Cogmind - Beta 16 @@@ ROGUE MODE // 2025.12.20 @ 00:46:48 Player: laeb2 Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (68) 340 Value Destroyed (1788) 1788 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (200) 200 TOTAL SCORE: 5308 Bonus ------- Entered Garrisons 200 Cogmind --------- Core Integrity 0/700 Matter 101/300 Energy 310/310 System Corruption 0% Temperature Cool (0) Movement Rolling (135) Ox3 Location -7/Garrison Parts ------- > --- POWER (1) -------- Cooled Deuterium Engine > --- PROPULSION (5) --- Improved Heavy Treads Compact Wheel Armored Wheel > --- UTILITY (4) ------ Huge Storage Unit > --- WEAPON (3) ------- Proton Missile Launcher Chainsword > --- INVENTORY (25) --- Cooled Deuterium Engine Cooled Deuterium Engine Cooled Deuterium Engine Armored Wheel Medium Matter Pod (100) Heavy Assault Rifle Heavy Assault Rifle Heavy Missile Launcher Peak State ------------ > --- POWER ------------ Cooled Deuterium Engine > --- PROPULSION ------- Improved Heavy Treads Improved Heavy Treads Carbon-fiber Leg > --- UTILITY ---------- Improved Heat Sink Huge Storage Unit Hardened Heavy Armor Plating > --- WEAPON ----------- PD Laser > --- INVENTORY -------- Cooled Deuterium Engine Cooled Deuterium Engine Cooled Deuterium Engine Cooled Deuterium Engine Improved Heavy Treads Compact Wheel Armored Wheel Armored Wheel Medium Matter Pod Heavy Armor Plating Hardened Heavy Armor Plating Heavy Assault Rifle Heavy Assault Rifle Heavy Assault Rifle Heavy Assault Rifle Minigun Gauss Rifle Proton Missile Launcher Heavy Missile Launcher Chainsword [Rating: 77] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Wheel Treads Light Treads Leg Carbon-fiber Leg Wheel Wheel Utility Huge Storage Unit Device Improved Heat Sink Storage Huge Storage Unit Protection Hardened Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Advanced Beam Rifle Ballistic Gun Heavy Assault Rifle Launcher Proton Missile Launcher Slashing Weapon Chainsword Build | -11 -10 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Gar Slots Evolved 6 | . . . 2 . 2 2 . Power . | . . . . . . . . Propulsion 3 | . . . 2 . 1 . . Utility 2 | . . . . . . 2 . Weapon 1 | . . . . . 1 . . Parts Attached 61 | 8 2 2 7 4 10 11 17 Power 7 | 1 . . . 1 . 2 3 Engine 7 | 1 . . . 1 . 2 3 Core . | . . . . . . . . Reactor . | . . . . . . . . Propulsion 22 | 2 . 2 5 . 6 3 4 Treads 11 | 2 . . 2 . 4 . 3 Leg 1 | . . . . . . . 1 Wheel 10 | . . 2 3 . 2 3 . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 13 | 2 2 . . 1 1 3 4 Device 5 | 1 . . . . . 3 1 Storage 3 | 1 2 . . . . . . Processor . | . . . . . . . . Hackware . | . . . . . . . . Protection 5 | . . . . 1 1 . 3 Artifact . | . . . . . . . . Weapon 19 | 3 . . 2 2 3 3 6 Energy Gun 6 | 1 . . . 1 . 2 2 Energy Cannon . | . . . . . . . . Ballistic Gun 11 | 2 . . 2 1 3 1 2 Ballistic Cannon . | . . . . . . . . Launcher 1 | . . . . . . . 1 Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon 1 | . . . . . . . 1 Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 4 | . . . . . . 4 . Parts Lost 16 | . . . . . . 1 15 Power 1 | . . . . . . . 1 Propulsion 5 | . . . . . . 1 4 Utility 5 | . . . . . . . 5 Weapon 5 | . . . . . . . 5 Highest Loss Streak 11 | . . . . . . 1 11 To Critical Strikes . | . . . . . . . . Average Backups 20 | 2 10 16 22 25 24 22 19 Power 2 | . 1 2 2 1 1 3 3 Propulsion 6 | . 4 8 9 10 8 5 3 Utility 4 | . 1 1 5 6 7 5 3 Weapon 6 | . 2 5 5 6 7 8 8 Tool/Special . | . . . . . . . . Unused Backups 26 | . . . 5 1 2 9 9 Power 8 | . . . . 1 . 5 2 Propulsion 4 | . . . . . . 2 2 Utility 5 | . . . . . 1 2 2 Weapon 9 | . . . 5 . 1 . 3 Tool/Special . | . . . . . . . . Average Slot Usage (%) 91 | . 99 100 99 100 99 97 68 Engine 9 | . 14 14 11 11 9 7 7 Treads 11 | . 27 3 16 11 9 4 11 Wheel 22 | . . 24 27 33 35 30 7 Device 13 | . 14 14 11 9 . 19 19 Storage 9 | . 14 14 11 11 9 7 7 Protection 2 | . . . . 1 9 2 . Energy Gun 2 | . . . . . . 6 4 Ballistic Gun 17 | . 28 28 22 21 26 15 2 Peak Build Rating 77 | 7 8 9 14 22 26 38 77 Average Rating 29 | 5 7 8 12 14 24 35 58 On Entrance 15 | . 7 8 9 14 22 26 38 Avg Prop Armor Cover (%) 6 | . . . 9 8 6 6 4 Naked Turns . | . . . . . . . . Heaviest Build 122 | 11 86 86 90 102 103 105 122 Greatest Support 150 | 40 40 20 80 30 42 60 150 Greatest Overweight (x) 4 | . 2 4 4 3 2 2 3 Average Overweight (x) 1 | . . 4 1 2 2 1 . Largest Inventory Capacity 25 | 8 25 25 25 25 25 25 25 Average Capacity 23 | 7 16 25 25 25 25 25 25 Most Carried 25 | 5 16 18 25 25 25 25 25 Average Carried 21 | 2 10 16 22 24 24 24 23 Final Capacity 25 | 8 25 25 25 25 25 25 25 Final Carried 25 | 2 16 18 25 25 25 25 8 Class Distribution -------------------- 44% | Mutant 19% | Scavenger-Tank 16% | Tank 11% | Scavenger-Gunner 6% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Tank | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Tank | -7/Garrison Resources | -11 -10 -10 -9 -9 -8 -7 -7 ----------- Run | Yrd Mat Min Mat Min Mat Fac Gar Matter Collected 1936 | 286 108 52 86 300 372 525 207 Remotely 541 | . . . . . . 355 186 Salvage Created 3518 | 139 108 52 113 378 418 1014 1296 Parts 183 | 11 11 4 8 25 27 43 54 Haulers Intercepted 4 | . . . . . 1 3 . Recyclers Shooed 5 | . . . . 2 . 3 . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Parts Restored . | . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Gar Combat Hostiles Destroyed 42 | . 6 1 2 8 7 3 15 Guns 42 | . 6 1 2 8 7 3 15 Classes Destroyed 12 | 2 2 1 1 . 2 3 1 Worker 2 | . 1 . 1 . . . . Builder 3 | . . . . . . 3 . Tunneler 5 | 4 . . . 1 . . . Hauler 4 | . . . . . 1 3 . Recycler 11 | 1 . . . 1 . 9 . Watcher 1 | . . . . . . 1 . Swarmer 10 | . 6 . . 4 . . . Grunt 20 | . . 1 1 2 3 1 12 Duelist 1 | . . . . . 1 . . Sentry 9 | . . . 1 2 3 1 2 Hunter 1 | . . . . . . . 1 Programmer 1 | . . . . . . 1 . Best Kill Streak 4 | 4 3 1 1 4 4 4 4 Combat Bots Only 4 | . 3 1 1 4 3 2 4 Max Kills in Single Turn 2 | 1 1 1 1 1 1 2 2 Gunslinging . | . . . . . . . . Exploded . | . . . . . . . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -------- Run | Yrd Mat Min Mat Min Mat Fac Gar Hostile Shots Fired 649 | . 47 8 4 60 21 42 467 Missed 204 | . 12 3 1 19 9 16 144 Hits 445 | . 35 5 3 41 12 26 323 Projectile 445 | . 35 5 3 41 12 26 323 Critical Strikes 7 | . 1 . . 1 . . 5 Damage Taken 5566 | . 281 77 73 429 186 318 4202 Core 895 | . 50 12 37 72 14 10 700 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 86 | 100 . 75 . 72 97 . . Volleys Fired 172 | 18 29 5 8 37 18 43 14 Largest 3 | 2 2 2 2 2 3 3 3 Hottest 114 | 40 40 40 46 46 71 114 76 Shots Fired 466 | 36 58 10 16 74 54 126 92 Gun 466 | 36 58 10 16 74 54 126 92 Cannon . | . . . . . . . . Launcher . | . . . . . . . . Special . | . . . . . . . . Kinetic 373 | 36 58 10 16 74 54 86 39 Thermal 88 | . . . . . . 35 53 Explosive . | . . . . . . . . Electromagnetic 5 | . . . . . . 5 . Robot Hit Streak 19 | 18 5 5 5 10 9 19 6 Robot Miss Streak 13 | 5 4 1 2 2 3 4 13 Penetration Max . | . . . . . . . . Secondary Targets 1 | . . . . . . . 1 Max Gunslinging Chain 1 | . . . . . . . 1 Autonomous 60 | . . . . . . . 60 Shots Hit Robots 319 | 28 32 8 9 45 35 85 77 Core Hits 131 | 11 11 4 4 15 17 26 43 Critical Kills 1 | . . . . 1 . . . Critical Parts Destroyed 1 | . . . . 1 . . . Critical Strikes 6 | . . . . 2 . 2 2 Burn 2 | . . . . . . 2 . Destroy 2 | . . . . 2 . . . Sever 2 | . . . . . . . 2 Melee Attacks 19 | . . . . . . . 19 Impact . | . . . . . . . . Slashing 19 | . . . . . . . 19 Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 7107 | 202 249 61 143 679 521 1728 3524 Guns 5733 | 202 249 61 143 679 521 1617 2261 Cannons . | . . . . . . . . Explosions 99 | . . . . . . 99 . Melee 1263 | . . . . . . . 1263 Ramming 12 | . . . . . . 12 . Kinetic 3325 | 202 249 61 143 679 521 1071 399 Thermal 2421 | . . . . . . 559 1862 Explosive . | . . . . . . . . Electromagnetic 86 | . . . . . . 86 . Impact . | . . . . . . . . Slashing 1263 | . . . . . . . 1263 Piercing . | . . . . . . . . Highest Corruption 4 | . . . . . . 4 4 Average Corruption 2 | . . . . . . 2 2 Corruption Purged 4 | . . . . . . . 4 Corruption Blocked . | . . . . . . . . Effects 8 | . . . . . . 5 3 Message Errors 1 | . . . . . . 1 . Matter Fused 4 | . . . . . . 1 3 Heat Flow Errors 1 | . . . . . . 1 . Energy Discharges 1 | . . . . . . 1 . Data Loss (minor) 1 | . . . . . . 1 . Overload Shots . | . . . . . . . . Overflow Damage 2 | . . . . . . . 2 Projectiles . | . . . . . . . . Explosions . | . . . . . . . . Melee 2 | . . . . . . . 2 Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 47 | . . . . . . 47 . Shots 1 | . . . . . . 1 . Rammed 2 | . . . . . . 2 . Targets Rammed 2 | . . . . . . 2 . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 654 | . . 15 . 6 150 154 654 Average Temperature 111 | . . 11 . 2 48 95 143 Received Heat Transfer 1999 | . . 42 21 93 81 60 1702 Effects 12 | . . . . . . . 12 Shutdowns 1 | . . . . . . . 1 Interference 5 | . . . . . . . 5 Damage (minor) 1 | . . . . . . . 1 Damage (major) 2 | . . . . . . . 2 Damage (core) 3 | . . . . . . . 3 Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 8 | . . . . 1 . 6 1 Heat Transferred 2611 | . . . . . . 962 1649 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 2 | . . . . . . 2 . Alert | -11 -10 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Gar Maximum Alert Level 1 | . . . . . . . 1 Low Security (%) 87 | 100 100 100 100 100 100 100 46 Level 1 12 | . . . . . . . 53 Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 316 | 10 60 45 35 85 83 50 316 Initial 18 | . . 5 13 5 1 18 16 Average 52 | 2 24 10 9 21 34 10 160 Influence Increases 1281 | 25 145 45 70 194 235 202 365 Destroy 0b10 Robot/C 840 | . 120 20 40 160 140 60 300 Destroy 0b10 Robot/NC 150 | 25 5 . 5 10 5 80 20 Destroy Leader 170 | . 20 10 10 20 42 28 40 Allied During Kill 4 | . . . . 4 . . . Successful Hack 24 | . . . . . . 24 . Disable Machine 30 | . . . 15 . 15 . . Destroy Structure 18 | . . . . . 3 10 5 Lose Combat Pursuer 45 | . . 15 . . 30 . . Influence Decreases 1050 | 25 130 25 90 205 196 221 158 Entered New Map 78 | . . 10 22 10 3 25 8 Time Decay 792 | 25 130 15 68 175 193 186 . Lost Part 160 | . . . . . . 10 150 Lost Ally 20 | . . . . 20 . . . Squads Dispatched 3 | . . . . 1 . 2 . Investigation 1 | . . . . 1 . . . Extermination 1 | . . . . . . 1 . Reinforcement 1 | . . . . . . 1 . Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced 1 | . . . . . . 1 . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 --------- Run | Yrd Mat Min Mat Min Mat Fac Gar Distress Signals 2 | . 1 . 1 . . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 69 | . 10 2 6 8 9 11 23 Peak Tracking Total 7 | . 4 2 3 4 3 3 7 Tactical Retreats 2 | . . 1 . . 1 . . Traps | -11 -10 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Gar Traps Triggered 4 | . 1 . 1 . . 1 1 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 ---------- Run | Yrd Mat Min Mat Min Mat Fac Gar Machines Disabled 2 | . . . 1 . 1 . . Max in Single Turn 1 | . . . 1 . 1 . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 --------- Run | Yrd Mat Min Mat Min Mat Fac Gar Machines Accessed 8 | . 1 . 1 2 2 2 . Terminals 6 | . 1 . 1 2 1 1 . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers 1 | . . . . . 1 . . Garrison Access 1 | . . . . . . 1 . Total Hacks 22 | . 2 . 4 6 6 4 . Successful 8 | . 1 . 2 . 4 1 . Failed 14 | . 1 . 2 6 2 3 . Catastrophic . | . . . . . . . . Database Lockouts . | . . . . . . . . Manual 9 | . . . . 6 3 . . Terminals 17 | . 2 . 4 6 3 2 . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers 3 | . . . . . 3 . . Garrison Access 2 | . . . . . . 2 . Terminal Hacks 3 | . 1 . 2 . . . . Alert Level 1 | . . . 1 . . . . Locate Traps 2 | . 1 . 1 . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer 3 | . . . . . 3 . . Retrieve Study 3 | . . . . . 3 . . Garrison Access Hacks 1 | . . . . . . 1 . Unlock Access 1 | . . . . . . 1 . Unauthorized Hacks 1 | . . . . . 1 . . Terminals 1 | . . . . . 1 . . Botnet 1 | . . . . . 1 . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 7 | . 1 . 1 2 1 2 . Full Trace Events 1 | . . . . 1 . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Part Studies Acquired 3 | . . . . . 3 . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 ------------ Run | Yrd Mat Min Mat Min Mat Fac Gar Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -------- Run | Yrd Mat Min Mat Min Mat Fac Gar Total Allies 1 | . . . . 1 . . . Largest Group 1 | . . . . 1 . . . Highest-Rated Group 31 | . . . . 31 . . . Highest-Rated Ally 31 | . . . . 31 . . . Total Orders . | . . . . . . . . Ally Attacks 7 | . . . . 7 . . . Total Damage 125 | . . . . 125 . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Gar Active Infowar (turns) 1199 | 1 359 111 206 522 . . . Seismic 1199 | 1 359 111 206 522 . . . Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 1 | . . . . 1 . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 ------------- Run | Yrd Mat Min Mat Min Mat Fac Gar Turns Passed 3371 | 142 359 111 206 585 468 701 799 Spaces Moved 1863 | 58 140 60 93 407 309 442 354 Core 13 | 13 . . . . . . . Treads 478 | 45 140 . 10 . . . 283 Legs . | . . . . . . . . Wheels 1372 | . . 60 83 407 309 442 71 Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 160 140 110 110 110 95 99 Average Speed 125 | 135 178 140 124 110 111 108 150 Slowest Speed 320 | 160 320 140 240 125 112 110 240 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 30 | 5 37 15 13 77 37 17 42 Regions Visited 7 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 2 | . . . . . 1 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . . Scrap Searched 1 | . . . . 1 . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 8 | . . . . . . 8 . Melee . | . . . . . . . . Projectile . | . . . . . . . . AOE 8 | . . . . . . 8 . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 --------- Run | Yrd Mat Min Mat Min Mat Fac Gar Total 2561 | 92 205 76 167 469 397 588 567 Wait 279 | . 15 4 33 15 40 52 120 Move 1857 | 57 139 59 92 406 308 442 354 Hop . | . . . . . . . . Pick Up 77 | 9 17 2 17 2 7 16 7 Fast Attach 13 | . . . . 1 . 5 7 Attach 31 | 7 1 . 2 . 3 2 16 Detach 5 | . . . . . 1 . 4 Swap 42 | 1 2 6 7 3 12 4 7 Drop 64 | . 2 . 8 5 8 22 19 Fire 172 | 18 29 5 8 37 18 43 14 Melee 19 | . . . . . . . 19 Ram 2 | . . . . . . 2 . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines -8/Materials (discovered 3 exits: *Fac x2 / Sto) -7/Factory -7/Garrison History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 15) 143 | -11/Scrapyard | Entered Materials 314 | -10/Materials | Build established: Mutant 443 | -10/Materials | Discovered new exit (range 15) 502 | -10/Materials | Entered Mines 599 | -10/Mines | Discovered new exit (range 11) 613 | -10/Mines | Entered Materials 613 | -9/Materials | Evolved 2 slots: Propulsion x2 806 | -9/Materials | Discovered new exit (range 11) 819 | -9/Materials | Entered Mines 853 | -9/Mines | Met a Derelict bent on vengeance 1133 | -9/Mines | Received a Mining Laser from a helpful Derelict 1331 | -9/Mines | Discovered new exit (range 5) 1389 | -9/Mines | Learned location of 2 exits from Materials 1404 | -9/Mines | Entered Materials 1404 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1405 | -8/Materials | Identified exit to Storage 1405 | -8/Materials | Identified exit to Factory 1673 | -8/Materials | Build established: Tank 1824 | -8/Materials | Discovered exit to Factory (range 10) 1872 | -8/Materials | Entered Factory 1872 | -7/Factory | Evolved 2 slots: Utility x2 2573 | -7/Factory | Identified exit to Garrison 2573 | -7/Factory | Entered Garrison 2859 | -7/Garrison | Triggered checkpoint 3083 | -7/Garrison | Triggered checkpoint 3107 | -7/Garrison | Build established: Scavenger-Tank 3227 | -7/Garrison | Spotted B-75 Beast 3255 | -7/Garrison | Core integrity fell below 50% 3277 | -7/Garrison | Lost 3 parts (2u1w) 3328 | -7/Garrison | Core integrity fell below 20% 3372 | -7/Garrison | Destroyed by S-27 Virus with Autogun Last Messages --------------- Beast. 03319_ Slug penetrates B-75 Beast. 03319_ Minigun+ destroyed. 03319_ Knocked back. 03322_ Carbon-fiber Leg destroyed. 03323_ Slug penetrates Y-54 Guardian. 03326_ Knocked back. 03326_ Slug penetrates Y-54 Guardian. 03327_ Acquired 5 matter. 03327_ Hvy. Assault Rifle+ destroyed. 03329_ Slug penetrates Wall. 03330_ Gauss Rifle destroyed. 03330_ Knocked back. 03333_ Hrd. Heavy Armor Plating destroyed. 03337_ Y-54 Guardian Flak Gun severed. 03340_ Destroyed Imp. Heat Sink. 03345_ Hvy. Assault Rifle+ destroyed. 03346_ Knocked back. 03347_ Acquired 4 matter. 03351_ Hvy. Armor Plating destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????######???????????????????? | | ????????????????????????+ ????????????????????? | | ????????????????????????#s ?????????????????????? | | ????????????????????????# #?????????????????????? | | ????????????????????????# ##????????????????????? | | ????????????????????????#@ s#????????????????????? | | ????????????????????????# Y##????????????????????? | | ????????????###???# ##### #?????????????????????? | | ????????????#""???# s #?????????????????????? | | ????????????#" ???####### #?????????????????????? | | ????????????#" ?????????# #????????####?????????? | | ????????????#" ?????????# #????????# #?????????? | | #######?????# ???????### #????????# ####??????? | | ! #####??# ########T# ##########""#!!#??????? | | !%[ + #### % % #??????? | | #### =### # % [ % ! % #??????? | | ???#![#???# ## ######### ##########""#!!#??????? | | ???#=%#?????## #???????# #????????# #??#??????? | | ???#%!#?????#" #???????# #????????# %#?????????? | | ???#= #?????## #???????# #????????# #?????????? | | ???+ ######## #???????# #????????# #?????????? | | ???# *## " ## #???????# #????????# #?????????? | | ??## %##"%" ## ##??????# #???????? ?????????? | | ### = " =%= ######## #???????? ?????????? | | %!* #???????? ????????? | | ![! + #?? ????????? | | ### ## ## #################??! !!????????? | | ??# ## ## #??????????????????######???????? | | ??" ???????????????????????????????? | | ??" ???????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 62 Energy Generation 31 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 600 Evasion (%) 50 Recoil Reduction 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Hvy. Assault Rifle | -8/Materials | Hacked Arm. Wheel | -8/Materials | Hacked Minigun | -8/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- Drive-By Challenges ------------ None Game ------ Seed NetworkLegBeacon Manual? 0 Play Time 00:26:53 Cumulative 139.0 hours Start 2025.12.19 @ 19:47:52 End 2025.12.20 @ 00:46:48 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 155 Rogue 155 Adventurer 0 Explorer 0 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0/0 Lore% 74 Gallery% 63 Achievement% 46 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: eb58fff0-e5f9-468c-9119-7e29a342ec0d