Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.06.11 @ 10:18:41 Player: sentrybuster Result: Destroyed self via exploding Nuclear Reactor Performance ------------- Evolutions (5) 2500 Regions Visited (10) 2000 Robots Destroyed (146) 730 Value Destroyed (4742) 4742 Prototype IDs (15) 300 Alien Tech Used (0) 0 Bonus (678) 678 TOTAL SCORE: 10950 Bonus ------- High Alert Combat Kills 622 Follower Combat Kills 223 Friendly Fire -167 Cogmind --------- Core Integrity 0/1000 Matter 155/300 Energy 143/170 System Corruption 33% Temperature Cool (0) Movement Treading (200) Ox2 Location -5/Factory Parts ------- > --- POWER (1) -------- Micro Fission Core > --- PROPULSION (5) --- Improved Treads > --- UTILITY (7) ------ Advanced Heat Sink Advanced Heat Sink High-capacity Storage Unit > --- WEAPON (4) ------- Advanced Plasma Cannon > --- INVENTORY (12) --- Improved Deuterium Engine Micro Nuclear Core Micro Fission Core Carbon-fiber Leg Long-range Sensor Array Experimental Sensor Array Experimental Terrain Scan Processor Improved Weapon Shielding EM Shield Mobile Refinery Mk. CCLXVII Hacking Drone Bay (1/1) Improved Proton Missile Launcher Peak State ------------ > --- POWER ------------ Light Antimatter Reactor > --- PROPULSION ------- Advanced Treads Medium Treads Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY ---------- Cooling System High-capacity Storage Unit Enhanced Optical Array Experimental Sensor Array Advanced Signal Interpreter Advanced Shield Generator Hacking Drone Bay > --- WEAPON ----------- Neutron Cannon Magnetic Acceleration Cannon Mass Driver Plasma Sword > --- INVENTORY -------- Fission Core Energy Well Long-range Sensor Array Experimental Terrain Scan Processor Improved Medium Armor Plating Layered Medium Armor Plating EM Shield Mobile Refinery Mk. CCLXVII Tesla Rifle Heavy Missile Launcher Long-range Missile Launcher Precision Rocket Launcher [Rating: 85] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Fission Core Reactor Light Antimatter Reactor Propulsion Advanced Treads Treads Advanced Treads Leg Flexi-carbon Leg Utility Advanced Signal Interpreter Device Cooling System Storage High-capacity Storage Unit Processor Advanced Signal Interpreter Hackware Experimental System Shield Protection Hardened Medium Armor Plating Weapon Magnetic Acceleration Cannon Energy Gun Force Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Magnetic Acceleration Cannon Launcher Proton Missile Launcher Special Weapon Mining Laser Slashing Weapon Plasma Sword Build | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 ------- Run | Scr Mat Mat Min Mat Fac Fac Low Zio Pro Fac Slots Evolved 10 | . . 2 . 2 2 2 . . . 2 Power . | . . . . . . . . . . . Propulsion 3 | . . 1 . . 1 . . . . 1 Utility 5 | . . 1 . 1 1 1 . . . 1 Weapon 2 | . . . . 1 . 1 . . . . Parts Attached 184 | 6 6 8 3 20 30 19 3 5 5 79 Power 12 | 1 . 1 . . 3 3 . . . 4 Engine 5 | 1 . 1 . . 2 . . . . 1 Core 4 | . . . . . 1 . . . . 3 Reactor 3 | . . . . . . 3 . . . . Propulsion 34 | 2 . 4 . 3 3 2 . . 1 19 Treads 20 | . . 3 . 3 2 . . . 1 11 Leg 14 | 2 . 1 . . 1 2 . . . 8 Wheel . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 86 | 1 2 1 3 11 21 9 1 4 3 30 Device 45 | . . . 2 8 12 3 1 3 1 15 Storage 6 | 1 1 . . . . 3 . . . 1 Processor 3 | . . 1 . 1 . 1 . . . . Hackware 1 | . . . . . . . . 1 . . Protection 31 | . 1 . 1 2 9 2 . . 2 14 Artifact . | . . . . . . . . . . . Weapon 52 | 2 4 2 . 6 3 5 2 1 1 26 Energy Gun 6 | 1 . 1 . 1 . 1 . . . 2 Energy Cannon 16 | . . . . 2 2 . . 1 1 10 Ballistic Gun 6 | 1 2 1 . . 1 1 . . . . Ballistic Cannon 6 | . . . . 1 . 1 2 . . 2 Launcher 13 | . . . . 2 . 2 . . . 9 Special Weapon 2 | . 2 . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon 3 | . . . . . . . . . . 3 Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 9 | . . 3 1 . 1 1 . 2 . 1 Parts Lost 38 | . 1 . 1 1 2 2 . . 1 30 Power 3 | . . . . . 1 . . . . 2 Propulsion 11 | . 1 . . . . 1 . . . 9 Utility 12 | . . . 1 . . 1 . . . 10 Weapon 12 | . . . . 1 1 . . . 1 9 Highest Loss Streak 13 | . 1 . 1 1 2 1 . . 1 13 Average Slot Usage (%) 94 | . 89 93 100 98 96 98 100 100 98 86 Engine 4 | . 14 11 11 9 7 5 . . . . Reactor 2 | . . . . . . . 6 6 6 2 Treads 17 | . . 25 33 27 22 16 13 13 17 12 Leg 8 | . 27 7 . . 4 9 13 13 8 10 Device 10 | . . . 3 9 11 11 13 13 9 12 Storage 7 | . 14 11 11 9 7 6 6 6 6 5 Processor 9 | . . 5 11 9 7 12 13 13 13 9 Protection 7 | . 4 11 7 7 10 7 6 6 9 6 Energy Gun 4 | . 3 2 11 4 . 4 6 6 6 3 Energy Cannon 5 | . . . . 11 8 8 6 6 6 4 Ballistic Gun 5 | . 14 19 11 9 6 9 . . . . Ballistic Cannon 4 | . . . . . 5 . 6 6 6 6 Launcher 1 | . . . . . . . 6 6 4 1 Naked Turns . | . . . . . . . . . . . Heaviest Build 98 | 10 18 25 25 38 53 88 81 83 91 98 Greatest Support 96 | 20 20 60 60 62 62 62 42 42 70 96 Greatest Overweight (x) 20 | . 1 1 . . . 2 1 1 2 20 Average Overweight (x) . | . . . . . . . 1 1 1 . Largest Inventory Capacity 12 | 6 10 8 8 8 8 12 12 12 12 12 Average Capacity 10 | 5 7 8 8 8 8 10 12 12 12 12 Most Carried 12 | 5 8 8 8 8 8 12 12 12 12 12 Average Carried 9 | 3 6 6 7 7 7 9 12 11 11 11 Final Capacity 12 | 6 8 8 8 8 8 12 12 12 12 12 Final Carried 12 | 5 8 8 8 8 8 12 12 12 12 12 Class Distribution -------------------- 40% | Skirmisher 24% | Mutant 21% | Tank 4% | Scavenger-Mutant 3% | Assassin 3% | Scavenger-Assassin Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Tank | -8/Materials Skirmisher | -7/Factory Skirmisher | -6/Factory Skirmisher | -6/Lower Caves Skirmisher | -6/Zion Skirmisher | -5/Proximity Caves Mutant | -5/Factory Resources | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 ----------- Run | Scr Mat Mat Min Mat Fac Fac Low Zio Pro Fac Matter Collected 3594 | 225 43 173 215 283 449 617 18 74 120 1377 Remotely . | . . . . . . . . . . . Salvage Created 5756 | 116 95 337 328 777 537 1097 . . 41 2428 Parts 281 | 5 13 18 16 50 23 42 . . 3 111 Haulers Intercepted 5 | . . 2 . 1 . 1 . . . 1 Recyclers Shooed 4 | . . . 1 . . 1 . . . 2 Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 3 | . . . . . . . . . 3 . Prevented . | . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 ------- Run | Scr Mat Mat Min Mat Fac Fac Low Zio Pro Fac Combat Hostiles Destroyed 100 | . 5 4 9 18 12 7 . . 1 44 Melee 1 | . . . . . . . . . . 1 Guns 27 | . 4 2 8 5 1 5 . . . 2 Cannons 40 | . . . . 8 11 . . . 1 20 AOE 31 | . 1 2 1 5 . 1 . . . 21 Classes Destroyed 14 | 2 2 2 1 4 2 1 . . . . Worker 11 | . . . . 1 1 . . . . 9 Builder 2 | . 1 . . . . 1 . . . . Tunneler 3 | 1 . . . . . . . . . 2 Hauler 5 | . . 2 . 1 . 1 . . . 1 Recycler 12 | 1 . 1 1 . . 3 . . . 6 Operator 4 | . . . . 2 . . . . . 2 Watcher 8 | . . . . 1 2 2 . . . 3 Swarmer 36 | . 5 . 6 8 3 . . . . 14 Grunt 31 | . . 4 2 3 4 5 . . . 13 Brawler 5 | . . . 1 2 . . . . . 2 Duelist 2 | . . . . . . 1 . . . 1 Sentry 12 | . . . . 6 3 . . . . 3 Hunter 4 | . . . . . 1 . . . . 3 Programmer 11 | . . . . . 1 1 . . 1 8 Best Kill Streak 9 | 2 3 3 3 8 3 3 . . 1 9 Combat Bots Only 7 | . 3 2 3 7 3 3 . . 1 5 Max Kills in Single Turn 4 | 1 2 1 2 4 1 1 . . 1 3 Gunslinging 1 | . . . 1 . . . . . . . Exploded 3 | . 1 1 1 2 . 1 . . . 3 Melee 1 | . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -------- Run | Scr Mat Mat Min Mat Fac Fac Low Zio Pro Fac Damage Taken 7634 | . 497 93 141 509 768 653 . . 120 4853 Core 1329 | . 220 . . 39 60 . . . . 1010 Absorbed by Shields 572 | . . . . . . 77 . . . 495 Core Remaining (%) 82 | 100 12 . 100 92 91 . . . 100 . Volleys Fired 322 | 6 30 13 21 39 35 43 . . 16 119 Largest 4 | 2 2 2 2 3 3 4 . . 3 3 Hottest 233 | 60 100 65 68 159 153 233 . . 223 223 Shots Fired 706 | 12 45 26 40 106 102 126 . . 31 218 Gun 343 | 12 39 26 40 54 35 84 . . 13 40 Cannon 322 | . . . . 49 67 38 . . 18 150 Launcher 35 | . . . . 3 . 4 . . . 28 Special 6 | . 6 . . . . . . . . . Kinetic 335 | 6 32 21 21 42 68 59 . . 5 81 Thermal 282 | 6 13 . . 46 34 63 . . 26 94 Explosive 23 | . . . . 3 . 1 . . . 19 Electromagnetic 66 | . . 5 19 15 . 3 . . . 24 Robot Hit Streak 20 | 5 3 5 20 16 16 13 . . 6 11 Robot Miss Streak 9 | 1 5 3 3 5 9 2 . . 1 3 Penetration Max . | . . . . . . . . . . . Secondary Targets 4 | . 2 . 2 . . . . . . . Max Gunslinging Chain 1 | . 1 . 1 . . . . . . . Shots Hit Robots 450 | 9 15 17 27 73 66 89 . . 6 148 Core Hits 260 | 3 6 13 15 35 42 30 . . 2 114 Critical Hits 22 | . . . . 8 5 4 . . . 5 Critical Kills 11 | . . . . 4 2 3 . . . 2 Critical Parts Destroyed 10 | . . . . 4 3 1 . . . 2 Melee Attacks 36 | . . . . . . . . . . 36 Impact . | . . . . . . . . . . . Slashing 36 | . . . . . . . . . . 36 Piercing . | . . . . . . . . . . . Sneak Attacks 5 | . . . . . . . . . . 5 Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 16422 | 123 203 305 469 1865 1168 2263 . . 206 9820 Guns 3698 | 123 127 248 429 685 281 1308 . . 30 467 Cannons 5588 | . . . . 582 858 635 . . 176 3337 Explosions 5724 | . 76 54 40 598 . 303 . . . 4653 Melee 1363 | . . . . . . . . . . 1363 Ramming 49 | . . 3 . . 29 17 . . . . Kinetic 4357 | 67 94 199 243 417 655 932 . . 79 1671 Thermal 4753 | 56 33 54 40 693 484 1011 . . 127 2255 Explosive 4235 | . . . . 487 . 11 . . . 3737 Electromagnetic 1665 | . 76 49 186 268 . 292 . . . 794 Impact . | . . . . . . . . . . . Slashing 1363 | . . . . . . . . . . 1363 Piercing . | . . . . . . . . . . . Highest Corruption 33 | . 1 . . . 5 2 2 2 . 33 Average Corruption 5 | . 1 . . . 4 1 2 2 . 10 Corruption Purged . | . . . . . . . . . . . Effects 74 | . . . . . 10 12 2 . . 50 Message Errors 13 | . . . . . 2 3 1 . . 7 Matter Fused 8 | . . . . . 4 . . . . 4 Heat Flow Errors 8 | . . . . . 2 2 . . . 4 Energy Discharges 7 | . . . . . . 2 . . . 5 Data Loss (minor) 10 | . . . . . 1 3 1 . . 5 Data Loss (major) 3 | . . . . . 1 . . . . 2 Misfires 2 | . . . . . . . . . . 2 Alerts 1 | . . . . . . . . . . 1 Misdirections 6 | . . . . . . . . . . 6 Targeting Errors 15 | . . . . . . 2 . . . 13 Weapon Failures 1 | . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . Overflow Damage 564 | . . . . 57 . 40 . . . 467 Projectiles 77 | . . . . 6 . 40 . . . 31 Explosions 271 | . . . . 51 . . . . . 220 Melee 216 | . . . . . . . . . . 216 Knockbacks 10 | . . . . . 5 . . . 1 4 Impact . | . . . . . . . . . . . Kinetic 10 | . . . . . 5 . . . 1 4 Secondary . | . . . . . . . . . . . Self-Inflicted Damage 557 | . . 41 . . . 9 . . . 507 Shots 14 | . . 1 . . . 2 . . . 11 Rammed 10 | . . 1 . . 4 5 . . . . Targets Rammed 10 | . . 1 . . 4 5 . . . . Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 396 | . 32 30 42 120 396 390 . . 212 362 Average Temperature 81 | . 12 14 12 49 96 85 . . 71 110 Received Heat Transfer 1251 | . . 30 42 189 213 99 . . . 678 Effects 5 | . . . . . 1 2 . . . 2 Shutdowns 1 | . . . . . . 1 . . . . Energy Bleed 2 | . . . . . . 1 . . . 1 Interference 1 | . . . . . . . . . . 1 Matter Decay 1 | . . . . . 1 . . . . . Siege Activations . | . . . . . . . . . . . Robots Corrupted 1 | . . . . . . 1 . . . . Combat Hostiles 1 | . . . . . . 1 . . . . Parts Fried 11 | . . . 1 1 . 6 . . . 3 Impact Corruptions . | . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 10 | . . . . 2 4 3 . . . 1 Heat Transferred 6109 | 125 75 100 100 1186 851 1554 . . 87 2031 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 4 | . . 2 1 1 . . . . . . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 ------- Run | Scr Mat Mat Min Mat Fac Fac Low Zio Pro Fac Peak Influence 1158 | 10 102 164 283 554 492 292 . . . 1158 Initial 240 | . 6 35 63 70 144 240 . . . 18 Average 288 | 2 67 91 177 345 123 157 . . . 554 Maximum Alert Level 4 | . . . 1 2 2 1 . . . 4 Low Security (%) 50 | 100 100 100 60 6 95 68 . . . 2 Level 1 30 | . . . 39 68 . 31 . . . 47 Level 2 9 | . . . . 24 4 . . . . 20 Level 3 8 | . . . . . . . . . . 26 Level 4 . | . . . . . . . . . . 2 Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 20 | . . 1 . 1 6 2 . . . 10 Investigation 5 | . . 1 . . 1 . . . . 3 Extermination 6 | . . . . . 2 1 . . . 3 Reinforcement 4 | . . . . . . 1 . . . 3 Assault . | . . . . . . . . . . . Garrison 5 | . . . . 1 3 . . . . 1 Intercept . | . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . 1 Haulers Reinforced 1 | . . . . . . 1 . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 --------- Run | Scr Mat Mat Min Mat Fac Fac Low Zio Pro Fac Distress Signals 1 | . . . . . . . . . . 1 Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 156 | . 8 4 14 32 17 17 . . 1 63 Peak Tracking Total 8 | . 4 2 3 7 4 4 . . 1 8 Tactical Retreats 17 | . . . 1 3 . 2 . . . 11 Traps | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 ------- Run | Scr Mat Mat Min Mat Fac Fac Low Zio Pro Fac Traps Triggered 19 | . 2 1 . . 5 . . . . 11 Indirectly 2 | . . . . . . . . . . 2 Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 ---------- Run | Scr Mat Mat Min Mat Fac Fac Low Zio Pro Fac Machines Disabled 26 | . 2 1 . 1 . 1 . . . 21 Max in Single Turn 5 | . 2 1 . 1 . 1 . . . 5 Garrison Access 1 | . . . . . . 1 . . . . Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Fab Network Shutdowns 1 | . . . . . 1 . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 --------- Run | Scr Mat Mat Min Mat Fac Fac Low Zio Pro Fac Machines Accessed 42 | . 7 3 . 8 8 6 . 1 1 8 Terminals 31 | . 5 2 . 8 6 4 . . 1 5 Fabricators 1 | . . . . . 1 . . . . . Repair Stations 2 | . 1 . . . 1 . . . . . Recycling Units 4 | . 1 1 . . . 1 . . . 1 Scanalyzers 2 | . . . . . . . . . . 2 Garrison Access 1 | . . . . . . 1 . . . . Total Hacks 112 | . 25 11 . 24 16 12 . 3 1 20 Successful 68 | . 17 5 . 12 11 8 . 3 1 11 Failed 43 | . 7 6 . 12 5 4 . . . 9 Catastrophic 6 | . 1 . . 2 1 . . . . 2 Database Lockouts 1 | . 1 . . . . . . . . . Manual 52 | . 12 7 . 14 8 5 . . . 6 Terminals 88 | . 21 9 . 24 11 10 . . 1 12 Fabricators 1 | . . . . . 1 . . . . . Repair Stations 6 | . 2 . . . 4 . . . . . Recycling Units 6 | . 2 2 . . . 1 . . . 1 Scanalyzers 7 | . . . . . . . . . . 7 Garrison Access 1 | . . . . . . 1 . . . . Terminal Hacks 43 | . 10 4 . 9 4 6 . 3 1 6 Record 1 | . . . . . . . . . 1 . Part Schematic 3 | . . . . . . . . 3 . . Robot Analysis 3 | . 1 1 . . 1 . . . . . Prototype ID Bank 2 | . 1 . . 1 . . . . . . Branch Access Points 3 | . . . . 1 . 1 . . . 1 Terminal Index 6 | . . 1 . 1 1 2 . . . 1 Alert Level 5 | . 2 1 . 1 . . . . . 1 Unreport Threat 3 | . . . . 2 . . . . . 1 Locate Traps 6 | . 2 . . 1 2 1 . . . . Zone Layout 11 | . 4 1 . 2 . 2 . . . 2 Fabricator Hacks 1 | . . . . . 1 . . . . . Build 1 | . . . . . 1 . . . . . Repair Station Hacks 4 | . 1 . . . 3 . . . . . Scan Component 3 | . 1 . . . 2 . . . . . Repair 1 | . . . . . 1 . . . . . Recycling Unit Hacks 2 | . 1 1 . . . . . . . . Retrieve Components 2 | . 1 1 . . . . . . . . Scanalyzer 5 | . . . . . . . . . . 5 Insert Component 4 | . . . . . . . . . . 4 Analyze 1 | . . . . . . . . . . 1 Garrison Access Hacks 1 | . . . . . . 1 . . . . Seal Access 1 | . . . . . . 1 . . . . Unauthorized Hacks 12 | . 5 . . 3 3 1 . . . . Terminals 11 | . 4 . . 3 3 1 . . . . Track 6 | . 3 . . 1 1 1 . . . . Botnet 5 | . 1 . . 2 2 . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . . . Recyclers 1 | . 1 . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered 2 | . . . . 2 . . . . . . Used 1 | . . . . 1 . . . . . . Hacking Detections 36 | . 5 3 . 7 8 5 . . . 8 Full Trace Events 1 | . . . . . . . . . . 1 Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built 3 | . . . . . 3 . . . . . Matter 252 | . . . . . 252 . . . . . Time 67 | . . . . . 67 . . . . . Total Robot Build Rating 12 | . . . . . 12 . . . . . Part Schematics Acquired 4 | . . . . . . . . 3 . 1 Parts Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired 1 | . . . . . 1 . . . . . Time 38 | . . . . . 38 . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . . . . 1 Part Schematics Acquired 1 | . . . . . . . . . . 1 Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 ------------ Run | Scr Mat Mat Min Mat Fac Fac Low Zio Pro Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked 1 | . . . . . 1 . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -------- Run | Scr Mat Mat Min Mat Fac Fac Low Zio Pro Fac Total Allies 6 | . . . 3 . 3 . . . . . Largest Group 3 | . . . 3 1 3 3 . . . . Highest-Rated Group 60 | . . . 40 16 60 60 . . . . Highest-Rated Ally 20 | . . . 16 16 20 20 . . . . Total Orders 2 | . . . . . . . . . . 2 EXPLORE 1 | . . . . . . . . . . 1 RETURN 1 | . . . . . . . . . . 1 Ally Attacks 50 | . . . 29 8 . 13 . . . . Total Damage 699 | . . . 363 121 . 215 . . . . Kills 8 | . . . 5 1 . 2 . . . . Allies Corrupted 1 | . . . . . . 1 . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 ------- Run | Scr Mat Mat Min Mat Fac Fac Low Zio Pro Fac Robot Analysis Total 3 | . 1 1 . . 1 . . . . . Derelict Logs Recovered 2 | . . . . . . . 1 1 . . Drone Launches 1 | . . . . . . . . . . 1 Drone Recoveries 1 | . . . . . . . . . . 1 Exploration | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 ------------- Run | Scr Mat Mat Min Mat Fac Fac Low Zio Pro Fac Turns Passed 10000 | 96 487 276 666 689 1762 1411 191 1111 672 2639 Spaces Moved 4963 | 57 301 130 358 336 959 676 105 619 342 1080 Core 10 | 7 . . . . . . . . . 3 Treads 4479 | . . 78 358 336 959 676 105 619 342 1006 Legs 474 | 50 301 52 . . . . . . . 71 Wheels . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 120 150 160 155 155 158 177 177 177 120 Average Speed 164 | 111 120 156 160 155 156 169 177 177 179 174 Slowest Speed 1050 | 120 150 160 160 160 158 197 177 177 197 1050 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 41 | 5 62 16 72 42 27 22 17 80 68 41 Regions Visited 10 Branch Regions 4 Pre-discovered Areas 1 | . . . . . . . . 1 . . Known Exits Taken 8 | . . 1 1 1 1 1 1 1 1 . Unknown Exits Taken 2 | 1 1 . . . . . . . . . Scrap Searched 7 | . . . 1 . . . 1 4 1 . Spaces Dug 55 | . 4 . . . . 8 . . 22 21 Terrain Destroyed 337 | . 4 6 3 32 . 8 . . 23 261 Melee 8 | . . . . . . . . . . 8 Projectile 62 | . 4 . . 1 . 1 . . 23 33 AOE 267 | . . 6 3 31 . 7 . . . 220 Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 --------- Run | Scr Mat Mat Min Mat Fac Fac Low Zio Pro Fac Total 6107 | 74 371 180 411 413 1132 860 110 637 368 1551 Wait 451 | 1 30 9 25 4 85 97 1 . 2 197 Move 4953 | 56 300 129 357 335 958 675 104 618 341 1080 Hop . | . . . . . . . . . . . Pick Up 63 | 5 1 7 2 5 8 9 . 6 2 18 Fast Attach 77 | 6 4 6 2 6 8 7 2 1 . 35 Attach 26 | . . 2 . 3 3 2 . 2 1 13 Detach 16 | . 3 3 . 2 . 1 . 2 . 5 Swap 81 | . 2 . 1 11 19 10 1 2 4 31 Drop 71 | . 1 10 3 8 12 10 2 6 2 17 Fire 322 | 6 30 13 21 39 35 43 . . 16 119 Melee 36 | . . . . . . . . . . 36 Ram . | . . . . . . . . . . . Kick 1 | . . 1 . . . . . . . . Crush 9 | . . . . . 4 5 . . . . Escape Stasis . | . . . . . . . . . . . Rewire 1 | . . . . . . 1 . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x3) -9/Materials -9/Mines -8/Materials -7/Factory (discovered 3 exits: *Fac x3) -6/Factory (discovered 3 exits: *Fac / *Low x2) -6/Lower Caves (discovered 2 exits: Low / *Zio) -6/Zion -5/Proximity Caves -5/Factory (discovered 4 exits: Upp x2 / Ext x2) History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 14) 97 | -11/Scrapyard | Entered Materials 240 | -10/Materials | Discovered new exit (range 15) 308 | -10/Materials | Build established: Mutant 339 | -10/Materials | Discovered new exit (range 16) 497 | -10/Materials | Central database locked down 497 | -10/Materials | Discovered new exit (range 8) 570 | -10/Materials | Core integrity fell below 50% 570 | -10/Materials | Core integrity fell below 20% 584 | -10/Materials | Entered another Materials area 584 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 716 | -9/Materials | Discovered new exit (range 13) 846 | -9/Materials | Identified exit to Mines 860 | -9/Materials | Entered Mines 1035 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 1108 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 1260 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 1263 | -9/Mines | Found Prototype Device 1263 | -9/Mines | Identified Exp. Sensor Array 1459 | -9/Mines | Discovered new exit (range 10) 1472 | -9/Mines | Identified exit to Materials 1526 | -9/Mines | Entered Materials 1526 | -8/Materials | Accompanied by 1 ally 1526 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1915 | -8/Materials | Garrison activated, responded to threat 1984 | -8/Materials | Destroyed 7 combat bots 2107 | -8/Materials | Discovered new exit (range 9) 2214 | -8/Materials | Identified exit to Factory 2215 | -8/Materials | Entered Factory 2215 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2553 | -7/Factory | Build established: Skirmisher 3096 | -7/Factory | Garrison activated, responded to threat 3180 | -7/Factory | Build established: Tank 3183 | -7/Factory | Repaired Adv. Treads 3337 | -7/Factory | Discovered new exit (range 15) 3359 | -7/Factory | Identified exit to Factory 3456 | -7/Factory | Discovered exit to Factory (range 15) 3853 | -7/Factory | Fabricated B-48 Gladiator? 3858 | -7/Factory | Discovered exit to Factory (range 12) 3900 | -7/Factory | Local fabrication network quarantined 3977 | -7/Factory | Entered another Factory area 3977 | -6/Factory | Accompanied by 3 allies 3977 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 4050 | -6/Factory | Build established: Skirmisher 4389 | -6/Factory | Spotted B-75 Beast 4527 | -6/Factory | Discovered new exit (range 19) 4556 | -6/Factory | Identified exit to Factory 4570 | -6/Factory | Identified exit to Lower Caves 5182 | -6/Factory | Found Prototype Processor 5388 | -6/Factory | Entered Lower Caves 5407 | -6/Lower Caves | Identified exit to Lower Caves 5575 | -6/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 5577 | -6/Lower Caves | Identified exit to Zion 5579 | -6/Lower Caves | Entered Zion 5654 | -6/Zion | System corruption cleaned by Quarantine Array 5691 | -6/Zion | Discovered new exit (range 11) 5941 | -6/Zion | Found Prototype Device 6305 | -6/Zion | Given the Hacking Drone Bay 6314 | -6/Zion | Found Prototype Device 6457 | -6/Zion | Identified Hacking Drone Bay 6534 | -6/Zion | Found Prototype Hackware 6534 | -6/Zion | Identified Exp. System Shield 6688 | -6/Zion | Identified exit to Proximity Caves 6690 | -6/Zion | Entered Proximity Caves 6756 | -5/Proximity Caves | Spotted B-75 Beast 7350 | -5/Proximity Caves | Discovered exit to Factory (range 8) 7362 | -5/Proximity Caves | Entered Factory 7362 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7363 | -5/Factory | Identified exit to Upper Caves 8631 | -5/Factory | Identified Mobile Refinery Mk. CCLXVII 8631 | -5/Factory | Identified Exp. Terrain Scan Processor 8815 | -5/Factory | Identified exit to Extension 9422 | -5/Factory | Lost 9 parts (3n4u2w) 9525 | -5/Factory | System corruption reached 10% 9540 | -5/Factory | Core integrity fell below 50% 9567 | -5/Factory | Lost 13 parts (1p5n3u4w) 9877 | -5/Factory | System corruption reached 30% 9881 | -5/Factory | Core integrity fell below 20% 9904 | -5/Factory | Garrison activated, responded to threat 9975 | -5/Factory | Lost 3 parts (2u1w) 10001 | -5/Factory | Destroyed self via exploding Nuclear Reactor Last Messages --------------- 09923_ JPDEM=IX%ZOE:>YOQ25P6AVO4 KUWHEAFAV 09941_ System corrupted: Component data lost. 09944_ Power Conduit explodes. 09944_ Energy Well destroyed. 09944_ Destroyed Energy Well. 09944_ Power Conduit explodes. 09944_ Adv. Plasma Cannon destroyed. 09944_ Destroyed Adv. Plasma Cannon. 09944_ Imp. Medium Armor Plating destroyed. 09944_ Destroyed Imp. Medium Armor Plating. 09944_ Power Conduit explodes. 09965_ System corrupted: Substantial component data lost. 09982_ Acquired Adv. Plasma Cannon. 09983_ System corrupted: Substantial component data lost. 09983_ K-01 Serf cleans the Nuclear Reactor. 09991_ K-01 Serf collects debris. 09997_ K-01 Serf cleans the Nuclear Reactor. 10001_ System corrupted: FCS attempts to trigger Adv. Plasma Cannon. 10001_ System corrupted: Adv. Plasma Cannon misfires. 10001_ Nuclear Reactor explodes. Map ----- +----------------------------------------------------+ | ##### #### = ## |!????????????? | | # #####+######## !????????????? | | ! ! ???????????? | | % ???????????? | | """ !!!#??????????? | | "F"" !!!#??????????? | | % " "" % !!!???????????? | | # ## ## # ????????????? | | ######+## # [!!! " " ????????????? | | # # ! ^ "T"?????????????? | | + ## !] // """ +??????????? | | # / / #??????????? | | # % ## % #??????????? | | # !!| ## % % #### #??????????? | | # !! # #######+##### #???? ????????????????? | | # # ####= = #?#?????????????????????? | | + + | !+= #???????????????????????? | | # #######% #???????????????????????? | | ###########????# #???????????????????????? | | # #????# ]#???????????????????????? | | + #????# #???????????????????????? | | # #????# #???????????????????????? | | # """"""" #????# #?#??????????? ?????????? | | #?""""""" #????# ! # #??????? " ????????? | | #?""""""" #?#############+#####??" " ????????? | | #??""""""???# @ #? ???????? | | #?? ???# #? ???????? | | #?#+####????# """ """ + ??????? | | #?# #???????# """ """ # == ?????? | | ### ##??????# """ """ # = ???? | | #??????# ; ? | | #??????# k ; | | #??????###############; ## | | ###/ #???#######??????# ! # | | ??# [##### #??????# # * | | ??# #??????#! k # %= | | ??# = ##?????# # !=% | | ??# *%= #????## # =%!# | | ??#### #### ##????# # ==#? | | ????""" ??## ##?????# # #? | | ??? """ ??# #?????# # #? | | ?? """ ? ##?????# # #? | | ?# ?# #?####### #+### #? | | ?# ## ### #? | | ########+## ## ] #? | | # ## # == #? | | ## # #? | | # % ## """ !] # #? | | ########+## | # """ ]! # #? | | ??????????#### ### """ # #? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 78 Energy Generation 21 Energy Capacity 790 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 30 Terrain Scan Density 10 Armor Coverage 675 Resistance: EM 25 Weapon Shielding 66 Evasion (%) 40 Recoil Reduction 4 Item Schematics ----------------- Riot Gun | -6/Zion | Free Hvy. Riot Gun | -6/Zion | Free Flamer | -6/Zion | Free Exp. Sensor Array | -5/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ B-48 Gladiator | x3 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed BiocellAlloyScanner Manual? 0 Play Time 01:22:59 Cumulative 267.2 hours Start 2021.06.09 @ 22:34:50 End 2021.06.11 @ 10:18:41 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 356 Rogue 352 Adventurer 0 Explorer 4 Win Type - Total 5 Types 4/0/0/1/0/0/0/0/0 Lore% 80 Gallery% 89 Achievement% 62 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/X11 Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam X RUN: 03d63ee1-75de-4c43-99ab-9513ea5b6668