Cogmind - Beta 13 *** ADVENTURER MODE // 2024.04.02 @ 22:01:56 Player: Hnefi Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (11) 2200 Robots Destroyed (82) 410 Value Destroyed (2907) 2907 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (271) 271 TOTAL SCORE: 8328 Bonus ------- High Alert Combat Kills 22 Follower Combat Kills 49 Entered Garrisons 200 Cogmind --------- Core Integrity 566/1000 Matter 256/300 Energy 480/480 System Corruption 0% Temperature Cool (42) Movement Hovering (108) Ox1 Location -5/Garrison Parts ------- > --- POWER (2) -------- Improved Deuterium Engine Improved Deuterium Engine > --- PROPULSION (6) --- Hover Unit Gravmag System Cooled Airjet > --- UTILITY (6) ------ Medium Storage Unit Visual Processing Unit Hacking Suite Component Analysis Suite > --- WEAPON (3) ------- Plasma Rifle KE Penetrator Heavy Pick > --- INVENTORY (10) --- Fusion Compressor Carbon-fiber Leg Flexi-carbon Leg Advanced Heat Sink Heavy Plasma Cannon Heavy Plasma Cannon Heavy Plasma Cannon Improved Proton Missile Launcher Remote Datajack Peak State ------------ > --- POWER ------------ Fission Core Neutrino Core > --- PROPULSION ------- Carbon-fiber Leg Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg > --- UTILITY ---------- High-capacity Storage Unit Visual Processing Unit Improved Sensor Array Advanced Targeting Computer Improved Shield Generator Hacking Suite > --- WEAPON ----------- Plasma Rifle Wave Gun Heavy Pick > --- INVENTORY -------- Improved Deuterium Engine Improved Deuterium Engine Fusion Compressor Hover Unit Gravmag System Gravmag System Gravmag System Gravmag System Cooled Airjet Improved Heat Sink Medium Storage Unit Component Analysis Suite Tesla Rifle Phase Cannon Heavy Plasma Cannon Heavy Plasma Cannon Heavy Plasma Cannon KE Penetrator Improved Proton Missile Launcher Remote Datajack [Rating: 74] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Hover Unit Gravmag System Utility Visual Processing Unit Device Microactuators Storage High-capacity Storage Unit Processor Visual Processing Unit Hackware Hacking Suite Weapon Makeshift Axe Energy Gun Cooled Pulse Rifle Energy Cannon Particle Cannon Ballistic Gun Assault Rifle Launcher Improved Grenade Launcher Slashing Weapon Makeshift Axe Piercing Weapon Heavy Pick Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -5 -5 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Fac Fac Gar Slots Evolved 10 | . . . 2 . 2 2 . . 2 2 . Power 1 | . . . . . . . . . . 1 . Propulsion 4 | . . . 1 . 1 2 . . . . . Utility 4 | . . . 1 . 1 . . . 1 1 . Weapon 1 | . . . . . . . . . 1 . . Parts Attached 91 | 7 4 2 5 3 22 13 3 . 11 5 16 Power 13 | 1 . 1 . . 3 3 1 . . 2 2 Engine 9 | 1 . . . . 3 2 . . . 1 2 Core 4 | . . 1 . . . 1 1 . . 1 . Reactor . | . . . . . . . . . . . . Propulsion 40 | 2 . 1 1 2 14 7 1 . 6 . 6 Treads . | . . . . . . . . . . . . Leg 34 | 2 . 1 1 2 14 7 1 . 6 . . Wheel . | . . . . . . . . . . . . Hover 6 | . . . . . . . . . . . 6 Flight . | . . . . . . . . . . . . Utility 15 | 1 1 . 1 . 2 2 . . 2 3 3 Device 7 | . . . 1 . . 1 . . 1 2 2 Storage 4 | 1 . . . . . 1 . . . 1 1 Processor 3 | . 1 . . . 2 . . . . . . Hackware 1 | . . . . . . . . . 1 . . Protection . | . . . . . . . . . . . . Artifact . | . . . . . . . . . . . . Weapon 23 | 3 3 . 3 1 3 1 1 . 3 . 5 Energy Gun 11 | 1 2 . 1 . 1 1 1 . 2 . 2 Energy Cannon 4 | . . . 1 1 . . . . . . 2 Ballistic Gun 3 | 2 . . . . . . . . . . 1 Ballistic Cannon . | . . . . . . . . . . . . Launcher 3 | . 1 . 1 . 1 . . . . . . Special Weapon . | . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon 1 | . . . . . 1 . . . . . . Piercing Weapon 1 | . . . . . . . . . 1 . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 1 | . . . . . . 1 . . . . . Parts Lost 29 | . . . . 3 4 2 1 . 1 1 17 Power 4 | . . . . . 1 1 . . . . 2 Propulsion 15 | . . . . 2 3 1 1 . 1 . 7 Utility 5 | . . . . . . . . . . 1 4 Weapon 5 | . . . . 1 . . . . . . 4 Highest Loss Streak 11 | . . . . 3 2 1 1 . 1 1 11 To Critical Strikes 1 | . . . . 1 . . . . . . . Average Slot Usage (%) 97 | . 94 100 99 94 97 99 99 100 97 100 91 Engine 4 | . 14 4 . . 6 5 6 . . 1 6 Core 4 | . . 9 11 11 2 1 . 7 6 9 4 Leg 36 | . 28 28 33 28 35 45 45 46 37 35 15 Device 6 | . . . 10 11 2 6 7 7 6 10 8 Storage 8 | . 14 14 11 11 9 7 7 7 6 5 5 Processor 13 | . 8 14 11 11 24 15 15 15 13 11 10 Hackware 1 | . . . . . . . . . 5 5 5 Energy Gun 8 | . 10 28 8 . 6 6 7 7 13 11 4 Energy Cannon 1 | . . . 7 9 4 . . . . . 3 Launcher 2 | . 7 . 6 11 2 . . . . . . Slashing Weapon 3 | . . . . . 4 7 7 7 3 . . Naked Turns . | . . . . . . . . . . . . Heaviest Build 87 | 14 16 18 25 25 24 59 64 64 69 87 82 Greatest Support 117 | 20 20 20 30 33 48 83 83 83 117 115 115 Greatest Overweight (x) 3 | 3 . . . 1 . . . . . . 2 Average Overweight (x) . | . . . . . . . . . . . . Largest Inventory Capacity 20 | 8 8 8 8 8 8 20 20 20 20 20 20 Average Capacity 14 | 7 8 8 8 8 8 19 20 20 20 20 15 Most Carried 20 | 2 8 8 8 8 8 20 20 20 20 20 19 Average Carried 13 | 1 5 7 7 7 7 17 19 20 19 19 13 Final Capacity 20 | 8 8 8 8 8 8 20 20 20 20 20 10 Final Carried 20 | 2 8 8 8 8 8 20 20 20 20 19 9 Class Distribution -------------------- 61% | Mutant 20% | Hacker-Mutant 17% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Scavenger-Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Scavenger-Mutant | -7/Lower Caves Hacker-Mutant | -6/Factory Hacker-Mutant | -5/Factory Hacker-Mutant | -5/Garrison Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -5 -5 ----------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Fac Fac Gar Matter Collected 1361 | 251 134 10 60 132 219 264 41 . 13 23 214 Remotely . | . . . . . . . . . . . . Salvage Created 3192 | . 290 235 185 153 622 538 292 . 63 23 791 Parts 143 | . 20 14 16 3 25 25 7 . 5 1 27 Haulers Intercepted . | . . . . . . . . . . . . Recyclers Shooed 4 | . 2 . . 1 1 . . . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 6 | . . . . . . . 6 . . . . Prevented . | . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -5 -5 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Fac Fac Gar Combat Hostiles Destroyed 82 | . 10 7 6 14 16 8 5 . 1 . 15 Melee 22 | . . . . . 3 7 4 . . . 8 Guns 25 | . 5 7 2 . 3 . 1 . 1 . 6 Cannons 10 | . . . 4 2 3 . . . . . 1 AOE 24 | . 5 . . 12 7 . . . . . . Classes Destroyed 13 | . 4 . 1 2 4 1 . . 1 . . Worker 2 | . 1 . . . . 1 . . . . . Builder 1 | . . . . . 1 . . . . . . Recycler 3 | . . . . 1 1 1 . . . . . Operator 1 | . . . . . . . . . 1 . . Watcher 7 | . 2 . 2 . 1 1 . . . 1 . Swarmer 18 | . 6 3 4 . . . 1 . . . 4 Grunt 37 | . 4 4 1 . 12 4 1 . . . 11 Brawler 2 | . . . . . 1 . 1 . . . . Duelist 2 | . . . . . 1 . 1 . . . . Sentry 3 | . . . 1 . . 1 1 . . . . Hunter 2 | . . . . . 2 . . . . . . Programmer 4 | . . . . . . 3 . . 1 . . Assembled 14 | . . . . 14 . . . . . . . Best Kill Streak 11 | . 6 3 6 11 5 2 3 . 1 1 5 Combat Bots Only 11 | . 5 3 5 11 4 1 3 . 1 . 5 Max Kills in Single Turn 4 | . 3 2 1 4 2 1 1 . 1 1 2 Gunslinging 1 | . . 1 . . . . . . . . . Exploded 4 | . 2 . . 4 1 . . . . . . Melee 1 | . . . . . 1 1 1 . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -5 -5 -------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Fac Fac Gar Hostile Shots Fired 585 | . 30 13 63 22 98 82 23 . 4 . 250 Missed 159 | . 12 4 21 5 22 35 5 . . . 55 Damage Taken 5238 | . 133 69 290 166 987 427 255 . 180 48 2683 Core 879 | . 43 29 54 40 172 59 36 . 12 8 426 Absorbed by Shields 69 | . . . . . . . . . . 16 53 Ignored by Resistances 1532 | . 44 21 92 47 284 129 73 . 47 17 778 Regen/Repaired (Parts) 90 | . . . . . . 90 . . . . . Core Remaining (%) 83 | 100 . 71 . 76 68 . . 86 98 . . Volleys Fired 147 | . 20 9 20 13 40 9 12 . 4 3 17 Largest 2 | . 2 2 2 2 2 1 1 . 2 2 2 Hottest 175 | . 90 90 116 104 133 20 81 . 156 156 175 Shots Fired 219 | . 28 18 36 16 53 10 12 . 8 6 32 Gun 148 | . 25 18 19 . 27 10 12 . 8 6 23 Cannon 48 | . . . 16 8 15 . . . . . 9 Launcher 23 | . 3 . 1 8 11 . . . . . . Special . | . . . . . . . . . . . . Kinetic 31 | . 15 . . . . . . . . . 16 Thermal 130 | . . . 28 8 42 10 12 . 8 6 16 Explosive 23 | . 3 . 1 8 11 . . . . . . Electromagnetic 35 | . 10 18 7 . . . . . . . . Robot Hit Streak 50 | . 7 8 9 6 50 10 12 . 5 4 24 Robot Miss Streak 4 | . 4 1 2 3 3 . 1 . 1 1 1 Penetration Max 1 | . . . . . . . . . . . 1 Secondary Targets 2 | . . 2 . . . . . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . . . . . Shots Hit Robots 275 | . 20 13 25 10 62 41 25 . 6 6 67 Core Hits 174 | . 18 9 10 20 68 10 9 . 2 2 26 Critical Kills 1 | . . . . . . . . . . . 1 Critical Parts Destroyed 1 | . . . . . . . . . . . 1 Critical Strikes 18 | . . . . . 2 6 4 . . . 6 Burn 3 | . . . . . . 2 . . . . 1 Destroy 2 | . . . . . . . . . . . 2 Sever 10 | . . . . . 2 4 4 . . . . Impale 3 | . . . . . . . . . . . 3 Melee Attacks 107 | . . . . . 14 33 21 . . 1 38 Impact . | . . . . . . . . . . . . Slashing 68 | . . . . . 14 33 21 . . . . Piercing 39 | . . . . . . . . . . 1 38 Sneak Attacks 3 | . . . . . . 2 . . . 1 . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 8895 | . 708 267 503 804 2166 1423 734 . 164 173 1953 Guns 2471 | . 276 202 166 . 557 222 202 . 164 117 565 Cannons 902 | . . . 269 61 294 . . . . . 278 Explosions 2162 | . 432 65 56 743 866 . . . . . . Melee 3348 | . . . . . 449 1201 532 . . 56 1110 Ramming 12 | . . . 12 . . . . . . . . Kinetic 534 | . 122 . . . . . . . . . 412 Thermal 2606 | . 111 65 382 61 851 222 202 . 164 117 431 Explosive 1986 | . 321 . 56 743 866 . . . . . . Electromagnetic 409 | . 154 202 53 . . . . . . . . Impact . | . . . . . . . . . . . . Slashing 2182 | . . . . . 449 1201 532 . . . . Piercing 1166 | . . . . . . . . . . 56 1110 Highest Corruption 1 | . . . . . 1 1 1 1 1 . . Average Corruption 1 | . . . . . 1 1 1 1 1 . . Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 11 | . . . . . . 3 4 2 2 . . Matter Fused 3 | . . . . . . 1 2 . . . . Heat Flow Errors 2 | . . . . . . . . 1 1 . . Parts Fused 1 | . . . . . . . . 1 . . . Data Loss (minor) 2 | . . . . . . . 1 . 1 . . Data Loss (major) 2 | . . . . . . 1 1 . . . . Misfires 1 | . . . . . . 1 . . . . . Overload Shots . | . . . . . . . . . . . . Overflow Damage 239 | . . 14 12 73 15 84 . . 18 . 23 Projectiles 12 | . . . 12 . . . . . . . . Explosions 119 | . . 14 . 73 14 . . . 18 . . Melee 108 | . . . . . 1 84 . . . . 23 Knockbacks . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 151 | . . . . . 17 . . . 134 . . Shots 5 | . . . . . 3 . . . 2 . . Rammed . | . . . . . . . . . . . . Targets Rammed 3 | . . . 3 . . . . . . . . Kicked 3 | . . . 3 . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 486 | . 165 108 486 78 384 5 196 153 236 300 54 Average Temperature 119 | . 75 47 191 33 156 5 84 83 98 154 13 Received Heat Transfer 2144 | . 54 33 54 20 594 177 27 . . . 1185 Effects 8 | . . . 5 . 3 . . . . . . Shutdowns 1 | . . . . . 1 . . . . . . Energy Bleed 1 | . . . . . 1 . . . . . . Short Circuit 2 | . . . 1 . 1 . . . . . . Damage (major) 4 | . . . 4 . . . . . . . . Siege Activations . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried 2 | . 2 . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . Robots Melted 1 | . . . . . . 1 . . . . . Combat Hostiles 1 | . . . . . . 1 . . . . . Parts Melted 9 | . . . 1 . 1 2 . . 2 2 1 Heat Transferred 4339 | . 150 100 740 111 1218 518 333 . 261 224 684 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 3 | . 1 2 . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -5 -5 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Fac Fac Gar Peak Influence 448 | . 219 179 282 88 448 231 . . 107 46 242 Initial 174 | . . . 58 4 . 174 . . 40 9 27 Average 102 | . 141 90 169 32 166 119 . . 47 19 100 Maximum Alert Level 2 | . 1 . 1 . 2 1 . . . . 1 Low Security (%) 88 | 100 68 100 48 100 67 97 . . 100 100 94 Level 1 10 | . 31 . 51 . 23 2 . . . . 5 Level 2 . | . . . . . 9 . . . . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 13 | . . 2 1 . 4 5 . . 1 . . Investigation 4 | . . 2 . . 1 1 . . . . . Extermination 4 | . . . . . . 3 . . 1 . . Reinforcement 5 | . . . 1 . 3 1 . . . . . Assault . | . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded 1 | . . . . . 1 . . . . . . Haulers Reinforced . | . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -5 -5 --------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Fac Fac Gar Distress Signals 3 | . . . 1 . 1 . . . . 1 . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 126 | . 13 7 15 16 23 18 6 . 6 2 20 Peak Tracking Total 14 | . 3 2 7 14 4 3 5 . 5 2 8 Tactical Retreats 7 | . . . . 1 2 2 1 . . . 1 Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -5 -5 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Fac Fac Gar Traps Triggered 6 | . . . . . 2 1 . . . 1 2 Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -5 -5 ---------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Fac Fac Gar Machines Disabled 5 | . . . 2 . 1 . . . 2 . . Max in Single Turn 2 | . . . 2 . 1 . . . 2 . . Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -5 -5 --------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Fac Fac Gar Machines Accessed 24 | . 4 2 3 . 2 6 . . 5 2 . Terminals 21 | . 4 1 3 . 2 5 . . 5 1 . Fabricators . | . . . . . . . . . . . . Repair Stations 1 | . . . . . . 1 . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . 1 . Total Hacks 65 | . 12 3 9 . 11 19 . . 9 2 . Successful 28 | . 7 1 2 . 4 8 . . 5 1 . Failed 37 | . 5 2 7 . 7 11 . . 4 1 . Catastrophic 11 | . 1 1 2 . 1 2 . . 3 1 . Database Lockouts . | . . . . . . . . . . . . Manual 43 | . 6 2 9 . 10 5 . . 10 1 . Terminals 57 | . 12 2 9 . 11 13 . . 9 1 . Fabricators . | . . . . . . . . . . . . Repair Stations 6 | . . . . . . 6 . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . 1 . Terminal Hacks 23 | . 7 1 2 . 4 4 . . 5 . . Record 8 | . 1 . . . 3 1 . . 3 . . Robot Analysis 1 | . 1 . . . . . . . . . . Open Door 1 | . . 1 . . . . . . . . . Open DSF 2 | . . . . . . 1 . . 1 . . Branch Access Points 2 | . 1 . 1 . . . . . . . . Emergency Access Points 1 | . 1 . . . . . . . . . . Alert Level 4 | . 1 . . . 1 2 . . . . . Unreport Threat 3 | . 1 . 1 . . . . . 1 . . Dispatch Records 1 | . 1 . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . Repair Station Hacks 4 | . . . . . . 4 . . . . . Scan Component 3 | . . . . . . 3 . . . . . Repair 1 | . . . . . . 1 . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . . 1 . Unlock Access 1 | . . . . . . . . . . 1 . Unauthorized Hacks . | . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . 1 . . Used 1 | . . . . . . . . . 1 . . Hacking Detections 21 | . 4 1 3 . 2 6 . . 4 1 . Full Trace Events 4 | . . 1 . . 2 1 . . . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired 1 | . . . . . . 1 . . . . . Time 32 | . . . . . . 32 . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -5 -5 ------------ Run | Yrd Mat Min Mat Min Mat Fac Low Low Fac Fac Gar Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -5 -5 -------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Fac Fac Gar Total Allies 1 | . . . . 1 . . . . . . . Largest Group 1 | . . . . 1 1 . . . . . . Highest-Rated Group 31 | . . . . 31 31 . . . . . . Highest-Rated Ally 31 | . . . . 31 31 . . . . . . Total Orders . | . . . . . . . . . . . . Ally Attacks 12 | . . . . 3 9 . . . . . . Total Damage 189 | . . . . 65 124 . . . . . . Kills 3 | . . . . 2 1 . . . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -5 -5 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Fac Fac Gar Robot Analysis Total 1 | . 1 . . . . . . . . . . Derelict Logs Recovered 6 | . . 3 . 1 . . 2 . . . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -5 -5 ------------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Fac Fac Gar Turns Passed 5269 | 63 411 393 436 432 398 1261 659 119 565 229 303 Spaces Moved 3572 | 37 286 294 294 297 190 870 485 97 401 151 170 Core 12 | 12 . . . . . . . . . . . Treads . | . . . . . . . . . . . . Legs 3403 | 25 286 294 294 297 190 870 485 97 401 151 13 Wheels . | . . . . . . . . . . . . Hover 157 | . . . . . . . . . . . 157 Flight . | . . . . . . . . . . . . Fastest Speed 38 | 50 120 120 120 120 120 120 123 123 123 128 38 Average Speed 119 | 140 120 120 120 133 120 121 123 123 127 128 46 Slowest Speed 270 | 200 120 120 120 190 120 123 124 123 130 128 270 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 33 | 4 58 75 35 55 21 21 76 12 9 6 29 Regions Visited 11 Branch Regions 4 Pre-discovered Areas 2 | . . 1 . . . . 1 . . . . Known Exits Taken 3 | . 1 . 1 . . . . . . 1 . Unknown Exits Taken 8 | 1 . 1 . 1 1 1 1 1 1 . . Scrap Searched 4 | . . . . 2 . . 2 . . . . Spaces Dug . | . . . . . . . . . . . . Terrain Destroyed 159 | . 11 9 9 86 18 . . . 26 . . Melee . | . . . . . . . . . . . . Projectile 2 | . . . 1 1 . . . . . . . AOE 157 | . 11 9 8 85 18 . . . 26 . . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -5 -5 --------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Fac Fac Gar Total 4238 | 45 327 320 342 316 296 1048 526 96 454 179 289 Wait 152 | . 5 2 12 . 10 79 . . 11 18 15 Move 3561 | 36 285 293 293 296 189 869 484 96 400 150 170 Hop . | . . . . . . . . . . . . Pick Up 75 | 1 7 6 4 3 8 26 2 . 11 1 6 Fast Attach 25 | 7 3 . 2 1 5 4 . . 2 . 1 Attach 41 | . 1 . 3 2 8 4 1 . 3 4 15 Detach 15 | 1 3 . 1 . 1 3 . . 1 1 4 Swap 25 | . . 2 . . 9 5 2 . 6 1 . Drop 68 | . 3 8 4 1 12 16 3 . 16 . 5 Fire 147 | . 20 9 20 13 40 9 12 . 4 3 17 Melee 107 | . . . . . 14 33 21 . . 1 38 Ram . | . . . . . . . . . . . . Kick 3 | . . . 3 . . . . . . . . Crush . | . . . . . . . . . . . . Escape Stasis 18 | . . . . . . . . . . . 18 Rewire 1 | . . . . . . . 1 . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -9/Mines (discovered 2 exits: *Mat / [*Zio]) -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory (discovered 2 exits: *Fac / [*Low]) -5/Factory -5/Garrison History --------- Turn | Location | Event 22 | -11/Scrapyard | Discovered new exit (range 15) 64 | -11/Scrapyard | Entered Materials 211 | -10/Materials | Discovered new exit (range 9) 275 | -10/Materials | Discovered new exit (range 10) 338 | -10/Materials | Build established: Mutant 429 | -10/Materials | Identified exit to Mines 475 | -10/Materials | Entered Mines 483 | -10/Mines | Discovered new exit (range 6) 484 | -10/Mines | Learned location of Storage (-8) 535 | -10/Mines | Learned location of 1 exit from Materials 580 | -10/Mines | Met a Derelict shopkeep closing up shop 696 | -10/Mines | Learned Materials security intel 797 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 844 | -10/Mines | Discovered new exit (range 9) 868 | -10/Mines | Entered Materials 868 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 869 | -9/Materials | Identified exit to Mines 1304 | -9/Materials | Entered Mines 1321 | -9/Mines | Assembled infested the area 1326 | -9/Mines | Assisted by a Guerilla fighting off Assembled 1337 | -9/Mines | Learned Materials terminal intel 1381 | -9/Mines | Destroyed 11 combat bots 1390 | -9/Mines | Lost 3 parts (2n1w) 1584 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1632 | -9/Mines | Received a Mining Laser from a helpful Derelict 1652 | -9/Mines | Discovered new exit (range 3) 1736 | -9/Mines | Entered Materials 1736 | -8/Materials | Accompanied by 1 ally 1736 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1737 | -8/Materials | Loaded intel: 12 terminal locations 2106 | -8/Materials | Discovered new exit (range 17) 2134 | -8/Materials | Entered Factory 2134 | -7/Factory | Evolved 2 slots: Propulsion x2 2248 | -7/Factory | Build established: Scavenger-Mutant 2470 | -7/Factory | Repaired Imp. Aluminum Leg 2900 | -7/Factory | Build established: Mutant 3378 | -7/Factory | Discovered new exit (range 10) 3395 | -7/Factory | Entered Lower Caves 3510 | -7/Lower Caves | Learned location of Extension (-5) 3669 | -7/Lower Caves | Encountered a Warlord checkpoint 3847 | -7/Lower Caves | Learned Factory security intel 3912 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 4030 | -7/Lower Caves | Spotted B-75 Beast 4031 | -7/Lower Caves | Discovered new exit (range 6) 4054 | -7/Lower Caves | Entered another Lower Caves area 4086 | -7/Lower Caves | Discovered new exit (range 8) 4117 | -7/Lower Caves | Spotted B-75 Beast 4173 | -7/Lower Caves | Entered Factory 4173 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 4214 | -6/Factory | Identified exit to DSF 4467 | -6/Factory | Discovered new exit (range 8) 4516 | -6/Factory | Build established: Hacker-Mutant 4660 | -6/Factory | Discovered new exit (range 10) 4738 | -6/Factory | Entered another Factory area 4738 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 4966 | -5/Factory | Identified exit to Garrison 4967 | -5/Factory | Entered Garrison 5144 | -5/Garrison | Lost 11 parts (2p4n2u3w) 5155 | -5/Garrison | Spotted B-75 Beast 5204 | -5/Garrison | Triggered checkpoint 5214 | -5/Garrison | Triggered checkpoint 5270 | -5/Garrison | Self-destructed Last Messages --------------- 05255_ Gravmag System destroyed. 05255_ Slug penetrates Wall. 05258_ Penetrated by Slug. 05258_ Slug penetrates Y-64 Sentinel. 05258_ Y-64 Sentinel suffers critical hit (Destroy). 05258_ Destroyed Adv. Heat Sink. 05261_ Slug penetrates Y-64 Sentinel. 05263_ Penetrated by Slug. 05263_ S-27 Virus destroyed. 05264_ Slug penetrates Y-64 Sentinel. 05265_ Y-64 Sentinel heat spikes uncontrollably. 05265_ Adv. Targeting Computer destroyed. 05265_ Slug penetrates Wall. 05266_ Critical hit (Burn: +37). 05266_ Slug penetrates Wall. 05268_ Y-64 Sentinel heat damages core (-18). 05268_ Penetrated by Slug. 05269_ Y-64 Sentinel heat damages core (-22). 05269_ Adv. Heat Sink destroyed. 05269_ Slug penetrates Wall. Map ----- +----------------------------------------------------+ | ?????????????????????# #??????# #??????????????? | | ?????????????????????# #??????# #??????????????? | | ?????????????????????# #??????# #??????????????? | | ?????????????????????# #??????# #??????????????? | | ?????????????????????# #??????# #??????????????? | | ?????????????????????# #??????# #??????????????? | | ?????????????????????# #?????## ##""""######???? | | ?????????????????????# ####### ###?? | | ?????????????????????# | | ?????????????????????# | | ?????????????????????########## ## ## ###?? | | ????????????????????????????### ## ## #???? | | ????????????????????????????# % "???? | | ????????????????????????????# * "???? | | ????????????????????????????#%!= "???? | | ????????????????????????????#[%* "???? | | ??????????????????????????????# ## ## #???? | | ?????????????????????########## ^ ## ## #???? | | ?????????????????????# " | | ?????????????????????# # ^ | | ?????????????????????# ####### ##??? | | ?????????????????????# #?????# ## ######???? | | ?????????????????????# #?????# #? #????????? | | ?????????????????????# #?????# #??####????????? | | ?????????????????????#[=####### #??????????????? | | ?????????????????????#=Y%@* Y ; #???????????? | | ?????????????????????#%=####### #??????????????? | | ?????????????????????# #?????# #??????????????? | | ?????????????????????#++#?????# #??????????????? | | ????????????????????? ????? #??????????????? | | ???????????????????? ????? #??????????????? | | ??????????????????? ????? #??????????????? | | ??????????????????#### #?????#####??????????????? | | ?????????????????????# #????????????????????????? | | ????????????????????? ????????????????????????? | | ????????????????????? ????????????????????????? | | ????????????????????? ????????????????????????? | | ????????????????????? ????????????????????????? | | ????????????????????? ????????????????????????? | | ????????????????????? ????????????????????????? | | ???????????????????? ????????????????????????? | | ???????????????????? ????????????????????????? | | ????????????????????? ????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 32 Energy Capacity 525 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 15 Terrain Scan Density 10 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Melee Speed Boost 20 Evasion (%) 57 Targeting Accuracy 14 Offensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- I Survived The Infestation Challenges ------------ None Game ------ Seed VariableCommProcessor Manual? 0 Play Time 01:14:24 Cumulative 7.2 hours Start 2024.04.02 @ 20:42:28 End 2024.04.02 @ 22:01:56 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 16 Rogue 0 Adventurer 16 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 14 Gallery% 16 Achievement% 15 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e0a256af-862d-4cf4-b4fb-0a9c8fdad27f