 Move 14596 | 49 276 615 548 81 343 13 411 213 441 108 1078 2042 345 440 75 687 570 1506 1176 1036 1450 1093 Hop 59 | . . . . . . . . 4 1 . 5 10 2 . . . 3 5 11 3 3 12 Pick Up 112 | 1 6 6 24 1 19 1 14 6 1 . 2 10 . . . 1 . 7 6 2 4 1 Fast Attach 97 | 6 1 . 6 . 1 . 8 3 9 . 6 6 . 1 . 2 4 8 12 4 12 8 Attach 58 | . . . 6 . . . 11 . 4 . . 1 . . 2 1 3 9 6 4 6 5 Detach 46 | . . . 1 . . . 3 3 5 . 4 3 . . . . 2 9 3 1 7 5 Swap 40 | . 1 1 13 . . 2 4 2 1 . 2 7 . 1 . . . . . . 5 1 Drop 112 | . 2 . 17 . 2 1 22 4 6 . 9 14 . . 1 . 2 9 12 1 7 3 Fire 169 | 3 9 28 73 . . 4 49 . . . . . . . . . 1 . . . . 2 Melee 346 | . . . . . . . 10 18 16 . 43 56 5 . . . . 40 27 29 84 18 Ram . | . . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . Crush 3 | . . 1 2 . . . . . . . . . . . . . . . . . . . Escape Stasis 44 | . . . . . . . . . . . . . . . . . . 19 . 24 . 1 Rewire . | . . . . . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / *Min x2) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: *Mat / [*Min]) -9/Mines -9/Exiles -8/Mines -8/Materials (discovered 2 exits: *Fac / *Sto) -8/Storage -7/Factory -7/Waste -7/Factory (discovered 3 exits: *Fac / *Low x2) -6/Factory (discovered 3 exits: *Fac x2 / *Low) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory (discovered 2 exits: *Fac x2) -4/Factory (discovered 6 exits: *Res x4 / [Upp] / [*Ext]) -3/Research -2/Research (discovered 5 exits: *Acc x3 / *Tes x2) -1/Access -1/Command (discovered 2 exits: Sur x2) History --------- Turn | Location | Event 14 | -11/Scrapyard | Discovered new exit (range 16) 89 | -11/Scrapyard | Entered Materials 257 | -10/Materials | Discovered new exit (range 6) 511 | -10/Materials | Build established: Hauler-Mutant 533 | -10/Materials | Identified exit to Mines 618 | -10/Materials | Entered Mines 739 | -10/Mines | Learned location of 1 exit from Materials 851 | -10/Mines | Discovered new exit (range 11) 1033 | -10/Mines | Discovered new exit (range 7) 1194 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 1197 | -10/Mines | Found Prototype Device 1834 | -10/Mines | Entered Materials 1834 | -9/Materials | Evolved 2 slots: Propulsion x2 1835 | -9/Materials | Identified exit to Materials 2214 | -9/Materials | Identified Exp. Sensor Array 2977 | -9/Materials | Discovered new exit (range 13) 3095 | -9/Materials | Entered Mines 3098 | -9/Mines | Learned location of Storage (-8) 3155 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 3218 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 3220 | -9/Mines | Discovered new exit (range 5) 3226 | -9/Mines | Entered Exiles 3265 | -9/Exiles | Met 8R-AWN 3294 | -9/Exiles | Met EX-HEX 3362 | -9/Exiles | Met EX-DEC 3547 | -9/Exiles | Learned location of Zion (-7) 3580 | -9/Exiles | Met EX-BIN 3608 | -9/Exiles | Aligned with FarCom system 3610 | -9/Exiles | Given EX-Vault access code 3652 | -9/Exiles | Opened EX-Vault 3662 | -9/Exiles | Found Deploy-a-Sentry 3665 | -9/Exiles | Found Deploy-a-Sentry 3668 | -9/Exiles | Found Deploy-a-Sentry 3707 | -9/Exiles | Warned to stay clear of 0b10 Research branches 3818 | -9/Exiles | Discovered new exit (range 14) 3838 | -9/Exiles | Left Exiles lab with Deploy-a-Sentry 3838 | -9/Exiles | Entered Mines 3840 | -8/Mines | Discovered exit to Materials (range 9) 3875 | -8/Mines | Entered Materials 3875 | -8/Materials | Evolved 2 slots: Utility x2 3876 | -8/Materials | Identified exit to Storage 4363 | -8/Materials | DAS Turret deployed 4363 | -8/Materials | DAS Turret deployed 4364 | -8/Materials | DAS Turret deployed 4417 | -8/Materials | Found Powered Armor 4420 | -8/Materials | Found Powered Armor 4422 | -8/Materials | Found Powered Armor 4567 | -8/Materials | Discovered new exit (range 14) 4579 | -8/Materials | Identified exit to Factory 4589 | -8/Materials | Entered Storage 4630 | -8/Storage | Met a pair of Derelict thieves 4658 | -8/Storage | Build established: Sprinter 4725 | -8/Storage | Discovered exit to Factory (range 16) 4728 | -8/Storage | Entered Factory 4728 | -7/Factory | Evolved 2 slots: Utility x2 4954 | -7/Factory | Sucked down chute 4954 | -7/Factory | Entered Waste 4957 | -7/Waste | Spotted C-40 Crusher 4960 | -7/Waste | Spotted C-40 Crusher 4969 | -7/Waste | EMP discharged 4969 | -7/Waste | Spotted C-40 Crusher 4977 | -7/Waste | Spotted C-40 Crusher 4980 | -7/Waste | Spotted C-40 Crusher 4984 | -7/Waste | Spotted C-40 Crusher 4985 | -7/Waste | Discovered new exit (range 14) 4988 | -7/Waste | Identified exit to Factory 4989 | -7/Waste | Entered Factory 5077 | -7/Factory | Identified exit to Lower Caves 5515 | -7/Factory | Build established: Scout 5683 | -7/Factory | Discovered new exit (range 15) 5726 | -7/Factory | Identified exit to Factory 5726 | -7/Factory | Entered another Factory area 5726 | -6/Factory | Evolved 2 slots: Utility x2 5928 | -6/Factory | Fabricated Adv. Weight Redist. System (x2) 6216 | -6/Factory | Discovered new exit (range 11) 6231 | -6/Factory | Identified exit to Factory 6773 | -6/Factory | Discovered exit to Factory (range 11) 6889 | -6/Factory | Build established: Sprinter 6894 | -6/Factory | Discovered new exit (range 9) 6926 | -6/Factory | Identified exit to Lower Caves 6927 | -6/Factory | Entered Lower Caves 7006 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 7036 | -6/Lower Caves | Learned Factory emergency access door positions 7052 | -6/Lower Caves | Discovered new exit (range 6) 7053 | -6/Lower Caves | Identified exit to Lower Caves 7058 | -6/Lower Caves | Entered another Lower Caves area 7058 | -6/Lower Caves | Discovered exit to Factory (range 8) 7111 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 7145 | -6/Lower Caves | Learned location of 1 exit from Factory 7179 | -6/Lower Caves | Spotted B-75 Beast 7198 | -6/Lower Caves | Discovered new exit (range 4) 7198 | -6/Lower Caves | Identified exit to Data Miner 7217 | -6/Lower Caves | Entered Data Miner 7217 | -6/Data Miner | Discovered new exit (range 6) 7222 | -6/Data Miner | Met Data Miner 7223 | -6/Data Miner | Lost 5 parts (1p3u1w) 7239 | -6/Data Miner | Learned location of Section 7 (-2) 7239 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 7251 | -6/Data Miner | Received God Mode back door access code from Data Miner 7283 | -6/Data Miner | Identified exit to Proximity Caves 7284 | -6/Data Miner | Entered Proximity Caves 7348 | -5/Proximity Caves | Learned Factory trap positions 7353 | -5/Proximity Caves | Escorted by Enhanced Grunt 7399 | -5/Proximity Caves | Spotted B-75 Beast 7635 | -5/Proximity Caves | Build established: Hacker-Sprinter 7656 | -5/Proximity Caves | Learned Factory terminal intel 7661 | -5/Proximity Caves | Discovered exit to Factory (range 8) 7663 | -5/Proximity Caves | Entered Factory 7663 | -5/Factory | Evolved 2 slots: Utility x2 7664 | -5/Factory | Identified exit to Factory 7665 | -5/Factory | Loaded intel: 100 trap records 7667 | -5/Factory | Loaded intel: 20 terminal locations 7884 | -5/Factory | Discovered exit to Factory (range 20) 7911 | -5/Factory | Entered another Factory area 7911 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 8214 | -4/Factory | Discovered new exit (range 13) 8411 | -4/Factory | First assault squad dispatched 8429 | -4/Factory | Fabricated Hacking Suite? 8439 | -4/Factory | Incoming assault squad redirected 8452 | -4/Factory | Spotted B-86 Titan 8492 | -4/Factory | Discovered new exit (range 16) 8492 | -4/Factory | Identified exit to Research 8586 | -4/Factory | Incoming assault squad redirected 8600 | -4/Factory | Lost 3 parts (1p1n1u) 8644 | -4/Factory | Garrison activated, responded to threat 8686 | -4/Factory | Entered Research 8686 | -3/Research | Evolved 2 slots: Utility x2 8883 | -3/Research | Garrison activated, responded to threat 9163 | -3/Research | Discovered new exit (range 21) 9189 | -3/Research | Identified exit to Research 9189 | -3/Research | Entered another Research area 9189 | -2/Research | Evolved 2 slots: Utility x2 9218 | -2/Research | Lost 3 parts (1n2u) 9252 | -2/Research | Discovered new exit (range 8) 9279 | -2/Research | Identified exit to Testing 9450 | -2/Research | Build established: Hacker-Mutant 9463 | -2/Research | Incoming investigation squad redirected 9491 | -2/Research | Fabricated Adv. ECM Suite (x1) 9641 | -2/Research | Spotted B-90 Cyclops 9765 | -2/Research | Identified exit to Access 9801 | -2/Research | Spotted B-90 Cyclops 9817 | -2/Research | Entered Access 9817 | -1/Access | Evolved 2 slots: Utility x2 9916 | -1/Access | Found Prototype Processor 9916 | -1/Access | Identified Exp. Melee Analysis Suite 10041 | -1/Access | Identified exit to Command 10430 | -1/Access | Spotted B-99 Colossus 10600 | -1/Access | Lost 3 parts (3u) 10835 | -1/Access | System corruption reached 10% 10880 | -1/Access | Lost 5 parts (1p4u) 11139 | -1/Access | Entered Command 11172 | -1/Command | Repaired Lgt. Particle Reactor 11253 | -1/Command | Spotted B-99 Colossus 11266 | -1/Command | Disengaged cave seal 11275 | -1/Command | Found Prototype Processor 11275 | -1/Command | Identified Spectral Analyzer 11319 | -1/Command | Spotted M Guard 11319 | -1/Command | Spotted M Guard 11319 | -1/Command | Spotted Combat Programmer 11500 | -1/Command | Incoming investigation squad redirected 11518 | -1/Command | Identified exit to Surface 11606 | -1/Command | Phase Generator disabled 11610 | -1/Command | Crushed by falling debris 11641 | -1/Command | Lost 5 parts (1p1n3u) 11795 | -1/Command | Spotted Combat Programmer 11801 | -1/Command | Core integrity fell below 50% 11805 | -1/Command | Core integrity fell below 20% 11807 | -1/Command | Destroyed by M Guard with Hellfire Missile Launcher Last Messages --------------- 11783_ Adv. Weight Redist. System destroyed. 11785_ Lgt. Particle Reactor destroyed. 11789_ Imp. Stasis Canceller destroyed. 11797_ System corrupted: Cmb. Antigrav System rejected. 11797_ Dropped Med. Storage Unit. 11797_ Great Axe destroyed. 11798_ Dropped Force Lance. 11798_ Extracted 58 matter. 11800_ EMDS Slug penetrates Warlord D3-CKR. 11800_ Exp. Melee Analysis Suite destroyed. 11800_ Penetrated by EMDS Slug. 11803_ EMDS Slug penetrates Warlord D3-CKR. 11803_ Imp. System Shield destroyed. 11803_ Adv. Melee Analysis Suite destroyed. 11803_ Adv. Hacking Suite destroyed. 11803_ Hacking Suite destroyed. 11804_ The unstable cave ceiling collapses. 11804_ Penetrated by EMDS Slug. 11806_ The unstable cave ceiling collapses. 11806_ Door Terminal disabled. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????? ????????????????? | | ?????????????????????????????? #???????????????? | | ?????????????????????????????# #???????????????? | | ?????????????????????????????# #???????????????? | | ?????????????????????????????# #???????????????? | | ?????????????????????????????# #???????????????? | | ?????????????????????????????# #???????????????? | | ?????????????????????????????# #???????????????? | | ?????????????????????????????# #???????????????? | | ?????????????????????????????# #???????????????? | | ?????????????????????????????# #???????????????? | | ?????????????????????????????# #???????????????? | | ?????????????????????????????# #???????????????? | | ?????????????????????????????# #???????????????? | | ?????????????????????????????# #???????????????? | | ?????????????????????????????# #???????????????? | | ????????????????????????????## ##????#?????????? | | ???????????????????????????## #### ###???????? | | ??????????????????????#"""## # # #####?### | | ??????????????????????# @ # #?# | | ??????????????????????# ## ### | | ??????????????????????# | | ??????????????????????# Y p p | | ??????????????????????# =! | | ??????????????????????# Y | | ??????????????????????# pp | | ??????????????????????# ### ## # ### | | ??????????????????????######?# ### ### #?# | | ?????????????????????????????#####?#####?#####?### | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 52 Energy Generation 45 Energy Capacity 675 Matter Stores 300 Matter Capacity 800 Sight Range 22 Terrain Scan Density 10 ECM Strength 3 Jamming Range 16 Cloak Strength 3 Power Amplification 20 Additional Mass Support 18 EM Shielding 2 Armor Coverage 400 Reclamation Efficiency 20 Melee Speed Boost 20 Phase Shifting 5 Evasion (%) 76 Melee Accuracy 20 Core Analysis 8 Recoil Reduction 4 Stasis Canceling 2 Offensive Hacking 44 Defensive Hacking 12 Item Schematics ----------------- Hcp. Storage Unit | -9/Materials | Scanalyzed Imp. VTOL Module | -8/Materials | Scanalyzed Hacking Suite | -7/Factory | Hacked Xenon Bombardment Thruster | -7/Factory | Hacked Adv. Weight Redist. System | -7/Factory | Hacked Imp. Medium Armor Plating | -7/Factory | Hacked Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Exp. Cesium-ion Thruster | -6/Data Miner | Free Exp. Sensor Array | -6/Data Miner | Free Exp. Terrain Scanner | -6/Data Miner | Free Exp. Transmission Jammer | -6/Data Miner | Free Cloaking Device | -6/Data Miner | Free Adv. ECM Suite | -4/Factory | Hacked Gamma Bomb Array | -4/Factory | Hacked Robot Schematics ------------------ S-27 Virus | -6/Data Miner | Free G-50 Soldier | -6/Data Miner | Free X-72 Disruptor | -6/Data Miner | Free H-66 Slayer | -6/Data Miner | Free P-70 Sage | -6/Data Miner | Free I-36 Angel | -6/Data Miner | Free I-47 Archangel | -6/Data Miner | Free Fabricated ------------ Adv. Weight Redist. System | x2 | -6/Factory Hacking Suite | x1 | -4/Factory Adv. ECM Suite | x1 | -2/Research Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CoreRelayReconstructor Manual? 0 Play Time 02:56:34 Cumulative 68.3 hours Start 2021.05.07 @ 01:12:33 End 2021.05.10 @ 22:51:33 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 122 Rogue 110 Adventurer 4 Explorer 8 Win Type - Total 5 Types 4/0/0/1/0/0/0/0/0 Lore% 54 Gallery% 71 Achievement% 48 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam X RUN: 75563847-dd82-460e-ab9b-ad1ae947eb81