Cogmind - Beta 14 @@@ ROGUE MODE // 2025.01.31 @ 23:41:32

Player: Mathewnd

Result: Self-destructed

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (7)        1400
Robots Destroyed (64)      320
Value Destroyed (1928)     1928
Prototype IDs (26)         520
Alien Tech Used (0)        0
Bonus (232)                232
              TOTAL SCORE: 5400

 Bonus
-------
High Alert Combat Kills    12
Follower Combat Kills      229
Friendly Fire              -9

 Cogmind 
---------
Core Integrity             268/550
Matter                     141/300
Energy                     93/100
System Corruption          12%
Temperature                Cool (0)
Movement                   Core (750) Ox14
Location                   -8/Materials

 Parts 
-------
>               --- POWER (1) --------
                    (None)
>               --- PROPULSION (4) ---
                    (None)
>               --- UTILITY (4) ------
  High-capacity Storage Unit
                0b10 Alert Chip
>               --- WEAPON (2) -------
          Light Assault Rifle
                Mace
>               --- INVENTORY (20) ---
          Light Nuclear Core
          Light Treads
                Hover Unit
                Hover Unit
                Hover Unit
                Hover Unit
                Hover Unit
                Hover Unit
          Small Storage Unit
         Medium Storage Unit
          Large Storage Unit
                Sensor Array
                ECM Suite
                Hardlight Generator
                Thief Drone Bay
       Advanced EMP Blaster
       Improved Grenade Launcher

 Peak State 
------------
>               --- POWER ------------
          Light Nuclear Core
>               --- PROPULSION -------
                Aluminum Leg
                Aluminum Leg
                Aluminum Leg
        Compact Wheel
>               --- UTILITY ----------
  High-capacity Storage Unit
                0b10 Alert Chip
                Targeting Computer
         Medium Armor Plating
>               --- WEAPON -----------
                Assault Rifle
       Improved Assault Rifle
>               --- INVENTORY --------
          Light Nuclear Core
        Compact Wheel
                Hover Unit
                Hover Unit
                Hover Unit
                Hover Unit
                Hover Unit
                Hover Unit
          Small Storage Unit
         Medium Storage Unit
          Large Storage Unit
                Sensor Array
                ECM Suite
                Hardlight Generator
                Thief Drone Bay
                Assault Rifle
                Assault Rifle
                Assault Rifle
          Light Assault Rifle
                Mace
[Rating: 24]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Compact Wheel
  Hover Unit               Hover Unit
Utility                    High-capacity Storage Unit
  Storage                  High-capacity Storage Unit
  Processor                Targeting Computer
  Hackware                 Hacking Suite
  Protection               Medium Armor Plating
Weapon                     Assault Rifle
  Energy Gun               EM Pulse Gun
  Ballistic Gun            Assault Rifle
  Launcher                 Improved Grenade Launcher
  Impact Weapon            Mace

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat 
Slots Evolved              4    | .   .   .   2   .   .   .   2   
  Power                    .    | .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   1   .   .   .   1   
  Utility                  2    | .   .   .   1   .   .   .   1   
  Weapon                   .    | .   .   .   .   .   .   .   .   
Parts Attached             44   | 5   5   2   12  .   1   1   18  
  Power                    5    | .   2   .   .   .   .   1   2   
    Engine                 2    | .   2   .   .   .   .   .   .   
    Core                   3    | .   .   .   .   .   .   1   2   
    Reactor                .    | .   .   .   .   .   .   .   .   
  Propulsion               16   | 2   .   2   6   .   .   .   6   
    Treads                 7    | 2   .   1   .   .   .   .   4   
    Leg                    6    | .   .   .   5   .   .   .   1   
    Wheel                  2    | .   .   .   1   .   .   .   1   
    Hover                  1    | .   .   1   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   
  Utility                  6    | 1   2   .   1   .   1   .   1   
    Device                 .    | .   .   .   .   .   .   .   .   
    Storage                2    | 1   1   .   .   .   .   .   .   
    Processor              2    | .   .   .   1   .   1   .   .   
    Hackware               1    | .   1   .   .   .   .   .   .   
    Protection             1    | .   .   .   .   .   .   .   1   
    Artifact               .    | .   .   .   .   .   .   .   .   
  Weapon                   17   | 2   1   .   5   .   .   .   9   
    Energy Gun             3    | 2   1   .   .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   
    Ballistic Gun          11   | .   .   .   5   .   .   .   6   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   
    Launcher               2    | .   .   .   .   .   .   .   2   
    Special Weapon         .    | .   .   .   .   .   .   .   .   
    Impact Weapon          1    | .   .   .   .   .   .   .   1   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   
  Unidentified Prototypes  3    | .   .   .   1   .   .   .   2   
  Corrupted Parts          1    | .   .   1   .   .   .   .   .   
    System Corruption      1    | .   .   1   .   .   .   .   .   
Parts Lost                 23   | .   2   .   8   .   .   .   13  
  Power                    5    | .   1   .   1   .   .   .   3   
  Propulsion               10   | .   .   .   4   .   .   .   6   
  Utility                  2    | .   .   .   .   .   .   .   2   
  Weapon                   6    | .   1   .   3   .   .   .   2   
  Highest Loss Streak      4    | .   2   .   3   .   .   .   4   
  To Critical Strikes      1    | .   .   .   .   .   .   .   1   
Average Slot Usage (%)     89   | .   96  100 84  88  88  95  83  
  Engine                   4    | .   12  14  5   .   .   .   .   
  Core                     2    | .   .   .   .   .   .   7   7   
  Treads                   11   | .   28  26  4   .   .   .   15  
  Leg                      12   | .   .   .   15  22  22  22  9   
  Wheel                    7    | .   .   .   8   11  11  11  8   
  Storage                  11   | .   14  14  11  11  11  11  9   
  Processor                9    | .   .   .   6   11  18  22  12  
  Hackware                 6    | .   12  14  11  11  3   .   .   
  Energy Gun               8    | .   27  28  5   .   .   .   .   
  Ballistic Gun            14   | .   .   .   16  22  22  22  17  
Peak Build Rating          24   | 5   10  11  14  14  17  20  24  
  Average Rating           14   | 4   9   10  12  14  16  18  19  
  On Entrance              11   | .   5   10  11  14  14  17  20  
Naked Turns                .    | .   .   .   .   .   .   .   .   
Heaviest Build             57   | 9   47  47  47  45  45  50  57  
  Greatest Support         60   | 40  40  40  40  16  16  16  60  
  Greatest Overweight (x)  3    | 1   1   1   2   2   2   3   3   
  Average Overweight (x)   1    | .   .   1   1   2   2   2   1   
Largest Inventory Capacity 20   | 8   20  20  20  20  20  20  20  
  Average Capacity         19   | 7   18  20  20  20  20  20  20  
  Most Carried             20   | 7   16  17  20  20  20  20  20  
  Average Carried          16   | 3   10  16  17  20  20  20  19  
  Final Capacity           20   | 8   20  20  20  20  20  20  20  
  Final Carried            20   | 7   16  17  20  20  20  20  17  

 Class Distribution 
--------------------
 75% | Mutant
 13% | Commander-Mutant
 10% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -9/Materials
           Mutant | -9/Mines
 Commander-Mutant | -9/Exiles
           Mutant | -8/Mines
 Scavenger-Mutant | -8/Materials

 Resources                      | -11  -10  -10  -9   -9   -9   -8   -8   
-----------                Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  
Matter Collected           1640 | 210  85   .    537  44   87   47   630  
  Remotely                 .    | .    .    .    .    .    .    .    .    
Salvage Created            2830 | .    537  .    1120 .    144  .    1029 
  Parts                    145  | .    36   .    57   .    5    .    47   
Haulers Intercepted        7    | .    1    .    2    .    .    .    4    
Recyclers Shooed           7    | .    1    .    2    .    .    .    4    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat 
Combat Hostiles Destroyed  45   | .   11  .   18  .   .   .   16  
  Guns                     40   | .   8   .   18  .   .   .   14  
  AOE                      5    | .   3   .   .   .   .   .   2   
Classes Destroyed          11   | .   6   .   5   .   .   .   .   
  Worker                   4    | .   .   .   4   .   .   .   .   
  Builder                  1    | .   1   .   .   .   .   .   .   
  Tunneler                 1    | .   .   .   1   .   .   .   .   
  Hauler                   7    | .   1   .   2   .   .   .   4   
  Recycler                 1    | .   .   .   1   .   .   .   .   
  Operator                 2    | .   1   .   1   .   .   .   .   
  Watcher                  3    | .   2   .   1   .   .   .   .   
  Swarmer                  3    | .   3   .   .   .   .   .   .   
  Grunt                    37   | .   8   .   15  .   .   .   14  
  Brawler                  2    | .   .   .   1   .   .   .   1   
  Sentry                   3    | .   .   .   2   .   .   .   1   
Best Kill Streak           12   | .   7   .   12  .   .   .   3   
  Combat Bots Only         6    | .   6   .   6   .   .   .   3   
Max Kills in Single Turn   2    | .   2   .   2   .   .   .   2   
  Gunslinging              .    | .   .   .   .   .   .   .   .   
  Exploded                 2    | .   2   .   .   .   .   .   2   
  Melee                    .    | .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -9   -8   -8   
--------                   Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  
Hostile Shots Fired        273  | .    54   .    96   .    .    4    119  
  Missed                   66   | .    11   .    26   .    .    .    29   
Damage Taken               2913 | .    525  .    828  .    .    42   1518 
  Core                     568  | .    75   .    189  .    .    22   282  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    
Core Remaining (%)         72   | 100  .    70   .    .    .    47   .    
Volleys Fired              248  | .    33   .    98   .    13   1    103  
  Largest                  2    | .    2    .    2    .    2    2    2    
  Hottest                  80   | .    80   .    80   .    43   43   56   
Shots Fired                490  | .    65   .    195  .    26   2    202  
  Gun                      487  | .    65   .    195  .    26   2    199  
  Cannon                   .    | .    .    .    .    .    .    .    .    
  Launcher                 3    | .    .    .    .    .    .    .    3    
  Special                  .    | .    .    .    .    .    .    .    .    
  Kinetic                  388  | .    .    .    161  .    26   2    199  
  Thermal                  .    | .    .    .    .    .    .    .    .    
  Explosive                1    | .    .    .    .    .    .    .    1    
  Electromagnetic          101  | .    65   .    34   .    .    .    2    
  Robot Hit Streak         17   | .    6    .    15   .    8    9    17   
  Robot Miss Streak        5    | .    2    .    5    .    2    .    3    
  Penetration Max          .    | .    .    .    .    .    .    .    .    
  Secondary Targets        5    | .    2    .    2    .    .    .    1    
    Max Gunslinging Chain  1    | .    1    .    1    .    .    .    1    
Shots Hit Robots           334  | .    41   .    129  .    21   2    141  
  Core Hits                137  | .    21   .    48   .    9    .    59   
  Critical Kills           3    | .    .    .    2    .    .    .    1    
  Critical Parts Destroyed 2    | .    .    .    1    .    .    .    1    
  Critical Strikes         5    | .    .    .    3    .    .    .    2    
    Destroy                5    | .    .    .    3    .    .    .    2    
Melee Attacks              1    | .    .    .    .    .    .    .    1    
  Impact                   1    | .    .    .    .    .    .    .    1    
  Slashing                 .    | .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    
Damage Inflicted           4859 | .    760  .    1759 .    218  23   2099 
  Guns                     4321 | .    545  .    1755 .    218  23   1780 
  Cannons                  .    | .    .    .    .    .    .    .    .    
  Explosions               502  | .    210  .    .    .    .    .    292  
  Melee                    24   | .    .    .    .    .    .    .    24   
  Ramming                  12   | .    5    .    4    .    .    .    3    
  Kinetic                  3458 | .    .    .    1437 .    218  23   1780 
  Thermal                  210  | .    210  .    .    .    .    .    .    
  Explosive                48   | .    .    .    .    .    .    .    48   
  Electromagnetic          1107 | .    545  .    318  .    .    .    244  
  Impact                   24   | .    .    .    .    .    .    .    24   
  Slashing                 .    | .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    
Highest Corruption         12   | .    1    2    4    4    4    4    12   
  Average Corruption       4    | .    1    1    4    4    4    4    11   
  Corruption Purged        .    | .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    
  Effects                  34   | .    .    .    3    2    17   9    3    
    Message Errors         8    | .    .    .    1    1    3    2    1    
    Matter Fused           8    | .    .    .    .    .    4    3    1    
    Heat Flow Errors       5    | .    .    .    1    .    3    1    .    
    Energy Discharges      7    | .    .    .    1    1    4    1    .    
    Parts Fused            1    | .    .    .    .    .    .    1    .    
    Data Loss (minor)      5    | .    .    .    .    .    3    1    1    
Overload Shots             .    | .    .    .    .    .    .    .    .    
Overflow Damage            .    | .    .    .    .    .    .    .    .    
  Projectiles              .    | .    .    .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    
Self-Inflicted Damage      152  | .    95   .    .    .    .    .    57   
  Shots                    6    | .    4    .    .    .    .    .    2    
  Rammed                   2    | .    1    .    .    .    .    .    1    
Targets Rammed             3    | .    1    .    1    .    .    .    1    
  Kicked                   1    | .    .    .    1    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    
Highest Temperature        378  | .    240  .    134  .    196  278  378  
  Average Temperature      71   | .    73   .    42   .    102  173  79   
  Received Heat Transfer   1308 | .    153  .    444  .    .    .    711  
  Effects                  2    | .    .    .    .    .    .    .    2    
    Shutdowns              1    | .    .    .    .    .    .    .    1    
    Matter Decay           1    | .    .    .    .    .    .    .    1    
Siege Activations          .    | .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    
  Parts Fried              3    | .    2    .    .    .    .    .    1    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    
  Parts Melted             1    | .    1    .    .    .    .    .    .    
  Heat Transferred         250  | .    250  .    .    .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    
Power Chain Reactions      4    | .    4    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -9  -8  -8  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat 
Peak Influence             429  | .   270 39  393 153 .   327 429 
  Initial                  153  | .   .   39  14  153 .   .   126 
  Average                  186  | .   142 39  204 153 .   241 238 
Maximum Alert Level        2    | .   1   .   1   .   .   1   2   
  Low Security (%)         56   | 100 83  100 44  100 .   25  35  
  Level 1                  42   | .   16  .   55  .   .   74  59  
  Level 2                  1    | .   .   .   .   .   .   .   4   
  Level 3                  .    | .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   
Squads Dispatched          8    | .   2   .   3   .   .   .   3   
  Investigation            2    | .   1   .   1   .   .   .   .   
  Extermination            .    | .   .   .   .   .   .   .   .   
  Reinforcement            6    | .   1   .   2   .   .   .   3   
  Assault                  .    | .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   .   .   1   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  
---------                  Run  | Yrd Mat Min Mat Min Exi Min Mat 
Distress Signals           11   | .   1   .   5   .   .   .   5   
Communications Jammed      .    | .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   
Times Spotted              95   | .   15  .   31  .   .   6   43  
  Peak Tracking Total      9    | .   6   .   9   .   .   4   9   
  Tactical Retreats        11   | .   2   .   1   .   .   2   6   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat 
Traps Triggered            2    | .   1   .   1   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  
----------                 Run  | Yrd Mat Min Mat Min Exi Min Mat 
Machines Disabled          9    | .   3   .   2   .   .   2   2   
  Max in Single Turn       2    | .   1   .   1   .   .   .   2   
Machines Repaired          .    | .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  
---------                  Run  | Yrd Mat Min Mat Min Exi Min Mat 
Machines Accessed          11   | .   1   1   5   .   2   .   2   
  Terminals                6    | .   .   .   4   .   .   .   2   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          2    | .   1   .   1   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Total Hacks                16   | .   1   1   10  .   2   .   2   
  Successful               9    | .   1   1   5   .   2   .   .   
  Failed                   7    | .   .   .   5   .   .   .   2   
    Catastrophic           3    | .   .   .   1   .   .   .   2   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   
  Manual                   12   | .   1   .   8   .   1   .   2   
  Terminals                11   | .   .   .   9   .   .   .   2   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          2    | .   1   .   1   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Terminal Hacks             7    | .   .   1   4   .   2   .   .   
  Record                   1    | .   .   .   .   .   1   .   .   
  Open Door                1    | .   .   1   .   .   .   .   .   
  Branch Access Points     1    | .   .   .   1   .   .   .   .   
  Terminal Index           1    | .   .   .   1   .   .   .   .   
  Registered Components    2    | .   .   .   2   .   .   .   .   
  Derelict Proto ID Bank   1    | .   .   .   .   .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   
Unauthorized Hacks         2    | .   1   .   1   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          2    | .   1   .   1   .   .   .   .   
    Tunnel                 2    | .   1   .   1   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   
Hacking Detections         5    | .   .   .   3   .   .   .   2   
  Full Trace Events        1    | .   .   .   1   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  
------------               Run  | Yrd Mat Min Mat Min Exi Min Mat 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   
Robots Rewired             5    | .   .   .   .   .   5   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -9  -8  -8  
--------                   Run  | Yrd Mat Min Mat Min Exi Min Mat 
Total Allies               5    | .   .   .   .   .   5   .   .   
  Largest Group            5    | .   .   .   .   .   5   5   3   
  Highest-Rated Group      66   | .   .   .   .   .   66  66  37  
  Highest-Rated Ally       21   | .   .   .   .   .   21  21  21  
Total Orders               .    | .   .   .   .   .   .   .   .   
Ally Attacks               63   | .   .   .   .   .   .   36  27  
  Total Damage             719  | .   .   .   .   .   .   443 276 
  Kills                    15   | .   .   .   .   .   .   12  3   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   

 Exploration                    | -11 -10 -10 -9  -9  -9  -8  -8  
-------------              Run  | Yrd Mat Min Mat Min Exi Min Mat 
Turns Passed               3685 | 82  812 127 737 140 643 381 763 
Spaces Moved               1653 | 46  273 52  256 108 442 233 243 
  Core                     6    | 6   .   .   .   .   .   .   .   
  Treads                   530  | 40  273 52  53  .   .   .   112 
  Legs                     .    | .   .   .   .   .   .   .   .   
  Wheels                   1117 | .   .   .   203 108 442 233 131 
  Hover                    .    | .   .   .   .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   .   .   .   
  Fastest Speed            50   | 50  160 240 130 130 130 130 130 
  Average Speed            158  | 150 225 240 152 130 130 140 151 
  Slowest Speed            240  | 160 240 240 240 130 130 145 160 
  Overloaded Moves         .    | .   .   .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   .   .   
Exploration Rate (%)       41   | 4   59  21  34  36  88  62  27  
  Regions Visited          7
    Branch Regions         4
  Pre-discovered Areas     3    | .   1   .   1   .   1   .   .   
  Known Exits Taken        1    | .   .   .   1   .   .   .   .   
  Unknown Exits Taken      6    | 1   1   1   .   1   1   1   .   
Scrap Searched             1    | .   .   .   .   1   .   .   .   
Spaces Dug                 .    | .   .   .   .   .   .   .   .   
Terrain Destroyed          16   | .   11  .   .   .   .   .   5   
  Melee                    .    | .   .   .   .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   .   .   .   
  AOE                      16   | .   11  .   .   .   .   .   5   
Terrain Rammed             .    | .   .   .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   .   .   

 Actions                        | -11 -10 -10 -9  -9  -9  -8  -8  
---------                  Run  | Yrd Mat Min Mat Min Exi Min Mat 
Total                      2225 | 57  403 54  406 107 484 284 430 
  Wait                     205  | .   77  .   21  .   .   48  59  
  Move                     1646 | 45  272 51  255 107 441 232 243 
  Hop                      .    | .   .   .   .   .   .   .   .   
  Pick Up                  37   | 7   13  1   13  .   .   1   2   
  Fast Attach              15   | 5   1   .   5   .   .   1   3   
  Attach                   16   | .   3   .   6   .   .   .   7   
  Detach                   3    | .   .   .   1   .   .   .   2   
  Swap                     13   | .   1   2   1   .   1   .   8   
  Drop                     9    | .   2   .   5   .   .   1   1   
  Fire                     248  | .   33  .   98  .   13  1   103 
  Melee                    1    | .   .   .   .   .   .   .   1   
  Ram                      .    | .   .   .   .   .   .   .   .   
  Kick                     1    | .   .   .   1   .   .   .   .   
  Crush                    2    | .   1   .   .   .   .   .   1   
  Escape Stasis            .    | .   .   .   .   .   .   .   .   
  Rewire                   29   | .   .   .   .   .   29  .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat x2 / *Min)
-10/Mines
-9/Materials (discovered 2 exits: *Min x2)
-9/Mines
-9/Exiles
-8/Mines
-8/Materials

 History 
---------
 Turn | Location      | Event
   14 | -11/Scrapyard | Discovered new exit (range 14)
   83 | -11/Scrapyard | Entered Materials
  258 | -10/Materials | Discovered new exit (range 15)
  304 | -10/Materials | Build established: Mutant
  702 | -10/Materials | Discovered new exit (range 11)
  871 | -10/Materials | Discovered new exit (range 8)
  895 | -10/Materials | Entered Mines
  904 | -10/Mines     | Found the Drone Emporium
  908 | -10/Mines     | Met a Derelict bent on vengeance
  917 | -10/Mines     | Found Prototype Device
  992 | -10/Mines     | Discovered new exit (range 10)
 1022 | -10/Mines     | Entered Materials
 1022 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1219 | -9/Materials  | Lost 3 parts (2n1w)
 1294 | -9/Materials  | Identified exit to Mines
 1759 | -9/Materials  | Entered Mines
 1893 | -9/Mines      | Deemed a non-threat by the Exiles lab entrance
 1893 | -9/Mines      | Discovered new exit (range 5)
 1899 | -9/Mines      | Entered Exiles
 1899 | -9/Exiles     | Found Exiles lab destroyed
 2108 | -9/Exiles     | Opened EX-Vault
 2113 | -9/Exiles     | Found 0b10 Alert Chip
 2305 | -9/Exiles     | Learned location of Zion (-6)
 2495 | -9/Exiles     | Build established: Commander-Mutant
 2528 | -9/Exiles     | Discovered new exit (range 10)
 2542 | -9/Exiles     | Entered Mines
 2542 | -8/Mines      | Accompanied by 5 allies
 2608 | -8/Mines      | Core integrity fell below 50%
 2907 | -8/Mines      | Discovered new exit (range 4)
 2923 | -8/Mines      | Entered Materials
 2923 | -8/Materials  | Accompanied by 3 allies
 2923 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 3010 | -8/Materials  | Build established: Mutant
 3132 | -8/Materials  | Lost 3 allies
 3249 | -8/Materials  | Lost 4 parts (1p1n2u)
 3636 | -8/Materials  | System corruption reached 10%
 3666 | -8/Materials  | Lost 4 parts (1p3n)
 3686 | -8/Materials  | Self-destructed

 Last Messages 
---------------
03635_ System corrupted by crushing effect (+5).
03635_ R-06 Scavenger collects Lgt. Armor
  Plating.
03636_ B-36 Bruiser destroyed.
03637_ R-06 Scavenger collects Lgt. Treads.
03642_ R-06 Scavenger collects Hammer.
03645_ K-01 Serf collects debris.
03650_ System corrupted: Matter fused (-10).
03657_ G-50 Soldier destroyed.
03657_ W-25 Informer sends out distress signal.
03658_ Acquired 62 matter.
03659_ ALERT: Hostiles spotted, dispatching
  reinforcements to Terminal M011.
03661_ K-01 Serf collects debris. <x2>
03669_ R-06 Scavenger collects Carbon-fiber Leg.
03676_ Assault Rifle destroyed.
03678_ System corrupted: Component data lost.
03680_ Assault Rifle destroyed.
03681_ Lgt. Treads destroyed.
03682_ Com. Wheel destroyed.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           31
Energy Generation          14
Energy Capacity            160
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             225
Evasion (%)                40
Targeting Accuracy         5
Recoil Reduction           3
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              HardcellPiercingShearcannon
  Manual?         0
Play Time         00:19:23
  Cumulative      211.9 hours
  Start           2025.01.31 @ 23:22:41
  End             2025.01.31 @ 23:41:32
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          180
  Rogue           180
  Adventurer      0
  Explorer        0
Win Type          -
  Total           7
  Types           3/1/2/1/0/0/0/0/0
Lore%             78
Gallery%          67
Achievement%      65
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          1
Movement          Arrows
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: c53bf74a-eed9-464e-8930-8e15d48ce91d